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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.3 by pippijn, Mon May 1 12:56:17 2006 UTC vs.
Revision 1.43 by pippijn, Fri Mar 2 10:15:39 2007 UTC

1int same_party (partylist *a, partylist *b);
1/* alchemy.c */ 2/* alchemy.c */
3int need_identify (const object *obj);
4int apply_shop_mat (object *shop_mat, object *op);
5const char *cost_string_from_value(sint64 cost, int approx);
6void pay_player (object *pl, sint64 amount);
7sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
2void attempt_do_alchemy(object *caster, object *cauldron); 8void attempt_do_alchemy(object *caster, object *cauldron);
3int content_recipe_value(object *op); 9int content_recipe_value(object *op);
4int numb_ob_inside(object *op); 10int numb_ob_inside(object *op);
5object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 11object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
6void adjust_product(object *item, int lvl, int yield); 12void adjust_product(object *item, int lvl, int yield);
36int unapply_for_ob(object *who, object *op, int aflags); 42int unapply_for_ob(object *who, object *op, int aflags);
37int can_apply_object(object *who, object *op); 43int can_apply_object(object *who, object *op);
38int apply_special(object *who, object *op, int aflags); 44int apply_special(object *who, object *op, int aflags);
39int monster_apply_special(object *who, object *op, int aflags); 45int monster_apply_special(object *who, object *op, int aflags);
40int auto_apply(object *op); 46int auto_apply(object *op);
41void fix_auto_apply(mapstruct *m); 47void fix_auto_apply(maptile *m);
42void eat_special_food(object *who, object *food); 48void eat_special_food(object *who, object *food);
43void apply_lighter(object *who, object *lighter); 49void apply_lighter(object *who, object *lighter);
44void scroll_failure(object *op, int failure, int power); 50void scroll_failure(object *op, int failure, int power);
45void apply_changes_to_player(object *pl, object *change); 51void apply_changes_to_player(object *pl, object *change);
46void apply_item_transformer(object *pl, object *transformer); 52void apply_item_transformer(object *pl, object *transformer);
74int find_unused_connected_value(struct mapdef *map); 80int find_unused_connected_value(struct mapdef *map);
75int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); 81int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
76object *get_connection_rune(object *pl, short x, short y); 82object *get_connection_rune(object *pl, short x, short y);
77object *get_msg_book(object *pl, short x, short y); 83object *get_msg_book(object *pl, short x, short y);
78object *get_wall(struct mapdef *map, int x, int y); 84object *get_wall(struct mapdef *map, int x, int y);
79void fix_walls(struct mapdef *map, int x, int y); 85void fix_walls(maptile *map, int x, int y);
86void fix_walls_around(maptile *map, int x, int y);
80void apply_builder_floor(object *pl, object *material, short x, short y); 87void apply_builder_floor(object *pl, object *material, short x, short y);
81void apply_builder_wall(object *pl, object *material, short x, short y); 88void apply_builder_wall(object *pl, object *material, short x, short y);
82void apply_builder_item(object *pl, object *item, short x, short y); 89void apply_builder_item(object *pl, object *item, short x, short y);
83void apply_builder_remove(object *pl, int dir); 90void apply_builder_remove(object *pl, int dir);
84void apply_map_builder(object *pl, int dir); 91void apply_map_builder(object *pl, int dir);
85int adjust_sign_msg(object *pl, short x, short y, object *tmp); 92int adjust_sign_msg(object *pl, short x, short y, object *tmp);
86/* c_chat.c */
87int command_say(object *op, char *params);
88int command_me(object *op, char *params);
89int command_cointoss(object *op, char *params);
90int command_orcknuckle(object *op, char *params);
91int command_shout(object *op, char *params);
92int command_chat(object *op, char *params);
93int command_tell(object *op, char *params);
94int command_reply(object *op, char *params);
95int command_nod(object *op, char *params);
96int command_dance(object *op, char *params);
97int command_kiss(object *op, char *params);
98int command_bounce(object *op, char *params);
99int command_smile(object *op, char *params);
100int command_cackle(object *op, char *params);
101int command_laugh(object *op, char *params);
102int command_giggle(object *op, char *params);
103int command_shake(object *op, char *params);
104int command_puke(object *op, char *params);
105int command_growl(object *op, char *params);
106int command_scream(object *op, char *params);
107int command_sigh(object *op, char *params);
108int command_sulk(object *op, char *params);
109int command_hug(object *op, char *params);
110int command_cry(object *op, char *params);
111int command_poke(object *op, char *params);
112int command_accuse(object *op, char *params);
113int command_grin(object *op, char *params);
114int command_bow(object *op, char *params);
115int command_clap(object *op, char *params);
116int command_blush(object *op, char *params);
117int command_burp(object *op, char *params);
118int command_chuckle(object *op, char *params);
119int command_cough(object *op, char *params);
120int command_flip(object *op, char *params);
121int command_frown(object *op, char *params);
122int command_gasp(object *op, char *params);
123int command_glare(object *op, char *params);
124int command_groan(object *op, char *params);
125int command_hiccup(object *op, char *params);
126int command_lick(object *op, char *params);
127int command_pout(object *op, char *params);
128int command_shiver(object *op, char *params);
129int command_shrug(object *op, char *params);
130int command_slap(object *op, char *params);
131int command_smirk(object *op, char *params);
132int command_snap(object *op, char *params);
133int command_sneeze(object *op, char *params);
134int command_snicker(object *op, char *params);
135int command_sniff(object *op, char *params);
136int command_snore(object *op, char *params);
137int command_spit(object *op, char *params);
138int command_strut(object *op, char *params);
139int command_thank(object *op, char *params);
140int command_twiddle(object *op, char *params);
141int command_wave(object *op, char *params);
142int command_whistle(object *op, char *params);
143int command_wink(object *op, char *params);
144int command_yawn(object *op, char *params);
145int command_beg(object *op, char *params);
146int command_bleed(object *op, char *params);
147int command_cringe(object *op, char *params);
148int command_think(object *op, char *params);
149/* c_misc.c */ 93/* c_misc.c */
150void map_info(object *op, char *search); 94void map_info(object *op, char *search);
151int command_body(object *op, char *params); 95int command_body(object *op, char *params);
152int command_motd(object *op, char *params); 96int command_motd(object *op, char *params);
153int command_bug(object *op, char *params); 97int command_bug(object *op, char *params);
154void malloc_info(object *op); 98void malloc_info(object *op);
155void current_region_info(object *op); 99void current_region_info(object *op);
156void current_map_info(object *op); 100void current_map_info(object *op);
157int command_whereabouts(object *op, char *params); 101int command_whereabouts(object *op, char *params);
158int command_who(object *op, char *params);
159void display_who_entry(object *op, player *pl, const char *format);
160void get_who_escape_code_value(char *return_val, const char letter, player *pl);
161int command_afk(object *op, char *params);
162int command_malloc(object *op, char *params); 102int command_malloc(object *op, char *params);
163int command_mapinfo(object *op, char *params); 103int command_mapinfo(object *op, char *params);
164int command_whereami(object *op, char *params); 104int command_whereami(object *op, char *params);
165int command_maps(object *op, char *params); 105int command_maps(object *op, char *params);
166int command_strings(object *op, char *params); 106int command_strings(object *op, char *params);
182int command_printlos(object *op, char *params); 122int command_printlos(object *op, char *params);
183int command_version(object *op, char *params); 123int command_version(object *op, char *params);
184void bug_report(const char *reportstring); 124void bug_report(const char *reportstring);
185int command_output_sync(object *op, char *params); 125int command_output_sync(object *op, char *params);
186int command_output_count(object *op, char *params); 126int command_output_count(object *op, char *params);
187int command_listen(object *op, char *params);
188int command_statistics(object *pl, char *params); 127int command_statistics(object *pl, char *params);
189int command_fix_me(object *op, char *params); 128int command_fix_me(object *op, char *params);
190int command_players(object *op, char *paramss); 129int command_players(object *op, char *paramss);
191int command_logs(object *op, char *params); 130int command_logs(object *op, char *params);
192int command_applymode(object *op, char *params); 131int command_applymode(object *op, char *params);
197int command_resistances(object *op, char *params); 136int command_resistances(object *op, char *params);
198int command_help(object *op, char *params); 137int command_help(object *op, char *params);
199int onoff_value(const char *line); 138int onoff_value(const char *line);
200int command_quit(object *op, char *params); 139int command_quit(object *op, char *params);
201int command_real_quit(object *op, char *params); 140int command_real_quit(object *op, char *params);
202int command_explore(object *op, char *params);
203int command_sound(object *op, char *params); 141int command_sound(object *op, char *params);
204void receive_player_name(object *op, char k); 142void receive_player_name(object *op, char k);
205void receive_player_password(object *op, char k); 143void receive_player_password(object *op, char k);
206int explore_mode(void);
207int command_title(object *op, char *params); 144int command_title(object *op, char *params);
208int command_save(object *op, char *params);
209int command_peaceful(object *op, char *params);
210int command_wimpy(object *op, char *params);
211int command_brace(object *op, char *params);
212int command_style_map_info(object *op, char *params); 145int command_style_map_info(object *op, char *params);
213int command_kill_pets(object *op, char *params); 146int command_kill_pets(object *op, char *params);
214int command_quests(object *pl, char *params); 147int command_quests(object *pl, char *params);
215/* c_move.c */ 148/* c_move.c */
216int command_east(object *op, char *params); 149int command_east(object *op, char *params);
221int command_southeast(object *op, char *params); 154int command_southeast(object *op, char *params);
222int command_southwest(object *op, char *params); 155int command_southwest(object *op, char *params);
223int command_west(object *op, char *params); 156int command_west(object *op, char *params);
224int command_stay(object *op, char *params); 157int command_stay(object *op, char *params);
225/* c_new.c */ 158/* c_new.c */
226int execute_newserver_command(object *pl, char *command); 159void execute_newserver_command(object *pl, char *command);
227int command_run(object *op, char *params); 160int command_run(object *op, char *params);
228int command_run_stop(object *op, char *params); 161int command_run_stop(object *op, char *params);
229int command_fire(object *op, char *params); 162int command_fire(object *op, char *params);
230int command_fire_stop(object *op, char *params); 163int command_fire_stop(object *op, char *params);
231int bad_command(object *op, char *params); 164int bad_command(object *op, char *params);
256int command_pickup(object *op, char *params); 189int command_pickup(object *op, char *params);
257void set_pickup_mode(object *op, int i); 190void set_pickup_mode(object *op, int i);
258int command_search_items(object *op, char *params); 191int command_search_items(object *op, char *params);
259int command_rename_item(object *op, char *params); 192int command_rename_item(object *op, char *params);
260/* c_party.c */ 193/* c_party.c */
194int same_party(partylist *a, partylist *b);
261partylist *get_firstparty(void); 195partylist *get_firstparty(void);
262void remove_party(partylist *target_party); 196void remove_party(partylist *target_party);
263void obsolete_parties(void); 197void obsolete_parties(void);
198void add_kill_to_party(partylist *party, char *killer, char *dead, long exp);
264int confirm_party_password(object *op); 199int confirm_party_password(object *op);
265void receive_party_password(object *op, char k); 200void receive_party_password(object *op, char k);
266void send_party_message(object *op, char *msg); 201void send_party_message(object *op, char *msg);
267int command_gsay(object *op, char *params); 202int command_gsay(object *op, char *params);
268int command_party(object *op, char *params); 203int command_party(object *op, char *params);
282int command_banish(object *op, char *params); 217int command_banish(object *op, char *params);
283int command_kick(object *op, char *params); 218int command_kick(object *op, char *params);
284int command_save_overlay(object *op, char *params); 219int command_save_overlay(object *op, char *params);
285int command_toggle_shout(object *op, char *params); 220int command_toggle_shout(object *op, char *params);
286int command_shutdown(object *op, char *params); 221int command_shutdown(object *op, char *params);
287int command_goto(object *op, char *params);
288int command_generate(object *op, char *params);
289int command_freeze(object *op, char *params); 222int command_freeze(object *op, char *params);
290int command_arrest(object *op, char *params); 223int command_arrest(object *op, char *params);
291int command_summon(object *op, char *params); 224int command_summon(object *op, char *params);
292int command_teleport(object *op, char *params); 225int command_teleport(object *op, char *params);
293int command_create(object *op, char *params); 226int command_create(object *op, char *params);
327int command_insert_into(object *op, char *params); 260int command_insert_into(object *op, char *params);
328/* commands.c */ 261/* commands.c */
329void init_commands(void); 262void init_commands(void);
330CommFunc find_oldsocket_command(char *cmd); 263CommFunc find_oldsocket_command(char *cmd);
331CommFunc find_oldsocket_command2(char *cmd); 264CommFunc find_oldsocket_command2(char *cmd);
332int parse_string(object *op, char *str);
333int parse_command(object *op, char *str);
334/* daemon.c */ 265/* daemon.c */
335FILE *BecomeDaemon(char *filename); 266FILE *BecomeDaemon(const char *filename);
336/* disease.c */ 267/* disease.c */
337int move_disease(object *disease); 268int move_disease(object *disease);
338int remove_symptoms(object *disease); 269int remove_symptoms(object *disease);
339object *find_symptom(object *disease); 270object *find_symptom(object *disease);
340int check_infection(object *disease); 271int check_infection(object *disease);
411void rec_sighup(int i); 342void rec_sighup(int i);
412void rec_sigquit(int i); 343void rec_sigquit(int i);
413void rec_sigpipe(int i); 344void rec_sigpipe(int i);
414void rec_sigbus(int i); 345void rec_sigbus(int i);
415void rec_sigterm(int i); 346void rec_sigterm(int i);
416void fatal_signal(int make_core, int close_sockets);
417void init_signals(void); 347void init_signals(void);
418void init_races(void); 348void init_races(void);
419void dump_races(void); 349void dump_races(void);
420void add_to_racelist(const char *race_name, object *op); 350void add_to_racelist(const char *race_name, object *op);
421racelink *get_racelist(void); 351racelink *get_racelist(void);
422racelink *find_racelink(const char *name); 352racelink *find_racelink(const char *name);
423/* login.c */ 353/* login.c */
424void emergency_save(int flag);
425void delete_character(const char *name, int new); 354void delete_character(const char *name);
426int verify_player(const char *name, char *password); 355int verify_player(const char *name, char *password);
427int check_name(player *me, const char *name); 356int check_name(player *me, const char *name);
428int create_savedir_if_needed(char *savedir); 357int create_savedir_if_needed(char *savedir);
429void destroy_object(object *op); 358void destroy_object(object *op);
430int save_player(object *op, int flag);
431void copy_file(const char *filename, FILE *fpout); 359void copy_file(const char *filename, FILE *fpout);
432void check_login(object *op);
433/* main.c */ 360/* main.c */
361void server_tick ();
434void version(object *op); 362void version(object *op);
435void info_keys(object *op); 363void info_keys(object *op);
436void start_info(object *op);
437char *crypt_string(char *str, char *salt); 364char *crypt_string(char *str, char *salt);
438int check_password(char *typed, char *crypted); 365int check_password(char *typed, char *crypted);
439void enter_player_savebed(object *op); 366void enter_player_savebed(object *op);
440void leave_map(object *op); 367void leave_map(object *op);
441void set_map_timeout(mapstruct *oldmap); 368void set_map_timeout(maptile *oldmap);
442char *clean_path(const char *file); 369char *clean_path(const char *file);
443char *unclean_path(const char *src); 370char *unclean_path(const char *src);
444void enter_exit(object *op, object *exit_ob); 371void enter_exit(object *op, object *exit_ob);
445void process_active_maps(void);
446void process_players1(mapstruct *map);
447void process_players2(mapstruct *map);
448void process_events(mapstruct *map); 372void process_events();
449void clean_tmp_files(void); 373void clean_tmp_files(void);
450void cleanup(void);
451void leave(player *pl, int draw_exit); 374void leave(player *pl,int draw_exit);
452int forbid_play(void); 375int forbid_play(void);
453void do_specials(void); 376void do_specials(void);
454int main(int argc, char **argv); 377int main(int argc, char **argv);
455/* monster.c */ 378/* monster.c */
456object *check_enemy(object *npc, rv_vector *rv); 379object *check_enemy(object *npc, rv_vector *rv);
484void pace_movev(object *ob); 407void pace_movev(object *ob);
485void pace_moveh(object *ob); 408void pace_moveh(object *ob);
486void pace2_movev(object *ob); 409void pace2_movev(object *ob);
487void pace2_moveh(object *ob); 410void pace2_moveh(object *ob);
488void rand_move(object *ob); 411void rand_move(object *ob);
489void check_earthwalls(object *op, mapstruct *m, int x, int y); 412void check_earthwalls(object *op, maptile *m, int x, int y);
490void check_doors(object *op, mapstruct *m, int x, int y); 413void check_doors(object *op, maptile *m, int x, int y);
491void communicate(object *op, const char *txt); 414void communicate(object *op, const char *txt);
492int talk_to_npc(object *op, object *npc, const char *txt); 415int talk_to_npc(object *op, object *npc, const char *txt);
493int talk_to_wall(object *pl, object *npc, const char *txt); 416int talk_to_wall(object *pl, object *npc, const char *txt);
494object *find_mon_throw_ob(object *op); 417object *find_mon_throw_ob(object *op);
495int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 418int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
499int move_object(object *op, int dir); 422int move_object(object *op, int dir);
500int move_ob(object *op, int dir, object *originator); 423int move_ob(object *op, int dir, object *originator);
501int transfer_ob(object *op, int x, int y, int randomly, object *originator); 424int transfer_ob(object *op, int x, int y, int randomly, object *originator);
502int teleport(object *teleporter, uint8 tele_type, object *user); 425int teleport(object *teleporter, uint8 tele_type, object *user);
503void recursive_roll(object *op, int dir, object *pusher); 426void recursive_roll(object *op, int dir, object *pusher);
504int try_fit(object *op, mapstruct *m, int x, int y); 427int try_fit(object *op, maptile *m, int x, int y);
505int roll_ob(object *op, int dir, object *pusher); 428int roll_ob(object *op, int dir, object *pusher);
506int push_ob(object *who, int dir, object *pusher); 429int push_ob(object *who, int dir, object *pusher);
507/* pets.c */ 430/* pets.c */
508object *get_pet_enemy(object *pet, rv_vector *rv); 431object *get_pet_enemy(object *pet, rv_vector *rv);
509void terminate_all_pets(object *owner); 432void terminate_all_pets(object *owner);
510void remove_all_pets(mapstruct *map); 433void remove_all_pets(maptile *map);
511void follow_owner(object *ob, object *owner); 434int follow_owner(object *ob, object *owner);
512void pet_move(object *ob); 435void pet_move(object *ob);
513object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 436object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
514void move_golem(object *op); 437void move_golem(object *op);
515void control_golem(object *op, int dir); 438void control_golem(object *op, int dir);
516int summon_golem(object *op, object *caster, int dir, object *spob); 439int summon_golem(object *op, object *caster, int dir, object *spob);
523player *find_player_partial_name(const char *plname); 446player *find_player_partial_name(const char *plname);
524void display_motd(const object *op); 447void display_motd(const object *op);
525void send_rules(const object *op); 448void send_rules(const object *op);
526void send_news(const object *op); 449void send_news(const object *op);
527int playername_ok(const char *cp); 450int playername_ok(const char *cp);
528int add_player(NewSocket *ns);
529archetype *get_player_archetype(archetype *at); 451archetype *get_player_archetype(archetype *at);
530object *get_nearest_player(object *mon); 452object *get_nearest_player(object *mon);
531int path_to_player(object *mon, object *pl, unsigned mindiff); 453int path_to_player(object *mon, object *pl, unsigned mindiff);
532void give_initial_items(object *pl, treasurelist *items); 454void give_initial_items(object *pl, treasurelist *items);
533void get_name(object *op); 455void get_name(object *op);
534void get_password(object *op); 456void get_password(object *op);
535void play_again(object *op); 457void play_again(object *op);
536int receive_play_again(object *op, char key); 458int receive_play_again(object *op, char key);
537void confirm_password(object *op); 459void confirm_password(object *op);
538void get_party_password(object *op, partylist *party); 460void get_party_password(object *op, partylist *party);
539int roll_stat(void);
540void roll_stats(object *op);
541void Roll_Again(object *op); 461void Roll_Again(object *op);
542void Swap_Stat(object *op, int Swap_Second); 462void Swap_Stat(object *op, int Swap_Second);
543int key_roll_stat(object *op, char key); 463int key_roll_stat(object *op, char key);
544int key_change_class(object *op, char key); 464int key_change_class(object *op, char key);
545int key_confirm_quit(object *op, char key); 465int key_confirm_quit(object *op, char key);
582void *cfapi_get_hooks(int *type, ...); 502void *cfapi_get_hooks(int *type, ...);
583int plugins_remove_plugin(const char *id); 503int plugins_remove_plugin(const char *id);
584crossfire_plugin *plugins_find_plugin(const char *id); 504crossfire_plugin *plugins_find_plugin(const char *id);
585void plugins_display_list(object *op); 505void plugins_display_list(object *op);
586void *cfapi_system_find_animation(int *type, ...); 506void *cfapi_system_find_animation(int *type, ...);
587void *cfapi_system_strdup_local(int *type, ...); 507void *cfapi_system_strdup(int *type, ...);
588void *cfapi_system_register_global_event(int *type, ...); 508void *cfapi_system_register_global_event(int *type, ...);
589void *cfapi_system_unregister_global_event(int *type, ...); 509void *cfapi_system_unregister_global_event(int *type, ...);
590void *cfapi_system_add_string(int *type, ...);
591void *cfapi_system_remove_string(int *type, ...);
592void *cfapi_system_check_path(int *type, ...); 510void *cfapi_system_check_path(int *type, ...);
593void *cfapi_system_re_cmp(int *type, ...); 511void *cfapi_system_re_cmp(int *type, ...);
594void *cfapi_system_directory(int *type, ...); 512void *cfapi_system_directory(int *type, ...);
595void *cfapi_map_get_map(int *type, ...); 513void *cfapi_map_get_map(int *type, ...);
596void *cfapi_map_has_been_loaded(int *type, ...); 514void *cfapi_map_has_been_loaded(int *type, ...);
674int trap_see(object *op, object *trap); 592int trap_see(object *op, object *trap);
675int trap_show(object *trap, object *where); 593int trap_show(object *trap, object *where);
676int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 594int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
677void trap_adjust(object *trap, int difficulty); 595void trap_adjust(object *trap, int difficulty);
678/* shop.c */ 596/* shop.c */
679double shopkeeper_approval(const mapstruct *map, const object *player); 597int get_payment(object *pl);
680uint64 query_cost(const object *tmp, object *who, int flag); 598sint64 query_cost(const object *tmp, object *who, int flag);
681const char *query_cost_string(const object *tmp, object *who, int flag); 599const char *query_cost_string(const object *tmp, object *who, int flag);
682uint64 query_money(const object *op); 600sint64 query_money(const object *op);
683int pay_for_amount(uint64 to_pay, object *pl); 601int pay_for_amount(sint64 to_pay, object *pl);
684int pay_for_item(object *op, object *pl); 602int pay_for_item(object *op, object *pl);
685int can_pay(object *pl); 603int can_pay(object *pl);
686int get_payment(object *pl, object *op);
687void sell_item(object *op, object *pl); 604void sell_item(object *op, object *pl);
605double shopkeeper_approval(const maptile *map, const object *player);
688int describe_shop(const object *op); 606int describe_shop(const object *op);
689void shop_listing(object *op); 607void shop_listing(object *op);
608bool is_in_shop (object *o);
609bool is_in_shop (maptile *map, int x, int y);
690/* skills.c */ 610/* skills.c */
691int steal(object *op, int dir, object *skill); 611int steal(object *op, int dir, object *skill);
692int pick_lock(object *pl, int dir, object *skill); 612int pick_lock(object *pl, int dir, object *skill);
693int hide(object *op, object *skill); 613int hide(object *op, object *skill);
694int jump(object *pl, int dir, object *skill); 614int jump(object *pl, int dir, object *skill);
713int calc_skill_exp(object *who, object *op, object *skill); 633int calc_skill_exp(object *who, object *op, object *skill);
714int learn_skill(object *pl, object *scroll); 634int learn_skill(object *pl, object *scroll);
715void show_skills(object *op, const char *search); 635void show_skills(object *op, const char *search);
716int use_skill(object *op, const char *string); 636int use_skill(object *op, const char *string);
717int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 637int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill);
718static int attack_hth(object *pl, int dir, const char *string, object *skill);
719static int attack_melee_weapon(object *op, int dir, const char *string, object *skill);
720/* spell_attack.c */ 638/* spell_attack.c */
721void check_spell_knockback(object *op); 639void check_spell_knockback(object *op);
722void forklightning(object *op, object *tmp); 640void forklightning(object *op, object *tmp);
723void move_bolt(object *op); 641void move_bolt(object *op);
724int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 642int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill);
784/* spell_util.c */ 702/* spell_util.c */
785object *find_random_spell_in_ob(object *ob, const char *skill); 703object *find_random_spell_in_ob(object *ob, const char *skill);
786void set_spell_skill(object *op, object *caster, object *spob, object *dest); 704void set_spell_skill(object *op, object *caster, object *spob, object *dest);
787void init_spells(void); 705void init_spells(void);
788void dump_spells(void); 706void dump_spells(void);
789void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); 707void spell_effect(object *spob, int x, int y, maptile *map, object *originator);
790int min_casting_level(object *caster, object *spell); 708int min_casting_level(object *caster, object *spell);
791int caster_level(object *caster, object *spell); 709int caster_level(object *caster, object *spell);
792sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 710sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
793int SP_level_dam_adjust(object *caster, object *spob); 711int SP_level_dam_adjust(object *caster, object *spob);
794int SP_level_duration_adjust(object *caster, object *spob); 712int SP_level_duration_adjust(object *caster, object *spob);
795int SP_level_range_adjust(object *caster, object *spob); 713int SP_level_range_adjust(object *caster, object *spob);
796object *check_spell_known(object *op, const char *name); 714object *check_spell_known(object *op, const char *name);
797object *lookup_spell_by_name(object *op, const char *spname); 715object *lookup_spell_by_name(object *op, const char *spname);
798int reflwall(mapstruct *m, int x, int y, object *sp_op); 716int reflwall(maptile *m, int x, int y, object *sp_op);
799int cast_create_obj(object *op, object *caster, object *new_op, int dir); 717int cast_create_obj(object *op, object *caster, object *new_op, int dir);
800int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); 718int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
801int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 719int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
802void regenerate_rod(object *rod); 720void regenerate_rod(object *rod);
803void drain_rod_charge(object *rod); 721void drain_rod_charge(object *rod);
804object *find_target_for_friendly_spell(object *op, int dir); 722object *find_target_for_friendly_spell(object *op, int dir);
805int spell_find_dir(mapstruct *m, int x, int y, object *exclude); 723int spell_find_dir(maptile *m, int x, int y, object *exclude);
806void put_a_monster(object *op, const char *monstername); 724void put_a_monster(object *op, const char *monstername);
807int summon_hostile_monsters(object *op, int n, const char *monstername); 725int summon_hostile_monsters(object *op, int n, const char *monstername);
808void shuffle_attack(object *op, int change_face); 726void shuffle_attack(object *op, int change_face);
809void prayer_failure(object *op, int failure, int power); 727void prayer_failure(object *op, int failure, int power);
810void spell_failure(object *op, int failure, int power, object *skill); 728void spell_failure(object *op, int failure, int power, object *skill);
816/* swamp.c */ 734/* swamp.c */
817void walk_on_deep_swamp(object *op, object *victim); 735void walk_on_deep_swamp(object *op, object *victim);
818void move_deep_swamp(object *op); 736void move_deep_swamp(object *op);
819/* swap.c */ 737/* swap.c */
820void read_map_log(void); 738void read_map_log(void);
821void swap_map(mapstruct *map); 739void swap_map(maptile *map);
822void check_active_maps(void); 740void check_active_maps(void);
823mapstruct *map_least_timeout(char *except_level); 741maptile *map_least_timeout(char *except_level);
824void swap_below_max(char *except_level); 742void swap_below_max(char *except_level);
825int players_on_map(mapstruct *m, int show_all); 743int players_on_map(maptile *m, int show_all);
826void flush_old_maps(void); 744void flush_old_maps(void);
827/* time.c */ 745/* time.c */
828void remove_door(object *op); 746void remove_door(object *op);
829void remove_door2(object *op); 747void remove_door2(object *op);
830void generate_monster_inv(object *gen); 748void generate_monster_inv(object *gen);
837void move_timed_gate(object *op); 755void move_timed_gate(object *op);
838void move_detector(object *op); 756void move_detector(object *op);
839void animate_trigger(object *op); 757void animate_trigger(object *op);
840void move_hole(object *op); 758void move_hole(object *op);
841object *stop_item(object *op); 759object *stop_item(object *op);
842void fix_stopped_item(object *op, mapstruct *map, object *originator); 760void fix_stopped_item(object *op, maptile *map, object *originator);
843object *fix_stopped_arrow(object *op); 761object *fix_stopped_arrow(object *op);
844void move_arrow(object *op); 762void move_arrow(object *op);
845void change_object(object *op); 763void change_object(object *op);
846void move_teleporter(object *op); 764void move_teleporter(object *op);
847void move_player_changer(object *op); 765void move_player_changer(object *op);
856void cftimer_process_event(object *ob); 774void cftimer_process_event(object *ob);
857int cftimer_create(int id, long delay, object *ob, int mode); 775int cftimer_create(int id, long delay, object *ob, int mode);
858int cftimer_destroy(int id); 776int cftimer_destroy(int id);
859int cftimer_find_free_id(void); 777int cftimer_find_free_id(void);
860/* weather.c */ 778/* weather.c */
861void set_darkness_map(mapstruct *m); 779void set_darkness_map(maptile *m);
862void tick_the_clock(void); 780void tick_the_clock(void);
863void init_weather(void); 781void init_weather(void);
864void weather_effect(const char *filename); 782void weather_effect(const char *filename);
865int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m); 783int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
866int real_world_temperature(int x, int y, mapstruct *m); 784int real_world_temperature(int x, int y, maptile *m);
867int similar_direction(int a, int b); 785int similar_direction(int a, int b);

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