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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.21 by root, Fri Sep 29 19:28:43 2006 UTC vs.
Revision 1.36 by root, Fri Jan 5 10:50:47 2007 UTC

1int same_party (partylist *a, partylist *b);
1/* alchemy.c */ 2/* alchemy.c */
2int need_identify (const object *obj); 3int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op); 4int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value(sint64 cost, int approx); 5const char *cost_string_from_value(sint64 cost, int approx);
5void pay_player (object *pl, sint64 amount); 6void pay_player (object *pl, sint64 amount);
79int find_unused_connected_value(struct mapdef *map); 80int find_unused_connected_value(struct mapdef *map);
80int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); 81int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
81object *get_connection_rune(object *pl, short x, short y); 82object *get_connection_rune(object *pl, short x, short y);
82object *get_msg_book(object *pl, short x, short y); 83object *get_msg_book(object *pl, short x, short y);
83object *get_wall(struct mapdef *map, int x, int y); 84object *get_wall(struct mapdef *map, int x, int y);
84void fix_walls(struct mapdef *map, int x, int y); 85void fix_walls(maptile *map, int x, int y);
86void fix_walls_around(maptile *map, int x, int y);
85void apply_builder_floor(object *pl, object *material, short x, short y); 87void apply_builder_floor(object *pl, object *material, short x, short y);
86void apply_builder_wall(object *pl, object *material, short x, short y); 88void apply_builder_wall(object *pl, object *material, short x, short y);
87void apply_builder_item(object *pl, object *item, short x, short y); 89void apply_builder_item(object *pl, object *item, short x, short y);
88void apply_builder_remove(object *pl, int dir); 90void apply_builder_remove(object *pl, int dir);
89void apply_map_builder(object *pl, int dir); 91void apply_map_builder(object *pl, int dir);
223int command_southeast(object *op, char *params); 225int command_southeast(object *op, char *params);
224int command_southwest(object *op, char *params); 226int command_southwest(object *op, char *params);
225int command_west(object *op, char *params); 227int command_west(object *op, char *params);
226int command_stay(object *op, char *params); 228int command_stay(object *op, char *params);
227/* c_new.c */ 229/* c_new.c */
228int execute_newserver_command(object *pl, char *command); 230void execute_newserver_command(object *pl, char *command);
229int command_run(object *op, char *params); 231int command_run(object *op, char *params);
230int command_run_stop(object *op, char *params); 232int command_run_stop(object *op, char *params);
231int command_fire(object *op, char *params); 233int command_fire(object *op, char *params);
232int command_fire_stop(object *op, char *params); 234int command_fire_stop(object *op, char *params);
233int bad_command(object *op, char *params); 235int bad_command(object *op, char *params);
286int command_banish(object *op, char *params); 288int command_banish(object *op, char *params);
287int command_kick(object *op, char *params); 289int command_kick(object *op, char *params);
288int command_save_overlay(object *op, char *params); 290int command_save_overlay(object *op, char *params);
289int command_toggle_shout(object *op, char *params); 291int command_toggle_shout(object *op, char *params);
290int command_shutdown(object *op, char *params); 292int command_shutdown(object *op, char *params);
291int command_goto(object *op, char *params);
292int command_generate(object *op, char *params);
293int command_freeze(object *op, char *params); 293int command_freeze(object *op, char *params);
294int command_arrest(object *op, char *params); 294int command_arrest(object *op, char *params);
295int command_summon(object *op, char *params); 295int command_summon(object *op, char *params);
296int command_teleport(object *op, char *params); 296int command_teleport(object *op, char *params);
297int command_create(object *op, char *params); 297int command_create(object *op, char *params);
413void rec_sighup(int i); 413void rec_sighup(int i);
414void rec_sigquit(int i); 414void rec_sigquit(int i);
415void rec_sigpipe(int i); 415void rec_sigpipe(int i);
416void rec_sigbus(int i); 416void rec_sigbus(int i);
417void rec_sigterm(int i); 417void rec_sigterm(int i);
418void fatal_signal(int make_core, int close_sockets);
419void init_signals(void); 418void init_signals(void);
420void init_races(void); 419void init_races(void);
421void dump_races(void); 420void dump_races(void);
422void add_to_racelist(const char *race_name, object *op); 421void add_to_racelist(const char *race_name, object *op);
423racelink *get_racelist(void); 422racelink *get_racelist(void);
424racelink *find_racelink(const char *name); 423racelink *find_racelink(const char *name);
425/* login.c */ 424/* login.c */
426void emergency_save(int flag);
427void delete_character(const char *name, int); 425void delete_character(const char *name);
428int verify_player(const char *name, char *password); 426int verify_player(const char *name, char *password);
429int check_name(player *me, const char *name); 427int check_name(player *me, const char *name);
430int create_savedir_if_needed(char *savedir); 428int create_savedir_if_needed(char *savedir);
431void destroy_object(object *op); 429void destroy_object(object *op);
432int save_player(object *op, int flag);
433void copy_file(const char *filename, FILE *fpout); 430void copy_file(const char *filename, FILE *fpout);
434void check_login(object *op);
435/* main.c */ 431/* main.c */
436void server_tick (); 432void server_tick ();
437void version(object *op); 433void version(object *op);
438void info_keys(object *op); 434void info_keys(object *op);
439void start_info(object *op);
440char *crypt_string(char *str, char *salt); 435char *crypt_string(char *str, char *salt);
441int check_password(char *typed, char *crypted); 436int check_password(char *typed, char *crypted);
442void enter_player_savebed(object *op); 437void enter_player_savebed(object *op);
443void leave_map(object *op); 438void leave_map(object *op);
444void set_map_timeout(maptile *oldmap); 439void set_map_timeout(maptile *oldmap);
445char *clean_path(const char *file); 440char *clean_path(const char *file);
446char *unclean_path(const char *src); 441char *unclean_path(const char *src);
447void enter_exit(object *op, object *exit_ob); 442void enter_exit(object *op, object *exit_ob);
448void process_active_maps(void);
449void process_players1(maptile *map);
450void process_players2(maptile *map);
451void process_events(maptile *map); 443void process_events();
452void clean_tmp_files(void); 444void clean_tmp_files(void);
453void cleanup(void);
454void leave(player *pl,int draw_exit); 445void leave(player *pl,int draw_exit);
455int forbid_play(void); 446int forbid_play(void);
456void do_specials(void); 447void do_specials(void);
457int main(int argc, char **argv); 448int main(int argc, char **argv);
458/* monster.c */ 449/* monster.c */
526player *find_player_partial_name(const char *plname); 517player *find_player_partial_name(const char *plname);
527void display_motd(const object *op); 518void display_motd(const object *op);
528void send_rules(const object *op); 519void send_rules(const object *op);
529void send_news(const object *op); 520void send_news(const object *op);
530int playername_ok(const char *cp); 521int playername_ok(const char *cp);
531int add_player(NewSocket *ns);
532archetype *get_player_archetype(archetype *at); 522archetype *get_player_archetype(archetype *at);
533object *get_nearest_player(object *mon); 523object *get_nearest_player(object *mon);
534int path_to_player(object *mon, object *pl, unsigned mindiff); 524int path_to_player(object *mon, object *pl, unsigned mindiff);
535void give_initial_items(object *pl, treasurelist *items); 525void give_initial_items(object *pl, treasurelist *items);
536void get_name(object *op); 526void get_name(object *op);
537void get_password(object *op); 527void get_password(object *op);
538void play_again(object *op); 528void play_again(object *op);
539int receive_play_again(object *op, char key); 529int receive_play_again(object *op, char key);
540void confirm_password(object *op); 530void confirm_password(object *op);
541void get_party_password(object *op, partylist *party); 531void get_party_password(object *op, partylist *party);
542int roll_stat(void);
543void roll_stats(object *op);
544void Roll_Again(object *op); 532void Roll_Again(object *op);
545void Swap_Stat(object *op, int Swap_Second); 533void Swap_Stat(object *op, int Swap_Second);
546int key_roll_stat(object *op, char key); 534int key_roll_stat(object *op, char key);
547int key_change_class(object *op, char key); 535int key_change_class(object *op, char key);
548int key_confirm_quit(object *op, char key); 536int key_confirm_quit(object *op, char key);
585void *cfapi_get_hooks(int *type, ...); 573void *cfapi_get_hooks(int *type, ...);
586int plugins_remove_plugin(const char *id); 574int plugins_remove_plugin(const char *id);
587crossfire_plugin *plugins_find_plugin(const char *id); 575crossfire_plugin *plugins_find_plugin(const char *id);
588void plugins_display_list(object *op); 576void plugins_display_list(object *op);
589void *cfapi_system_find_animation(int *type, ...); 577void *cfapi_system_find_animation(int *type, ...);
590void *cfapi_system_strdup_local(int *type, ...); 578void *cfapi_system_strdup(int *type, ...);
591void *cfapi_system_register_global_event(int *type, ...); 579void *cfapi_system_register_global_event(int *type, ...);
592void *cfapi_system_unregister_global_event(int *type, ...); 580void *cfapi_system_unregister_global_event(int *type, ...);
593void *cfapi_system_check_path(int *type, ...); 581void *cfapi_system_check_path(int *type, ...);
594void *cfapi_system_re_cmp(int *type, ...); 582void *cfapi_system_re_cmp(int *type, ...);
595void *cfapi_system_directory(int *type, ...); 583void *cfapi_system_directory(int *type, ...);

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