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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.42 by pippijn, Thu Mar 1 13:27:52 2007 UTC vs.
Revision 1.77 by root, Thu Sep 13 08:35:25 2007 UTC

1int same_party (partylist *a, partylist *b); 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de>
20 */
21
2/* alchemy.c */ 22/* alchemy.c */
3int need_identify (const object *obj); 23int need_identify (const object *obj);
4int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
5const char *cost_string_from_value(sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
6void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
7sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
8void attempt_do_alchemy(object *caster, object *cauldron); 28void attempt_do_alchemy (object *caster, object *cauldron);
9int content_recipe_value(object *op); 29int content_recipe_value (object *op);
10int numb_ob_inside(object *op); 30int numb_ob_inside (object *op);
11object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
12void adjust_product(object *item, int lvl, int yield); 32void adjust_product (object *item, int lvl, int yield);
13object *make_item_from_recipe(object *cauldron, recipe *rp); 33object *make_item_from_recipe (object *cauldron, recipe *rp);
14object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); 34object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
15void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger); 35void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
16void remove_contents(object *first_ob, object *save_item); 36void remove_contents (object *first_ob, object *save_item);
17int calc_alch_danger(object *caster, object *cauldron, recipe *rp); 37int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
38
18/* apply.c */ 39/* apply.c */
19int transport_can_hold(const object *transport, const object *op, int nrof); 40int transport_can_hold (const object *transport, const object *op, int nrof);
20int apply_transport(object *pl, object *transport, int aflag); 41int apply_transport (object *pl, object *transport, int aflag);
21int should_director_abort(object *op, object *victim); 42int should_director_abort (object *op, object *victim);
22int apply_potion(object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
23int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24int prepare_weapon(object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
25int improve_weapon(object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
26int check_improve_weapon(object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
27int improve_armour(object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
28int convert_item(object *item, object *converter); 48int convert_item (object *item, object *converter);
29int apply_container(object *op, object *sack); 49int apply_container (object *op, object *sack);
30int esrv_apply_container(object *op, object *sack); 50int esrv_apply_container (object *op, object *sack);
31void move_apply(object *trap, object *victim, object *originator); 51void move_apply (object *trap, object *victim, object *originator);
32void do_learn_spell(object *op, object *spell, int special_prayer); 52void do_learn_spell (object *op, object *spell, int special_prayer);
33void do_forget_spell(object *op, const char *spell); 53void do_forget_spell (object *op, const char *spell);
34void apply_scroll(object *op, object *tmp, int dir); 54void apply_scroll (object *op, object *tmp, int dir);
35int dragon_eat_flesh(object *op, object *meal); 55int dragon_eat_flesh (object *op, object *meal);
36void apply_poison(object *op, object *tmp); 56void apply_poison (object *op, object *tmp);
37int is_legal_2ways_exit(object *op, object *exit); 57int is_legal_2ways_exit (object *op, object *exit);
38int manual_apply(object *op, object *tmp, int aflag); 58int manual_apply (object *op, object *tmp, int aflag);
39int player_apply(object *pl, object *op, int aflag, int quiet); 59int player_apply (object *pl, object *op, int aflag, int quiet);
40void player_apply_below(object *pl); 60void player_apply_below (object *pl);
41object *get_item_from_body_location(object *start, int loc);
42int unapply_for_ob(object *who, object *op, int aflags); 61int unapply_for_ob (object *who, object *op, int aflags);
43int can_apply_object(object *who, object *op); 62int can_apply_object (object *who, object *op);
44int apply_special(object *who, object *op, int aflags); 63int apply_special (object *who, object *op, int aflags);
45int monster_apply_special(object *who, object *op, int aflags); 64int monster_apply_special (object *who, object *op, int aflags);
46int auto_apply(object *op); 65int auto_apply (object *op);
47void fix_auto_apply(maptile *m); 66void fix_auto_apply (maptile *m);
48void eat_special_food(object *who, object *food); 67void eat_special_food (object *who, object *food);
49void apply_lighter(object *who, object *lighter); 68void apply_lighter (object *who, object *lighter);
50void scroll_failure(object *op, int failure, int power); 69void scroll_failure (object *op, int failure, int power);
51void apply_changes_to_player(object *pl, object *change); 70void apply_changes_to_player (object *pl, object *change);
52void apply_item_transformer(object *pl, object *transformer); 71void apply_item_transformer (object *pl, object *transformer);
72extern void handle_apply_yield (object *op);
73
53/* attack.c */ 74/* attack.c */
54void cancellation(object *op); 75void cancellation (object *op);
55int did_make_save_item(object *op, int type, object *originator); 76int did_make_save_item (object *op, int type, object *originator);
56void save_throw_object(object *op, int type, object *originator); 77void save_throw_object (object *op, int type, object *originator);
57int hit_map(object *op, int dir, int type, int full_hit); 78int hit_map (object *op, int dir, int type, int full_hit);
58void attack_message(int dam, int type, object *op, object *hitter); 79void attack_message (int dam, int type, object *op, object *hitter);
59int attack_ob(object *op, object *hitter); 80int attack_ob (object *op, object *hitter);
60object *hit_with_arrow(object *op, object *victim); 81object *hit_with_arrow (object *op, object *victim);
61void tear_down_wall(object *op); 82void tear_down_wall (object *op);
62void scare_creature(object *target, object *hitter); 83void scare_creature (object *target, object *hitter);
63int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); 84int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
64int kill_object(object *op, int dam, object *hitter, int type); 85int kill_object (object *op, int dam, object *hitter, int type);
65int friendly_fire(object *op, object *hitter); 86int friendly_fire (object *op, object *hitter);
66int hit_player(object *op, int dam, object *hitter, int type, int full_hit); 87int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
67void poison_player(object *op, object *hitter, int dam); 88void poison_player (object *op, object *hitter, int dam);
68void slow_player(object *op, object *hitter, int dam); 89void slow_player (object *op, object *hitter, int dam);
69void confuse_player(object *op, object *hitter, int dam); 90void confuse_player (object *op, object *hitter, int dam);
70void blind_player(object *op, object *hitter, int dam); 91void blind_player (object *op, object *hitter, int dam);
71void paralyze_player(object *op, object *hitter, int dam); 92void paralyze_player (object *op, object *hitter, int dam);
72void deathstrike_player(object *op, object *hitter, int *dam); 93void deathstrike_player (object *op, object *hitter, int *dam);
73int adj_attackroll(object *hitter, object *target); 94int adj_attackroll (object *hitter, object *target);
74int is_aimed_missile(object *op); 95int is_aimed_missile (object *op);
75/* ban.c */ 96
76int checkbanned(const char *login, const char *host);
77/* build_map.c */ 97/* build_map.c */
78int can_build_over(struct mapdef *map, object *tmp, short x, short y); 98int can_build_over (struct mapdef *map, object *tmp, short x, short y);
79void remove_marking_runes(struct mapdef *map, short x, short y); 99void remove_marking_runes (struct mapdef *map, short x, short y);
80int find_unused_connected_value(struct mapdef *map); 100int find_unused_connected_value (struct mapdef *map);
81int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); 101int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
82object *get_connection_rune(object *pl, short x, short y); 102object *get_connection_rune (object *pl, short x, short y);
83object *get_msg_book(object *pl, short x, short y); 103object *get_msg_book (object *pl, short x, short y);
84object *get_wall(struct mapdef *map, int x, int y); 104object *get_wall (struct mapdef *map, int x, int y);
85void fix_walls(maptile *map, int x, int y); 105void fix_walls (maptile *map, int x, int y);
86void fix_walls_around(maptile *map, int x, int y); 106void fix_walls_around (maptile *map, int x, int y);
87void apply_builder_floor(object *pl, object *material, short x, short y); 107void apply_builder_floor (object *pl, object *material, short x, short y);
88void apply_builder_wall(object *pl, object *material, short x, short y); 108void apply_builder_wall (object *pl, object *material, short x, short y);
89void apply_builder_item(object *pl, object *item, short x, short y); 109void apply_builder_item (object *pl, object *item, short x, short y);
90void apply_builder_remove(object *pl, int dir); 110void apply_builder_remove (object *pl, int dir);
91void apply_map_builder(object *pl, int dir); 111void apply_map_builder (object *pl, int dir);
92int adjust_sign_msg(object *pl, short x, short y, object *tmp); 112int adjust_sign_msg (object *pl, short x, short y, object *tmp);
113
93/* c_misc.c */ 114/* c_misc.c */
94void map_info(object *op, char *search);
95int command_body(object *op, char *params);
96int command_motd(object *op, char *params); 115int command_motd (object *op, char *params);
97int command_bug(object *op, char *params); 116int command_bug (object *op, char *params);
98void malloc_info(object *op); 117void malloc_info (object *op);
99void current_region_info(object *op);
100void current_map_info(object *op);
101int command_whereabouts(object *op, char *params); 118int command_whereabouts (object *op, char *params);
102int command_malloc(object *op, char *params); 119int command_malloc (object *op, char *params);
103int command_mapinfo(object *op, char *params);
104int command_whereami(object *op, char *params);
105int command_maps(object *op, char *params); 120int command_maps (object *op, char *params);
106int command_strings(object *op, char *params); 121int command_strings (object *op, char *params);
107int command_sstable(object *op, char *params); 122int command_sstable (object *op, char *params);
108int command_time(object *op, char *params); 123int command_time (object *op, char *params);
109int command_weather(object *op, char *params); 124int command_weather (object *op, char *params);
110int command_archs(object *op, char *params); 125int command_archs (object *op, char *params);
111int command_hiscore(object *op, char *params); 126int command_hiscore (object *op, char *params);
112int command_debug(object *op, char *params); 127int command_debug (object *op, char *params);
113int command_dumpbelow(object *op, char *params); 128int command_dumpbelow (object *op, char *params);
114int command_wizpass(object *op, char *params);
115int command_wizcast(object *op, char *params);
116int command_dumpallobjects(object *op, char *params);
117int command_dumpfriendlyobjects(object *op, char *params); 129int command_dumpfriendlyobjects (object *op, char *params);
118int command_dumpallarchetypes(object *op, char *params);
119int command_ssdumptable(object *op, char *params);
120int command_dumpmap(object *op, char *params); 130int command_wizpass (object *op, char *params);
121int command_dumpallmaps(object *op, char *params); 131int command_wizcast (object *op, char *params);
122int command_printlos(object *op, char *params); 132int command_printlos (object *op, char *params);
123int command_version(object *op, char *params); 133int command_version (object *op, char *params);
124void bug_report(const char *reportstring); 134void bug_report (const char *reportstring);
125int command_output_sync(object *op, char *params);
126int command_output_count(object *op, char *params);
127int command_listen(object *op, char *params);
128int command_statistics(object *pl, char *params); 135int command_statistics (object *pl, char *params);
129int command_fix_me(object *op, char *params); 136int command_fix_me (object *op, char *params);
130int command_players(object *op, char *paramss); 137int command_players (object *op, char *paramss);
131int command_logs(object *op, char *params); 138int command_logs (object *op, char *params);
132int command_applymode(object *op, char *params);
133int command_bowmode(object *op, char *params); 139int command_bowmode (object *op, char *params);
134int command_petmode(object *op, char *params);
135int command_showpets(object *op, char *params); 140int command_showpets (object *op, char *params);
136int command_usekeys(object *op, char *params);
137int command_resistances(object *op, char *params); 141int command_resistances (object *op, char *params);
138int command_help(object *op, char *params); 142int command_help (object *op, char *params);
139int onoff_value(const char *line); 143int onoff_value (const char *line);
140int command_quit(object *op, char *params); 144int command_quit (object *op, char *params);
141int command_real_quit(object *op, char *params); 145int command_real_quit (object *op, char *params);
142int command_sound(object *op, char *params);
143void receive_player_name(object *op, char k); 146void receive_player_name (object *op, char k);
144void receive_player_password(object *op, char k); 147void receive_player_password (object *op, char k);
145int command_title(object *op, char *params); 148int command_title (object *op, char *params);
146int command_save(object *op, char *params);
147int command_peaceful(object *op, char *params);
148int command_wimpy(object *op, char *params);
149int command_brace(object *op, char *params);
150int command_style_map_info(object *op, char *params);
151int command_kill_pets(object *op, char *params); 149int command_kill_pets (object *op, char *params);
152int command_quests(object *pl, char *params); 150int command_quests (object *pl, char *params);
151
153/* c_move.c */ 152/* c_move.c */
154int command_east(object *op, char *params); 153int command_east (object *op, char *params);
155int command_north(object *op, char *params); 154int command_north (object *op, char *params);
156int command_northeast(object *op, char *params); 155int command_northeast (object *op, char *params);
157int command_northwest(object *op, char *params); 156int command_northwest (object *op, char *params);
158int command_south(object *op, char *params); 157int command_south (object *op, char *params);
159int command_southeast(object *op, char *params); 158int command_southeast (object *op, char *params);
160int command_southwest(object *op, char *params); 159int command_southwest (object *op, char *params);
161int command_west(object *op, char *params); 160int command_west (object *op, char *params);
162int command_stay(object *op, char *params); 161int command_stay (object *op, char *params);
162
163/* c_new.c */ 163/* c_new.c */
164void execute_newserver_command(object *pl, char *command); 164void execute_newserver_command (object *pl, char *command);
165int command_run(object *op, char *params);
166int command_run_stop(object *op, char *params);
167int command_fire(object *op, char *params);
168int command_fire_stop(object *op, char *params);
169int bad_command(object *op, char *params); 165int bad_command (object *op, char *params);
166
170/* c_object.c */ 167/* c_object.c */
171object *find_best_object_match(object *pl, const char *params); 168object *find_best_object_match (object *pl, const char *params);
172int command_build(object *pl, char *params); 169int command_build (object *pl, char *params);
173int command_uskill(object *pl, char *params); 170int command_uskill (object *pl, char *params);
174int command_rskill(object *pl, char *params); 171int command_rskill (object *pl, char *params);
175int command_search(object *op, char *params); 172int command_search (object *op, char *params);
176int command_disarm(object *op, char *params); 173int command_disarm (object *op, char *params);
177int command_throw(object *op, char *params); 174int command_throw (object *op, char *params);
178int command_apply(object *op, char *params); 175int command_apply (object *op, char *params);
179int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); 176int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
180void pick_up(object *op, object *alt); 177void pick_up (object *op, object *alt);
181int command_take(object *op, char *params); 178int command_take (object *op, char *params);
182void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); 179void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
183void drop_object(object *op, object *tmp, uint32 nrof); 180void drop_object (object *op, object *tmp, uint32 nrof);
184void drop(object *op, object *tmp); 181void drop (object *op, object *tmp);
185int command_dropall(object *op, char *params); 182int command_dropall (object *op, char *params);
186int command_drop(object *op, char *params); 183int command_drop (object *op, char *params);
187int command_examine(object *op, char *params); 184int command_examine (object *op, char *params);
188object *find_marked_object(object *op); 185object *find_marked_object (object *op);
189int command_mark(object *op, char *params);
190void examine_monster(object *op, object *tmp); 186void examine_monster (object *op, object *tmp);
191char *long_desc(object *tmp, object *pl); 187const char *long_desc (object *tmp, object *pl);
192void examine(object *op, object *tmp); 188void examine (object *op, object *tmp);
193void inventory(object *op, object *inv); 189void inventory (object *op, object *inv);
194int command_pickup(object *op, char *params); 190int command_pickup (object *op, char *params);
195void set_pickup_mode(object *op, int i); 191void set_pickup_mode (object *op, int i);
196int command_search_items(object *op, char *params); 192int command_search_items (object *op, char *params);
197int command_rename_item(object *op, char *params); 193int command_rename_item (object *op, char *params);
194
198/* c_party.c */ 195/* c_party.c */
199int same_party(partylist *a, partylist *b);
200partylist *get_firstparty(void); 196partylist *get_firstparty (void);
201void remove_party(partylist *target_party); 197void remove_party (partylist *target_party);
202void obsolete_parties(void); 198void obsolete_parties (void);
203void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); 199void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
204int confirm_party_password(object *op); 200int confirm_party_password (object *op);
205void receive_party_password(object *op, char k); 201void receive_party_password (object *op, char k);
206void send_party_message(object *op, char *msg); 202void send_party_message (object *op, char *msg);
207int command_gsay(object *op, char *params); 203int command_gsay (object *op, char *params);
208int command_party(object *op, char *params); 204int command_party (object *op, char *params);
205
209/* c_range.c */ 206/* c_range.c */
210int command_invoke(object *op, char *params); 207int command_invoke (object *op, char *params);
211int command_cast(object *op, char *params); 208int command_cast (object *op, char *params);
212int command_prepare(object *op, char *params); 209int command_prepare (object *op, char *params);
213int command_cast_spell(object *op, char *params, char command); 210int command_cast_spell (object *op, char *params, char command);
214int legal_range(object *op, int r); 211int legal_range (object *op, int r);
215void change_spell(object *op, char k); 212void change_spell (object *op, char k);
216int command_rotateshoottype(object *op, char *params); 213int command_rotateshoottype (object *op, char *params);
214
217/* c_wiz.c */ 215/* c_wiz.c */
218int command_loadtest(object *op, char *params); 216int command_loadtest (object *op, char *params);
219void do_wizard_hide(object *op, int silent_dm); 217void do_wizard_hide (object *op, int silent_dm);
220int command_hide(object *op, char *params); 218int command_hide (object *op, char *params);
221int command_setgod(object *op, char *params); 219int command_setgod (object *op, char *params);
222int command_banish(object *op, char *params); 220int command_banish (object *op, char *params);
223int command_kick(object *op, char *params);
224int command_save_overlay(object *op, char *params); 221int command_save_overlay (object *op, char *params);
225int command_toggle_shout(object *op, char *params);
226int command_shutdown(object *op, char *params);
227int command_freeze(object *op, char *params); 222int command_freeze (object *op, char *params);
228int command_arrest(object *op, char *params); 223int command_arrest (object *op, char *params);
229int command_summon(object *op, char *params); 224int command_summon (object *op, char *params);
230int command_teleport(object *op, char *params); 225int command_teleport (object *op, char *params);
231int command_create(object *op, char *params); 226int command_create (object *op, char *params);
232int command_inventory(object *op, char *params); 227int command_inventory (object *op, char *params);
233int command_skills(object *op, char *params); 228int command_skills (object *op, char *params);
234int command_dump(object *op, char *params); 229int command_dump (object *op, char *params);
235int command_mon_aggr(object *op, char *params);
236int command_possess(object *op, char *params);
237int command_patch(object *op, char *params); 230int command_patch (object *op, char *params);
238int command_remove(object *op, char *params); 231int command_remove (object *op, char *params);
239int command_free(object *op, char *params); 232int command_free (object *op, char *params);
240int command_addexp(object *op, char *params); 233int command_addexp (object *op, char *params);
241int command_speed(object *op, char *params); 234int command_speed (object *op, char *params);
242int command_stats(object *op, char *params); 235int command_stats (object *op, char *params);
243int command_abil(object *op, char *params); 236int command_abil (object *op, char *params);
244int command_reset(object *op, char *params); 237int command_reset (object *op, char *params);
245int command_nowiz(object *op, char *params); 238int command_nowiz (object *op, char *params);
246int do_wizard_dm(object *op, char *params, int silent); 239int do_wizard_dm (object *op, char *params, int silent);
247int command_dm(object *op, char *params); 240int command_dm (object *op, char *params);
248int command_invisible(object *op, char *params); 241int command_invisible (object *op, char *params);
249int command_learn_spell(object *op, char *params); 242int command_learn_spell (object *op, char *params);
250int command_learn_special_prayer(object *op, char *params); 243int command_learn_special_prayer (object *op, char *params);
251int command_forget_spell(object *op, char *params); 244int command_forget_spell (object *op, char *params);
252int command_listplugins(object *op, char *params); 245int command_listplugins (object *op, char *params);
253int command_loadplugin(object *op, char *params); 246int command_loadplugin (object *op, char *params);
254int command_unloadplugin(object *op, char *params); 247int command_unloadplugin (object *op, char *params);
255int command_dmhide(object *op, char *params); 248int command_dmhide (object *op, char *params);
256void dm_stack_pop(player *pl); 249void dm_stack_pop (player *pl);
257object *dm_stack_peek(player *pl); 250object *dm_stack_peek (player *pl);
258void dm_stack_push(player *pl, tag_t item); 251void dm_stack_push (player *pl, tag_t item);
259object *get_dm_object(player *pl, char **params, int *from); 252object *get_dm_object (player *pl, char **params, int *from);
260int command_stack_pop(object *op, char *params); 253int command_stack_pop (object *op, char *params);
261int command_stack_push(object *op, char *params); 254int command_stack_push (object *op, char *params);
262int command_stack_list(object *op, char *params); 255int command_stack_list (object *op, char *params);
263int command_stack_clear(object *op, char *params); 256int command_stack_clear (object *op, char *params);
264int command_diff(object *op, char *params); 257int command_diff (object *op, char *params);
265int command_insert_into(object *op, char *params); 258int command_insert_into (object *op, char *params);
259
266/* commands.c */ 260/* commands.c */
267void init_commands(void); 261void init_commands (void);
268CommFunc find_oldsocket_command(char *cmd); 262CommFunc find_oldsocket_command (char *cmd);
269CommFunc find_oldsocket_command2(char *cmd); 263CommFunc find_oldsocket_command2 (char *cmd);
264
270/* daemon.c */ 265/* daemon.c */
271FILE *BecomeDaemon(const char *filename); 266FILE *BecomeDaemon (const char *filename);
267
272/* disease.c */ 268/* disease.c */
273int move_disease(object *disease); 269int move_disease (object *disease);
274int remove_symptoms(object *disease); 270int remove_symptoms (object *disease);
275object *find_symptom(object *disease); 271object *find_symptom (object *disease);
276int check_infection(object *disease); 272int check_infection (object *disease);
277int infect_object(object *victim, object *disease, int force); 273int infect_object (object *victim, object *disease, int force);
278int do_symptoms(object *disease); 274int do_symptoms (object *disease);
279int grant_immunity(object *disease); 275int grant_immunity (object *disease);
280int move_symptom(object *symptom); 276int move_symptom (object *symptom);
281int check_physically_infect(object *victim, object *hitter); 277int check_physically_infect (object *victim, object *hitter);
282object *find_disease(object *victim); 278object *find_disease (object *victim);
283int cure_disease(object *sufferer, object *caster); 279int cure_disease (object *sufferer, object *caster, object *spell);
284int reduce_symptoms(object *sufferer, int reduction); 280int reduce_symptoms (object *sufferer, int reduction);
281
285/* egoitem.c */ 282/* egoitem.c */
286int create_artifact(object *op, const char *artifactname); 283int create_artifact (object *op, const char *artifactname);
287int apply_power_crystal(object *op, object *crystal); 284int apply_power_crystal (object *op, object *crystal);
285
288/* hiscore.c */ 286/* hiscore.c */
289char *spool(char *bp, char *error); 287char *spool (char *bp, char *error);
290void check_score(object *op); 288void check_score (object *op);
291void display_high_score(object *op, int max, const char *match); 289void display_high_score (object *op, int max, const char *match);
290
292/* gods.c */ 291/* gods.c */
293int lookup_god_by_name(const char *name); 292int lookup_god_by_name (const char *name);
294object *find_god(const char *name); 293object *find_god (const char *name);
295const char *determine_god(object *op); 294const char *determine_god (object *op);
296void pray_at_altar(object *pl, object *altar, object *skill); 295void pray_at_altar (object *pl, object *altar, object *skill);
297void become_follower(object *op, object *new_god); 296void become_follower (object *op, object *new_god);
298int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string); 297int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
299void stop_using_item(object *op, int type, int number); 298void stop_using_item (object *op, int type, int number);
300void update_priest_flag(object *god, object *exp_ob, uint32 flag); 299void update_priest_flag (object *god, object *exp_ob, uint32 flag);
301archetype *determine_holy_arch(object *god, const char *type); 300archetype *determine_holy_arch (object *god, const char *type);
302void god_intervention(object *op, object *god, object *skill); 301void god_intervention (object *op, object *god, object *skill);
303int god_examines_priest(object *op, object *god); 302int god_examines_priest (object *op, object *god);
304int god_examines_item(object *god, object *item); 303int god_examines_item (object *god, object *item);
305int get_god(object *priest); 304int get_god (object *priest);
306const char *get_god_for_race(const char *race); 305const char *get_god_for_race (const char *race);
307int tailor_god_spell(object *spellop, object *caster); 306int tailor_god_spell (object *spellop, object *caster);
307
308/* init.c */ 308/* init.c */
309void set_logfile(char *val); 309void set_logfile (char *val);
310void call_version(void); 310void call_version (void);
311void showscores(void); 311void showscores (void);
312void set_debug(void); 312void set_debug (void);
313void unset_debug(void); 313void unset_debug (void);
314void set_mondebug(void); 314void set_mondebug (void);
315void set_dumpmon1(void); 315void set_dumpmon1 (void);
316void set_dumpmon2(void); 316void set_dumpmon2 (void);
317void set_dumpmon3(void); 317void set_dumpmon3 (void);
318void set_dumpmon4(void); 318void set_dumpmon4 (void);
319void set_dumpmon5(void); 319void set_dumpmon5 (void);
320void set_dumpmon6(void); 320void set_dumpmon6 (void);
321void set_dumpmon7(void); 321void set_dumpmon7 (void);
322void set_dumpmon8(void); 322void set_dumpmon8 (void);
323void set_dumpmon9(void); 323void set_dumpmon9 (void);
324void set_dumpmont(char *name); 324void set_dumpmont (char *name);
325void set_daemon(void); 325void set_daemon (void);
326void set_datadir(char *path); 326void set_datadir (char *path);
327void set_confdir(char *path); 327void set_confdir (char *path);
328void set_localdir(char *path); 328void set_localdir (char *path);
329void set_mapdir(char *path); 329void set_mapdir (char *path);
330void set_archetypes(char *path); 330void set_archetypes (char *path);
331void set_regions(char *path); 331void set_regions (char *path);
332void set_treasures(char *path); 332void set_treasures (char *path);
333void set_uniquedir(char *path); 333void set_uniquedir (char *path);
334void set_templatedir(char *path); 334void set_templatedir (char *path);
335void set_playerdir(char *path); 335void set_playerdir (char *path);
336void set_tmpdir(char *path); 336void set_tmpdir (char *path);
337void showscoresparm(char *data); 337void showscoresparm (char *data);
338void set_csport(char *val); 338void set_csport (char *val);
339void init(int argc, char **argv); 339void init (int argc, char **argv);
340void usage(void); 340void usage (void);
341void help(void); 341void help (void);
342void init_beforeplay(void); 342void init_beforeplay (void);
343void init_startup(void);
344void compile_info(void);
345void rec_sigsegv(int i);
346void rec_sigint(int i);
347void rec_sighup(int i);
348void rec_sigquit(int i);
349void rec_sigpipe(int i);
350void rec_sigbus(int i);
351void rec_sigterm(int i);
352void init_signals(void); 343void init_signals (void);
353void init_races(void); 344void init_races (void);
354void dump_races(void); 345void dump_races (void);
355void add_to_racelist(const char *race_name, object *op); 346void add_to_racelist (const char *race_name, object *op);
356racelink *get_racelist(void); 347racelink *get_racelist (void);
357racelink *find_racelink(const char *name); 348racelink *find_racelink (const char *name);
349
358/* login.c */ 350/* login.c */
359void delete_character(const char *name); 351void delete_character (const char *name);
360int verify_player(const char *name, char *password); 352int verify_player (const char *name, char *password);
361int check_name(player *me, const char *name); 353int check_name (player *me, const char *name);
362int create_savedir_if_needed(char *savedir); 354int create_savedir_if_needed (char *savedir);
363void destroy_object(object *op); 355void destroy_object (object *op);
364void copy_file(const char *filename, FILE *fpout); 356void copy_file (const char *filename, FILE *fpout);
357
365/* main.c */ 358/* main.c */
366void server_tick (); 359void server_tick ();
367void version(object *op); 360void version (object *op);
368void info_keys(object *op); 361void info_keys (object *op);
369char *crypt_string(char *str, char *salt); 362char *crypt_string (char *str, char *salt);
370int check_password(char *typed, char *crypted);
371void enter_player_savebed(object *op); 363void enter_player_savebed (object *op);
372void leave_map(object *op); 364void leave_map (object *op);
373void set_map_timeout(maptile *oldmap); 365void set_map_timeout (maptile *oldmap);
374char *clean_path(const char *file); 366char *clean_path (const char *file);
375char *unclean_path(const char *src); 367char *unclean_path (const char *src);
376void enter_exit(object *op, object *exit_ob); 368void enter_exit (object *op, object *exit_ob);
377void process_events(); 369void process_events ();
378void clean_tmp_files(void); 370void clean_tmp_files (void);
379void leave(player *pl,int draw_exit); 371void leave (player *pl,int draw_exit);
380int forbid_play(void);
381void do_specials(void); 372void do_specials (void);
382int main(int argc, char **argv); 373int main (int argc, char **argv);
374
383/* monster.c */ 375/* monster.c */
384object *check_enemy(object *npc, rv_vector *rv); 376object *check_enemy (object *npc, rv_vector *rv);
385object *find_nearest_living_creature(object *npc); 377object *find_nearest_living_creature (object *npc);
386object *find_enemy(object *npc, rv_vector *rv); 378object *find_enemy (object *npc, rv_vector *rv);
387int check_wakeup(object *op, object *enemy, rv_vector *rv); 379int check_wakeup (object *op, object *enemy, rv_vector *rv);
388int move_randomly(object *op); 380int move_randomly (object *op);
389int move_monster(object *op); 381int move_monster (object *op);
390int can_hit(object *ob1, object *ob2, rv_vector *rv); 382int can_hit (object *ob1, object *ob2, rv_vector *rv);
391object *monster_choose_random_spell(object *monster); 383object *monster_choose_random_spell (object *monster);
392int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv); 384int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
393int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv); 385int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
394int monster_use_skill(object *head, object *part, object *pl, int dir); 386int monster_use_skill (object *head, object *part, object *pl, int dir);
395int monster_use_range(object *head, object *part, object *pl, int dir); 387int monster_use_range (object *head, object *part, object *pl, int dir);
396int monster_use_bow(object *head, object *part, object *pl, int dir); 388int monster_use_bow (object *head, object *part, object *pl, int dir);
397int check_good_weapon(object *who, object *item); 389int check_good_weapon (object *who, object *item);
398int check_good_armour(object *who, object *item); 390int check_good_armour (object *who, object *item);
399void monster_check_pickup(object *monster); 391void monster_check_pickup (object *monster);
400int monster_can_pick(object *monster, object *item); 392int monster_can_pick (object *monster, object *item);
401void monster_apply_below(object *monster); 393void monster_apply_below (object *monster);
402void monster_check_apply(object *mon, object *item); 394void monster_check_apply (object *mon, object *item);
403void npc_call_help(object *op); 395void npc_call_help (object *op);
404int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 396int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
405int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 397int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
406int hitrun_att(int dir, object *ob, object *enemy); 398int hitrun_att (int dir, object *ob, object *enemy);
407int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 399int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
408int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 400int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
409int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 401int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
410void circ1_move(object *ob); 402void circ1_move (object *ob);
411void circ2_move(object *ob); 403void circ2_move (object *ob);
412void pace_movev(object *ob); 404void pace_movev (object *ob);
413void pace_moveh(object *ob); 405void pace_moveh (object *ob);
414void pace2_movev(object *ob); 406void pace2_movev (object *ob);
415void pace2_moveh(object *ob); 407void pace2_moveh (object *ob);
416void rand_move(object *ob); 408void rand_move (object *ob);
417void check_earthwalls(object *op, maptile *m, int x, int y); 409void check_earthwalls (object *op, maptile *m, int x, int y);
418void check_doors(object *op, maptile *m, int x, int y); 410void check_doors (object *op, maptile *m, int x, int y);
419void communicate(object *op, const char *txt); 411void communicate (object *op, const char *txt);
420int talk_to_npc(object *op, object *npc, const char *txt); 412int talk_to_npc (object *op, object *npc, const char *txt);
421int talk_to_wall(object *pl, object *npc, const char *txt); 413int talk_to_wall (object *pl, object *npc, const char *txt);
422object *find_mon_throw_ob(object *op); 414object *find_mon_throw_ob (object *op);
423int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 415int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
424int stand_in_light(object *op); 416int stand_in_light (object *op);
425int can_see_enemy(object *op, object *enemy); 417int can_see_enemy (object *op, object *enemy);
418
426/* move.c */ 419/* move.c */
427int move_object(object *op, int dir); 420int move_object (object *op, int dir);
428int move_ob(object *op, int dir, object *originator); 421int move_ob (object *op, int dir, object *originator);
429int transfer_ob(object *op, int x, int y, int randomly, object *originator); 422int transfer_ob (object *op, int x, int y, int randomly, object *originator);
430int teleport(object *teleporter, uint8 tele_type, object *user); 423int teleport (object *teleporter, uint8 tele_type, object *user);
431void recursive_roll(object *op, int dir, object *pusher); 424void recursive_roll (object *op, int dir, object *pusher);
432int try_fit(object *op, maptile *m, int x, int y); 425int try_fit (object *op, maptile *m, int x, int y);
433int roll_ob(object *op, int dir, object *pusher); 426int roll_ob (object *op, int dir, object *pusher);
434int push_ob(object *who, int dir, object *pusher); 427int push_ob (object *who, int dir, object *pusher);
428
435/* pets.c */ 429/* pets.c */
436object *get_pet_enemy(object *pet, rv_vector *rv); 430object *get_pet_enemy (object *pet, rv_vector *rv);
437void terminate_all_pets(object *owner); 431void terminate_all_pets (object *owner);
438void remove_all_pets(maptile *map); 432void remove_all_pets (maptile *map);
439int follow_owner(object *ob, object *owner); 433int follow_owner (object *ob, object *owner);
440void pet_move(object *ob); 434void pet_move (object *ob);
441object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 435object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
442void move_golem(object *op); 436void move_golem (object *op);
443void control_golem(object *op, int dir); 437void control_golem (object *op, int dir);
444int summon_golem(object *op, object *caster, int dir, object *spob); 438int summon_golem (object *op, object *caster, int dir, object *spob);
445object *choose_cult_monster(object *pl, object *god, int summon_level); 439object *choose_cult_monster (object *pl, object *god, int summon_level);
446int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 440int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
447object *get_real_owner(object *ob); 441object *get_real_owner (object *ob);
448int should_arena_attack(object *pet, object *owner, object *target); 442int should_arena_attack (object *pet, object *owner, object *target);
443
449/* player.c */ 444/* player.c */
450player *find_player(const char *plname); 445player *find_player (const char *plname);
451player *find_player_partial_name(const char *plname); 446player *find_player_partial_name (const char *plname);
452void display_motd(const object *op); 447void display_motd (const object *op);
453void send_rules(const object *op); 448void send_rules (const object *op);
454void send_news(const object *op); 449void send_news (const object *op);
455int playername_ok(const char *cp); 450int playername_ok (const char *cp);
456archetype *get_player_archetype(archetype *at); 451archetype *get_player_archetype (archetype *at);
457object *get_nearest_player(object *mon); 452object *get_nearest_player (object *mon);
458int path_to_player(object *mon, object *pl, unsigned mindiff); 453int path_to_player (object *mon, object *pl, unsigned mindiff);
459void give_initial_items(object *pl, treasurelist *items); 454void give_initial_items (object *pl, treasurelist *items);
460void get_name(object *op); 455void get_name (object *op);
461void get_password(object *op); 456void get_password (object *op);
462void play_again(object *op); 457void play_again (object *op);
463int receive_play_again(object *op, char key); 458int receive_play_again (object *op, char key);
464void confirm_password(object *op); 459void confirm_password (object *op);
465void get_party_password(object *op, partylist *party); 460void get_party_password (object *op, partylist *party);
466void Roll_Again(object *op); 461void Roll_Again (object *op);
467void Swap_Stat(object *op, int Swap_Second); 462void Swap_Stat (object *op, int Swap_Second);
468int key_roll_stat(object *op, char key); 463int key_roll_stat (object *op, char key);
469int key_change_class(object *op, char key); 464int key_change_class (object *op, char key);
470int key_confirm_quit(object *op, char key); 465int key_confirm_quit (object *op, char key);
471void flee_player(object *op); 466void flee_player (object *op);
472int check_pick(object *op); 467int check_pick (object *op);
473object *find_arrow(object *op, const char *type); 468object *find_arrow (object *op, const char *type);
474object *find_better_arrow(object *op, object *target, const char *type, int *better); 469object *find_better_arrow (object *op, object *target, const char *type, int *better);
475object *pick_arrow_target(object *op, const char *type, int dir); 470object *pick_arrow_target (object *op, const char *type, int dir);
476int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 471int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
477int player_fire_bow(object *op, int dir); 472int player_fire_bow (object *op, int dir);
478void fire_misc_object(object *op, int dir); 473void fire_misc_object (object *op, int dir);
479void fire(object *op, int dir); 474bool fire (object *op, int dir);
480object *find_key(object *pl, object *container, object *door); 475object *find_key (object *pl, object *container, object *door);
481void move_player_attack(object *op, int dir); 476bool move_player_attack (object *op, int dir);
482int move_player(object *op, int dir); 477bool move_player (object *op, int dir);
483int handle_newcs_player(object *op); 478bool handle_newcs_player (object *op);
484int save_life(object *op); 479int save_life (object *op);
485void remove_unpaid_objects(object *op, object *env);
486char *gravestone_text(object *op); 480char *gravestone_text (object *op);
487void do_some_living(object *op); 481void do_some_living (object *op);
488void kill_player(object *op); 482void kill_player (object *op);
489void loot_object(object *op); 483void loot_object (object *op);
490void fix_weight(void); 484void fix_weight (void);
491void fix_luck(void); 485void fix_luck (void);
492void cast_dust(object *op, object *throw_ob, int dir); 486void cast_dust (object *op, object *throw_ob, int dir);
493void make_visible(object *op); 487void make_visible (object *op);
494int is_true_undead(object *op); 488int is_true_undead (object *op);
495int hideability(object *ob); 489int hideability (object *ob);
496void do_hidden_move(object *op); 490void do_hidden_move (object *op);
497int stand_near_hostile(object *who); 491int stand_near_hostile (object *who);
498int player_can_view(object *pl, object *op); 492int player_can_view (object *pl, object *op);
499int action_makes_visible(object *op); 493int action_makes_visible (object *op);
500int op_on_battleground(object *op, int *x, int *y); 494int op_on_battleground (object *op, int *x, int *y);
501void dragon_ability_gain(object *who, int atnr, int level); 495void dragon_ability_gain (object *who, int atnr, int level);
502void player_unready_range_ob(player *pl, object *ob); 496void player_unready_range_ob (player *pl, object *ob);
497
503/* plugins.c */ 498/* plugins.c */
504int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix); 499int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
505int execute_global_event(int eventcode, ...); 500int execute_global_event (int eventcode, ...);
506int plugins_init_plugin(const char *libfile); 501int plugins_init_plugin (const char *libfile);
507void *cfapi_get_hooks(int *type, ...); 502void *cfapi_get_hooks (int *type, ...);
508int plugins_remove_plugin(const char *id); 503int plugins_remove_plugin (const char *id);
509crossfire_plugin *plugins_find_plugin(const char *id); 504crossfire_plugin *plugins_find_plugin (const char *id);
510void plugins_display_list(object *op); 505void plugins_display_list (object *op);
511void *cfapi_system_find_animation(int *type, ...); 506void *cfapi_system_find_animation (int *type, ...);
512void *cfapi_system_strdup(int *type, ...); 507void *cfapi_system_strdup (int *type, ...);
513void *cfapi_system_register_global_event(int *type, ...); 508void *cfapi_system_register_global_event (int *type, ...);
514void *cfapi_system_unregister_global_event(int *type, ...); 509void *cfapi_system_unregister_global_event (int *type, ...);
515void *cfapi_system_check_path(int *type, ...);
516void *cfapi_system_re_cmp(int *type, ...); 510void *cfapi_system_re_cmp (int *type, ...);
517void *cfapi_system_directory(int *type, ...); 511void *cfapi_system_directory (int *type, ...);
518void *cfapi_map_get_map(int *type, ...); 512void *cfapi_map_get_map (int *type, ...);
519void *cfapi_map_has_been_loaded(int *type, ...); 513void *cfapi_map_has_been_loaded (int *type, ...);
520void *cfapi_map_create_path(int *type, ...); 514void *cfapi_map_create_path (int *type, ...);
521void *cfapi_map_get_map_property(int *type, ...); 515void *cfapi_map_get_map_property (int *type, ...);
522void *cfapi_map_set_map_property(int *type, ...); 516void *cfapi_map_set_map_property (int *type, ...);
523void *cfapi_map_out_of_map(int *type, ...); 517void *cfapi_map_out_of_map (int *type, ...);
524void *cfapi_map_update_position(int *type, ...); 518void *cfapi_map_update_position (int *type, ...);
525void *cfapi_map_delete_map(int *type, ...); 519void *cfapi_map_delete_map (int *type, ...);
526void *cfapi_map_message(int *type, ...); 520void *cfapi_map_message (int *type, ...);
527void *cfapi_map_get_object_at(int *type, ...); 521void *cfapi_map_get_object_at (int *type, ...);
528void *cfapi_map_get_flags(int *type, ...); 522void *cfapi_map_get_flags (int *type, ...);
529void *cfapi_map_present_arch_by_name(int *type, ...); 523void *cfapi_map_present_arch_by_name (int *type, ...);
530void *cfapi_object_move(int *type, ...); 524void *cfapi_object_move (int *type, ...);
531void *cfapi_object_get_key(int *type, ...); 525void *cfapi_object_get_key (int *type, ...);
532void *cfapi_object_set_key(int *type, ...); 526void *cfapi_object_set_key (int *type, ...);
533void *cfapi_object_get_property(int *type, ...); 527void *cfapi_object_get_property (int *type, ...);
534void *cfapi_object_set_property(int *type, ...); 528void *cfapi_object_set_property (int *type, ...);
535void *cfapi_object_apply_below(int *type, ...); 529void *cfapi_object_apply_below (int *type, ...);
536void *cfapi_object_apply(int *type, ...); 530void *cfapi_object_apply (int *type, ...);
537void *cfapi_object_identify(int *type, ...); 531void *cfapi_object_identify (int *type, ...);
538void *cfapi_object_describe(int *type, ...); 532void *cfapi_object_describe (int *type, ...);
539void *cfapi_object_drain(int *type, ...); 533void *cfapi_object_drain (int *type, ...);
540void *cfapi_object_fix(int *type, ...); 534void *cfapi_object_fix (int *type, ...);
541void *cfapi_object_give_skill(int *type, ...); 535void *cfapi_object_give_skill (int *type, ...);
542void *cfapi_object_transmute(int *type, ...); 536void *cfapi_object_transmute (int *type, ...);
543void *cfapi_object_remove(int *type, ...); 537void *cfapi_object_remove (int *type, ...);
544void *cfapi_object_delete(int *type, ...); 538void *cfapi_object_delete (int *type, ...);
545void *cfapi_object_clone(int *type, ...); 539void *cfapi_object_clone (int *type, ...);
546void *cfapi_object_find(int *type, ...); 540void *cfapi_object_find (int *type, ...);
547void *cfapi_object_create(int *type, ...); 541void *cfapi_object_create (int *type, ...);
548void *cfapi_object_insert(int *type, ...); 542void *cfapi_object_insert (int *type, ...);
549void *cfapi_object_split(int *type, ...); 543void *cfapi_object_split (int *type, ...);
550void *cfapi_object_merge(int *type, ...); 544void *cfapi_object_merge (int *type, ...);
551void *cfapi_object_distance(int *type, ...); 545void *cfapi_object_distance (int *type, ...);
552void *cfapi_object_update(int *type, ...); 546void *cfapi_object_update (int *type, ...);
553void *cfapi_object_clear(int *type, ...); 547void *cfapi_object_clear (int *type, ...);
554void *cfapi_object_reset(int *type, ...); 548void *cfapi_object_reset (int *type, ...);
555void *cfapi_object_check_inventory(int *type, ...); 549void *cfapi_object_check_inventory (int *type, ...);
556void *cfapi_object_clean_object(int *type, ...); 550void *cfapi_object_clean_object (int *type, ...);
557void *cfapi_object_on_same_map(int *type, ...); 551void *cfapi_object_on_same_map (int *type, ...);
558void *cfapi_object_spring_trap(int *type, ...); 552void *cfapi_object_spring_trap (int *type, ...);
559void *cfapi_object_check_trigger(int *type, ...); 553void *cfapi_object_check_trigger (int *type, ...);
560void *cfapi_object_query_cost(int *type, ...); 554void *cfapi_object_query_cost (int *type, ...);
561void *cfapi_object_query_money(int *type, ...); 555void *cfapi_object_query_money (int *type, ...);
562void *cfapi_object_cast(int *type, ...); 556void *cfapi_object_cast (int *type, ...);
563void *cfapi_object_learn_spell(int *type, ...); 557void *cfapi_object_learn_spell (int *type, ...);
564void *cfapi_object_forget_spell(int *type, ...); 558void *cfapi_object_forget_spell (int *type, ...);
565void *cfapi_object_check_spell(int *type, ...); 559void *cfapi_object_check_spell (int *type, ...);
566void *cfapi_object_pay_amount(int *type, ...); 560void *cfapi_object_pay_amount (int *type, ...);
567void *cfapi_object_pay_item(int *type, ...); 561void *cfapi_object_pay_item (int *type, ...);
568void *cfapi_object_transfer(int *type, ...); 562void *cfapi_object_transfer (int *type, ...);
569void *cfapi_object_find_archetype_inside(int *type, ...); 563void *cfapi_object_find_archetype_inside (int *type, ...);
570void *cfapi_object_drop(int *type, ...); 564void *cfapi_object_drop (int *type, ...);
571void *cfapi_object_take(int *type, ...); 565void *cfapi_object_take (int *type, ...);
572void *cfapi_object_say(int *type, ...); 566void *cfapi_object_say (int *type, ...);
573void *cfapi_object_speak(int *type, ...); 567void *cfapi_object_speak (int *type, ...);
574void *cfapi_player_find(int *type, ...); 568void *cfapi_player_find (int *type, ...);
575void *cfapi_player_message(int *type, ...); 569void *cfapi_player_message (int *type, ...);
576void *cfapi_player_send_inventory(int *type, ...); 570void *cfapi_player_send_inventory (int *type, ...);
577void *cfapi_object_teleport(int *type, ...); 571void *cfapi_object_teleport (int *type, ...);
578void *cfapi_object_pickup(int *type, ...); 572void *cfapi_object_pickup (int *type, ...);
579void *cfapi_archetype_get_first(int *type, ...); 573void *cfapi_archetype_get_first (int *type, ...);
580void *cfapi_archetype_get_property(int *type, ...); 574void *cfapi_archetype_get_property (int *type, ...);
581void *cfapi_party_get_property(int *type, ...); 575void *cfapi_party_get_property (int *type, ...);
582void *cfapi_region_get_property(int *type, ...); 576void *cfapi_region_get_property (int *type, ...);
583CommArray_s *find_plugin_command(char *cmd, object *op); 577CommArray_s *find_plugin_command (char *cmd, object *op);
584int initPlugins(void); 578int initPlugins (void);
579
585/* resurrection.c */ 580/* resurrection.c */
586int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); 581int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
587int resurrection_fails(int levelcaster, int leveldead); 582int resurrection_fails (int levelcaster, int leveldead);
588void dead_player(object *op); 583void dead_player (object *op);
589void dead_character(const char *name); 584void dead_character (const char *name);
590int dead_player_exists(const char *name); 585int dead_player_exists (const char *name);
586
591/* rune.c */ 587/* rune.c */
592int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); 588int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
593void move_rune(object *op); 589void move_rune (object *op);
594void rune_attack(object *op, object *victim); 590void rune_attack (object *op, object *victim);
595void spring_trap(object *trap, object *victim); 591void spring_trap (object *trap, object *victim);
596int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); 592int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
597int trap_see(object *op, object *trap); 593int trap_see (object *op, object *trap);
598int trap_show(object *trap, object *where); 594int trap_show (object *trap, object *where);
599int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 595int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
600void trap_adjust(object *trap, int difficulty); 596void trap_adjust (object *trap, int difficulty);
597
601/* shop.c */ 598/* shop.c */
602int get_payment(object *pl); 599int get_payment (object *pl);
603sint64 query_cost(const object *tmp, object *who, int flag); 600sint64 query_cost (const object *tmp, object *who, int flag);
604const char *query_cost_string(const object *tmp, object *who, int flag); 601const char *query_cost_string (const object *tmp, object *who, int flag);
605sint64 query_money(const object *op); 602sint64 query_money (const object *op);
606int pay_for_amount(sint64 to_pay, object *pl); 603int pay_for_amount (sint64 to_pay, object *pl);
607int pay_for_item(object *op, object *pl); 604int pay_for_item (object *op, object *pl);
608int can_pay(object *pl); 605int can_pay (object *pl);
609void sell_item(object *op, object *pl); 606void sell_item (object *op, object *pl);
610double shopkeeper_approval(const maptile *map, const object *player); 607double shopkeeper_approval (const maptile *map, const object *player);
611int describe_shop(const object *op); 608int describe_shop (const object *op);
612void shop_listing(object *op); 609void shop_listing (object *sign, object *op);
613bool is_in_shop (object *o); 610bool is_in_shop (object *o);
614bool is_in_shop (maptile *map, int x, int y); 611bool is_in_shop (maptile *map, int x, int y);
612
615/* skills.c */ 613/* skills.c */
616int steal(object *op, int dir, object *skill); 614int steal (object *op, int dir, object *skill);
617int pick_lock(object *pl, int dir, object *skill); 615int pick_lock (object *pl, int dir, object *skill);
618int hide(object *op, object *skill); 616int hide (object *op, object *skill);
619int jump(object *pl, int dir, object *skill); 617int jump (object *pl, int dir, object *skill);
620int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill); 618int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
621int skill_ident(object *pl, object *skill); 619int skill_ident (object *pl, object *skill);
622int use_oratory(object *pl, int dir, object *skill); 620int use_oratory (object *pl, int dir, object *skill);
623int singing(object *pl, int dir, object *skill); 621int singing (object *pl, int dir, object *skill);
624int find_traps(object *pl, object *skill); 622int find_traps (object *pl, object *skill);
625int remove_trap(object *op, int dir, object *skill); 623int remove_trap (object *op, int dir, object *skill);
626int pray(object *pl, object *skill); 624int pray (object *pl, object *skill);
627void meditate(object *pl, object *skill); 625void meditate (object *pl, object *skill);
628int write_on_item(object *pl, const char *params, object *skill); 626int write_on_item (object *pl, const char *params, object *skill);
629int skill_throw(object *op, object *part, int dir, const char *params, object *skill); 627int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
628
630/* skill_util.c */ 629/* skill_util.c */
631void init_skills(void); 630void init_skills (void);
632void link_player_skills(object *op); 631void link_player_skills (object *op);
633object *find_skill_by_name(object *who, const char *name);
634object *find_skill_by_number(object *who, int skillno);
635int change_skill(object *who, object *new_skill, int flag);
636void clear_skill(object *who);
637int do_skill(object *op, object *part, object *skill, int dir, const char *string); 632int do_skill (object *op, object *part, object *skill, int dir, const char *string);
638int calc_skill_exp(object *who, object *op, object *skill); 633int calc_skill_exp (object *who, object *op, object *skill);
639int learn_skill(object *pl, object *scroll); 634int learn_skill (object *pl, object *scroll);
640void show_skills(object *op, const char *search); 635void show_skills (object *op, const char *search);
641int use_skill(object *op, const char *string); 636int use_skill (object *op, const char *string);
642int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 637int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
638
643/* spell_attack.c */ 639/* spell_attack.c */
644void check_spell_knockback(object *op); 640void check_spell_knockback (object *op);
645void forklightning(object *op, object *tmp); 641void forklightning (object *op, object *tmp);
646void move_bolt(object *op); 642void move_bolt (object *op);
647int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 643int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
648void explosion(object *op); 644void explosion (object *op);
649void explode_bullet(object *op); 645void explode_bullet (object *op);
650void check_bullet(object *op); 646void check_bullet (object *op);
651void move_bullet(object *op); 647void move_bullet (object *op);
652int fire_bullet(object *op, object *caster, int dir, object *spob); 648int fire_bullet (object *op, object *caster, int dir, object *spob);
653void cone_drop(object *op); 649void cone_drop (object *op);
654void move_cone(object *op); 650void move_cone (object *op);
655int cast_cone(object *op, object *caster, int dir, object *spell); 651int cast_cone (object *op, object *caster, int dir, object *spell);
656void animate_bomb(object *op); 652void animate_bomb (object *op);
657int create_bomb(object *op, object *caster, int dir, object *spell); 653int create_bomb (object *op, object *caster, int dir, object *spell);
658object *get_pointed_target(object *op, int dir, int range, int type); 654object *get_pointed_target (object *op, int dir, int range, int type);
659int cast_smite_spell(object *op, object *caster, int dir, object *spell); 655int cast_smite_spell (object *op, object *caster, int dir, object *spell);
660void move_missile(object *op); 656void move_missile (object *op);
661int make_object_glow(object *op, int radius, int time); 657int make_object_glow (object *op, int radius, int time);
662int cast_destruction(object *op, object *caster, object *spell_ob); 658int cast_destruction (object *op, object *caster, object *spell_ob);
663int cast_curse(object *op, object *caster, object *spell_ob, int dir); 659int cast_curse (object *op, object *caster, object *spell_ob, int dir);
664int mood_change(object *op, object *caster, object *spell); 660int mood_change (object *op, object *caster, object *spell);
665void move_ball_spell(object *op); 661void move_ball_spell (object *op);
666void move_swarm_spell(object *op); 662void move_swarm_spell (object *op);
667int fire_swarm(object *op, object *caster, object *spell, int dir); 663int fire_swarm (object *op, object *caster, object *spell, int dir);
668int cast_light(object *op, object *caster, object *spell, int dir); 664int cast_light (object *op, object *caster, object *spell, int dir);
669int cast_cause_disease(object *op, object *caster, object *spell, int dir); 665int cast_cause_disease (object *op, object *caster, object *spell, int dir);
666
670/* spell_effect.c */ 667/* spell_effect.c */
671void cast_magic_storm(object *op, object *tmp, int lvl); 668void cast_magic_storm (object *op, object *tmp, int lvl);
672int recharge(object *op, object *caster, object *spell_ob); 669int recharge (object *op, object *caster, object *spell_ob);
673void polymorph_living(object *op); 670void polymorph_living (object *op);
674void polymorph_melt(object *who, object *op); 671void polymorph_melt (object *who, object *op);
675void polymorph_item(object *who, object *op); 672void polymorph_item (object *who, object *op);
676void polymorph(object *op, object *who); 673void polymorph (object *op, object *who);
677int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); 674int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
678int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); 675int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg);
679int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 676int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
680int probe(object *op, object *caster, object *spell_ob, int dir); 677int probe (object *op, object *caster, object *spell_ob, int dir);
681int makes_invisible_to(object *pl, object *mon); 678int makes_invisible_to (object *pl, object *mon);
682int cast_invisible(object *op, object *caster, object *spell_ob); 679int cast_invisible (object *op, object *caster, object *spell_ob);
683int cast_earth_to_dust(object *op, object *caster, object *spell_ob); 680int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
684void execute_word_of_recall(object *op); 681void execute_word_of_recall (object *op);
685int cast_word_of_recall(object *op, object *caster, object *spell_ob); 682int cast_word_of_recall (object *op, object *caster, object *spell_ob);
686int cast_wonder(object *op, object *caster, int dir, object *spell_ob); 683int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
687int perceive_self(object *op); 684int perceive_self (object *op);
688int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
689int magic_wall(object *op, object *caster, int dir, object *spell_ob); 685int magic_wall (object *op, object *caster, int dir, object *spell_ob);
690int dimension_door(object *op, object *caster, object *spob, int dir); 686int dimension_door (object *op, object *caster, object *spob, int dir);
691int cast_heal(object *op, object *caster, object *spell, int dir); 687int cast_heal (object *op, object *caster, object *spell, int dir);
692int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); 688int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
693int cast_bless(object *op, object *caster, object *spell_ob, int dir); 689int cast_bless (object *op, object *caster, object *spell_ob, int dir);
694int alchemy(object *op, object *caster, object *spell_ob); 690int alchemy (object *op, object *caster, object *spell_ob);
695int remove_curse(object *op, object *caster, object *spell); 691int remove_curse (object *op, object *caster, object *spell);
696int cast_identify(object *op, object *caster, object *spell); 692int cast_identify (object *op, object *caster, object *spell);
697int cast_detection(object *op, object *caster, object *spell, object *skill); 693int cast_detection (object *op, object *caster, object *spell, object *skill);
698int cast_transfer(object *op, object *caster, object *spell, int dir); 694int cast_transfer (object *op, object *caster, object *spell, int dir);
699void counterspell(object *op, int dir); 695void counterspell (object *op, int dir);
700int cast_consecrate(object *op, object *caster, object *spell); 696int cast_consecrate (object *op, object *caster, object *spell);
701int animate_weapon(object *op, object *caster, object *spell, int dir); 697int animate_weapon (object *op, object *caster, object *spell, int dir);
702int cast_change_map_lightlevel(object *op, object *caster, object *spell); 698int cast_change_map_lightlevel (object *op, object *caster, object *spell);
703int create_aura(object *op, object *caster, object *spell); 699int create_aura (object *op, object *caster, object *spell);
704void move_aura(object *aura); 700void move_aura (object *aura);
705void move_peacemaker(object *op); 701void move_peacemaker (object *op);
706int write_mark(object *op, object *spell, const char *msg); 702int write_mark (object *op, object *spell, const char *msg);
703
707/* spell_util.c */ 704/* spell_util.c */
708object *find_random_spell_in_ob(object *ob, const char *skill); 705object *find_random_spell_in_ob (object *ob, const char *skill);
709void set_spell_skill(object *op, object *caster, object *spob, object *dest); 706void set_spell_skill (object *op, object *caster, object *spob, object *dest);
710void init_spells(void); 707void init_spells (void);
711void dump_spells(void); 708void dump_spells (void);
712void spell_effect(object *spob, int x, int y, maptile *map, object *originator); 709void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
713int min_casting_level(object *caster, object *spell); 710int min_casting_level (object *caster, object *spell);
714int caster_level(object *caster, object *spell); 711int caster_level (object *caster, object *spell);
715sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 712sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
716int SP_level_dam_adjust(object *caster, object *spob); 713int SP_level_dam_adjust (object *caster, object *spob);
717int SP_level_duration_adjust(object *caster, object *spob); 714int SP_level_duration_adjust (object *caster, object *spob);
718int SP_level_range_adjust(object *caster, object *spob); 715int SP_level_range_adjust (object *caster, object *spob);
719object *check_spell_known(object *op, const char *name); 716object *check_spell_known (object *op, const char *name);
720object *lookup_spell_by_name(object *op, const char *spname); 717object *lookup_spell_by_name (object *op, const char *spname);
721int reflwall(maptile *m, int x, int y, object *sp_op); 718int reflwall (maptile *m, int x, int y, object *sp_op);
722int cast_create_obj(object *op, object *caster, object *new_op, int dir); 719int cast_create_obj (object *op, object *caster, object *new_op, int dir);
723int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 720int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
724int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 721int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
725void regenerate_rod(object *rod); 722void regenerate_rod (object *rod);
726void drain_rod_charge(object *rod); 723void drain_rod_charge (object *rod);
727object *find_target_for_friendly_spell(object *op, int dir); 724object *find_target_for_friendly_spell (object *op, int dir);
728int spell_find_dir(maptile *m, int x, int y, object *exclude); 725int spell_find_dir (maptile *m, int x, int y, object *exclude);
729void put_a_monster(object *op, const char *monstername); 726void put_a_monster (object *op, const char *monstername);
730int summon_hostile_monsters(object *op, int n, const char *monstername); 727int summon_hostile_monsters (object *op, int n, const char *monstername);
731void shuffle_attack(object *op, int change_face); 728void shuffle_attack (object *op, int change_face);
732void prayer_failure(object *op, int failure, int power); 729void prayer_failure (object *op, int failure, int power);
733void spell_failure(object *op, int failure, int power, object *skill); 730void spell_failure (object *op, int failure, int power, object *skill);
734int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 731int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
735int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 732int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
736void move_spell_effect(object *op); 733void move_spell_effect (object *op);
737void check_spell_effect(object *op); 734void check_spell_effect (object *op);
738void apply_spell_effect(object *spell, object *victim); 735void apply_spell_effect (object *spell, object *victim);
736
739/* swamp.c */ 737/* swamp.c */
740void walk_on_deep_swamp(object *op, object *victim); 738void walk_on_deep_swamp (object *op, object *victim);
741void move_deep_swamp(object *op); 739void move_deep_swamp (object *op);
740
742/* swap.c */ 741/* swap.c */
743void read_map_log(void); 742void read_map_log (void);
744void swap_map(maptile *map); 743void swap_map (maptile *map);
745void check_active_maps(void); 744void check_active_maps (void);
746maptile *map_least_timeout(char *except_level); 745maptile *map_least_timeout (char *except_level);
747void swap_below_max(char *except_level); 746void swap_below_max (char *except_level);
748int players_on_map(maptile *m, int show_all); 747int players_on_map (maptile *m, int show_all);
749void flush_old_maps(void); 748void flush_old_maps (void);
749
750/* time.c */ 750/* time.c */
751void remove_door(object *op); 751void remove_door (object *op);
752void remove_door2(object *op); 752void remove_door2 (object *op);
753void generate_monster_inv(object *gen);
754void generate_monster_arch(object *gen);
755void generate_monster(object *gen); 753void generate_monster (object *gen);
756void remove_force(object *op); 754void remove_force (object *op);
757void remove_blindness(object *op); 755void remove_blindness (object *op);
758void poison_more(object *op); 756void poison_more (object *op);
759void move_gate(object *op); 757void move_gate (object *op);
760void move_timed_gate(object *op); 758void move_timed_gate (object *op);
761void move_detector(object *op); 759void move_detector (object *op);
762void animate_trigger(object *op); 760void animate_trigger (object *op);
763void move_hole(object *op); 761void move_hole (object *op);
764object *stop_item(object *op); 762object *stop_item (object *op);
765void fix_stopped_item(object *op, maptile *map, object *originator); 763void fix_stopped_item (object *op, maptile *map, object *originator);
766object *fix_stopped_arrow(object *op); 764object *fix_stopped_arrow (object *op);
767void move_arrow(object *op); 765void move_arrow (object *op);
768void change_object(object *op); 766void change_object (object *op);
769void move_teleporter(object *op); 767void move_teleporter (object *op);
770void move_player_changer(object *op); 768void move_player_changer (object *op);
771void move_firewall(object *op); 769void move_firewall (object *op);
772void move_player_mover(object *op); 770void move_player_mover (object *op);
773void move_duplicator(object *op); 771void move_duplicator (object *op);
774void move_creator(object *creator); 772void move_creator (object *creator);
775void move_marker(object *op); 773void move_marker (object *op);
776int process_object(object *op); 774void process_object (object *op);
777/* timers.c */ 775
778void cftimer_process_timers(void);
779void cftimer_process_event(object *ob);
780int cftimer_create(int id, long delay, object *ob, int mode);
781int cftimer_destroy(int id);
782int cftimer_find_free_id(void);
783/* weather.c */ 776/* weather.c */
784void set_darkness_map(maptile *m); 777void set_darkness_map (maptile *m);
785void tick_the_clock(void); 778void adjust_daylight (void);
786void init_weather(void);
787void weather_effect(const char *filename);
788int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
789int real_world_temperature(int x, int y, maptile *m);
790int similar_direction(int a, int b);

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