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1 | int same_party (partylist *a, partylist *b); |
1 | /* alchemy.c */ |
2 | /* alchemy.c */ |
2 | int need_identify (const object *obj); |
3 | int need_identify (const object *obj); |
3 | int apply_shop_mat (object *shop_mat, object *op); |
4 | int apply_shop_mat (object *shop_mat, object *op); |
4 | const char *cost_string_from_value(sint64 cost, int approx); |
5 | const char *cost_string_from_value(sint64 cost, int approx); |
5 | void pay_player (object *pl, sint64 amount); |
6 | void pay_player (object *pl, sint64 amount); |
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412 | void rec_sighup(int i); |
413 | void rec_sighup(int i); |
413 | void rec_sigquit(int i); |
414 | void rec_sigquit(int i); |
414 | void rec_sigpipe(int i); |
415 | void rec_sigpipe(int i); |
415 | void rec_sigbus(int i); |
416 | void rec_sigbus(int i); |
416 | void rec_sigterm(int i); |
417 | void rec_sigterm(int i); |
417 | void fatal_signal(int make_core, int close_sockets); |
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418 | void init_signals(void); |
418 | void init_signals(void); |
419 | void init_races(void); |
419 | void init_races(void); |
420 | void dump_races(void); |
420 | void dump_races(void); |
421 | void add_to_racelist(const char *race_name, object *op); |
421 | void add_to_racelist(const char *race_name, object *op); |
422 | racelink *get_racelist(void); |
422 | racelink *get_racelist(void); |
423 | racelink *find_racelink(const char *name); |
423 | racelink *find_racelink(const char *name); |
424 | /* login.c */ |
424 | /* login.c */ |
425 | void emergency_save(int flag); |
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426 | void delete_character(const char *name, int); |
425 | void delete_character(const char *name); |
427 | int verify_player(const char *name, char *password); |
426 | int verify_player(const char *name, char *password); |
428 | int check_name(player *me, const char *name); |
427 | int check_name(player *me, const char *name); |
429 | int create_savedir_if_needed(char *savedir); |
428 | int create_savedir_if_needed(char *savedir); |
430 | void destroy_object(object *op); |
429 | void destroy_object(object *op); |
431 | int save_player(object *op, int flag); |
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432 | void copy_file(const char *filename, FILE *fpout); |
430 | void copy_file(const char *filename, FILE *fpout); |
433 | void check_login(object *op); |
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434 | /* main.c */ |
431 | /* main.c */ |
435 | void server_tick (); |
432 | void server_tick (); |
436 | void version(object *op); |
433 | void version(object *op); |
437 | void info_keys(object *op); |
434 | void info_keys(object *op); |
438 | void start_info(object *op); |
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439 | char *crypt_string(char *str, char *salt); |
435 | char *crypt_string(char *str, char *salt); |
440 | int check_password(char *typed, char *crypted); |
436 | int check_password(char *typed, char *crypted); |
441 | void enter_player_savebed(object *op); |
437 | void enter_player_savebed(object *op); |
442 | void leave_map(object *op); |
438 | void leave_map(object *op); |
443 | void set_map_timeout(maptile *oldmap); |
439 | void set_map_timeout(maptile *oldmap); |
444 | char *clean_path(const char *file); |
440 | char *clean_path(const char *file); |
445 | char *unclean_path(const char *src); |
441 | char *unclean_path(const char *src); |
446 | void enter_exit(object *op, object *exit_ob); |
442 | void enter_exit(object *op, object *exit_ob); |
447 | void process_events(); |
443 | void process_events(); |
448 | void clean_tmp_files(void); |
444 | void clean_tmp_files(void); |
449 | void cleanup (bool make_core = false); |
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450 | void leave(player *pl,int draw_exit); |
445 | void leave(player *pl,int draw_exit); |
451 | int forbid_play(void); |
446 | int forbid_play(void); |
452 | void do_specials(void); |
447 | void do_specials(void); |
453 | int main(int argc, char **argv); |
448 | int main(int argc, char **argv); |
454 | /* monster.c */ |
449 | /* monster.c */ |
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522 | player *find_player_partial_name(const char *plname); |
517 | player *find_player_partial_name(const char *plname); |
523 | void display_motd(const object *op); |
518 | void display_motd(const object *op); |
524 | void send_rules(const object *op); |
519 | void send_rules(const object *op); |
525 | void send_news(const object *op); |
520 | void send_news(const object *op); |
526 | int playername_ok(const char *cp); |
521 | int playername_ok(const char *cp); |
527 | int add_player(client *ns); |
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528 | archetype *get_player_archetype(archetype *at); |
522 | archetype *get_player_archetype(archetype *at); |
529 | object *get_nearest_player(object *mon); |
523 | object *get_nearest_player(object *mon); |
530 | int path_to_player(object *mon, object *pl, unsigned mindiff); |
524 | int path_to_player(object *mon, object *pl, unsigned mindiff); |
531 | void give_initial_items(object *pl, treasurelist *items); |
525 | void give_initial_items(object *pl, treasurelist *items); |
532 | void get_name(object *op); |
526 | void get_name(object *op); |
533 | void get_password(object *op); |
527 | void get_password(object *op); |
534 | void play_again(object *op); |
528 | void play_again(object *op); |
535 | int receive_play_again(object *op, char key); |
529 | int receive_play_again(object *op, char key); |
536 | void confirm_password(object *op); |
530 | void confirm_password(object *op); |
537 | void get_party_password(object *op, partylist *party); |
531 | void get_party_password(object *op, partylist *party); |
538 | int roll_stat(void); |
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539 | void roll_stats(object *op); |
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540 | void Roll_Again(object *op); |
532 | void Roll_Again(object *op); |
541 | void Swap_Stat(object *op, int Swap_Second); |
533 | void Swap_Stat(object *op, int Swap_Second); |
542 | int key_roll_stat(object *op, char key); |
534 | int key_roll_stat(object *op, char key); |
543 | int key_change_class(object *op, char key); |
535 | int key_change_class(object *op, char key); |
544 | int key_confirm_quit(object *op, char key); |
536 | int key_confirm_quit(object *op, char key); |