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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.32 by root, Fri Dec 22 16:34:00 2006 UTC vs.
Revision 1.113 by elmex, Fri Nov 13 15:41:39 2009 UTC

1int same_party (partylist *a, partylist *b); 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
2/* alchemy.c */ 23/* alchemy.c */
3int need_identify (const object *obj); 24int need_identify (const object *obj);
4int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
5const char *cost_string_from_value(sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
6void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
7sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
8void attempt_do_alchemy(object *caster, object *cauldron); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
9int content_recipe_value(object *op); 30
10int numb_ob_inside(object *op);
11object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
12void adjust_product(object *item, int lvl, int yield);
13object *make_item_from_recipe(object *cauldron, recipe *rp);
14object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
15void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger);
16void remove_contents(object *first_ob, object *save_item);
17int calc_alch_danger(object *caster, object *cauldron, recipe *rp);
18/* apply.c */ 31/* apply.c */
19int transport_can_hold(const object *transport, const object *op, int nrof); 32int transport_can_hold (const object *transport, const object *op, int nrof);
20int apply_transport(object *pl, object *transport, int aflag); 33int apply_transport (object *pl, object *transport, int aflag);
21int should_director_abort(object *op, object *victim); 34int should_director_abort (object *op, object *victim);
22int apply_potion(object *op, object *tmp); 35int apply_potion (object *op, object *tmp);
23int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24int prepare_weapon(object *op, object *improver, object *weapon);
25int improve_weapon(object *op, object *improver, object *weapon);
26int check_improve_weapon(object *op, object *tmp);
27int improve_armour(object *op, object *improver, object *armour);
28int convert_item(object *item, object *converter);
29int apply_container(object *op, object *sack);
30int esrv_apply_container(object *op, object *sack); 36int esrv_apply_container (object *op, object *sack);
31void move_apply(object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
32void do_learn_spell(object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
33void do_forget_spell(object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
34void apply_scroll(object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
35int dragon_eat_flesh(object *op, object *meal);
36void apply_poison(object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
37int is_legal_2ways_exit(object *op, object *exit);
38int manual_apply(object *op, object *tmp, int aflag); 42int manual_apply (object *op, object *tmp, int aflag);
39int player_apply(object *pl, object *op, int aflag, int quiet); 43int player_apply (object *pl, object *op, int aflag, int quiet);
40void player_apply_below(object *pl); 44void player_apply_below (object *pl);
41object *get_item_from_body_location(object *start, int loc);
42int unapply_for_ob(object *who, object *op, int aflags);
43int can_apply_object(object *who, object *op); 45int can_apply_object (object *who, object *op);
44int apply_special(object *who, object *op, int aflags); 46int apply_special (object *who, object *op, int aflags);
45int monster_apply_special(object *who, object *op, int aflags);
46int auto_apply(object *op); 47int auto_apply (object *op);
47void fix_auto_apply(maptile *m); 48void fix_auto_apply (maptile *m);
48void eat_special_food(object *who, object *food); 49void eat_special_food (object *who, object *food);
49void apply_lighter(object *who, object *lighter);
50void scroll_failure(object *op, int failure, int power);
51void apply_changes_to_player(object *pl, object *change); 50void apply_changes_to_player (object *pl, object *change);
52void apply_item_transformer(object *pl, object *transformer); 51void handle_apply_yield (object *op);
52void apply_lamp (object *op, bool switch_on);
53void get_animation_from_arch (object *op, arch_ptr a);
54int convert_item (object *item, object *converter);
55
53/* attack.c */ 56/* attack.c */
54void cancellation(object *op); 57void cancellation (object *op);
55int did_make_save_item(object *op, int type, object *originator);
56void save_throw_object(object *op, int type, object *originator); 58void save_throw_object (object *op, int type, object *originator);
57int hit_map(object *op, int dir, int type, int full_hit); 59int hit_map (object *op, int dir, uint32_t type, int full_hit);
58void attack_message(int dam, int type, object *op, object *hitter);
59int attack_ob(object *op, object *hitter); 60int attack_ob (object *op, object *hitter);
60object *hit_with_arrow(object *op, object *victim); 61object *hit_with_arrow (object *op, object *victim);
61void tear_down_wall(object *op);
62void scare_creature(object *target, object *hitter);
63int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); 62int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
64int kill_object(object *op, int dam, object *hitter, int type); 63int kill_object (object *op, int dam, object *hitter, int type);
65int friendly_fire(object *op, object *hitter); 64int friendly_fire (object *op, object *hitter);
66int hit_player(object *op, int dam, object *hitter, int type, int full_hit); 65int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
67void poison_player(object *op, object *hitter, int dam);
68void slow_player(object *op, object *hitter, int dam);
69void confuse_player(object *op, object *hitter, int dam); 66void confuse_player (object *op, object *hitter, int dam);
70void blind_player(object *op, object *hitter, int dam); 67void blind_player (object *op, object *hitter, int dam);
71void paralyze_player(object *op, object *hitter, int dam); 68void paralyze_player (object *op, object *hitter, int dam);
72void deathstrike_player(object *op, object *hitter, int *dam); 69
73int adj_attackroll(object *hitter, object *target);
74int is_aimed_missile(object *op);
75/* ban.c */
76int checkbanned(const char *login, const char *host);
77/* build_map.c */ 70/* build_map.c */
78int can_build_over(struct mapdef *map, object *tmp, short x, short y);
79void remove_marking_runes(struct mapdef *map, short x, short y);
80int find_unused_connected_value(struct mapdef *map);
81int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
82object *get_connection_rune(object *pl, short x, short y);
83object *get_msg_book(object *pl, short x, short y);
84object *get_wall(struct mapdef *map, int x, int y);
85void fix_walls(maptile *map, int x, int y);
86void fix_walls_around(maptile *map, int x, int y);
87void apply_builder_floor(object *pl, object *material, short x, short y);
88void apply_builder_wall(object *pl, object *material, short x, short y);
89void apply_builder_item(object *pl, object *item, short x, short y);
90void apply_builder_remove(object *pl, int dir);
91void apply_map_builder(object *pl, int dir); 71void apply_map_builder (object *pl, int dir);
92int adjust_sign_msg(object *pl, short x, short y, object *tmp); 72
93/* c_chat.c */
94int command_say(object *op, char *params);
95int command_me(object *op, char *params);
96int command_cointoss(object *op, char *params);
97int command_orcknuckle(object *op, char *params);
98int command_shout(object *op, char *params);
99int command_chat(object *op, char *params);
100int command_tell(object *op, char *params);
101int command_reply(object *op, char *params);
102int command_nod(object *op, char *params);
103int command_dance(object *op, char *params);
104int command_kiss(object *op, char *params);
105int command_bounce(object *op, char *params);
106int command_smile(object *op, char *params);
107int command_cackle(object *op, char *params);
108int command_laugh(object *op, char *params);
109int command_giggle(object *op, char *params);
110int command_shake(object *op, char *params);
111int command_puke(object *op, char *params);
112int command_growl(object *op, char *params);
113int command_scream(object *op, char *params);
114int command_sigh(object *op, char *params);
115int command_sulk(object *op, char *params);
116int command_hug(object *op, char *params);
117int command_cry(object *op, char *params);
118int command_poke(object *op, char *params);
119int command_accuse(object *op, char *params);
120int command_grin(object *op, char *params);
121int command_bow(object *op, char *params);
122int command_clap(object *op, char *params);
123int command_blush(object *op, char *params);
124int command_burp(object *op, char *params);
125int command_chuckle(object *op, char *params);
126int command_cough(object *op, char *params);
127int command_flip(object *op, char *params);
128int command_frown(object *op, char *params);
129int command_gasp(object *op, char *params);
130int command_glare(object *op, char *params);
131int command_groan(object *op, char *params);
132int command_hiccup(object *op, char *params);
133int command_lick(object *op, char *params);
134int command_pout(object *op, char *params);
135int command_shiver(object *op, char *params);
136int command_shrug(object *op, char *params);
137int command_slap(object *op, char *params);
138int command_smirk(object *op, char *params);
139int command_snap(object *op, char *params);
140int command_sneeze(object *op, char *params);
141int command_snicker(object *op, char *params);
142int command_sniff(object *op, char *params);
143int command_snore(object *op, char *params);
144int command_spit(object *op, char *params);
145int command_strut(object *op, char *params);
146int command_thank(object *op, char *params);
147int command_twiddle(object *op, char *params);
148int command_wave(object *op, char *params);
149int command_whistle(object *op, char *params);
150int command_wink(object *op, char *params);
151int command_yawn(object *op, char *params);
152int command_beg(object *op, char *params);
153int command_bleed(object *op, char *params);
154int command_cringe(object *op, char *params);
155int command_think(object *op, char *params);
156/* c_misc.c */ 73/* c_misc.c */
157void map_info(object *op, char *search);
158int command_body(object *op, char *params);
159int command_motd(object *op, char *params); 74int command_motd (object *op, char *params);
160int command_bug(object *op, char *params); 75int command_bug (object *op, char *params);
161void malloc_info(object *op); 76void malloc_info (object *op);
162void current_region_info(object *op);
163void current_map_info(object *op);
164int command_whereabouts(object *op, char *params); 77int command_whereabouts (object *op, char *params);
165int command_afk(object *op, char *params);
166int command_malloc(object *op, char *params); 78int command_malloc (object *op, char *params);
167int command_mapinfo(object *op, char *params);
168int command_whereami(object *op, char *params);
169int command_maps(object *op, char *params); 79int command_maps (object *op, char *params);
170int command_strings(object *op, char *params); 80int command_strings (object *op, char *params);
171int command_sstable(object *op, char *params); 81int command_sstable (object *op, char *params);
172int command_time(object *op, char *params); 82int command_time (object *op, char *params);
173int command_weather(object *op, char *params); 83int command_weather (object *op, char *params);
174int command_archs(object *op, char *params); 84int command_archs (object *op, char *params);
175int command_hiscore(object *op, char *params); 85int command_hiscore (object *op, char *params);
176int command_debug(object *op, char *params); 86int command_debug (object *op, char *params);
177int command_dumpbelow(object *op, char *params); 87int command_dumpbelow (object *op, char *params);
178int command_wizpass(object *op, char *params);
179int command_wizcast(object *op, char *params);
180int command_dumpallobjects(object *op, char *params);
181int command_dumpfriendlyobjects(object *op, char *params); 88int command_dumpfriendlyobjects (object *op, char *params);
182int command_dumpallarchetypes(object *op, char *params);
183int command_ssdumptable(object *op, char *params);
184int command_dumpmap(object *op, char *params); 89int command_wizpass (object *op, char *params);
185int command_dumpallmaps(object *op, char *params); 90int command_wizcast (object *op, char *params);
186int command_printlos(object *op, char *params); 91int command_printlos (object *op, char *params);
187int command_version(object *op, char *params); 92int command_version (object *op, char *params);
188void bug_report(const char *reportstring); 93void bug_report (const char *reportstring);
189int command_output_sync(object *op, char *params);
190int command_output_count(object *op, char *params);
191int command_listen(object *op, char *params);
192int command_statistics(object *pl, char *params); 94int command_statistics (object *pl, char *params);
193int command_fix_me(object *op, char *params); 95int command_fix_me (object *op, char *params);
194int command_players(object *op, char *paramss); 96int command_players (object *op, char *paramss);
195int command_logs(object *op, char *params);
196int command_applymode(object *op, char *params);
197int command_bowmode(object *op, char *params); 97int command_bowmode (object *op, char *params);
198int command_petmode(object *op, char *params);
199int command_showpets(object *op, char *params); 98int command_showpets (object *op, char *params);
200int command_usekeys(object *op, char *params);
201int command_resistances(object *op, char *params); 99int command_resistances (object *op, char *params);
202int command_help(object *op, char *params); 100int command_help (object *op, char *params);
203int onoff_value(const char *line);
204int command_quit(object *op, char *params); 101int command_quit (object *op, char *params);
205int command_real_quit(object *op, char *params); 102int command_real_quit (object *op, char *params);
206int command_explore(object *op, char *params);
207int command_sound(object *op, char *params);
208void receive_player_name(object *op, char k); 103void receive_player_name (object *op, char k);
209void receive_player_password(object *op, char k); 104void receive_player_password (object *op, char k);
210int explore_mode(void);
211int command_title(object *op, char *params); 105int command_title (object *op, char *params);
212int command_save(object *op, char *params);
213int command_peaceful(object *op, char *params);
214int command_wimpy(object *op, char *params);
215int command_brace(object *op, char *params);
216int command_style_map_info(object *op, char *params);
217int command_kill_pets(object *op, char *params); 106int command_kill_pets (object *op, char *params);
218int command_quests(object *pl, char *params); 107int command_quests (object *pl, char *params);
108
219/* c_move.c */ 109/* c_move.c */
220int command_east(object *op, char *params); 110int command_east (object *op, char *params);
221int command_north(object *op, char *params); 111int command_north (object *op, char *params);
222int command_northeast(object *op, char *params); 112int command_northeast (object *op, char *params);
223int command_northwest(object *op, char *params); 113int command_northwest (object *op, char *params);
224int command_south(object *op, char *params); 114int command_south (object *op, char *params);
225int command_southeast(object *op, char *params); 115int command_southeast (object *op, char *params);
226int command_southwest(object *op, char *params); 116int command_southwest (object *op, char *params);
227int command_west(object *op, char *params); 117int command_west (object *op, char *params);
228int command_stay(object *op, char *params); 118int command_stay (object *op, char *params);
119
229/* c_new.c */ 120/* c_new.c */
230void execute_newserver_command(object *pl, char *command); 121void execute_newserver_command (object *pl, char *command);
231int command_run(object *op, char *params); 122
232int command_run_stop(object *op, char *params);
233int command_fire(object *op, char *params);
234int command_fire_stop(object *op, char *params);
235int bad_command(object *op, char *params);
236/* c_object.c */ 123/* c_object.c */
237object *find_best_object_match(object *pl, const char *params); 124object *find_best_object_match (object *pl, const char *params);
238int command_build(object *pl, char *params); 125int command_build (object *pl, char *params);
239int command_uskill(object *pl, char *params); 126int command_uskill (object *pl, char *params);
240int command_rskill(object *pl, char *params); 127int command_rskill (object *pl, char *params);
241int command_search(object *op, char *params); 128int command_search (object *op, char *params);
242int command_disarm(object *op, char *params); 129int command_disarm (object *op, char *params);
243int command_throw(object *op, char *params); 130int command_throw (object *op, char *params);
244int command_apply(object *op, char *params); 131int command_apply (object *op, char *params);
245int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); 132int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
246void pick_up(object *op, object *alt); 133void pick_up (object *op, object *alt);
247int command_take(object *op, char *params); 134int command_take (object *op, char *params);
248void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); 135void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
249void drop_object(object *op, object *tmp, uint32 nrof); 136void drop_object (object *op, object *tmp, uint32 nrof);
137void drop_object (object *dropper, object *obj);
250void drop(object *op, object *tmp); 138void drop (object *op, object *tmp);
251int command_dropall(object *op, char *params); 139int command_dropall (object *op, char *params);
252int command_drop(object *op, char *params); 140int command_drop (object *op, char *params);
253int command_examine(object *op, char *params); 141int command_examine (object *op, char *params);
254object *find_marked_object(object *op); 142object *find_marked_object (object *op);
255int command_mark(object *op, char *params);
256void examine_monster(object *op, object *tmp); 143void examine_monster (object *op, object *tmp);
257char *long_desc(object *tmp, object *pl); 144const char *long_desc (object *tmp, object *pl);
258void examine(object *op, object *tmp); 145void examine (object *op, object *tmp);
259void inventory(object *op, object *inv);
260int command_pickup(object *op, char *params); 146int command_pickup (object *op, char *params);
261void set_pickup_mode(object *op, int i); 147void set_pickup_mode (object *op, int i);
262int command_search_items(object *op, char *params); 148int command_search_items (object *op, char *params);
263int command_rename_item(object *op, char *params); 149int command_rename_item (object *op, char *params);
150int command_unlock (object *op, char *params);
151int command_lock (object *op, char *params);
152
264/* c_party.c */ 153/* c_party.c */
265int same_party(partylist *a, partylist *b);
266partylist *get_firstparty(void); 154partylist *get_firstparty ();
267void remove_party(partylist *target_party);
268void obsolete_parties(void); 155void obsolete_parties ();
269void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); 156void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
270int confirm_party_password(object *op);
271void receive_party_password(object *op, char k); 157void receive_party_password (object *op, char k);
272void send_party_message(object *op, char *msg);
273int command_gsay(object *op, char *params); 158int command_gsay (object *op, char *params);
274int command_party(object *op, char *params); 159int command_party (object *op, char *params);
160
275/* c_range.c */ 161/* c_range.c */
276int command_invoke(object *op, char *params); 162int command_invoke (object *op, char *params);
277int command_cast(object *op, char *params); 163int command_cast (object *op, char *params);
278int command_prepare(object *op, char *params); 164int command_prepare (object *op, char *params);
279int command_cast_spell(object *op, char *params, char command);
280int legal_range(object *op, int r); 165int legal_range (object *op, int r);
281void change_spell(object *op, char k);
282int command_rotateshoottype(object *op, char *params); 166int command_rotateshoottype (object *op, char *params);
167
283/* c_wiz.c */ 168/* c_wiz.c */
284int command_loadtest(object *op, char *params); 169int command_loadtest (object *op, char *params);
285void do_wizard_hide(object *op, int silent_dm);
286int command_hide(object *op, char *params); 170int command_hide (object *op, char *params);
287int command_setgod(object *op, char *params); 171int command_setgod (object *op, char *params);
288int command_banish(object *op, char *params); 172int command_banish (object *op, char *params);
289int command_kick(object *op, char *params);
290int command_save_overlay(object *op, char *params); 173int command_save_overlay (object *op, char *params);
291int command_toggle_shout(object *op, char *params);
292int command_shutdown(object *op, char *params);
293int command_freeze(object *op, char *params); 174int command_freeze (object *op, char *params);
294int command_arrest(object *op, char *params); 175int command_arrest (object *op, char *params);
295int command_summon(object *op, char *params); 176int command_summon (object *op, char *params);
296int command_teleport(object *op, char *params); 177int command_teleport (object *op, char *params);
297int command_create(object *op, char *params); 178int command_create (object *op, char *params);
298int command_inventory(object *op, char *params); 179int command_inventory (object *op, char *params);
299int command_skills(object *op, char *params); 180int command_skills (object *op, char *params);
300int command_dump(object *op, char *params); 181int command_dump (object *op, char *params);
301int command_mon_aggr(object *op, char *params);
302int command_possess(object *op, char *params);
303int command_patch(object *op, char *params); 182int command_patch (object *op, char *params);
304int command_remove(object *op, char *params); 183int command_remove (object *op, char *params);
305int command_free(object *op, char *params); 184int command_free (object *op, char *params);
306int command_addexp(object *op, char *params); 185int command_addexp (object *op, char *params);
307int command_speed(object *op, char *params); 186int command_speed (object *op, char *params);
308int command_stats(object *op, char *params); 187int command_stats (object *op, char *params);
309int command_abil(object *op, char *params); 188int command_abil (object *op, char *params);
310int command_reset(object *op, char *params); 189int command_reset (object *op, char *params);
311int command_nowiz(object *op, char *params); 190int command_nowiz (object *op, char *params);
312int do_wizard_dm(object *op, char *params, int silent);
313int command_dm(object *op, char *params); 191int command_dm (object *op, char *params);
314int command_invisible(object *op, char *params); 192int command_invisible (object *op, char *params);
315int command_learn_spell(object *op, char *params); 193int command_learn_spell (object *op, char *params);
316int command_learn_special_prayer(object *op, char *params); 194int command_learn_special_prayer (object *op, char *params);
317int command_forget_spell(object *op, char *params); 195int command_forget_spell (object *op, char *params);
318int command_listplugins(object *op, char *params);
319int command_loadplugin(object *op, char *params);
320int command_unloadplugin(object *op, char *params);
321int command_dmhide(object *op, char *params); 196int command_dmhide (object *op, char *params);
322void dm_stack_pop(player *pl);
323object *dm_stack_peek(player *pl);
324void dm_stack_push(player *pl, tag_t item); 197void dm_stack_push (player *pl, tag_t item);
325object *get_dm_object(player *pl, char **params, int *from);
326int command_stack_pop(object *op, char *params); 198int command_stack_pop (object *op, char *params);
327int command_stack_push(object *op, char *params); 199int command_stack_push (object *op, char *params);
328int command_stack_list(object *op, char *params); 200int command_stack_list (object *op, char *params);
329int command_stack_clear(object *op, char *params); 201int command_stack_clear (object *op, char *params);
330int command_diff(object *op, char *params); 202int command_diff (object *op, char *params);
331int command_insert_into(object *op, char *params); 203int command_insert_into (object *op, char *params);
204
332/* commands.c */ 205/* commands.c */
333void init_commands(void); 206void init_commands ();
334CommFunc find_oldsocket_command(char *cmd); 207CommFunc find_oldsocket_command (char *cmd);
335CommFunc find_oldsocket_command2(char *cmd); 208CommFunc find_oldsocket_command2 (char *cmd);
209
336/* daemon.c */ 210/* daemon.c */
337FILE *BecomeDaemon(const char *filename); 211FILE *BecomeDaemon (const char *filename);
212
338/* disease.c */ 213/* disease.c */
339int move_disease(object *disease); 214int move_disease (object *disease);
340int remove_symptoms(object *disease);
341object *find_symptom(object *disease);
342int check_infection(object *disease);
343int infect_object(object *victim, object *disease, int force); 215int infect_object (object *victim, object *disease, int force);
344int do_symptoms(object *disease);
345int grant_immunity(object *disease);
346int move_symptom(object *symptom); 216int move_symptom (object *symptom);
347int check_physically_infect(object *victim, object *hitter); 217int check_physically_infect (object *victim, object *hitter);
348object *find_disease(object *victim);
349int cure_disease(object *sufferer, object *caster); 218int cure_disease (object *sufferer, object *caster, object *spell);
350int reduce_symptoms(object *sufferer, int reduction); 219
351/* egoitem.c */ 220/* egoitem.c */
352int create_artifact(object *op, const char *artifactname);
353int apply_power_crystal(object *op, object *crystal); 221int apply_power_crystal (object *op, object *crystal);
222
354/* hiscore.c */ 223/* hiscore.c */
355char *spool(char *bp, char *error);
356void check_score(object *op); 224void check_score (object *op);
357void display_high_score(object *op, int max, const char *match); 225
358/* gods.c */ 226/* gods.c */
359int lookup_god_by_name(const char *name);
360object *find_god(const char *name); 227object *find_god (shstr_cmp name);
361const char *determine_god(object *op); 228shstr_tmp determine_god (object *op);
362void pray_at_altar(object *pl, object *altar, object *skill); 229void pray_at_altar (object *pl, object *altar, object *skill);
363void become_follower(object *op, object *new_god); 230void become_follower (object *op, object *new_god);
364int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string);
365void stop_using_item(object *op, int type, int number);
366void update_priest_flag(object *god, object *exp_ob, uint32 flag);
367archetype *determine_holy_arch(object *god, const char *type); 231archetype *determine_holy_arch (object *god, shstr_cmp type);
368void god_intervention(object *op, object *god, object *skill);
369int god_examines_priest(object *op, object *god);
370int god_examines_item(object *god, object *item);
371int get_god(object *priest);
372const char *get_god_for_race(const char *race);
373int tailor_god_spell(object *spellop, object *caster); 232int tailor_god_spell (object *spellop, object *caster);
233
374/* init.c */ 234/* init.c */
375void set_logfile(char *val); 235void load_settings ();
376void call_version(void);
377void showscores(void);
378void set_debug(void);
379void unset_debug(void);
380void set_mondebug(void);
381void set_dumpmon1(void);
382void set_dumpmon2(void);
383void set_dumpmon3(void);
384void set_dumpmon4(void);
385void set_dumpmon5(void);
386void set_dumpmon6(void);
387void set_dumpmon7(void);
388void set_dumpmon8(void);
389void set_dumpmon9(void);
390void set_dumpmont(char *name);
391void set_daemon(void);
392void set_datadir(char *path);
393void set_confdir(char *path);
394void set_localdir(char *path);
395void set_mapdir(char *path);
396void set_archetypes(char *path);
397void set_regions(char *path);
398void set_treasures(char *path);
399void set_uniquedir(char *path);
400void set_templatedir(char *path);
401void set_playerdir(char *path);
402void set_tmpdir(char *path);
403void showscoresparm(char *data);
404void set_csport(char *val);
405void init(int argc, char **argv); 236void init (int argc, char **argv);
406void usage(void); 237void usage ();
407void help(void); 238void help ();
408void init_beforeplay(void); 239void init_beforeplay ();
409void init_startup(void);
410void compile_info(void);
411void rec_sigsegv(int i);
412void rec_sigint(int i);
413void rec_sighup(int i);
414void rec_sigquit(int i);
415void rec_sigpipe(int i);
416void rec_sigbus(int i);
417void rec_sigterm(int i);
418void fatal_signal(int make_core, int close_sockets);
419void init_signals(void); 240void init_signals ();
420void init_races(void);
421void dump_races(void);
422void add_to_racelist(const char *race_name, object *op);
423racelink *get_racelist(void);
424racelink *find_racelink(const char *name); 241racelink *find_racelink (const char *name);
242
425/* login.c */ 243/* login.c */
426void emergency_save(int flag);
427void delete_character(const char *name, int); 244void delete_character (const char *name);
428int verify_player(const char *name, char *password); 245int verify_player (const char *name, char *password);
429int check_name(player *me, const char *name); 246int check_name (player *me, const char *name);
430int create_savedir_if_needed(char *savedir); 247int create_savedir_if_needed (char *savedir);
431void destroy_object(object *op);
432void copy_file(const char *filename, FILE *fpout); 248void copy_file (const char *filename, FILE *fpout);
249
433/* main.c */ 250/* main.c */
434void server_tick (); 251void server_tick ();
435void version(object *op); 252void version (object *op);
436void info_keys(object *op); 253void info_keys (object *op);
437void start_info(object *op);
438char *crypt_string(char *str, char *salt); 254char *crypt_string (char *str, char *salt);
439int check_password(char *typed, char *crypted);
440void enter_player_savebed(object *op); 255void enter_player_savebed (object *op);
441void leave_map(object *op); 256void leave_map (object *op);
442void set_map_timeout(maptile *oldmap);
443char *clean_path(const char *file); 257char *clean_path (const char *file);
444char *unclean_path(const char *src); 258char *unclean_path (const char *src);
445void enter_exit(object *op, object *exit_ob); 259void enter_exit (object *op, object *exit_ob);
446void process_events();
447void clean_tmp_files(void); 260void clean_tmp_files ();
448void cleanup (bool make_core = false);
449void leave(player *pl,int draw_exit); 261void leave (player *pl,int draw_exit);
450int forbid_play(void);
451void do_specials(void);
452int main(int argc, char **argv); 262int main (int argc, char **argv);
263
453/* monster.c */ 264/* monster.c */
454object *check_enemy(object *npc, rv_vector *rv); 265object *check_enemy (object *npc, rv_vector *rv);
455object *find_nearest_living_creature(object *npc); 266object *find_nearest_living_creature (object *npc);
456object *find_enemy(object *npc, rv_vector *rv);
457int check_wakeup(object *op, object *enemy, rv_vector *rv);
458int move_randomly(object *op);
459int move_monster(object *op); 267int move_monster (object *op);
460int can_hit(object *ob1, object *ob2, rv_vector *rv);
461object *monster_choose_random_spell(object *monster);
462int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv);
463int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv);
464int monster_use_skill(object *head, object *part, object *pl, int dir);
465int monster_use_range(object *head, object *part, object *pl, int dir);
466int monster_use_bow(object *head, object *part, object *pl, int dir);
467int check_good_weapon(object *who, object *item);
468int check_good_armour(object *who, object *item);
469void monster_check_pickup(object *monster);
470int monster_can_pick(object *monster, object *item);
471void monster_apply_below(object *monster);
472void monster_check_apply(object *mon, object *item); 268void monster_check_apply (object *mon, object *item);
473void npc_call_help(object *op); 269void npc_call_help (object *op);
474int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
475int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
476int hitrun_att(int dir, object *ob, object *enemy);
477int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
478int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
479int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
480void circ1_move(object *ob);
481void circ2_move(object *ob);
482void pace_movev(object *ob);
483void pace_moveh(object *ob);
484void pace2_movev(object *ob);
485void pace2_moveh(object *ob);
486void rand_move(object *ob);
487void check_earthwalls(object *op, maptile *m, int x, int y); 270void check_earthwalls (object *op, maptile *m, int x, int y);
488void check_doors(object *op, maptile *m, int x, int y); 271void check_doors (object *op, maptile *m, int x, int y);
489void communicate(object *op, const char *txt); 272void communicate (object *op, const char *txt);
490int talk_to_npc(object *op, object *npc, const char *txt); 273int talk_to_npc (object *op, object *npc, const char *txt);
491int talk_to_wall(object *pl, object *npc, const char *txt); 274int talk_to_wall (object *pl, object *npc, const char *txt);
492object *find_mon_throw_ob(object *op); 275object *find_mon_throw_ob (object *op);
493int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 276int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
494int stand_in_light(object *op); 277int stand_in_light (object *op);
495int can_see_enemy(object *op, object *enemy); 278int can_see_enemy (object *op, object *enemy);
279
496/* move.c */ 280/* move.c */
497int move_object(object *op, int dir); 281int move_object (object *op, int dir);
498int move_ob(object *op, int dir, object *originator); 282int move_ob (object *op, int dir, object *originator);
499int transfer_ob(object *op, int x, int y, int randomly, object *originator); 283int transfer_ob (object *op, int x, int y, int randomly, object *originator);
500int teleport(object *teleporter, uint8 tele_type, object *user); 284int teleport (object *teleporter, uint8 tele_type, object *user);
501void recursive_roll(object *op, int dir, object *pusher); 285void recursive_roll (object *op, int dir, object *pusher);
502int try_fit(object *op, maptile *m, int x, int y);
503int roll_ob(object *op, int dir, object *pusher);
504int push_ob(object *who, int dir, object *pusher); 286int push_ob (object *who, int dir, object *pusher);
287
505/* pets.c */ 288/* pets.c */
506object *get_pet_enemy(object *pet, rv_vector *rv); 289object *get_pet_enemy (object *pet, rv_vector *rv);
507void terminate_all_pets(object *owner); 290void terminate_all_pets (object *owner);
508void remove_all_pets(maptile *map); 291void remove_all_pets (maptile *map);
509int follow_owner(object *ob, object *owner); 292int follow_owner (object *ob, object *owner);
510void pet_move(object *ob); 293void pet_move (object *ob);
511object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
512void move_golem(object *op); 294void move_golem (object *op);
513void control_golem(object *op, int dir); 295void control_golem (object *op, int dir);
514int summon_golem(object *op, object *caster, int dir, object *spob); 296int summon_golem (object *op, object *caster, int dir, object *spob);
515object *choose_cult_monster(object *pl, object *god, int summon_level);
516int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 297int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
517object *get_real_owner(object *ob);
518int should_arena_attack(object *pet, object *owner, object *target); 298int should_arena_attack (object *pet, object *owner, object *target);
299
519/* player.c */ 300/* player.c */
520player *find_player(const char *plname); 301player *find_player (const char *plname);
521player *find_player_partial_name(const char *plname); 302player *find_player_partial_name (const char *plname);
522void display_motd(const object *op);
523void send_rules(const object *op);
524void send_news(const object *op);
525int playername_ok(const char *cp); 303int playername_ok (const char *cp);
526archetype *get_player_archetype(archetype *at);
527object *get_nearest_player(object *mon); 304object *get_nearest_player (object *mon);
528int path_to_player(object *mon, object *pl, unsigned mindiff); 305int path_to_player (object *mon, object *pl, unsigned mindiff);
529void give_initial_items(object *pl, treasurelist *items); 306void give_initial_items (object *pl, treasurelist *items);
530void get_name(object *op); 307void get_name (object *op);
531void get_password(object *op); 308void get_password (object *op);
532void play_again(object *op); 309void play_again (object *op);
533int receive_play_again(object *op, char key); 310int receive_play_again (object *op, char key);
534void confirm_password(object *op); 311void confirm_password (object *op);
535void get_party_password(object *op, partylist *party); 312void get_party_password (object *op, partylist *party);
536void Roll_Again(object *op); 313void Roll_Again (object *op);
537void Swap_Stat(object *op, int Swap_Second); 314void Swap_Stat (object *op, int Swap_Second);
538int key_roll_stat(object *op, char key); 315int key_roll_stat (object *op, char key);
539int key_change_class(object *op, char key); 316int key_change_class (object *op, char key);
540int key_confirm_quit(object *op, char key); 317int key_confirm_quit (object *op, char key);
541void flee_player(object *op);
542int check_pick(object *op); 318int check_pick (object *op);
543object *find_arrow(object *op, const char *type);
544object *find_better_arrow(object *op, object *target, const char *type, int *better);
545object *pick_arrow_target(object *op, const char *type, int dir);
546int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 319int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
547int player_fire_bow(object *op, int dir);
548void fire_misc_object(object *op, int dir);
549void fire(object *op, int dir); 320bool fire (object *op, int dir);
550object *find_key(object *pl, object *container, object *door); 321object *find_key (object *pl, object *container, object *door);
551void move_player_attack(object *op, int dir); 322bool move_player_attack (object *op, int dir);
552int move_player(object *op, int dir); 323bool move_player (object *op, int dir);
553int handle_newcs_player(object *op); 324bool handle_newcs_player (object *op);
554int save_life(object *op);
555void remove_unpaid_objects(object *op, object *env);
556char *gravestone_text(object *op);
557void do_some_living(object *op); 325void do_some_living (object *op);
558void kill_player(object *op); 326void kill_player (object *op);
559void loot_object(object *op);
560void fix_weight(void); 327void fix_weight ();
561void fix_luck(void); 328void fix_luck ();
562void cast_dust(object *op, object *throw_ob, int dir); 329void cast_dust (object *op, object *throw_ob, int dir);
563void make_visible(object *op); 330void make_visible (object *op);
564int is_true_undead(object *op); 331int is_true_undead (object *op);
565int hideability(object *ob); 332int hideability (object *ob);
566void do_hidden_move(object *op); 333void do_hidden_move (object *op);
567int stand_near_hostile(object *who); 334int stand_near_hostile (object *who);
568int player_can_view(object *pl, object *op); 335int player_can_view (object *pl, object *op);
569int action_makes_visible(object *op);
570int op_on_battleground(object *op, int *x, int *y); 336int op_on_battleground (object *op, int *x, int *y);
571void dragon_ability_gain(object *who, int atnr, int level); 337void dragon_ability_gain (object *who, int atnr, int level);
572void player_unready_range_ob(player *pl, object *ob); 338void player_unready_range_ob (player *pl, object *ob);
573/* plugins.c */ 339
574int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
575int execute_global_event(int eventcode, ...);
576int plugins_init_plugin(const char *libfile);
577void *cfapi_get_hooks(int *type, ...);
578int plugins_remove_plugin(const char *id);
579crossfire_plugin *plugins_find_plugin(const char *id);
580void plugins_display_list(object *op);
581void *cfapi_system_find_animation(int *type, ...);
582void *cfapi_system_strdup(int *type, ...);
583void *cfapi_system_register_global_event(int *type, ...);
584void *cfapi_system_unregister_global_event(int *type, ...);
585void *cfapi_system_check_path(int *type, ...);
586void *cfapi_system_re_cmp(int *type, ...);
587void *cfapi_system_directory(int *type, ...);
588void *cfapi_map_get_map(int *type, ...);
589void *cfapi_map_has_been_loaded(int *type, ...);
590void *cfapi_map_create_path(int *type, ...);
591void *cfapi_map_get_map_property(int *type, ...);
592void *cfapi_map_set_map_property(int *type, ...);
593void *cfapi_map_out_of_map(int *type, ...);
594void *cfapi_map_update_position(int *type, ...);
595void *cfapi_map_delete_map(int *type, ...);
596void *cfapi_map_message(int *type, ...);
597void *cfapi_map_get_object_at(int *type, ...);
598void *cfapi_map_get_flags(int *type, ...);
599void *cfapi_map_present_arch_by_name(int *type, ...);
600void *cfapi_object_move(int *type, ...);
601void *cfapi_object_get_key(int *type, ...);
602void *cfapi_object_set_key(int *type, ...);
603void *cfapi_object_get_property(int *type, ...);
604void *cfapi_object_set_property(int *type, ...);
605void *cfapi_object_apply_below(int *type, ...);
606void *cfapi_object_apply(int *type, ...);
607void *cfapi_object_identify(int *type, ...);
608void *cfapi_object_describe(int *type, ...);
609void *cfapi_object_drain(int *type, ...);
610void *cfapi_object_fix(int *type, ...);
611void *cfapi_object_give_skill(int *type, ...);
612void *cfapi_object_transmute(int *type, ...);
613void *cfapi_object_remove(int *type, ...);
614void *cfapi_object_delete(int *type, ...);
615void *cfapi_object_clone(int *type, ...);
616void *cfapi_object_find(int *type, ...);
617void *cfapi_object_create(int *type, ...);
618void *cfapi_object_insert(int *type, ...);
619void *cfapi_object_split(int *type, ...);
620void *cfapi_object_merge(int *type, ...);
621void *cfapi_object_distance(int *type, ...);
622void *cfapi_object_update(int *type, ...);
623void *cfapi_object_clear(int *type, ...);
624void *cfapi_object_reset(int *type, ...);
625void *cfapi_object_check_inventory(int *type, ...);
626void *cfapi_object_clean_object(int *type, ...);
627void *cfapi_object_on_same_map(int *type, ...);
628void *cfapi_object_spring_trap(int *type, ...);
629void *cfapi_object_check_trigger(int *type, ...);
630void *cfapi_object_query_cost(int *type, ...);
631void *cfapi_object_query_money(int *type, ...);
632void *cfapi_object_cast(int *type, ...);
633void *cfapi_object_learn_spell(int *type, ...);
634void *cfapi_object_forget_spell(int *type, ...);
635void *cfapi_object_check_spell(int *type, ...);
636void *cfapi_object_pay_amount(int *type, ...);
637void *cfapi_object_pay_item(int *type, ...);
638void *cfapi_object_transfer(int *type, ...);
639void *cfapi_object_find_archetype_inside(int *type, ...);
640void *cfapi_object_drop(int *type, ...);
641void *cfapi_object_take(int *type, ...);
642void *cfapi_object_say(int *type, ...);
643void *cfapi_object_speak(int *type, ...);
644void *cfapi_player_find(int *type, ...);
645void *cfapi_player_message(int *type, ...);
646void *cfapi_player_send_inventory(int *type, ...);
647void *cfapi_object_teleport(int *type, ...);
648void *cfapi_object_pickup(int *type, ...);
649void *cfapi_archetype_get_first(int *type, ...);
650void *cfapi_archetype_get_property(int *type, ...);
651void *cfapi_party_get_property(int *type, ...);
652void *cfapi_region_get_property(int *type, ...);
653CommArray_s *find_plugin_command(char *cmd, object *op);
654int initPlugins(void);
655/* resurrection.c */ 340/* resurrection.c */
656int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); 341int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
657int resurrection_fails(int levelcaster, int leveldead); 342
658void dead_player(object *op);
659void dead_character(const char *name);
660int dead_player_exists(const char *name);
661/* rune.c */ 343/* rune.c */
662int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); 344int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
663void move_rune(object *op); 345void move_rune (object *op);
664void rune_attack(object *op, object *victim);
665void spring_trap(object *trap, object *victim); 346void spring_trap (object *trap, object *victim);
666int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); 347int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
667int trap_see(object *op, object *trap); 348int trap_see (object *op, object *trap);
668int trap_show(object *trap, object *where); 349int trap_show (object *trap, object *where);
669int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 350int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
670void trap_adjust(object *trap, int difficulty); 351void trap_adjust (object *trap, int difficulty);
352
671/* shop.c */ 353/* shop.c */
672int get_payment(object *pl); 354int get_payment (object *pl);
673sint64 query_cost(const object *tmp, object *who, int flag); 355sint64 query_cost (const object *tmp, object *who, int flag);
674const char *query_cost_string(const object *tmp, object *who, int flag); 356const char *query_cost_string (const object *tmp, object *who, int flag);
675sint64 query_money(const object *op); 357sint64 query_money (const object *op);
676int pay_for_amount(sint64 to_pay, object *pl); 358int pay_for_amount (sint64 to_pay, object *pl);
677int pay_for_item(object *op, object *pl); 359int pay_for_item (object *op, object *pl);
678int can_pay(object *pl); 360int can_pay (object *pl);
679void sell_item(object *op, object *pl); 361bool sell_item (object *op, object *pl);
680double shopkeeper_approval(const maptile *map, const object *player); 362double shopkeeper_approval (const maptile *map, const object *player);
681int describe_shop(const object *op); 363int describe_shop (const object *op);
682void shop_listing(object *op); 364void shop_listing (object *sign, object *op);
683bool is_in_shop (object *o); 365bool is_in_shop (object *o);
684bool is_in_shop (maptile *map, int x, int y); 366bool is_in_shop (maptile *map, int x, int y);
367
685/* skills.c */ 368/* skills.c */
686int steal(object *op, int dir, object *skill); 369int steal (object *op, int dir, object *skill);
687int pick_lock(object *pl, int dir, object *skill); 370int pick_lock (object *pl, int dir, object *skill);
688int hide(object *op, object *skill); 371int hide (object *op, object *skill);
689int jump(object *pl, int dir, object *skill); 372int jump (object *pl, int dir, object *skill);
690int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill);
691int skill_ident(object *pl, object *skill); 373int skill_ident (object *pl, object *skill);
692int use_oratory(object *pl, int dir, object *skill); 374int use_oratory (object *pl, int dir, object *skill);
693int singing(object *pl, int dir, object *skill); 375int singing (object *pl, int dir, object *skill);
694int find_traps(object *pl, object *skill); 376int find_traps (object *pl, object *skill);
695int remove_trap(object *op, int dir, object *skill); 377int remove_trap (object *op, int dir, object *skill);
696int pray(object *pl, object *skill); 378int pray (object *pl, object *skill);
697void meditate(object *pl, object *skill); 379void meditate (object *pl, object *skill);
698int write_on_item(object *pl, const char *params, object *skill); 380int write_on_item (object *pl, const char *params, object *skill);
699int skill_throw(object *op, object *part, int dir, const char *params, object *skill); 381int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
382
700/* skill_util.c */ 383/* skill_util.c */
701void init_skills(void); 384void init_skills ();
702void link_player_skills(object *op); 385void link_player_skills (object *op);
703object *find_skill_by_name(object *who, const char *name);
704object *find_skill_by_number(object *who, int skillno);
705int change_skill(object *who, object *new_skill, int flag);
706void clear_skill(object *who);
707int do_skill(object *op, object *part, object *skill, int dir, const char *string); 386int do_skill (object *op, object *part, object *skill, int dir, const char *string);
708int calc_skill_exp(object *who, object *op, object *skill); 387int calc_skill_exp (object *who, object *op, object *skill);
709int learn_skill(object *pl, object *scroll); 388int learn_skill (object *pl, object *scroll);
710void show_skills(object *op, const char *search); 389void show_skills (object *op, const char *search);
711int use_skill(object *op, const char *string); 390int use_skill (object *op, const char *string);
712int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 391int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
392
713/* spell_attack.c */ 393/* spell_attack.c */
714void check_spell_knockback(object *op);
715void forklightning(object *op, object *tmp);
716void move_bolt(object *op); 394void move_bolt (object *op);
717int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 395int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
718void explosion(object *op); 396void explosion (object *op);
719void explode_bullet(object *op);
720void check_bullet(object *op); 397void check_bullet (object *op);
721void move_bullet(object *op); 398void move_bullet (object *op);
722int fire_bullet(object *op, object *caster, int dir, object *spob); 399int fire_bullet (object *op, object *caster, int dir, object *spob);
723void cone_drop(object *op);
724void move_cone(object *op); 400void move_cone (object *op);
725int cast_cone(object *op, object *caster, int dir, object *spell); 401int cast_cone (object *op, object *caster, int dir, object *spell);
726void animate_bomb(object *op); 402void animate_bomb (object *op);
727int create_bomb(object *op, object *caster, int dir, object *spell); 403int create_bomb (object *op, object *caster, int dir, object *spell);
728object *get_pointed_target(object *op, int dir, int range, int type);
729int cast_smite_spell(object *op, object *caster, int dir, object *spell); 404int cast_smite_spell (object *op, object *caster, int dir, object *spell);
730void move_missile(object *op); 405void move_missile (object *op);
731int make_object_glow(object *op, int radius, int time);
732int cast_destruction(object *op, object *caster, object *spell_ob); 406int cast_destruction (object *op, object *caster, object *spell_ob);
733int cast_curse(object *op, object *caster, object *spell_ob, int dir); 407int cast_curse (object *op, object *caster, object *spell_ob, int dir);
734int mood_change(object *op, object *caster, object *spell); 408int mood_change (object *op, object *caster, object *spell);
735void move_ball_spell(object *op); 409void move_ball_spell (object *op);
736void move_swarm_spell(object *op); 410void move_swarm_spell (object *op);
737int fire_swarm(object *op, object *caster, object *spell, int dir); 411int fire_swarm (object *op, object *caster, object *spell, int dir);
738int cast_light(object *op, object *caster, object *spell, int dir); 412int cast_light (object *op, object *caster, object *spell, int dir);
739int cast_cause_disease(object *op, object *caster, object *spell, int dir); 413int cast_cause_disease (object *op, object *caster, object *spell, int dir);
414
740/* spell_effect.c */ 415/* spell_effect.c */
741void cast_magic_storm(object *op, object *tmp, int lvl); 416void cast_magic_storm (object *op, object *tmp, int lvl);
742int recharge(object *op, object *caster, object *spell_ob); 417int recharge (object *op, object *caster, object *spell_ob);
743void polymorph_living(object *op); 418void polymorph_living (object *op);
744void polymorph_melt(object *who, object *op); 419void polymorph_melt (object *who, object *op);
745void polymorph_item(object *who, object *op); 420void polymorph_item (object *who, object *op);
746void polymorph(object *op, object *who); 421void polymorph (object *op, object *who);
747int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); 422int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
748int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); 423int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
749int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 424int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
750int probe(object *op, object *caster, object *spell_ob, int dir); 425int probe (object *op, object *caster, object *spell_ob, int dir);
751int makes_invisible_to(object *pl, object *mon); 426int makes_invisible_to (object *pl, object *mon);
752int cast_invisible(object *op, object *caster, object *spell_ob); 427int cast_invisible (object *op, object *caster, object *spell_ob);
753int cast_earth_to_dust(object *op, object *caster, object *spell_ob); 428int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
754void execute_word_of_recall(object *op); 429void execute_word_of_recall (object *op);
755int cast_word_of_recall(object *op, object *caster, object *spell_ob); 430int cast_word_of_recall (object *op, object *caster, object *spell_ob);
756int cast_wonder(object *op, object *caster, int dir, object *spell_ob); 431int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
757int perceive_self(object *op); 432int perceive_self (object *op);
758int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
759int magic_wall(object *op, object *caster, int dir, object *spell_ob); 433int magic_wall (object *op, object *caster, int dir, object *spell_ob);
760int dimension_door(object *op, object *caster, object *spob, int dir); 434int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
761int cast_heal(object *op, object *caster, object *spell, int dir); 435int cast_heal (object *op, object *caster, object *spell, int dir);
436int change_ability_duration (object *spell, object *caster);
762int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); 437int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
763int cast_bless(object *op, object *caster, object *spell_ob, int dir); 438int cast_bless (object *op, object *caster, object *spell_ob, int dir);
764int alchemy(object *op, object *caster, object *spell_ob); 439int alchemy (object *op, object *caster, object *spell_ob);
765int remove_curse(object *op, object *caster, object *spell); 440int remove_curse (object *op, object *caster, object *spell);
766int cast_identify(object *op, object *caster, object *spell); 441int cast_identify (object *op, object *caster, object *spell);
767int cast_detection(object *op, object *caster, object *spell, object *skill); 442int cast_detection (object *op, object *caster, object *spell, object *skill);
768int cast_transfer(object *op, object *caster, object *spell, int dir); 443int cast_transfer (object *op, object *caster, object *spell, int dir);
769void counterspell(object *op, int dir); 444void counterspell (object *op, int dir);
770int cast_consecrate(object *op, object *caster, object *spell); 445int cast_consecrate (object *op, object *caster, object *spell);
771int animate_weapon(object *op, object *caster, object *spell, int dir); 446int animate_weapon (object *op, object *caster, object *spell, int dir);
772int cast_change_map_lightlevel(object *op, object *caster, object *spell); 447int cast_change_map_lightlevel (object *op, object *caster, object *spell);
773int create_aura(object *op, object *caster, object *spell); 448int create_aura (object *op, object *caster, object *spell);
774void move_aura(object *aura); 449void move_aura (object *aura);
775void move_peacemaker(object *op); 450void move_peacemaker (object *op);
776int write_mark(object *op, object *spell, const char *msg); 451int write_mark (object *op, object *spell, const char *msg);
452
777/* spell_util.c */ 453/* spell_util.c */
778object *find_random_spell_in_ob(object *ob, const char *skill); 454object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
779void set_spell_skill(object *op, object *caster, object *spob, object *dest); 455void set_spell_skill (object *op, object *caster, object *spob, object *dest);
780void init_spells(void);
781void dump_spells(void);
782void spell_effect(object *spob, int x, int y, maptile *map, object *originator); 456void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
783int min_casting_level(object *caster, object *spell); 457int min_casting_level (object *caster, object *spell);
784int caster_level(object *caster, object *spell); 458int casting_level (object *caster, object *spell);
785sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 459sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
786int SP_level_dam_adjust(object *caster, object *spob); 460int SP_level_dam_adjust (object *caster, object *spob);
787int SP_level_duration_adjust(object *caster, object *spob); 461int SP_level_duration_adjust (object *caster, object *spob);
788int SP_level_range_adjust(object *caster, object *spob); 462int SP_level_range_adjust (object *caster, object *spob);
789object *check_spell_known(object *op, const char *name); 463object *check_spell_known (object *op, shstr_cmp name);
790object *lookup_spell_by_name(object *op, const char *spname); 464object *lookup_spell_by_name (object *op, const char *spname);
791int reflwall(maptile *m, int x, int y, object *sp_op); 465int reflwall (maptile *m, int x, int y, object *sp_op);
792int cast_create_obj(object *op, object *caster, object *new_op, int dir); 466int cast_create_obj (object *op, object *caster, object *new_op, int dir);
793int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 467int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
794int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 468int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
795void regenerate_rod(object *rod); 469void regenerate_rod (object *rod);
796void drain_rod_charge(object *rod); 470void drain_rod_charge (object *rod);
797object *find_target_for_friendly_spell(object *op, int dir); 471object *find_target_for_friendly_spell (object *op, int dir);
798int spell_find_dir(maptile *m, int x, int y, object *exclude); 472int spell_find_dir (maptile *m, int x, int y, object *exclude);
799void put_a_monster(object *op, const char *monstername);
800int summon_hostile_monsters(object *op, int n, const char *monstername); 473int summon_hostile_monsters (object *op, int n, const char *monstername);
801void shuffle_attack(object *op, int change_face); 474void shuffle_attack (object *op, int change_face);
802void prayer_failure(object *op, int failure, int power);
803void spell_failure(object *op, int failure, int power, object *skill); 475void spell_failure (object *op, int failure, int power, object *skill);
804int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
805int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 476int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
806void move_spell_effect(object *op); 477void move_spell_effect (object *op);
807void check_spell_effect(object *op);
808void apply_spell_effect(object *spell, object *victim); 478void apply_spell_effect (object *spell, object *victim);
479void create_exploding_ball_at (object *victim, int level);
480
809/* swamp.c */ 481/* swamp.c */
810void walk_on_deep_swamp(object *op, object *victim); 482void walk_on_deep_swamp (object *op, object *victim);
811void move_deep_swamp(object *op); 483void move_deep_swamp (object *op);
484
812/* swap.c */ 485/* swap.c */
813void read_map_log(void); 486void read_map_log ();
814void swap_map(maptile *map); 487void swap_map (maptile *map);
815void check_active_maps(void); 488void check_active_maps ();
816maptile *map_least_timeout(char *except_level); 489maptile *map_least_timeout (char *except_level);
817void swap_below_max(char *except_level); 490void swap_below_max (char *except_level);
818int players_on_map(maptile *m, int show_all); 491int players_on_map (maptile *m, int show_all);
819void flush_old_maps(void); 492void flush_old_maps ();
493
820/* time.c */ 494/* time.c */
821void remove_door(object *op); 495void remove_door (object *op);
822void remove_door2(object *op); 496void remove_door2 (object *op);
823void generate_monster_inv(object *gen);
824void generate_monster_arch(object *gen);
825void generate_monster(object *gen);
826void remove_force(object *op);
827void remove_blindness(object *op);
828void poison_more(object *op);
829void move_gate(object *op);
830void move_timed_gate(object *op);
831void move_detector(object *op);
832void animate_trigger(object *op); 497void animate_trigger (object *op);
833void move_hole(object *op);
834object *stop_item(object *op); 498object *stop_item (object *op);
835void fix_stopped_item(object *op, maptile *map, object *originator); 499void fix_stopped_item (object *op, maptile *map, object *originator);
836object *fix_stopped_arrow(object *op); 500object *fix_stopped_arrow (object *op);
837void move_arrow(object *op); 501void move_arrow (object *op);
838void change_object(object *op);
839void move_teleporter(object *op); 502void move_teleporter (object *op);
840void move_player_changer(object *op);
841void move_firewall(object *op); 503void move_firewall (object *op);
842void move_player_mover(object *op);
843void move_duplicator(object *op); 504void move_duplicator (object *op);
844void move_creator(object *creator); 505void move_creator (object *creator);
845void move_marker(object *op); 506void move_marker (object *op);
846int process_object(object *op); 507void process_object (object *op);
847/* timers.c */ 508
848void cftimer_process_timers(void);
849void cftimer_process_event(object *ob);
850int cftimer_create(int id, long delay, object *ob, int mode);
851int cftimer_destroy(int id);
852int cftimer_find_free_id(void);
853/* weather.c */ 509/* weather.c */
854void set_darkness_map(maptile *m); 510void adjust_daylight ();
855void tick_the_clock(void);
856void init_weather(void);
857void weather_effect(const char *filename);
858int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
859int real_world_temperature(int x, int y, maptile *m);
860int similar_direction(int a, int b);

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