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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.20 by root, Sat Sep 16 22:24:12 2006 UTC vs.
Revision 1.52 by pippijn, Fri Mar 2 13:43:59 2007 UTC

1int same_party (partylist *a, partylist *b);
1/* alchemy.c */ 2/* alchemy.c */
2int need_identify (const object *obj); 3int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op); 4int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value(sint64 cost, int approx); 5const char *cost_string_from_value(sint64 cost, int approx);
5void pay_player (object *pl, sint64 amount); 6void pay_player (object *pl, sint64 amount);
79int find_unused_connected_value(struct mapdef *map); 80int find_unused_connected_value(struct mapdef *map);
80int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); 81int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
81object *get_connection_rune(object *pl, short x, short y); 82object *get_connection_rune(object *pl, short x, short y);
82object *get_msg_book(object *pl, short x, short y); 83object *get_msg_book(object *pl, short x, short y);
83object *get_wall(struct mapdef *map, int x, int y); 84object *get_wall(struct mapdef *map, int x, int y);
84void fix_walls(struct mapdef *map, int x, int y); 85void fix_walls(maptile *map, int x, int y);
86void fix_walls_around(maptile *map, int x, int y);
85void apply_builder_floor(object *pl, object *material, short x, short y); 87void apply_builder_floor(object *pl, object *material, short x, short y);
86void apply_builder_wall(object *pl, object *material, short x, short y); 88void apply_builder_wall(object *pl, object *material, short x, short y);
87void apply_builder_item(object *pl, object *item, short x, short y); 89void apply_builder_item(object *pl, object *item, short x, short y);
88void apply_builder_remove(object *pl, int dir); 90void apply_builder_remove(object *pl, int dir);
89void apply_map_builder(object *pl, int dir); 91void apply_map_builder(object *pl, int dir);
90int adjust_sign_msg(object *pl, short x, short y, object *tmp); 92int adjust_sign_msg(object *pl, short x, short y, object *tmp);
91/* c_chat.c */
92int command_say(object *op, char *params);
93int command_me(object *op, char *params);
94int command_cointoss(object *op, char *params);
95int command_orcknuckle(object *op, char *params);
96int command_shout(object *op, char *params);
97int command_chat(object *op, char *params);
98int command_tell(object *op, char *params);
99int command_reply(object *op, char *params);
100int command_nod(object *op, char *params);
101int command_dance(object *op, char *params);
102int command_kiss(object *op, char *params);
103int command_bounce(object *op, char *params);
104int command_smile(object *op, char *params);
105int command_cackle(object *op, char *params);
106int command_laugh(object *op, char *params);
107int command_giggle(object *op, char *params);
108int command_shake(object *op, char *params);
109int command_puke(object *op, char *params);
110int command_growl(object *op, char *params);
111int command_scream(object *op, char *params);
112int command_sigh(object *op, char *params);
113int command_sulk(object *op, char *params);
114int command_hug(object *op, char *params);
115int command_cry(object *op, char *params);
116int command_poke(object *op, char *params);
117int command_accuse(object *op, char *params);
118int command_grin(object *op, char *params);
119int command_bow(object *op, char *params);
120int command_clap(object *op, char *params);
121int command_blush(object *op, char *params);
122int command_burp(object *op, char *params);
123int command_chuckle(object *op, char *params);
124int command_cough(object *op, char *params);
125int command_flip(object *op, char *params);
126int command_frown(object *op, char *params);
127int command_gasp(object *op, char *params);
128int command_glare(object *op, char *params);
129int command_groan(object *op, char *params);
130int command_hiccup(object *op, char *params);
131int command_lick(object *op, char *params);
132int command_pout(object *op, char *params);
133int command_shiver(object *op, char *params);
134int command_shrug(object *op, char *params);
135int command_slap(object *op, char *params);
136int command_smirk(object *op, char *params);
137int command_snap(object *op, char *params);
138int command_sneeze(object *op, char *params);
139int command_snicker(object *op, char *params);
140int command_sniff(object *op, char *params);
141int command_snore(object *op, char *params);
142int command_spit(object *op, char *params);
143int command_strut(object *op, char *params);
144int command_thank(object *op, char *params);
145int command_twiddle(object *op, char *params);
146int command_wave(object *op, char *params);
147int command_whistle(object *op, char *params);
148int command_wink(object *op, char *params);
149int command_yawn(object *op, char *params);
150int command_beg(object *op, char *params);
151int command_bleed(object *op, char *params);
152int command_cringe(object *op, char *params);
153int command_think(object *op, char *params);
154/* c_misc.c */ 93/* c_misc.c */
155void map_info(object *op, char *search);
156int command_body(object *op, char *params);
157int command_motd(object *op, char *params); 94int command_motd(object *op, char *params);
158int command_bug(object *op, char *params); 95int command_bug(object *op, char *params);
159void malloc_info(object *op); 96void malloc_info(object *op);
160void current_region_info(object *op);
161void current_map_info(object *op);
162int command_whereabouts(object *op, char *params); 97int command_whereabouts(object *op, char *params);
163int command_who(object *op, char *params);
164void display_who_entry(object *op, player *pl, const char *format);
165void get_who_escape_code_value(char *return_val, const char letter, player *pl);
166int command_afk(object *op, char *params);
167int command_malloc(object *op, char *params); 98int command_malloc(object *op, char *params);
168int command_mapinfo(object *op, char *params);
169int command_whereami(object *op, char *params);
170int command_maps(object *op, char *params); 99int command_maps(object *op, char *params);
171int command_strings(object *op, char *params); 100int command_strings(object *op, char *params);
172int command_sstable(object *op, char *params); 101int command_sstable(object *op, char *params);
173int command_time(object *op, char *params); 102int command_time(object *op, char *params);
174int command_weather(object *op, char *params); 103int command_weather(object *op, char *params);
185int command_dumpmap(object *op, char *params); 114int command_dumpmap(object *op, char *params);
186int command_dumpallmaps(object *op, char *params); 115int command_dumpallmaps(object *op, char *params);
187int command_printlos(object *op, char *params); 116int command_printlos(object *op, char *params);
188int command_version(object *op, char *params); 117int command_version(object *op, char *params);
189void bug_report(const char *reportstring); 118void bug_report(const char *reportstring);
190int command_output_sync(object *op, char *params);
191int command_output_count(object *op, char *params);
192int command_listen(object *op, char *params);
193int command_statistics(object *pl, char *params); 119int command_statistics(object *pl, char *params);
194int command_fix_me(object *op, char *params); 120int command_fix_me(object *op, char *params);
195int command_players(object *op, char *paramss); 121int command_players(object *op, char *paramss);
196int command_logs(object *op, char *params); 122int command_logs(object *op, char *params);
197int command_applymode(object *op, char *params);
198int command_bowmode(object *op, char *params); 123int command_bowmode(object *op, char *params);
199int command_petmode(object *op, char *params);
200int command_showpets(object *op, char *params); 124int command_showpets(object *op, char *params);
201int command_usekeys(object *op, char *params);
202int command_resistances(object *op, char *params); 125int command_resistances(object *op, char *params);
203int command_help(object *op, char *params); 126int command_help(object *op, char *params);
204int onoff_value(const char *line); 127int onoff_value(const char *line);
205int command_quit(object *op, char *params); 128int command_quit(object *op, char *params);
206int command_real_quit(object *op, char *params); 129int command_real_quit(object *op, char *params);
207int command_explore(object *op, char *params);
208int command_sound(object *op, char *params);
209void receive_player_name(object *op, char k); 130void receive_player_name(object *op, char k);
210void receive_player_password(object *op, char k); 131void receive_player_password(object *op, char k);
211int explore_mode(void);
212int command_title(object *op, char *params); 132int command_title(object *op, char *params);
213int command_save(object *op, char *params);
214int command_peaceful(object *op, char *params);
215int command_wimpy(object *op, char *params);
216int command_brace(object *op, char *params);
217int command_style_map_info(object *op, char *params);
218int command_kill_pets(object *op, char *params); 133int command_kill_pets(object *op, char *params);
219int command_quests(object *pl, char *params); 134int command_quests(object *pl, char *params);
220/* c_move.c */ 135/* c_move.c */
221int command_east(object *op, char *params); 136int command_east(object *op, char *params);
222int command_north(object *op, char *params); 137int command_north(object *op, char *params);
226int command_southeast(object *op, char *params); 141int command_southeast(object *op, char *params);
227int command_southwest(object *op, char *params); 142int command_southwest(object *op, char *params);
228int command_west(object *op, char *params); 143int command_west(object *op, char *params);
229int command_stay(object *op, char *params); 144int command_stay(object *op, char *params);
230/* c_new.c */ 145/* c_new.c */
231int execute_newserver_command(object *pl, char *command); 146void execute_newserver_command(object *pl, char *command);
232int command_run(object *op, char *params);
233int command_run_stop(object *op, char *params);
234int command_fire(object *op, char *params);
235int command_fire_stop(object *op, char *params);
236int bad_command(object *op, char *params); 147int bad_command(object *op, char *params);
237/* c_object.c */ 148/* c_object.c */
238object *find_best_object_match(object *pl, const char *params); 149object *find_best_object_match(object *pl, const char *params);
239int command_build(object *pl, char *params); 150int command_build(object *pl, char *params);
240int command_uskill(object *pl, char *params); 151int command_uskill(object *pl, char *params);
251void drop(object *op, object *tmp); 162void drop(object *op, object *tmp);
252int command_dropall(object *op, char *params); 163int command_dropall(object *op, char *params);
253int command_drop(object *op, char *params); 164int command_drop(object *op, char *params);
254int command_examine(object *op, char *params); 165int command_examine(object *op, char *params);
255object *find_marked_object(object *op); 166object *find_marked_object(object *op);
256int command_mark(object *op, char *params);
257void examine_monster(object *op, object *tmp); 167void examine_monster(object *op, object *tmp);
258char *long_desc(object *tmp, object *pl); 168char *long_desc(object *tmp, object *pl);
259void examine(object *op, object *tmp); 169void examine(object *op, object *tmp);
260void inventory(object *op, object *inv); 170void inventory(object *op, object *inv);
261int command_pickup(object *op, char *params); 171int command_pickup(object *op, char *params);
285int command_loadtest(object *op, char *params); 195int command_loadtest(object *op, char *params);
286void do_wizard_hide(object *op, int silent_dm); 196void do_wizard_hide(object *op, int silent_dm);
287int command_hide(object *op, char *params); 197int command_hide(object *op, char *params);
288int command_setgod(object *op, char *params); 198int command_setgod(object *op, char *params);
289int command_banish(object *op, char *params); 199int command_banish(object *op, char *params);
290int command_kick(object *op, char *params);
291int command_save_overlay(object *op, char *params); 200int command_save_overlay(object *op, char *params);
292int command_toggle_shout(object *op, char *params); 201int command_toggle_shout(object *op, char *params);
293int command_shutdown(object *op, char *params);
294int command_goto(object *op, char *params);
295int command_generate(object *op, char *params);
296int command_freeze(object *op, char *params); 202int command_freeze(object *op, char *params);
297int command_arrest(object *op, char *params); 203int command_arrest(object *op, char *params);
298int command_summon(object *op, char *params); 204int command_summon(object *op, char *params);
299int command_teleport(object *op, char *params); 205int command_teleport(object *op, char *params);
300int command_create(object *op, char *params); 206int command_create(object *op, char *params);
416void rec_sighup(int i); 322void rec_sighup(int i);
417void rec_sigquit(int i); 323void rec_sigquit(int i);
418void rec_sigpipe(int i); 324void rec_sigpipe(int i);
419void rec_sigbus(int i); 325void rec_sigbus(int i);
420void rec_sigterm(int i); 326void rec_sigterm(int i);
421void fatal_signal(int make_core, int close_sockets);
422void init_signals(void); 327void init_signals(void);
423void init_races(void); 328void init_races(void);
424void dump_races(void); 329void dump_races(void);
425void add_to_racelist(const char *race_name, object *op); 330void add_to_racelist(const char *race_name, object *op);
426racelink *get_racelist(void); 331racelink *get_racelist(void);
427racelink *find_racelink(const char *name); 332racelink *find_racelink(const char *name);
428/* login.c */ 333/* login.c */
429void emergency_save(int flag);
430void delete_character(const char *name, int); 334void delete_character(const char *name);
431int verify_player(const char *name, char *password); 335int verify_player(const char *name, char *password);
432int check_name(player *me, const char *name); 336int check_name(player *me, const char *name);
433int create_savedir_if_needed(char *savedir); 337int create_savedir_if_needed(char *savedir);
434void destroy_object(object *op); 338void destroy_object(object *op);
435int save_player(object *op, int flag);
436void copy_file(const char *filename, FILE *fpout); 339void copy_file(const char *filename, FILE *fpout);
437void check_login(object *op);
438/* main.c */ 340/* main.c */
439void server_tick (); 341void server_tick ();
440void version(object *op); 342void version(object *op);
441void info_keys(object *op); 343void info_keys(object *op);
442void start_info(object *op);
443char *crypt_string(char *str, char *salt); 344char *crypt_string(char *str, char *salt);
444int check_password(char *typed, char *crypted); 345int check_password(char *typed, char *crypted);
445void enter_player_savebed(object *op); 346void enter_player_savebed(object *op);
446void leave_map(object *op); 347void leave_map(object *op);
447void set_map_timeout(maptile *oldmap); 348void set_map_timeout(maptile *oldmap);
448char *clean_path(const char *file); 349char *clean_path(const char *file);
449char *unclean_path(const char *src); 350char *unclean_path(const char *src);
450void enter_exit(object *op, object *exit_ob); 351void enter_exit(object *op, object *exit_ob);
451void process_active_maps(void);
452void process_players1(maptile *map);
453void process_players2(maptile *map);
454void process_events(maptile *map); 352void process_events();
455void clean_tmp_files(void); 353void clean_tmp_files(void);
456void cleanup(void);
457void leave(player *pl,int draw_exit); 354void leave(player *pl,int draw_exit);
458int forbid_play(void); 355int forbid_play(void);
459void do_specials(void); 356void do_specials(void);
460int main(int argc, char **argv); 357int main(int argc, char **argv);
461/* monster.c */ 358/* monster.c */
529player *find_player_partial_name(const char *plname); 426player *find_player_partial_name(const char *plname);
530void display_motd(const object *op); 427void display_motd(const object *op);
531void send_rules(const object *op); 428void send_rules(const object *op);
532void send_news(const object *op); 429void send_news(const object *op);
533int playername_ok(const char *cp); 430int playername_ok(const char *cp);
534int add_player(NewSocket *ns);
535archetype *get_player_archetype(archetype *at); 431archetype *get_player_archetype(archetype *at);
536object *get_nearest_player(object *mon); 432object *get_nearest_player(object *mon);
537int path_to_player(object *mon, object *pl, unsigned mindiff); 433int path_to_player(object *mon, object *pl, unsigned mindiff);
538void give_initial_items(object *pl, treasurelist *items); 434void give_initial_items(object *pl, treasurelist *items);
539void get_name(object *op); 435void get_name(object *op);
540void get_password(object *op); 436void get_password(object *op);
541void play_again(object *op); 437void play_again(object *op);
542int receive_play_again(object *op, char key); 438int receive_play_again(object *op, char key);
543void confirm_password(object *op); 439void confirm_password(object *op);
544void get_party_password(object *op, partylist *party); 440void get_party_password(object *op, partylist *party);
545int roll_stat(void);
546void roll_stats(object *op);
547void Roll_Again(object *op); 441void Roll_Again(object *op);
548void Swap_Stat(object *op, int Swap_Second); 442void Swap_Stat(object *op, int Swap_Second);
549int key_roll_stat(object *op, char key); 443int key_roll_stat(object *op, char key);
550int key_change_class(object *op, char key); 444int key_change_class(object *op, char key);
551int key_confirm_quit(object *op, char key); 445int key_confirm_quit(object *op, char key);
588void *cfapi_get_hooks(int *type, ...); 482void *cfapi_get_hooks(int *type, ...);
589int plugins_remove_plugin(const char *id); 483int plugins_remove_plugin(const char *id);
590crossfire_plugin *plugins_find_plugin(const char *id); 484crossfire_plugin *plugins_find_plugin(const char *id);
591void plugins_display_list(object *op); 485void plugins_display_list(object *op);
592void *cfapi_system_find_animation(int *type, ...); 486void *cfapi_system_find_animation(int *type, ...);
593void *cfapi_system_strdup_local(int *type, ...); 487void *cfapi_system_strdup(int *type, ...);
594void *cfapi_system_register_global_event(int *type, ...); 488void *cfapi_system_register_global_event(int *type, ...);
595void *cfapi_system_unregister_global_event(int *type, ...); 489void *cfapi_system_unregister_global_event(int *type, ...);
596void *cfapi_system_check_path(int *type, ...); 490void *cfapi_system_check_path(int *type, ...);
597void *cfapi_system_re_cmp(int *type, ...); 491void *cfapi_system_re_cmp(int *type, ...);
598void *cfapi_system_directory(int *type, ...); 492void *cfapi_system_directory(int *type, ...);

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