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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.53 by pippijn, Fri Mar 2 15:04:56 2007 UTC vs.
Revision 1.103 by elmex, Thu Jun 25 12:44:28 2009 UTC

1int same_party (partylist *a, partylist *b); 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <support@deliantra.net>
20 */
21
2/* alchemy.c */ 22/* alchemy.c */
3int need_identify (const object *obj); 23int need_identify (const object *obj);
4int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
5const char *cost_string_from_value(sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
6void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
7sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
8void attempt_do_alchemy(object *caster, object *cauldron); 28void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
9int content_recipe_value(object *op); 29int content_recipe_value (object *op);
10int numb_ob_inside(object *op); 30int numb_ob_inside (object *op);
11object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
12void adjust_product(object *item, int lvl, int yield); 32void adjust_product (object *item, int lvl, int yield);
13object *make_item_from_recipe(object *cauldron, recipe *rp); 33object *make_item_from_recipe (object *cauldron, recipe *rp);
14object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); 34object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
15void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger); 35void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
16void remove_contents(object *first_ob, object *save_item); 36void remove_contents (object *first_ob, object *save_item);
17int calc_alch_danger(object *caster, object *cauldron, recipe *rp); 37int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
38
18/* apply.c */ 39/* apply.c */
19int transport_can_hold(const object *transport, const object *op, int nrof); 40int transport_can_hold (const object *transport, const object *op, int nrof);
20int apply_transport(object *pl, object *transport, int aflag); 41int apply_transport (object *pl, object *transport, int aflag);
21int should_director_abort(object *op, object *victim); 42int should_director_abort (object *op, object *victim);
22int apply_potion(object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
23int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24int prepare_weapon(object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
25int improve_weapon(object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
26int check_improve_weapon(object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
27int improve_armour(object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
28int convert_item(object *item, object *converter);
29int apply_container(object *op, object *sack); 48int apply_container (object *op, object *sack);
30int esrv_apply_container(object *op, object *sack); 49int esrv_apply_container (object *op, object *sack);
31void move_apply(object *trap, object *victim, object *originator); 50void move_apply (object *trap, object *victim, object *originator);
32void do_learn_spell(object *op, object *spell, int special_prayer); 51void do_learn_spell (object *op, object *spell, int special_prayer);
33void do_forget_spell(object *op, const char *spell); 52void do_forget_spell (object *op, const char *spell);
34void apply_scroll(object *op, object *tmp, int dir); 53void apply_scroll (object *op, object *tmp, int dir);
35int dragon_eat_flesh(object *op, object *meal); 54int dragon_eat_flesh (object *op, object *meal);
36void apply_poison(object *op, object *tmp); 55void apply_poison (object *op, object *tmp);
37int is_legal_2ways_exit(object *op, object *exit); 56int is_legal_2ways_exit (object *op, object *exit);
38int manual_apply(object *op, object *tmp, int aflag); 57int manual_apply (object *op, object *tmp, int aflag);
39int player_apply(object *pl, object *op, int aflag, int quiet); 58int player_apply (object *pl, object *op, int aflag, int quiet);
40void player_apply_below(object *pl); 59void player_apply_below (object *pl);
41object *get_item_from_body_location(object *start, int loc);
42int unapply_for_ob(object *who, object *op, int aflags); 60int unapply_for_ob (object *who, object *op, int aflags);
43int can_apply_object(object *who, object *op); 61int can_apply_object (object *who, object *op);
44int apply_special(object *who, object *op, int aflags); 62int apply_special (object *who, object *op, int aflags);
45int monster_apply_special(object *who, object *op, int aflags); 63int monster_apply_special (object *who, object *op, int aflags);
46int auto_apply(object *op); 64int auto_apply (object *op);
47void fix_auto_apply(maptile *m); 65void fix_auto_apply (maptile *m);
48void eat_special_food(object *who, object *food); 66void eat_special_food (object *who, object *food);
49void apply_lighter(object *who, object *lighter); 67void apply_lighter (object *who, object *lighter);
50void scroll_failure(object *op, int failure, int power); 68void scroll_failure (object *op, int failure, int power);
51void apply_changes_to_player(object *pl, object *change); 69void apply_changes_to_player (object *pl, object *change);
52void apply_item_transformer(object *pl, object *transformer); 70void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op);
72void apply_lamp (object *op, bool switch_on);
73void get_animation_from_arch (object *op, arch_ptr a);
74extern int convert_item (object *item, object *converter);
75
53/* attack.c */ 76/* attack.c */
54void cancellation(object *op); 77void cancellation (object *op);
55int did_make_save_item(object *op, int type, object *originator); 78int did_make_save_item (object *op, int type, object *originator);
56void save_throw_object(object *op, int type, object *originator); 79void save_throw_object (object *op, int type, object *originator);
57int hit_map(object *op, int dir, int type, int full_hit); 80int hit_map (object *op, int dir, int type, int full_hit);
58void attack_message(int dam, int type, object *op, object *hitter); 81void attack_message (int dam, int type, object *op, object *hitter);
59int attack_ob(object *op, object *hitter); 82int attack_ob (object *op, object *hitter);
60object *hit_with_arrow(object *op, object *victim); 83object *hit_with_arrow (object *op, object *victim);
61void tear_down_wall(object *op); 84void tear_down_wall (object *op);
62void scare_creature(object *target, object *hitter); 85void scare_creature (object *target, object *hitter);
63int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); 86int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
64int kill_object(object *op, int dam, object *hitter, int type); 87int kill_object (object *op, int dam, object *hitter, int type);
65int friendly_fire(object *op, object *hitter); 88int friendly_fire (object *op, object *hitter);
66int hit_player(object *op, int dam, object *hitter, int type, int full_hit); 89int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
67void poison_player(object *op, object *hitter, int dam); 90void poison_player (object *op, object *hitter, int dam);
68void slow_player(object *op, object *hitter, int dam); 91void slow_player (object *op, object *hitter, int dam);
69void confuse_player(object *op, object *hitter, int dam); 92void confuse_player (object *op, object *hitter, int dam);
70void blind_player(object *op, object *hitter, int dam); 93void blind_player (object *op, object *hitter, int dam);
71void paralyze_player(object *op, object *hitter, int dam); 94void paralyze_player (object *op, object *hitter, int dam);
72void deathstrike_player(object *op, object *hitter, int *dam); 95void deathstrike_player (object *op, object *hitter, int *dam);
73int adj_attackroll(object *hitter, object *target); 96int adj_attackroll (object *hitter, object *target);
74int is_aimed_missile(object *op); 97int is_aimed_missile (object *op);
75/* ban.c */ 98
76int checkbanned(const char *login, const char *host);
77/* build_map.c */ 99/* build_map.c */
78int can_build_over(struct mapdef *map, object *tmp, short x, short y); 100int can_build_over (struct mapdef *map, object *tmp, short x, short y);
79void remove_marking_runes(struct mapdef *map, short x, short y); 101void remove_marking_runes (struct mapdef *map, short x, short y);
80int find_unused_connected_value(struct mapdef *map);
81int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
82object *get_connection_rune(object *pl, short x, short y); 102object *get_connection_rune (object *pl, short x, short y);
83object *get_msg_book(object *pl, short x, short y); 103object *get_msg_book (object *pl, short x, short y);
84object *get_wall(struct mapdef *map, int x, int y); 104object *get_wall (struct mapdef *map, int x, int y);
85void fix_walls(maptile *map, int x, int y); 105void fix_walls (maptile *map, int x, int y);
86void fix_walls_around(maptile *map, int x, int y); 106void fix_walls_around (maptile *map, int x, int y);
87void apply_builder_floor(object *pl, object *material, short x, short y); 107void apply_builder_floor (object *pl, object *material, short x, short y);
88void apply_builder_wall(object *pl, object *material, short x, short y); 108void apply_builder_wall (object *pl, object *material, short x, short y);
89void apply_builder_item(object *pl, object *item, short x, short y); 109void apply_builder_item (object *pl, object *item, short x, short y);
90void apply_builder_remove(object *pl, int dir); 110void apply_builder_remove (object *pl, int dir);
91void apply_map_builder(object *pl, int dir); 111void apply_map_builder (object *pl, int dir);
92int adjust_sign_msg(object *pl, short x, short y, object *tmp); 112int adjust_sign_msg (object *pl, short x, short y, object *tmp);
113
93/* c_misc.c */ 114/* c_misc.c */
94int command_motd(object *op, char *params); 115int command_motd (object *op, char *params);
95int command_bug(object *op, char *params); 116int command_bug (object *op, char *params);
96void malloc_info(object *op); 117void malloc_info (object *op);
97int command_whereabouts(object *op, char *params); 118int command_whereabouts (object *op, char *params);
98int command_malloc(object *op, char *params); 119int command_malloc (object *op, char *params);
99int command_maps(object *op, char *params); 120int command_maps (object *op, char *params);
100int command_strings(object *op, char *params); 121int command_strings (object *op, char *params);
101int command_sstable(object *op, char *params); 122int command_sstable (object *op, char *params);
102int command_time(object *op, char *params); 123int command_time (object *op, char *params);
103int command_weather(object *op, char *params); 124int command_weather (object *op, char *params);
104int command_archs(object *op, char *params); 125int command_archs (object *op, char *params);
105int command_hiscore(object *op, char *params); 126int command_hiscore (object *op, char *params);
106int command_debug(object *op, char *params); 127int command_debug (object *op, char *params);
107int command_dumpbelow(object *op, char *params); 128int command_dumpbelow (object *op, char *params);
108int command_wizpass(object *op, char *params);
109int command_wizcast(object *op, char *params);
110int command_dumpallobjects(object *op, char *params);
111int command_dumpfriendlyobjects(object *op, char *params); 129int command_dumpfriendlyobjects (object *op, char *params);
112int command_dumpallarchetypes(object *op, char *params);
113int command_ssdumptable(object *op, char *params);
114int command_dumpmap(object *op, char *params); 130int command_wizpass (object *op, char *params);
115int command_dumpallmaps(object *op, char *params); 131int command_wizcast (object *op, char *params);
116int command_printlos(object *op, char *params); 132int command_printlos (object *op, char *params);
117int command_version(object *op, char *params); 133int command_version (object *op, char *params);
118void bug_report(const char *reportstring); 134void bug_report (const char *reportstring);
119int command_statistics(object *pl, char *params); 135int command_statistics (object *pl, char *params);
120int command_fix_me(object *op, char *params); 136int command_fix_me (object *op, char *params);
121int command_players(object *op, char *paramss); 137int command_players (object *op, char *paramss);
122int command_logs(object *op, char *params);
123int command_bowmode(object *op, char *params); 138int command_bowmode (object *op, char *params);
124int command_showpets(object *op, char *params); 139int command_showpets (object *op, char *params);
125int command_resistances(object *op, char *params); 140int command_resistances (object *op, char *params);
126int command_help(object *op, char *params); 141int command_help (object *op, char *params);
127int onoff_value(const char *line); 142int onoff_value (const char *line);
128int command_quit(object *op, char *params); 143int command_quit (object *op, char *params);
129int command_real_quit(object *op, char *params); 144int command_real_quit (object *op, char *params);
130void receive_player_name(object *op, char k); 145void receive_player_name (object *op, char k);
131void receive_player_password(object *op, char k); 146void receive_player_password (object *op, char k);
132int command_title(object *op, char *params); 147int command_title (object *op, char *params);
133int command_kill_pets(object *op, char *params); 148int command_kill_pets (object *op, char *params);
134int command_quests(object *pl, char *params); 149int command_quests (object *pl, char *params);
150
135/* c_move.c */ 151/* c_move.c */
136int command_east(object *op, char *params); 152int command_east (object *op, char *params);
137int command_north(object *op, char *params); 153int command_north (object *op, char *params);
138int command_northeast(object *op, char *params); 154int command_northeast (object *op, char *params);
139int command_northwest(object *op, char *params); 155int command_northwest (object *op, char *params);
140int command_south(object *op, char *params); 156int command_south (object *op, char *params);
141int command_southeast(object *op, char *params); 157int command_southeast (object *op, char *params);
142int command_southwest(object *op, char *params); 158int command_southwest (object *op, char *params);
143int command_west(object *op, char *params); 159int command_west (object *op, char *params);
144int command_stay(object *op, char *params); 160int command_stay (object *op, char *params);
161
145/* c_new.c */ 162/* c_new.c */
146void execute_newserver_command(object *pl, char *command); 163void execute_newserver_command (object *pl, char *command);
147int bad_command(object *op, char *params); 164int bad_command (object *op, char *params);
165
148/* c_object.c */ 166/* c_object.c */
149object *find_best_object_match(object *pl, const char *params); 167object *find_best_object_match (object *pl, const char *params);
150int command_build(object *pl, char *params); 168int command_build (object *pl, char *params);
151int command_uskill(object *pl, char *params); 169int command_uskill (object *pl, char *params);
152int command_rskill(object *pl, char *params); 170int command_rskill (object *pl, char *params);
153int command_search(object *op, char *params); 171int command_search (object *op, char *params);
154int command_disarm(object *op, char *params); 172int command_disarm (object *op, char *params);
155int command_throw(object *op, char *params); 173int command_throw (object *op, char *params);
156int command_apply(object *op, char *params); 174int command_apply (object *op, char *params);
157int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); 175int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
158void pick_up(object *op, object *alt); 176void pick_up (object *op, object *alt);
159int command_take(object *op, char *params); 177int command_take (object *op, char *params);
160void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); 178void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
161void drop_object(object *op, object *tmp, uint32 nrof); 179void drop_object (object *op, object *tmp, uint32 nrof);
180void drop_object (object *dropper, object *obj);
162void drop(object *op, object *tmp); 181void drop (object *op, object *tmp);
163int command_dropall(object *op, char *params); 182int command_dropall (object *op, char *params);
164int command_drop(object *op, char *params); 183int command_drop (object *op, char *params);
165int command_examine(object *op, char *params); 184int command_examine (object *op, char *params);
166object *find_marked_object(object *op); 185object *find_marked_object (object *op);
167void examine_monster(object *op, object *tmp); 186void examine_monster (object *op, object *tmp);
168char *long_desc(object *tmp, object *pl); 187const char *long_desc (object *tmp, object *pl);
169void examine(object *op, object *tmp); 188void examine (object *op, object *tmp);
170void inventory(object *op, object *inv);
171int command_pickup(object *op, char *params); 189int command_pickup (object *op, char *params);
172void set_pickup_mode(object *op, int i); 190void set_pickup_mode (object *op, int i);
173int command_search_items(object *op, char *params); 191int command_search_items (object *op, char *params);
174int command_rename_item(object *op, char *params); 192int command_rename_item (object *op, char *params);
193
175/* c_party.c */ 194/* c_party.c */
176int same_party(partylist *a, partylist *b);
177partylist *get_firstparty(void); 195partylist *get_firstparty (void);
178void remove_party(partylist *target_party); 196void remove_party (partylist *target_party);
179void obsolete_parties(void); 197void obsolete_parties (void);
180void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); 198void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
181int confirm_party_password(object *op); 199int confirm_party_password (object *op);
182void receive_party_password(object *op, char k); 200void receive_party_password (object *op, char k);
183void send_party_message(object *op, char *msg); 201void send_party_message (object *op, const char *msg);
184int command_gsay(object *op, char *params); 202int command_gsay (object *op, char *params);
185int command_party(object *op, char *params); 203int command_party (object *op, char *params);
204
186/* c_range.c */ 205/* c_range.c */
187int command_invoke(object *op, char *params); 206int command_invoke (object *op, char *params);
188int command_cast(object *op, char *params); 207int command_cast (object *op, char *params);
189int command_prepare(object *op, char *params); 208int command_prepare (object *op, char *params);
190int command_cast_spell(object *op, char *params, char command); 209int command_cast_spell (object *op, char *params, char command);
191int legal_range(object *op, int r); 210int legal_range (object *op, int r);
192void change_spell(object *op, char k); 211void change_spell (object *op, char k);
193int command_rotateshoottype(object *op, char *params); 212int command_rotateshoottype (object *op, char *params);
213
194/* c_wiz.c */ 214/* c_wiz.c */
195int command_loadtest(object *op, char *params); 215int command_loadtest (object *op, char *params);
196void do_wizard_hide(object *op, int silent_dm); 216void do_wizard_hide (object *op, int silent_dm);
197int command_hide(object *op, char *params); 217int command_hide (object *op, char *params);
198int command_setgod(object *op, char *params); 218int command_setgod (object *op, char *params);
199int command_banish(object *op, char *params); 219int command_banish (object *op, char *params);
200int command_save_overlay(object *op, char *params); 220int command_save_overlay (object *op, char *params);
201int command_toggle_shout(object *op, char *params);
202int command_freeze(object *op, char *params); 221int command_freeze (object *op, char *params);
203int command_arrest(object *op, char *params); 222int command_arrest (object *op, char *params);
204int command_summon(object *op, char *params); 223int command_summon (object *op, char *params);
205int command_teleport(object *op, char *params); 224int command_teleport (object *op, char *params);
206int command_create(object *op, char *params); 225int command_create (object *op, char *params);
207int command_inventory(object *op, char *params); 226int command_inventory (object *op, char *params);
208int command_skills(object *op, char *params); 227int command_skills (object *op, char *params);
209int command_dump(object *op, char *params); 228int command_dump (object *op, char *params);
210int command_patch(object *op, char *params); 229int command_patch (object *op, char *params);
211int command_remove(object *op, char *params); 230int command_remove (object *op, char *params);
212int command_free(object *op, char *params); 231int command_free (object *op, char *params);
213int command_addexp(object *op, char *params); 232int command_addexp (object *op, char *params);
214int command_speed(object *op, char *params); 233int command_speed (object *op, char *params);
215int command_stats(object *op, char *params); 234int command_stats (object *op, char *params);
216int command_abil(object *op, char *params); 235int command_abil (object *op, char *params);
217int command_reset(object *op, char *params); 236int command_reset (object *op, char *params);
218int command_nowiz(object *op, char *params); 237int command_nowiz (object *op, char *params);
219int do_wizard_dm(object *op, char *params, int silent); 238int do_wizard_dm (object *op, char *params, int silent);
220int command_dm(object *op, char *params); 239int command_dm (object *op, char *params);
221int command_invisible(object *op, char *params); 240int command_invisible (object *op, char *params);
222int command_learn_spell(object *op, char *params); 241int command_learn_spell (object *op, char *params);
223int command_learn_special_prayer(object *op, char *params); 242int command_learn_special_prayer (object *op, char *params);
224int command_forget_spell(object *op, char *params); 243int command_forget_spell (object *op, char *params);
225int command_listplugins(object *op, char *params);
226int command_loadplugin(object *op, char *params);
227int command_unloadplugin(object *op, char *params);
228int command_dmhide(object *op, char *params); 244int command_dmhide (object *op, char *params);
229void dm_stack_pop(player *pl); 245void dm_stack_pop (player *pl);
230object *dm_stack_peek(player *pl); 246object *dm_stack_peek (player *pl);
231void dm_stack_push(player *pl, tag_t item); 247void dm_stack_push (player *pl, tag_t item);
232object *get_dm_object(player *pl, char **params, int *from); 248object *get_dm_object (player *pl, char **params, int *from);
233int command_stack_pop(object *op, char *params); 249int command_stack_pop (object *op, char *params);
234int command_stack_push(object *op, char *params); 250int command_stack_push (object *op, char *params);
235int command_stack_list(object *op, char *params); 251int command_stack_list (object *op, char *params);
236int command_stack_clear(object *op, char *params); 252int command_stack_clear (object *op, char *params);
237int command_diff(object *op, char *params); 253int command_diff (object *op, char *params);
238int command_insert_into(object *op, char *params); 254int command_insert_into (object *op, char *params);
255
239/* commands.c */ 256/* commands.c */
240void init_commands(void); 257void init_commands (void);
241CommFunc find_oldsocket_command(char *cmd); 258CommFunc find_oldsocket_command (char *cmd);
242CommFunc find_oldsocket_command2(char *cmd); 259CommFunc find_oldsocket_command2 (char *cmd);
260
243/* daemon.c */ 261/* daemon.c */
244FILE *BecomeDaemon(const char *filename); 262FILE *BecomeDaemon (const char *filename);
263
245/* disease.c */ 264/* disease.c */
246int move_disease(object *disease); 265int move_disease (object *disease);
247int remove_symptoms(object *disease);
248object *find_symptom(object *disease);
249int check_infection(object *disease);
250int infect_object(object *victim, object *disease, int force); 266int infect_object (object *victim, object *disease, int force);
251int do_symptoms(object *disease);
252int grant_immunity(object *disease);
253int move_symptom(object *symptom); 267int move_symptom (object *symptom);
254int check_physically_infect(object *victim, object *hitter); 268int check_physically_infect (object *victim, object *hitter);
255object *find_disease(object *victim);
256int cure_disease(object *sufferer, object *caster); 269int cure_disease (object *sufferer, object *caster, object *spell);
257int reduce_symptoms(object *sufferer, int reduction); 270
258/* egoitem.c */ 271/* egoitem.c */
259int create_artifact(object *op, const char *artifactname); 272int create_artifact (object *op, const char *artifactname);
260int apply_power_crystal(object *op, object *crystal); 273int apply_power_crystal (object *op, object *crystal);
274
261/* hiscore.c */ 275/* hiscore.c */
262char *spool(char *bp, char *error); 276char *spool (char *bp, char *error);
263void check_score(object *op); 277void check_score (object *op);
264void display_high_score(object *op, int max, const char *match); 278void display_high_score (object *op, int max, const char *match);
279
265/* gods.c */ 280/* gods.c */
266int lookup_god_by_name(const char *name); 281int lookup_god_by_name (shstr_cmp name);
267object *find_god(const char *name); 282object *find_god (shstr_cmp name);
268const char *determine_god(object *op); 283shstr_tmp determine_god (object *op);
269void pray_at_altar(object *pl, object *altar, object *skill); 284void pray_at_altar (object *pl, object *altar, object *skill);
270void become_follower(object *op, object *new_god); 285void become_follower (object *op, object *new_god);
271int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string); 286int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
272void stop_using_item(object *op, int type, int number); 287void stop_using_item (object *op, int type, int number);
273void update_priest_flag(object *god, object *exp_ob, uint32 flag); 288void update_priest_flag (object *god, object *exp_ob, uint32 flag);
274archetype *determine_holy_arch(object *god, const char *type); 289archetype *determine_holy_arch (object *god, shstr_cmp type);
275void god_intervention(object *op, object *god, object *skill); 290void god_intervention (object *op, object *god, object *skill);
276int god_examines_priest(object *op, object *god); 291int god_examines_priest (object *op, object *god);
277int god_examines_item(object *god, object *item); 292int god_examines_item (object *god, object *item);
278int get_god(object *priest); 293int get_god (object *priest);
279const char *get_god_for_race(const char *race);
280int tailor_god_spell(object *spellop, object *caster); 294int tailor_god_spell (object *spellop, object *caster);
295
281/* init.c */ 296/* init.c */
282void set_logfile(char *val); 297void load_settings (void);
283void call_version(void); 298void load_materials (void);
284void showscores(void);
285void set_debug(void);
286void unset_debug(void);
287void set_mondebug(void);
288void set_dumpmon1(void);
289void set_dumpmon2(void);
290void set_dumpmon3(void);
291void set_dumpmon4(void);
292void set_dumpmon5(void);
293void set_dumpmon6(void);
294void set_dumpmon7(void);
295void set_dumpmon8(void);
296void set_dumpmon9(void);
297void set_dumpmont(char *name);
298void set_daemon(void);
299void set_datadir(char *path);
300void set_confdir(char *path);
301void set_localdir(char *path);
302void set_mapdir(char *path);
303void set_archetypes(char *path);
304void set_regions(char *path);
305void set_treasures(char *path);
306void set_uniquedir(char *path);
307void set_templatedir(char *path);
308void set_playerdir(char *path);
309void set_tmpdir(char *path);
310void showscoresparm(char *data);
311void set_csport(char *val);
312void init(int argc, char **argv); 299void init (int argc, char **argv);
313void usage(void); 300void usage (void);
314void help(void); 301void help (void);
315void init_beforeplay(void); 302void init_beforeplay (void);
316void init_startup(void);
317void compile_info(void);
318void rec_sigsegv(int i);
319void rec_sigint(int i);
320void rec_sighup(int i);
321void rec_sigquit(int i);
322void rec_sigpipe(int i);
323void rec_sigbus(int i);
324void rec_sigterm(int i);
325void init_signals(void); 303void init_signals (void);
326void init_races(void); 304void init_races (void);
327void dump_races(void); 305void dump_races (void);
328void add_to_racelist(const char *race_name, object *op); 306void add_to_racelist (const char *race_name, object *op);
329racelink *get_racelist(void); 307racelink *get_racelist (void);
330racelink *find_racelink(const char *name); 308racelink *find_racelink (const char *name);
309
331/* login.c */ 310/* login.c */
332void delete_character(const char *name); 311void delete_character (const char *name);
333int verify_player(const char *name, char *password); 312int verify_player (const char *name, char *password);
334int check_name(player *me, const char *name); 313int check_name (player *me, const char *name);
335int create_savedir_if_needed(char *savedir); 314int create_savedir_if_needed (char *savedir);
336void destroy_object(object *op);
337void copy_file(const char *filename, FILE *fpout); 315void copy_file (const char *filename, FILE *fpout);
316
338/* main.c */ 317/* main.c */
339void server_tick (); 318void server_tick ();
340void version(object *op); 319void version (object *op);
341void info_keys(object *op); 320void info_keys (object *op);
342char *crypt_string(char *str, char *salt); 321char *crypt_string (char *str, char *salt);
343int check_password(char *typed, char *crypted);
344void enter_player_savebed(object *op); 322void enter_player_savebed (object *op);
345void leave_map(object *op); 323void leave_map (object *op);
346void set_map_timeout(maptile *oldmap); 324void set_map_timeout (maptile *oldmap);
347char *clean_path(const char *file); 325char *clean_path (const char *file);
348char *unclean_path(const char *src); 326char *unclean_path (const char *src);
349void enter_exit(object *op, object *exit_ob); 327void enter_exit (object *op, object *exit_ob);
350void process_events(); 328void process_events ();
351void clean_tmp_files(void); 329void clean_tmp_files (void);
352void leave(player *pl,int draw_exit); 330void leave (player *pl,int draw_exit);
353int forbid_play(void);
354void do_specials(void); 331void do_specials (void);
355int main(int argc, char **argv); 332int main (int argc, char **argv);
333
356/* monster.c */ 334/* monster.c */
357object *check_enemy(object *npc, rv_vector *rv); 335object *check_enemy (object *npc, rv_vector *rv);
358object *find_nearest_living_creature(object *npc); 336object *find_nearest_living_creature (object *npc);
359object *find_enemy(object *npc, rv_vector *rv); 337object *find_enemy (object *npc, rv_vector *rv);
360int check_wakeup(object *op, object *enemy, rv_vector *rv); 338int check_wakeup (object *op, object *enemy, rv_vector *rv);
361int move_randomly(object *op); 339int move_randomly (object *op);
362int move_monster(object *op); 340int move_monster (object *op);
363int can_hit(object *ob1, object *ob2, rv_vector *rv); 341int can_hit (object *ob1, object *ob2, rv_vector *rv);
364object *monster_choose_random_spell(object *monster); 342object *monster_choose_random_spell (object *monster);
365int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv); 343int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
366int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv); 344int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
367int monster_use_skill(object *head, object *part, object *pl, int dir); 345int monster_use_skill (object *head, object *part, object *pl, int dir);
368int monster_use_range(object *head, object *part, object *pl, int dir); 346int monster_use_range (object *head, object *part, object *pl, int dir);
369int monster_use_bow(object *head, object *part, object *pl, int dir); 347int monster_use_bow (object *head, object *part, object *pl, int dir);
370int check_good_weapon(object *who, object *item); 348int check_good_weapon (object *who, object *item);
371int check_good_armour(object *who, object *item); 349int check_good_armour (object *who, object *item);
372void monster_check_pickup(object *monster); 350void monster_check_pickup (object *monster);
373int monster_can_pick(object *monster, object *item); 351int monster_can_pick (object *monster, object *item);
374void monster_apply_below(object *monster); 352void monster_apply_below (object *monster);
375void monster_check_apply(object *mon, object *item); 353void monster_check_apply (object *mon, object *item);
376void npc_call_help(object *op); 354void npc_call_help (object *op);
377int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 355int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
378int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 356int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
379int hitrun_att(int dir, object *ob, object *enemy); 357int hitrun_att (int dir, object *ob, object *enemy);
380int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 358int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
381int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 359int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
382int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 360int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
383void circ1_move(object *ob); 361void circ1_move (object *ob);
384void circ2_move(object *ob); 362void circ2_move (object *ob);
385void pace_movev(object *ob); 363void pace_movev (object *ob);
386void pace_moveh(object *ob); 364void pace_moveh (object *ob);
387void pace2_movev(object *ob); 365void pace2_movev (object *ob);
388void pace2_moveh(object *ob); 366void pace2_moveh (object *ob);
389void rand_move(object *ob); 367void rand_move (object *ob);
390void check_earthwalls(object *op, maptile *m, int x, int y); 368void check_earthwalls (object *op, maptile *m, int x, int y);
391void check_doors(object *op, maptile *m, int x, int y); 369void check_doors (object *op, maptile *m, int x, int y);
392void communicate(object *op, const char *txt); 370void communicate (object *op, const char *txt);
393int talk_to_npc(object *op, object *npc, const char *txt); 371int talk_to_npc (object *op, object *npc, const char *txt);
394int talk_to_wall(object *pl, object *npc, const char *txt); 372int talk_to_wall (object *pl, object *npc, const char *txt);
395object *find_mon_throw_ob(object *op); 373object *find_mon_throw_ob (object *op);
396int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 374int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
397int stand_in_light(object *op); 375int stand_in_light (object *op);
398int can_see_enemy(object *op, object *enemy); 376int can_see_enemy (object *op, object *enemy);
377
399/* move.c */ 378/* move.c */
400int move_object(object *op, int dir); 379int move_object (object *op, int dir);
401int move_ob(object *op, int dir, object *originator); 380int move_ob (object *op, int dir, object *originator);
402int transfer_ob(object *op, int x, int y, int randomly, object *originator); 381int transfer_ob (object *op, int x, int y, int randomly, object *originator);
403int teleport(object *teleporter, uint8 tele_type, object *user); 382int teleport (object *teleporter, uint8 tele_type, object *user);
404void recursive_roll(object *op, int dir, object *pusher); 383void recursive_roll (object *op, int dir, object *pusher);
405int try_fit(object *op, maptile *m, int x, int y); 384int try_fit (object *op, maptile *m, int x, int y);
406int roll_ob(object *op, int dir, object *pusher); 385int roll_ob (object *op, int dir, object *pusher);
407int push_ob(object *who, int dir, object *pusher); 386int push_ob (object *who, int dir, object *pusher);
387
408/* pets.c */ 388/* pets.c */
409object *get_pet_enemy(object *pet, rv_vector *rv); 389object *get_pet_enemy (object *pet, rv_vector *rv);
410void terminate_all_pets(object *owner); 390void terminate_all_pets (object *owner);
411void remove_all_pets(maptile *map); 391void remove_all_pets (maptile *map);
412int follow_owner(object *ob, object *owner); 392int follow_owner (object *ob, object *owner);
413void pet_move(object *ob); 393void pet_move (object *ob);
414object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 394object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
415void move_golem(object *op); 395void move_golem (object *op);
416void control_golem(object *op, int dir); 396void control_golem (object *op, int dir);
417int summon_golem(object *op, object *caster, int dir, object *spob); 397int summon_golem (object *op, object *caster, int dir, object *spob);
418object *choose_cult_monster(object *pl, object *god, int summon_level); 398object *choose_cult_monster (object *pl, object *god, int summon_level);
419int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 399int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
420object *get_real_owner(object *ob);
421int should_arena_attack(object *pet, object *owner, object *target); 400int should_arena_attack (object *pet, object *owner, object *target);
401
422/* player.c */ 402/* player.c */
423player *find_player(const char *plname); 403player *find_player (const char *plname);
424player *find_player_partial_name(const char *plname); 404player *find_player_partial_name (const char *plname);
425void display_motd(const object *op); 405void display_motd (const object *op);
426void send_rules(const object *op); 406void send_rules (const object *op);
427void send_news(const object *op); 407void send_news (const object *op);
428int playername_ok(const char *cp); 408int playername_ok (const char *cp);
429archetype *get_player_archetype(archetype *at); 409archetype *get_player_archetype (archetype *at);
430object *get_nearest_player(object *mon); 410object *get_nearest_player (object *mon);
431int path_to_player(object *mon, object *pl, unsigned mindiff); 411int path_to_player (object *mon, object *pl, unsigned mindiff);
432void give_initial_items(object *pl, treasurelist *items); 412void give_initial_items (object *pl, treasurelist *items);
433void get_name(object *op); 413void get_name (object *op);
434void get_password(object *op); 414void get_password (object *op);
435void play_again(object *op); 415void play_again (object *op);
436int receive_play_again(object *op, char key); 416int receive_play_again (object *op, char key);
437void confirm_password(object *op); 417void confirm_password (object *op);
438void get_party_password(object *op, partylist *party); 418void get_party_password (object *op, partylist *party);
439void Roll_Again(object *op); 419void Roll_Again (object *op);
440void Swap_Stat(object *op, int Swap_Second); 420void Swap_Stat (object *op, int Swap_Second);
441int key_roll_stat(object *op, char key); 421int key_roll_stat (object *op, char key);
442int key_change_class(object *op, char key); 422int key_change_class (object *op, char key);
443int key_confirm_quit(object *op, char key); 423int key_confirm_quit (object *op, char key);
444void flee_player(object *op); 424void flee_player (object *op);
445int check_pick(object *op); 425int check_pick (object *op);
446object *find_arrow(object *op, const char *type); 426object *find_arrow (object *op, const char *type);
447object *find_better_arrow(object *op, object *target, const char *type, int *better); 427object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
448object *pick_arrow_target(object *op, const char *type, int dir); 428object *pick_arrow_target (object *op, shstr_cmp type, int dir);
449int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 429int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
450int player_fire_bow(object *op, int dir); 430int player_fire_bow (object *op, int dir);
451void fire_misc_object(object *op, int dir); 431void fire_misc_object (object *op, int dir);
452void fire(object *op, int dir); 432bool fire (object *op, int dir);
453object *find_key(object *pl, object *container, object *door); 433object *find_key (object *pl, object *container, object *door);
454void move_player_attack(object *op, int dir); 434bool move_player_attack (object *op, int dir);
455int move_player(object *op, int dir); 435bool move_player (object *op, int dir);
456int handle_newcs_player(object *op); 436bool handle_newcs_player (object *op);
457int save_life(object *op); 437int save_life (object *op);
458void remove_unpaid_objects(object *op, object *env);
459char *gravestone_text(object *op); 438const char *gravestone_text (object *op);
460void do_some_living(object *op); 439void do_some_living (object *op);
461void kill_player(object *op); 440void kill_player (object *op);
462void loot_object(object *op); 441void loot_object (object *op);
463void fix_weight(void); 442void fix_weight (void);
464void fix_luck(void); 443void fix_luck (void);
465void cast_dust(object *op, object *throw_ob, int dir); 444void cast_dust (object *op, object *throw_ob, int dir);
466void make_visible(object *op); 445void make_visible (object *op);
467int is_true_undead(object *op); 446int is_true_undead (object *op);
468int hideability(object *ob); 447int hideability (object *ob);
469void do_hidden_move(object *op); 448void do_hidden_move (object *op);
470int stand_near_hostile(object *who); 449int stand_near_hostile (object *who);
471int player_can_view(object *pl, object *op); 450int player_can_view (object *pl, object *op);
472int action_makes_visible(object *op); 451int action_makes_visible (object *op);
473int op_on_battleground(object *op, int *x, int *y); 452int op_on_battleground (object *op, int *x, int *y);
474void dragon_ability_gain(object *who, int atnr, int level); 453void dragon_ability_gain (object *who, int atnr, int level);
475void player_unready_range_ob(player *pl, object *ob); 454void player_unready_range_ob (player *pl, object *ob);
476/* plugins.c */ 455
477int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
478int execute_global_event(int eventcode, ...);
479int plugins_init_plugin(const char *libfile);
480void *cfapi_get_hooks(int *type, ...);
481int plugins_remove_plugin(const char *id);
482crossfire_plugin *plugins_find_plugin(const char *id);
483void plugins_display_list(object *op);
484void *cfapi_system_find_animation(int *type, ...);
485void *cfapi_system_strdup(int *type, ...);
486void *cfapi_system_register_global_event(int *type, ...);
487void *cfapi_system_unregister_global_event(int *type, ...);
488void *cfapi_system_check_path(int *type, ...);
489void *cfapi_system_re_cmp(int *type, ...);
490void *cfapi_system_directory(int *type, ...);
491void *cfapi_map_get_map(int *type, ...);
492void *cfapi_map_has_been_loaded(int *type, ...);
493void *cfapi_map_create_path(int *type, ...);
494void *cfapi_map_get_map_property(int *type, ...);
495void *cfapi_map_set_map_property(int *type, ...);
496void *cfapi_map_out_of_map(int *type, ...);
497void *cfapi_map_update_position(int *type, ...);
498void *cfapi_map_delete_map(int *type, ...);
499void *cfapi_map_message(int *type, ...);
500void *cfapi_map_get_object_at(int *type, ...);
501void *cfapi_map_get_flags(int *type, ...);
502void *cfapi_map_present_arch_by_name(int *type, ...);
503void *cfapi_object_move(int *type, ...);
504void *cfapi_object_get_key(int *type, ...);
505void *cfapi_object_set_key(int *type, ...);
506void *cfapi_object_get_property(int *type, ...);
507void *cfapi_object_set_property(int *type, ...);
508void *cfapi_object_apply_below(int *type, ...);
509void *cfapi_object_apply(int *type, ...);
510void *cfapi_object_identify(int *type, ...);
511void *cfapi_object_describe(int *type, ...);
512void *cfapi_object_drain(int *type, ...);
513void *cfapi_object_fix(int *type, ...);
514void *cfapi_object_give_skill(int *type, ...);
515void *cfapi_object_transmute(int *type, ...);
516void *cfapi_object_remove(int *type, ...);
517void *cfapi_object_delete(int *type, ...);
518void *cfapi_object_clone(int *type, ...);
519void *cfapi_object_find(int *type, ...);
520void *cfapi_object_create(int *type, ...);
521void *cfapi_object_insert(int *type, ...);
522void *cfapi_object_split(int *type, ...);
523void *cfapi_object_merge(int *type, ...);
524void *cfapi_object_distance(int *type, ...);
525void *cfapi_object_update(int *type, ...);
526void *cfapi_object_clear(int *type, ...);
527void *cfapi_object_reset(int *type, ...);
528void *cfapi_object_check_inventory(int *type, ...);
529void *cfapi_object_clean_object(int *type, ...);
530void *cfapi_object_on_same_map(int *type, ...);
531void *cfapi_object_spring_trap(int *type, ...);
532void *cfapi_object_check_trigger(int *type, ...);
533void *cfapi_object_query_cost(int *type, ...);
534void *cfapi_object_query_money(int *type, ...);
535void *cfapi_object_cast(int *type, ...);
536void *cfapi_object_learn_spell(int *type, ...);
537void *cfapi_object_forget_spell(int *type, ...);
538void *cfapi_object_check_spell(int *type, ...);
539void *cfapi_object_pay_amount(int *type, ...);
540void *cfapi_object_pay_item(int *type, ...);
541void *cfapi_object_transfer(int *type, ...);
542void *cfapi_object_find_archetype_inside(int *type, ...);
543void *cfapi_object_drop(int *type, ...);
544void *cfapi_object_take(int *type, ...);
545void *cfapi_object_say(int *type, ...);
546void *cfapi_object_speak(int *type, ...);
547void *cfapi_player_find(int *type, ...);
548void *cfapi_player_message(int *type, ...);
549void *cfapi_player_send_inventory(int *type, ...);
550void *cfapi_object_teleport(int *type, ...);
551void *cfapi_object_pickup(int *type, ...);
552void *cfapi_archetype_get_first(int *type, ...);
553void *cfapi_archetype_get_property(int *type, ...);
554void *cfapi_party_get_property(int *type, ...);
555void *cfapi_region_get_property(int *type, ...);
556CommArray_s *find_plugin_command(char *cmd, object *op);
557int initPlugins(void);
558/* resurrection.c */ 456/* resurrection.c */
559int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); 457int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
560int resurrection_fails(int levelcaster, int leveldead); 458int resurrection_fails (int levelcaster, int leveldead);
561void dead_player(object *op); 459void dead_player (object *op);
562void dead_character(const char *name); 460void dead_character (const char *name);
563int dead_player_exists(const char *name); 461int dead_player_exists (const char *name);
462
564/* rune.c */ 463/* rune.c */
565int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); 464int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
566void move_rune(object *op); 465void move_rune (object *op);
567void rune_attack(object *op, object *victim); 466void rune_attack (object *op, object *victim);
568void spring_trap(object *trap, object *victim); 467void spring_trap (object *trap, object *victim);
569int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); 468int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
570int trap_see(object *op, object *trap); 469int trap_see (object *op, object *trap);
571int trap_show(object *trap, object *where); 470int trap_show (object *trap, object *where);
572int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 471int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
573void trap_adjust(object *trap, int difficulty); 472void trap_adjust (object *trap, int difficulty);
473
574/* shop.c */ 474/* shop.c */
575int get_payment(object *pl); 475int get_payment (object *pl);
576sint64 query_cost(const object *tmp, object *who, int flag); 476sint64 query_cost (const object *tmp, object *who, int flag);
577const char *query_cost_string(const object *tmp, object *who, int flag); 477const char *query_cost_string (const object *tmp, object *who, int flag);
578sint64 query_money(const object *op); 478sint64 query_money (const object *op);
579int pay_for_amount(sint64 to_pay, object *pl); 479int pay_for_amount (sint64 to_pay, object *pl);
580int pay_for_item(object *op, object *pl); 480int pay_for_item (object *op, object *pl);
581int can_pay(object *pl); 481int can_pay (object *pl);
582void sell_item(object *op, object *pl); 482bool sell_item (object *op, object *pl);
583double shopkeeper_approval(const maptile *map, const object *player); 483double shopkeeper_approval (const maptile *map, const object *player);
584int describe_shop(const object *op); 484int describe_shop (const object *op);
585void shop_listing(object *op); 485void shop_listing (object *sign, object *op);
586bool is_in_shop (object *o); 486bool is_in_shop (object *o);
587bool is_in_shop (maptile *map, int x, int y); 487bool is_in_shop (maptile *map, int x, int y);
488
588/* skills.c */ 489/* skills.c */
589int steal(object *op, int dir, object *skill); 490int steal (object *op, int dir, object *skill);
590int pick_lock(object *pl, int dir, object *skill); 491int pick_lock (object *pl, int dir, object *skill);
591int hide(object *op, object *skill); 492int hide (object *op, object *skill);
592int jump(object *pl, int dir, object *skill); 493int jump (object *pl, int dir, object *skill);
593int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill); 494int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
594int skill_ident(object *pl, object *skill); 495int skill_ident (object *pl, object *skill);
595int use_oratory(object *pl, int dir, object *skill); 496int use_oratory (object *pl, int dir, object *skill);
596int singing(object *pl, int dir, object *skill); 497int singing (object *pl, int dir, object *skill);
597int find_traps(object *pl, object *skill); 498int find_traps (object *pl, object *skill);
598int remove_trap(object *op, int dir, object *skill); 499int remove_trap (object *op, int dir, object *skill);
599int pray(object *pl, object *skill); 500int pray (object *pl, object *skill);
600void meditate(object *pl, object *skill); 501void meditate (object *pl, object *skill);
601int write_on_item(object *pl, const char *params, object *skill); 502int write_on_item (object *pl, const char *params, object *skill);
602int skill_throw(object *op, object *part, int dir, const char *params, object *skill); 503int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
504
603/* skill_util.c */ 505/* skill_util.c */
604void init_skills(void); 506void init_skills (void);
605void link_player_skills(object *op); 507void link_player_skills (object *op);
606object *find_skill_by_name(object *who, const char *name);
607object *find_skill_by_number(object *who, int skillno);
608int change_skill(object *who, object *new_skill, int flag);
609void clear_skill(object *who);
610int do_skill(object *op, object *part, object *skill, int dir, const char *string); 508int do_skill (object *op, object *part, object *skill, int dir, const char *string);
611int calc_skill_exp(object *who, object *op, object *skill); 509int calc_skill_exp (object *who, object *op, object *skill);
612int learn_skill(object *pl, object *scroll); 510int learn_skill (object *pl, object *scroll);
613void show_skills(object *op, const char *search); 511void show_skills (object *op, const char *search);
614int use_skill(object *op, const char *string); 512int use_skill (object *op, const char *string);
615int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 513int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
514
616/* spell_attack.c */ 515/* spell_attack.c */
617void check_spell_knockback(object *op); 516void check_spell_knockback (object *op);
618void forklightning(object *op, object *tmp); 517void forklightning (object *op, object *tmp);
619void move_bolt(object *op); 518void move_bolt (object *op);
620int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 519int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
621void explosion(object *op); 520void explosion (object *op);
622void explode_bullet(object *op); 521void explode_bullet (object *op);
623void check_bullet(object *op); 522void check_bullet (object *op);
624void move_bullet(object *op); 523void move_bullet (object *op);
625int fire_bullet(object *op, object *caster, int dir, object *spob); 524int fire_bullet (object *op, object *caster, int dir, object *spob);
626void cone_drop(object *op); 525void cone_drop (object *op);
627void move_cone(object *op); 526void move_cone (object *op);
628int cast_cone(object *op, object *caster, int dir, object *spell); 527int cast_cone (object *op, object *caster, int dir, object *spell);
629void animate_bomb(object *op); 528void animate_bomb (object *op);
630int create_bomb(object *op, object *caster, int dir, object *spell); 529int create_bomb (object *op, object *caster, int dir, object *spell);
631object *get_pointed_target(object *op, int dir, int range, int type); 530object *get_pointed_target (object *op, int dir, int range, int type);
632int cast_smite_spell(object *op, object *caster, int dir, object *spell); 531int cast_smite_spell (object *op, object *caster, int dir, object *spell);
633void move_missile(object *op); 532void move_missile (object *op);
634int make_object_glow(object *op, int radius, int time); 533int make_object_glow (object *op, int radius, int time);
635int cast_destruction(object *op, object *caster, object *spell_ob); 534int cast_destruction (object *op, object *caster, object *spell_ob);
636int cast_curse(object *op, object *caster, object *spell_ob, int dir); 535int cast_curse (object *op, object *caster, object *spell_ob, int dir);
637int mood_change(object *op, object *caster, object *spell); 536int mood_change (object *op, object *caster, object *spell);
638void move_ball_spell(object *op); 537void move_ball_spell (object *op);
639void move_swarm_spell(object *op); 538void move_swarm_spell (object *op);
640int fire_swarm(object *op, object *caster, object *spell, int dir); 539int fire_swarm (object *op, object *caster, object *spell, int dir);
641int cast_light(object *op, object *caster, object *spell, int dir); 540int cast_light (object *op, object *caster, object *spell, int dir);
642int cast_cause_disease(object *op, object *caster, object *spell, int dir); 541int cast_cause_disease (object *op, object *caster, object *spell, int dir);
542
643/* spell_effect.c */ 543/* spell_effect.c */
644void cast_magic_storm(object *op, object *tmp, int lvl); 544void cast_magic_storm (object *op, object *tmp, int lvl);
645int recharge(object *op, object *caster, object *spell_ob); 545int recharge (object *op, object *caster, object *spell_ob);
646void polymorph_living(object *op); 546void polymorph_living (object *op);
647void polymorph_melt(object *who, object *op); 547void polymorph_melt (object *who, object *op);
648void polymorph_item(object *who, object *op); 548void polymorph_item (object *who, object *op);
649void polymorph(object *op, object *who); 549void polymorph (object *op, object *who);
650int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); 550int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
651int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); 551int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg);
652int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 552int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
653int probe(object *op, object *caster, object *spell_ob, int dir); 553int probe (object *op, object *caster, object *spell_ob, int dir);
654int makes_invisible_to(object *pl, object *mon); 554int makes_invisible_to (object *pl, object *mon);
655int cast_invisible(object *op, object *caster, object *spell_ob); 555int cast_invisible (object *op, object *caster, object *spell_ob);
656int cast_earth_to_dust(object *op, object *caster, object *spell_ob); 556int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
657void execute_word_of_recall(object *op); 557void execute_word_of_recall (object *op);
658int cast_word_of_recall(object *op, object *caster, object *spell_ob); 558int cast_word_of_recall (object *op, object *caster, object *spell_ob);
659int cast_wonder(object *op, object *caster, int dir, object *spell_ob); 559int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
660int perceive_self(object *op); 560int perceive_self (object *op);
661int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
662int magic_wall(object *op, object *caster, int dir, object *spell_ob); 561int magic_wall (object *op, object *caster, int dir, object *spell_ob);
663int dimension_door(object *op, object *caster, object *spob, int dir); 562int dimension_door (object *op, object *caster, object *spob, int dir);
664int cast_heal(object *op, object *caster, object *spell, int dir); 563int cast_heal (object *op, object *caster, object *spell, int dir);
665int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); 564int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
666int cast_bless(object *op, object *caster, object *spell_ob, int dir); 565int cast_bless (object *op, object *caster, object *spell_ob, int dir);
667int alchemy(object *op, object *caster, object *spell_ob); 566int alchemy (object *op, object *caster, object *spell_ob);
668int remove_curse(object *op, object *caster, object *spell); 567int remove_curse (object *op, object *caster, object *spell);
669int cast_identify(object *op, object *caster, object *spell); 568int cast_identify (object *op, object *caster, object *spell);
670int cast_detection(object *op, object *caster, object *spell, object *skill); 569int cast_detection (object *op, object *caster, object *spell, object *skill);
671int cast_transfer(object *op, object *caster, object *spell, int dir); 570int cast_transfer (object *op, object *caster, object *spell, int dir);
672void counterspell(object *op, int dir); 571void counterspell (object *op, int dir);
673int cast_consecrate(object *op, object *caster, object *spell); 572int cast_consecrate (object *op, object *caster, object *spell);
674int animate_weapon(object *op, object *caster, object *spell, int dir); 573int animate_weapon (object *op, object *caster, object *spell, int dir);
675int cast_change_map_lightlevel(object *op, object *caster, object *spell); 574int cast_change_map_lightlevel (object *op, object *caster, object *spell);
676int create_aura(object *op, object *caster, object *spell); 575int create_aura (object *op, object *caster, object *spell);
677void move_aura(object *aura); 576void move_aura (object *aura);
678void move_peacemaker(object *op); 577void move_peacemaker (object *op);
679int write_mark(object *op, object *spell, const char *msg); 578int write_mark (object *op, object *spell, const char *msg);
579
680/* spell_util.c */ 580/* spell_util.c */
681object *find_random_spell_in_ob(object *ob, const char *skill); 581object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
682void set_spell_skill(object *op, object *caster, object *spob, object *dest); 582void set_spell_skill (object *op, object *caster, object *spob, object *dest);
683void init_spells(void);
684void dump_spells(void);
685void spell_effect(object *spob, int x, int y, maptile *map, object *originator); 583void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
686int min_casting_level(object *caster, object *spell); 584int min_casting_level (object *caster, object *spell);
687int caster_level(object *caster, object *spell); 585int casting_level (object *caster, object *spell);
688sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 586sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
689int SP_level_dam_adjust(object *caster, object *spob); 587int SP_level_dam_adjust (object *caster, object *spob);
690int SP_level_duration_adjust(object *caster, object *spob); 588int SP_level_duration_adjust (object *caster, object *spob);
691int SP_level_range_adjust(object *caster, object *spob); 589int SP_level_range_adjust (object *caster, object *spob);
692object *check_spell_known(object *op, const char *name); 590object *check_spell_known (object *op, shstr_cmp name);
693object *lookup_spell_by_name(object *op, const char *spname); 591object *lookup_spell_by_name (object *op, const char *spname);
694int reflwall(maptile *m, int x, int y, object *sp_op); 592int reflwall (maptile *m, int x, int y, object *sp_op);
695int cast_create_obj(object *op, object *caster, object *new_op, int dir); 593int cast_create_obj (object *op, object *caster, object *new_op, int dir);
696int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 594int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
697int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 595int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
698void regenerate_rod(object *rod); 596void regenerate_rod (object *rod);
699void drain_rod_charge(object *rod); 597void drain_rod_charge (object *rod);
700object *find_target_for_friendly_spell(object *op, int dir); 598object *find_target_for_friendly_spell (object *op, int dir);
701int spell_find_dir(maptile *m, int x, int y, object *exclude); 599int spell_find_dir (maptile *m, int x, int y, object *exclude);
702void put_a_monster(object *op, const char *monstername); 600void put_a_monster (object *op, const char *monstername);
703int summon_hostile_monsters(object *op, int n, const char *monstername); 601int summon_hostile_monsters (object *op, int n, const char *monstername);
704void shuffle_attack(object *op, int change_face); 602void shuffle_attack (object *op, int change_face);
705void prayer_failure(object *op, int failure, int power); 603void prayer_failure (object *op, int failure, int power);
706void spell_failure(object *op, int failure, int power, object *skill); 604void spell_failure (object *op, int failure, int power, object *skill);
707int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 605int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
708int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 606int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
709void move_spell_effect(object *op); 607void move_spell_effect (object *op);
710void check_spell_effect(object *op); 608void check_spell_effect (object *op);
711void apply_spell_effect(object *spell, object *victim); 609void apply_spell_effect (object *spell, object *victim);
610void create_exploding_ball_at (object *victim, int level);
611
712/* swamp.c */ 612/* swamp.c */
713void walk_on_deep_swamp(object *op, object *victim); 613void walk_on_deep_swamp (object *op, object *victim);
714void move_deep_swamp(object *op); 614void move_deep_swamp (object *op);
615
715/* swap.c */ 616/* swap.c */
716void read_map_log(void); 617void read_map_log (void);
717void swap_map(maptile *map); 618void swap_map (maptile *map);
718void check_active_maps(void); 619void check_active_maps (void);
719maptile *map_least_timeout(char *except_level); 620maptile *map_least_timeout (char *except_level);
720void swap_below_max(char *except_level); 621void swap_below_max (char *except_level);
721int players_on_map(maptile *m, int show_all); 622int players_on_map (maptile *m, int show_all);
722void flush_old_maps(void); 623void flush_old_maps (void);
624
723/* time.c */ 625/* time.c */
724void remove_door(object *op); 626void remove_door (object *op);
725void remove_door2(object *op); 627void remove_door2 (object *op);
726void generate_monster_inv(object *gen);
727void generate_monster_arch(object *gen);
728void generate_monster(object *gen); 628void generate_monster (object *gen);
729void remove_force(object *op); 629void remove_force (object *op);
730void remove_blindness(object *op); 630void remove_blindness (object *op);
731void poison_more(object *op); 631void poison_more (object *op);
732void move_gate(object *op); 632void move_gate (object *op);
733void move_timed_gate(object *op); 633void move_timed_gate (object *op);
734void move_detector(object *op); 634void move_detector (object *op);
735void animate_trigger(object *op); 635void animate_trigger (object *op);
736void move_hole(object *op); 636void move_hole (object *op);
737object *stop_item(object *op); 637object *stop_item (object *op);
738void fix_stopped_item(object *op, maptile *map, object *originator); 638void fix_stopped_item (object *op, maptile *map, object *originator);
739object *fix_stopped_arrow(object *op); 639object *fix_stopped_arrow (object *op);
740void move_arrow(object *op); 640void move_arrow (object *op);
741void change_object(object *op); 641void change_object (object *op);
742void move_teleporter(object *op); 642void move_teleporter (object *op);
743void move_player_changer(object *op); 643void move_player_changer (object *op);
744void move_firewall(object *op); 644void move_firewall (object *op);
745void move_player_mover(object *op); 645void move_player_mover (object *op);
746void move_duplicator(object *op); 646void move_duplicator (object *op);
747void move_creator(object *creator); 647void move_creator (object *creator);
748void move_marker(object *op); 648void move_marker (object *op);
749int process_object(object *op); 649void process_object (object *op);
750/* timers.c */ 650
751void cftimer_process_timers(void);
752void cftimer_process_event(object *ob);
753int cftimer_create(int id, long delay, object *ob, int mode);
754int cftimer_destroy(int id);
755int cftimer_find_free_id(void);
756/* weather.c */ 651/* weather.c */
757void set_darkness_map(maptile *m); 652void set_darkness_map (maptile *m);
758void tick_the_clock(void); 653void adjust_daylight (void);
759void init_weather(void);
760void weather_effect(const char *filename);
761int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
762int real_world_temperature(int x, int y, maptile *m);
763int similar_direction(int a, int b);

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