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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.18 by root, Mon Sep 11 23:33:29 2006 UTC vs.
Revision 1.46 by pippijn, Fri Mar 2 11:07:59 2007 UTC

1/* arch.c */ 1int same_party (partylist *a, partylist *b);
2archetype *find_archetype (const char *name);
3/* alchemy.c */ 2/* alchemy.c */
4int need_identify (const object *obj); 3int need_identify (const object *obj);
5int apply_shop_mat (object *shop_mat, object *op); 4int apply_shop_mat (object *shop_mat, object *op);
6const char *cost_string_from_value(sint64 cost, int approx); 5const char *cost_string_from_value(sint64 cost, int approx);
7void pay_player (object *pl, sint64 amount); 6void pay_player (object *pl, sint64 amount);
43int unapply_for_ob(object *who, object *op, int aflags); 42int unapply_for_ob(object *who, object *op, int aflags);
44int can_apply_object(object *who, object *op); 43int can_apply_object(object *who, object *op);
45int apply_special(object *who, object *op, int aflags); 44int apply_special(object *who, object *op, int aflags);
46int monster_apply_special(object *who, object *op, int aflags); 45int monster_apply_special(object *who, object *op, int aflags);
47int auto_apply(object *op); 46int auto_apply(object *op);
48void fix_auto_apply(mapstruct *m); 47void fix_auto_apply(maptile *m);
49void eat_special_food(object *who, object *food); 48void eat_special_food(object *who, object *food);
50void apply_lighter(object *who, object *lighter); 49void apply_lighter(object *who, object *lighter);
51void scroll_failure(object *op, int failure, int power); 50void scroll_failure(object *op, int failure, int power);
52void apply_changes_to_player(object *pl, object *change); 51void apply_changes_to_player(object *pl, object *change);
53void apply_item_transformer(object *pl, object *transformer); 52void apply_item_transformer(object *pl, object *transformer);
81int find_unused_connected_value(struct mapdef *map); 80int find_unused_connected_value(struct mapdef *map);
82int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); 81int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
83object *get_connection_rune(object *pl, short x, short y); 82object *get_connection_rune(object *pl, short x, short y);
84object *get_msg_book(object *pl, short x, short y); 83object *get_msg_book(object *pl, short x, short y);
85object *get_wall(struct mapdef *map, int x, int y); 84object *get_wall(struct mapdef *map, int x, int y);
86void fix_walls(struct mapdef *map, int x, int y); 85void fix_walls(maptile *map, int x, int y);
86void fix_walls_around(maptile *map, int x, int y);
87void apply_builder_floor(object *pl, object *material, short x, short y); 87void apply_builder_floor(object *pl, object *material, short x, short y);
88void apply_builder_wall(object *pl, object *material, short x, short y); 88void apply_builder_wall(object *pl, object *material, short x, short y);
89void apply_builder_item(object *pl, object *item, short x, short y); 89void apply_builder_item(object *pl, object *item, short x, short y);
90void apply_builder_remove(object *pl, int dir); 90void apply_builder_remove(object *pl, int dir);
91void apply_map_builder(object *pl, int dir); 91void apply_map_builder(object *pl, int dir);
92int adjust_sign_msg(object *pl, short x, short y, object *tmp); 92int adjust_sign_msg(object *pl, short x, short y, object *tmp);
93/* c_chat.c */
94int command_say(object *op, char *params);
95int command_me(object *op, char *params);
96int command_cointoss(object *op, char *params);
97int command_orcknuckle(object *op, char *params);
98int command_shout(object *op, char *params);
99int command_chat(object *op, char *params);
100int command_tell(object *op, char *params);
101int command_reply(object *op, char *params);
102int command_nod(object *op, char *params);
103int command_dance(object *op, char *params);
104int command_kiss(object *op, char *params);
105int command_bounce(object *op, char *params);
106int command_smile(object *op, char *params);
107int command_cackle(object *op, char *params);
108int command_laugh(object *op, char *params);
109int command_giggle(object *op, char *params);
110int command_shake(object *op, char *params);
111int command_puke(object *op, char *params);
112int command_growl(object *op, char *params);
113int command_scream(object *op, char *params);
114int command_sigh(object *op, char *params);
115int command_sulk(object *op, char *params);
116int command_hug(object *op, char *params);
117int command_cry(object *op, char *params);
118int command_poke(object *op, char *params);
119int command_accuse(object *op, char *params);
120int command_grin(object *op, char *params);
121int command_bow(object *op, char *params);
122int command_clap(object *op, char *params);
123int command_blush(object *op, char *params);
124int command_burp(object *op, char *params);
125int command_chuckle(object *op, char *params);
126int command_cough(object *op, char *params);
127int command_flip(object *op, char *params);
128int command_frown(object *op, char *params);
129int command_gasp(object *op, char *params);
130int command_glare(object *op, char *params);
131int command_groan(object *op, char *params);
132int command_hiccup(object *op, char *params);
133int command_lick(object *op, char *params);
134int command_pout(object *op, char *params);
135int command_shiver(object *op, char *params);
136int command_shrug(object *op, char *params);
137int command_slap(object *op, char *params);
138int command_smirk(object *op, char *params);
139int command_snap(object *op, char *params);
140int command_sneeze(object *op, char *params);
141int command_snicker(object *op, char *params);
142int command_sniff(object *op, char *params);
143int command_snore(object *op, char *params);
144int command_spit(object *op, char *params);
145int command_strut(object *op, char *params);
146int command_thank(object *op, char *params);
147int command_twiddle(object *op, char *params);
148int command_wave(object *op, char *params);
149int command_whistle(object *op, char *params);
150int command_wink(object *op, char *params);
151int command_yawn(object *op, char *params);
152int command_beg(object *op, char *params);
153int command_bleed(object *op, char *params);
154int command_cringe(object *op, char *params);
155int command_think(object *op, char *params);
156/* c_misc.c */ 93/* c_misc.c */
157void map_info(object *op, char *search); 94void map_info(object *op, char *search);
158int command_body(object *op, char *params); 95int command_body(object *op, char *params);
159int command_motd(object *op, char *params); 96int command_motd(object *op, char *params);
160int command_bug(object *op, char *params); 97int command_bug(object *op, char *params);
161void malloc_info(object *op); 98void malloc_info(object *op);
162void current_region_info(object *op); 99void current_region_info(object *op);
163void current_map_info(object *op); 100void current_map_info(object *op);
164int command_whereabouts(object *op, char *params); 101int command_whereabouts(object *op, char *params);
165int command_who(object *op, char *params);
166void display_who_entry(object *op, player *pl, const char *format);
167void get_who_escape_code_value(char *return_val, const char letter, player *pl);
168int command_afk(object *op, char *params);
169int command_malloc(object *op, char *params); 102int command_malloc(object *op, char *params);
170int command_mapinfo(object *op, char *params); 103int command_mapinfo(object *op, char *params);
171int command_whereami(object *op, char *params); 104int command_whereami(object *op, char *params);
172int command_maps(object *op, char *params); 105int command_maps(object *op, char *params);
173int command_strings(object *op, char *params); 106int command_strings(object *op, char *params);
187int command_dumpmap(object *op, char *params); 120int command_dumpmap(object *op, char *params);
188int command_dumpallmaps(object *op, char *params); 121int command_dumpallmaps(object *op, char *params);
189int command_printlos(object *op, char *params); 122int command_printlos(object *op, char *params);
190int command_version(object *op, char *params); 123int command_version(object *op, char *params);
191void bug_report(const char *reportstring); 124void bug_report(const char *reportstring);
192int command_output_sync(object *op, char *params);
193int command_output_count(object *op, char *params);
194int command_listen(object *op, char *params);
195int command_statistics(object *pl, char *params); 125int command_statistics(object *pl, char *params);
196int command_fix_me(object *op, char *params); 126int command_fix_me(object *op, char *params);
197int command_players(object *op, char *paramss); 127int command_players(object *op, char *paramss);
198int command_logs(object *op, char *params); 128int command_logs(object *op, char *params);
199int command_applymode(object *op, char *params);
200int command_bowmode(object *op, char *params); 129int command_bowmode(object *op, char *params);
201int command_petmode(object *op, char *params);
202int command_showpets(object *op, char *params); 130int command_showpets(object *op, char *params);
203int command_usekeys(object *op, char *params);
204int command_resistances(object *op, char *params); 131int command_resistances(object *op, char *params);
205int command_help(object *op, char *params); 132int command_help(object *op, char *params);
206int onoff_value(const char *line); 133int onoff_value(const char *line);
207int command_quit(object *op, char *params); 134int command_quit(object *op, char *params);
208int command_real_quit(object *op, char *params); 135int command_real_quit(object *op, char *params);
209int command_explore(object *op, char *params);
210int command_sound(object *op, char *params);
211void receive_player_name(object *op, char k); 136void receive_player_name(object *op, char k);
212void receive_player_password(object *op, char k); 137void receive_player_password(object *op, char k);
213int explore_mode(void);
214int command_title(object *op, char *params); 138int command_title(object *op, char *params);
215int command_save(object *op, char *params);
216int command_peaceful(object *op, char *params);
217int command_wimpy(object *op, char *params);
218int command_brace(object *op, char *params);
219int command_style_map_info(object *op, char *params); 139int command_style_map_info(object *op, char *params);
220int command_kill_pets(object *op, char *params); 140int command_kill_pets(object *op, char *params);
221int command_quests(object *pl, char *params); 141int command_quests(object *pl, char *params);
222/* c_move.c */ 142/* c_move.c */
223int command_east(object *op, char *params); 143int command_east(object *op, char *params);
228int command_southeast(object *op, char *params); 148int command_southeast(object *op, char *params);
229int command_southwest(object *op, char *params); 149int command_southwest(object *op, char *params);
230int command_west(object *op, char *params); 150int command_west(object *op, char *params);
231int command_stay(object *op, char *params); 151int command_stay(object *op, char *params);
232/* c_new.c */ 152/* c_new.c */
233int execute_newserver_command(object *pl, char *command); 153void execute_newserver_command(object *pl, char *command);
234int command_run(object *op, char *params); 154int command_run(object *op, char *params);
235int command_run_stop(object *op, char *params); 155int command_run_stop(object *op, char *params);
236int command_fire(object *op, char *params); 156int command_fire(object *op, char *params);
237int command_fire_stop(object *op, char *params); 157int command_fire_stop(object *op, char *params);
238int bad_command(object *op, char *params); 158int bad_command(object *op, char *params);
291int command_banish(object *op, char *params); 211int command_banish(object *op, char *params);
292int command_kick(object *op, char *params); 212int command_kick(object *op, char *params);
293int command_save_overlay(object *op, char *params); 213int command_save_overlay(object *op, char *params);
294int command_toggle_shout(object *op, char *params); 214int command_toggle_shout(object *op, char *params);
295int command_shutdown(object *op, char *params); 215int command_shutdown(object *op, char *params);
296int command_goto(object *op, char *params);
297int command_generate(object *op, char *params);
298int command_freeze(object *op, char *params); 216int command_freeze(object *op, char *params);
299int command_arrest(object *op, char *params); 217int command_arrest(object *op, char *params);
300int command_summon(object *op, char *params); 218int command_summon(object *op, char *params);
301int command_teleport(object *op, char *params); 219int command_teleport(object *op, char *params);
302int command_create(object *op, char *params); 220int command_create(object *op, char *params);
418void rec_sighup(int i); 336void rec_sighup(int i);
419void rec_sigquit(int i); 337void rec_sigquit(int i);
420void rec_sigpipe(int i); 338void rec_sigpipe(int i);
421void rec_sigbus(int i); 339void rec_sigbus(int i);
422void rec_sigterm(int i); 340void rec_sigterm(int i);
423void fatal_signal(int make_core, int close_sockets);
424void init_signals(void); 341void init_signals(void);
425void init_races(void); 342void init_races(void);
426void dump_races(void); 343void dump_races(void);
427void add_to_racelist(const char *race_name, object *op); 344void add_to_racelist(const char *race_name, object *op);
428racelink *get_racelist(void); 345racelink *get_racelist(void);
429racelink *find_racelink(const char *name); 346racelink *find_racelink(const char *name);
430/* login.c */ 347/* login.c */
431void emergency_save(int flag);
432void delete_character(const char *name, int); 348void delete_character(const char *name);
433int verify_player(const char *name, char *password); 349int verify_player(const char *name, char *password);
434int check_name(player *me, const char *name); 350int check_name(player *me, const char *name);
435int create_savedir_if_needed(char *savedir); 351int create_savedir_if_needed(char *savedir);
436void destroy_object(object *op); 352void destroy_object(object *op);
437int save_player(object *op, int flag);
438void copy_file(const char *filename, FILE *fpout); 353void copy_file(const char *filename, FILE *fpout);
439void check_login(object *op);
440/* main.c */ 354/* main.c */
441void server_tick (); 355void server_tick ();
442void version(object *op); 356void version(object *op);
443void info_keys(object *op); 357void info_keys(object *op);
444void start_info(object *op);
445char *crypt_string(char *str, char *salt); 358char *crypt_string(char *str, char *salt);
446int check_password(char *typed, char *crypted); 359int check_password(char *typed, char *crypted);
447void enter_player_savebed(object *op); 360void enter_player_savebed(object *op);
448void leave_map(object *op); 361void leave_map(object *op);
449void set_map_timeout(mapstruct *oldmap); 362void set_map_timeout(maptile *oldmap);
450char *clean_path(const char *file); 363char *clean_path(const char *file);
451char *unclean_path(const char *src); 364char *unclean_path(const char *src);
452void enter_exit(object *op, object *exit_ob); 365void enter_exit(object *op, object *exit_ob);
453void process_active_maps(void);
454void process_players1(mapstruct *map);
455void process_players2(mapstruct *map);
456void process_events(mapstruct *map); 366void process_events();
457void clean_tmp_files(void); 367void clean_tmp_files(void);
458void cleanup(void);
459void leave(player *pl,int draw_exit); 368void leave(player *pl,int draw_exit);
460int forbid_play(void); 369int forbid_play(void);
461void do_specials(void); 370void do_specials(void);
462int main(int argc, char **argv); 371int main(int argc, char **argv);
463/* monster.c */ 372/* monster.c */
492void pace_movev(object *ob); 401void pace_movev(object *ob);
493void pace_moveh(object *ob); 402void pace_moveh(object *ob);
494void pace2_movev(object *ob); 403void pace2_movev(object *ob);
495void pace2_moveh(object *ob); 404void pace2_moveh(object *ob);
496void rand_move(object *ob); 405void rand_move(object *ob);
497void check_earthwalls(object *op, mapstruct *m, int x, int y); 406void check_earthwalls(object *op, maptile *m, int x, int y);
498void check_doors(object *op, mapstruct *m, int x, int y); 407void check_doors(object *op, maptile *m, int x, int y);
499void communicate(object *op, const char *txt); 408void communicate(object *op, const char *txt);
500int talk_to_npc(object *op, object *npc, const char *txt); 409int talk_to_npc(object *op, object *npc, const char *txt);
501int talk_to_wall(object *pl, object *npc, const char *txt); 410int talk_to_wall(object *pl, object *npc, const char *txt);
502object *find_mon_throw_ob(object *op); 411object *find_mon_throw_ob(object *op);
503int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 412int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
507int move_object(object *op, int dir); 416int move_object(object *op, int dir);
508int move_ob(object *op, int dir, object *originator); 417int move_ob(object *op, int dir, object *originator);
509int transfer_ob(object *op, int x, int y, int randomly, object *originator); 418int transfer_ob(object *op, int x, int y, int randomly, object *originator);
510int teleport(object *teleporter, uint8 tele_type, object *user); 419int teleport(object *teleporter, uint8 tele_type, object *user);
511void recursive_roll(object *op, int dir, object *pusher); 420void recursive_roll(object *op, int dir, object *pusher);
512int try_fit(object *op, mapstruct *m, int x, int y); 421int try_fit(object *op, maptile *m, int x, int y);
513int roll_ob(object *op, int dir, object *pusher); 422int roll_ob(object *op, int dir, object *pusher);
514int push_ob(object *who, int dir, object *pusher); 423int push_ob(object *who, int dir, object *pusher);
515/* pets.c */ 424/* pets.c */
516object *get_pet_enemy(object *pet, rv_vector *rv); 425object *get_pet_enemy(object *pet, rv_vector *rv);
517void terminate_all_pets(object *owner); 426void terminate_all_pets(object *owner);
518void remove_all_pets(mapstruct *map); 427void remove_all_pets(maptile *map);
519int follow_owner(object *ob, object *owner); 428int follow_owner(object *ob, object *owner);
520void pet_move(object *ob); 429void pet_move(object *ob);
521object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 430object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
522void move_golem(object *op); 431void move_golem(object *op);
523void control_golem(object *op, int dir); 432void control_golem(object *op, int dir);
531player *find_player_partial_name(const char *plname); 440player *find_player_partial_name(const char *plname);
532void display_motd(const object *op); 441void display_motd(const object *op);
533void send_rules(const object *op); 442void send_rules(const object *op);
534void send_news(const object *op); 443void send_news(const object *op);
535int playername_ok(const char *cp); 444int playername_ok(const char *cp);
536int add_player(NewSocket *ns);
537archetype *get_player_archetype(archetype *at); 445archetype *get_player_archetype(archetype *at);
538object *get_nearest_player(object *mon); 446object *get_nearest_player(object *mon);
539int path_to_player(object *mon, object *pl, unsigned mindiff); 447int path_to_player(object *mon, object *pl, unsigned mindiff);
540void give_initial_items(object *pl, treasurelist *items); 448void give_initial_items(object *pl, treasurelist *items);
541void get_name(object *op); 449void get_name(object *op);
542void get_password(object *op); 450void get_password(object *op);
543void play_again(object *op); 451void play_again(object *op);
544int receive_play_again(object *op, char key); 452int receive_play_again(object *op, char key);
545void confirm_password(object *op); 453void confirm_password(object *op);
546void get_party_password(object *op, partylist *party); 454void get_party_password(object *op, partylist *party);
547int roll_stat(void);
548void roll_stats(object *op);
549void Roll_Again(object *op); 455void Roll_Again(object *op);
550void Swap_Stat(object *op, int Swap_Second); 456void Swap_Stat(object *op, int Swap_Second);
551int key_roll_stat(object *op, char key); 457int key_roll_stat(object *op, char key);
552int key_change_class(object *op, char key); 458int key_change_class(object *op, char key);
553int key_confirm_quit(object *op, char key); 459int key_confirm_quit(object *op, char key);
590void *cfapi_get_hooks(int *type, ...); 496void *cfapi_get_hooks(int *type, ...);
591int plugins_remove_plugin(const char *id); 497int plugins_remove_plugin(const char *id);
592crossfire_plugin *plugins_find_plugin(const char *id); 498crossfire_plugin *plugins_find_plugin(const char *id);
593void plugins_display_list(object *op); 499void plugins_display_list(object *op);
594void *cfapi_system_find_animation(int *type, ...); 500void *cfapi_system_find_animation(int *type, ...);
595void *cfapi_system_strdup_local(int *type, ...); 501void *cfapi_system_strdup(int *type, ...);
596void *cfapi_system_register_global_event(int *type, ...); 502void *cfapi_system_register_global_event(int *type, ...);
597void *cfapi_system_unregister_global_event(int *type, ...); 503void *cfapi_system_unregister_global_event(int *type, ...);
598void *cfapi_system_check_path(int *type, ...); 504void *cfapi_system_check_path(int *type, ...);
599void *cfapi_system_re_cmp(int *type, ...); 505void *cfapi_system_re_cmp(int *type, ...);
600void *cfapi_system_directory(int *type, ...); 506void *cfapi_system_directory(int *type, ...);
688sint64 query_money(const object *op); 594sint64 query_money(const object *op);
689int pay_for_amount(sint64 to_pay, object *pl); 595int pay_for_amount(sint64 to_pay, object *pl);
690int pay_for_item(object *op, object *pl); 596int pay_for_item(object *op, object *pl);
691int can_pay(object *pl); 597int can_pay(object *pl);
692void sell_item(object *op, object *pl); 598void sell_item(object *op, object *pl);
693double shopkeeper_approval(const mapstruct *map, const object *player); 599double shopkeeper_approval(const maptile *map, const object *player);
694int describe_shop(const object *op); 600int describe_shop(const object *op);
695void shop_listing(object *op); 601void shop_listing(object *op);
696bool is_in_shop (object *o); 602bool is_in_shop (object *o);
697bool is_in_shop (mapstruct *map, int x, int y); 603bool is_in_shop (maptile *map, int x, int y);
698/* skills.c */ 604/* skills.c */
699int steal(object *op, int dir, object *skill); 605int steal(object *op, int dir, object *skill);
700int pick_lock(object *pl, int dir, object *skill); 606int pick_lock(object *pl, int dir, object *skill);
701int hide(object *op, object *skill); 607int hide(object *op, object *skill);
702int jump(object *pl, int dir, object *skill); 608int jump(object *pl, int dir, object *skill);
790/* spell_util.c */ 696/* spell_util.c */
791object *find_random_spell_in_ob(object *ob, const char *skill); 697object *find_random_spell_in_ob(object *ob, const char *skill);
792void set_spell_skill(object *op, object *caster, object *spob, object *dest); 698void set_spell_skill(object *op, object *caster, object *spob, object *dest);
793void init_spells(void); 699void init_spells(void);
794void dump_spells(void); 700void dump_spells(void);
795void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); 701void spell_effect(object *spob, int x, int y, maptile *map, object *originator);
796int min_casting_level(object *caster, object *spell); 702int min_casting_level(object *caster, object *spell);
797int caster_level(object *caster, object *spell); 703int caster_level(object *caster, object *spell);
798sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 704sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
799int SP_level_dam_adjust(object *caster, object *spob); 705int SP_level_dam_adjust(object *caster, object *spob);
800int SP_level_duration_adjust(object *caster, object *spob); 706int SP_level_duration_adjust(object *caster, object *spob);
801int SP_level_range_adjust(object *caster, object *spob); 707int SP_level_range_adjust(object *caster, object *spob);
802object *check_spell_known(object *op, const char *name); 708object *check_spell_known(object *op, const char *name);
803object *lookup_spell_by_name(object *op, const char *spname); 709object *lookup_spell_by_name(object *op, const char *spname);
804int reflwall(mapstruct *m, int x, int y, object *sp_op); 710int reflwall(maptile *m, int x, int y, object *sp_op);
805int cast_create_obj(object *op, object *caster, object *new_op, int dir); 711int cast_create_obj(object *op, object *caster, object *new_op, int dir);
806int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); 712int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
807int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 713int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
808void regenerate_rod(object *rod); 714void regenerate_rod(object *rod);
809void drain_rod_charge(object *rod); 715void drain_rod_charge(object *rod);
810object *find_target_for_friendly_spell(object *op, int dir); 716object *find_target_for_friendly_spell(object *op, int dir);
811int spell_find_dir(mapstruct *m, int x, int y, object *exclude); 717int spell_find_dir(maptile *m, int x, int y, object *exclude);
812void put_a_monster(object *op, const char *monstername); 718void put_a_monster(object *op, const char *monstername);
813int summon_hostile_monsters(object *op, int n, const char *monstername); 719int summon_hostile_monsters(object *op, int n, const char *monstername);
814void shuffle_attack(object *op, int change_face); 720void shuffle_attack(object *op, int change_face);
815void prayer_failure(object *op, int failure, int power); 721void prayer_failure(object *op, int failure, int power);
816void spell_failure(object *op, int failure, int power, object *skill); 722void spell_failure(object *op, int failure, int power, object *skill);
822/* swamp.c */ 728/* swamp.c */
823void walk_on_deep_swamp(object *op, object *victim); 729void walk_on_deep_swamp(object *op, object *victim);
824void move_deep_swamp(object *op); 730void move_deep_swamp(object *op);
825/* swap.c */ 731/* swap.c */
826void read_map_log(void); 732void read_map_log(void);
827void swap_map(mapstruct *map); 733void swap_map(maptile *map);
828void check_active_maps(void); 734void check_active_maps(void);
829mapstruct *map_least_timeout(char *except_level); 735maptile *map_least_timeout(char *except_level);
830void swap_below_max(char *except_level); 736void swap_below_max(char *except_level);
831int players_on_map(mapstruct *m, int show_all); 737int players_on_map(maptile *m, int show_all);
832void flush_old_maps(void); 738void flush_old_maps(void);
833/* time.c */ 739/* time.c */
834void remove_door(object *op); 740void remove_door(object *op);
835void remove_door2(object *op); 741void remove_door2(object *op);
836void generate_monster_inv(object *gen); 742void generate_monster_inv(object *gen);
843void move_timed_gate(object *op); 749void move_timed_gate(object *op);
844void move_detector(object *op); 750void move_detector(object *op);
845void animate_trigger(object *op); 751void animate_trigger(object *op);
846void move_hole(object *op); 752void move_hole(object *op);
847object *stop_item(object *op); 753object *stop_item(object *op);
848void fix_stopped_item(object *op, mapstruct *map, object *originator); 754void fix_stopped_item(object *op, maptile *map, object *originator);
849object *fix_stopped_arrow(object *op); 755object *fix_stopped_arrow(object *op);
850void move_arrow(object *op); 756void move_arrow(object *op);
851void change_object(object *op); 757void change_object(object *op);
852void move_teleporter(object *op); 758void move_teleporter(object *op);
853void move_player_changer(object *op); 759void move_player_changer(object *op);
862void cftimer_process_event(object *ob); 768void cftimer_process_event(object *ob);
863int cftimer_create(int id, long delay, object *ob, int mode); 769int cftimer_create(int id, long delay, object *ob, int mode);
864int cftimer_destroy(int id); 770int cftimer_destroy(int id);
865int cftimer_find_free_id(void); 771int cftimer_find_free_id(void);
866/* weather.c */ 772/* weather.c */
867void set_darkness_map(mapstruct *m); 773void set_darkness_map(maptile *m);
868void tick_the_clock(void); 774void tick_the_clock(void);
869void init_weather(void); 775void init_weather(void);
870void weather_effect(const char *filename); 776void weather_effect(const char *filename);
871int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m); 777int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
872int real_world_temperature(int x, int y, mapstruct *m); 778int real_world_temperature(int x, int y, maptile *m);
873int similar_direction(int a, int b); 779int similar_direction(int a, int b);

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