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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.52 by pippijn, Fri Mar 2 13:43:59 2007 UTC vs.
Revision 1.115 by root, Fri Mar 26 01:04:44 2010 UTC

1int same_party (partylist *a, partylist *b); 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
2/* alchemy.c */ 23/* alchemy.c */
3int need_identify (const object *obj); 24int need_identify (const object *obj);
4int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
5const char *cost_string_from_value(sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
6void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
7sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
8void attempt_do_alchemy(object *caster, object *cauldron); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
9int content_recipe_value(object *op); 30
10int numb_ob_inside(object *op);
11object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
12void adjust_product(object *item, int lvl, int yield);
13object *make_item_from_recipe(object *cauldron, recipe *rp);
14object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
15void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger);
16void remove_contents(object *first_ob, object *save_item);
17int calc_alch_danger(object *caster, object *cauldron, recipe *rp);
18/* apply.c */ 31/* apply.c */
19int transport_can_hold(const object *transport, const object *op, int nrof); 32int transport_can_hold (const object *transport, const object *op, int nrof);
20int apply_transport(object *pl, object *transport, int aflag); 33int apply_transport (object *pl, object *transport, int aflag);
21int should_director_abort(object *op, object *victim); 34int should_director_abort (object *op, object *victim);
22int apply_potion(object *op, object *tmp); 35int apply_potion (object *op, object *tmp);
23int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24int prepare_weapon(object *op, object *improver, object *weapon);
25int improve_weapon(object *op, object *improver, object *weapon);
26int check_improve_weapon(object *op, object *tmp);
27int improve_armour(object *op, object *improver, object *armour);
28int convert_item(object *item, object *converter);
29int apply_container(object *op, object *sack);
30int esrv_apply_container(object *op, object *sack); 36int esrv_apply_container (object *op, object *sack);
31void move_apply(object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
32void do_learn_spell(object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
33void do_forget_spell(object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
34void apply_scroll(object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
35int dragon_eat_flesh(object *op, object *meal);
36void apply_poison(object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
37int is_legal_2ways_exit(object *op, object *exit);
38int manual_apply(object *op, object *tmp, int aflag); 42int manual_apply (object *op, object *tmp, int aflag);
39int player_apply(object *pl, object *op, int aflag, int quiet); 43int player_apply (object *pl, object *op, int aflag, int quiet);
40void player_apply_below(object *pl); 44void player_apply_below (object *pl);
41object *get_item_from_body_location(object *start, int loc);
42int unapply_for_ob(object *who, object *op, int aflags);
43int can_apply_object(object *who, object *op); 45int can_apply_object (object *who, object *op);
44int apply_special(object *who, object *op, int aflags); 46int apply_special (object *who, object *op, int aflags);
45int monster_apply_special(object *who, object *op, int aflags);
46int auto_apply(object *op); 47int auto_apply (object *op);
47void fix_auto_apply(maptile *m); 48void fix_auto_apply (maptile *m);
48void eat_special_food(object *who, object *food); 49void eat_special_food (object *who, object *food);
49void apply_lighter(object *who, object *lighter);
50void scroll_failure(object *op, int failure, int power);
51void apply_changes_to_player(object *pl, object *change); 50void apply_changes_to_player (object *pl, object *change);
52void apply_item_transformer(object *pl, object *transformer); 51void handle_apply_yield (object *op);
52void apply_lamp (object *op, bool switch_on);
53void get_animation_from_arch (object *op, arch_ptr a);
54int convert_item (object *item, object *converter);
55
53/* attack.c */ 56/* attack.c */
54void cancellation(object *op); 57void cancellation (object *op);
55int did_make_save_item(object *op, int type, object *originator);
56void save_throw_object(object *op, int type, object *originator); 58void save_throw_object (object *op, int type, object *originator);
57int hit_map(object *op, int dir, int type, int full_hit); 59int hit_map (object *op, int dir, uint32_t type, int full_hit);
58void attack_message(int dam, int type, object *op, object *hitter);
59int attack_ob(object *op, object *hitter); 60int attack_ob (object *op, object *hitter);
60object *hit_with_arrow(object *op, object *victim); 61object *hit_with_arrow (object *op, object *victim);
61void tear_down_wall(object *op);
62void scare_creature(object *target, object *hitter);
63int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); 62int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
64int kill_object(object *op, int dam, object *hitter, int type); 63int kill_object (object *op, int dam, object *hitter, int type);
65int friendly_fire(object *op, object *hitter); 64int friendly_fire (object *op, object *hitter);
66int hit_player(object *op, int dam, object *hitter, int type, int full_hit); 65int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
67void poison_player(object *op, object *hitter, int dam);
68void slow_player(object *op, object *hitter, int dam);
69void confuse_player(object *op, object *hitter, int dam); 66void confuse_player (object *op, object *hitter, int dam);
70void blind_player(object *op, object *hitter, int dam); 67void blind_player (object *op, object *hitter, int dam);
71void paralyze_player(object *op, object *hitter, int dam); 68void paralyze_player (object *op, object *hitter, int dam);
72void deathstrike_player(object *op, object *hitter, int *dam); 69
73int adj_attackroll(object *hitter, object *target);
74int is_aimed_missile(object *op);
75/* ban.c */
76int checkbanned(const char *login, const char *host);
77/* build_map.c */ 70/* build_map.c */
78int can_build_over(struct mapdef *map, object *tmp, short x, short y);
79void remove_marking_runes(struct mapdef *map, short x, short y);
80int find_unused_connected_value(struct mapdef *map);
81int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
82object *get_connection_rune(object *pl, short x, short y);
83object *get_msg_book(object *pl, short x, short y);
84object *get_wall(struct mapdef *map, int x, int y);
85void fix_walls(maptile *map, int x, int y);
86void fix_walls_around(maptile *map, int x, int y);
87void apply_builder_floor(object *pl, object *material, short x, short y);
88void apply_builder_wall(object *pl, object *material, short x, short y);
89void apply_builder_item(object *pl, object *item, short x, short y);
90void apply_builder_remove(object *pl, int dir);
91void apply_map_builder(object *pl, int dir); 71void apply_map_builder (object *pl, int dir);
92int adjust_sign_msg(object *pl, short x, short y, object *tmp); 72
93/* c_misc.c */ 73/* c_misc.c */
94int command_motd(object *op, char *params); 74int command_motd (object *op, char *params);
95int command_bug(object *op, char *params); 75int command_bug (object *op, char *params);
96void malloc_info(object *op); 76void malloc_info (object *op);
97int command_whereabouts(object *op, char *params); 77int command_whereabouts (object *op, char *params);
98int command_malloc(object *op, char *params); 78int command_malloc (object *op, char *params);
99int command_maps(object *op, char *params); 79int command_maps (object *op, char *params);
100int command_strings(object *op, char *params); 80int command_strings (object *op, char *params);
101int command_sstable(object *op, char *params); 81int command_sstable (object *op, char *params);
102int command_time(object *op, char *params); 82int command_time (object *op, char *params);
103int command_weather(object *op, char *params); 83int command_weather (object *op, char *params);
104int command_archs(object *op, char *params); 84int command_archs (object *op, char *params);
105int command_hiscore(object *op, char *params); 85int command_hiscore (object *op, char *params);
106int command_debug(object *op, char *params); 86int command_debug (object *op, char *params);
107int command_dumpbelow(object *op, char *params); 87int command_dumpbelow (object *op, char *params);
108int command_wizpass(object *op, char *params);
109int command_wizcast(object *op, char *params);
110int command_dumpallobjects(object *op, char *params);
111int command_dumpfriendlyobjects(object *op, char *params); 88int command_dumpfriendlyobjects (object *op, char *params);
112int command_dumpallarchetypes(object *op, char *params);
113int command_ssdumptable(object *op, char *params);
114int command_dumpmap(object *op, char *params); 89int command_wizpass (object *op, char *params);
115int command_dumpallmaps(object *op, char *params); 90int command_wizcast (object *op, char *params);
116int command_printlos(object *op, char *params); 91int command_printlos (object *op, char *params);
117int command_version(object *op, char *params); 92int command_version (object *op, char *params);
118void bug_report(const char *reportstring); 93void bug_report (const char *reportstring);
119int command_statistics(object *pl, char *params); 94int command_statistics (object *pl, char *params);
120int command_fix_me(object *op, char *params); 95int command_fix_me (object *op, char *params);
121int command_players(object *op, char *paramss); 96int command_players (object *op, char *paramss);
122int command_logs(object *op, char *params);
123int command_bowmode(object *op, char *params); 97int command_bowmode (object *op, char *params);
124int command_showpets(object *op, char *params); 98int command_showpets (object *op, char *params);
125int command_resistances(object *op, char *params); 99int command_resistances (object *op, char *params);
126int command_help(object *op, char *params); 100int command_help (object *op, char *params);
127int onoff_value(const char *line);
128int command_quit(object *op, char *params); 101int command_quit (object *op, char *params);
129int command_real_quit(object *op, char *params); 102int command_real_quit (object *op, char *params);
130void receive_player_name(object *op, char k); 103void receive_player_name (object *op, char k);
131void receive_player_password(object *op, char k); 104void receive_player_password (object *op, char k);
132int command_title(object *op, char *params); 105int command_title (object *op, char *params);
133int command_kill_pets(object *op, char *params); 106int command_kill_pets (object *op, char *params);
134int command_quests(object *pl, char *params); 107int command_quests (object *pl, char *params);
108
135/* c_move.c */ 109/* c_move.c */
136int command_east(object *op, char *params); 110int command_east (object *op, char *params);
137int command_north(object *op, char *params); 111int command_north (object *op, char *params);
138int command_northeast(object *op, char *params); 112int command_northeast (object *op, char *params);
139int command_northwest(object *op, char *params); 113int command_northwest (object *op, char *params);
140int command_south(object *op, char *params); 114int command_south (object *op, char *params);
141int command_southeast(object *op, char *params); 115int command_southeast (object *op, char *params);
142int command_southwest(object *op, char *params); 116int command_southwest (object *op, char *params);
143int command_west(object *op, char *params); 117int command_west (object *op, char *params);
144int command_stay(object *op, char *params); 118int command_stay (object *op, char *params);
119
145/* c_new.c */ 120/* c_new.c */
146void execute_newserver_command(object *pl, char *command); 121void execute_newserver_command (object *pl, char *command);
147int bad_command(object *op, char *params); 122
148/* c_object.c */ 123/* c_object.c */
149object *find_best_object_match(object *pl, const char *params); 124object *find_best_object_match (object *pl, const char *params);
150int command_build(object *pl, char *params); 125int command_build (object *pl, char *params);
151int command_uskill(object *pl, char *params); 126int command_uskill (object *pl, char *params);
152int command_rskill(object *pl, char *params); 127int command_rskill (object *pl, char *params);
153int command_search(object *op, char *params); 128int command_search (object *op, char *params);
154int command_disarm(object *op, char *params); 129int command_disarm (object *op, char *params);
155int command_throw(object *op, char *params); 130int command_throw (object *op, char *params);
156int command_apply(object *op, char *params); 131int command_apply (object *op, char *params);
157int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); 132int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
158void pick_up(object *op, object *alt); 133void pick_up (object *op, object *alt);
159int command_take(object *op, char *params); 134int command_take (object *op, char *params);
160void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); 135void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
161void drop_object(object *op, object *tmp, uint32 nrof); 136void drop_object (object *op, object *tmp, uint32 nrof);
137void drop_object (object *dropper, object *obj);
162void drop(object *op, object *tmp); 138void drop (object *op, object *tmp);
163int command_dropall(object *op, char *params); 139int command_dropall (object *op, char *params);
164int command_drop(object *op, char *params); 140int command_drop (object *op, char *params);
165int command_examine(object *op, char *params); 141int command_examine (object *op, char *params);
166object *find_marked_object(object *op); 142object *find_marked_object (object *op);
167void examine_monster(object *op, object *tmp); 143void examine_monster (object *op, object *tmp);
168char *long_desc(object *tmp, object *pl); 144const char *long_desc (object *tmp, object *pl);
169void examine(object *op, object *tmp); 145void examine (object *op, object *tmp);
170void inventory(object *op, object *inv);
171int command_pickup(object *op, char *params); 146int command_pickup (object *op, char *params);
172void set_pickup_mode(object *op, int i); 147void set_pickup_mode (object *op, int i);
173int command_search_items(object *op, char *params); 148int command_search_items (object *op, char *params);
174int command_rename_item(object *op, char *params); 149int command_rename_item (object *op, char *params);
150int command_unlock (object *op, char *params);
151int command_lock (object *op, char *params);
152
175/* c_party.c */ 153/* c_party.c */
176int same_party(partylist *a, partylist *b);
177partylist *get_firstparty(void); 154partylist *get_firstparty ();
178void remove_party(partylist *target_party);
179void obsolete_parties(void); 155void obsolete_parties ();
180void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); 156void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
181int confirm_party_password(object *op);
182void receive_party_password(object *op, char k); 157void receive_party_password (object *op, char k);
183void send_party_message(object *op, char *msg);
184int command_gsay(object *op, char *params); 158int command_gsay (object *op, char *params);
185int command_party(object *op, char *params); 159int command_party (object *op, char *params);
160
186/* c_range.c */ 161/* c_range.c */
187int command_invoke(object *op, char *params); 162int command_invoke (object *op, char *params);
188int command_cast(object *op, char *params); 163int command_cast (object *op, char *params);
189int command_prepare(object *op, char *params); 164int command_prepare (object *op, char *params);
190int command_cast_spell(object *op, char *params, char command);
191int legal_range(object *op, int r); 165int legal_range (object *op, int r);
192void change_spell(object *op, char k);
193int command_rotateshoottype(object *op, char *params); 166int command_rotateshoottype (object *op, char *params);
167
194/* c_wiz.c */ 168/* c_wiz.c */
195int command_loadtest(object *op, char *params); 169int command_loadtest (object *op, char *params);
196void do_wizard_hide(object *op, int silent_dm);
197int command_hide(object *op, char *params); 170int command_hide (object *op, char *params);
198int command_setgod(object *op, char *params); 171int command_setgod (object *op, char *params);
199int command_banish(object *op, char *params); 172int command_banish (object *op, char *params);
200int command_save_overlay(object *op, char *params); 173int command_save_overlay (object *op, char *params);
201int command_toggle_shout(object *op, char *params);
202int command_freeze(object *op, char *params); 174int command_freeze (object *op, char *params);
203int command_arrest(object *op, char *params); 175int command_arrest (object *op, char *params);
204int command_summon(object *op, char *params); 176int command_summon (object *op, char *params);
205int command_teleport(object *op, char *params); 177int command_teleport (object *op, char *params);
206int command_create(object *op, char *params); 178int command_create (object *op, char *params);
207int command_inventory(object *op, char *params); 179int command_inventory (object *op, char *params);
208int command_skills(object *op, char *params); 180int command_skills (object *op, char *params);
209int command_dump(object *op, char *params); 181int command_dump (object *op, char *params);
210int command_mon_aggr(object *op, char *params);
211int command_possess(object *op, char *params);
212int command_patch(object *op, char *params); 182int command_patch (object *op, char *params);
213int command_remove(object *op, char *params); 183int command_remove (object *op, char *params);
214int command_free(object *op, char *params); 184int command_free (object *op, char *params);
215int command_addexp(object *op, char *params); 185int command_addexp (object *op, char *params);
216int command_speed(object *op, char *params); 186int command_speed (object *op, char *params);
217int command_stats(object *op, char *params); 187int command_stats (object *op, char *params);
218int command_abil(object *op, char *params); 188int command_abil (object *op, char *params);
219int command_reset(object *op, char *params); 189int command_reset (object *op, char *params);
220int command_nowiz(object *op, char *params); 190int command_nowiz (object *op, char *params);
221int do_wizard_dm(object *op, char *params, int silent);
222int command_dm(object *op, char *params); 191int command_dm (object *op, char *params);
223int command_invisible(object *op, char *params); 192int command_invisible (object *op, char *params);
224int command_learn_spell(object *op, char *params); 193int command_learn_spell (object *op, char *params);
225int command_learn_special_prayer(object *op, char *params); 194int command_learn_special_prayer (object *op, char *params);
226int command_forget_spell(object *op, char *params); 195int command_forget_spell (object *op, char *params);
227int command_listplugins(object *op, char *params);
228int command_loadplugin(object *op, char *params);
229int command_unloadplugin(object *op, char *params);
230int command_dmhide(object *op, char *params); 196int command_dmhide (object *op, char *params);
231void dm_stack_pop(player *pl);
232object *dm_stack_peek(player *pl);
233void dm_stack_push(player *pl, tag_t item); 197void dm_stack_push (player *pl, tag_t item);
234object *get_dm_object(player *pl, char **params, int *from);
235int command_stack_pop(object *op, char *params); 198int command_stack_pop (object *op, char *params);
236int command_stack_push(object *op, char *params); 199int command_stack_push (object *op, char *params);
237int command_stack_list(object *op, char *params); 200int command_stack_list (object *op, char *params);
238int command_stack_clear(object *op, char *params); 201int command_stack_clear (object *op, char *params);
239int command_diff(object *op, char *params); 202int command_diff (object *op, char *params);
240int command_insert_into(object *op, char *params); 203int command_insert_into (object *op, char *params);
204
241/* commands.c */ 205/* commands.c */
242void init_commands(void); 206void init_commands ();
243CommFunc find_oldsocket_command(char *cmd); 207CommFunc find_oldsocket_command (char *cmd);
244CommFunc find_oldsocket_command2(char *cmd); 208CommFunc find_oldsocket_command2 (char *cmd);
209
245/* daemon.c */ 210/* daemon.c */
246FILE *BecomeDaemon(const char *filename); 211FILE *BecomeDaemon (const char *filename);
212
247/* disease.c */ 213/* disease.c */
248int move_disease(object *disease); 214int move_disease (object *disease);
249int remove_symptoms(object *disease);
250object *find_symptom(object *disease);
251int check_infection(object *disease);
252int infect_object(object *victim, object *disease, int force); 215int infect_object (object *victim, object *disease, int force);
253int do_symptoms(object *disease);
254int grant_immunity(object *disease);
255int move_symptom(object *symptom); 216int move_symptom (object *symptom);
256int check_physically_infect(object *victim, object *hitter); 217int check_physically_infect (object *victim, object *hitter);
257object *find_disease(object *victim);
258int cure_disease(object *sufferer, object *caster); 218int cure_disease (object *sufferer, object *caster, object *spell);
259int reduce_symptoms(object *sufferer, int reduction); 219
260/* egoitem.c */ 220/* egoitem.c */
261int create_artifact(object *op, const char *artifactname);
262int apply_power_crystal(object *op, object *crystal); 221int apply_power_crystal (object *op, object *crystal);
222
263/* hiscore.c */ 223/* hiscore.c */
264char *spool(char *bp, char *error);
265void check_score(object *op); 224void check_score (object *op);
266void display_high_score(object *op, int max, const char *match); 225
267/* gods.c */ 226/* gods.c */
268int lookup_god_by_name(const char *name);
269object *find_god(const char *name); 227object *find_god (shstr_cmp name);
270const char *determine_god(object *op); 228shstr_tmp determine_god (object *op);
271void pray_at_altar(object *pl, object *altar, object *skill); 229void pray_at_altar (object *pl, object *altar, object *skill);
272void become_follower(object *op, object *new_god); 230void become_follower (object *op, object *new_god);
273int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string);
274void stop_using_item(object *op, int type, int number);
275void update_priest_flag(object *god, object *exp_ob, uint32 flag);
276archetype *determine_holy_arch(object *god, const char *type); 231archetype *determine_holy_arch (object *god, shstr_cmp type);
277void god_intervention(object *op, object *god, object *skill);
278int god_examines_priest(object *op, object *god);
279int god_examines_item(object *god, object *item);
280int get_god(object *priest);
281const char *get_god_for_race(const char *race);
282int tailor_god_spell(object *spellop, object *caster); 232int tailor_god_spell (object *spellop, object *caster);
233
283/* init.c */ 234/* init.c */
284void set_logfile(char *val); 235void load_settings ();
285void call_version(void);
286void showscores(void);
287void set_debug(void);
288void unset_debug(void);
289void set_mondebug(void);
290void set_dumpmon1(void);
291void set_dumpmon2(void);
292void set_dumpmon3(void);
293void set_dumpmon4(void);
294void set_dumpmon5(void);
295void set_dumpmon6(void);
296void set_dumpmon7(void);
297void set_dumpmon8(void);
298void set_dumpmon9(void);
299void set_dumpmont(char *name);
300void set_daemon(void);
301void set_datadir(char *path);
302void set_confdir(char *path);
303void set_localdir(char *path);
304void set_mapdir(char *path);
305void set_archetypes(char *path);
306void set_regions(char *path);
307void set_treasures(char *path);
308void set_uniquedir(char *path);
309void set_templatedir(char *path);
310void set_playerdir(char *path);
311void set_tmpdir(char *path);
312void showscoresparm(char *data);
313void set_csport(char *val);
314void init(int argc, char **argv); 236void init (int argc, char **argv);
315void usage(void); 237void usage ();
316void help(void); 238void help ();
317void init_beforeplay(void); 239void init_beforeplay ();
318void init_startup(void);
319void compile_info(void);
320void rec_sigsegv(int i);
321void rec_sigint(int i);
322void rec_sighup(int i);
323void rec_sigquit(int i);
324void rec_sigpipe(int i);
325void rec_sigbus(int i);
326void rec_sigterm(int i);
327void init_signals(void); 240void init_signals ();
328void init_races(void);
329void dump_races(void);
330void add_to_racelist(const char *race_name, object *op);
331racelink *get_racelist(void);
332racelink *find_racelink(const char *name); 241racelink *find_racelink (const char *name);
242
333/* login.c */ 243/* login.c */
334void delete_character(const char *name); 244void delete_character (const char *name);
335int verify_player(const char *name, char *password); 245int verify_player (const char *name, char *password);
336int check_name(player *me, const char *name); 246int check_name (player *me, const char *name);
337int create_savedir_if_needed(char *savedir); 247int create_savedir_if_needed (char *savedir);
338void destroy_object(object *op);
339void copy_file(const char *filename, FILE *fpout); 248void copy_file (const char *filename, FILE *fpout);
249
340/* main.c */ 250/* main.c */
341void server_tick (); 251void server_tick ();
342void version(object *op); 252void version (object *op);
343void info_keys(object *op); 253void info_keys (object *op);
344char *crypt_string(char *str, char *salt); 254char *crypt_string (char *str, char *salt);
345int check_password(char *typed, char *crypted);
346void enter_player_savebed(object *op); 255void enter_player_savebed (object *op);
347void leave_map(object *op); 256void leave_map (object *op);
348void set_map_timeout(maptile *oldmap);
349char *clean_path(const char *file); 257char *clean_path (const char *file);
350char *unclean_path(const char *src); 258char *unclean_path (const char *src);
351void enter_exit(object *op, object *exit_ob); 259void enter_exit (object *op, object *exit_ob);
352void process_events();
353void clean_tmp_files(void); 260void clean_tmp_files ();
354void leave(player *pl,int draw_exit); 261void leave (player *pl,int draw_exit);
355int forbid_play(void);
356void do_specials(void);
357int main(int argc, char **argv); 262int main (int argc, char **argv);
263
358/* monster.c */ 264/* monster.c */
359object *check_enemy(object *npc, rv_vector *rv); 265object *check_enemy (object *npc, rv_vector *rv);
360object *find_nearest_living_creature(object *npc); 266object *find_nearest_living_creature (object *npc);
361object *find_enemy(object *npc, rv_vector *rv);
362int check_wakeup(object *op, object *enemy, rv_vector *rv);
363int move_randomly(object *op);
364int move_monster(object *op); 267int move_monster (object *op);
365int can_hit(object *ob1, object *ob2, rv_vector *rv);
366object *monster_choose_random_spell(object *monster);
367int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv);
368int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv);
369int monster_use_skill(object *head, object *part, object *pl, int dir);
370int monster_use_range(object *head, object *part, object *pl, int dir);
371int monster_use_bow(object *head, object *part, object *pl, int dir);
372int check_good_weapon(object *who, object *item);
373int check_good_armour(object *who, object *item);
374void monster_check_pickup(object *monster);
375int monster_can_pick(object *monster, object *item);
376void monster_apply_below(object *monster);
377void monster_check_apply(object *mon, object *item); 268void monster_check_apply (object *mon, object *item);
378void npc_call_help(object *op); 269void npc_call_help (object *op);
379int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
380int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
381int hitrun_att(int dir, object *ob, object *enemy);
382int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
383int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
384int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
385void circ1_move(object *ob);
386void circ2_move(object *ob);
387void pace_movev(object *ob);
388void pace_moveh(object *ob);
389void pace2_movev(object *ob);
390void pace2_moveh(object *ob);
391void rand_move(object *ob);
392void check_earthwalls(object *op, maptile *m, int x, int y); 270void check_earthwalls (object *op, maptile *m, int x, int y);
393void check_doors(object *op, maptile *m, int x, int y); 271void check_doors (object *op, maptile *m, int x, int y);
394void communicate(object *op, const char *txt); 272void communicate (object *op, const char *txt);
395int talk_to_npc(object *op, object *npc, const char *txt); 273int talk_to_npc (object *op, object *npc, const char *txt);
396int talk_to_wall(object *pl, object *npc, const char *txt); 274int talk_to_wall (object *pl, object *npc, const char *txt);
397object *find_mon_throw_ob(object *op); 275object *find_mon_throw_ob (object *op);
398int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 276int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
399int stand_in_light(object *op); 277int stand_in_light (object *op);
400int can_see_enemy(object *op, object *enemy); 278int can_see_enemy (object *op, object *enemy);
279
401/* move.c */ 280/* move.c */
402int move_object(object *op, int dir);
403int move_ob(object *op, int dir, object *originator);
404int transfer_ob(object *op, int x, int y, int randomly, object *originator); 281int transfer_ob (object *op, int x, int y, int randomly, object *originator);
405int teleport(object *teleporter, uint8 tele_type, object *user); 282int teleport (object *teleporter, uint8 tele_type, object *user);
406void recursive_roll(object *op, int dir, object *pusher); 283void recursive_roll (object *op, int dir, object *pusher);
407int try_fit(object *op, maptile *m, int x, int y);
408int roll_ob(object *op, int dir, object *pusher);
409int push_ob(object *who, int dir, object *pusher); 284int push_ob (object *who, int dir, object *pusher);
285
410/* pets.c */ 286/* pets.c */
411object *get_pet_enemy(object *pet, rv_vector *rv); 287object *get_pet_enemy (object *pet, rv_vector *rv);
412void terminate_all_pets(object *owner); 288void terminate_all_pets (object *owner);
413void remove_all_pets(maptile *map); 289void remove_all_pets (maptile *map);
414int follow_owner(object *ob, object *owner); 290int follow_owner (object *ob, object *owner);
415void pet_move(object *ob); 291void pet_move (object *ob);
416object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
417void move_golem(object *op); 292void move_golem (object *op);
418void control_golem(object *op, int dir); 293void control_golem (object *op, int dir);
419int summon_golem(object *op, object *caster, int dir, object *spob); 294int summon_golem (object *op, object *caster, int dir, object *spob);
420object *choose_cult_monster(object *pl, object *god, int summon_level);
421int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 295int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
422object *get_real_owner(object *ob);
423int should_arena_attack(object *pet, object *owner, object *target); 296int should_arena_attack (object *pet, object *owner, object *target);
297
424/* player.c */ 298/* player.c */
425player *find_player(const char *plname); 299player *find_player (const char *plname);
426player *find_player_partial_name(const char *plname); 300player *find_player_partial_name (const char *plname);
427void display_motd(const object *op);
428void send_rules(const object *op);
429void send_news(const object *op);
430int playername_ok(const char *cp); 301int playername_ok (const char *cp);
431archetype *get_player_archetype(archetype *at);
432object *get_nearest_player(object *mon); 302object *get_nearest_player (object *mon);
433int path_to_player(object *mon, object *pl, unsigned mindiff); 303int path_to_player (object *mon, object *pl, unsigned mindiff);
434void give_initial_items(object *pl, treasurelist *items); 304void give_initial_items (object *pl, treasurelist *items);
435void get_name(object *op); 305void get_name (object *op);
436void get_password(object *op); 306void get_password (object *op);
437void play_again(object *op); 307void play_again (object *op);
438int receive_play_again(object *op, char key); 308int receive_play_again (object *op, char key);
439void confirm_password(object *op); 309void confirm_password (object *op);
440void get_party_password(object *op, partylist *party); 310void get_party_password (object *op, partylist *party);
441void Roll_Again(object *op); 311void Roll_Again (object *op);
442void Swap_Stat(object *op, int Swap_Second); 312void Swap_Stat (object *op, int Swap_Second);
443int key_roll_stat(object *op, char key); 313int key_roll_stat (object *op, char key);
444int key_change_class(object *op, char key); 314int key_change_class (object *op, char key);
445int key_confirm_quit(object *op, char key); 315int key_confirm_quit (object *op, char key);
446void flee_player(object *op);
447int check_pick(object *op); 316int check_pick (object *op);
448object *find_arrow(object *op, const char *type);
449object *find_better_arrow(object *op, object *target, const char *type, int *better);
450object *pick_arrow_target(object *op, const char *type, int dir);
451int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 317int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
452int player_fire_bow(object *op, int dir);
453void fire_misc_object(object *op, int dir);
454void fire(object *op, int dir); 318bool fire (object *op, int dir);
455object *find_key(object *pl, object *container, object *door); 319object *find_key (object *pl, object *container, object *door);
456void move_player_attack(object *op, int dir); 320bool move_player_attack (object *op, int dir);
457int move_player(object *op, int dir); 321bool move_player (object *op, int dir);
458int handle_newcs_player(object *op); 322bool handle_newcs_player (object *op);
459int save_life(object *op);
460void remove_unpaid_objects(object *op, object *env);
461char *gravestone_text(object *op);
462void do_some_living(object *op); 323void do_some_living (object *op);
463void kill_player(object *op); 324void kill_player (object *op);
464void loot_object(object *op);
465void fix_weight(void); 325void fix_weight ();
466void fix_luck(void); 326void fix_luck ();
467void cast_dust(object *op, object *throw_ob, int dir); 327void cast_dust (object *op, object *throw_ob, int dir);
468void make_visible(object *op); 328void make_visible (object *op);
469int is_true_undead(object *op); 329int is_true_undead (object *op);
470int hideability(object *ob); 330int hideability (object *ob);
471void do_hidden_move(object *op); 331void do_hidden_move (object *op);
472int stand_near_hostile(object *who); 332int stand_near_hostile (object *who);
473int player_can_view(object *pl, object *op); 333int player_can_view (object *pl, object *op);
474int action_makes_visible(object *op);
475int op_on_battleground(object *op, int *x, int *y); 334int op_on_battleground (object *op, int *x, int *y);
476void dragon_ability_gain(object *who, int atnr, int level); 335void dragon_ability_gain (object *who, int atnr, int level);
477void player_unready_range_ob(player *pl, object *ob); 336void player_unready_range_ob (player *pl, object *ob);
478/* plugins.c */ 337
479int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
480int execute_global_event(int eventcode, ...);
481int plugins_init_plugin(const char *libfile);
482void *cfapi_get_hooks(int *type, ...);
483int plugins_remove_plugin(const char *id);
484crossfire_plugin *plugins_find_plugin(const char *id);
485void plugins_display_list(object *op);
486void *cfapi_system_find_animation(int *type, ...);
487void *cfapi_system_strdup(int *type, ...);
488void *cfapi_system_register_global_event(int *type, ...);
489void *cfapi_system_unregister_global_event(int *type, ...);
490void *cfapi_system_check_path(int *type, ...);
491void *cfapi_system_re_cmp(int *type, ...);
492void *cfapi_system_directory(int *type, ...);
493void *cfapi_map_get_map(int *type, ...);
494void *cfapi_map_has_been_loaded(int *type, ...);
495void *cfapi_map_create_path(int *type, ...);
496void *cfapi_map_get_map_property(int *type, ...);
497void *cfapi_map_set_map_property(int *type, ...);
498void *cfapi_map_out_of_map(int *type, ...);
499void *cfapi_map_update_position(int *type, ...);
500void *cfapi_map_delete_map(int *type, ...);
501void *cfapi_map_message(int *type, ...);
502void *cfapi_map_get_object_at(int *type, ...);
503void *cfapi_map_get_flags(int *type, ...);
504void *cfapi_map_present_arch_by_name(int *type, ...);
505void *cfapi_object_move(int *type, ...);
506void *cfapi_object_get_key(int *type, ...);
507void *cfapi_object_set_key(int *type, ...);
508void *cfapi_object_get_property(int *type, ...);
509void *cfapi_object_set_property(int *type, ...);
510void *cfapi_object_apply_below(int *type, ...);
511void *cfapi_object_apply(int *type, ...);
512void *cfapi_object_identify(int *type, ...);
513void *cfapi_object_describe(int *type, ...);
514void *cfapi_object_drain(int *type, ...);
515void *cfapi_object_fix(int *type, ...);
516void *cfapi_object_give_skill(int *type, ...);
517void *cfapi_object_transmute(int *type, ...);
518void *cfapi_object_remove(int *type, ...);
519void *cfapi_object_delete(int *type, ...);
520void *cfapi_object_clone(int *type, ...);
521void *cfapi_object_find(int *type, ...);
522void *cfapi_object_create(int *type, ...);
523void *cfapi_object_insert(int *type, ...);
524void *cfapi_object_split(int *type, ...);
525void *cfapi_object_merge(int *type, ...);
526void *cfapi_object_distance(int *type, ...);
527void *cfapi_object_update(int *type, ...);
528void *cfapi_object_clear(int *type, ...);
529void *cfapi_object_reset(int *type, ...);
530void *cfapi_object_check_inventory(int *type, ...);
531void *cfapi_object_clean_object(int *type, ...);
532void *cfapi_object_on_same_map(int *type, ...);
533void *cfapi_object_spring_trap(int *type, ...);
534void *cfapi_object_check_trigger(int *type, ...);
535void *cfapi_object_query_cost(int *type, ...);
536void *cfapi_object_query_money(int *type, ...);
537void *cfapi_object_cast(int *type, ...);
538void *cfapi_object_learn_spell(int *type, ...);
539void *cfapi_object_forget_spell(int *type, ...);
540void *cfapi_object_check_spell(int *type, ...);
541void *cfapi_object_pay_amount(int *type, ...);
542void *cfapi_object_pay_item(int *type, ...);
543void *cfapi_object_transfer(int *type, ...);
544void *cfapi_object_find_archetype_inside(int *type, ...);
545void *cfapi_object_drop(int *type, ...);
546void *cfapi_object_take(int *type, ...);
547void *cfapi_object_say(int *type, ...);
548void *cfapi_object_speak(int *type, ...);
549void *cfapi_player_find(int *type, ...);
550void *cfapi_player_message(int *type, ...);
551void *cfapi_player_send_inventory(int *type, ...);
552void *cfapi_object_teleport(int *type, ...);
553void *cfapi_object_pickup(int *type, ...);
554void *cfapi_archetype_get_first(int *type, ...);
555void *cfapi_archetype_get_property(int *type, ...);
556void *cfapi_party_get_property(int *type, ...);
557void *cfapi_region_get_property(int *type, ...);
558CommArray_s *find_plugin_command(char *cmd, object *op);
559int initPlugins(void);
560/* resurrection.c */ 338/* resurrection.c */
561int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); 339int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
562int resurrection_fails(int levelcaster, int leveldead); 340
563void dead_player(object *op);
564void dead_character(const char *name);
565int dead_player_exists(const char *name);
566/* rune.c */ 341/* rune.c */
567int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); 342int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
568void move_rune(object *op); 343void move_rune (object *op);
569void rune_attack(object *op, object *victim);
570void spring_trap(object *trap, object *victim); 344void spring_trap (object *trap, object *victim);
571int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); 345int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
572int trap_see(object *op, object *trap); 346int trap_see (object *op, object *trap);
573int trap_show(object *trap, object *where); 347int trap_show (object *trap, object *where);
574int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 348int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
575void trap_adjust(object *trap, int difficulty); 349void trap_adjust (object *trap, int difficulty);
350
576/* shop.c */ 351/* shop.c */
577int get_payment(object *pl); 352int get_payment (object *pl);
578sint64 query_cost(const object *tmp, object *who, int flag); 353sint64 query_cost (const object *tmp, object *who, int flag);
579const char *query_cost_string(const object *tmp, object *who, int flag); 354const char *query_cost_string (const object *tmp, object *who, int flag);
580sint64 query_money(const object *op); 355sint64 query_money (const object *op);
581int pay_for_amount(sint64 to_pay, object *pl); 356int pay_for_amount (sint64 to_pay, object *pl);
582int pay_for_item(object *op, object *pl); 357int pay_for_item (object *op, object *pl);
583int can_pay(object *pl); 358int can_pay (object *pl);
584void sell_item(object *op, object *pl); 359bool sell_item (object *op, object *pl);
585double shopkeeper_approval(const maptile *map, const object *player); 360double shopkeeper_approval (const maptile *map, const object *player);
586int describe_shop(const object *op); 361int describe_shop (const object *op);
587void shop_listing(object *op); 362void shop_listing (object *sign, object *op);
588bool is_in_shop (object *o); 363bool is_in_shop (object *o);
589bool is_in_shop (maptile *map, int x, int y); 364bool is_in_shop (maptile *map, int x, int y);
365
590/* skills.c */ 366/* skills.c */
591int steal(object *op, int dir, object *skill); 367int steal (object *op, int dir, object *skill);
592int pick_lock(object *pl, int dir, object *skill); 368int pick_lock (object *pl, int dir, object *skill);
593int hide(object *op, object *skill); 369int hide (object *op, object *skill);
594int jump(object *pl, int dir, object *skill); 370int jump (object *pl, int dir, object *skill);
595int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill);
596int skill_ident(object *pl, object *skill); 371int skill_ident (object *pl, object *skill);
597int use_oratory(object *pl, int dir, object *skill); 372int use_oratory (object *pl, int dir, object *skill);
598int singing(object *pl, int dir, object *skill); 373int singing (object *pl, int dir, object *skill);
599int find_traps(object *pl, object *skill); 374int find_traps (object *pl, object *skill);
600int remove_trap(object *op, int dir, object *skill); 375int remove_trap (object *op, int dir, object *skill);
601int pray(object *pl, object *skill); 376int pray (object *pl, object *skill);
602void meditate(object *pl, object *skill); 377void meditate (object *pl, object *skill);
603int write_on_item(object *pl, const char *params, object *skill); 378int write_on_item (object *pl, const char *params, object *skill);
604int skill_throw(object *op, object *part, int dir, const char *params, object *skill); 379int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
380
605/* skill_util.c */ 381/* skill_util.c */
606void init_skills(void); 382void init_skills ();
607void link_player_skills(object *op); 383void link_player_skills (object *op);
608object *find_skill_by_name(object *who, const char *name);
609object *find_skill_by_number(object *who, int skillno);
610int change_skill(object *who, object *new_skill, int flag);
611void clear_skill(object *who);
612int do_skill(object *op, object *part, object *skill, int dir, const char *string); 384int do_skill (object *op, object *part, object *skill, int dir, const char *string);
613int calc_skill_exp(object *who, object *op, object *skill); 385int calc_skill_exp (object *who, object *op, object *skill);
614int learn_skill(object *pl, object *scroll); 386int learn_skill (object *pl, object *scroll);
615void show_skills(object *op, const char *search); 387void show_skills (object *op, const char *search);
616int use_skill(object *op, const char *string); 388int use_skill (object *op, const char *string);
617int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 389int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
390
618/* spell_attack.c */ 391/* spell_attack.c */
619void check_spell_knockback(object *op);
620void forklightning(object *op, object *tmp);
621void move_bolt(object *op); 392void move_bolt (object *op);
622int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 393int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
623void explosion(object *op); 394void explosion (object *op);
624void explode_bullet(object *op);
625void check_bullet(object *op); 395void check_bullet (object *op);
626void move_bullet(object *op); 396void move_bullet (object *op);
627int fire_bullet(object *op, object *caster, int dir, object *spob); 397int fire_bullet (object *op, object *caster, int dir, object *spob);
628void cone_drop(object *op);
629void move_cone(object *op); 398void move_cone (object *op);
630int cast_cone(object *op, object *caster, int dir, object *spell); 399int cast_cone (object *op, object *caster, int dir, object *spell);
631void animate_bomb(object *op); 400void animate_bomb (object *op);
632int create_bomb(object *op, object *caster, int dir, object *spell); 401int create_bomb (object *op, object *caster, int dir, object *spell);
633object *get_pointed_target(object *op, int dir, int range, int type);
634int cast_smite_spell(object *op, object *caster, int dir, object *spell); 402int cast_smite_spell (object *op, object *caster, int dir, object *spell);
635void move_missile(object *op); 403void move_missile (object *op);
636int make_object_glow(object *op, int radius, int time);
637int cast_destruction(object *op, object *caster, object *spell_ob); 404int cast_destruction (object *op, object *caster, object *spell_ob);
638int cast_curse(object *op, object *caster, object *spell_ob, int dir); 405int cast_curse (object *op, object *caster, object *spell_ob, int dir);
639int mood_change(object *op, object *caster, object *spell); 406int mood_change (object *op, object *caster, object *spell);
640void move_ball_spell(object *op); 407void move_ball_spell (object *op);
641void move_swarm_spell(object *op); 408void move_swarm_spell (object *op);
642int fire_swarm(object *op, object *caster, object *spell, int dir); 409int fire_swarm (object *op, object *caster, object *spell, int dir);
643int cast_light(object *op, object *caster, object *spell, int dir); 410int cast_light (object *op, object *caster, object *spell, int dir);
644int cast_cause_disease(object *op, object *caster, object *spell, int dir); 411int cast_cause_disease (object *op, object *caster, object *spell, int dir);
412
645/* spell_effect.c */ 413/* spell_effect.c */
646void cast_magic_storm(object *op, object *tmp, int lvl); 414void cast_magic_storm (object *op, object *tmp, int lvl);
647int recharge(object *op, object *caster, object *spell_ob); 415int recharge (object *op, object *caster, object *spell_ob);
648void polymorph_living(object *op); 416void polymorph_living (object *op);
649void polymorph_melt(object *who, object *op); 417void polymorph_melt (object *who, object *op);
650void polymorph_item(object *who, object *op); 418void polymorph_item (object *who, object *op);
651void polymorph(object *op, object *who); 419void polymorph (object *op, object *who);
652int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); 420int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
653int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); 421int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
654int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 422int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
655int probe(object *op, object *caster, object *spell_ob, int dir); 423int probe (object *op, object *caster, object *spell_ob, int dir);
656int makes_invisible_to(object *pl, object *mon); 424int makes_invisible_to (object *pl, object *mon);
657int cast_invisible(object *op, object *caster, object *spell_ob); 425int cast_invisible (object *op, object *caster, object *spell_ob);
658int cast_earth_to_dust(object *op, object *caster, object *spell_ob); 426int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
659void execute_word_of_recall(object *op); 427void execute_word_of_recall (object *op);
660int cast_word_of_recall(object *op, object *caster, object *spell_ob); 428int cast_word_of_recall (object *op, object *caster, object *spell_ob);
661int cast_wonder(object *op, object *caster, int dir, object *spell_ob); 429int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
662int perceive_self(object *op); 430int perceive_self (object *op);
663int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
664int magic_wall(object *op, object *caster, int dir, object *spell_ob); 431int magic_wall (object *op, object *caster, int dir, object *spell_ob);
665int dimension_door(object *op, object *caster, object *spob, int dir); 432int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
666int cast_heal(object *op, object *caster, object *spell, int dir); 433int cast_heal (object *op, object *caster, object *spell, int dir);
434int change_ability_duration (object *spell, object *caster);
667int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); 435int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
668int cast_bless(object *op, object *caster, object *spell_ob, int dir); 436int cast_bless (object *op, object *caster, object *spell_ob, int dir);
669int alchemy(object *op, object *caster, object *spell_ob); 437int alchemy (object *op, object *caster, object *spell_ob);
670int remove_curse(object *op, object *caster, object *spell); 438int remove_curse (object *op, object *caster, object *spell);
671int cast_identify(object *op, object *caster, object *spell); 439int cast_identify (object *op, object *caster, object *spell);
672int cast_detection(object *op, object *caster, object *spell, object *skill); 440int cast_detection (object *op, object *caster, object *spell, object *skill);
673int cast_transfer(object *op, object *caster, object *spell, int dir); 441int cast_transfer (object *op, object *caster, object *spell, int dir);
674void counterspell(object *op, int dir); 442void counterspell (object *op, int dir);
675int cast_consecrate(object *op, object *caster, object *spell); 443int cast_consecrate (object *op, object *caster, object *spell);
676int animate_weapon(object *op, object *caster, object *spell, int dir); 444int animate_weapon (object *op, object *caster, object *spell, int dir);
677int cast_change_map_lightlevel(object *op, object *caster, object *spell); 445int cast_change_map_lightlevel (object *op, object *caster, object *spell);
678int create_aura(object *op, object *caster, object *spell); 446int create_aura (object *op, object *caster, object *spell);
679void move_aura(object *aura); 447void move_aura (object *aura);
680void move_peacemaker(object *op); 448void move_peacemaker (object *op);
681int write_mark(object *op, object *spell, const char *msg); 449int write_mark (object *op, object *spell, const char *msg);
450
682/* spell_util.c */ 451/* spell_util.c */
683object *find_random_spell_in_ob(object *ob, const char *skill); 452object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
684void set_spell_skill(object *op, object *caster, object *spob, object *dest); 453void set_spell_skill (object *op, object *caster, object *spob, object *dest);
685void init_spells(void);
686void dump_spells(void);
687void spell_effect(object *spob, int x, int y, maptile *map, object *originator); 454void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
688int min_casting_level(object *caster, object *spell); 455int min_casting_level (object *caster, object *spell);
689int caster_level(object *caster, object *spell); 456int casting_level (object *caster, object *spell);
690sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 457sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
691int SP_level_dam_adjust(object *caster, object *spob); 458int SP_level_dam_adjust (object *caster, object *spob);
692int SP_level_duration_adjust(object *caster, object *spob); 459int SP_level_duration_adjust (object *caster, object *spob);
693int SP_level_range_adjust(object *caster, object *spob); 460int SP_level_range_adjust (object *caster, object *spob);
694object *check_spell_known(object *op, const char *name); 461object *check_spell_known (object *op, shstr_cmp name);
695object *lookup_spell_by_name(object *op, const char *spname); 462object *lookup_spell_by_name (object *op, const char *spname);
696int reflwall(maptile *m, int x, int y, object *sp_op); 463int reflwall (maptile *m, int x, int y, object *sp_op);
697int cast_create_obj(object *op, object *caster, object *new_op, int dir); 464int cast_create_obj (object *op, object *caster, object *new_op, int dir);
698int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 465int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
699int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 466int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
700void regenerate_rod(object *rod); 467void regenerate_rod (object *rod);
701void drain_rod_charge(object *rod); 468void drain_rod_charge (object *rod);
702object *find_target_for_friendly_spell(object *op, int dir); 469object *find_target_for_friendly_spell (object *op, int dir);
703int spell_find_dir(maptile *m, int x, int y, object *exclude); 470int spell_find_dir (maptile *m, int x, int y, object *exclude);
704void put_a_monster(object *op, const char *monstername);
705int summon_hostile_monsters(object *op, int n, const char *monstername); 471int summon_hostile_monsters (object *op, int n, const char *monstername);
706void shuffle_attack(object *op, int change_face); 472void shuffle_attack (object *op, int change_face);
707void prayer_failure(object *op, int failure, int power);
708void spell_failure(object *op, int failure, int power, object *skill); 473void spell_failure (object *op, int failure, int power, object *skill);
709int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
710int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 474int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
711void move_spell_effect(object *op); 475void move_spell_effect (object *op);
712void check_spell_effect(object *op);
713void apply_spell_effect(object *spell, object *victim); 476void apply_spell_effect (object *spell, object *victim);
477void create_exploding_ball_at (object *victim, int level);
478
714/* swamp.c */ 479/* swamp.c */
715void walk_on_deep_swamp(object *op, object *victim); 480void walk_on_deep_swamp (object *op, object *victim);
716void move_deep_swamp(object *op); 481void move_deep_swamp (object *op);
482
717/* swap.c */ 483/* swap.c */
718void read_map_log(void); 484void read_map_log ();
719void swap_map(maptile *map); 485void swap_map (maptile *map);
720void check_active_maps(void); 486void check_active_maps ();
721maptile *map_least_timeout(char *except_level); 487maptile *map_least_timeout (char *except_level);
722void swap_below_max(char *except_level); 488void swap_below_max (char *except_level);
723int players_on_map(maptile *m, int show_all); 489int players_on_map (maptile *m, int show_all);
724void flush_old_maps(void); 490void flush_old_maps ();
491
725/* time.c */ 492/* time.c */
726void remove_door(object *op); 493void remove_door (object *op);
727void remove_door2(object *op); 494void remove_door2 (object *op);
728void generate_monster_inv(object *gen);
729void generate_monster_arch(object *gen);
730void generate_monster(object *gen);
731void remove_force(object *op);
732void remove_blindness(object *op);
733void poison_more(object *op);
734void move_gate(object *op);
735void move_timed_gate(object *op);
736void move_detector(object *op);
737void animate_trigger(object *op); 495void animate_trigger (object *op);
738void move_hole(object *op);
739object *stop_item(object *op); 496object *stop_item (object *op);
740void fix_stopped_item(object *op, maptile *map, object *originator); 497void fix_stopped_item (object *op, maptile *map, object *originator);
741object *fix_stopped_arrow(object *op); 498object *fix_stopped_arrow (object *op);
742void move_arrow(object *op); 499void move_arrow (object *op);
743void change_object(object *op);
744void move_teleporter(object *op); 500void move_teleporter (object *op);
745void move_player_changer(object *op);
746void move_firewall(object *op); 501void move_firewall (object *op);
747void move_player_mover(object *op);
748void move_duplicator(object *op); 502void move_duplicator (object *op);
749void move_creator(object *creator); 503void move_creator (object *creator);
750void move_marker(object *op); 504void move_marker (object *op);
751int process_object(object *op); 505void process_object (object *op);
752/* timers.c */ 506
753void cftimer_process_timers(void);
754void cftimer_process_event(object *ob);
755int cftimer_create(int id, long delay, object *ob, int mode);
756int cftimer_destroy(int id);
757int cftimer_find_free_id(void);
758/* weather.c */ 507/* weather.c */
759void set_darkness_map(maptile *m); 508void adjust_daylight ();
760void tick_the_clock(void);
761void init_weather(void);
762void weather_effect(const char *filename);
763int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
764int real_world_temperature(int x, int y, maptile *m);
765int similar_direction(int a, int b);

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