ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/sproto.h
(Generate patch)

Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.38 by pippijn, Wed Feb 28 19:19:27 2007 UTC vs.
Revision 1.120 by root, Sun Apr 4 02:51:56 2010 UTC

1int same_party (partylist *a, partylist *b); 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
2/* alchemy.c */ 23/* alchemy.c */
3int need_identify (const object *obj); 24int need_identify (const object *obj);
4int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
5const char *cost_string_from_value(sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
6void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
7sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
8void attempt_do_alchemy(object *caster, object *cauldron); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
9int content_recipe_value(object *op); 30
10int numb_ob_inside(object *op);
11object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
12void adjust_product(object *item, int lvl, int yield);
13object *make_item_from_recipe(object *cauldron, recipe *rp);
14object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
15void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger);
16void remove_contents(object *first_ob, object *save_item);
17int calc_alch_danger(object *caster, object *cauldron, recipe *rp);
18/* apply.c */ 31/* apply.c */
19int transport_can_hold(const object *transport, const object *op, int nrof); 32int transport_can_hold (const object *transport, const object *op, int nrof);
20int apply_transport(object *pl, object *transport, int aflag); 33int apply_transport (object *pl, object *transport, int aflag);
21int should_director_abort(object *op, object *victim); 34int should_director_abort (object *op, object *victim);
22int apply_potion(object *op, object *tmp); 35int apply_potion (object *op, object *tmp);
23int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24int prepare_weapon(object *op, object *improver, object *weapon);
25int improve_weapon(object *op, object *improver, object *weapon);
26int check_improve_weapon(object *op, object *tmp);
27int improve_armour(object *op, object *improver, object *armour);
28int convert_item(object *item, object *converter);
29int apply_container(object *op, object *sack);
30int esrv_apply_container(object *op, object *sack); 36int esrv_apply_container (object *op, object *sack);
31void move_apply(object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
32void do_learn_spell(object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
33void do_forget_spell(object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
34void apply_scroll(object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
35int dragon_eat_flesh(object *op, object *meal);
36void apply_poison(object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
37int is_legal_2ways_exit(object *op, object *exit);
38int manual_apply(object *op, object *tmp, int aflag);
39int player_apply(object *pl, object *op, int aflag, int quiet); 42bool player_apply (object *pl, object *op, int aflag);
40void player_apply_below(object *pl); 43void player_apply_below (object *pl);
41object *get_item_from_body_location(object *start, int loc);
42int unapply_for_ob(object *who, object *op, int aflags);
43int can_apply_object(object *who, object *op); 44int can_apply_object (object *who, object *op);
44int apply_special(object *who, object *op, int aflags); 45int apply_special (object *who, object *op, int aflags);
45int monster_apply_special(object *who, object *op, int aflags);
46int auto_apply(object *op); 46int auto_apply (object *op);
47void fix_auto_apply(maptile *m); 47void fix_auto_apply (maptile *m);
48void eat_special_food(object *who, object *food); 48void eat_special_food (object *who, object *food);
49void apply_lighter(object *who, object *lighter);
50void scroll_failure(object *op, int failure, int power);
51void apply_changes_to_player(object *pl, object *change); 49void apply_changes_to_player (object *pl, object *change);
52void apply_item_transformer(object *pl, object *transformer); 50void handle_apply_yield (object *op);
51void apply_lamp (object *op, bool switch_on);
52void get_animation_from_arch (object *op, arch_ptr a);
53int convert_item (object *item, object *converter);
54
53/* attack.c */ 55/* attack.c */
54void cancellation(object *op); 56void cancellation (object *op);
55int did_make_save_item(object *op, int type, object *originator);
56void save_throw_object(object *op, int type, object *originator); 57void save_throw_object (object *op, int type, object *originator);
57int hit_map(object *op, int dir, int type, int full_hit); 58int hit_map (object *op, int dir, uint32_t type, int full_hit);
58void attack_message(int dam, int type, object *op, object *hitter);
59int attack_ob(object *op, object *hitter); 59int attack_ob (object *op, object *hitter);
60object *hit_with_arrow(object *op, object *victim); 60object *hit_with_arrow (object *op, object *victim);
61void tear_down_wall(object *op);
62void scare_creature(object *target, object *hitter);
63int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); 61int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
64int kill_object(object *op, int dam, object *hitter, int type); 62int kill_object (object *op, int dam, object *hitter, int type);
65int friendly_fire(object *op, object *hitter); 63int friendly_fire (object *op, object *hitter);
66int hit_player(object *op, int dam, object *hitter, int type, int full_hit); 64int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
67void poison_player(object *op, object *hitter, int dam);
68void slow_player(object *op, object *hitter, int dam);
69void confuse_player(object *op, object *hitter, int dam); 65void confuse_player (object *op, object *hitter, int dam);
70void blind_player(object *op, object *hitter, int dam); 66void blind_player (object *op, object *hitter, int dam);
71void paralyze_player(object *op, object *hitter, int dam); 67void paralyze_player (object *op, object *hitter, int dam);
72void deathstrike_player(object *op, object *hitter, int *dam); 68
73int adj_attackroll(object *hitter, object *target);
74int is_aimed_missile(object *op);
75/* ban.c */
76int checkbanned(const char *login, const char *host);
77/* build_map.c */ 69/* build_map.c */
78int can_build_over(struct mapdef *map, object *tmp, short x, short y);
79void remove_marking_runes(struct mapdef *map, short x, short y);
80int find_unused_connected_value(struct mapdef *map);
81int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
82object *get_connection_rune(object *pl, short x, short y);
83object *get_msg_book(object *pl, short x, short y);
84object *get_wall(struct mapdef *map, int x, int y);
85void fix_walls(maptile *map, int x, int y);
86void fix_walls_around(maptile *map, int x, int y);
87void apply_builder_floor(object *pl, object *material, short x, short y);
88void apply_builder_wall(object *pl, object *material, short x, short y);
89void apply_builder_item(object *pl, object *item, short x, short y);
90void apply_builder_remove(object *pl, int dir);
91void apply_map_builder(object *pl, int dir); 70void apply_map_builder (object *pl, int dir);
92int adjust_sign_msg(object *pl, short x, short y, object *tmp); 71
93/* c_chat.c */
94int command_me(object *op, char *params);
95int command_cointoss(object *op, char *params);
96int command_orcknuckle(object *op, char *params);
97/* c_misc.c */ 72/* c_misc.c */
98void map_info(object *op, char *search);
99int command_body(object *op, char *params);
100int command_motd(object *op, char *params); 73int command_motd (object *op, char *params);
101int command_bug(object *op, char *params); 74int command_bug (object *op, char *params);
102void malloc_info(object *op); 75void malloc_info (object *op);
103void current_region_info(object *op);
104void current_map_info(object *op);
105int command_whereabouts(object *op, char *params); 76int command_whereabouts (object *op, char *params);
106int command_afk(object *op, char *params);
107int command_malloc(object *op, char *params); 77int command_malloc (object *op, char *params);
108int command_mapinfo(object *op, char *params);
109int command_whereami(object *op, char *params);
110int command_maps(object *op, char *params); 78int command_maps (object *op, char *params);
111int command_strings(object *op, char *params); 79int command_strings (object *op, char *params);
112int command_sstable(object *op, char *params); 80int command_sstable (object *op, char *params);
113int command_time(object *op, char *params); 81int command_time (object *op, char *params);
114int command_weather(object *op, char *params); 82int command_weather (object *op, char *params);
115int command_archs(object *op, char *params); 83int command_archs (object *op, char *params);
116int command_hiscore(object *op, char *params); 84int command_hiscore (object *op, char *params);
117int command_debug(object *op, char *params); 85int command_debug (object *op, char *params);
118int command_dumpbelow(object *op, char *params); 86int command_dumpbelow (object *op, char *params);
119int command_wizpass(object *op, char *params);
120int command_wizcast(object *op, char *params);
121int command_dumpallobjects(object *op, char *params);
122int command_dumpfriendlyobjects(object *op, char *params); 87int command_dumpfriendlyobjects (object *op, char *params);
123int command_dumpallarchetypes(object *op, char *params);
124int command_ssdumptable(object *op, char *params);
125int command_dumpmap(object *op, char *params); 88int command_wizpass (object *op, char *params);
126int command_dumpallmaps(object *op, char *params); 89int command_wizcast (object *op, char *params);
127int command_printlos(object *op, char *params); 90int command_printlos (object *op, char *params);
128int command_version(object *op, char *params); 91int command_version (object *op, char *params);
129void bug_report(const char *reportstring); 92void bug_report (const char *reportstring);
130int command_output_sync(object *op, char *params);
131int command_output_count(object *op, char *params);
132int command_listen(object *op, char *params);
133int command_statistics(object *pl, char *params); 93int command_statistics (object *pl, char *params);
134int command_fix_me(object *op, char *params); 94int command_fix_me (object *op, char *params);
135int command_players(object *op, char *paramss); 95int command_players (object *op, char *paramss);
136int command_logs(object *op, char *params);
137int command_applymode(object *op, char *params);
138int command_bowmode(object *op, char *params); 96int command_bowmode (object *op, char *params);
139int command_petmode(object *op, char *params);
140int command_showpets(object *op, char *params); 97int command_showpets (object *op, char *params);
141int command_usekeys(object *op, char *params);
142int command_resistances(object *op, char *params); 98int command_resistances (object *op, char *params);
143int command_help(object *op, char *params); 99int command_help (object *op, char *params);
144int onoff_value(const char *line);
145int command_quit(object *op, char *params); 100int command_quit (object *op, char *params);
146int command_real_quit(object *op, char *params); 101int command_real_quit (object *op, char *params);
147int command_sound(object *op, char *params);
148void receive_player_name(object *op, char k); 102void receive_player_name (object *op, char k);
149void receive_player_password(object *op, char k); 103void receive_player_password (object *op, char k);
150int command_title(object *op, char *params); 104int command_title (object *op, char *params);
151int command_save(object *op, char *params);
152int command_peaceful(object *op, char *params);
153int command_wimpy(object *op, char *params);
154int command_brace(object *op, char *params);
155int command_style_map_info(object *op, char *params);
156int command_kill_pets(object *op, char *params); 105int command_kill_pets (object *op, char *params);
157int command_quests(object *pl, char *params); 106int command_quests (object *pl, char *params);
107
158/* c_move.c */ 108/* c_move.c */
159int command_east(object *op, char *params); 109int command_east (object *op, char *params);
160int command_north(object *op, char *params); 110int command_north (object *op, char *params);
161int command_northeast(object *op, char *params); 111int command_northeast (object *op, char *params);
162int command_northwest(object *op, char *params); 112int command_northwest (object *op, char *params);
163int command_south(object *op, char *params); 113int command_south (object *op, char *params);
164int command_southeast(object *op, char *params); 114int command_southeast (object *op, char *params);
165int command_southwest(object *op, char *params); 115int command_southwest (object *op, char *params);
166int command_west(object *op, char *params); 116int command_west (object *op, char *params);
167int command_stay(object *op, char *params); 117int command_stay (object *op, char *params);
118
168/* c_new.c */ 119/* c_new.c */
169void execute_newserver_command(object *pl, char *command); 120void execute_newserver_command (object *pl, char *command);
170int command_run(object *op, char *params); 121
171int command_run_stop(object *op, char *params);
172int command_fire(object *op, char *params);
173int command_fire_stop(object *op, char *params);
174int bad_command(object *op, char *params);
175/* c_object.c */ 122/* c_object.c */
176object *find_best_object_match(object *pl, const char *params); 123object *find_best_object_match (object *pl, const char *params);
177int command_build(object *pl, char *params); 124int command_build (object *pl, char *params);
178int command_uskill(object *pl, char *params); 125int command_uskill (object *pl, char *params);
179int command_rskill(object *pl, char *params); 126int command_rskill (object *pl, char *params);
180int command_search(object *op, char *params); 127int command_search (object *op, char *params);
181int command_disarm(object *op, char *params); 128int command_disarm (object *op, char *params);
182int command_throw(object *op, char *params); 129int command_throw (object *op, char *params);
183int command_apply(object *op, char *params); 130int command_apply (object *op, char *params);
184int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); 131int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
185void pick_up(object *op, object *alt); 132void pick_up (object *op, object *alt);
186int command_take(object *op, char *params); 133int command_take (object *op, char *params);
187void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); 134void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
188void drop_object(object *op, object *tmp, uint32 nrof); 135void drop_object (object *op, object *tmp, uint32 nrof);
136void drop_object (object *dropper, object *obj);
189void drop(object *op, object *tmp); 137void drop (object *op, object *tmp);
190int command_dropall(object *op, char *params); 138int command_dropall (object *op, char *params);
191int command_drop(object *op, char *params); 139int command_drop (object *op, char *params);
192int command_examine(object *op, char *params); 140int command_examine (object *op, char *params);
193object *find_marked_object(object *op); 141object *find_marked_object (object *op);
194int command_mark(object *op, char *params);
195void examine_monster(object *op, object *tmp); 142void examine_monster (object *op, object *tmp);
196char *long_desc(object *tmp, object *pl); 143const char *long_desc (object *tmp, object *pl);
197void examine(object *op, object *tmp); 144void examine (object *op, object *tmp);
198void inventory(object *op, object *inv);
199int command_pickup(object *op, char *params); 145int command_pickup (object *op, char *params);
200void set_pickup_mode(object *op, int i); 146void set_pickup_mode (object *op, int i);
201int command_search_items(object *op, char *params); 147int command_search_items (object *op, char *params);
202int command_rename_item(object *op, char *params); 148int command_rename_item (object *op, char *params);
149int command_unlock (object *op, char *params);
150int command_lock (object *op, char *params);
151
203/* c_party.c */ 152/* c_party.c */
204int same_party(partylist *a, partylist *b);
205partylist *get_firstparty(void); 153partylist *get_firstparty ();
206void remove_party(partylist *target_party);
207void obsolete_parties(void); 154void obsolete_parties ();
208void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); 155void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
209int confirm_party_password(object *op);
210void receive_party_password(object *op, char k); 156void receive_party_password (object *op, char k);
211void send_party_message(object *op, char *msg);
212int command_gsay(object *op, char *params); 157int command_gsay (object *op, char *params);
213int command_party(object *op, char *params); 158int command_party (object *op, char *params);
159
214/* c_range.c */ 160/* c_range.c */
215int command_invoke(object *op, char *params); 161int command_invoke (object *op, char *params);
216int command_cast(object *op, char *params); 162int command_cast (object *op, char *params);
217int command_prepare(object *op, char *params); 163int command_prepare (object *op, char *params);
218int command_cast_spell(object *op, char *params, char command);
219int legal_range(object *op, int r); 164int legal_range (object *op, int r);
220void change_spell(object *op, char k);
221int command_rotateshoottype(object *op, char *params); 165int command_rotateshoottype (object *op, char *params);
166
222/* c_wiz.c */ 167/* c_wiz.c */
223int command_loadtest(object *op, char *params); 168int command_loadtest (object *op, char *params);
224void do_wizard_hide(object *op, int silent_dm);
225int command_hide(object *op, char *params); 169int command_hide (object *op, char *params);
226int command_setgod(object *op, char *params); 170int command_setgod (object *op, char *params);
227int command_banish(object *op, char *params); 171int command_banish (object *op, char *params);
228int command_kick(object *op, char *params);
229int command_save_overlay(object *op, char *params); 172int command_save_overlay (object *op, char *params);
230int command_toggle_shout(object *op, char *params);
231int command_shutdown(object *op, char *params);
232int command_freeze(object *op, char *params); 173int command_freeze (object *op, char *params);
233int command_arrest(object *op, char *params); 174int command_arrest (object *op, char *params);
234int command_summon(object *op, char *params); 175int command_summon (object *op, char *params);
235int command_teleport(object *op, char *params); 176int command_teleport (object *op, char *params);
236int command_create(object *op, char *params); 177int command_create (object *op, char *params);
237int command_inventory(object *op, char *params); 178int command_inventory (object *op, char *params);
238int command_skills(object *op, char *params); 179int command_skills (object *op, char *params);
239int command_dump(object *op, char *params); 180int command_dump (object *op, char *params);
240int command_mon_aggr(object *op, char *params);
241int command_possess(object *op, char *params);
242int command_patch(object *op, char *params); 181int command_patch (object *op, char *params);
243int command_remove(object *op, char *params); 182int command_remove (object *op, char *params);
244int command_free(object *op, char *params); 183int command_free (object *op, char *params);
245int command_addexp(object *op, char *params); 184int command_addexp (object *op, char *params);
246int command_speed(object *op, char *params); 185int command_speed (object *op, char *params);
247int command_stats(object *op, char *params); 186int command_stats (object *op, char *params);
248int command_abil(object *op, char *params); 187int command_abil (object *op, char *params);
249int command_reset(object *op, char *params); 188int command_reset (object *op, char *params);
250int command_nowiz(object *op, char *params); 189int command_nowiz (object *op, char *params);
251int do_wizard_dm(object *op, char *params, int silent);
252int command_dm(object *op, char *params); 190int command_dm (object *op, char *params);
253int command_invisible(object *op, char *params); 191int command_invisible (object *op, char *params);
254int command_learn_spell(object *op, char *params); 192int command_learn_spell (object *op, char *params);
255int command_learn_special_prayer(object *op, char *params); 193int command_learn_special_prayer (object *op, char *params);
256int command_forget_spell(object *op, char *params); 194int command_forget_spell (object *op, char *params);
257int command_listplugins(object *op, char *params);
258int command_loadplugin(object *op, char *params);
259int command_unloadplugin(object *op, char *params);
260int command_dmhide(object *op, char *params); 195int command_dmhide (object *op, char *params);
261void dm_stack_pop(player *pl);
262object *dm_stack_peek(player *pl);
263void dm_stack_push(player *pl, tag_t item); 196void dm_stack_push (player *pl, tag_t item);
264object *get_dm_object(player *pl, char **params, int *from);
265int command_stack_pop(object *op, char *params); 197int command_stack_pop (object *op, char *params);
266int command_stack_push(object *op, char *params); 198int command_stack_push (object *op, char *params);
267int command_stack_list(object *op, char *params); 199int command_stack_list (object *op, char *params);
268int command_stack_clear(object *op, char *params); 200int command_stack_clear (object *op, char *params);
269int command_diff(object *op, char *params); 201int command_diff (object *op, char *params);
270int command_insert_into(object *op, char *params); 202int command_insert_into (object *op, char *params);
203
271/* commands.c */ 204/* commands.c */
272void init_commands(void); 205void init_commands ();
273CommFunc find_oldsocket_command(char *cmd); 206CommFunc find_oldsocket_command (char *cmd);
274CommFunc find_oldsocket_command2(char *cmd); 207CommFunc find_oldsocket_command2 (char *cmd);
208
275/* daemon.c */ 209/* daemon.c */
276FILE *BecomeDaemon(const char *filename); 210FILE *BecomeDaemon (const char *filename);
211
277/* disease.c */ 212/* disease.c */
278int move_disease(object *disease); 213int move_disease (object *disease);
279int remove_symptoms(object *disease);
280object *find_symptom(object *disease);
281int check_infection(object *disease);
282int infect_object(object *victim, object *disease, int force); 214int infect_object (object *victim, object *disease, int force);
283int do_symptoms(object *disease);
284int grant_immunity(object *disease);
285int move_symptom(object *symptom); 215int move_symptom (object *symptom);
286int check_physically_infect(object *victim, object *hitter); 216int check_physically_infect (object *victim, object *hitter);
287object *find_disease(object *victim);
288int cure_disease(object *sufferer, object *caster); 217int cure_disease (object *sufferer, object *caster, object *spell);
289int reduce_symptoms(object *sufferer, int reduction); 218
290/* egoitem.c */ 219/* egoitem.c */
291int create_artifact(object *op, const char *artifactname);
292int apply_power_crystal(object *op, object *crystal); 220int apply_power_crystal (object *op, object *crystal);
221
293/* hiscore.c */ 222/* hiscore.c */
294char *spool(char *bp, char *error);
295void check_score(object *op); 223void check_score (object *op);
296void display_high_score(object *op, int max, const char *match); 224
297/* gods.c */ 225/* gods.c */
298int lookup_god_by_name(const char *name);
299object *find_god(const char *name); 226object *find_god (shstr_cmp name);
300const char *determine_god(object *op); 227shstr_tmp determine_god (object *op);
301void pray_at_altar(object *pl, object *altar, object *skill); 228void pray_at_altar (object *pl, object *altar, object *skill);
302void become_follower(object *op, object *new_god); 229void become_follower (object *op, object *new_god);
303int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string);
304void stop_using_item(object *op, int type, int number);
305void update_priest_flag(object *god, object *exp_ob, uint32 flag);
306archetype *determine_holy_arch(object *god, const char *type); 230archetype *determine_holy_arch (object *god, shstr_cmp type);
307void god_intervention(object *op, object *god, object *skill);
308int god_examines_priest(object *op, object *god);
309int god_examines_item(object *god, object *item);
310int get_god(object *priest);
311const char *get_god_for_race(const char *race);
312int tailor_god_spell(object *spellop, object *caster); 231int tailor_god_spell (object *spellop, object *caster);
232
313/* init.c */ 233/* init.c */
314void set_logfile(char *val); 234void load_settings ();
315void call_version(void);
316void showscores(void);
317void set_debug(void);
318void unset_debug(void);
319void set_mondebug(void);
320void set_dumpmon1(void);
321void set_dumpmon2(void);
322void set_dumpmon3(void);
323void set_dumpmon4(void);
324void set_dumpmon5(void);
325void set_dumpmon6(void);
326void set_dumpmon7(void);
327void set_dumpmon8(void);
328void set_dumpmon9(void);
329void set_dumpmont(char *name);
330void set_daemon(void);
331void set_datadir(char *path);
332void set_confdir(char *path);
333void set_localdir(char *path);
334void set_mapdir(char *path);
335void set_archetypes(char *path);
336void set_regions(char *path);
337void set_treasures(char *path);
338void set_uniquedir(char *path);
339void set_templatedir(char *path);
340void set_playerdir(char *path);
341void set_tmpdir(char *path);
342void showscoresparm(char *data);
343void set_csport(char *val);
344void init(int argc, char **argv); 235void init (int argc, char **argv);
345void usage(void); 236void usage ();
346void help(void); 237void help ();
347void init_beforeplay(void); 238void init_beforeplay ();
348void init_startup(void);
349void compile_info(void);
350void rec_sigsegv(int i);
351void rec_sigint(int i);
352void rec_sighup(int i);
353void rec_sigquit(int i);
354void rec_sigpipe(int i);
355void rec_sigbus(int i);
356void rec_sigterm(int i);
357void init_signals(void); 239void init_signals ();
358void init_races(void);
359void dump_races(void);
360void add_to_racelist(const char *race_name, object *op);
361racelink *get_racelist(void);
362racelink *find_racelink(const char *name); 240racelink *find_racelink (const char *name);
241
363/* login.c */ 242/* login.c */
364void delete_character(const char *name); 243void delete_character (const char *name);
365int verify_player(const char *name, char *password); 244int verify_player (const char *name, char *password);
366int check_name(player *me, const char *name); 245int check_name (player *me, const char *name);
367int create_savedir_if_needed(char *savedir); 246int create_savedir_if_needed (char *savedir);
368void destroy_object(object *op);
369void copy_file(const char *filename, FILE *fpout); 247void copy_file (const char *filename, FILE *fpout);
248
370/* main.c */ 249/* main.c */
371void server_tick (); 250void server_tick ();
372void version(object *op); 251void version (object *op);
373void info_keys(object *op); 252void info_keys (object *op);
374char *crypt_string(char *str, char *salt); 253char *crypt_string (char *str, char *salt);
375int check_password(char *typed, char *crypted);
376void enter_player_savebed(object *op); 254void enter_player_savebed (object *op);
377void leave_map(object *op); 255void leave_map (object *op);
378void set_map_timeout(maptile *oldmap);
379char *clean_path(const char *file); 256char *clean_path (const char *file);
380char *unclean_path(const char *src); 257char *unclean_path (const char *src);
381void enter_exit(object *op, object *exit_ob); 258void enter_exit (object *op, object *exit_ob);
382void process_events();
383void clean_tmp_files(void); 259void clean_tmp_files ();
384void leave(player *pl,int draw_exit); 260void leave (player *pl,int draw_exit);
385int forbid_play(void);
386void do_specials(void);
387int main(int argc, char **argv); 261int main (int argc, char **argv);
262
388/* monster.c */ 263/* monster.c */
389object *check_enemy(object *npc, rv_vector *rv); 264object *check_enemy (object *npc, rv_vector *rv);
390object *find_nearest_living_creature(object *npc); 265object *find_nearest_living_creature (object *npc);
391object *find_enemy(object *npc, rv_vector *rv);
392int check_wakeup(object *op, object *enemy, rv_vector *rv);
393int move_randomly(object *op);
394int move_monster(object *op); 266int move_monster (object *op);
395int can_hit(object *ob1, object *ob2, rv_vector *rv);
396object *monster_choose_random_spell(object *monster);
397int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv);
398int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv);
399int monster_use_skill(object *head, object *part, object *pl, int dir);
400int monster_use_range(object *head, object *part, object *pl, int dir);
401int monster_use_bow(object *head, object *part, object *pl, int dir);
402int check_good_weapon(object *who, object *item);
403int check_good_armour(object *who, object *item);
404void monster_check_pickup(object *monster);
405int monster_can_pick(object *monster, object *item);
406void monster_apply_below(object *monster);
407void monster_check_apply(object *mon, object *item); 267void monster_check_apply (object *mon, object *item);
408void npc_call_help(object *op); 268void npc_call_help (object *op);
409int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
410int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
411int hitrun_att(int dir, object *ob, object *enemy);
412int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
413int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
414int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
415void circ1_move(object *ob);
416void circ2_move(object *ob);
417void pace_movev(object *ob);
418void pace_moveh(object *ob);
419void pace2_movev(object *ob);
420void pace2_moveh(object *ob);
421void rand_move(object *ob);
422void check_earthwalls(object *op, maptile *m, int x, int y); 269void check_earthwalls (object *op, maptile *m, int x, int y);
423void check_doors(object *op, maptile *m, int x, int y); 270void check_doors (object *op, maptile *m, int x, int y);
424void communicate(object *op, const char *txt); 271void communicate (object *op, const char *txt);
425int talk_to_npc(object *op, object *npc, const char *txt); 272int talk_to_npc (object *op, object *npc, const char *txt);
426int talk_to_wall(object *pl, object *npc, const char *txt); 273int talk_to_wall (object *pl, object *npc, const char *txt);
427object *find_mon_throw_ob(object *op); 274object *find_mon_throw_ob (object *op);
428int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 275int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
429int stand_in_light(object *op); 276int stand_in_light (object *op);
430int can_see_enemy(object *op, object *enemy); 277int can_see_enemy (object *op, object *enemy);
278
431/* move.c */ 279/* move.c */
432int move_object(object *op, int dir);
433int move_ob(object *op, int dir, object *originator);
434int transfer_ob(object *op, int x, int y, int randomly, object *originator); 280int transfer_ob (object *op, int x, int y, int randomly, object *originator);
435int teleport(object *teleporter, uint8 tele_type, object *user); 281int teleport (object *teleporter, uint8 tele_type, object *user);
436void recursive_roll(object *op, int dir, object *pusher); 282void recursive_roll (object *op, int dir, object *pusher);
437int try_fit(object *op, maptile *m, int x, int y);
438int roll_ob(object *op, int dir, object *pusher);
439int push_ob(object *who, int dir, object *pusher); 283int push_ob (object *who, int dir, object *pusher);
284
440/* pets.c */ 285/* pets.c */
441object *get_pet_enemy(object *pet, rv_vector *rv); 286object *get_pet_enemy (object *pet, rv_vector *rv);
442void terminate_all_pets(object *owner); 287void terminate_all_pets (object *owner);
443void remove_all_pets(maptile *map); 288void remove_all_pets (maptile *map);
444int follow_owner(object *ob, object *owner); 289int follow_owner (object *ob, object *owner);
445void pet_move(object *ob); 290void pet_move (object *ob);
446object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
447void move_golem(object *op); 291void move_golem (object *op);
448void control_golem(object *op, int dir); 292void control_golem (object *op, int dir);
449int summon_golem(object *op, object *caster, int dir, object *spob); 293int summon_golem (object *op, object *caster, int dir, object *spob);
450object *choose_cult_monster(object *pl, object *god, int summon_level);
451int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 294int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
452object *get_real_owner(object *ob);
453int should_arena_attack(object *pet, object *owner, object *target); 295int should_arena_attack (object *pet, object *owner, object *target);
296
454/* player.c */ 297/* player.c */
455player *find_player(const char *plname); 298player *find_player (const char *plname);
456player *find_player_partial_name(const char *plname); 299player *find_player_partial_name (const char *plname);
457void display_motd(const object *op);
458void send_rules(const object *op);
459void send_news(const object *op);
460int playername_ok(const char *cp); 300int playername_ok (const char *cp);
461archetype *get_player_archetype(archetype *at);
462object *get_nearest_player(object *mon); 301object *get_nearest_player (object *mon);
463int path_to_player(object *mon, object *pl, unsigned mindiff); 302int path_to_player (object *mon, object *pl, unsigned mindiff);
464void give_initial_items(object *pl, treasurelist *items); 303void give_initial_items (object *pl, treasurelist *items);
465void get_name(object *op); 304void get_name (object *op);
466void get_password(object *op); 305void get_password (object *op);
467void play_again(object *op); 306void play_again (object *op);
468int receive_play_again(object *op, char key); 307int receive_play_again (object *op, char key);
469void confirm_password(object *op); 308void confirm_password (object *op);
470void get_party_password(object *op, partylist *party); 309void get_party_password (object *op, partylist *party);
471void Roll_Again(object *op); 310void Roll_Again (object *op);
472void Swap_Stat(object *op, int Swap_Second); 311void Swap_Stat (object *op, int Swap_Second);
473int key_roll_stat(object *op, char key); 312int key_roll_stat (object *op, char key);
474int key_change_class(object *op, char key); 313int key_change_class (object *op, char key);
475int key_confirm_quit(object *op, char key); 314int key_confirm_quit (object *op, char key);
476void flee_player(object *op);
477int check_pick(object *op); 315int check_pick (object *op);
478object *find_arrow(object *op, const char *type);
479object *find_better_arrow(object *op, object *target, const char *type, int *better);
480object *pick_arrow_target(object *op, const char *type, int dir);
481int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 316int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
482int player_fire_bow(object *op, int dir);
483void fire_misc_object(object *op, int dir);
484void fire(object *op, int dir); 317bool fire (object *who, int dir);
485object *find_key(object *pl, object *container, object *door); 318object *find_key (object *pl, object *container, object *door);
486void move_player_attack(object *op, int dir); 319bool move_player_attack (object *op, int dir);
487int move_player(object *op, int dir); 320bool move_player (object *op, int dir);
488int handle_newcs_player(object *op); 321bool handle_newcs_player (object *op);
489int save_life(object *op);
490void remove_unpaid_objects(object *op, object *env);
491char *gravestone_text(object *op);
492void do_some_living(object *op); 322void do_some_living (object *op);
493void kill_player(object *op); 323void kill_player (object *op);
494void loot_object(object *op);
495void fix_weight(void); 324void fix_weight ();
496void fix_luck(void); 325void fix_luck ();
497void cast_dust(object *op, object *throw_ob, int dir); 326void cast_dust (object *op, object *throw_ob, int dir);
498void make_visible(object *op); 327void make_visible (object *op);
499int is_true_undead(object *op); 328int is_true_undead (object *op);
500int hideability(object *ob); 329int hideability (object *ob);
501void do_hidden_move(object *op); 330void do_hidden_move (object *op);
502int stand_near_hostile(object *who); 331int stand_near_hostile (object *who);
503int player_can_view(object *pl, object *op); 332int player_can_view (object *pl, object *op);
504int action_makes_visible(object *op);
505int op_on_battleground(object *op, int *x, int *y); 333int op_on_battleground (object *op, int *x, int *y);
506void dragon_ability_gain(object *who, int atnr, int level); 334void dragon_ability_gain (object *who, int atnr, int level);
507void player_unready_range_ob(player *pl, object *ob); 335
508/* plugins.c */
509int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
510int execute_global_event(int eventcode, ...);
511int plugins_init_plugin(const char *libfile);
512void *cfapi_get_hooks(int *type, ...);
513int plugins_remove_plugin(const char *id);
514crossfire_plugin *plugins_find_plugin(const char *id);
515void plugins_display_list(object *op);
516void *cfapi_system_find_animation(int *type, ...);
517void *cfapi_system_strdup(int *type, ...);
518void *cfapi_system_register_global_event(int *type, ...);
519void *cfapi_system_unregister_global_event(int *type, ...);
520void *cfapi_system_check_path(int *type, ...);
521void *cfapi_system_re_cmp(int *type, ...);
522void *cfapi_system_directory(int *type, ...);
523void *cfapi_map_get_map(int *type, ...);
524void *cfapi_map_has_been_loaded(int *type, ...);
525void *cfapi_map_create_path(int *type, ...);
526void *cfapi_map_get_map_property(int *type, ...);
527void *cfapi_map_set_map_property(int *type, ...);
528void *cfapi_map_out_of_map(int *type, ...);
529void *cfapi_map_update_position(int *type, ...);
530void *cfapi_map_delete_map(int *type, ...);
531void *cfapi_map_message(int *type, ...);
532void *cfapi_map_get_object_at(int *type, ...);
533void *cfapi_map_get_flags(int *type, ...);
534void *cfapi_map_present_arch_by_name(int *type, ...);
535void *cfapi_object_move(int *type, ...);
536void *cfapi_object_get_key(int *type, ...);
537void *cfapi_object_set_key(int *type, ...);
538void *cfapi_object_get_property(int *type, ...);
539void *cfapi_object_set_property(int *type, ...);
540void *cfapi_object_apply_below(int *type, ...);
541void *cfapi_object_apply(int *type, ...);
542void *cfapi_object_identify(int *type, ...);
543void *cfapi_object_describe(int *type, ...);
544void *cfapi_object_drain(int *type, ...);
545void *cfapi_object_fix(int *type, ...);
546void *cfapi_object_give_skill(int *type, ...);
547void *cfapi_object_transmute(int *type, ...);
548void *cfapi_object_remove(int *type, ...);
549void *cfapi_object_delete(int *type, ...);
550void *cfapi_object_clone(int *type, ...);
551void *cfapi_object_find(int *type, ...);
552void *cfapi_object_create(int *type, ...);
553void *cfapi_object_insert(int *type, ...);
554void *cfapi_object_split(int *type, ...);
555void *cfapi_object_merge(int *type, ...);
556void *cfapi_object_distance(int *type, ...);
557void *cfapi_object_update(int *type, ...);
558void *cfapi_object_clear(int *type, ...);
559void *cfapi_object_reset(int *type, ...);
560void *cfapi_object_check_inventory(int *type, ...);
561void *cfapi_object_clean_object(int *type, ...);
562void *cfapi_object_on_same_map(int *type, ...);
563void *cfapi_object_spring_trap(int *type, ...);
564void *cfapi_object_check_trigger(int *type, ...);
565void *cfapi_object_query_cost(int *type, ...);
566void *cfapi_object_query_money(int *type, ...);
567void *cfapi_object_cast(int *type, ...);
568void *cfapi_object_learn_spell(int *type, ...);
569void *cfapi_object_forget_spell(int *type, ...);
570void *cfapi_object_check_spell(int *type, ...);
571void *cfapi_object_pay_amount(int *type, ...);
572void *cfapi_object_pay_item(int *type, ...);
573void *cfapi_object_transfer(int *type, ...);
574void *cfapi_object_find_archetype_inside(int *type, ...);
575void *cfapi_object_drop(int *type, ...);
576void *cfapi_object_take(int *type, ...);
577void *cfapi_object_say(int *type, ...);
578void *cfapi_object_speak(int *type, ...);
579void *cfapi_player_find(int *type, ...);
580void *cfapi_player_message(int *type, ...);
581void *cfapi_player_send_inventory(int *type, ...);
582void *cfapi_object_teleport(int *type, ...);
583void *cfapi_object_pickup(int *type, ...);
584void *cfapi_archetype_get_first(int *type, ...);
585void *cfapi_archetype_get_property(int *type, ...);
586void *cfapi_party_get_property(int *type, ...);
587void *cfapi_region_get_property(int *type, ...);
588CommArray_s *find_plugin_command(char *cmd, object *op);
589int initPlugins(void);
590/* resurrection.c */ 336/* resurrection.c */
591int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); 337int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
592int resurrection_fails(int levelcaster, int leveldead); 338
593void dead_player(object *op);
594void dead_character(const char *name);
595int dead_player_exists(const char *name);
596/* rune.c */ 339/* rune.c */
597int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); 340int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
598void move_rune(object *op); 341void move_rune (object *op);
599void rune_attack(object *op, object *victim);
600void spring_trap(object *trap, object *victim); 342void spring_trap (object *trap, object *victim);
601int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); 343int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
602int trap_see(object *op, object *trap); 344int trap_see (object *op, object *trap);
603int trap_show(object *trap, object *where); 345int trap_show (object *trap, object *where);
604int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 346int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
605void trap_adjust(object *trap, int difficulty); 347void trap_adjust (object *trap, int difficulty);
348
606/* shop.c */ 349/* shop.c */
607int get_payment(object *pl); 350int get_payment (object *pl);
608sint64 query_cost(const object *tmp, object *who, int flag);
609const char *query_cost_string(const object *tmp, object *who, int flag);
610sint64 query_money(const object *op); 351sint64 query_money (const object *op);
611int pay_for_amount(sint64 to_pay, object *pl); 352int pay_for_amount (sint64 to_pay, object *pl);
612int pay_for_item(object *op, object *pl); 353int pay_for_item (object *op, object *pl);
613int can_pay(object *pl); 354int can_pay (object *pl);
614void sell_item(object *op, object *pl); 355bool sell_item (object *op, object *pl);
615double shopkeeper_approval(const maptile *map, const object *player); 356double shopkeeper_approval (const maptile *map, const object *player);
616int describe_shop(const object *op); 357int describe_shop (const object *op);
617void shop_listing(object *op); 358void shop_listing (object *sign, object *op);
618bool is_in_shop (object *o);
619bool is_in_shop (maptile *map, int x, int y); 359bool is_in_shop (maptile *map, int x, int y);
360
620/* skills.c */ 361/* skills.c */
621int steal(object *op, int dir, object *skill); 362int steal (object *op, int dir, object *skill);
622int pick_lock(object *pl, int dir, object *skill); 363int pick_lock (object *pl, int dir, object *skill);
623int hide(object *op, object *skill); 364int hide (object *op, object *skill);
624int jump(object *pl, int dir, object *skill); 365int jump (object *pl, int dir, object *skill);
625int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill);
626int skill_ident(object *pl, object *skill); 366int skill_ident (object *pl, object *skill);
627int use_oratory(object *pl, int dir, object *skill); 367int use_oratory (object *pl, int dir, object *skill);
628int singing(object *pl, int dir, object *skill); 368int singing (object *pl, int dir, object *skill);
629int find_traps(object *pl, object *skill); 369int find_traps (object *pl, object *skill);
630int remove_trap(object *op, int dir, object *skill); 370int remove_trap (object *op, int dir, object *skill);
631int pray(object *pl, object *skill); 371int pray (object *pl, object *skill);
632void meditate(object *pl, object *skill); 372void meditate (object *pl, object *skill);
633int write_on_item(object *pl, const char *params, object *skill); 373int write_on_item (object *pl, const char *params, object *skill);
634int skill_throw(object *op, object *part, int dir, const char *params, object *skill); 374int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
375bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
376bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
377
635/* skill_util.c */ 378/* skill_util.c */
636void init_skills(void); 379void init_skills ();
637void link_player_skills(object *op); 380void link_player_skills (object *op);
638object *find_skill_by_name(object *who, const char *name);
639object *find_skill_by_number(object *who, int skillno);
640int change_skill(object *who, object *new_skill, int flag);
641void clear_skill(object *who);
642int do_skill(object *op, object *part, object *skill, int dir, const char *string); 381int do_skill (object *op, object *part, object *skill, int dir, const char *string);
643int calc_skill_exp(object *who, object *op, object *skill); 382int calc_skill_exp (object *who, object *op, object *skill);
644int learn_skill(object *pl, object *scroll); 383int learn_skill (object *pl, object *scroll);
645void show_skills(object *op, const char *search); 384void show_skills (object *op, const char *search);
646int use_skill(object *op, const char *string); 385int use_skill (object *op, const char *string);
647int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 386int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
387
648/* spell_attack.c */ 388/* spell_attack.c */
649void check_spell_knockback(object *op);
650void forklightning(object *op, object *tmp);
651void move_bolt(object *op); 389void move_bolt (object *op);
652int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 390int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
653void explosion(object *op); 391void explosion (object *op);
654void explode_bullet(object *op);
655void check_bullet(object *op); 392void check_bullet (object *op);
656void move_bullet(object *op); 393void move_bullet (object *op);
657int fire_bullet(object *op, object *caster, int dir, object *spob); 394int fire_bullet (object *op, object *caster, int dir, object *spob);
658void cone_drop(object *op);
659void move_cone(object *op); 395void move_cone (object *op);
660int cast_cone(object *op, object *caster, int dir, object *spell); 396int cast_cone (object *op, object *caster, int dir, object *spell);
661void animate_bomb(object *op); 397void animate_bomb (object *op);
662int create_bomb(object *op, object *caster, int dir, object *spell); 398int create_bomb (object *op, object *caster, int dir, object *spell);
663object *get_pointed_target(object *op, int dir, int range, int type);
664int cast_smite_spell(object *op, object *caster, int dir, object *spell); 399int cast_smite_spell (object *op, object *caster, int dir, object *spell);
665void move_missile(object *op); 400void move_missile (object *op);
666int make_object_glow(object *op, int radius, int time);
667int cast_destruction(object *op, object *caster, object *spell_ob); 401int cast_destruction (object *op, object *caster, object *spell_ob);
668int cast_curse(object *op, object *caster, object *spell_ob, int dir); 402int cast_curse (object *op, object *caster, object *spell_ob, int dir);
669int mood_change(object *op, object *caster, object *spell); 403int mood_change (object *op, object *caster, object *spell);
670void move_ball_spell(object *op); 404void move_ball_spell (object *op);
671void move_swarm_spell(object *op); 405void move_swarm_spell (object *op);
672int fire_swarm(object *op, object *caster, object *spell, int dir); 406int fire_swarm (object *op, object *caster, object *spell, int dir);
673int cast_light(object *op, object *caster, object *spell, int dir); 407int cast_light (object *op, object *caster, object *spell, int dir);
674int cast_cause_disease(object *op, object *caster, object *spell, int dir); 408int cast_cause_disease (object *op, object *caster, object *spell, int dir);
409
675/* spell_effect.c */ 410/* spell_effect.c */
676void cast_magic_storm(object *op, object *tmp, int lvl); 411void cast_magic_storm (object *op, object *tmp, int lvl);
677int recharge(object *op, object *caster, object *spell_ob); 412int recharge (object *op, object *caster, object *spell_ob);
678void polymorph_living(object *op); 413void polymorph_living (object *op);
679void polymorph_melt(object *who, object *op); 414void polymorph_melt (object *who, object *op);
680void polymorph_item(object *who, object *op); 415void polymorph_item (object *who, object *op);
681void polymorph(object *op, object *who); 416void polymorph (object *op, object *who);
682int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); 417int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
683int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); 418int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
684int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 419int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
685int probe(object *op, object *caster, object *spell_ob, int dir); 420int probe (object *op, object *caster, object *spell_ob, int dir);
686int makes_invisible_to(object *pl, object *mon); 421int makes_invisible_to (object *pl, object *mon);
687int cast_invisible(object *op, object *caster, object *spell_ob); 422int cast_invisible (object *op, object *caster, object *spell_ob);
688int cast_earth_to_dust(object *op, object *caster, object *spell_ob); 423int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
689void execute_word_of_recall(object *op); 424void execute_word_of_recall (object *op);
690int cast_word_of_recall(object *op, object *caster, object *spell_ob); 425int cast_word_of_recall (object *op, object *caster, object *spell_ob);
691int cast_wonder(object *op, object *caster, int dir, object *spell_ob); 426int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
692int perceive_self(object *op); 427int perceive_self (object *op);
693int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
694int magic_wall(object *op, object *caster, int dir, object *spell_ob); 428int magic_wall (object *op, object *caster, int dir, object *spell_ob);
695int dimension_door(object *op, object *caster, object *spob, int dir); 429int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
696int cast_heal(object *op, object *caster, object *spell, int dir); 430int cast_heal (object *op, object *caster, object *spell, int dir);
697int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); 431int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
698int cast_bless(object *op, object *caster, object *spell_ob, int dir); 432int cast_bless (object *op, object *caster, object *spell_ob, int dir);
699int alchemy(object *op, object *caster, object *spell_ob); 433int alchemy (object *op, object *caster, object *spell_ob);
700int remove_curse(object *op, object *caster, object *spell); 434int remove_curse (object *op, object *caster, object *spell);
701int cast_identify(object *op, object *caster, object *spell); 435int cast_identify (object *op, object *caster, object *spell);
702int cast_detection(object *op, object *caster, object *spell, object *skill); 436int cast_detection (object *op, object *caster, object *spell, object *skill);
703int cast_transfer(object *op, object *caster, object *spell, int dir); 437int cast_transfer (object *op, object *caster, object *spell, int dir);
704void counterspell(object *op, int dir); 438void counterspell (object *op, int dir);
705int cast_consecrate(object *op, object *caster, object *spell); 439int cast_consecrate (object *op, object *caster, object *spell);
706int animate_weapon(object *op, object *caster, object *spell, int dir); 440int animate_weapon (object *op, object *caster, object *spell, int dir);
707int cast_change_map_lightlevel(object *op, object *caster, object *spell); 441int cast_change_map_lightlevel (object *op, object *caster, object *spell);
708int create_aura(object *op, object *caster, object *spell); 442int create_aura (object *op, object *caster, object *spell);
709void move_aura(object *aura); 443void move_aura (object *aura);
710void move_peacemaker(object *op); 444void move_peacemaker (object *op);
711int write_mark(object *op, object *spell, const char *msg); 445int write_mark (object *op, object *spell, const char *msg);
446
712/* spell_util.c */ 447/* spell_util.c */
713object *find_random_spell_in_ob(object *ob, const char *skill); 448object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
714void set_spell_skill(object *op, object *caster, object *spob, object *dest); 449void set_spell_skill (object *op, object *caster, object *spob, object *dest);
715void init_spells(void);
716void dump_spells(void);
717void spell_effect(object *spob, int x, int y, maptile *map, object *originator); 450void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
718int min_casting_level(object *caster, object *spell);
719int caster_level(object *caster, object *spell);
720sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
721int SP_level_dam_adjust(object *caster, object *spob);
722int SP_level_duration_adjust(object *caster, object *spob);
723int SP_level_range_adjust(object *caster, object *spob);
724object *check_spell_known(object *op, const char *name); 451object *check_spell_known (object *op, shstr_cmp name);
725object *lookup_spell_by_name(object *op, const char *spname); 452object *lookup_spell_by_name (object *op, const char *spname);
726int reflwall(maptile *m, int x, int y, object *sp_op); 453int reflwall (maptile *m, int x, int y, object *sp_op);
727int cast_create_obj(object *op, object *caster, object *new_op, int dir); 454int cast_create_obj (object *op, object *caster, object *new_op, int dir);
728int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 455int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
729int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 456int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
730void regenerate_rod(object *rod); 457void regenerate_rod (object *rod);
731void drain_rod_charge(object *rod); 458void drain_rod_charge (object *rod);
732object *find_target_for_friendly_spell(object *op, int dir); 459object *find_target_for_friendly_spell (object *op, int dir);
733int spell_find_dir(maptile *m, int x, int y, object *exclude); 460int spell_find_dir (maptile *m, int x, int y, object *exclude);
734void put_a_monster(object *op, const char *monstername);
735int summon_hostile_monsters(object *op, int n, const char *monstername); 461int summon_hostile_monsters (object *op, int n, const char *monstername);
736void shuffle_attack(object *op, int change_face); 462void shuffle_attack (object *op, int change_face);
737void prayer_failure(object *op, int failure, int power);
738void spell_failure(object *op, int failure, int power, object *skill); 463void spell_failure (object *op, int failure, int power, object *skill);
739int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
740int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 464int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
741void move_spell_effect(object *op); 465void move_spell_effect (object *op);
742void check_spell_effect(object *op);
743void apply_spell_effect(object *spell, object *victim); 466void apply_spell_effect (object *spell, object *victim);
467void create_exploding_ball_at (object *victim, int level);
468
744/* swamp.c */ 469/* swamp.c */
745void walk_on_deep_swamp(object *op, object *victim); 470void walk_on_deep_swamp (object *op, object *victim);
746void move_deep_swamp(object *op); 471void move_deep_swamp (object *op);
472
747/* swap.c */ 473/* swap.c */
748void read_map_log(void); 474void read_map_log ();
749void swap_map(maptile *map); 475void swap_map (maptile *map);
750void check_active_maps(void); 476void check_active_maps ();
751maptile *map_least_timeout(char *except_level); 477maptile *map_least_timeout (char *except_level);
752void swap_below_max(char *except_level); 478void swap_below_max (char *except_level);
753int players_on_map(maptile *m, int show_all); 479int players_on_map (maptile *m, int show_all);
754void flush_old_maps(void); 480void flush_old_maps ();
481
755/* time.c */ 482/* time.c */
756void remove_door(object *op); 483void remove_door (object *op);
757void remove_door2(object *op); 484void remove_door2 (object *op);
758void generate_monster_inv(object *gen);
759void generate_monster_arch(object *gen);
760void generate_monster(object *gen);
761void remove_force(object *op);
762void remove_blindness(object *op);
763void poison_more(object *op);
764void move_gate(object *op);
765void move_timed_gate(object *op);
766void move_detector(object *op);
767void animate_trigger(object *op); 485void animate_trigger (object *op);
768void move_hole(object *op);
769object *stop_item(object *op); 486object *stop_item (object *op);
770void fix_stopped_item(object *op, maptile *map, object *originator); 487void fix_stopped_item (object *op, maptile *map, object *originator);
771object *fix_stopped_arrow(object *op); 488object *fix_stopped_arrow (object *op);
772void move_arrow(object *op); 489void move_arrow (object *op);
773void change_object(object *op);
774void move_teleporter(object *op); 490void move_teleporter (object *op);
775void move_player_changer(object *op);
776void move_firewall(object *op); 491void move_firewall (object *op);
777void move_player_mover(object *op);
778void move_duplicator(object *op); 492void move_duplicator (object *op);
779void move_creator(object *creator); 493void move_creator (object *creator);
780void move_marker(object *op); 494void move_marker (object *op);
781int process_object(object *op); 495void process_object (object *op);
782/* timers.c */ 496
783void cftimer_process_timers(void);
784void cftimer_process_event(object *ob);
785int cftimer_create(int id, long delay, object *ob, int mode);
786int cftimer_destroy(int id);
787int cftimer_find_free_id(void);
788/* weather.c */ 497/* weather.c */
789void set_darkness_map(maptile *m); 498void adjust_daylight ();
790void tick_the_clock(void);
791void init_weather(void);
792void weather_effect(const char *filename);
793int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
794int real_world_temperature(int x, int y, maptile *m);
795int similar_direction(int a, int b);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines