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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.50 by pippijn, Fri Mar 2 12:14:57 2007 UTC vs.
Revision 1.101 by elmex, Tue Jan 13 12:07:42 2009 UTC

1int same_party (partylist *a, partylist *b); 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <support@deliantra.net>
20 */
21
2/* alchemy.c */ 22/* alchemy.c */
3int need_identify (const object *obj); 23int need_identify (const object *obj);
4int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
5const char *cost_string_from_value(sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
6void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
7sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
8void attempt_do_alchemy(object *caster, object *cauldron); 28void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
9int content_recipe_value(object *op); 29int content_recipe_value (object *op);
10int numb_ob_inside(object *op); 30int numb_ob_inside (object *op);
11object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
12void adjust_product(object *item, int lvl, int yield); 32void adjust_product (object *item, int lvl, int yield);
13object *make_item_from_recipe(object *cauldron, recipe *rp); 33object *make_item_from_recipe (object *cauldron, recipe *rp);
14object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); 34object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
15void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger); 35void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
16void remove_contents(object *first_ob, object *save_item); 36void remove_contents (object *first_ob, object *save_item);
17int calc_alch_danger(object *caster, object *cauldron, recipe *rp); 37int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
38
18/* apply.c */ 39/* apply.c */
19int transport_can_hold(const object *transport, const object *op, int nrof); 40int transport_can_hold (const object *transport, const object *op, int nrof);
20int apply_transport(object *pl, object *transport, int aflag); 41int apply_transport (object *pl, object *transport, int aflag);
21int should_director_abort(object *op, object *victim); 42int should_director_abort (object *op, object *victim);
22int apply_potion(object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
23int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24int prepare_weapon(object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
25int improve_weapon(object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
26int check_improve_weapon(object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
27int improve_armour(object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
28int convert_item(object *item, object *converter);
29int apply_container(object *op, object *sack); 48int apply_container (object *op, object *sack);
30int esrv_apply_container(object *op, object *sack); 49int esrv_apply_container (object *op, object *sack);
31void move_apply(object *trap, object *victim, object *originator); 50void move_apply (object *trap, object *victim, object *originator);
32void do_learn_spell(object *op, object *spell, int special_prayer); 51void do_learn_spell (object *op, object *spell, int special_prayer);
33void do_forget_spell(object *op, const char *spell); 52void do_forget_spell (object *op, const char *spell);
34void apply_scroll(object *op, object *tmp, int dir); 53void apply_scroll (object *op, object *tmp, int dir);
35int dragon_eat_flesh(object *op, object *meal); 54int dragon_eat_flesh (object *op, object *meal);
36void apply_poison(object *op, object *tmp); 55void apply_poison (object *op, object *tmp);
37int is_legal_2ways_exit(object *op, object *exit); 56int is_legal_2ways_exit (object *op, object *exit);
38int manual_apply(object *op, object *tmp, int aflag); 57int manual_apply (object *op, object *tmp, int aflag);
39int player_apply(object *pl, object *op, int aflag, int quiet); 58int player_apply (object *pl, object *op, int aflag, int quiet);
40void player_apply_below(object *pl); 59void player_apply_below (object *pl);
41object *get_item_from_body_location(object *start, int loc);
42int unapply_for_ob(object *who, object *op, int aflags); 60int unapply_for_ob (object *who, object *op, int aflags);
43int can_apply_object(object *who, object *op); 61int can_apply_object (object *who, object *op);
44int apply_special(object *who, object *op, int aflags); 62int apply_special (object *who, object *op, int aflags);
45int monster_apply_special(object *who, object *op, int aflags); 63int monster_apply_special (object *who, object *op, int aflags);
46int auto_apply(object *op); 64int auto_apply (object *op);
47void fix_auto_apply(maptile *m); 65void fix_auto_apply (maptile *m);
48void eat_special_food(object *who, object *food); 66void eat_special_food (object *who, object *food);
49void apply_lighter(object *who, object *lighter); 67void apply_lighter (object *who, object *lighter);
50void scroll_failure(object *op, int failure, int power); 68void scroll_failure (object *op, int failure, int power);
51void apply_changes_to_player(object *pl, object *change); 69void apply_changes_to_player (object *pl, object *change);
52void apply_item_transformer(object *pl, object *transformer); 70void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op);
72void apply_lamp (object *op, bool switch_on);
73void get_animation_from_arch (object *op, arch_ptr a);
74
53/* attack.c */ 75/* attack.c */
54void cancellation(object *op); 76void cancellation (object *op);
55int did_make_save_item(object *op, int type, object *originator); 77int did_make_save_item (object *op, int type, object *originator);
56void save_throw_object(object *op, int type, object *originator); 78void save_throw_object (object *op, int type, object *originator);
57int hit_map(object *op, int dir, int type, int full_hit); 79int hit_map (object *op, int dir, int type, int full_hit);
58void attack_message(int dam, int type, object *op, object *hitter); 80void attack_message (int dam, int type, object *op, object *hitter);
59int attack_ob(object *op, object *hitter); 81int attack_ob (object *op, object *hitter);
60object *hit_with_arrow(object *op, object *victim); 82object *hit_with_arrow (object *op, object *victim);
61void tear_down_wall(object *op); 83void tear_down_wall (object *op);
62void scare_creature(object *target, object *hitter); 84void scare_creature (object *target, object *hitter);
63int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); 85int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
64int kill_object(object *op, int dam, object *hitter, int type); 86int kill_object (object *op, int dam, object *hitter, int type);
65int friendly_fire(object *op, object *hitter); 87int friendly_fire (object *op, object *hitter);
66int hit_player(object *op, int dam, object *hitter, int type, int full_hit); 88int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
67void poison_player(object *op, object *hitter, int dam); 89void poison_player (object *op, object *hitter, int dam);
68void slow_player(object *op, object *hitter, int dam); 90void slow_player (object *op, object *hitter, int dam);
69void confuse_player(object *op, object *hitter, int dam); 91void confuse_player (object *op, object *hitter, int dam);
70void blind_player(object *op, object *hitter, int dam); 92void blind_player (object *op, object *hitter, int dam);
71void paralyze_player(object *op, object *hitter, int dam); 93void paralyze_player (object *op, object *hitter, int dam);
72void deathstrike_player(object *op, object *hitter, int *dam); 94void deathstrike_player (object *op, object *hitter, int *dam);
73int adj_attackroll(object *hitter, object *target); 95int adj_attackroll (object *hitter, object *target);
74int is_aimed_missile(object *op); 96int is_aimed_missile (object *op);
75/* ban.c */ 97
76int checkbanned(const char *login, const char *host);
77/* build_map.c */ 98/* build_map.c */
78int can_build_over(struct mapdef *map, object *tmp, short x, short y); 99int can_build_over (struct mapdef *map, object *tmp, short x, short y);
79void remove_marking_runes(struct mapdef *map, short x, short y); 100void remove_marking_runes (struct mapdef *map, short x, short y);
80int find_unused_connected_value(struct mapdef *map);
81int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
82object *get_connection_rune(object *pl, short x, short y); 101object *get_connection_rune (object *pl, short x, short y);
83object *get_msg_book(object *pl, short x, short y); 102object *get_msg_book (object *pl, short x, short y);
84object *get_wall(struct mapdef *map, int x, int y); 103object *get_wall (struct mapdef *map, int x, int y);
85void fix_walls(maptile *map, int x, int y); 104void fix_walls (maptile *map, int x, int y);
86void fix_walls_around(maptile *map, int x, int y); 105void fix_walls_around (maptile *map, int x, int y);
87void apply_builder_floor(object *pl, object *material, short x, short y); 106void apply_builder_floor (object *pl, object *material, short x, short y);
88void apply_builder_wall(object *pl, object *material, short x, short y); 107void apply_builder_wall (object *pl, object *material, short x, short y);
89void apply_builder_item(object *pl, object *item, short x, short y); 108void apply_builder_item (object *pl, object *item, short x, short y);
90void apply_builder_remove(object *pl, int dir); 109void apply_builder_remove (object *pl, int dir);
91void apply_map_builder(object *pl, int dir); 110void apply_map_builder (object *pl, int dir);
92int adjust_sign_msg(object *pl, short x, short y, object *tmp); 111int adjust_sign_msg (object *pl, short x, short y, object *tmp);
112
93/* c_misc.c */ 113/* c_misc.c */
94int command_motd(object *op, char *params); 114int command_motd (object *op, char *params);
95int command_bug(object *op, char *params); 115int command_bug (object *op, char *params);
96void malloc_info(object *op); 116void malloc_info (object *op);
97int command_whereabouts(object *op, char *params); 117int command_whereabouts (object *op, char *params);
98int command_malloc(object *op, char *params); 118int command_malloc (object *op, char *params);
99int command_maps(object *op, char *params); 119int command_maps (object *op, char *params);
100int command_strings(object *op, char *params); 120int command_strings (object *op, char *params);
101int command_sstable(object *op, char *params); 121int command_sstable (object *op, char *params);
102int command_time(object *op, char *params); 122int command_time (object *op, char *params);
103int command_weather(object *op, char *params); 123int command_weather (object *op, char *params);
104int command_archs(object *op, char *params); 124int command_archs (object *op, char *params);
105int command_hiscore(object *op, char *params); 125int command_hiscore (object *op, char *params);
106int command_debug(object *op, char *params); 126int command_debug (object *op, char *params);
107int command_dumpbelow(object *op, char *params); 127int command_dumpbelow (object *op, char *params);
108int command_wizpass(object *op, char *params);
109int command_wizcast(object *op, char *params);
110int command_dumpallobjects(object *op, char *params);
111int command_dumpfriendlyobjects(object *op, char *params); 128int command_dumpfriendlyobjects (object *op, char *params);
112int command_dumpallarchetypes(object *op, char *params);
113int command_ssdumptable(object *op, char *params);
114int command_dumpmap(object *op, char *params); 129int command_wizpass (object *op, char *params);
115int command_dumpallmaps(object *op, char *params); 130int command_wizcast (object *op, char *params);
116int command_printlos(object *op, char *params); 131int command_printlos (object *op, char *params);
117int command_version(object *op, char *params); 132int command_version (object *op, char *params);
118void bug_report(const char *reportstring); 133void bug_report (const char *reportstring);
119int command_statistics(object *pl, char *params); 134int command_statistics (object *pl, char *params);
120int command_fix_me(object *op, char *params); 135int command_fix_me (object *op, char *params);
121int command_players(object *op, char *paramss); 136int command_players (object *op, char *paramss);
122int command_logs(object *op, char *params);
123int command_bowmode(object *op, char *params); 137int command_bowmode (object *op, char *params);
124int command_showpets(object *op, char *params); 138int command_showpets (object *op, char *params);
125int command_resistances(object *op, char *params); 139int command_resistances (object *op, char *params);
126int command_help(object *op, char *params); 140int command_help (object *op, char *params);
127int onoff_value(const char *line); 141int onoff_value (const char *line);
128int command_quit(object *op, char *params); 142int command_quit (object *op, char *params);
129int command_real_quit(object *op, char *params); 143int command_real_quit (object *op, char *params);
130void receive_player_name(object *op, char k); 144void receive_player_name (object *op, char k);
131void receive_player_password(object *op, char k); 145void receive_player_password (object *op, char k);
132int command_title(object *op, char *params); 146int command_title (object *op, char *params);
133int command_kill_pets(object *op, char *params); 147int command_kill_pets (object *op, char *params);
134int command_quests(object *pl, char *params); 148int command_quests (object *pl, char *params);
149
135/* c_move.c */ 150/* c_move.c */
136int command_east(object *op, char *params); 151int command_east (object *op, char *params);
137int command_north(object *op, char *params); 152int command_north (object *op, char *params);
138int command_northeast(object *op, char *params); 153int command_northeast (object *op, char *params);
139int command_northwest(object *op, char *params); 154int command_northwest (object *op, char *params);
140int command_south(object *op, char *params); 155int command_south (object *op, char *params);
141int command_southeast(object *op, char *params); 156int command_southeast (object *op, char *params);
142int command_southwest(object *op, char *params); 157int command_southwest (object *op, char *params);
143int command_west(object *op, char *params); 158int command_west (object *op, char *params);
144int command_stay(object *op, char *params); 159int command_stay (object *op, char *params);
160
145/* c_new.c */ 161/* c_new.c */
146void execute_newserver_command(object *pl, char *command); 162void execute_newserver_command (object *pl, char *command);
147int bad_command(object *op, char *params); 163int bad_command (object *op, char *params);
164
148/* c_object.c */ 165/* c_object.c */
149object *find_best_object_match(object *pl, const char *params); 166object *find_best_object_match (object *pl, const char *params);
150int command_build(object *pl, char *params); 167int command_build (object *pl, char *params);
151int command_uskill(object *pl, char *params); 168int command_uskill (object *pl, char *params);
152int command_rskill(object *pl, char *params); 169int command_rskill (object *pl, char *params);
153int command_search(object *op, char *params); 170int command_search (object *op, char *params);
154int command_disarm(object *op, char *params); 171int command_disarm (object *op, char *params);
155int command_throw(object *op, char *params); 172int command_throw (object *op, char *params);
156int command_apply(object *op, char *params); 173int command_apply (object *op, char *params);
157int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); 174int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
158void pick_up(object *op, object *alt); 175void pick_up (object *op, object *alt);
159int command_take(object *op, char *params); 176int command_take (object *op, char *params);
160void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); 177void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
161void drop_object(object *op, object *tmp, uint32 nrof); 178void drop_object (object *op, object *tmp, uint32 nrof);
179void drop_object (object *dropper, object *obj);
162void drop(object *op, object *tmp); 180void drop (object *op, object *tmp);
163int command_dropall(object *op, char *params); 181int command_dropall (object *op, char *params);
164int command_drop(object *op, char *params); 182int command_drop (object *op, char *params);
165int command_examine(object *op, char *params); 183int command_examine (object *op, char *params);
166object *find_marked_object(object *op); 184object *find_marked_object (object *op);
167void examine_monster(object *op, object *tmp); 185void examine_monster (object *op, object *tmp);
168char *long_desc(object *tmp, object *pl); 186const char *long_desc (object *tmp, object *pl);
169void examine(object *op, object *tmp); 187void examine (object *op, object *tmp);
170void inventory(object *op, object *inv);
171int command_pickup(object *op, char *params); 188int command_pickup (object *op, char *params);
172void set_pickup_mode(object *op, int i); 189void set_pickup_mode (object *op, int i);
173int command_search_items(object *op, char *params); 190int command_search_items (object *op, char *params);
174int command_rename_item(object *op, char *params); 191int command_rename_item (object *op, char *params);
192
175/* c_party.c */ 193/* c_party.c */
176int same_party(partylist *a, partylist *b);
177partylist *get_firstparty(void); 194partylist *get_firstparty (void);
178void remove_party(partylist *target_party); 195void remove_party (partylist *target_party);
179void obsolete_parties(void); 196void obsolete_parties (void);
180void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); 197void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
181int confirm_party_password(object *op); 198int confirm_party_password (object *op);
182void receive_party_password(object *op, char k); 199void receive_party_password (object *op, char k);
183void send_party_message(object *op, char *msg); 200void send_party_message (object *op, const char *msg);
184int command_gsay(object *op, char *params); 201int command_gsay (object *op, char *params);
185int command_party(object *op, char *params); 202int command_party (object *op, char *params);
203
186/* c_range.c */ 204/* c_range.c */
187int command_invoke(object *op, char *params); 205int command_invoke (object *op, char *params);
188int command_cast(object *op, char *params); 206int command_cast (object *op, char *params);
189int command_prepare(object *op, char *params); 207int command_prepare (object *op, char *params);
190int command_cast_spell(object *op, char *params, char command); 208int command_cast_spell (object *op, char *params, char command);
191int legal_range(object *op, int r); 209int legal_range (object *op, int r);
192void change_spell(object *op, char k); 210void change_spell (object *op, char k);
193int command_rotateshoottype(object *op, char *params); 211int command_rotateshoottype (object *op, char *params);
212
194/* c_wiz.c */ 213/* c_wiz.c */
195int command_loadtest(object *op, char *params); 214int command_loadtest (object *op, char *params);
196void do_wizard_hide(object *op, int silent_dm); 215void do_wizard_hide (object *op, int silent_dm);
197int command_hide(object *op, char *params); 216int command_hide (object *op, char *params);
198int command_setgod(object *op, char *params); 217int command_setgod (object *op, char *params);
199int command_banish(object *op, char *params); 218int command_banish (object *op, char *params);
200int command_kick(object *op, char *params);
201int command_save_overlay(object *op, char *params); 219int command_save_overlay (object *op, char *params);
202int command_toggle_shout(object *op, char *params);
203int command_shutdown(object *op, char *params);
204int command_freeze(object *op, char *params); 220int command_freeze (object *op, char *params);
205int command_arrest(object *op, char *params); 221int command_arrest (object *op, char *params);
206int command_summon(object *op, char *params); 222int command_summon (object *op, char *params);
207int command_teleport(object *op, char *params); 223int command_teleport (object *op, char *params);
208int command_create(object *op, char *params); 224int command_create (object *op, char *params);
209int command_inventory(object *op, char *params); 225int command_inventory (object *op, char *params);
210int command_skills(object *op, char *params); 226int command_skills (object *op, char *params);
211int command_dump(object *op, char *params); 227int command_dump (object *op, char *params);
212int command_mon_aggr(object *op, char *params);
213int command_possess(object *op, char *params);
214int command_patch(object *op, char *params); 228int command_patch (object *op, char *params);
215int command_remove(object *op, char *params); 229int command_remove (object *op, char *params);
216int command_free(object *op, char *params); 230int command_free (object *op, char *params);
217int command_addexp(object *op, char *params); 231int command_addexp (object *op, char *params);
218int command_speed(object *op, char *params); 232int command_speed (object *op, char *params);
219int command_stats(object *op, char *params); 233int command_stats (object *op, char *params);
220int command_abil(object *op, char *params); 234int command_abil (object *op, char *params);
221int command_reset(object *op, char *params); 235int command_reset (object *op, char *params);
222int command_nowiz(object *op, char *params); 236int command_nowiz (object *op, char *params);
223int do_wizard_dm(object *op, char *params, int silent); 237int do_wizard_dm (object *op, char *params, int silent);
224int command_dm(object *op, char *params); 238int command_dm (object *op, char *params);
225int command_invisible(object *op, char *params); 239int command_invisible (object *op, char *params);
226int command_learn_spell(object *op, char *params); 240int command_learn_spell (object *op, char *params);
227int command_learn_special_prayer(object *op, char *params); 241int command_learn_special_prayer (object *op, char *params);
228int command_forget_spell(object *op, char *params); 242int command_forget_spell (object *op, char *params);
229int command_listplugins(object *op, char *params);
230int command_loadplugin(object *op, char *params);
231int command_unloadplugin(object *op, char *params);
232int command_dmhide(object *op, char *params); 243int command_dmhide (object *op, char *params);
233void dm_stack_pop(player *pl); 244void dm_stack_pop (player *pl);
234object *dm_stack_peek(player *pl); 245object *dm_stack_peek (player *pl);
235void dm_stack_push(player *pl, tag_t item); 246void dm_stack_push (player *pl, tag_t item);
236object *get_dm_object(player *pl, char **params, int *from); 247object *get_dm_object (player *pl, char **params, int *from);
237int command_stack_pop(object *op, char *params); 248int command_stack_pop (object *op, char *params);
238int command_stack_push(object *op, char *params); 249int command_stack_push (object *op, char *params);
239int command_stack_list(object *op, char *params); 250int command_stack_list (object *op, char *params);
240int command_stack_clear(object *op, char *params); 251int command_stack_clear (object *op, char *params);
241int command_diff(object *op, char *params); 252int command_diff (object *op, char *params);
242int command_insert_into(object *op, char *params); 253int command_insert_into (object *op, char *params);
254
243/* commands.c */ 255/* commands.c */
244void init_commands(void); 256void init_commands (void);
245CommFunc find_oldsocket_command(char *cmd); 257CommFunc find_oldsocket_command (char *cmd);
246CommFunc find_oldsocket_command2(char *cmd); 258CommFunc find_oldsocket_command2 (char *cmd);
259
247/* daemon.c */ 260/* daemon.c */
248FILE *BecomeDaemon(const char *filename); 261FILE *BecomeDaemon (const char *filename);
262
249/* disease.c */ 263/* disease.c */
250int move_disease(object *disease); 264int move_disease (object *disease);
251int remove_symptoms(object *disease);
252object *find_symptom(object *disease);
253int check_infection(object *disease);
254int infect_object(object *victim, object *disease, int force); 265int infect_object (object *victim, object *disease, int force);
255int do_symptoms(object *disease);
256int grant_immunity(object *disease);
257int move_symptom(object *symptom); 266int move_symptom (object *symptom);
258int check_physically_infect(object *victim, object *hitter); 267int check_physically_infect (object *victim, object *hitter);
259object *find_disease(object *victim);
260int cure_disease(object *sufferer, object *caster); 268int cure_disease (object *sufferer, object *caster, object *spell);
261int reduce_symptoms(object *sufferer, int reduction); 269
262/* egoitem.c */ 270/* egoitem.c */
263int create_artifact(object *op, const char *artifactname); 271int create_artifact (object *op, const char *artifactname);
264int apply_power_crystal(object *op, object *crystal); 272int apply_power_crystal (object *op, object *crystal);
273
265/* hiscore.c */ 274/* hiscore.c */
266char *spool(char *bp, char *error); 275char *spool (char *bp, char *error);
267void check_score(object *op); 276void check_score (object *op);
268void display_high_score(object *op, int max, const char *match); 277void display_high_score (object *op, int max, const char *match);
278
269/* gods.c */ 279/* gods.c */
270int lookup_god_by_name(const char *name); 280int lookup_god_by_name (shstr_cmp name);
271object *find_god(const char *name); 281object *find_god (shstr_cmp name);
272const char *determine_god(object *op); 282shstr_tmp determine_god (object *op);
273void pray_at_altar(object *pl, object *altar, object *skill); 283void pray_at_altar (object *pl, object *altar, object *skill);
274void become_follower(object *op, object *new_god); 284void become_follower (object *op, object *new_god);
275int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string); 285int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
276void stop_using_item(object *op, int type, int number); 286void stop_using_item (object *op, int type, int number);
277void update_priest_flag(object *god, object *exp_ob, uint32 flag); 287void update_priest_flag (object *god, object *exp_ob, uint32 flag);
278archetype *determine_holy_arch(object *god, const char *type); 288archetype *determine_holy_arch (object *god, shstr_cmp type);
279void god_intervention(object *op, object *god, object *skill); 289void god_intervention (object *op, object *god, object *skill);
280int god_examines_priest(object *op, object *god); 290int god_examines_priest (object *op, object *god);
281int god_examines_item(object *god, object *item); 291int god_examines_item (object *god, object *item);
282int get_god(object *priest); 292int get_god (object *priest);
283const char *get_god_for_race(const char *race);
284int tailor_god_spell(object *spellop, object *caster); 293int tailor_god_spell (object *spellop, object *caster);
294
285/* init.c */ 295/* init.c */
286void set_logfile(char *val); 296void load_settings (void);
287void call_version(void); 297void load_materials (void);
288void showscores(void);
289void set_debug(void);
290void unset_debug(void);
291void set_mondebug(void);
292void set_dumpmon1(void);
293void set_dumpmon2(void);
294void set_dumpmon3(void);
295void set_dumpmon4(void);
296void set_dumpmon5(void);
297void set_dumpmon6(void);
298void set_dumpmon7(void);
299void set_dumpmon8(void);
300void set_dumpmon9(void);
301void set_dumpmont(char *name);
302void set_daemon(void);
303void set_datadir(char *path);
304void set_confdir(char *path);
305void set_localdir(char *path);
306void set_mapdir(char *path);
307void set_archetypes(char *path);
308void set_regions(char *path);
309void set_treasures(char *path);
310void set_uniquedir(char *path);
311void set_templatedir(char *path);
312void set_playerdir(char *path);
313void set_tmpdir(char *path);
314void showscoresparm(char *data);
315void set_csport(char *val);
316void init(int argc, char **argv); 298void init (int argc, char **argv);
317void usage(void); 299void usage (void);
318void help(void); 300void help (void);
319void init_beforeplay(void); 301void init_beforeplay (void);
320void init_startup(void);
321void compile_info(void);
322void rec_sigsegv(int i);
323void rec_sigint(int i);
324void rec_sighup(int i);
325void rec_sigquit(int i);
326void rec_sigpipe(int i);
327void rec_sigbus(int i);
328void rec_sigterm(int i);
329void init_signals(void); 302void init_signals (void);
330void init_races(void); 303void init_races (void);
331void dump_races(void); 304void dump_races (void);
332void add_to_racelist(const char *race_name, object *op); 305void add_to_racelist (const char *race_name, object *op);
333racelink *get_racelist(void); 306racelink *get_racelist (void);
334racelink *find_racelink(const char *name); 307racelink *find_racelink (const char *name);
308
335/* login.c */ 309/* login.c */
336void delete_character(const char *name); 310void delete_character (const char *name);
337int verify_player(const char *name, char *password); 311int verify_player (const char *name, char *password);
338int check_name(player *me, const char *name); 312int check_name (player *me, const char *name);
339int create_savedir_if_needed(char *savedir); 313int create_savedir_if_needed (char *savedir);
340void destroy_object(object *op);
341void copy_file(const char *filename, FILE *fpout); 314void copy_file (const char *filename, FILE *fpout);
315
342/* main.c */ 316/* main.c */
343void server_tick (); 317void server_tick ();
344void version(object *op); 318void version (object *op);
345void info_keys(object *op); 319void info_keys (object *op);
346char *crypt_string(char *str, char *salt); 320char *crypt_string (char *str, char *salt);
347int check_password(char *typed, char *crypted);
348void enter_player_savebed(object *op); 321void enter_player_savebed (object *op);
349void leave_map(object *op); 322void leave_map (object *op);
350void set_map_timeout(maptile *oldmap); 323void set_map_timeout (maptile *oldmap);
351char *clean_path(const char *file); 324char *clean_path (const char *file);
352char *unclean_path(const char *src); 325char *unclean_path (const char *src);
353void enter_exit(object *op, object *exit_ob); 326void enter_exit (object *op, object *exit_ob);
354void process_events(); 327void process_events ();
355void clean_tmp_files(void); 328void clean_tmp_files (void);
356void leave(player *pl,int draw_exit); 329void leave (player *pl,int draw_exit);
357int forbid_play(void);
358void do_specials(void); 330void do_specials (void);
359int main(int argc, char **argv); 331int main (int argc, char **argv);
332
360/* monster.c */ 333/* monster.c */
361object *check_enemy(object *npc, rv_vector *rv); 334object *check_enemy (object *npc, rv_vector *rv);
362object *find_nearest_living_creature(object *npc); 335object *find_nearest_living_creature (object *npc);
363object *find_enemy(object *npc, rv_vector *rv); 336object *find_enemy (object *npc, rv_vector *rv);
364int check_wakeup(object *op, object *enemy, rv_vector *rv); 337int check_wakeup (object *op, object *enemy, rv_vector *rv);
365int move_randomly(object *op); 338int move_randomly (object *op);
366int move_monster(object *op); 339int move_monster (object *op);
367int can_hit(object *ob1, object *ob2, rv_vector *rv); 340int can_hit (object *ob1, object *ob2, rv_vector *rv);
368object *monster_choose_random_spell(object *monster); 341object *monster_choose_random_spell (object *monster);
369int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv); 342int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
370int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv); 343int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
371int monster_use_skill(object *head, object *part, object *pl, int dir); 344int monster_use_skill (object *head, object *part, object *pl, int dir);
372int monster_use_range(object *head, object *part, object *pl, int dir); 345int monster_use_range (object *head, object *part, object *pl, int dir);
373int monster_use_bow(object *head, object *part, object *pl, int dir); 346int monster_use_bow (object *head, object *part, object *pl, int dir);
374int check_good_weapon(object *who, object *item); 347int check_good_weapon (object *who, object *item);
375int check_good_armour(object *who, object *item); 348int check_good_armour (object *who, object *item);
376void monster_check_pickup(object *monster); 349void monster_check_pickup (object *monster);
377int monster_can_pick(object *monster, object *item); 350int monster_can_pick (object *monster, object *item);
378void monster_apply_below(object *monster); 351void monster_apply_below (object *monster);
379void monster_check_apply(object *mon, object *item); 352void monster_check_apply (object *mon, object *item);
380void npc_call_help(object *op); 353void npc_call_help (object *op);
381int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 354int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
382int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 355int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
383int hitrun_att(int dir, object *ob, object *enemy); 356int hitrun_att (int dir, object *ob, object *enemy);
384int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 357int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
385int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 358int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
386int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 359int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
387void circ1_move(object *ob); 360void circ1_move (object *ob);
388void circ2_move(object *ob); 361void circ2_move (object *ob);
389void pace_movev(object *ob); 362void pace_movev (object *ob);
390void pace_moveh(object *ob); 363void pace_moveh (object *ob);
391void pace2_movev(object *ob); 364void pace2_movev (object *ob);
392void pace2_moveh(object *ob); 365void pace2_moveh (object *ob);
393void rand_move(object *ob); 366void rand_move (object *ob);
394void check_earthwalls(object *op, maptile *m, int x, int y); 367void check_earthwalls (object *op, maptile *m, int x, int y);
395void check_doors(object *op, maptile *m, int x, int y); 368void check_doors (object *op, maptile *m, int x, int y);
396void communicate(object *op, const char *txt); 369void communicate (object *op, const char *txt);
397int talk_to_npc(object *op, object *npc, const char *txt); 370int talk_to_npc (object *op, object *npc, const char *txt);
398int talk_to_wall(object *pl, object *npc, const char *txt); 371int talk_to_wall (object *pl, object *npc, const char *txt);
399object *find_mon_throw_ob(object *op); 372object *find_mon_throw_ob (object *op);
400int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 373int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
401int stand_in_light(object *op); 374int stand_in_light (object *op);
402int can_see_enemy(object *op, object *enemy); 375int can_see_enemy (object *op, object *enemy);
376
403/* move.c */ 377/* move.c */
404int move_object(object *op, int dir); 378int move_object (object *op, int dir);
405int move_ob(object *op, int dir, object *originator); 379int move_ob (object *op, int dir, object *originator);
406int transfer_ob(object *op, int x, int y, int randomly, object *originator); 380int transfer_ob (object *op, int x, int y, int randomly, object *originator);
407int teleport(object *teleporter, uint8 tele_type, object *user); 381int teleport (object *teleporter, uint8 tele_type, object *user);
408void recursive_roll(object *op, int dir, object *pusher); 382void recursive_roll (object *op, int dir, object *pusher);
409int try_fit(object *op, maptile *m, int x, int y); 383int try_fit (object *op, maptile *m, int x, int y);
410int roll_ob(object *op, int dir, object *pusher); 384int roll_ob (object *op, int dir, object *pusher);
411int push_ob(object *who, int dir, object *pusher); 385int push_ob (object *who, int dir, object *pusher);
386
412/* pets.c */ 387/* pets.c */
413object *get_pet_enemy(object *pet, rv_vector *rv); 388object *get_pet_enemy (object *pet, rv_vector *rv);
414void terminate_all_pets(object *owner); 389void terminate_all_pets (object *owner);
415void remove_all_pets(maptile *map); 390void remove_all_pets (maptile *map);
416int follow_owner(object *ob, object *owner); 391int follow_owner (object *ob, object *owner);
417void pet_move(object *ob); 392void pet_move (object *ob);
418object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 393object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
419void move_golem(object *op); 394void move_golem (object *op);
420void control_golem(object *op, int dir); 395void control_golem (object *op, int dir);
421int summon_golem(object *op, object *caster, int dir, object *spob); 396int summon_golem (object *op, object *caster, int dir, object *spob);
422object *choose_cult_monster(object *pl, object *god, int summon_level); 397object *choose_cult_monster (object *pl, object *god, int summon_level);
423int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 398int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
424object *get_real_owner(object *ob);
425int should_arena_attack(object *pet, object *owner, object *target); 399int should_arena_attack (object *pet, object *owner, object *target);
400
426/* player.c */ 401/* player.c */
427player *find_player(const char *plname); 402player *find_player (const char *plname);
428player *find_player_partial_name(const char *plname); 403player *find_player_partial_name (const char *plname);
429void display_motd(const object *op); 404void display_motd (const object *op);
430void send_rules(const object *op); 405void send_rules (const object *op);
431void send_news(const object *op); 406void send_news (const object *op);
432int playername_ok(const char *cp); 407int playername_ok (const char *cp);
433archetype *get_player_archetype(archetype *at); 408archetype *get_player_archetype (archetype *at);
434object *get_nearest_player(object *mon); 409object *get_nearest_player (object *mon);
435int path_to_player(object *mon, object *pl, unsigned mindiff); 410int path_to_player (object *mon, object *pl, unsigned mindiff);
436void give_initial_items(object *pl, treasurelist *items); 411void give_initial_items (object *pl, treasurelist *items);
437void get_name(object *op); 412void get_name (object *op);
438void get_password(object *op); 413void get_password (object *op);
439void play_again(object *op); 414void play_again (object *op);
440int receive_play_again(object *op, char key); 415int receive_play_again (object *op, char key);
441void confirm_password(object *op); 416void confirm_password (object *op);
442void get_party_password(object *op, partylist *party); 417void get_party_password (object *op, partylist *party);
443void Roll_Again(object *op); 418void Roll_Again (object *op);
444void Swap_Stat(object *op, int Swap_Second); 419void Swap_Stat (object *op, int Swap_Second);
445int key_roll_stat(object *op, char key); 420int key_roll_stat (object *op, char key);
446int key_change_class(object *op, char key); 421int key_change_class (object *op, char key);
447int key_confirm_quit(object *op, char key); 422int key_confirm_quit (object *op, char key);
448void flee_player(object *op); 423void flee_player (object *op);
449int check_pick(object *op); 424int check_pick (object *op);
450object *find_arrow(object *op, const char *type); 425object *find_arrow (object *op, const char *type);
451object *find_better_arrow(object *op, object *target, const char *type, int *better); 426object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
452object *pick_arrow_target(object *op, const char *type, int dir); 427object *pick_arrow_target (object *op, shstr_cmp type, int dir);
453int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 428int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
454int player_fire_bow(object *op, int dir); 429int player_fire_bow (object *op, int dir);
455void fire_misc_object(object *op, int dir); 430void fire_misc_object (object *op, int dir);
456void fire(object *op, int dir); 431bool fire (object *op, int dir);
457object *find_key(object *pl, object *container, object *door); 432object *find_key (object *pl, object *container, object *door);
458void move_player_attack(object *op, int dir); 433bool move_player_attack (object *op, int dir);
459int move_player(object *op, int dir); 434bool move_player (object *op, int dir);
460int handle_newcs_player(object *op); 435bool handle_newcs_player (object *op);
461int save_life(object *op); 436int save_life (object *op);
462void remove_unpaid_objects(object *op, object *env);
463char *gravestone_text(object *op); 437const char *gravestone_text (object *op);
464void do_some_living(object *op); 438void do_some_living (object *op);
465void kill_player(object *op); 439void kill_player (object *op);
466void loot_object(object *op); 440void loot_object (object *op);
467void fix_weight(void); 441void fix_weight (void);
468void fix_luck(void); 442void fix_luck (void);
469void cast_dust(object *op, object *throw_ob, int dir); 443void cast_dust (object *op, object *throw_ob, int dir);
470void make_visible(object *op); 444void make_visible (object *op);
471int is_true_undead(object *op); 445int is_true_undead (object *op);
472int hideability(object *ob); 446int hideability (object *ob);
473void do_hidden_move(object *op); 447void do_hidden_move (object *op);
474int stand_near_hostile(object *who); 448int stand_near_hostile (object *who);
475int player_can_view(object *pl, object *op); 449int player_can_view (object *pl, object *op);
476int action_makes_visible(object *op); 450int action_makes_visible (object *op);
477int op_on_battleground(object *op, int *x, int *y); 451int op_on_battleground (object *op, int *x, int *y);
478void dragon_ability_gain(object *who, int atnr, int level); 452void dragon_ability_gain (object *who, int atnr, int level);
479void player_unready_range_ob(player *pl, object *ob); 453void player_unready_range_ob (player *pl, object *ob);
480/* plugins.c */ 454
481int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
482int execute_global_event(int eventcode, ...);
483int plugins_init_plugin(const char *libfile);
484void *cfapi_get_hooks(int *type, ...);
485int plugins_remove_plugin(const char *id);
486crossfire_plugin *plugins_find_plugin(const char *id);
487void plugins_display_list(object *op);
488void *cfapi_system_find_animation(int *type, ...);
489void *cfapi_system_strdup(int *type, ...);
490void *cfapi_system_register_global_event(int *type, ...);
491void *cfapi_system_unregister_global_event(int *type, ...);
492void *cfapi_system_check_path(int *type, ...);
493void *cfapi_system_re_cmp(int *type, ...);
494void *cfapi_system_directory(int *type, ...);
495void *cfapi_map_get_map(int *type, ...);
496void *cfapi_map_has_been_loaded(int *type, ...);
497void *cfapi_map_create_path(int *type, ...);
498void *cfapi_map_get_map_property(int *type, ...);
499void *cfapi_map_set_map_property(int *type, ...);
500void *cfapi_map_out_of_map(int *type, ...);
501void *cfapi_map_update_position(int *type, ...);
502void *cfapi_map_delete_map(int *type, ...);
503void *cfapi_map_message(int *type, ...);
504void *cfapi_map_get_object_at(int *type, ...);
505void *cfapi_map_get_flags(int *type, ...);
506void *cfapi_map_present_arch_by_name(int *type, ...);
507void *cfapi_object_move(int *type, ...);
508void *cfapi_object_get_key(int *type, ...);
509void *cfapi_object_set_key(int *type, ...);
510void *cfapi_object_get_property(int *type, ...);
511void *cfapi_object_set_property(int *type, ...);
512void *cfapi_object_apply_below(int *type, ...);
513void *cfapi_object_apply(int *type, ...);
514void *cfapi_object_identify(int *type, ...);
515void *cfapi_object_describe(int *type, ...);
516void *cfapi_object_drain(int *type, ...);
517void *cfapi_object_fix(int *type, ...);
518void *cfapi_object_give_skill(int *type, ...);
519void *cfapi_object_transmute(int *type, ...);
520void *cfapi_object_remove(int *type, ...);
521void *cfapi_object_delete(int *type, ...);
522void *cfapi_object_clone(int *type, ...);
523void *cfapi_object_find(int *type, ...);
524void *cfapi_object_create(int *type, ...);
525void *cfapi_object_insert(int *type, ...);
526void *cfapi_object_split(int *type, ...);
527void *cfapi_object_merge(int *type, ...);
528void *cfapi_object_distance(int *type, ...);
529void *cfapi_object_update(int *type, ...);
530void *cfapi_object_clear(int *type, ...);
531void *cfapi_object_reset(int *type, ...);
532void *cfapi_object_check_inventory(int *type, ...);
533void *cfapi_object_clean_object(int *type, ...);
534void *cfapi_object_on_same_map(int *type, ...);
535void *cfapi_object_spring_trap(int *type, ...);
536void *cfapi_object_check_trigger(int *type, ...);
537void *cfapi_object_query_cost(int *type, ...);
538void *cfapi_object_query_money(int *type, ...);
539void *cfapi_object_cast(int *type, ...);
540void *cfapi_object_learn_spell(int *type, ...);
541void *cfapi_object_forget_spell(int *type, ...);
542void *cfapi_object_check_spell(int *type, ...);
543void *cfapi_object_pay_amount(int *type, ...);
544void *cfapi_object_pay_item(int *type, ...);
545void *cfapi_object_transfer(int *type, ...);
546void *cfapi_object_find_archetype_inside(int *type, ...);
547void *cfapi_object_drop(int *type, ...);
548void *cfapi_object_take(int *type, ...);
549void *cfapi_object_say(int *type, ...);
550void *cfapi_object_speak(int *type, ...);
551void *cfapi_player_find(int *type, ...);
552void *cfapi_player_message(int *type, ...);
553void *cfapi_player_send_inventory(int *type, ...);
554void *cfapi_object_teleport(int *type, ...);
555void *cfapi_object_pickup(int *type, ...);
556void *cfapi_archetype_get_first(int *type, ...);
557void *cfapi_archetype_get_property(int *type, ...);
558void *cfapi_party_get_property(int *type, ...);
559void *cfapi_region_get_property(int *type, ...);
560CommArray_s *find_plugin_command(char *cmd, object *op);
561int initPlugins(void);
562/* resurrection.c */ 455/* resurrection.c */
563int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); 456int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
564int resurrection_fails(int levelcaster, int leveldead); 457int resurrection_fails (int levelcaster, int leveldead);
565void dead_player(object *op); 458void dead_player (object *op);
566void dead_character(const char *name); 459void dead_character (const char *name);
567int dead_player_exists(const char *name); 460int dead_player_exists (const char *name);
461
568/* rune.c */ 462/* rune.c */
569int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); 463int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
570void move_rune(object *op); 464void move_rune (object *op);
571void rune_attack(object *op, object *victim); 465void rune_attack (object *op, object *victim);
572void spring_trap(object *trap, object *victim); 466void spring_trap (object *trap, object *victim);
573int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); 467int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
574int trap_see(object *op, object *trap); 468int trap_see (object *op, object *trap);
575int trap_show(object *trap, object *where); 469int trap_show (object *trap, object *where);
576int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 470int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
577void trap_adjust(object *trap, int difficulty); 471void trap_adjust (object *trap, int difficulty);
472
578/* shop.c */ 473/* shop.c */
579int get_payment(object *pl); 474int get_payment (object *pl);
580sint64 query_cost(const object *tmp, object *who, int flag); 475sint64 query_cost (const object *tmp, object *who, int flag);
581const char *query_cost_string(const object *tmp, object *who, int flag); 476const char *query_cost_string (const object *tmp, object *who, int flag);
582sint64 query_money(const object *op); 477sint64 query_money (const object *op);
583int pay_for_amount(sint64 to_pay, object *pl); 478int pay_for_amount (sint64 to_pay, object *pl);
584int pay_for_item(object *op, object *pl); 479int pay_for_item (object *op, object *pl);
585int can_pay(object *pl); 480int can_pay (object *pl);
586void sell_item(object *op, object *pl); 481bool sell_item (object *op, object *pl);
587double shopkeeper_approval(const maptile *map, const object *player); 482double shopkeeper_approval (const maptile *map, const object *player);
588int describe_shop(const object *op); 483int describe_shop (const object *op);
589void shop_listing(object *op); 484void shop_listing (object *sign, object *op);
590bool is_in_shop (object *o); 485bool is_in_shop (object *o);
591bool is_in_shop (maptile *map, int x, int y); 486bool is_in_shop (maptile *map, int x, int y);
487
592/* skills.c */ 488/* skills.c */
593int steal(object *op, int dir, object *skill); 489int steal (object *op, int dir, object *skill);
594int pick_lock(object *pl, int dir, object *skill); 490int pick_lock (object *pl, int dir, object *skill);
595int hide(object *op, object *skill); 491int hide (object *op, object *skill);
596int jump(object *pl, int dir, object *skill); 492int jump (object *pl, int dir, object *skill);
597int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill); 493int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
598int skill_ident(object *pl, object *skill); 494int skill_ident (object *pl, object *skill);
599int use_oratory(object *pl, int dir, object *skill); 495int use_oratory (object *pl, int dir, object *skill);
600int singing(object *pl, int dir, object *skill); 496int singing (object *pl, int dir, object *skill);
601int find_traps(object *pl, object *skill); 497int find_traps (object *pl, object *skill);
602int remove_trap(object *op, int dir, object *skill); 498int remove_trap (object *op, int dir, object *skill);
603int pray(object *pl, object *skill); 499int pray (object *pl, object *skill);
604void meditate(object *pl, object *skill); 500void meditate (object *pl, object *skill);
605int write_on_item(object *pl, const char *params, object *skill); 501int write_on_item (object *pl, const char *params, object *skill);
606int skill_throw(object *op, object *part, int dir, const char *params, object *skill); 502int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
503
607/* skill_util.c */ 504/* skill_util.c */
608void init_skills(void); 505void init_skills (void);
609void link_player_skills(object *op); 506void link_player_skills (object *op);
610object *find_skill_by_name(object *who, const char *name);
611object *find_skill_by_number(object *who, int skillno);
612int change_skill(object *who, object *new_skill, int flag);
613void clear_skill(object *who);
614int do_skill(object *op, object *part, object *skill, int dir, const char *string); 507int do_skill (object *op, object *part, object *skill, int dir, const char *string);
615int calc_skill_exp(object *who, object *op, object *skill); 508int calc_skill_exp (object *who, object *op, object *skill);
616int learn_skill(object *pl, object *scroll); 509int learn_skill (object *pl, object *scroll);
617void show_skills(object *op, const char *search); 510void show_skills (object *op, const char *search);
618int use_skill(object *op, const char *string); 511int use_skill (object *op, const char *string);
619int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 512int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
513
620/* spell_attack.c */ 514/* spell_attack.c */
621void check_spell_knockback(object *op); 515void check_spell_knockback (object *op);
622void forklightning(object *op, object *tmp); 516void forklightning (object *op, object *tmp);
623void move_bolt(object *op); 517void move_bolt (object *op);
624int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 518int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
625void explosion(object *op); 519void explosion (object *op);
626void explode_bullet(object *op); 520void explode_bullet (object *op);
627void check_bullet(object *op); 521void check_bullet (object *op);
628void move_bullet(object *op); 522void move_bullet (object *op);
629int fire_bullet(object *op, object *caster, int dir, object *spob); 523int fire_bullet (object *op, object *caster, int dir, object *spob);
630void cone_drop(object *op); 524void cone_drop (object *op);
631void move_cone(object *op); 525void move_cone (object *op);
632int cast_cone(object *op, object *caster, int dir, object *spell); 526int cast_cone (object *op, object *caster, int dir, object *spell);
633void animate_bomb(object *op); 527void animate_bomb (object *op);
634int create_bomb(object *op, object *caster, int dir, object *spell); 528int create_bomb (object *op, object *caster, int dir, object *spell);
635object *get_pointed_target(object *op, int dir, int range, int type); 529object *get_pointed_target (object *op, int dir, int range, int type);
636int cast_smite_spell(object *op, object *caster, int dir, object *spell); 530int cast_smite_spell (object *op, object *caster, int dir, object *spell);
637void move_missile(object *op); 531void move_missile (object *op);
638int make_object_glow(object *op, int radius, int time); 532int make_object_glow (object *op, int radius, int time);
639int cast_destruction(object *op, object *caster, object *spell_ob); 533int cast_destruction (object *op, object *caster, object *spell_ob);
640int cast_curse(object *op, object *caster, object *spell_ob, int dir); 534int cast_curse (object *op, object *caster, object *spell_ob, int dir);
641int mood_change(object *op, object *caster, object *spell); 535int mood_change (object *op, object *caster, object *spell);
642void move_ball_spell(object *op); 536void move_ball_spell (object *op);
643void move_swarm_spell(object *op); 537void move_swarm_spell (object *op);
644int fire_swarm(object *op, object *caster, object *spell, int dir); 538int fire_swarm (object *op, object *caster, object *spell, int dir);
645int cast_light(object *op, object *caster, object *spell, int dir); 539int cast_light (object *op, object *caster, object *spell, int dir);
646int cast_cause_disease(object *op, object *caster, object *spell, int dir); 540int cast_cause_disease (object *op, object *caster, object *spell, int dir);
541
647/* spell_effect.c */ 542/* spell_effect.c */
648void cast_magic_storm(object *op, object *tmp, int lvl); 543void cast_magic_storm (object *op, object *tmp, int lvl);
649int recharge(object *op, object *caster, object *spell_ob); 544int recharge (object *op, object *caster, object *spell_ob);
650void polymorph_living(object *op); 545void polymorph_living (object *op);
651void polymorph_melt(object *who, object *op); 546void polymorph_melt (object *who, object *op);
652void polymorph_item(object *who, object *op); 547void polymorph_item (object *who, object *op);
653void polymorph(object *op, object *who); 548void polymorph (object *op, object *who);
654int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); 549int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
655int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); 550int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg);
656int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 551int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
657int probe(object *op, object *caster, object *spell_ob, int dir); 552int probe (object *op, object *caster, object *spell_ob, int dir);
658int makes_invisible_to(object *pl, object *mon); 553int makes_invisible_to (object *pl, object *mon);
659int cast_invisible(object *op, object *caster, object *spell_ob); 554int cast_invisible (object *op, object *caster, object *spell_ob);
660int cast_earth_to_dust(object *op, object *caster, object *spell_ob); 555int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
661void execute_word_of_recall(object *op); 556void execute_word_of_recall (object *op);
662int cast_word_of_recall(object *op, object *caster, object *spell_ob); 557int cast_word_of_recall (object *op, object *caster, object *spell_ob);
663int cast_wonder(object *op, object *caster, int dir, object *spell_ob); 558int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
664int perceive_self(object *op); 559int perceive_self (object *op);
665int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
666int magic_wall(object *op, object *caster, int dir, object *spell_ob); 560int magic_wall (object *op, object *caster, int dir, object *spell_ob);
667int dimension_door(object *op, object *caster, object *spob, int dir); 561int dimension_door (object *op, object *caster, object *spob, int dir);
668int cast_heal(object *op, object *caster, object *spell, int dir); 562int cast_heal (object *op, object *caster, object *spell, int dir);
669int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); 563int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
670int cast_bless(object *op, object *caster, object *spell_ob, int dir); 564int cast_bless (object *op, object *caster, object *spell_ob, int dir);
671int alchemy(object *op, object *caster, object *spell_ob); 565int alchemy (object *op, object *caster, object *spell_ob);
672int remove_curse(object *op, object *caster, object *spell); 566int remove_curse (object *op, object *caster, object *spell);
673int cast_identify(object *op, object *caster, object *spell); 567int cast_identify (object *op, object *caster, object *spell);
674int cast_detection(object *op, object *caster, object *spell, object *skill); 568int cast_detection (object *op, object *caster, object *spell, object *skill);
675int cast_transfer(object *op, object *caster, object *spell, int dir); 569int cast_transfer (object *op, object *caster, object *spell, int dir);
676void counterspell(object *op, int dir); 570void counterspell (object *op, int dir);
677int cast_consecrate(object *op, object *caster, object *spell); 571int cast_consecrate (object *op, object *caster, object *spell);
678int animate_weapon(object *op, object *caster, object *spell, int dir); 572int animate_weapon (object *op, object *caster, object *spell, int dir);
679int cast_change_map_lightlevel(object *op, object *caster, object *spell); 573int cast_change_map_lightlevel (object *op, object *caster, object *spell);
680int create_aura(object *op, object *caster, object *spell); 574int create_aura (object *op, object *caster, object *spell);
681void move_aura(object *aura); 575void move_aura (object *aura);
682void move_peacemaker(object *op); 576void move_peacemaker (object *op);
683int write_mark(object *op, object *spell, const char *msg); 577int write_mark (object *op, object *spell, const char *msg);
578
684/* spell_util.c */ 579/* spell_util.c */
685object *find_random_spell_in_ob(object *ob, const char *skill); 580object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
686void set_spell_skill(object *op, object *caster, object *spob, object *dest); 581void set_spell_skill (object *op, object *caster, object *spob, object *dest);
687void init_spells(void);
688void dump_spells(void);
689void spell_effect(object *spob, int x, int y, maptile *map, object *originator); 582void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
690int min_casting_level(object *caster, object *spell); 583int min_casting_level (object *caster, object *spell);
691int caster_level(object *caster, object *spell); 584int casting_level (object *caster, object *spell);
692sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 585sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
693int SP_level_dam_adjust(object *caster, object *spob); 586int SP_level_dam_adjust (object *caster, object *spob);
694int SP_level_duration_adjust(object *caster, object *spob); 587int SP_level_duration_adjust (object *caster, object *spob);
695int SP_level_range_adjust(object *caster, object *spob); 588int SP_level_range_adjust (object *caster, object *spob);
696object *check_spell_known(object *op, const char *name); 589object *check_spell_known (object *op, shstr_cmp name);
697object *lookup_spell_by_name(object *op, const char *spname); 590object *lookup_spell_by_name (object *op, const char *spname);
698int reflwall(maptile *m, int x, int y, object *sp_op); 591int reflwall (maptile *m, int x, int y, object *sp_op);
699int cast_create_obj(object *op, object *caster, object *new_op, int dir); 592int cast_create_obj (object *op, object *caster, object *new_op, int dir);
700int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 593int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
701int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 594int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
702void regenerate_rod(object *rod); 595void regenerate_rod (object *rod);
703void drain_rod_charge(object *rod); 596void drain_rod_charge (object *rod);
704object *find_target_for_friendly_spell(object *op, int dir); 597object *find_target_for_friendly_spell (object *op, int dir);
705int spell_find_dir(maptile *m, int x, int y, object *exclude); 598int spell_find_dir (maptile *m, int x, int y, object *exclude);
706void put_a_monster(object *op, const char *monstername); 599void put_a_monster (object *op, const char *monstername);
707int summon_hostile_monsters(object *op, int n, const char *monstername); 600int summon_hostile_monsters (object *op, int n, const char *monstername);
708void shuffle_attack(object *op, int change_face); 601void shuffle_attack (object *op, int change_face);
709void prayer_failure(object *op, int failure, int power); 602void prayer_failure (object *op, int failure, int power);
710void spell_failure(object *op, int failure, int power, object *skill); 603void spell_failure (object *op, int failure, int power, object *skill);
711int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 604int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
712int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 605int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
713void move_spell_effect(object *op); 606void move_spell_effect (object *op);
714void check_spell_effect(object *op); 607void check_spell_effect (object *op);
715void apply_spell_effect(object *spell, object *victim); 608void apply_spell_effect (object *spell, object *victim);
609
716/* swamp.c */ 610/* swamp.c */
717void walk_on_deep_swamp(object *op, object *victim); 611void walk_on_deep_swamp (object *op, object *victim);
718void move_deep_swamp(object *op); 612void move_deep_swamp (object *op);
613
719/* swap.c */ 614/* swap.c */
720void read_map_log(void); 615void read_map_log (void);
721void swap_map(maptile *map); 616void swap_map (maptile *map);
722void check_active_maps(void); 617void check_active_maps (void);
723maptile *map_least_timeout(char *except_level); 618maptile *map_least_timeout (char *except_level);
724void swap_below_max(char *except_level); 619void swap_below_max (char *except_level);
725int players_on_map(maptile *m, int show_all); 620int players_on_map (maptile *m, int show_all);
726void flush_old_maps(void); 621void flush_old_maps (void);
622
727/* time.c */ 623/* time.c */
728void remove_door(object *op); 624void remove_door (object *op);
729void remove_door2(object *op); 625void remove_door2 (object *op);
730void generate_monster_inv(object *gen);
731void generate_monster_arch(object *gen);
732void generate_monster(object *gen); 626void generate_monster (object *gen);
733void remove_force(object *op); 627void remove_force (object *op);
734void remove_blindness(object *op); 628void remove_blindness (object *op);
735void poison_more(object *op); 629void poison_more (object *op);
736void move_gate(object *op); 630void move_gate (object *op);
737void move_timed_gate(object *op); 631void move_timed_gate (object *op);
738void move_detector(object *op); 632void move_detector (object *op);
739void animate_trigger(object *op); 633void animate_trigger (object *op);
740void move_hole(object *op); 634void move_hole (object *op);
741object *stop_item(object *op); 635object *stop_item (object *op);
742void fix_stopped_item(object *op, maptile *map, object *originator); 636void fix_stopped_item (object *op, maptile *map, object *originator);
743object *fix_stopped_arrow(object *op); 637object *fix_stopped_arrow (object *op);
744void move_arrow(object *op); 638void move_arrow (object *op);
745void change_object(object *op); 639void change_object (object *op);
746void move_teleporter(object *op); 640void move_teleporter (object *op);
747void move_player_changer(object *op); 641void move_player_changer (object *op);
748void move_firewall(object *op); 642void move_firewall (object *op);
749void move_player_mover(object *op); 643void move_player_mover (object *op);
750void move_duplicator(object *op); 644void move_duplicator (object *op);
751void move_creator(object *creator); 645void move_creator (object *creator);
752void move_marker(object *op); 646void move_marker (object *op);
753int process_object(object *op); 647void process_object (object *op);
754/* timers.c */ 648
755void cftimer_process_timers(void);
756void cftimer_process_event(object *ob);
757int cftimer_create(int id, long delay, object *ob, int mode);
758int cftimer_destroy(int id);
759int cftimer_find_free_id(void);
760/* weather.c */ 649/* weather.c */
761void set_darkness_map(maptile *m); 650void set_darkness_map (maptile *m);
762void tick_the_clock(void); 651void adjust_daylight (void);
763void init_weather(void);
764void weather_effect(const char *filename);
765int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
766int real_world_temperature(int x, int y, maptile *m);
767int similar_direction(int a, int b);

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