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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.5 by pippijn, Sat May 6 13:16:06 2006 UTC vs.
Revision 1.51 by pippijn, Fri Mar 2 13:32:51 2007 UTC

1int same_party (partylist *a, partylist *b);
1/* alchemy.c */ 2/* alchemy.c */
3int need_identify (const object *obj);
4int apply_shop_mat (object *shop_mat, object *op);
5const char *cost_string_from_value(sint64 cost, int approx);
6void pay_player (object *pl, sint64 amount);
7sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
2void attempt_do_alchemy(object *caster, object *cauldron); 8void attempt_do_alchemy(object *caster, object *cauldron);
3int content_recipe_value(object *op); 9int content_recipe_value(object *op);
4int numb_ob_inside(object *op); 10int numb_ob_inside(object *op);
5object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 11object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
6void adjust_product(object *item, int lvl, int yield); 12void adjust_product(object *item, int lvl, int yield);
36int unapply_for_ob(object *who, object *op, int aflags); 42int unapply_for_ob(object *who, object *op, int aflags);
37int can_apply_object(object *who, object *op); 43int can_apply_object(object *who, object *op);
38int apply_special(object *who, object *op, int aflags); 44int apply_special(object *who, object *op, int aflags);
39int monster_apply_special(object *who, object *op, int aflags); 45int monster_apply_special(object *who, object *op, int aflags);
40int auto_apply(object *op); 46int auto_apply(object *op);
41void fix_auto_apply(mapstruct *m); 47void fix_auto_apply(maptile *m);
42void eat_special_food(object *who, object *food); 48void eat_special_food(object *who, object *food);
43void apply_lighter(object *who, object *lighter); 49void apply_lighter(object *who, object *lighter);
44void scroll_failure(object *op, int failure, int power); 50void scroll_failure(object *op, int failure, int power);
45void apply_changes_to_player(object *pl, object *change); 51void apply_changes_to_player(object *pl, object *change);
46void apply_item_transformer(object *pl, object *transformer); 52void apply_item_transformer(object *pl, object *transformer);
74int find_unused_connected_value(struct mapdef *map); 80int find_unused_connected_value(struct mapdef *map);
75int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); 81int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
76object *get_connection_rune(object *pl, short x, short y); 82object *get_connection_rune(object *pl, short x, short y);
77object *get_msg_book(object *pl, short x, short y); 83object *get_msg_book(object *pl, short x, short y);
78object *get_wall(struct mapdef *map, int x, int y); 84object *get_wall(struct mapdef *map, int x, int y);
79void fix_walls(struct mapdef *map, int x, int y); 85void fix_walls(maptile *map, int x, int y);
86void fix_walls_around(maptile *map, int x, int y);
80void apply_builder_floor(object *pl, object *material, short x, short y); 87void apply_builder_floor(object *pl, object *material, short x, short y);
81void apply_builder_wall(object *pl, object *material, short x, short y); 88void apply_builder_wall(object *pl, object *material, short x, short y);
82void apply_builder_item(object *pl, object *item, short x, short y); 89void apply_builder_item(object *pl, object *item, short x, short y);
83void apply_builder_remove(object *pl, int dir); 90void apply_builder_remove(object *pl, int dir);
84void apply_map_builder(object *pl, int dir); 91void apply_map_builder(object *pl, int dir);
85int adjust_sign_msg(object *pl, short x, short y, object *tmp); 92int adjust_sign_msg(object *pl, short x, short y, object *tmp);
86/* c_chat.c */
87int command_say(object *op, char *params);
88int command_me(object *op, char *params);
89int command_cointoss(object *op, char *params);
90int command_orcknuckle(object *op, char *params);
91int command_shout(object *op, char *params);
92int command_chat(object *op, char *params);
93int command_tell(object *op, char *params);
94int command_reply(object *op, char *params);
95int command_nod(object *op, char *params);
96int command_dance(object *op, char *params);
97int command_kiss(object *op, char *params);
98int command_bounce(object *op, char *params);
99int command_smile(object *op, char *params);
100int command_cackle(object *op, char *params);
101int command_laugh(object *op, char *params);
102int command_giggle(object *op, char *params);
103int command_shake(object *op, char *params);
104int command_puke(object *op, char *params);
105int command_growl(object *op, char *params);
106int command_scream(object *op, char *params);
107int command_sigh(object *op, char *params);
108int command_sulk(object *op, char *params);
109int command_hug(object *op, char *params);
110int command_cry(object *op, char *params);
111int command_poke(object *op, char *params);
112int command_accuse(object *op, char *params);
113int command_grin(object *op, char *params);
114int command_bow(object *op, char *params);
115int command_clap(object *op, char *params);
116int command_blush(object *op, char *params);
117int command_burp(object *op, char *params);
118int command_chuckle(object *op, char *params);
119int command_cough(object *op, char *params);
120int command_flip(object *op, char *params);
121int command_frown(object *op, char *params);
122int command_gasp(object *op, char *params);
123int command_glare(object *op, char *params);
124int command_groan(object *op, char *params);
125int command_hiccup(object *op, char *params);
126int command_lick(object *op, char *params);
127int command_pout(object *op, char *params);
128int command_shiver(object *op, char *params);
129int command_shrug(object *op, char *params);
130int command_slap(object *op, char *params);
131int command_smirk(object *op, char *params);
132int command_snap(object *op, char *params);
133int command_sneeze(object *op, char *params);
134int command_snicker(object *op, char *params);
135int command_sniff(object *op, char *params);
136int command_snore(object *op, char *params);
137int command_spit(object *op, char *params);
138int command_strut(object *op, char *params);
139int command_thank(object *op, char *params);
140int command_twiddle(object *op, char *params);
141int command_wave(object *op, char *params);
142int command_whistle(object *op, char *params);
143int command_wink(object *op, char *params);
144int command_yawn(object *op, char *params);
145int command_beg(object *op, char *params);
146int command_bleed(object *op, char *params);
147int command_cringe(object *op, char *params);
148int command_think(object *op, char *params);
149/* c_misc.c */ 93/* c_misc.c */
150void map_info(object *op, char *search);
151int command_body(object *op, char *params);
152int command_motd(object *op, char *params); 94int command_motd(object *op, char *params);
153int command_bug(object *op, char *params); 95int command_bug(object *op, char *params);
154void malloc_info(object *op); 96void malloc_info(object *op);
155void current_region_info(object *op);
156void current_map_info(object *op);
157int command_whereabouts(object *op, char *params); 97int command_whereabouts(object *op, char *params);
158int command_who(object *op, char *params);
159void display_who_entry(object *op, player *pl, const char *format);
160void get_who_escape_code_value(char *return_val, const char letter, player *pl);
161int command_afk(object *op, char *params);
162int command_malloc(object *op, char *params); 98int command_malloc(object *op, char *params);
163int command_mapinfo(object *op, char *params);
164int command_whereami(object *op, char *params);
165int command_maps(object *op, char *params); 99int command_maps(object *op, char *params);
166int command_strings(object *op, char *params); 100int command_strings(object *op, char *params);
167int command_sstable(object *op, char *params); 101int command_sstable(object *op, char *params);
168int command_time(object *op, char *params); 102int command_time(object *op, char *params);
169int command_weather(object *op, char *params); 103int command_weather(object *op, char *params);
180int command_dumpmap(object *op, char *params); 114int command_dumpmap(object *op, char *params);
181int command_dumpallmaps(object *op, char *params); 115int command_dumpallmaps(object *op, char *params);
182int command_printlos(object *op, char *params); 116int command_printlos(object *op, char *params);
183int command_version(object *op, char *params); 117int command_version(object *op, char *params);
184void bug_report(const char *reportstring); 118void bug_report(const char *reportstring);
185int command_output_sync(object *op, char *params);
186int command_output_count(object *op, char *params);
187int command_listen(object *op, char *params);
188int command_statistics(object *pl, char *params); 119int command_statistics(object *pl, char *params);
189int command_fix_me(object *op, char *params); 120int command_fix_me(object *op, char *params);
190int command_players(object *op, char *paramss); 121int command_players(object *op, char *paramss);
191int command_logs(object *op, char *params); 122int command_logs(object *op, char *params);
192int command_applymode(object *op, char *params);
193int command_bowmode(object *op, char *params); 123int command_bowmode(object *op, char *params);
194int command_petmode(object *op, char *params);
195int command_showpets(object *op, char *params); 124int command_showpets(object *op, char *params);
196int command_usekeys(object *op, char *params);
197int command_resistances(object *op, char *params); 125int command_resistances(object *op, char *params);
198int command_help(object *op, char *params); 126int command_help(object *op, char *params);
199int onoff_value(const char *line); 127int onoff_value(const char *line);
200int command_quit(object *op, char *params); 128int command_quit(object *op, char *params);
201int command_real_quit(object *op, char *params); 129int command_real_quit(object *op, char *params);
202int command_explore(object *op, char *params);
203int command_sound(object *op, char *params);
204void receive_player_name(object *op, char k); 130void receive_player_name(object *op, char k);
205void receive_player_password(object *op, char k); 131void receive_player_password(object *op, char k);
206int explore_mode(void);
207int command_title(object *op, char *params); 132int command_title(object *op, char *params);
208int command_save(object *op, char *params);
209int command_peaceful(object *op, char *params);
210int command_wimpy(object *op, char *params);
211int command_brace(object *op, char *params);
212int command_style_map_info(object *op, char *params);
213int command_kill_pets(object *op, char *params); 133int command_kill_pets(object *op, char *params);
214int command_quests(object *pl, char *params); 134int command_quests(object *pl, char *params);
215/* c_move.c */ 135/* c_move.c */
216int command_east(object *op, char *params); 136int command_east(object *op, char *params);
217int command_north(object *op, char *params); 137int command_north(object *op, char *params);
221int command_southeast(object *op, char *params); 141int command_southeast(object *op, char *params);
222int command_southwest(object *op, char *params); 142int command_southwest(object *op, char *params);
223int command_west(object *op, char *params); 143int command_west(object *op, char *params);
224int command_stay(object *op, char *params); 144int command_stay(object *op, char *params);
225/* c_new.c */ 145/* c_new.c */
226int execute_newserver_command(object *pl, char *command); 146void execute_newserver_command(object *pl, char *command);
227int command_run(object *op, char *params);
228int command_run_stop(object *op, char *params);
229int command_fire(object *op, char *params);
230int command_fire_stop(object *op, char *params);
231int bad_command(object *op, char *params); 147int bad_command(object *op, char *params);
232/* c_object.c */ 148/* c_object.c */
233object *find_best_object_match(object *pl, const char *params); 149object *find_best_object_match(object *pl, const char *params);
234int command_build(object *pl, char *params); 150int command_build(object *pl, char *params);
235int command_uskill(object *pl, char *params); 151int command_uskill(object *pl, char *params);
246void drop(object *op, object *tmp); 162void drop(object *op, object *tmp);
247int command_dropall(object *op, char *params); 163int command_dropall(object *op, char *params);
248int command_drop(object *op, char *params); 164int command_drop(object *op, char *params);
249int command_examine(object *op, char *params); 165int command_examine(object *op, char *params);
250object *find_marked_object(object *op); 166object *find_marked_object(object *op);
251int command_mark(object *op, char *params);
252void examine_monster(object *op, object *tmp); 167void examine_monster(object *op, object *tmp);
253char *long_desc(object *tmp, object *pl); 168char *long_desc(object *tmp, object *pl);
254void examine(object *op, object *tmp); 169void examine(object *op, object *tmp);
255void inventory(object *op, object *inv); 170void inventory(object *op, object *inv);
256int command_pickup(object *op, char *params); 171int command_pickup(object *op, char *params);
257void set_pickup_mode(object *op, int i); 172void set_pickup_mode(object *op, int i);
258int command_search_items(object *op, char *params); 173int command_search_items(object *op, char *params);
259int command_rename_item(object *op, char *params); 174int command_rename_item(object *op, char *params);
260/* c_party.c */ 175/* c_party.c */
176int same_party(partylist *a, partylist *b);
261partylist *get_firstparty(void); 177partylist *get_firstparty(void);
262void remove_party(partylist *target_party); 178void remove_party(partylist *target_party);
263void obsolete_parties(void); 179void obsolete_parties(void);
180void add_kill_to_party(partylist *party, char *killer, char *dead, long exp);
264int confirm_party_password(object *op); 181int confirm_party_password(object *op);
265void receive_party_password(object *op, char k); 182void receive_party_password(object *op, char k);
266void send_party_message(object *op, char *msg); 183void send_party_message(object *op, char *msg);
267int command_gsay(object *op, char *params); 184int command_gsay(object *op, char *params);
268int command_party(object *op, char *params); 185int command_party(object *op, char *params);
278int command_loadtest(object *op, char *params); 195int command_loadtest(object *op, char *params);
279void do_wizard_hide(object *op, int silent_dm); 196void do_wizard_hide(object *op, int silent_dm);
280int command_hide(object *op, char *params); 197int command_hide(object *op, char *params);
281int command_setgod(object *op, char *params); 198int command_setgod(object *op, char *params);
282int command_banish(object *op, char *params); 199int command_banish(object *op, char *params);
283int command_kick(object *op, char *params);
284int command_save_overlay(object *op, char *params); 200int command_save_overlay(object *op, char *params);
285int command_toggle_shout(object *op, char *params); 201int command_toggle_shout(object *op, char *params);
286int command_shutdown(object *op, char *params); 202int command_shutdown(object *op, char *params);
287int command_goto(object *op, char *params);
288int command_generate(object *op, char *params);
289int command_freeze(object *op, char *params); 203int command_freeze(object *op, char *params);
290int command_arrest(object *op, char *params); 204int command_arrest(object *op, char *params);
291int command_summon(object *op, char *params); 205int command_summon(object *op, char *params);
292int command_teleport(object *op, char *params); 206int command_teleport(object *op, char *params);
293int command_create(object *op, char *params); 207int command_create(object *op, char *params);
327int command_insert_into(object *op, char *params); 241int command_insert_into(object *op, char *params);
328/* commands.c */ 242/* commands.c */
329void init_commands(void); 243void init_commands(void);
330CommFunc find_oldsocket_command(char *cmd); 244CommFunc find_oldsocket_command(char *cmd);
331CommFunc find_oldsocket_command2(char *cmd); 245CommFunc find_oldsocket_command2(char *cmd);
332int parse_string(object *op, char *str);
333int parse_command(object *op, char *str);
334/* daemon.c */ 246/* daemon.c */
335FILE *BecomeDaemon(char *filename); 247FILE *BecomeDaemon(const char *filename);
336/* disease.c */ 248/* disease.c */
337int move_disease(object *disease); 249int move_disease(object *disease);
338int remove_symptoms(object *disease); 250int remove_symptoms(object *disease);
339object *find_symptom(object *disease); 251object *find_symptom(object *disease);
340int check_infection(object *disease); 252int check_infection(object *disease);
411void rec_sighup(int i); 323void rec_sighup(int i);
412void rec_sigquit(int i); 324void rec_sigquit(int i);
413void rec_sigpipe(int i); 325void rec_sigpipe(int i);
414void rec_sigbus(int i); 326void rec_sigbus(int i);
415void rec_sigterm(int i); 327void rec_sigterm(int i);
416void fatal_signal(int make_core, int close_sockets);
417void init_signals(void); 328void init_signals(void);
418void init_races(void); 329void init_races(void);
419void dump_races(void); 330void dump_races(void);
420void add_to_racelist(const char *race_name, object *op); 331void add_to_racelist(const char *race_name, object *op);
421racelink *get_racelist(void); 332racelink *get_racelist(void);
422racelink *find_racelink(const char *name); 333racelink *find_racelink(const char *name);
423/* login.c */ 334/* login.c */
424void emergency_save(int flag);
425void delete_character(const char *name, int new); 335void delete_character(const char *name);
426int verify_player(const char *name, char *password); 336int verify_player(const char *name, char *password);
427int check_name(player *me, const char *name); 337int check_name(player *me, const char *name);
428int create_savedir_if_needed(char *savedir); 338int create_savedir_if_needed(char *savedir);
429void destroy_object(object *op); 339void destroy_object(object *op);
430int save_player(object *op, int flag);
431void copy_file(const char *filename, FILE *fpout); 340void copy_file(const char *filename, FILE *fpout);
432void check_login(object *op);
433/* main.c */ 341/* main.c */
342void server_tick ();
434void version(object *op); 343void version(object *op);
435void info_keys(object *op); 344void info_keys(object *op);
436void start_info(object *op);
437char *crypt_string(char *str, char *salt); 345char *crypt_string(char *str, char *salt);
438int check_password(char *typed, char *crypted); 346int check_password(char *typed, char *crypted);
439void enter_player_savebed(object *op); 347void enter_player_savebed(object *op);
440void leave_map(object *op); 348void leave_map(object *op);
441void set_map_timeout(mapstruct *oldmap); 349void set_map_timeout(maptile *oldmap);
442char *clean_path(const char *file); 350char *clean_path(const char *file);
443char *unclean_path(const char *src); 351char *unclean_path(const char *src);
444void enter_exit(object *op, object *exit_ob); 352void enter_exit(object *op, object *exit_ob);
445void process_active_maps(void);
446void process_players1(mapstruct *map);
447void process_players2(mapstruct *map);
448void process_events(mapstruct *map); 353void process_events();
449void clean_tmp_files(void); 354void clean_tmp_files(void);
450void cleanup(void);
451void leave(player *pl, int draw_exit); 355void leave(player *pl,int draw_exit);
452int forbid_play(void); 356int forbid_play(void);
453void do_specials(void); 357void do_specials(void);
454int main(int argc, char **argv); 358int main(int argc, char **argv);
455/* monster.c */ 359/* monster.c */
456object *check_enemy(object *npc, rv_vector *rv); 360object *check_enemy(object *npc, rv_vector *rv);
484void pace_movev(object *ob); 388void pace_movev(object *ob);
485void pace_moveh(object *ob); 389void pace_moveh(object *ob);
486void pace2_movev(object *ob); 390void pace2_movev(object *ob);
487void pace2_moveh(object *ob); 391void pace2_moveh(object *ob);
488void rand_move(object *ob); 392void rand_move(object *ob);
489void check_earthwalls(object *op, mapstruct *m, int x, int y); 393void check_earthwalls(object *op, maptile *m, int x, int y);
490void check_doors(object *op, mapstruct *m, int x, int y); 394void check_doors(object *op, maptile *m, int x, int y);
491void communicate(object *op, const char *txt); 395void communicate(object *op, const char *txt);
492int talk_to_npc(object *op, object *npc, const char *txt); 396int talk_to_npc(object *op, object *npc, const char *txt);
493int talk_to_wall(object *pl, object *npc, const char *txt); 397int talk_to_wall(object *pl, object *npc, const char *txt);
494object *find_mon_throw_ob(object *op); 398object *find_mon_throw_ob(object *op);
495int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 399int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
499int move_object(object *op, int dir); 403int move_object(object *op, int dir);
500int move_ob(object *op, int dir, object *originator); 404int move_ob(object *op, int dir, object *originator);
501int transfer_ob(object *op, int x, int y, int randomly, object *originator); 405int transfer_ob(object *op, int x, int y, int randomly, object *originator);
502int teleport(object *teleporter, uint8 tele_type, object *user); 406int teleport(object *teleporter, uint8 tele_type, object *user);
503void recursive_roll(object *op, int dir, object *pusher); 407void recursive_roll(object *op, int dir, object *pusher);
504int try_fit(object *op, mapstruct *m, int x, int y); 408int try_fit(object *op, maptile *m, int x, int y);
505int roll_ob(object *op, int dir, object *pusher); 409int roll_ob(object *op, int dir, object *pusher);
506int push_ob(object *who, int dir, object *pusher); 410int push_ob(object *who, int dir, object *pusher);
507/* pets.c */ 411/* pets.c */
508object *get_pet_enemy(object *pet, rv_vector *rv); 412object *get_pet_enemy(object *pet, rv_vector *rv);
509void terminate_all_pets(object *owner); 413void terminate_all_pets(object *owner);
510void remove_all_pets(mapstruct *map); 414void remove_all_pets(maptile *map);
511void follow_owner(object *ob, object *owner); 415int follow_owner(object *ob, object *owner);
512void pet_move(object *ob); 416void pet_move(object *ob);
513object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 417object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
514void move_golem(object *op); 418void move_golem(object *op);
515void control_golem(object *op, int dir); 419void control_golem(object *op, int dir);
516int summon_golem(object *op, object *caster, int dir, object *spob); 420int summon_golem(object *op, object *caster, int dir, object *spob);
523player *find_player_partial_name(const char *plname); 427player *find_player_partial_name(const char *plname);
524void display_motd(const object *op); 428void display_motd(const object *op);
525void send_rules(const object *op); 429void send_rules(const object *op);
526void send_news(const object *op); 430void send_news(const object *op);
527int playername_ok(const char *cp); 431int playername_ok(const char *cp);
528int add_player(NewSocket *ns);
529archetype *get_player_archetype(archetype *at); 432archetype *get_player_archetype(archetype *at);
530object *get_nearest_player(object *mon); 433object *get_nearest_player(object *mon);
531int path_to_player(object *mon, object *pl, unsigned mindiff); 434int path_to_player(object *mon, object *pl, unsigned mindiff);
532void give_initial_items(object *pl, treasurelist *items); 435void give_initial_items(object *pl, treasurelist *items);
533void get_name(object *op); 436void get_name(object *op);
534void get_password(object *op); 437void get_password(object *op);
535void play_again(object *op); 438void play_again(object *op);
536int receive_play_again(object *op, char key); 439int receive_play_again(object *op, char key);
537void confirm_password(object *op); 440void confirm_password(object *op);
538void get_party_password(object *op, partylist *party); 441void get_party_password(object *op, partylist *party);
539int roll_stat(void);
540void roll_stats(object *op);
541void Roll_Again(object *op); 442void Roll_Again(object *op);
542void Swap_Stat(object *op, int Swap_Second); 443void Swap_Stat(object *op, int Swap_Second);
543int key_roll_stat(object *op, char key); 444int key_roll_stat(object *op, char key);
544int key_change_class(object *op, char key); 445int key_change_class(object *op, char key);
545int key_confirm_quit(object *op, char key); 446int key_confirm_quit(object *op, char key);
582void *cfapi_get_hooks(int *type, ...); 483void *cfapi_get_hooks(int *type, ...);
583int plugins_remove_plugin(const char *id); 484int plugins_remove_plugin(const char *id);
584crossfire_plugin *plugins_find_plugin(const char *id); 485crossfire_plugin *plugins_find_plugin(const char *id);
585void plugins_display_list(object *op); 486void plugins_display_list(object *op);
586void *cfapi_system_find_animation(int *type, ...); 487void *cfapi_system_find_animation(int *type, ...);
587void *cfapi_system_strdup_local(int *type, ...); 488void *cfapi_system_strdup(int *type, ...);
588void *cfapi_system_register_global_event(int *type, ...); 489void *cfapi_system_register_global_event(int *type, ...);
589void *cfapi_system_unregister_global_event(int *type, ...); 490void *cfapi_system_unregister_global_event(int *type, ...);
590void *cfapi_system_add_string(int *type, ...);
591void *cfapi_system_remove_string(int *type, ...);
592void *cfapi_system_check_path(int *type, ...); 491void *cfapi_system_check_path(int *type, ...);
593void *cfapi_system_re_cmp(int *type, ...); 492void *cfapi_system_re_cmp(int *type, ...);
594void *cfapi_system_directory(int *type, ...); 493void *cfapi_system_directory(int *type, ...);
595void *cfapi_map_get_map(int *type, ...); 494void *cfapi_map_get_map(int *type, ...);
596void *cfapi_map_has_been_loaded(int *type, ...); 495void *cfapi_map_has_been_loaded(int *type, ...);
674int trap_see(object *op, object *trap); 573int trap_see(object *op, object *trap);
675int trap_show(object *trap, object *where); 574int trap_show(object *trap, object *where);
676int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 575int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
677void trap_adjust(object *trap, int difficulty); 576void trap_adjust(object *trap, int difficulty);
678/* shop.c */ 577/* shop.c */
679double shopkeeper_approval(const mapstruct *map, const object *player); 578int get_payment(object *pl);
680uint64 query_cost(const object *tmp, object *who, int flag); 579sint64 query_cost(const object *tmp, object *who, int flag);
681const char *query_cost_string(const object *tmp, object *who, int flag); 580const char *query_cost_string(const object *tmp, object *who, int flag);
682uint64 query_money(const object *op); 581sint64 query_money(const object *op);
683int pay_for_amount(uint64 to_pay, object *pl); 582int pay_for_amount(sint64 to_pay, object *pl);
684int pay_for_item(object *op, object *pl); 583int pay_for_item(object *op, object *pl);
685int can_pay(object *pl); 584int can_pay(object *pl);
686int get_payment(object *pl, object *op);
687void sell_item(object *op, object *pl); 585void sell_item(object *op, object *pl);
586double shopkeeper_approval(const maptile *map, const object *player);
688int describe_shop(const object *op); 587int describe_shop(const object *op);
689void shop_listing(object *op); 588void shop_listing(object *op);
589bool is_in_shop (object *o);
590bool is_in_shop (maptile *map, int x, int y);
690/* skills.c */ 591/* skills.c */
691int steal(object *op, int dir, object *skill); 592int steal(object *op, int dir, object *skill);
692int pick_lock(object *pl, int dir, object *skill); 593int pick_lock(object *pl, int dir, object *skill);
693int hide(object *op, object *skill); 594int hide(object *op, object *skill);
694int jump(object *pl, int dir, object *skill); 595int jump(object *pl, int dir, object *skill);
713int calc_skill_exp(object *who, object *op, object *skill); 614int calc_skill_exp(object *who, object *op, object *skill);
714int learn_skill(object *pl, object *scroll); 615int learn_skill(object *pl, object *scroll);
715void show_skills(object *op, const char *search); 616void show_skills(object *op, const char *search);
716int use_skill(object *op, const char *string); 617int use_skill(object *op, const char *string);
717int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 618int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill);
718static int attack_hth(object *pl, int dir, const char *string, object *skill);
719static int attack_melee_weapon(object *op, int dir, const char *string, object *skill);
720/* spell_attack.c */ 619/* spell_attack.c */
721void check_spell_knockback(object *op); 620void check_spell_knockback(object *op);
722void forklightning(object *op, object *tmp); 621void forklightning(object *op, object *tmp);
723void move_bolt(object *op); 622void move_bolt(object *op);
724int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 623int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill);
784/* spell_util.c */ 683/* spell_util.c */
785object *find_random_spell_in_ob(object *ob, const char *skill); 684object *find_random_spell_in_ob(object *ob, const char *skill);
786void set_spell_skill(object *op, object *caster, object *spob, object *dest); 685void set_spell_skill(object *op, object *caster, object *spob, object *dest);
787void init_spells(void); 686void init_spells(void);
788void dump_spells(void); 687void dump_spells(void);
789void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); 688void spell_effect(object *spob, int x, int y, maptile *map, object *originator);
790int min_casting_level(object *caster, object *spell); 689int min_casting_level(object *caster, object *spell);
791int caster_level(object *caster, object *spell); 690int caster_level(object *caster, object *spell);
792sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 691sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
793int SP_level_dam_adjust(object *caster, object *spob); 692int SP_level_dam_adjust(object *caster, object *spob);
794int SP_level_duration_adjust(object *caster, object *spob); 693int SP_level_duration_adjust(object *caster, object *spob);
795int SP_level_range_adjust(object *caster, object *spob); 694int SP_level_range_adjust(object *caster, object *spob);
796object *check_spell_known(object *op, const char *name); 695object *check_spell_known(object *op, const char *name);
797object *lookup_spell_by_name(object *op, const char *spname); 696object *lookup_spell_by_name(object *op, const char *spname);
798int reflwall(mapstruct *m, int x, int y, object *sp_op); 697int reflwall(maptile *m, int x, int y, object *sp_op);
799int cast_create_obj(object *op, object *caster, object *new_op, int dir); 698int cast_create_obj(object *op, object *caster, object *new_op, int dir);
800int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); 699int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
801int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 700int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
802void regenerate_rod(object *rod); 701void regenerate_rod(object *rod);
803void drain_rod_charge(object *rod); 702void drain_rod_charge(object *rod);
804object *find_target_for_friendly_spell(object *op, int dir); 703object *find_target_for_friendly_spell(object *op, int dir);
805int spell_find_dir(mapstruct *m, int x, int y, object *exclude); 704int spell_find_dir(maptile *m, int x, int y, object *exclude);
806void put_a_monster(object *op, const char *monstername); 705void put_a_monster(object *op, const char *monstername);
807int summon_hostile_monsters(object *op, int n, const char *monstername); 706int summon_hostile_monsters(object *op, int n, const char *monstername);
808void shuffle_attack(object *op, int change_face); 707void shuffle_attack(object *op, int change_face);
809void prayer_failure(object *op, int failure, int power); 708void prayer_failure(object *op, int failure, int power);
810void spell_failure(object *op, int failure, int power, object *skill); 709void spell_failure(object *op, int failure, int power, object *skill);
816/* swamp.c */ 715/* swamp.c */
817void walk_on_deep_swamp(object *op, object *victim); 716void walk_on_deep_swamp(object *op, object *victim);
818void move_deep_swamp(object *op); 717void move_deep_swamp(object *op);
819/* swap.c */ 718/* swap.c */
820void read_map_log(void); 719void read_map_log(void);
821void swap_map(mapstruct *map); 720void swap_map(maptile *map);
822void check_active_maps(void); 721void check_active_maps(void);
823mapstruct *map_least_timeout(char *except_level); 722maptile *map_least_timeout(char *except_level);
824void swap_below_max(char *except_level); 723void swap_below_max(char *except_level);
825int players_on_map(mapstruct *m, int show_all); 724int players_on_map(maptile *m, int show_all);
826void flush_old_maps(void); 725void flush_old_maps(void);
827/* time.c */ 726/* time.c */
828void remove_door(object *op); 727void remove_door(object *op);
829void remove_door2(object *op); 728void remove_door2(object *op);
830void generate_monster_inv(object *gen); 729void generate_monster_inv(object *gen);
837void move_timed_gate(object *op); 736void move_timed_gate(object *op);
838void move_detector(object *op); 737void move_detector(object *op);
839void animate_trigger(object *op); 738void animate_trigger(object *op);
840void move_hole(object *op); 739void move_hole(object *op);
841object *stop_item(object *op); 740object *stop_item(object *op);
842void fix_stopped_item(object *op, mapstruct *map, object *originator); 741void fix_stopped_item(object *op, maptile *map, object *originator);
843object *fix_stopped_arrow(object *op); 742object *fix_stopped_arrow(object *op);
844void move_arrow(object *op); 743void move_arrow(object *op);
845void change_object(object *op); 744void change_object(object *op);
846void move_teleporter(object *op); 745void move_teleporter(object *op);
847void move_player_changer(object *op); 746void move_player_changer(object *op);
856void cftimer_process_event(object *ob); 755void cftimer_process_event(object *ob);
857int cftimer_create(int id, long delay, object *ob, int mode); 756int cftimer_create(int id, long delay, object *ob, int mode);
858int cftimer_destroy(int id); 757int cftimer_destroy(int id);
859int cftimer_find_free_id(void); 758int cftimer_find_free_id(void);
860/* weather.c */ 759/* weather.c */
861void set_darkness_map(mapstruct *m); 760void set_darkness_map(maptile *m);
862void tick_the_clock(void); 761void tick_the_clock(void);
863void init_weather(void); 762void init_weather(void);
864void weather_effect(const char *filename); 763void weather_effect(const char *filename);
865int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m); 764int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
866int real_world_temperature(int x, int y, mapstruct *m); 765int real_world_temperature(int x, int y, maptile *m);
867int similar_direction(int a, int b); 766int similar_direction(int a, int b);

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