ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/sproto.h
(Generate patch)

Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.47 by pippijn, Fri Mar 2 11:13:51 2007 UTC vs.
Revision 1.139 by root, Sat Nov 17 23:40:01 2018 UTC

1int same_party (partylist *a, partylist *b); 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 *
7 * Deliantra is free software: you can redistribute it and/or modify it under
8 * the terms of the Affero GNU General Public License as published by the
9 * Free Software Foundation, either version 3 of the License, or (at your
10 * option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the Affero GNU General Public License
18 * and the GNU General Public License along with this program. If not, see
19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
2/* alchemy.c */ 24/* alchemy.c */
3int need_identify (const object *obj);
4int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
5const char *cost_string_from_value(sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
6void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
7sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
8void attempt_do_alchemy(object *caster, object *cauldron); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
9int content_recipe_value(object *op); 30
10int numb_ob_inside(object *op);
11object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
12void adjust_product(object *item, int lvl, int yield);
13object *make_item_from_recipe(object *cauldron, recipe *rp);
14object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
15void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger);
16void remove_contents(object *first_ob, object *save_item);
17int calc_alch_danger(object *caster, object *cauldron, recipe *rp);
18/* apply.c */ 31/* apply.c */
19int transport_can_hold(const object *transport, const object *op, int nrof); 32int transport_can_hold (const object *transport, const object *op, int nrof);
20int apply_transport(object *pl, object *transport, int aflag); 33int apply_transport (object *pl, object *transport, int aflag);
21int should_director_abort(object *op, object *victim); 34int should_director_abort (object *op, object *victim);
22int apply_potion(object *op, object *tmp); 35int apply_potion (object *op, object *tmp);
23int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24int prepare_weapon(object *op, object *improver, object *weapon);
25int improve_weapon(object *op, object *improver, object *weapon);
26int check_improve_weapon(object *op, object *tmp);
27int improve_armour(object *op, object *improver, object *armour);
28int convert_item(object *item, object *converter);
29int apply_container(object *op, object *sack);
30int esrv_apply_container(object *op, object *sack); 36int esrv_apply_container (object *op, object *sack);
31void move_apply(object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
32void do_learn_spell(object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
33void do_forget_spell(object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
34void apply_scroll(object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
35int dragon_eat_flesh(object *op, object *meal);
36void apply_poison(object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
37int is_legal_2ways_exit(object *op, object *exit);
38int manual_apply(object *op, object *tmp, int aflag);
39int player_apply(object *pl, object *op, int aflag, int quiet);
40void player_apply_below(object *pl); 42void player_apply_below (object *pl);
41object *get_item_from_body_location(object *start, int loc);
42int unapply_for_ob(object *who, object *op, int aflags);
43int can_apply_object(object *who, object *op); 43int can_apply_object (object *who, object *op);
44int apply_special(object *who, object *op, int aflags);
45int monster_apply_special(object *who, object *op, int aflags);
46int auto_apply(object *op); 44int auto_apply (object *op);
47void fix_auto_apply(maptile *m); 45void fix_auto_apply (maptile *m);
48void eat_special_food(object *who, object *food); 46void eat_special_food (object *who, object *food);
49void apply_lighter(object *who, object *lighter);
50void scroll_failure(object *op, int failure, int power);
51void apply_changes_to_player(object *pl, object *change); 47void apply_changes_to_player (object *pl, object *change);
52void apply_item_transformer(object *pl, object *transformer); 48void handle_apply_yield (object *op);
49void apply_lamp (object *op, bool switch_on);
50void get_animation_from_arch (object *op, arch_ptr a);
51int convert_item (object *item, object *converter);
52
53/* attack.c */ 53/* attack.c */
54void cancellation(object *op); 54void cancellation (object *op);
55int did_make_save_item(object *op, int type, object *originator);
56void save_throw_object(object *op, int type, object *originator); 55void save_throw_object (object *op, int type, object *originator);
57int hit_map(object *op, int dir, int type, int full_hit); 56int hit_map (object *op, int dir, uint32_t type, int full_hit);
58void attack_message(int dam, int type, object *op, object *hitter);
59int attack_ob(object *op, object *hitter); 57int attack_ob (object *op, object *hitter);
60object *hit_with_arrow(object *op, object *victim); 58object *hit_with_arrow (object *op, object *victim);
61void tear_down_wall(object *op);
62void scare_creature(object *target, object *hitter);
63int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); 59int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
64int kill_object(object *op, int dam, object *hitter, int type); 60int kill_object (object *op, int dam, object *hitter, int type);
65int friendly_fire(object *op, object *hitter); 61int friendly_fire (object *op, object *hitter);
66int hit_player(object *op, int dam, object *hitter, int type, int full_hit); 62int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
67void poison_player(object *op, object *hitter, int dam);
68void slow_player(object *op, object *hitter, int dam);
69void confuse_player(object *op, object *hitter, int dam); 63void confuse_player (object *op, object *hitter, int dam);
70void blind_player(object *op, object *hitter, int dam); 64void blind_player (object *op, object *hitter, int dam);
71void paralyze_player(object *op, object *hitter, int dam); 65void paralyze_player (object *op, object *hitter, int dam);
72void deathstrike_player(object *op, object *hitter, int *dam); 66
73int adj_attackroll(object *hitter, object *target);
74int is_aimed_missile(object *op);
75/* ban.c */
76int checkbanned(const char *login, const char *host);
77/* build_map.c */ 67/* build_map.c */
78int can_build_over(struct mapdef *map, object *tmp, short x, short y);
79void remove_marking_runes(struct mapdef *map, short x, short y);
80int find_unused_connected_value(struct mapdef *map);
81int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
82object *get_connection_rune(object *pl, short x, short y);
83object *get_msg_book(object *pl, short x, short y);
84object *get_wall(struct mapdef *map, int x, int y);
85void fix_walls(maptile *map, int x, int y);
86void fix_walls_around(maptile *map, int x, int y);
87void apply_builder_floor(object *pl, object *material, short x, short y);
88void apply_builder_wall(object *pl, object *material, short x, short y);
89void apply_builder_item(object *pl, object *item, short x, short y);
90void apply_builder_remove(object *pl, int dir);
91void apply_map_builder(object *pl, int dir); 68void apply_map_builder (object *pl, int dir);
92int adjust_sign_msg(object *pl, short x, short y, object *tmp); 69
93/* c_misc.c */ 70/* c_misc.c */
94void map_info(object *op, char *search);
95int command_body(object *op, char *params);
96int command_motd(object *op, char *params); 71int command_motd (object *op, char *params);
97int command_bug(object *op, char *params); 72int command_bug (object *op, char *params);
98void malloc_info(object *op); 73void malloc_info (object *op);
99void current_map_info(object *op);
100int command_whereabouts(object *op, char *params); 74int command_whereabouts (object *op, char *params);
101int command_malloc(object *op, char *params); 75int command_malloc (object *op, char *params);
102int command_mapinfo(object *op, char *params);
103int command_maps(object *op, char *params); 76int command_maps (object *op, char *params);
104int command_strings(object *op, char *params); 77int command_strings (object *op, char *params);
105int command_sstable(object *op, char *params); 78int command_sstable (object *op, char *params);
106int command_time(object *op, char *params); 79int command_time (object *op, char *params);
107int command_weather(object *op, char *params); 80int command_weather (object *op, char *params);
108int command_archs(object *op, char *params); 81int command_archs (object *op, char *params);
109int command_hiscore(object *op, char *params); 82int command_hiscore (object *op, char *params);
110int command_debug(object *op, char *params); 83int command_debug (object *op, char *params);
111int command_dumpbelow(object *op, char *params); 84int command_dumpbelow (object *op, char *params);
112int command_wizpass(object *op, char *params);
113int command_wizcast(object *op, char *params);
114int command_dumpallobjects(object *op, char *params);
115int command_dumpfriendlyobjects(object *op, char *params); 85int command_dumpfriendlyobjects (object *op, char *params);
116int command_dumpallarchetypes(object *op, char *params);
117int command_ssdumptable(object *op, char *params);
118int command_dumpmap(object *op, char *params); 86int command_wizpass (object *op, char *params);
119int command_dumpallmaps(object *op, char *params); 87int command_wizcast (object *op, char *params);
120int command_printlos(object *op, char *params); 88int command_printlos (object *op, char *params);
121int command_version(object *op, char *params); 89int command_version (object *op, char *params);
122void bug_report(const char *reportstring); 90void bug_report (const char *reportstring);
123int command_statistics(object *pl, char *params); 91int command_statistics (object *pl, char *params);
124int command_fix_me(object *op, char *params); 92int command_fix_me (object *op, char *params);
125int command_players(object *op, char *paramss); 93int command_players (object *op, char *paramss);
126int command_logs(object *op, char *params);
127int command_bowmode(object *op, char *params); 94int command_bowmode (object *op, char *params);
128int command_showpets(object *op, char *params); 95int command_showpets (object *op, char *params);
129int command_resistances(object *op, char *params); 96int command_resistances (object *op, char *params);
130int command_help(object *op, char *params); 97int command_help (object *op, char *params);
131int onoff_value(const char *line);
132int command_quit(object *op, char *params); 98int command_quit (object *op, char *params);
133int command_real_quit(object *op, char *params); 99int command_real_quit (object *op, char *params);
134void receive_player_name(object *op, char k); 100void receive_player_name (object *op, char k);
135void receive_player_password(object *op, char k); 101void receive_player_password (object *op, char k);
136int command_title(object *op, char *params); 102int command_title (object *op, char *params);
137int command_style_map_info(object *op, char *params);
138int command_kill_pets(object *op, char *params); 103int command_kill_pets (object *op, char *params);
139int command_quests(object *pl, char *params); 104int command_quests (object *pl, char *params);
105
140/* c_move.c */ 106/* c_move.c */
141int command_east(object *op, char *params); 107int command_east (object *op, char *params);
142int command_north(object *op, char *params); 108int command_north (object *op, char *params);
143int command_northeast(object *op, char *params); 109int command_northeast (object *op, char *params);
144int command_northwest(object *op, char *params); 110int command_northwest (object *op, char *params);
145int command_south(object *op, char *params); 111int command_south (object *op, char *params);
146int command_southeast(object *op, char *params); 112int command_southeast (object *op, char *params);
147int command_southwest(object *op, char *params); 113int command_southwest (object *op, char *params);
148int command_west(object *op, char *params); 114int command_west (object *op, char *params);
149int command_stay(object *op, char *params); 115int command_stay (object *op, char *params);
116int command_run (object *op, char *params);
117int command_run_stop (object *op, char *params);
118int command_fire (object *op, char *params);
119int command_fire_stop (object *op, char *params);
120
150/* c_new.c */ 121/* c_new.c */
151void execute_newserver_command(object *pl, char *command); 122void execute_newserver_command (object *pl, char *command);
152int command_run(object *op, char *params); 123
153int command_run_stop(object *op, char *params);
154int command_fire(object *op, char *params);
155int command_fire_stop(object *op, char *params);
156int bad_command(object *op, char *params);
157/* c_object.c */ 124/* c_object.c */
158object *find_best_object_match(object *pl, const char *params); 125object *find_best_object_match (object *pl, const char *params);
159int command_build(object *pl, char *params); 126int command_build (object *pl, char *params);
160int command_uskill(object *pl, char *params); 127int command_uskill (object *pl, char *params);
161int command_rskill(object *pl, char *params); 128int command_rskill (object *pl, char *params);
162int command_search(object *op, char *params); 129int command_search (object *op, char *params);
163int command_disarm(object *op, char *params); 130int command_disarm (object *op, char *params);
164int command_throw(object *op, char *params); 131int command_throw (object *op, char *params);
165int command_apply(object *op, char *params); 132int command_apply (object *op, char *params);
166int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); 133int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
167void pick_up(object *op, object *alt); 134void pick_up (object *op, object *alt);
168int command_take(object *op, char *params); 135int command_take (object *op, char *params);
169void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); 136void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
170void drop_object(object *op, object *tmp, uint32 nrof); 137void drop_object (object *op, object *tmp, uint32 nrof);
138void drop_object (object *dropper, object *obj);
171void drop(object *op, object *tmp); 139void drop (object *op, object *tmp);
172int command_dropall(object *op, char *params); 140int command_dropall (object *op, char *params);
173int command_drop(object *op, char *params); 141int command_drop (object *op, char *params);
174int command_examine(object *op, char *params); 142int command_examine (object *op, char *params);
175object *find_marked_object(object *op);
176int command_mark(object *op, char *params);
177void examine_monster(object *op, object *tmp); 143void examine_monster (object *op, object *tmp);
178char *long_desc(object *tmp, object *pl); 144const char *long_desc (object *tmp, object *pl);
179void examine(object *op, object *tmp); 145void examine (object *op, object *tmp);
180void inventory(object *op, object *inv);
181int command_pickup(object *op, char *params); 146int command_pickup (object *op, char *params);
182void set_pickup_mode(object *op, int i); 147void set_pickup_mode (object *op, int i);
183int command_search_items(object *op, char *params); 148int command_search_items (object *op, char *params);
184int command_rename_item(object *op, char *params); 149int command_rename_item (object *op, char *params);
150int command_unlock (object *op, char *params);
151int command_lock (object *op, char *params);
152int command_mark (object *op, char *params);
153
185/* c_party.c */ 154/* c_party.c */
186int same_party(partylist *a, partylist *b);
187partylist *get_firstparty(void); 155partylist *get_firstparty ();
188void remove_party(partylist *target_party);
189void obsolete_parties(void); 156void obsolete_parties ();
190void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); 157void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
191int confirm_party_password(object *op);
192void receive_party_password(object *op, char k); 158void receive_party_password (object *op, char k);
193void send_party_message(object *op, char *msg);
194int command_gsay(object *op, char *params); 159int command_gsay (object *op, char *params);
195int command_party(object *op, char *params); 160int command_party (object *op, char *params);
161
196/* c_range.c */ 162/* c_range.c */
197int command_invoke(object *op, char *params); 163int command_invoke (object *op, char *params);
198int command_cast(object *op, char *params); 164int command_cast (object *op, char *params);
199int command_prepare(object *op, char *params); 165int command_prepare (object *op, char *params);
200int command_cast_spell(object *op, char *params, char command);
201int legal_range(object *op, int r); 166int legal_range (object *op, int r);
202void change_spell(object *op, char k);
203int command_rotateshoottype(object *op, char *params); 167int command_rotateshoottype (object *op, char *params);
168
204/* c_wiz.c */ 169/* c_wiz.c */
205int command_loadtest(object *op, char *params); 170int command_loadtest (object *op, char *params);
206void do_wizard_hide(object *op, int silent_dm);
207int command_hide(object *op, char *params);
208int command_setgod(object *op, char *params); 171int command_setgod (object *op, char *params);
209int command_banish(object *op, char *params); 172int command_banish (object *op, char *params);
210int command_kick(object *op, char *params);
211int command_save_overlay(object *op, char *params); 173int command_save_overlay (object *op, char *params);
212int command_toggle_shout(object *op, char *params);
213int command_shutdown(object *op, char *params);
214int command_freeze(object *op, char *params); 174int command_freeze (object *op, char *params);
215int command_arrest(object *op, char *params); 175int command_arrest (object *op, char *params);
216int command_summon(object *op, char *params); 176int command_summon (object *op, char *params);
217int command_teleport(object *op, char *params); 177int command_teleport (object *op, char *params);
218int command_create(object *op, char *params); 178int command_create (object *op, char *params);
219int command_inventory(object *op, char *params); 179int command_inventory (object *op, char *params);
220int command_skills(object *op, char *params); 180int command_skills (object *op, char *params);
221int command_dump(object *op, char *params); 181int command_dump (object *op, char *params);
222int command_mon_aggr(object *op, char *params);
223int command_possess(object *op, char *params);
224int command_patch(object *op, char *params); 182int command_patch (object *op, char *params);
225int command_remove(object *op, char *params); 183int command_remove (object *op, char *params);
226int command_free(object *op, char *params); 184int command_free (object *op, char *params);
227int command_addexp(object *op, char *params); 185int command_addexp (object *op, char *params);
228int command_speed(object *op, char *params); 186int command_speed (object *op, char *params);
229int command_stats(object *op, char *params); 187int command_stats (object *op, char *params);
230int command_abil(object *op, char *params); 188int command_abil (object *op, char *params);
231int command_reset(object *op, char *params);
232int command_nowiz(object *op, char *params);
233int do_wizard_dm(object *op, char *params, int silent);
234int command_dm(object *op, char *params);
235int command_invisible(object *op, char *params); 189int command_invisible (object *op, char *params);
236int command_learn_spell(object *op, char *params); 190int command_learn_spell (object *op, char *params);
237int command_learn_special_prayer(object *op, char *params); 191int command_learn_special_prayer (object *op, char *params);
238int command_forget_spell(object *op, char *params); 192int command_forget_spell (object *op, char *params);
239int command_listplugins(object *op, char *params);
240int command_loadplugin(object *op, char *params);
241int command_unloadplugin(object *op, char *params);
242int command_dmhide(object *op, char *params);
243void dm_stack_pop(player *pl);
244object *dm_stack_peek(player *pl);
245void dm_stack_push(player *pl, tag_t item); 193void dm_stack_push (player *pl, tag_t item);
246object *get_dm_object(player *pl, char **params, int *from);
247int command_stack_pop(object *op, char *params); 194int command_stack_pop (object *op, char *params);
248int command_stack_push(object *op, char *params); 195int command_stack_push (object *op, char *params);
249int command_stack_list(object *op, char *params); 196int command_stack_list (object *op, char *params);
250int command_stack_clear(object *op, char *params); 197int command_stack_clear (object *op, char *params);
251int command_diff(object *op, char *params); 198int command_diff (object *op, char *params);
252int command_insert_into(object *op, char *params); 199int command_insert_into (object *op, char *params);
253/* commands.c */ 200
254void init_commands(void);
255CommFunc find_oldsocket_command(char *cmd);
256CommFunc find_oldsocket_command2(char *cmd);
257/* daemon.c */ 201/* daemon.c */
258FILE *BecomeDaemon(const char *filename); 202FILE *BecomeDaemon (const char *filename);
203
259/* disease.c */ 204/* disease.c */
260int move_disease(object *disease); 205int move_disease (object *disease);
261int remove_symptoms(object *disease);
262object *find_symptom(object *disease);
263int check_infection(object *disease);
264int infect_object(object *victim, object *disease, int force); 206int infect_object (object *victim, object *disease, int force);
265int do_symptoms(object *disease);
266int grant_immunity(object *disease);
267int move_symptom(object *symptom); 207int move_symptom (object *symptom);
268int check_physically_infect(object *victim, object *hitter); 208int check_physically_infect (object *victim, object *hitter);
269object *find_disease(object *victim);
270int cure_disease(object *sufferer, object *caster); 209int cure_disease (object *sufferer, object *caster, object *spell);
271int reduce_symptoms(object *sufferer, int reduction); 210
272/* egoitem.c */ 211/* egoitem.c */
273int create_artifact(object *op, const char *artifactname);
274int apply_power_crystal(object *op, object *crystal); 212int apply_power_crystal (object *op, object *crystal);
275/* hiscore.c */ 213
276char *spool(char *bp, char *error);
277void check_score(object *op);
278void display_high_score(object *op, int max, const char *match);
279/* gods.c */ 214/* gods.c */
280int lookup_god_by_name(const char *name);
281object *find_god(const char *name); 215object *find_god (shstr_cmp name);
282const char *determine_god(object *op); 216shstr_tmp determine_god (object *op);
283void pray_at_altar(object *pl, object *altar, object *skill); 217void pray_at_altar (object *pl, object *altar, object *skill);
284void become_follower(object *op, object *new_god); 218void become_follower (object *op, object *new_god);
285int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string);
286void stop_using_item(object *op, int type, int number);
287void update_priest_flag(object *god, object *exp_ob, uint32 flag);
288archetype *determine_holy_arch(object *god, const char *type); 219archetype *determine_holy_arch (object *god, shstr_cmp type);
289void god_intervention(object *op, object *god, object *skill);
290int god_examines_priest(object *op, object *god);
291int god_examines_item(object *god, object *item);
292int get_god(object *priest);
293const char *get_god_for_race(const char *race);
294int tailor_god_spell(object *spellop, object *caster); 220int tailor_god_spell (object *spellop, object *caster);
221
295/* init.c */ 222/* init.c */
296void set_logfile(char *val); 223void load_settings ();
297void call_version(void);
298void showscores(void);
299void set_debug(void);
300void unset_debug(void);
301void set_mondebug(void);
302void set_dumpmon1(void);
303void set_dumpmon2(void);
304void set_dumpmon3(void);
305void set_dumpmon4(void);
306void set_dumpmon5(void);
307void set_dumpmon6(void);
308void set_dumpmon7(void);
309void set_dumpmon8(void);
310void set_dumpmon9(void);
311void set_dumpmont(char *name);
312void set_daemon(void);
313void set_datadir(char *path);
314void set_confdir(char *path);
315void set_localdir(char *path);
316void set_mapdir(char *path);
317void set_archetypes(char *path);
318void set_regions(char *path);
319void set_treasures(char *path);
320void set_uniquedir(char *path);
321void set_templatedir(char *path);
322void set_playerdir(char *path);
323void set_tmpdir(char *path);
324void showscoresparm(char *data);
325void set_csport(char *val);
326void init(int argc, char **argv); 224void init (int argc, char **argv);
327void usage(void); 225void usage ();
328void help(void); 226void help ();
329void init_beforeplay(void); 227void init_beforeplay ();
330void init_startup(void);
331void compile_info(void);
332void rec_sigsegv(int i);
333void rec_sigint(int i);
334void rec_sighup(int i);
335void rec_sigquit(int i);
336void rec_sigpipe(int i);
337void rec_sigbus(int i);
338void rec_sigterm(int i);
339void init_signals(void); 228void init_signals ();
340void init_races(void);
341void dump_races(void);
342void add_to_racelist(const char *race_name, object *op);
343racelink *get_racelist(void);
344racelink *find_racelink(const char *name); 229racelink *find_racelink (const char *name);
230
345/* login.c */ 231/* login.c */
346void delete_character(const char *name); 232void delete_character (const char *name);
347int verify_player(const char *name, char *password); 233int verify_player (const char *name, char *password);
348int check_name(player *me, const char *name); 234int check_name (player *me, const char *name);
349int create_savedir_if_needed(char *savedir); 235int create_savedir_if_needed (char *savedir);
350void destroy_object(object *op);
351void copy_file(const char *filename, FILE *fpout); 236void copy_file (const char *filename, FILE *fpout);
237
352/* main.c */ 238/* main.c */
353void server_tick (); 239void one_tick ();
354void version(object *op); 240void version (object *op);
355void info_keys(object *op); 241void info_keys (object *op);
356char *crypt_string(char *str, char *salt); 242char *crypt_string (char *str, char *salt);
357int check_password(char *typed, char *crypted);
358void enter_player_savebed(object *op); 243void enter_player_savebed (object *op);
359void leave_map(object *op); 244void leave_map (object *op);
360void set_map_timeout(maptile *oldmap);
361char *clean_path(const char *file); 245char *clean_path (const char *file);
362char *unclean_path(const char *src); 246char *unclean_path (const char *src);
363void enter_exit(object *op, object *exit_ob); 247void enter_exit (object *op, object *exit_ob);
364void process_events();
365void clean_tmp_files(void); 248void clean_tmp_files ();
366void leave(player *pl,int draw_exit); 249void leave (player *pl,int draw_exit);
367int forbid_play(void);
368void do_specials(void);
369int main(int argc, char **argv); 250int main (int argc, char **argv);
251
370/* monster.c */ 252/* monster.c */
371object *check_enemy(object *npc, rv_vector *rv); 253object *check_enemy (object *npc, rv_vector *rv);
372object *find_nearest_living_creature(object *npc); 254object *find_nearest_living_creature (object *npc);
373object *find_enemy(object *npc, rv_vector *rv);
374int check_wakeup(object *op, object *enemy, rv_vector *rv);
375int move_randomly(object *op);
376int move_monster(object *op); 255int move_monster (object *op);
377int can_hit(object *ob1, object *ob2, rv_vector *rv);
378object *monster_choose_random_spell(object *monster);
379int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv);
380int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv);
381int monster_use_skill(object *head, object *part, object *pl, int dir);
382int monster_use_range(object *head, object *part, object *pl, int dir);
383int monster_use_bow(object *head, object *part, object *pl, int dir);
384int check_good_weapon(object *who, object *item);
385int check_good_armour(object *who, object *item);
386void monster_check_pickup(object *monster);
387int monster_can_pick(object *monster, object *item);
388void monster_apply_below(object *monster);
389void monster_check_apply(object *mon, object *item); 256void monster_check_apply (object *mon, object *item);
390void npc_call_help(object *op); 257void npc_call_help (object *op);
391int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
392int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
393int hitrun_att(int dir, object *ob, object *enemy);
394int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
395int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
396int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
397void circ1_move(object *ob);
398void circ2_move(object *ob);
399void pace_movev(object *ob);
400void pace_moveh(object *ob);
401void pace2_movev(object *ob);
402void pace2_moveh(object *ob);
403void rand_move(object *ob);
404void check_earthwalls(object *op, maptile *m, int x, int y); 258void check_earthwalls (object *op, maptile *m, int x, int y);
405void check_doors(object *op, maptile *m, int x, int y); 259void check_doors (object *op, maptile *m, int x, int y);
406void communicate(object *op, const char *txt); 260void communicate (object *op, const char *txt);
407int talk_to_npc(object *op, object *npc, const char *txt); 261int talk_to_npc (object *op, object *npc, const char *txt);
408int talk_to_wall(object *pl, object *npc, const char *txt); 262int talk_to_wall (object *pl, object *npc, const char *txt);
409object *find_mon_throw_ob(object *op); 263object *find_mon_throw_ob (object *op);
410int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 264int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
411int stand_in_light(object *op); 265int stand_in_light (object *op);
412int can_see_enemy(object *op, object *enemy); 266int can_see_enemy (object *op, object *enemy);
267
413/* move.c */ 268/* move.c */
414int move_object(object *op, int dir);
415int move_ob(object *op, int dir, object *originator);
416int transfer_ob(object *op, int x, int y, int randomly, object *originator); 269int transfer_ob (object *op, int x, int y, int randomly, object *originator);
417int teleport(object *teleporter, uint8 tele_type, object *user); 270int teleport (object *teleporter, uint8 tele_type, object *user);
418void recursive_roll(object *op, int dir, object *pusher); 271void recursive_roll (object *op, int dir, object *pusher);
419int try_fit(object *op, maptile *m, int x, int y);
420int roll_ob(object *op, int dir, object *pusher);
421int push_ob(object *who, int dir, object *pusher); 272int push_ob (object *who, int dir, object *pusher);
273
422/* pets.c */ 274/* pets.c */
423object *get_pet_enemy(object *pet, rv_vector *rv); 275object *get_pet_enemy (object *pet, rv_vector *rv);
424void terminate_all_pets(object *owner); 276void terminate_all_pets (object *owner);
425void remove_all_pets(maptile *map); 277void move_all_pets ();
426int follow_owner(object *ob, object *owner); 278int follow_owner (object *ob, object *owner);
427void pet_move(object *ob); 279void pet_move (object *ob);
428object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
429void move_golem(object *op); 280void move_golem (object *op);
430void control_golem(object *op, int dir); 281void control_golem (object *op, int dir);
431int summon_golem(object *op, object *caster, int dir, object *spob); 282int summon_golem (object *op, object *caster, int dir, object *spob);
432object *choose_cult_monster(object *pl, object *god, int summon_level);
433int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 283int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
434object *get_real_owner(object *ob);
435int should_arena_attack(object *pet, object *owner, object *target); 284int should_arena_attack (object *pet, object *owner, object *target);
285
436/* player.c */ 286/* player.c */
437player *find_player(const char *plname); 287player *find_player (const char *plname);
438player *find_player_partial_name(const char *plname); 288player *find_player_partial_name (const char *plname);
439void display_motd(const object *op);
440void send_rules(const object *op);
441void send_news(const object *op);
442int playername_ok(const char *cp); 289int playername_ok (const char *cp);
443archetype *get_player_archetype(archetype *at);
444object *get_nearest_player(object *mon); 290object *get_nearest_player (object *mon);
445int path_to_player(object *mon, object *pl, unsigned mindiff); 291int path_to_player (object *mon, object *pl, unsigned mindiff);
446void give_initial_items(object *pl, treasurelist *items); 292void give_initial_items (object *pl, treasurelist *items);
447void get_name(object *op); 293void get_name (object *op);
448void get_password(object *op); 294void get_password (object *op);
449void play_again(object *op); 295void play_again (object *op);
450int receive_play_again(object *op, char key); 296int receive_play_again (object *op, char key);
451void confirm_password(object *op); 297void confirm_password (object *op);
452void get_party_password(object *op, partylist *party); 298void get_party_password (object *op, partylist *party);
453void Roll_Again(object *op); 299void Roll_Again (object *op);
454void Swap_Stat(object *op, int Swap_Second); 300void Swap_Stat (object *op, int Swap_Second);
455int key_roll_stat(object *op, char key); 301int key_roll_stat (object *op, char key);
456int key_change_class(object *op, char key); 302int key_change_class (object *op, char key);
457int key_confirm_quit(object *op, char key); 303int key_confirm_quit (object *op, char key);
458void flee_player(object *op);
459int check_pick(object *op); 304int check_pick (object *op);
460object *find_arrow(object *op, const char *type);
461object *find_better_arrow(object *op, object *target, const char *type, int *better);
462object *pick_arrow_target(object *op, const char *type, int dir);
463int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 305int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
464int player_fire_bow(object *op, int dir);
465void fire_misc_object(object *op, int dir);
466void fire(object *op, int dir); 306bool fire (object *who, int dir);
467object *find_key(object *pl, object *container, object *door); 307object *find_key (object *pl, object *container, object *door);
468void move_player_attack(object *op, int dir); 308bool move_player_attack (object *op, int dir);
469int move_player(object *op, int dir); 309bool move_player (object *op, int dir);
470int handle_newcs_player(object *op); 310bool handle_newcs_player (object *op);
471int save_life(object *op);
472void remove_unpaid_objects(object *op, object *env);
473char *gravestone_text(object *op);
474void do_some_living(object *op); 311void do_some_living (object *op);
475void kill_player(object *op); 312void kill_player (object *op);
476void loot_object(object *op);
477void fix_weight(void); 313void fix_weight ();
478void fix_luck(void); 314void fix_luck ();
479void cast_dust(object *op, object *throw_ob, int dir); 315void cast_dust (object *op, object *throw_ob, int dir);
480void make_visible(object *op); 316void make_visible (object *op);
481int is_true_undead(object *op); 317int is_true_undead (object *op);
482int hideability(object *ob); 318int hideability (object *ob);
483void do_hidden_move(object *op); 319void do_hidden_move (object *op);
484int stand_near_hostile(object *who); 320int stand_near_hostile (object *who);
485int player_can_view(object *pl, object *op); 321int player_can_view (object *pl, object *op);
486int action_makes_visible(object *op);
487int op_on_battleground(object *op, int *x, int *y); 322int op_on_battleground (object *op, int *x, int *y);
488void dragon_ability_gain(object *who, int atnr, int level); 323void dragon_ability_gain (object *who, int atnr, int level);
489void player_unready_range_ob(player *pl, object *ob); 324
490/* plugins.c */
491int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
492int execute_global_event(int eventcode, ...);
493int plugins_init_plugin(const char *libfile);
494void *cfapi_get_hooks(int *type, ...);
495int plugins_remove_plugin(const char *id);
496crossfire_plugin *plugins_find_plugin(const char *id);
497void plugins_display_list(object *op);
498void *cfapi_system_find_animation(int *type, ...);
499void *cfapi_system_strdup(int *type, ...);
500void *cfapi_system_register_global_event(int *type, ...);
501void *cfapi_system_unregister_global_event(int *type, ...);
502void *cfapi_system_check_path(int *type, ...);
503void *cfapi_system_re_cmp(int *type, ...);
504void *cfapi_system_directory(int *type, ...);
505void *cfapi_map_get_map(int *type, ...);
506void *cfapi_map_has_been_loaded(int *type, ...);
507void *cfapi_map_create_path(int *type, ...);
508void *cfapi_map_get_map_property(int *type, ...);
509void *cfapi_map_set_map_property(int *type, ...);
510void *cfapi_map_out_of_map(int *type, ...);
511void *cfapi_map_update_position(int *type, ...);
512void *cfapi_map_delete_map(int *type, ...);
513void *cfapi_map_message(int *type, ...);
514void *cfapi_map_get_object_at(int *type, ...);
515void *cfapi_map_get_flags(int *type, ...);
516void *cfapi_map_present_arch_by_name(int *type, ...);
517void *cfapi_object_move(int *type, ...);
518void *cfapi_object_get_key(int *type, ...);
519void *cfapi_object_set_key(int *type, ...);
520void *cfapi_object_get_property(int *type, ...);
521void *cfapi_object_set_property(int *type, ...);
522void *cfapi_object_apply_below(int *type, ...);
523void *cfapi_object_apply(int *type, ...);
524void *cfapi_object_identify(int *type, ...);
525void *cfapi_object_describe(int *type, ...);
526void *cfapi_object_drain(int *type, ...);
527void *cfapi_object_fix(int *type, ...);
528void *cfapi_object_give_skill(int *type, ...);
529void *cfapi_object_transmute(int *type, ...);
530void *cfapi_object_remove(int *type, ...);
531void *cfapi_object_delete(int *type, ...);
532void *cfapi_object_clone(int *type, ...);
533void *cfapi_object_find(int *type, ...);
534void *cfapi_object_create(int *type, ...);
535void *cfapi_object_insert(int *type, ...);
536void *cfapi_object_split(int *type, ...);
537void *cfapi_object_merge(int *type, ...);
538void *cfapi_object_distance(int *type, ...);
539void *cfapi_object_update(int *type, ...);
540void *cfapi_object_clear(int *type, ...);
541void *cfapi_object_reset(int *type, ...);
542void *cfapi_object_check_inventory(int *type, ...);
543void *cfapi_object_clean_object(int *type, ...);
544void *cfapi_object_on_same_map(int *type, ...);
545void *cfapi_object_spring_trap(int *type, ...);
546void *cfapi_object_check_trigger(int *type, ...);
547void *cfapi_object_query_cost(int *type, ...);
548void *cfapi_object_query_money(int *type, ...);
549void *cfapi_object_cast(int *type, ...);
550void *cfapi_object_learn_spell(int *type, ...);
551void *cfapi_object_forget_spell(int *type, ...);
552void *cfapi_object_check_spell(int *type, ...);
553void *cfapi_object_pay_amount(int *type, ...);
554void *cfapi_object_pay_item(int *type, ...);
555void *cfapi_object_transfer(int *type, ...);
556void *cfapi_object_find_archetype_inside(int *type, ...);
557void *cfapi_object_drop(int *type, ...);
558void *cfapi_object_take(int *type, ...);
559void *cfapi_object_say(int *type, ...);
560void *cfapi_object_speak(int *type, ...);
561void *cfapi_player_find(int *type, ...);
562void *cfapi_player_message(int *type, ...);
563void *cfapi_player_send_inventory(int *type, ...);
564void *cfapi_object_teleport(int *type, ...);
565void *cfapi_object_pickup(int *type, ...);
566void *cfapi_archetype_get_first(int *type, ...);
567void *cfapi_archetype_get_property(int *type, ...);
568void *cfapi_party_get_property(int *type, ...);
569void *cfapi_region_get_property(int *type, ...);
570CommArray_s *find_plugin_command(char *cmd, object *op);
571int initPlugins(void);
572/* resurrection.c */ 325/* resurrection.c */
573int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); 326int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
574int resurrection_fails(int levelcaster, int leveldead); 327
575void dead_player(object *op);
576void dead_character(const char *name);
577int dead_player_exists(const char *name);
578/* rune.c */ 328/* rune.c */
579int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); 329int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
580void move_rune(object *op); 330void move_rune (object *op);
581void rune_attack(object *op, object *victim);
582void spring_trap(object *trap, object *victim); 331void spring_trap (object *trap, object *victim);
583int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); 332int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
584int trap_see(object *op, object *trap); 333int trap_see (object *op, object *trap);
585int trap_show(object *trap, object *where); 334int trap_show (object *trap, object *where);
586int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 335int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
587void trap_adjust(object *trap, int difficulty); 336void trap_adjust (object *trap, int difficulty);
337
588/* shop.c */ 338/* shop.c */
589int get_payment(object *pl); 339int get_payment (object *pl);
590sint64 query_cost(const object *tmp, object *who, int flag);
591const char *query_cost_string(const object *tmp, object *who, int flag);
592sint64 query_money(const object *op); 340sint64 query_money (const object *op);
593int pay_for_amount(sint64 to_pay, object *pl); 341int pay_for_amount (sint64 to_pay, object *pl);
594int pay_for_item(object *op, object *pl); 342int pay_for_item (object *op, object *pl);
595int can_pay(object *pl); 343int can_pay (object *pl);
596void sell_item(object *op, object *pl); 344bool sell_item (object *op, object *pl);
597double shopkeeper_approval(const maptile *map, const object *player); 345double shopkeeper_approval (const maptile *map, const object *player);
598int describe_shop(const object *op); 346int describe_shop (const object *op);
599void shop_listing(object *op); 347void shop_listing (object *sign, object *op);
600bool is_in_shop (object *o);
601bool is_in_shop (maptile *map, int x, int y); 348bool is_in_shop (maptile *map, int x, int y);
349
602/* skills.c */ 350/* skills.c */
603int steal(object *op, int dir, object *skill); 351int steal (object *op, int dir, object *skill);
604int pick_lock(object *pl, int dir, object *skill); 352int pick_lock (object *pl, int dir, object *skill);
605int hide(object *op, object *skill); 353int hide (object *op, object *skill);
606int jump(object *pl, int dir, object *skill); 354int jump (object *pl, int dir, object *skill);
607int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill);
608int skill_ident(object *pl, object *skill); 355int skill_ident (object *pl, object *skill);
609int use_oratory(object *pl, int dir, object *skill); 356int use_oratory (object *pl, int dir, object *skill);
610int singing(object *pl, int dir, object *skill); 357int singing (object *pl, int dir, object *skill);
611int find_traps(object *pl, object *skill); 358int find_traps (object *pl, object *skill);
612int remove_trap(object *op, int dir, object *skill); 359int remove_trap (object *op, int dir, object *skill);
613int pray(object *pl, object *skill); 360int pray (object *pl, object *skill);
614void meditate(object *pl, object *skill); 361void meditate (object *pl, object *skill);
615int write_on_item(object *pl, const char *params, object *skill); 362int write_on_item (object *pl, const char *params, object *skill);
616int skill_throw(object *op, object *part, int dir, const char *params, object *skill); 363int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
364bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
365bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
366
617/* skill_util.c */ 367/* skill_util.c */
618void init_skills(void); 368void init_skills ();
619void link_player_skills(object *op); 369void link_player_skills (object *op);
620object *find_skill_by_name(object *who, const char *name);
621object *find_skill_by_number(object *who, int skillno);
622int change_skill(object *who, object *new_skill, int flag);
623void clear_skill(object *who);
624int do_skill(object *op, object *part, object *skill, int dir, const char *string); 370int do_skill (object *op, object *part, object *skill, int dir, const char *string);
625int calc_skill_exp(object *who, object *op, object *skill); 371int calc_skill_exp (object *who, object *op, object *skill);
626int learn_skill(object *pl, object *scroll); 372int learn_skill (object *pl, object *scroll);
627void show_skills(object *op, const char *search); 373void show_skills (object *op, const char *search);
628int use_skill(object *op, const char *string); 374int use_skill (object *op, const char *string);
629int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 375int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
376
630/* spell_attack.c */ 377/* spell_attack.c */
631void check_spell_knockback(object *op);
632void forklightning(object *op, object *tmp);
633void move_bolt(object *op); 378void move_bolt (object *op);
634int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 379int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
635void explosion(object *op); 380void explosion (object *op);
636void explode_bullet(object *op);
637void check_bullet(object *op); 381void check_bullet (object *op);
638void move_bullet(object *op); 382void move_bullet (object *op);
639int fire_bullet(object *op, object *caster, int dir, object *spob); 383int fire_bullet (object *op, object *caster, int dir, object *spob);
640void cone_drop(object *op);
641void move_cone(object *op); 384void move_cone (object *op);
642int cast_cone(object *op, object *caster, int dir, object *spell); 385int cast_cone (object *op, object *caster, int dir, object *spell);
643void animate_bomb(object *op); 386void animate_bomb (object *op);
644int create_bomb(object *op, object *caster, int dir, object *spell); 387int create_bomb (object *op, object *caster, int dir, object *spell);
645object *get_pointed_target(object *op, int dir, int range, int type);
646int cast_smite_spell(object *op, object *caster, int dir, object *spell); 388int cast_smite_spell (object *op, object *caster, int dir, object *spell);
647void move_missile(object *op); 389void move_missile (object *op);
648int make_object_glow(object *op, int radius, int time);
649int cast_destruction(object *op, object *caster, object *spell_ob); 390int cast_destruction (object *op, object *caster, object *spell_ob);
650int cast_curse(object *op, object *caster, object *spell_ob, int dir); 391int cast_curse (object *op, object *caster, object *spell_ob, int dir);
651int mood_change(object *op, object *caster, object *spell); 392int mood_change (object *op, object *caster, object *spell);
652void move_ball_spell(object *op); 393void move_ball_spell (object *op);
653void move_swarm_spell(object *op); 394void move_swarm_spell (object *op);
654int fire_swarm(object *op, object *caster, object *spell, int dir); 395int fire_swarm (object *op, object *caster, object *spell, int dir);
655int cast_light(object *op, object *caster, object *spell, int dir); 396int cast_light (object *op, object *caster, object *spell, int dir);
656int cast_cause_disease(object *op, object *caster, object *spell, int dir); 397int cast_cause_disease (object *op, object *caster, object *spell, int dir);
398
657/* spell_effect.c */ 399/* spell_effect.c */
658void cast_magic_storm(object *op, object *tmp, int lvl); 400void cast_magic_storm (object *op, object *tmp, int lvl);
659int recharge(object *op, object *caster, object *spell_ob); 401int recharge (object *op, object *caster, object *spell_ob);
660void polymorph_living(object *op); 402void polymorph_living (object *op);
661void polymorph_melt(object *who, object *op); 403void polymorph_melt (object *who, object *op);
662void polymorph_item(object *who, object *op); 404void polymorph_item (object *who, object *op);
663void polymorph(object *op, object *who); 405void polymorph (object *op, object *who);
664int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); 406int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
665int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); 407int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
666int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 408int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
667int probe(object *op, object *caster, object *spell_ob, int dir); 409int probe (object *op, object *caster, object *spell_ob, int dir);
668int makes_invisible_to(object *pl, object *mon); 410int makes_invisible_to (object *pl, object *mon);
669int cast_invisible(object *op, object *caster, object *spell_ob); 411int cast_invisible (object *op, object *caster, object *spell_ob);
670int cast_earth_to_dust(object *op, object *caster, object *spell_ob); 412int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
671void execute_word_of_recall(object *op); 413void execute_word_of_recall (object *op);
672int cast_word_of_recall(object *op, object *caster, object *spell_ob); 414int cast_word_of_recall (object *op, object *caster, object *spell_ob);
673int cast_wonder(object *op, object *caster, int dir, object *spell_ob); 415int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
674int perceive_self(object *op); 416int perceive_self (object *op);
675int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
676int magic_wall(object *op, object *caster, int dir, object *spell_ob); 417int magic_wall (object *op, object *caster, int dir, object *spell_ob);
677int dimension_door(object *op, object *caster, object *spob, int dir); 418int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
678int cast_heal(object *op, object *caster, object *spell, int dir); 419int cast_heal (object *op, object *caster, object *spell, int dir);
679int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); 420int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
680int cast_bless(object *op, object *caster, object *spell_ob, int dir); 421int cast_bless (object *op, object *caster, object *spell_ob, int dir);
681int alchemy(object *op, object *caster, object *spell_ob); 422int alchemy (object *op, object *caster, object *spell_ob);
682int remove_curse(object *op, object *caster, object *spell); 423int remove_curse (object *op, object *caster, object *spell);
683int cast_identify(object *op, object *caster, object *spell); 424int cast_identify (object *op, object *caster, object *spell);
684int cast_detection(object *op, object *caster, object *spell, object *skill); 425int cast_detection (object *op, object *caster, object *spell, object *skill);
685int cast_transfer(object *op, object *caster, object *spell, int dir); 426int cast_transfer (object *op, object *caster, object *spell, int dir);
686void counterspell(object *op, int dir); 427void counterspell (object *op, int dir);
687int cast_consecrate(object *op, object *caster, object *spell); 428int cast_consecrate (object *op, object *caster, object *spell);
688int animate_weapon(object *op, object *caster, object *spell, int dir); 429int animate_weapon (object *op, object *caster, object *spell, int dir);
689int cast_change_map_lightlevel(object *op, object *caster, object *spell); 430int cast_change_map_lightlevel (object *op, object *caster, object *spell);
690int create_aura(object *op, object *caster, object *spell); 431int create_aura (object *op, object *caster, object *spell);
691void move_aura(object *aura); 432void move_aura (object *aura);
692void move_peacemaker(object *op); 433void move_peacemaker (object *op);
693int write_mark(object *op, object *spell, const char *msg); 434int write_mark (object *op, object *spell, const char *msg);
435
694/* spell_util.c */ 436/* spell_util.c */
695object *find_random_spell_in_ob(object *ob, const char *skill); 437object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
696void set_spell_skill(object *op, object *caster, object *spob, object *dest); 438void set_spell_skill (object *op, object *caster, object *spob, object *dest);
697void init_spells(void);
698void dump_spells(void);
699void spell_effect(object *spob, int x, int y, maptile *map, object *originator); 439void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
700int min_casting_level(object *caster, object *spell);
701int caster_level(object *caster, object *spell);
702sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
703int SP_level_dam_adjust(object *caster, object *spob);
704int SP_level_duration_adjust(object *caster, object *spob);
705int SP_level_range_adjust(object *caster, object *spob);
706object *check_spell_known(object *op, const char *name); 440object *check_spell_known (object *op, shstr_cmp name);
707object *lookup_spell_by_name(object *op, const char *spname);
708int reflwall(maptile *m, int x, int y, object *sp_op); 441int reflwall (maptile *m, int x, int y, object *sp_op);
709int cast_create_obj(object *op, object *caster, object *new_op, int dir); 442bool cast_create_obj (object *op, object *caster, object *new_op, int dir);
710int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 443int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
711int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 444int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
712void regenerate_rod(object *rod); 445void regenerate_rod (object *rod);
713void drain_rod_charge(object *rod); 446void drain_rod_charge (object *rod);
714object *find_target_for_friendly_spell(object *op, int dir); 447object *find_target_for_friendly_spell (object *op, int dir);
715int spell_find_dir(maptile *m, int x, int y, object *exclude); 448int spell_find_dir (maptile *m, int x, int y, object *exclude);
716void put_a_monster(object *op, const char *monstername);
717int summon_hostile_monsters(object *op, int n, const char *monstername); 449int summon_hostile_monsters (object *op, int n, const char *monstername);
718void shuffle_attack(object *op, int change_face); 450void shuffle_attack (object *op, int change_face);
719void prayer_failure(object *op, int failure, int power);
720void spell_failure(object *op, int failure, int power, object *skill); 451void spell_failure (object *op, int failure, int power, object *skill);
721int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
722int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 452int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
723void move_spell_effect(object *op); 453void move_spell_effect (object *op);
724void check_spell_effect(object *op);
725void apply_spell_effect(object *spell, object *victim); 454void apply_spell_effect (object *spell, object *victim);
455void create_exploding_ball_at (object *victim, int level);
456
726/* swamp.c */ 457/* swamp.c */
727void walk_on_deep_swamp(object *op, object *victim); 458void walk_on_deep_swamp (object *op, object *victim);
728void move_deep_swamp(object *op); 459void move_deep_swamp (object *op);
460
729/* swap.c */ 461/* swap.c */
730void read_map_log(void); 462void read_map_log ();
731void swap_map(maptile *map); 463void swap_map (maptile *map);
732void check_active_maps(void); 464void check_active_maps ();
733maptile *map_least_timeout(char *except_level); 465maptile *map_least_timeout (char *except_level);
734void swap_below_max(char *except_level); 466void swap_below_max (char *except_level);
735int players_on_map(maptile *m, int show_all); 467int players_on_map (maptile *m, int show_all);
736void flush_old_maps(void); 468void flush_old_maps ();
469
737/* time.c */ 470/* time.c */
738void remove_door(object *op); 471void remove_door (object *op);
739void remove_door2(object *op); 472void remove_door2 (object *op);
740void generate_monster_inv(object *gen);
741void generate_monster_arch(object *gen);
742void generate_monster(object *gen);
743void remove_force(object *op);
744void remove_blindness(object *op);
745void poison_more(object *op);
746void move_gate(object *op);
747void move_timed_gate(object *op);
748void move_detector(object *op);
749void animate_trigger(object *op); 473void animate_trigger (object *op);
750void move_hole(object *op);
751object *stop_item(object *op); 474object *stop_item (object *op);
752void fix_stopped_item(object *op, maptile *map, object *originator); 475void fix_stopped_item (object *op, maptile *map, object *originator);
753object *fix_stopped_arrow(object *op); 476object *fix_stopped_arrow (object *op);
754void move_arrow(object *op); 477void move_arrow (object *op);
755void change_object(object *op);
756void move_teleporter(object *op); 478void move_teleporter (object *op);
757void move_player_changer(object *op);
758void move_firewall(object *op); 479void move_firewall (object *op);
759void move_player_mover(object *op);
760void move_duplicator(object *op); 480void move_duplicator (object *op);
761void move_creator(object *creator); 481void move_creator (object *creator);
762void move_marker(object *op); 482void move_marker (object *op);
763int process_object(object *op); 483void process_object (object *op);
764/* timers.c */ 484
765void cftimer_process_timers(void);
766void cftimer_process_event(object *ob);
767int cftimer_create(int id, long delay, object *ob, int mode);
768int cftimer_destroy(int id);
769int cftimer_find_free_id(void);
770/* weather.c */ 485/* weather.c */
771void set_darkness_map(maptile *m); 486void adjust_daylight ();
772void tick_the_clock(void); 487
773void init_weather(void);
774void weather_effect(const char *filename);
775int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
776int real_world_temperature(int x, int y, maptile *m);
777int similar_direction(int a, int b);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines