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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.10 by elmex, Mon Aug 14 07:10:46 2006 UTC vs.
Revision 1.34 by root, Sat Dec 30 10:16:10 2006 UTC

1int same_party (partylist *a, partylist *b);
1/* alchemy.c */ 2/* alchemy.c */
3int need_identify (const object *obj);
4int apply_shop_mat (object *shop_mat, object *op);
2const char *cost_string_from_value(uint64 cost, int approx); 5const char *cost_string_from_value(sint64 cost, int approx);
3void pay_player (object *pl, uint64 amount); 6void pay_player (object *pl, sint64 amount);
4uint64 pay_player_arch (object *pl, const char *arch, uint64 amount); 7sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
5void attempt_do_alchemy(object *caster, object *cauldron); 8void attempt_do_alchemy(object *caster, object *cauldron);
6int content_recipe_value(object *op); 9int content_recipe_value(object *op);
7int numb_ob_inside(object *op); 10int numb_ob_inside(object *op);
8object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 11object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
9void adjust_product(object *item, int lvl, int yield); 12void adjust_product(object *item, int lvl, int yield);
39int unapply_for_ob(object *who, object *op, int aflags); 42int unapply_for_ob(object *who, object *op, int aflags);
40int can_apply_object(object *who, object *op); 43int can_apply_object(object *who, object *op);
41int apply_special(object *who, object *op, int aflags); 44int apply_special(object *who, object *op, int aflags);
42int monster_apply_special(object *who, object *op, int aflags); 45int monster_apply_special(object *who, object *op, int aflags);
43int auto_apply(object *op); 46int auto_apply(object *op);
44void fix_auto_apply(mapstruct *m); 47void fix_auto_apply(maptile *m);
45void eat_special_food(object *who, object *food); 48void eat_special_food(object *who, object *food);
46void apply_lighter(object *who, object *lighter); 49void apply_lighter(object *who, object *lighter);
47void scroll_failure(object *op, int failure, int power); 50void scroll_failure(object *op, int failure, int power);
48void apply_changes_to_player(object *pl, object *change); 51void apply_changes_to_player(object *pl, object *change);
49void apply_item_transformer(object *pl, object *transformer); 52void apply_item_transformer(object *pl, object *transformer);
77int find_unused_connected_value(struct mapdef *map); 80int find_unused_connected_value(struct mapdef *map);
78int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); 81int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
79object *get_connection_rune(object *pl, short x, short y); 82object *get_connection_rune(object *pl, short x, short y);
80object *get_msg_book(object *pl, short x, short y); 83object *get_msg_book(object *pl, short x, short y);
81object *get_wall(struct mapdef *map, int x, int y); 84object *get_wall(struct mapdef *map, int x, int y);
82void fix_walls(struct mapdef *map, int x, int y); 85void fix_walls(maptile *map, int x, int y);
86void fix_walls_around(maptile *map, int x, int y);
83void apply_builder_floor(object *pl, object *material, short x, short y); 87void apply_builder_floor(object *pl, object *material, short x, short y);
84void apply_builder_wall(object *pl, object *material, short x, short y); 88void apply_builder_wall(object *pl, object *material, short x, short y);
85void apply_builder_item(object *pl, object *item, short x, short y); 89void apply_builder_item(object *pl, object *item, short x, short y);
86void apply_builder_remove(object *pl, int dir); 90void apply_builder_remove(object *pl, int dir);
87void apply_map_builder(object *pl, int dir); 91void apply_map_builder(object *pl, int dir);
156int command_bug(object *op, char *params); 160int command_bug(object *op, char *params);
157void malloc_info(object *op); 161void malloc_info(object *op);
158void current_region_info(object *op); 162void current_region_info(object *op);
159void current_map_info(object *op); 163void current_map_info(object *op);
160int command_whereabouts(object *op, char *params); 164int command_whereabouts(object *op, char *params);
161int command_who(object *op, char *params);
162void display_who_entry(object *op, player *pl, const char *format);
163void get_who_escape_code_value(char *return_val, const char letter, player *pl);
164int command_afk(object *op, char *params); 165int command_afk(object *op, char *params);
165int command_malloc(object *op, char *params); 166int command_malloc(object *op, char *params);
166int command_mapinfo(object *op, char *params); 167int command_mapinfo(object *op, char *params);
167int command_whereami(object *op, char *params); 168int command_whereami(object *op, char *params);
168int command_maps(object *op, char *params); 169int command_maps(object *op, char *params);
224int command_southeast(object *op, char *params); 225int command_southeast(object *op, char *params);
225int command_southwest(object *op, char *params); 226int command_southwest(object *op, char *params);
226int command_west(object *op, char *params); 227int command_west(object *op, char *params);
227int command_stay(object *op, char *params); 228int command_stay(object *op, char *params);
228/* c_new.c */ 229/* c_new.c */
229int execute_newserver_command(object *pl, char *command); 230void execute_newserver_command(object *pl, char *command);
230int command_run(object *op, char *params); 231int command_run(object *op, char *params);
231int command_run_stop(object *op, char *params); 232int command_run_stop(object *op, char *params);
232int command_fire(object *op, char *params); 233int command_fire(object *op, char *params);
233int command_fire_stop(object *op, char *params); 234int command_fire_stop(object *op, char *params);
234int bad_command(object *op, char *params); 235int bad_command(object *op, char *params);
287int command_banish(object *op, char *params); 288int command_banish(object *op, char *params);
288int command_kick(object *op, char *params); 289int command_kick(object *op, char *params);
289int command_save_overlay(object *op, char *params); 290int command_save_overlay(object *op, char *params);
290int command_toggle_shout(object *op, char *params); 291int command_toggle_shout(object *op, char *params);
291int command_shutdown(object *op, char *params); 292int command_shutdown(object *op, char *params);
292int command_goto(object *op, char *params);
293int command_generate(object *op, char *params);
294int command_freeze(object *op, char *params); 293int command_freeze(object *op, char *params);
295int command_arrest(object *op, char *params); 294int command_arrest(object *op, char *params);
296int command_summon(object *op, char *params); 295int command_summon(object *op, char *params);
297int command_teleport(object *op, char *params); 296int command_teleport(object *op, char *params);
298int command_create(object *op, char *params); 297int command_create(object *op, char *params);
422void dump_races(void); 421void dump_races(void);
423void add_to_racelist(const char *race_name, object *op); 422void add_to_racelist(const char *race_name, object *op);
424racelink *get_racelist(void); 423racelink *get_racelist(void);
425racelink *find_racelink(const char *name); 424racelink *find_racelink(const char *name);
426/* login.c */ 425/* login.c */
427void emergency_save(int flag);
428void delete_character(const char *name, int); 426void delete_character(const char *name, int);
429int verify_player(const char *name, char *password); 427int verify_player(const char *name, char *password);
430int check_name(player *me, const char *name); 428int check_name(player *me, const char *name);
431int create_savedir_if_needed(char *savedir); 429int create_savedir_if_needed(char *savedir);
432void destroy_object(object *op); 430void destroy_object(object *op);
433int save_player(object *op, int flag);
434void copy_file(const char *filename, FILE *fpout); 431void copy_file(const char *filename, FILE *fpout);
435void check_login(object *op);
436/* main.c */ 432/* main.c */
433void server_tick ();
437void version(object *op); 434void version(object *op);
438void info_keys(object *op); 435void info_keys(object *op);
439void start_info(object *op);
440char *crypt_string(char *str, char *salt); 436char *crypt_string(char *str, char *salt);
441int check_password(char *typed, char *crypted); 437int check_password(char *typed, char *crypted);
442void enter_player_savebed(object *op); 438void enter_player_savebed(object *op);
443void leave_map(object *op); 439void leave_map(object *op);
444void set_map_timeout(mapstruct *oldmap); 440void set_map_timeout(maptile *oldmap);
445char *clean_path(const char *file); 441char *clean_path(const char *file);
446char *unclean_path(const char *src); 442char *unclean_path(const char *src);
447void enter_exit(object *op, object *exit_ob); 443void enter_exit(object *op, object *exit_ob);
448void process_active_maps(void);
449void process_players1(mapstruct *map);
450void process_players2(mapstruct *map);
451void process_events(mapstruct *map); 444void process_events();
452void clean_tmp_files(void); 445void clean_tmp_files(void);
453void cleanup(void);
454void leave(player *pl, int draw_exit); 446void leave(player *pl,int draw_exit);
455int forbid_play(void); 447int forbid_play(void);
456void do_specials(void); 448void do_specials(void);
457int main(int argc, char **argv); 449int main(int argc, char **argv);
458/* monster.c */ 450/* monster.c */
459object *check_enemy(object *npc, rv_vector *rv); 451object *check_enemy(object *npc, rv_vector *rv);
487void pace_movev(object *ob); 479void pace_movev(object *ob);
488void pace_moveh(object *ob); 480void pace_moveh(object *ob);
489void pace2_movev(object *ob); 481void pace2_movev(object *ob);
490void pace2_moveh(object *ob); 482void pace2_moveh(object *ob);
491void rand_move(object *ob); 483void rand_move(object *ob);
492void check_earthwalls(object *op, mapstruct *m, int x, int y); 484void check_earthwalls(object *op, maptile *m, int x, int y);
493void check_doors(object *op, mapstruct *m, int x, int y); 485void check_doors(object *op, maptile *m, int x, int y);
494void communicate(object *op, const char *txt); 486void communicate(object *op, const char *txt);
495int talk_to_npc(object *op, object *npc, const char *txt); 487int talk_to_npc(object *op, object *npc, const char *txt);
496int talk_to_wall(object *pl, object *npc, const char *txt); 488int talk_to_wall(object *pl, object *npc, const char *txt);
497object *find_mon_throw_ob(object *op); 489object *find_mon_throw_ob(object *op);
498int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 490int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
502int move_object(object *op, int dir); 494int move_object(object *op, int dir);
503int move_ob(object *op, int dir, object *originator); 495int move_ob(object *op, int dir, object *originator);
504int transfer_ob(object *op, int x, int y, int randomly, object *originator); 496int transfer_ob(object *op, int x, int y, int randomly, object *originator);
505int teleport(object *teleporter, uint8 tele_type, object *user); 497int teleport(object *teleporter, uint8 tele_type, object *user);
506void recursive_roll(object *op, int dir, object *pusher); 498void recursive_roll(object *op, int dir, object *pusher);
507int try_fit(object *op, mapstruct *m, int x, int y); 499int try_fit(object *op, maptile *m, int x, int y);
508int roll_ob(object *op, int dir, object *pusher); 500int roll_ob(object *op, int dir, object *pusher);
509int push_ob(object *who, int dir, object *pusher); 501int push_ob(object *who, int dir, object *pusher);
510/* pets.c */ 502/* pets.c */
511object *get_pet_enemy(object *pet, rv_vector *rv); 503object *get_pet_enemy(object *pet, rv_vector *rv);
512void terminate_all_pets(object *owner); 504void terminate_all_pets(object *owner);
513void remove_all_pets(mapstruct *map); 505void remove_all_pets(maptile *map);
514int follow_owner(object *ob, object *owner); 506int follow_owner(object *ob, object *owner);
515void pet_move(object *ob); 507void pet_move(object *ob);
516object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 508object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
517void move_golem(object *op); 509void move_golem(object *op);
518void control_golem(object *op, int dir); 510void control_golem(object *op, int dir);
526player *find_player_partial_name(const char *plname); 518player *find_player_partial_name(const char *plname);
527void display_motd(const object *op); 519void display_motd(const object *op);
528void send_rules(const object *op); 520void send_rules(const object *op);
529void send_news(const object *op); 521void send_news(const object *op);
530int playername_ok(const char *cp); 522int playername_ok(const char *cp);
531int add_player(NewSocket *ns);
532archetype *get_player_archetype(archetype *at); 523archetype *get_player_archetype(archetype *at);
533object *get_nearest_player(object *mon); 524object *get_nearest_player(object *mon);
534int path_to_player(object *mon, object *pl, unsigned mindiff); 525int path_to_player(object *mon, object *pl, unsigned mindiff);
535void give_initial_items(object *pl, treasurelist *items); 526void give_initial_items(object *pl, treasurelist *items);
536void get_name(object *op); 527void get_name(object *op);
537void get_password(object *op); 528void get_password(object *op);
538void play_again(object *op); 529void play_again(object *op);
539int receive_play_again(object *op, char key); 530int receive_play_again(object *op, char key);
540void confirm_password(object *op); 531void confirm_password(object *op);
541void get_party_password(object *op, partylist *party); 532void get_party_password(object *op, partylist *party);
542int roll_stat(void);
543void roll_stats(object *op);
544void Roll_Again(object *op); 533void Roll_Again(object *op);
545void Swap_Stat(object *op, int Swap_Second); 534void Swap_Stat(object *op, int Swap_Second);
546int key_roll_stat(object *op, char key); 535int key_roll_stat(object *op, char key);
547int key_change_class(object *op, char key); 536int key_change_class(object *op, char key);
548int key_confirm_quit(object *op, char key); 537int key_confirm_quit(object *op, char key);
585void *cfapi_get_hooks(int *type, ...); 574void *cfapi_get_hooks(int *type, ...);
586int plugins_remove_plugin(const char *id); 575int plugins_remove_plugin(const char *id);
587crossfire_plugin *plugins_find_plugin(const char *id); 576crossfire_plugin *plugins_find_plugin(const char *id);
588void plugins_display_list(object *op); 577void plugins_display_list(object *op);
589void *cfapi_system_find_animation(int *type, ...); 578void *cfapi_system_find_animation(int *type, ...);
590void *cfapi_system_strdup_local(int *type, ...); 579void *cfapi_system_strdup(int *type, ...);
591void *cfapi_system_register_global_event(int *type, ...); 580void *cfapi_system_register_global_event(int *type, ...);
592void *cfapi_system_unregister_global_event(int *type, ...); 581void *cfapi_system_unregister_global_event(int *type, ...);
593void *cfapi_system_add_string(int *type, ...);
594void *cfapi_system_remove_string(int *type, ...);
595void *cfapi_system_check_path(int *type, ...); 582void *cfapi_system_check_path(int *type, ...);
596void *cfapi_system_re_cmp(int *type, ...); 583void *cfapi_system_re_cmp(int *type, ...);
597void *cfapi_system_directory(int *type, ...); 584void *cfapi_system_directory(int *type, ...);
598void *cfapi_map_get_map(int *type, ...); 585void *cfapi_map_get_map(int *type, ...);
599void *cfapi_map_has_been_loaded(int *type, ...); 586void *cfapi_map_has_been_loaded(int *type, ...);
677int trap_see(object *op, object *trap); 664int trap_see(object *op, object *trap);
678int trap_show(object *trap, object *where); 665int trap_show(object *trap, object *where);
679int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 666int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
680void trap_adjust(object *trap, int difficulty); 667void trap_adjust(object *trap, int difficulty);
681/* shop.c */ 668/* shop.c */
669int get_payment(object *pl);
682uint64 query_cost(const object *tmp, object *who, int flag); 670sint64 query_cost(const object *tmp, object *who, int flag);
683const char *query_cost_string(const object *tmp, object *who, int flag); 671const char *query_cost_string(const object *tmp, object *who, int flag);
684uint64 query_money(const object *op); 672sint64 query_money(const object *op);
685int pay_for_amount(uint64 to_pay, object *pl); 673int pay_for_amount(sint64 to_pay, object *pl);
686int pay_for_item(object *op, object *pl); 674int pay_for_item(object *op, object *pl);
687int can_pay(object *pl); 675int can_pay(object *pl);
688int get_payment(object *pl, object *op);
689void sell_item(object *op, object *pl); 676void sell_item(object *op, object *pl);
690double shopkeeper_approval(const mapstruct *map, const object *player); 677double shopkeeper_approval(const maptile *map, const object *player);
691int describe_shop(const object *op); 678int describe_shop(const object *op);
692void shop_listing(object *op); 679void shop_listing(object *op);
680bool is_in_shop (object *o);
681bool is_in_shop (maptile *map, int x, int y);
693/* skills.c */ 682/* skills.c */
694int steal(object *op, int dir, object *skill); 683int steal(object *op, int dir, object *skill);
695int pick_lock(object *pl, int dir, object *skill); 684int pick_lock(object *pl, int dir, object *skill);
696int hide(object *op, object *skill); 685int hide(object *op, object *skill);
697int jump(object *pl, int dir, object *skill); 686int jump(object *pl, int dir, object *skill);
785/* spell_util.c */ 774/* spell_util.c */
786object *find_random_spell_in_ob(object *ob, const char *skill); 775object *find_random_spell_in_ob(object *ob, const char *skill);
787void set_spell_skill(object *op, object *caster, object *spob, object *dest); 776void set_spell_skill(object *op, object *caster, object *spob, object *dest);
788void init_spells(void); 777void init_spells(void);
789void dump_spells(void); 778void dump_spells(void);
790void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); 779void spell_effect(object *spob, int x, int y, maptile *map, object *originator);
791int min_casting_level(object *caster, object *spell); 780int min_casting_level(object *caster, object *spell);
792int caster_level(object *caster, object *spell); 781int caster_level(object *caster, object *spell);
793sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 782sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
794int SP_level_dam_adjust(object *caster, object *spob); 783int SP_level_dam_adjust(object *caster, object *spob);
795int SP_level_duration_adjust(object *caster, object *spob); 784int SP_level_duration_adjust(object *caster, object *spob);
796int SP_level_range_adjust(object *caster, object *spob); 785int SP_level_range_adjust(object *caster, object *spob);
797object *check_spell_known(object *op, const char *name); 786object *check_spell_known(object *op, const char *name);
798object *lookup_spell_by_name(object *op, const char *spname); 787object *lookup_spell_by_name(object *op, const char *spname);
799int reflwall(mapstruct *m, int x, int y, object *sp_op); 788int reflwall(maptile *m, int x, int y, object *sp_op);
800int cast_create_obj(object *op, object *caster, object *new_op, int dir); 789int cast_create_obj(object *op, object *caster, object *new_op, int dir);
801int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); 790int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
802int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 791int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
803void regenerate_rod(object *rod); 792void regenerate_rod(object *rod);
804void drain_rod_charge(object *rod); 793void drain_rod_charge(object *rod);
805object *find_target_for_friendly_spell(object *op, int dir); 794object *find_target_for_friendly_spell(object *op, int dir);
806int spell_find_dir(mapstruct *m, int x, int y, object *exclude); 795int spell_find_dir(maptile *m, int x, int y, object *exclude);
807void put_a_monster(object *op, const char *monstername); 796void put_a_monster(object *op, const char *monstername);
808int summon_hostile_monsters(object *op, int n, const char *monstername); 797int summon_hostile_monsters(object *op, int n, const char *monstername);
809void shuffle_attack(object *op, int change_face); 798void shuffle_attack(object *op, int change_face);
810void prayer_failure(object *op, int failure, int power); 799void prayer_failure(object *op, int failure, int power);
811void spell_failure(object *op, int failure, int power, object *skill); 800void spell_failure(object *op, int failure, int power, object *skill);
817/* swamp.c */ 806/* swamp.c */
818void walk_on_deep_swamp(object *op, object *victim); 807void walk_on_deep_swamp(object *op, object *victim);
819void move_deep_swamp(object *op); 808void move_deep_swamp(object *op);
820/* swap.c */ 809/* swap.c */
821void read_map_log(void); 810void read_map_log(void);
822void swap_map(mapstruct *map); 811void swap_map(maptile *map);
823void check_active_maps(void); 812void check_active_maps(void);
824mapstruct *map_least_timeout(char *except_level); 813maptile *map_least_timeout(char *except_level);
825void swap_below_max(char *except_level); 814void swap_below_max(char *except_level);
826int players_on_map(mapstruct *m, int show_all); 815int players_on_map(maptile *m, int show_all);
827void flush_old_maps(void); 816void flush_old_maps(void);
828/* time.c */ 817/* time.c */
829void remove_door(object *op); 818void remove_door(object *op);
830void remove_door2(object *op); 819void remove_door2(object *op);
831void generate_monster_inv(object *gen); 820void generate_monster_inv(object *gen);
838void move_timed_gate(object *op); 827void move_timed_gate(object *op);
839void move_detector(object *op); 828void move_detector(object *op);
840void animate_trigger(object *op); 829void animate_trigger(object *op);
841void move_hole(object *op); 830void move_hole(object *op);
842object *stop_item(object *op); 831object *stop_item(object *op);
843void fix_stopped_item(object *op, mapstruct *map, object *originator); 832void fix_stopped_item(object *op, maptile *map, object *originator);
844object *fix_stopped_arrow(object *op); 833object *fix_stopped_arrow(object *op);
845void move_arrow(object *op); 834void move_arrow(object *op);
846void change_object(object *op); 835void change_object(object *op);
847void move_teleporter(object *op); 836void move_teleporter(object *op);
848void move_player_changer(object *op); 837void move_player_changer(object *op);
857void cftimer_process_event(object *ob); 846void cftimer_process_event(object *ob);
858int cftimer_create(int id, long delay, object *ob, int mode); 847int cftimer_create(int id, long delay, object *ob, int mode);
859int cftimer_destroy(int id); 848int cftimer_destroy(int id);
860int cftimer_find_free_id(void); 849int cftimer_find_free_id(void);
861/* weather.c */ 850/* weather.c */
862void set_darkness_map(mapstruct *m); 851void set_darkness_map(maptile *m);
863void tick_the_clock(void); 852void tick_the_clock(void);
864void init_weather(void); 853void init_weather(void);
865void weather_effect(const char *filename); 854void weather_effect(const char *filename);
866int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m); 855int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
867int real_world_temperature(int x, int y, mapstruct *m); 856int real_world_temperature(int x, int y, maptile *m);
868int similar_direction(int a, int b); 857int similar_direction(int a, int b);

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