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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.45 by pippijn, Fri Mar 2 10:55:00 2007 UTC vs.
Revision 1.108 by root, Mon Nov 2 07:21:50 2009 UTC

1int same_party (partylist *a, partylist *b); 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
2/* alchemy.c */ 23/* alchemy.c */
3int need_identify (const object *obj); 24int need_identify (const object *obj);
4int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
5const char *cost_string_from_value(sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
6void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
7sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
8void attempt_do_alchemy(object *caster, object *cauldron); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
9int content_recipe_value(object *op); 30int content_recipe_value (object *op);
10int numb_ob_inside(object *op); 31int numb_ob_inside (object *op);
11object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 32object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
12void adjust_product(object *item, int lvl, int yield); 33void adjust_product (object *item, int lvl, int yield);
13object *make_item_from_recipe(object *cauldron, recipe *rp); 34object *make_item_from_recipe (object *cauldron, recipe *rp);
14object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); 35object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
15void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger); 36void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
16void remove_contents(object *first_ob, object *save_item); 37void remove_contents (object *first_ob, object *save_item);
17int calc_alch_danger(object *caster, object *cauldron, recipe *rp); 38int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
39
18/* apply.c */ 40/* apply.c */
19int transport_can_hold(const object *transport, const object *op, int nrof); 41int transport_can_hold (const object *transport, const object *op, int nrof);
20int apply_transport(object *pl, object *transport, int aflag); 42int apply_transport (object *pl, object *transport, int aflag);
21int should_director_abort(object *op, object *victim); 43int should_director_abort (object *op, object *victim);
22int apply_potion(object *op, object *tmp); 44int apply_potion (object *op, object *tmp);
23int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24int prepare_weapon(object *op, object *improver, object *weapon); 45int prepare_weapon (object *op, object *improver, object *weapon);
25int improve_weapon(object *op, object *improver, object *weapon); 46int improve_weapon (object *op, object *improver, object *weapon);
26int check_improve_weapon(object *op, object *tmp); 47int check_improve_weapon (object *op, object *tmp);
27int improve_armour(object *op, object *improver, object *armour); 48int improve_armour (object *op, object *improver, object *armour);
28int convert_item(object *item, object *converter);
29int apply_container(object *op, object *sack); 49int apply_container (object *op, object *sack);
30int esrv_apply_container(object *op, object *sack); 50int esrv_apply_container (object *op, object *sack);
31void move_apply(object *trap, object *victim, object *originator); 51void move_apply (object *trap, object *victim, object *originator);
32void do_learn_spell(object *op, object *spell, int special_prayer); 52void do_learn_spell (object *op, object *spell, int special_prayer);
33void do_forget_spell(object *op, const char *spell); 53void do_forget_spell (object *op, const char *spell);
34void apply_scroll(object *op, object *tmp, int dir); 54void apply_scroll (object *op, object *tmp, int dir);
35int dragon_eat_flesh(object *op, object *meal); 55int dragon_eat_flesh (object *op, object *meal);
36void apply_poison(object *op, object *tmp); 56void apply_poison (object *op, object *tmp);
37int is_legal_2ways_exit(object *op, object *exit); 57int is_legal_2ways_exit (object *op, object *exit);
38int manual_apply(object *op, object *tmp, int aflag); 58int manual_apply (object *op, object *tmp, int aflag);
39int player_apply(object *pl, object *op, int aflag, int quiet); 59int player_apply (object *pl, object *op, int aflag, int quiet);
40void player_apply_below(object *pl); 60void player_apply_below (object *pl);
41object *get_item_from_body_location(object *start, int loc);
42int unapply_for_ob(object *who, object *op, int aflags); 61int unapply_for_ob (object *who, object *op, int aflags);
43int can_apply_object(object *who, object *op); 62int can_apply_object (object *who, object *op);
44int apply_special(object *who, object *op, int aflags); 63int apply_special (object *who, object *op, int aflags);
45int monster_apply_special(object *who, object *op, int aflags); 64int monster_apply_special (object *who, object *op, int aflags);
46int auto_apply(object *op); 65int auto_apply (object *op);
47void fix_auto_apply(maptile *m); 66void fix_auto_apply (maptile *m);
48void eat_special_food(object *who, object *food); 67void eat_special_food (object *who, object *food);
49void apply_lighter(object *who, object *lighter); 68void apply_lighter (object *who, object *lighter);
50void scroll_failure(object *op, int failure, int power); 69void scroll_failure (object *op, int failure, int power);
51void apply_changes_to_player(object *pl, object *change); 70void apply_changes_to_player (object *pl, object *change);
52void apply_item_transformer(object *pl, object *transformer); 71void apply_item_transformer (object *pl, object *transformer);
72extern void handle_apply_yield (object *op);
73void apply_lamp (object *op, bool switch_on);
74void get_animation_from_arch (object *op, arch_ptr a);
75extern int convert_item (object *item, object *converter);
76
53/* attack.c */ 77/* attack.c */
54void cancellation(object *op); 78void cancellation (object *op);
55int did_make_save_item(object *op, int type, object *originator); 79int did_make_save_item (object *op, int type, object *originator);
56void save_throw_object(object *op, int type, object *originator); 80void save_throw_object (object *op, int type, object *originator);
57int hit_map(object *op, int dir, int type, int full_hit); 81int hit_map (object *op, int dir, int type, int full_hit);
58void attack_message(int dam, int type, object *op, object *hitter); 82void attack_message (int dam, int type, object *op, object *hitter);
59int attack_ob(object *op, object *hitter); 83int attack_ob (object *op, object *hitter);
60object *hit_with_arrow(object *op, object *victim); 84object *hit_with_arrow (object *op, object *victim);
61void tear_down_wall(object *op); 85void tear_down_wall (object *op);
62void scare_creature(object *target, object *hitter); 86void scare_creature (object *target, object *hitter);
63int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); 87int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
64int kill_object(object *op, int dam, object *hitter, int type); 88int kill_object (object *op, int dam, object *hitter, int type);
65int friendly_fire(object *op, object *hitter); 89int friendly_fire (object *op, object *hitter);
66int hit_player(object *op, int dam, object *hitter, int type, int full_hit); 90int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
67void poison_player(object *op, object *hitter, int dam); 91void poison_player (object *op, object *hitter, int dam);
68void slow_player(object *op, object *hitter, int dam); 92void slow_player (object *op, object *hitter, int dam);
69void confuse_player(object *op, object *hitter, int dam); 93void confuse_player (object *op, object *hitter, int dam);
70void blind_player(object *op, object *hitter, int dam); 94void blind_player (object *op, object *hitter, int dam);
71void paralyze_player(object *op, object *hitter, int dam); 95void paralyze_player (object *op, object *hitter, int dam);
72void deathstrike_player(object *op, object *hitter, int *dam); 96void deathstrike_player (object *op, object *hitter, int *dam);
73int adj_attackroll(object *hitter, object *target); 97int adj_attackroll (object *hitter, object *target);
74int is_aimed_missile(object *op); 98int is_aimed_missile (object *op);
75/* ban.c */ 99
76int checkbanned(const char *login, const char *host);
77/* build_map.c */ 100/* build_map.c */
78int can_build_over(struct mapdef *map, object *tmp, short x, short y);
79void remove_marking_runes(struct mapdef *map, short x, short y);
80int find_unused_connected_value(struct mapdef *map);
81int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
82object *get_connection_rune(object *pl, short x, short y);
83object *get_msg_book(object *pl, short x, short y);
84object *get_wall(struct mapdef *map, int x, int y);
85void fix_walls(maptile *map, int x, int y);
86void fix_walls_around(maptile *map, int x, int y);
87void apply_builder_floor(object *pl, object *material, short x, short y);
88void apply_builder_wall(object *pl, object *material, short x, short y);
89void apply_builder_item(object *pl, object *item, short x, short y);
90void apply_builder_remove(object *pl, int dir);
91void apply_map_builder(object *pl, int dir); 101void apply_map_builder (object *pl, int dir);
92int adjust_sign_msg(object *pl, short x, short y, object *tmp); 102
93/* c_misc.c */ 103/* c_misc.c */
94void map_info(object *op, char *search);
95int command_body(object *op, char *params);
96int command_motd(object *op, char *params); 104int command_motd (object *op, char *params);
97int command_bug(object *op, char *params); 105int command_bug (object *op, char *params);
98void malloc_info(object *op); 106void malloc_info (object *op);
99void current_region_info(object *op);
100void current_map_info(object *op);
101int command_whereabouts(object *op, char *params); 107int command_whereabouts (object *op, char *params);
102int command_malloc(object *op, char *params); 108int command_malloc (object *op, char *params);
103int command_mapinfo(object *op, char *params);
104int command_whereami(object *op, char *params);
105int command_maps(object *op, char *params); 109int command_maps (object *op, char *params);
106int command_strings(object *op, char *params); 110int command_strings (object *op, char *params);
107int command_sstable(object *op, char *params); 111int command_sstable (object *op, char *params);
108int command_time(object *op, char *params); 112int command_time (object *op, char *params);
109int command_weather(object *op, char *params); 113int command_weather (object *op, char *params);
110int command_archs(object *op, char *params); 114int command_archs (object *op, char *params);
111int command_hiscore(object *op, char *params); 115int command_hiscore (object *op, char *params);
112int command_debug(object *op, char *params); 116int command_debug (object *op, char *params);
113int command_dumpbelow(object *op, char *params); 117int command_dumpbelow (object *op, char *params);
114int command_wizpass(object *op, char *params);
115int command_wizcast(object *op, char *params);
116int command_dumpallobjects(object *op, char *params);
117int command_dumpfriendlyobjects(object *op, char *params); 118int command_dumpfriendlyobjects (object *op, char *params);
118int command_dumpallarchetypes(object *op, char *params);
119int command_ssdumptable(object *op, char *params);
120int command_dumpmap(object *op, char *params); 119int command_wizpass (object *op, char *params);
121int command_dumpallmaps(object *op, char *params); 120int command_wizcast (object *op, char *params);
122int command_printlos(object *op, char *params); 121int command_printlos (object *op, char *params);
123int command_version(object *op, char *params); 122int command_version (object *op, char *params);
124void bug_report(const char *reportstring); 123void bug_report (const char *reportstring);
125int command_output_sync(object *op, char *params);
126int command_output_count(object *op, char *params);
127int command_statistics(object *pl, char *params); 124int command_statistics (object *pl, char *params);
128int command_fix_me(object *op, char *params); 125int command_fix_me (object *op, char *params);
129int command_players(object *op, char *paramss); 126int command_players (object *op, char *paramss);
130int command_logs(object *op, char *params);
131int command_bowmode(object *op, char *params); 127int command_bowmode (object *op, char *params);
132int command_showpets(object *op, char *params); 128int command_showpets (object *op, char *params);
133int command_resistances(object *op, char *params); 129int command_resistances (object *op, char *params);
134int command_help(object *op, char *params); 130int command_help (object *op, char *params);
135int onoff_value(const char *line); 131int onoff_value (const char *line);
136int command_quit(object *op, char *params); 132int command_quit (object *op, char *params);
137int command_real_quit(object *op, char *params); 133int command_real_quit (object *op, char *params);
138void receive_player_name(object *op, char k); 134void receive_player_name (object *op, char k);
139void receive_player_password(object *op, char k); 135void receive_player_password (object *op, char k);
140int command_title(object *op, char *params); 136int command_title (object *op, char *params);
141int command_style_map_info(object *op, char *params);
142int command_kill_pets(object *op, char *params); 137int command_kill_pets (object *op, char *params);
143int command_quests(object *pl, char *params); 138int command_quests (object *pl, char *params);
139
144/* c_move.c */ 140/* c_move.c */
145int command_east(object *op, char *params); 141int command_east (object *op, char *params);
146int command_north(object *op, char *params); 142int command_north (object *op, char *params);
147int command_northeast(object *op, char *params); 143int command_northeast (object *op, char *params);
148int command_northwest(object *op, char *params); 144int command_northwest (object *op, char *params);
149int command_south(object *op, char *params); 145int command_south (object *op, char *params);
150int command_southeast(object *op, char *params); 146int command_southeast (object *op, char *params);
151int command_southwest(object *op, char *params); 147int command_southwest (object *op, char *params);
152int command_west(object *op, char *params); 148int command_west (object *op, char *params);
153int command_stay(object *op, char *params); 149int command_stay (object *op, char *params);
150
154/* c_new.c */ 151/* c_new.c */
155void execute_newserver_command(object *pl, char *command); 152void execute_newserver_command (object *pl, char *command);
156int command_run(object *op, char *params);
157int command_run_stop(object *op, char *params);
158int command_fire(object *op, char *params);
159int command_fire_stop(object *op, char *params);
160int bad_command(object *op, char *params); 153int bad_command (object *op, char *params);
154
161/* c_object.c */ 155/* c_object.c */
162object *find_best_object_match(object *pl, const char *params); 156object *find_best_object_match (object *pl, const char *params);
163int command_build(object *pl, char *params); 157int command_build (object *pl, char *params);
164int command_uskill(object *pl, char *params); 158int command_uskill (object *pl, char *params);
165int command_rskill(object *pl, char *params); 159int command_rskill (object *pl, char *params);
166int command_search(object *op, char *params); 160int command_search (object *op, char *params);
167int command_disarm(object *op, char *params); 161int command_disarm (object *op, char *params);
168int command_throw(object *op, char *params); 162int command_throw (object *op, char *params);
169int command_apply(object *op, char *params); 163int command_apply (object *op, char *params);
170int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); 164int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
171void pick_up(object *op, object *alt); 165void pick_up (object *op, object *alt);
172int command_take(object *op, char *params); 166int command_take (object *op, char *params);
173void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); 167void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
174void drop_object(object *op, object *tmp, uint32 nrof); 168void drop_object (object *op, object *tmp, uint32 nrof);
169void drop_object (object *dropper, object *obj);
175void drop(object *op, object *tmp); 170void drop (object *op, object *tmp);
176int command_dropall(object *op, char *params); 171int command_dropall (object *op, char *params);
177int command_drop(object *op, char *params); 172int command_drop (object *op, char *params);
178int command_examine(object *op, char *params); 173int command_examine (object *op, char *params);
179object *find_marked_object(object *op); 174object *find_marked_object (object *op);
180int command_mark(object *op, char *params);
181void examine_monster(object *op, object *tmp); 175void examine_monster (object *op, object *tmp);
182char *long_desc(object *tmp, object *pl); 176const char *long_desc (object *tmp, object *pl);
183void examine(object *op, object *tmp); 177void examine (object *op, object *tmp);
184void inventory(object *op, object *inv);
185int command_pickup(object *op, char *params); 178int command_pickup (object *op, char *params);
186void set_pickup_mode(object *op, int i); 179void set_pickup_mode (object *op, int i);
187int command_search_items(object *op, char *params); 180int command_search_items (object *op, char *params);
188int command_rename_item(object *op, char *params); 181int command_rename_item (object *op, char *params);
182
189/* c_party.c */ 183/* c_party.c */
190int same_party(partylist *a, partylist *b);
191partylist *get_firstparty(void); 184partylist *get_firstparty (void);
192void remove_party(partylist *target_party); 185void remove_party (partylist *target_party);
193void obsolete_parties(void); 186void obsolete_parties (void);
194void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); 187void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
195int confirm_party_password(object *op); 188int confirm_party_password (object *op);
196void receive_party_password(object *op, char k); 189void receive_party_password (object *op, char k);
197void send_party_message(object *op, char *msg); 190void send_party_message (object *op, const char *msg);
198int command_gsay(object *op, char *params); 191int command_gsay (object *op, char *params);
199int command_party(object *op, char *params); 192int command_party (object *op, char *params);
193
200/* c_range.c */ 194/* c_range.c */
201int command_invoke(object *op, char *params); 195int command_invoke (object *op, char *params);
202int command_cast(object *op, char *params); 196int command_cast (object *op, char *params);
203int command_prepare(object *op, char *params); 197int command_prepare (object *op, char *params);
204int command_cast_spell(object *op, char *params, char command); 198int command_cast_spell (object *op, char *params, char command);
205int legal_range(object *op, int r); 199int legal_range (object *op, int r);
206void change_spell(object *op, char k); 200void change_spell (object *op, char k);
207int command_rotateshoottype(object *op, char *params); 201int command_rotateshoottype (object *op, char *params);
202
208/* c_wiz.c */ 203/* c_wiz.c */
209int command_loadtest(object *op, char *params); 204int command_loadtest (object *op, char *params);
210void do_wizard_hide(object *op, int silent_dm); 205void do_wizard_hide (object *op, int silent_dm);
211int command_hide(object *op, char *params); 206int command_hide (object *op, char *params);
212int command_setgod(object *op, char *params); 207int command_setgod (object *op, char *params);
213int command_banish(object *op, char *params); 208int command_banish (object *op, char *params);
214int command_kick(object *op, char *params);
215int command_save_overlay(object *op, char *params); 209int command_save_overlay (object *op, char *params);
216int command_toggle_shout(object *op, char *params);
217int command_shutdown(object *op, char *params);
218int command_freeze(object *op, char *params); 210int command_freeze (object *op, char *params);
219int command_arrest(object *op, char *params); 211int command_arrest (object *op, char *params);
220int command_summon(object *op, char *params); 212int command_summon (object *op, char *params);
221int command_teleport(object *op, char *params); 213int command_teleport (object *op, char *params);
222int command_create(object *op, char *params); 214int command_create (object *op, char *params);
223int command_inventory(object *op, char *params); 215int command_inventory (object *op, char *params);
224int command_skills(object *op, char *params); 216int command_skills (object *op, char *params);
225int command_dump(object *op, char *params); 217int command_dump (object *op, char *params);
226int command_mon_aggr(object *op, char *params);
227int command_possess(object *op, char *params);
228int command_patch(object *op, char *params); 218int command_patch (object *op, char *params);
229int command_remove(object *op, char *params); 219int command_remove (object *op, char *params);
230int command_free(object *op, char *params); 220int command_free (object *op, char *params);
231int command_addexp(object *op, char *params); 221int command_addexp (object *op, char *params);
232int command_speed(object *op, char *params); 222int command_speed (object *op, char *params);
233int command_stats(object *op, char *params); 223int command_stats (object *op, char *params);
234int command_abil(object *op, char *params); 224int command_abil (object *op, char *params);
235int command_reset(object *op, char *params); 225int command_reset (object *op, char *params);
236int command_nowiz(object *op, char *params); 226int command_nowiz (object *op, char *params);
237int do_wizard_dm(object *op, char *params, int silent); 227int do_wizard_dm (object *op, char *params, int silent);
238int command_dm(object *op, char *params); 228int command_dm (object *op, char *params);
239int command_invisible(object *op, char *params); 229int command_invisible (object *op, char *params);
240int command_learn_spell(object *op, char *params); 230int command_learn_spell (object *op, char *params);
241int command_learn_special_prayer(object *op, char *params); 231int command_learn_special_prayer (object *op, char *params);
242int command_forget_spell(object *op, char *params); 232int command_forget_spell (object *op, char *params);
243int command_listplugins(object *op, char *params);
244int command_loadplugin(object *op, char *params);
245int command_unloadplugin(object *op, char *params);
246int command_dmhide(object *op, char *params); 233int command_dmhide (object *op, char *params);
247void dm_stack_pop(player *pl); 234void dm_stack_pop (player *pl);
248object *dm_stack_peek(player *pl); 235object *dm_stack_peek (player *pl);
249void dm_stack_push(player *pl, tag_t item); 236void dm_stack_push (player *pl, tag_t item);
250object *get_dm_object(player *pl, char **params, int *from); 237object *get_dm_object (player *pl, char **params, int *from);
251int command_stack_pop(object *op, char *params); 238int command_stack_pop (object *op, char *params);
252int command_stack_push(object *op, char *params); 239int command_stack_push (object *op, char *params);
253int command_stack_list(object *op, char *params); 240int command_stack_list (object *op, char *params);
254int command_stack_clear(object *op, char *params); 241int command_stack_clear (object *op, char *params);
255int command_diff(object *op, char *params); 242int command_diff (object *op, char *params);
256int command_insert_into(object *op, char *params); 243int command_insert_into (object *op, char *params);
244
257/* commands.c */ 245/* commands.c */
258void init_commands(void); 246void init_commands (void);
259CommFunc find_oldsocket_command(char *cmd); 247CommFunc find_oldsocket_command (char *cmd);
260CommFunc find_oldsocket_command2(char *cmd); 248CommFunc find_oldsocket_command2 (char *cmd);
249
261/* daemon.c */ 250/* daemon.c */
262FILE *BecomeDaemon(const char *filename); 251FILE *BecomeDaemon (const char *filename);
252
263/* disease.c */ 253/* disease.c */
264int move_disease(object *disease); 254int move_disease (object *disease);
265int remove_symptoms(object *disease);
266object *find_symptom(object *disease);
267int check_infection(object *disease);
268int infect_object(object *victim, object *disease, int force); 255int infect_object (object *victim, object *disease, int force);
269int do_symptoms(object *disease);
270int grant_immunity(object *disease);
271int move_symptom(object *symptom); 256int move_symptom (object *symptom);
272int check_physically_infect(object *victim, object *hitter); 257int check_physically_infect (object *victim, object *hitter);
273object *find_disease(object *victim);
274int cure_disease(object *sufferer, object *caster); 258int cure_disease (object *sufferer, object *caster, object *spell);
275int reduce_symptoms(object *sufferer, int reduction); 259
276/* egoitem.c */ 260/* egoitem.c */
277int create_artifact(object *op, const char *artifactname); 261int create_artifact (object *op, const char *artifactname);
278int apply_power_crystal(object *op, object *crystal); 262int apply_power_crystal (object *op, object *crystal);
263
279/* hiscore.c */ 264/* hiscore.c */
280char *spool(char *bp, char *error); 265char *spool (char *bp, char *error);
281void check_score(object *op); 266void check_score (object *op);
282void display_high_score(object *op, int max, const char *match); 267void display_high_score (object *op, int max, const char *match);
268
283/* gods.c */ 269/* gods.c */
284int lookup_god_by_name(const char *name); 270int lookup_god_by_name (shstr_cmp name);
285object *find_god(const char *name); 271object *find_god (shstr_cmp name);
286const char *determine_god(object *op); 272shstr_tmp determine_god (object *op);
287void pray_at_altar(object *pl, object *altar, object *skill); 273void pray_at_altar (object *pl, object *altar, object *skill);
288void become_follower(object *op, object *new_god); 274void become_follower (object *op, object *new_god);
289int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string); 275int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
290void stop_using_item(object *op, int type, int number); 276void stop_using_item (object *op, int type, int number);
291void update_priest_flag(object *god, object *exp_ob, uint32 flag); 277void update_priest_flag (object *god, object *exp_ob, uint32 flag);
292archetype *determine_holy_arch(object *god, const char *type); 278archetype *determine_holy_arch (object *god, shstr_cmp type);
293void god_intervention(object *op, object *god, object *skill); 279void god_intervention (object *op, object *god, object *skill);
294int god_examines_priest(object *op, object *god); 280int god_examines_priest (object *op, object *god);
295int god_examines_item(object *god, object *item); 281int god_examines_item (object *god, object *item);
296int get_god(object *priest); 282int get_god (object *priest);
297const char *get_god_for_race(const char *race);
298int tailor_god_spell(object *spellop, object *caster); 283int tailor_god_spell (object *spellop, object *caster);
284
299/* init.c */ 285/* init.c */
300void set_logfile(char *val); 286void load_settings (void);
301void call_version(void); 287void load_materials (void);
302void showscores(void);
303void set_debug(void);
304void unset_debug(void);
305void set_mondebug(void);
306void set_dumpmon1(void);
307void set_dumpmon2(void);
308void set_dumpmon3(void);
309void set_dumpmon4(void);
310void set_dumpmon5(void);
311void set_dumpmon6(void);
312void set_dumpmon7(void);
313void set_dumpmon8(void);
314void set_dumpmon9(void);
315void set_dumpmont(char *name);
316void set_daemon(void);
317void set_datadir(char *path);
318void set_confdir(char *path);
319void set_localdir(char *path);
320void set_mapdir(char *path);
321void set_archetypes(char *path);
322void set_regions(char *path);
323void set_treasures(char *path);
324void set_uniquedir(char *path);
325void set_templatedir(char *path);
326void set_playerdir(char *path);
327void set_tmpdir(char *path);
328void showscoresparm(char *data);
329void set_csport(char *val);
330void init(int argc, char **argv); 288void init (int argc, char **argv);
331void usage(void); 289void usage (void);
332void help(void); 290void help (void);
333void init_beforeplay(void); 291void init_beforeplay (void);
334void init_startup(void);
335void compile_info(void);
336void rec_sigsegv(int i);
337void rec_sigint(int i);
338void rec_sighup(int i);
339void rec_sigquit(int i);
340void rec_sigpipe(int i);
341void rec_sigbus(int i);
342void rec_sigterm(int i);
343void init_signals(void); 292void init_signals (void);
344void init_races(void); 293void init_races (void);
345void dump_races(void); 294void dump_races (void);
346void add_to_racelist(const char *race_name, object *op); 295void add_to_racelist (const char *race_name, object *op);
347racelink *get_racelist(void); 296racelink *get_racelist (void);
348racelink *find_racelink(const char *name); 297racelink *find_racelink (const char *name);
298
349/* login.c */ 299/* login.c */
350void delete_character(const char *name); 300void delete_character (const char *name);
351int verify_player(const char *name, char *password); 301int verify_player (const char *name, char *password);
352int check_name(player *me, const char *name); 302int check_name (player *me, const char *name);
353int create_savedir_if_needed(char *savedir); 303int create_savedir_if_needed (char *savedir);
354void destroy_object(object *op);
355void copy_file(const char *filename, FILE *fpout); 304void copy_file (const char *filename, FILE *fpout);
305
356/* main.c */ 306/* main.c */
357void server_tick (); 307void server_tick ();
358void version(object *op); 308void version (object *op);
359void info_keys(object *op); 309void info_keys (object *op);
360char *crypt_string(char *str, char *salt); 310char *crypt_string (char *str, char *salt);
361int check_password(char *typed, char *crypted);
362void enter_player_savebed(object *op); 311void enter_player_savebed (object *op);
363void leave_map(object *op); 312void leave_map (object *op);
364void set_map_timeout(maptile *oldmap); 313void set_map_timeout (maptile *oldmap);
365char *clean_path(const char *file); 314char *clean_path (const char *file);
366char *unclean_path(const char *src); 315char *unclean_path (const char *src);
367void enter_exit(object *op, object *exit_ob); 316void enter_exit (object *op, object *exit_ob);
368void process_events(); 317void process_events ();
369void clean_tmp_files(void); 318void clean_tmp_files (void);
370void leave(player *pl,int draw_exit); 319void leave (player *pl,int draw_exit);
371int forbid_play(void);
372void do_specials(void); 320void do_specials (void);
373int main(int argc, char **argv); 321int main (int argc, char **argv);
322
374/* monster.c */ 323/* monster.c */
375object *check_enemy(object *npc, rv_vector *rv); 324object *check_enemy (object *npc, rv_vector *rv);
376object *find_nearest_living_creature(object *npc); 325object *find_nearest_living_creature (object *npc);
377object *find_enemy(object *npc, rv_vector *rv); 326object *find_enemy (object *npc, rv_vector *rv);
378int check_wakeup(object *op, object *enemy, rv_vector *rv); 327int check_wakeup (object *op, object *enemy, rv_vector *rv);
379int move_randomly(object *op); 328int move_randomly (object *op);
380int move_monster(object *op); 329int move_monster (object *op);
381int can_hit(object *ob1, object *ob2, rv_vector *rv); 330int can_hit (object *ob1, object *ob2, rv_vector *rv);
382object *monster_choose_random_spell(object *monster); 331object *monster_choose_random_spell (object *monster);
383int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv); 332int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
384int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv); 333int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
385int monster_use_skill(object *head, object *part, object *pl, int dir); 334int monster_use_skill (object *head, object *part, object *pl, int dir);
386int monster_use_range(object *head, object *part, object *pl, int dir); 335int monster_use_range (object *head, object *part, object *pl, int dir);
387int monster_use_bow(object *head, object *part, object *pl, int dir); 336int monster_use_bow (object *head, object *part, object *pl, int dir);
388int check_good_weapon(object *who, object *item); 337int check_good_weapon (object *who, object *item);
389int check_good_armour(object *who, object *item); 338int check_good_armour (object *who, object *item);
390void monster_check_pickup(object *monster); 339void monster_check_pickup (object *monster);
391int monster_can_pick(object *monster, object *item); 340int monster_can_pick (object *monster, object *item);
392void monster_apply_below(object *monster); 341void monster_apply_below (object *monster);
393void monster_check_apply(object *mon, object *item); 342void monster_check_apply (object *mon, object *item);
394void npc_call_help(object *op); 343void npc_call_help (object *op);
395int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 344int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
396int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 345int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
397int hitrun_att(int dir, object *ob, object *enemy); 346int hitrun_att (int dir, object *ob, object *enemy);
398int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 347int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
399int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 348int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
400int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 349int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
401void circ1_move(object *ob); 350void circ1_move (object *ob);
402void circ2_move(object *ob); 351void circ2_move (object *ob);
403void pace_movev(object *ob); 352void pace_movev (object *ob);
404void pace_moveh(object *ob); 353void pace_moveh (object *ob);
405void pace2_movev(object *ob); 354void pace2_movev (object *ob);
406void pace2_moveh(object *ob); 355void pace2_moveh (object *ob);
407void rand_move(object *ob); 356void rand_move (object *ob);
408void check_earthwalls(object *op, maptile *m, int x, int y); 357void check_earthwalls (object *op, maptile *m, int x, int y);
409void check_doors(object *op, maptile *m, int x, int y); 358void check_doors (object *op, maptile *m, int x, int y);
410void communicate(object *op, const char *txt); 359void communicate (object *op, const char *txt);
411int talk_to_npc(object *op, object *npc, const char *txt); 360int talk_to_npc (object *op, object *npc, const char *txt);
412int talk_to_wall(object *pl, object *npc, const char *txt); 361int talk_to_wall (object *pl, object *npc, const char *txt);
413object *find_mon_throw_ob(object *op); 362object *find_mon_throw_ob (object *op);
414int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 363int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
415int stand_in_light(object *op); 364int stand_in_light (object *op);
416int can_see_enemy(object *op, object *enemy); 365int can_see_enemy (object *op, object *enemy);
366
417/* move.c */ 367/* move.c */
418int move_object(object *op, int dir); 368int move_object (object *op, int dir);
419int move_ob(object *op, int dir, object *originator); 369int move_ob (object *op, int dir, object *originator);
420int transfer_ob(object *op, int x, int y, int randomly, object *originator); 370int transfer_ob (object *op, int x, int y, int randomly, object *originator);
421int teleport(object *teleporter, uint8 tele_type, object *user); 371int teleport (object *teleporter, uint8 tele_type, object *user);
422void recursive_roll(object *op, int dir, object *pusher); 372void recursive_roll (object *op, int dir, object *pusher);
423int try_fit(object *op, maptile *m, int x, int y); 373int try_fit (object *op, maptile *m, int x, int y);
424int roll_ob(object *op, int dir, object *pusher); 374int roll_ob (object *op, int dir, object *pusher);
425int push_ob(object *who, int dir, object *pusher); 375int push_ob (object *who, int dir, object *pusher);
376
426/* pets.c */ 377/* pets.c */
427object *get_pet_enemy(object *pet, rv_vector *rv); 378object *get_pet_enemy (object *pet, rv_vector *rv);
428void terminate_all_pets(object *owner); 379void terminate_all_pets (object *owner);
429void remove_all_pets(maptile *map); 380void remove_all_pets (maptile *map);
430int follow_owner(object *ob, object *owner); 381int follow_owner (object *ob, object *owner);
431void pet_move(object *ob); 382void pet_move (object *ob);
432object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 383object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
433void move_golem(object *op); 384void move_golem (object *op);
434void control_golem(object *op, int dir); 385void control_golem (object *op, int dir);
435int summon_golem(object *op, object *caster, int dir, object *spob); 386int summon_golem (object *op, object *caster, int dir, object *spob);
436object *choose_cult_monster(object *pl, object *god, int summon_level); 387object *choose_cult_monster (object *pl, object *god, int summon_level);
437int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 388int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
438object *get_real_owner(object *ob);
439int should_arena_attack(object *pet, object *owner, object *target); 389int should_arena_attack (object *pet, object *owner, object *target);
390
440/* player.c */ 391/* player.c */
441player *find_player(const char *plname); 392player *find_player (const char *plname);
442player *find_player_partial_name(const char *plname); 393player *find_player_partial_name (const char *plname);
443void display_motd(const object *op);
444void send_rules(const object *op);
445void send_news(const object *op);
446int playername_ok(const char *cp); 394int playername_ok (const char *cp);
447archetype *get_player_archetype(archetype *at); 395archetype *get_player_archetype (archetype *at);
448object *get_nearest_player(object *mon); 396object *get_nearest_player (object *mon);
449int path_to_player(object *mon, object *pl, unsigned mindiff); 397int path_to_player (object *mon, object *pl, unsigned mindiff);
450void give_initial_items(object *pl, treasurelist *items); 398void give_initial_items (object *pl, treasurelist *items);
451void get_name(object *op); 399void get_name (object *op);
452void get_password(object *op); 400void get_password (object *op);
453void play_again(object *op); 401void play_again (object *op);
454int receive_play_again(object *op, char key); 402int receive_play_again (object *op, char key);
455void confirm_password(object *op); 403void confirm_password (object *op);
456void get_party_password(object *op, partylist *party); 404void get_party_password (object *op, partylist *party);
457void Roll_Again(object *op); 405void Roll_Again (object *op);
458void Swap_Stat(object *op, int Swap_Second); 406void Swap_Stat (object *op, int Swap_Second);
459int key_roll_stat(object *op, char key); 407int key_roll_stat (object *op, char key);
460int key_change_class(object *op, char key); 408int key_change_class (object *op, char key);
461int key_confirm_quit(object *op, char key); 409int key_confirm_quit (object *op, char key);
462void flee_player(object *op); 410void flee_player (object *op);
463int check_pick(object *op); 411int check_pick (object *op);
464object *find_arrow(object *op, const char *type); 412object *find_arrow (object *op, const char *type);
465object *find_better_arrow(object *op, object *target, const char *type, int *better); 413object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
466object *pick_arrow_target(object *op, const char *type, int dir); 414object *pick_arrow_target (object *op, shstr_cmp type, int dir);
467int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 415int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
468int player_fire_bow(object *op, int dir); 416int player_fire_bow (object *op, int dir);
469void fire_misc_object(object *op, int dir); 417void fire_misc_object (object *op, int dir);
470void fire(object *op, int dir); 418bool fire (object *op, int dir);
471object *find_key(object *pl, object *container, object *door); 419object *find_key (object *pl, object *container, object *door);
472void move_player_attack(object *op, int dir); 420bool move_player_attack (object *op, int dir);
473int move_player(object *op, int dir); 421bool move_player (object *op, int dir);
474int handle_newcs_player(object *op); 422bool handle_newcs_player (object *op);
475int save_life(object *op); 423int save_life (object *op);
476void remove_unpaid_objects(object *op, object *env);
477char *gravestone_text(object *op); 424const char *gravestone_text (object *op);
478void do_some_living(object *op); 425void do_some_living (object *op);
479void kill_player(object *op); 426void kill_player (object *op);
480void loot_object(object *op); 427void loot_object (object *op);
481void fix_weight(void); 428void fix_weight (void);
482void fix_luck(void); 429void fix_luck (void);
483void cast_dust(object *op, object *throw_ob, int dir); 430void cast_dust (object *op, object *throw_ob, int dir);
484void make_visible(object *op); 431void make_visible (object *op);
485int is_true_undead(object *op); 432int is_true_undead (object *op);
486int hideability(object *ob); 433int hideability (object *ob);
487void do_hidden_move(object *op); 434void do_hidden_move (object *op);
488int stand_near_hostile(object *who); 435int stand_near_hostile (object *who);
489int player_can_view(object *pl, object *op); 436int player_can_view (object *pl, object *op);
490int action_makes_visible(object *op); 437int action_makes_visible (object *op);
491int op_on_battleground(object *op, int *x, int *y); 438int op_on_battleground (object *op, int *x, int *y);
492void dragon_ability_gain(object *who, int atnr, int level); 439void dragon_ability_gain (object *who, int atnr, int level);
493void player_unready_range_ob(player *pl, object *ob); 440void player_unready_range_ob (player *pl, object *ob);
494/* plugins.c */ 441
495int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
496int execute_global_event(int eventcode, ...);
497int plugins_init_plugin(const char *libfile);
498void *cfapi_get_hooks(int *type, ...);
499int plugins_remove_plugin(const char *id);
500crossfire_plugin *plugins_find_plugin(const char *id);
501void plugins_display_list(object *op);
502void *cfapi_system_find_animation(int *type, ...);
503void *cfapi_system_strdup(int *type, ...);
504void *cfapi_system_register_global_event(int *type, ...);
505void *cfapi_system_unregister_global_event(int *type, ...);
506void *cfapi_system_check_path(int *type, ...);
507void *cfapi_system_re_cmp(int *type, ...);
508void *cfapi_system_directory(int *type, ...);
509void *cfapi_map_get_map(int *type, ...);
510void *cfapi_map_has_been_loaded(int *type, ...);
511void *cfapi_map_create_path(int *type, ...);
512void *cfapi_map_get_map_property(int *type, ...);
513void *cfapi_map_set_map_property(int *type, ...);
514void *cfapi_map_out_of_map(int *type, ...);
515void *cfapi_map_update_position(int *type, ...);
516void *cfapi_map_delete_map(int *type, ...);
517void *cfapi_map_message(int *type, ...);
518void *cfapi_map_get_object_at(int *type, ...);
519void *cfapi_map_get_flags(int *type, ...);
520void *cfapi_map_present_arch_by_name(int *type, ...);
521void *cfapi_object_move(int *type, ...);
522void *cfapi_object_get_key(int *type, ...);
523void *cfapi_object_set_key(int *type, ...);
524void *cfapi_object_get_property(int *type, ...);
525void *cfapi_object_set_property(int *type, ...);
526void *cfapi_object_apply_below(int *type, ...);
527void *cfapi_object_apply(int *type, ...);
528void *cfapi_object_identify(int *type, ...);
529void *cfapi_object_describe(int *type, ...);
530void *cfapi_object_drain(int *type, ...);
531void *cfapi_object_fix(int *type, ...);
532void *cfapi_object_give_skill(int *type, ...);
533void *cfapi_object_transmute(int *type, ...);
534void *cfapi_object_remove(int *type, ...);
535void *cfapi_object_delete(int *type, ...);
536void *cfapi_object_clone(int *type, ...);
537void *cfapi_object_find(int *type, ...);
538void *cfapi_object_create(int *type, ...);
539void *cfapi_object_insert(int *type, ...);
540void *cfapi_object_split(int *type, ...);
541void *cfapi_object_merge(int *type, ...);
542void *cfapi_object_distance(int *type, ...);
543void *cfapi_object_update(int *type, ...);
544void *cfapi_object_clear(int *type, ...);
545void *cfapi_object_reset(int *type, ...);
546void *cfapi_object_check_inventory(int *type, ...);
547void *cfapi_object_clean_object(int *type, ...);
548void *cfapi_object_on_same_map(int *type, ...);
549void *cfapi_object_spring_trap(int *type, ...);
550void *cfapi_object_check_trigger(int *type, ...);
551void *cfapi_object_query_cost(int *type, ...);
552void *cfapi_object_query_money(int *type, ...);
553void *cfapi_object_cast(int *type, ...);
554void *cfapi_object_learn_spell(int *type, ...);
555void *cfapi_object_forget_spell(int *type, ...);
556void *cfapi_object_check_spell(int *type, ...);
557void *cfapi_object_pay_amount(int *type, ...);
558void *cfapi_object_pay_item(int *type, ...);
559void *cfapi_object_transfer(int *type, ...);
560void *cfapi_object_find_archetype_inside(int *type, ...);
561void *cfapi_object_drop(int *type, ...);
562void *cfapi_object_take(int *type, ...);
563void *cfapi_object_say(int *type, ...);
564void *cfapi_object_speak(int *type, ...);
565void *cfapi_player_find(int *type, ...);
566void *cfapi_player_message(int *type, ...);
567void *cfapi_player_send_inventory(int *type, ...);
568void *cfapi_object_teleport(int *type, ...);
569void *cfapi_object_pickup(int *type, ...);
570void *cfapi_archetype_get_first(int *type, ...);
571void *cfapi_archetype_get_property(int *type, ...);
572void *cfapi_party_get_property(int *type, ...);
573void *cfapi_region_get_property(int *type, ...);
574CommArray_s *find_plugin_command(char *cmd, object *op);
575int initPlugins(void);
576/* resurrection.c */ 442/* resurrection.c */
577int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); 443int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
578int resurrection_fails(int levelcaster, int leveldead); 444int resurrection_fails (int levelcaster, int leveldead);
579void dead_player(object *op); 445void dead_player (object *op);
580void dead_character(const char *name); 446void dead_character (const char *name);
581int dead_player_exists(const char *name); 447int dead_player_exists (const char *name);
448
582/* rune.c */ 449/* rune.c */
583int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); 450int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
584void move_rune(object *op); 451void move_rune (object *op);
585void rune_attack(object *op, object *victim); 452void rune_attack (object *op, object *victim);
586void spring_trap(object *trap, object *victim); 453void spring_trap (object *trap, object *victim);
587int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); 454int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
588int trap_see(object *op, object *trap); 455int trap_see (object *op, object *trap);
589int trap_show(object *trap, object *where); 456int trap_show (object *trap, object *where);
590int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 457int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
591void trap_adjust(object *trap, int difficulty); 458void trap_adjust (object *trap, int difficulty);
459
592/* shop.c */ 460/* shop.c */
593int get_payment(object *pl); 461int get_payment (object *pl);
594sint64 query_cost(const object *tmp, object *who, int flag); 462sint64 query_cost (const object *tmp, object *who, int flag);
595const char *query_cost_string(const object *tmp, object *who, int flag); 463const char *query_cost_string (const object *tmp, object *who, int flag);
596sint64 query_money(const object *op); 464sint64 query_money (const object *op);
597int pay_for_amount(sint64 to_pay, object *pl); 465int pay_for_amount (sint64 to_pay, object *pl);
598int pay_for_item(object *op, object *pl); 466int pay_for_item (object *op, object *pl);
599int can_pay(object *pl); 467int can_pay (object *pl);
600void sell_item(object *op, object *pl); 468bool sell_item (object *op, object *pl);
601double shopkeeper_approval(const maptile *map, const object *player); 469double shopkeeper_approval (const maptile *map, const object *player);
602int describe_shop(const object *op); 470int describe_shop (const object *op);
603void shop_listing(object *op); 471void shop_listing (object *sign, object *op);
604bool is_in_shop (object *o); 472bool is_in_shop (object *o);
605bool is_in_shop (maptile *map, int x, int y); 473bool is_in_shop (maptile *map, int x, int y);
474
606/* skills.c */ 475/* skills.c */
607int steal(object *op, int dir, object *skill); 476int steal (object *op, int dir, object *skill);
608int pick_lock(object *pl, int dir, object *skill); 477int pick_lock (object *pl, int dir, object *skill);
609int hide(object *op, object *skill); 478int hide (object *op, object *skill);
610int jump(object *pl, int dir, object *skill); 479int jump (object *pl, int dir, object *skill);
611int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill); 480int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
612int skill_ident(object *pl, object *skill); 481int skill_ident (object *pl, object *skill);
613int use_oratory(object *pl, int dir, object *skill); 482int use_oratory (object *pl, int dir, object *skill);
614int singing(object *pl, int dir, object *skill); 483int singing (object *pl, int dir, object *skill);
615int find_traps(object *pl, object *skill); 484int find_traps (object *pl, object *skill);
616int remove_trap(object *op, int dir, object *skill); 485int remove_trap (object *op, int dir, object *skill);
617int pray(object *pl, object *skill); 486int pray (object *pl, object *skill);
618void meditate(object *pl, object *skill); 487void meditate (object *pl, object *skill);
619int write_on_item(object *pl, const char *params, object *skill); 488int write_on_item (object *pl, const char *params, object *skill);
620int skill_throw(object *op, object *part, int dir, const char *params, object *skill); 489int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
490
621/* skill_util.c */ 491/* skill_util.c */
622void init_skills(void); 492void init_skills (void);
623void link_player_skills(object *op); 493void link_player_skills (object *op);
624object *find_skill_by_name(object *who, const char *name);
625object *find_skill_by_number(object *who, int skillno);
626int change_skill(object *who, object *new_skill, int flag);
627void clear_skill(object *who);
628int do_skill(object *op, object *part, object *skill, int dir, const char *string); 494int do_skill (object *op, object *part, object *skill, int dir, const char *string);
629int calc_skill_exp(object *who, object *op, object *skill); 495int calc_skill_exp (object *who, object *op, object *skill);
630int learn_skill(object *pl, object *scroll); 496int learn_skill (object *pl, object *scroll);
631void show_skills(object *op, const char *search); 497void show_skills (object *op, const char *search);
632int use_skill(object *op, const char *string); 498int use_skill (object *op, const char *string);
633int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 499int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
500
634/* spell_attack.c */ 501/* spell_attack.c */
635void check_spell_knockback(object *op); 502void check_spell_knockback (object *op);
636void forklightning(object *op, object *tmp); 503void forklightning (object *op, object *tmp);
637void move_bolt(object *op); 504void move_bolt (object *op);
638int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 505int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
639void explosion(object *op); 506void explosion (object *op);
640void explode_bullet(object *op); 507void explode_bullet (object *op);
641void check_bullet(object *op); 508void check_bullet (object *op);
642void move_bullet(object *op); 509void move_bullet (object *op);
643int fire_bullet(object *op, object *caster, int dir, object *spob); 510int fire_bullet (object *op, object *caster, int dir, object *spob);
644void cone_drop(object *op); 511void cone_drop (object *op);
645void move_cone(object *op); 512void move_cone (object *op);
646int cast_cone(object *op, object *caster, int dir, object *spell); 513int cast_cone (object *op, object *caster, int dir, object *spell);
647void animate_bomb(object *op); 514void animate_bomb (object *op);
648int create_bomb(object *op, object *caster, int dir, object *spell); 515int create_bomb (object *op, object *caster, int dir, object *spell);
649object *get_pointed_target(object *op, int dir, int range, int type); 516object *get_pointed_target (object *op, int dir, int range, int type);
650int cast_smite_spell(object *op, object *caster, int dir, object *spell); 517int cast_smite_spell (object *op, object *caster, int dir, object *spell);
651void move_missile(object *op); 518void move_missile (object *op);
652int make_object_glow(object *op, int radius, int time); 519int make_object_glow (object *op, int radius, int time);
653int cast_destruction(object *op, object *caster, object *spell_ob); 520int cast_destruction (object *op, object *caster, object *spell_ob);
654int cast_curse(object *op, object *caster, object *spell_ob, int dir); 521int cast_curse (object *op, object *caster, object *spell_ob, int dir);
655int mood_change(object *op, object *caster, object *spell); 522int mood_change (object *op, object *caster, object *spell);
656void move_ball_spell(object *op); 523void move_ball_spell (object *op);
657void move_swarm_spell(object *op); 524void move_swarm_spell (object *op);
658int fire_swarm(object *op, object *caster, object *spell, int dir); 525int fire_swarm (object *op, object *caster, object *spell, int dir);
659int cast_light(object *op, object *caster, object *spell, int dir); 526int cast_light (object *op, object *caster, object *spell, int dir);
660int cast_cause_disease(object *op, object *caster, object *spell, int dir); 527int cast_cause_disease (object *op, object *caster, object *spell, int dir);
528
661/* spell_effect.c */ 529/* spell_effect.c */
662void cast_magic_storm(object *op, object *tmp, int lvl); 530void cast_magic_storm (object *op, object *tmp, int lvl);
663int recharge(object *op, object *caster, object *spell_ob); 531int recharge (object *op, object *caster, object *spell_ob);
664void polymorph_living(object *op); 532void polymorph_living (object *op);
665void polymorph_melt(object *who, object *op); 533void polymorph_melt (object *who, object *op);
666void polymorph_item(object *who, object *op); 534void polymorph_item (object *who, object *op);
667void polymorph(object *op, object *who); 535void polymorph (object *op, object *who);
668int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); 536int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
669int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); 537int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
670int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 538int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
671int probe(object *op, object *caster, object *spell_ob, int dir); 539int probe (object *op, object *caster, object *spell_ob, int dir);
672int makes_invisible_to(object *pl, object *mon); 540int makes_invisible_to (object *pl, object *mon);
673int cast_invisible(object *op, object *caster, object *spell_ob); 541int cast_invisible (object *op, object *caster, object *spell_ob);
674int cast_earth_to_dust(object *op, object *caster, object *spell_ob); 542int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
675void execute_word_of_recall(object *op); 543void execute_word_of_recall (object *op);
676int cast_word_of_recall(object *op, object *caster, object *spell_ob); 544int cast_word_of_recall (object *op, object *caster, object *spell_ob);
677int cast_wonder(object *op, object *caster, int dir, object *spell_ob); 545int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
678int perceive_self(object *op); 546int perceive_self (object *op);
679int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
680int magic_wall(object *op, object *caster, int dir, object *spell_ob); 547int magic_wall (object *op, object *caster, int dir, object *spell_ob);
681int dimension_door(object *op, object *caster, object *spob, int dir); 548int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
682int cast_heal(object *op, object *caster, object *spell, int dir); 549int cast_heal (object *op, object *caster, object *spell, int dir);
550int change_ability_duration (object *spell, object *caster);
683int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); 551int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
684int cast_bless(object *op, object *caster, object *spell_ob, int dir); 552int cast_bless (object *op, object *caster, object *spell_ob, int dir);
685int alchemy(object *op, object *caster, object *spell_ob); 553int alchemy (object *op, object *caster, object *spell_ob);
686int remove_curse(object *op, object *caster, object *spell); 554int remove_curse (object *op, object *caster, object *spell);
687int cast_identify(object *op, object *caster, object *spell); 555int cast_identify (object *op, object *caster, object *spell);
688int cast_detection(object *op, object *caster, object *spell, object *skill); 556int cast_detection (object *op, object *caster, object *spell, object *skill);
689int cast_transfer(object *op, object *caster, object *spell, int dir); 557int cast_transfer (object *op, object *caster, object *spell, int dir);
690void counterspell(object *op, int dir); 558void counterspell (object *op, int dir);
691int cast_consecrate(object *op, object *caster, object *spell); 559int cast_consecrate (object *op, object *caster, object *spell);
692int animate_weapon(object *op, object *caster, object *spell, int dir); 560int animate_weapon (object *op, object *caster, object *spell, int dir);
693int cast_change_map_lightlevel(object *op, object *caster, object *spell); 561int cast_change_map_lightlevel (object *op, object *caster, object *spell);
694int create_aura(object *op, object *caster, object *spell); 562int create_aura (object *op, object *caster, object *spell);
695void move_aura(object *aura); 563void move_aura (object *aura);
696void move_peacemaker(object *op); 564void move_peacemaker (object *op);
697int write_mark(object *op, object *spell, const char *msg); 565int write_mark (object *op, object *spell, const char *msg);
566
698/* spell_util.c */ 567/* spell_util.c */
699object *find_random_spell_in_ob(object *ob, const char *skill); 568object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
700void set_spell_skill(object *op, object *caster, object *spob, object *dest); 569void set_spell_skill (object *op, object *caster, object *spob, object *dest);
701void init_spells(void);
702void dump_spells(void);
703void spell_effect(object *spob, int x, int y, maptile *map, object *originator); 570void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
704int min_casting_level(object *caster, object *spell); 571int min_casting_level (object *caster, object *spell);
705int caster_level(object *caster, object *spell); 572int casting_level (object *caster, object *spell);
706sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 573sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
707int SP_level_dam_adjust(object *caster, object *spob); 574int SP_level_dam_adjust (object *caster, object *spob);
708int SP_level_duration_adjust(object *caster, object *spob); 575int SP_level_duration_adjust (object *caster, object *spob);
709int SP_level_range_adjust(object *caster, object *spob); 576int SP_level_range_adjust (object *caster, object *spob);
710object *check_spell_known(object *op, const char *name); 577object *check_spell_known (object *op, shstr_cmp name);
711object *lookup_spell_by_name(object *op, const char *spname); 578object *lookup_spell_by_name (object *op, const char *spname);
712int reflwall(maptile *m, int x, int y, object *sp_op); 579int reflwall (maptile *m, int x, int y, object *sp_op);
713int cast_create_obj(object *op, object *caster, object *new_op, int dir); 580int cast_create_obj (object *op, object *caster, object *new_op, int dir);
714int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 581int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
715int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 582int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
716void regenerate_rod(object *rod); 583void regenerate_rod (object *rod);
717void drain_rod_charge(object *rod); 584void drain_rod_charge (object *rod);
718object *find_target_for_friendly_spell(object *op, int dir); 585object *find_target_for_friendly_spell (object *op, int dir);
719int spell_find_dir(maptile *m, int x, int y, object *exclude); 586int spell_find_dir (maptile *m, int x, int y, object *exclude);
720void put_a_monster(object *op, const char *monstername); 587void put_a_monster (object *op, const char *monstername);
721int summon_hostile_monsters(object *op, int n, const char *monstername); 588int summon_hostile_monsters (object *op, int n, const char *monstername);
722void shuffle_attack(object *op, int change_face); 589void shuffle_attack (object *op, int change_face);
723void prayer_failure(object *op, int failure, int power); 590void prayer_failure (object *op, int failure, int power);
724void spell_failure(object *op, int failure, int power, object *skill); 591void spell_failure (object *op, int failure, int power, object *skill);
725int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 592int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
726int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 593int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
727void move_spell_effect(object *op); 594void move_spell_effect (object *op);
728void check_spell_effect(object *op); 595void check_spell_effect (object *op);
729void apply_spell_effect(object *spell, object *victim); 596void apply_spell_effect (object *spell, object *victim);
597void create_exploding_ball_at (object *victim, int level);
598
730/* swamp.c */ 599/* swamp.c */
731void walk_on_deep_swamp(object *op, object *victim); 600void walk_on_deep_swamp (object *op, object *victim);
732void move_deep_swamp(object *op); 601void move_deep_swamp (object *op);
602
733/* swap.c */ 603/* swap.c */
734void read_map_log(void); 604void read_map_log (void);
735void swap_map(maptile *map); 605void swap_map (maptile *map);
736void check_active_maps(void); 606void check_active_maps (void);
737maptile *map_least_timeout(char *except_level); 607maptile *map_least_timeout (char *except_level);
738void swap_below_max(char *except_level); 608void swap_below_max (char *except_level);
739int players_on_map(maptile *m, int show_all); 609int players_on_map (maptile *m, int show_all);
740void flush_old_maps(void); 610void flush_old_maps (void);
611
741/* time.c */ 612/* time.c */
742void remove_door(object *op); 613void remove_door (object *op);
743void remove_door2(object *op); 614void remove_door2 (object *op);
744void generate_monster_inv(object *gen);
745void generate_monster_arch(object *gen);
746void generate_monster(object *gen); 615void generate_monster (object *gen);
747void remove_force(object *op); 616void remove_force (object *op);
748void remove_blindness(object *op); 617void remove_blindness (object *op);
749void poison_more(object *op); 618void poison_more (object *op);
750void move_gate(object *op); 619void move_gate (object *op);
751void move_timed_gate(object *op); 620void move_timed_gate (object *op);
752void move_detector(object *op); 621void move_detector (object *op);
753void animate_trigger(object *op); 622void animate_trigger (object *op);
754void move_hole(object *op); 623void move_hole (object *op);
755object *stop_item(object *op); 624object *stop_item (object *op);
756void fix_stopped_item(object *op, maptile *map, object *originator); 625void fix_stopped_item (object *op, maptile *map, object *originator);
757object *fix_stopped_arrow(object *op); 626object *fix_stopped_arrow (object *op);
758void move_arrow(object *op); 627void move_arrow (object *op);
759void change_object(object *op); 628void change_object (object *op);
760void move_teleporter(object *op); 629void move_teleporter (object *op);
761void move_player_changer(object *op); 630void move_player_changer (object *op);
762void move_firewall(object *op); 631void move_firewall (object *op);
763void move_player_mover(object *op); 632void move_player_mover (object *op);
764void move_duplicator(object *op); 633void move_duplicator (object *op);
765void move_creator(object *creator); 634void move_creator (object *creator);
766void move_marker(object *op); 635void move_marker (object *op);
767int process_object(object *op); 636void process_object (object *op);
768/* timers.c */ 637
769void cftimer_process_timers(void);
770void cftimer_process_event(object *ob);
771int cftimer_create(int id, long delay, object *ob, int mode);
772int cftimer_destroy(int id);
773int cftimer_find_free_id(void);
774/* weather.c */ 638/* weather.c */
775void set_darkness_map(maptile *m); 639void set_darkness_map (maptile *m);
776void tick_the_clock(void); 640void adjust_daylight (void);
777void init_weather(void);
778void weather_effect(const char *filename);
779int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
780int real_world_temperature(int x, int y, maptile *m);
781int similar_direction(int a, int b);

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