ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/sproto.h
(Generate patch)

Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.53 by pippijn, Fri Mar 2 15:04:56 2007 UTC vs.
Revision 1.66 by root, Fri May 18 20:45:37 2007 UTC

1int same_party (partylist *a, partylist *b);
2/* alchemy.c */ 1/* alchemy.c */
3int need_identify (const object *obj); 2int need_identify (const object *obj);
4int apply_shop_mat (object *shop_mat, object *op); 3int apply_shop_mat (object *shop_mat, object *op);
5const char *cost_string_from_value(sint64 cost, int approx); 4const char *cost_string_from_value (sint64 cost, int approx);
6void pay_player (object *pl, sint64 amount); 5void pay_player (object *pl, sint64 amount);
7sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 6sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
8void attempt_do_alchemy(object *caster, object *cauldron); 7void attempt_do_alchemy (object *caster, object *cauldron);
9int content_recipe_value(object *op); 8int content_recipe_value (object *op);
10int numb_ob_inside(object *op); 9int numb_ob_inside (object *op);
11object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 10object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
12void adjust_product(object *item, int lvl, int yield); 11void adjust_product (object *item, int lvl, int yield);
13object *make_item_from_recipe(object *cauldron, recipe *rp); 12object *make_item_from_recipe (object *cauldron, recipe *rp);
14object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); 13object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
15void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger); 14void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
16void remove_contents(object *first_ob, object *save_item); 15void remove_contents (object *first_ob, object *save_item);
17int calc_alch_danger(object *caster, object *cauldron, recipe *rp); 16int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
17
18/* apply.c */ 18/* apply.c */
19int transport_can_hold(const object *transport, const object *op, int nrof); 19int transport_can_hold (const object *transport, const object *op, int nrof);
20int apply_transport(object *pl, object *transport, int aflag); 20int apply_transport (object *pl, object *transport, int aflag);
21int should_director_abort(object *op, object *victim); 21int should_director_abort (object *op, object *victim);
22int apply_potion(object *op, object *tmp); 22int apply_potion (object *op, object *tmp);
23int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname); 23int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24int prepare_weapon(object *op, object *improver, object *weapon); 24int prepare_weapon (object *op, object *improver, object *weapon);
25int improve_weapon(object *op, object *improver, object *weapon); 25int improve_weapon (object *op, object *improver, object *weapon);
26int check_improve_weapon(object *op, object *tmp); 26int check_improve_weapon (object *op, object *tmp);
27int improve_armour(object *op, object *improver, object *armour); 27int improve_armour (object *op, object *improver, object *armour);
28int convert_item(object *item, object *converter); 28int convert_item (object *item, object *converter);
29int apply_container(object *op, object *sack); 29int apply_container (object *op, object *sack);
30int esrv_apply_container(object *op, object *sack); 30int esrv_apply_container (object *op, object *sack);
31void move_apply(object *trap, object *victim, object *originator); 31void move_apply (object *trap, object *victim, object *originator);
32void do_learn_spell(object *op, object *spell, int special_prayer); 32void do_learn_spell (object *op, object *spell, int special_prayer);
33void do_forget_spell(object *op, const char *spell); 33void do_forget_spell (object *op, const char *spell);
34void apply_scroll(object *op, object *tmp, int dir); 34void apply_scroll (object *op, object *tmp, int dir);
35int dragon_eat_flesh(object *op, object *meal); 35int dragon_eat_flesh (object *op, object *meal);
36void apply_poison(object *op, object *tmp); 36void apply_poison (object *op, object *tmp);
37int is_legal_2ways_exit(object *op, object *exit); 37int is_legal_2ways_exit (object *op, object *exit);
38int manual_apply(object *op, object *tmp, int aflag); 38int manual_apply (object *op, object *tmp, int aflag);
39int player_apply(object *pl, object *op, int aflag, int quiet); 39int player_apply (object *pl, object *op, int aflag, int quiet);
40void player_apply_below(object *pl); 40void player_apply_below (object *pl);
41object *get_item_from_body_location(object *start, int loc);
42int unapply_for_ob(object *who, object *op, int aflags); 41int unapply_for_ob (object *who, object *op, int aflags);
43int can_apply_object(object *who, object *op); 42int can_apply_object (object *who, object *op);
44int apply_special(object *who, object *op, int aflags); 43int apply_special (object *who, object *op, int aflags);
45int monster_apply_special(object *who, object *op, int aflags); 44int monster_apply_special (object *who, object *op, int aflags);
46int auto_apply(object *op); 45int auto_apply (object *op);
47void fix_auto_apply(maptile *m); 46void fix_auto_apply (maptile *m);
48void eat_special_food(object *who, object *food); 47void eat_special_food (object *who, object *food);
49void apply_lighter(object *who, object *lighter); 48void apply_lighter (object *who, object *lighter);
50void scroll_failure(object *op, int failure, int power); 49void scroll_failure (object *op, int failure, int power);
51void apply_changes_to_player(object *pl, object *change); 50void apply_changes_to_player (object *pl, object *change);
52void apply_item_transformer(object *pl, object *transformer); 51void apply_item_transformer (object *pl, object *transformer);
52
53/* attack.c */ 53/* attack.c */
54void cancellation(object *op); 54void cancellation (object *op);
55int did_make_save_item(object *op, int type, object *originator); 55int did_make_save_item (object *op, int type, object *originator);
56void save_throw_object(object *op, int type, object *originator); 56void save_throw_object (object *op, int type, object *originator);
57int hit_map(object *op, int dir, int type, int full_hit); 57int hit_map (object *op, int dir, int type, int full_hit);
58void attack_message(int dam, int type, object *op, object *hitter); 58void attack_message (int dam, int type, object *op, object *hitter);
59int attack_ob(object *op, object *hitter); 59int attack_ob (object *op, object *hitter);
60object *hit_with_arrow(object *op, object *victim); 60object *hit_with_arrow (object *op, object *victim);
61void tear_down_wall(object *op); 61void tear_down_wall (object *op);
62void scare_creature(object *target, object *hitter); 62void scare_creature (object *target, object *hitter);
63int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); 63int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
64int kill_object(object *op, int dam, object *hitter, int type); 64int kill_object (object *op, int dam, object *hitter, int type);
65int friendly_fire(object *op, object *hitter); 65int friendly_fire (object *op, object *hitter);
66int hit_player(object *op, int dam, object *hitter, int type, int full_hit); 66int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
67void poison_player(object *op, object *hitter, int dam); 67void poison_player (object *op, object *hitter, int dam);
68void slow_player(object *op, object *hitter, int dam); 68void slow_player (object *op, object *hitter, int dam);
69void confuse_player(object *op, object *hitter, int dam); 69void confuse_player (object *op, object *hitter, int dam);
70void blind_player(object *op, object *hitter, int dam); 70void blind_player (object *op, object *hitter, int dam);
71void paralyze_player(object *op, object *hitter, int dam); 71void paralyze_player (object *op, object *hitter, int dam);
72void deathstrike_player(object *op, object *hitter, int *dam); 72void deathstrike_player (object *op, object *hitter, int *dam);
73int adj_attackroll(object *hitter, object *target); 73int adj_attackroll (object *hitter, object *target);
74int is_aimed_missile(object *op); 74int is_aimed_missile (object *op);
75/* ban.c */ 75
76int checkbanned(const char *login, const char *host);
77/* build_map.c */ 76/* build_map.c */
78int can_build_over(struct mapdef *map, object *tmp, short x, short y); 77int can_build_over (struct mapdef *map, object *tmp, short x, short y);
79void remove_marking_runes(struct mapdef *map, short x, short y); 78void remove_marking_runes (struct mapdef *map, short x, short y);
80int find_unused_connected_value(struct mapdef *map); 79int find_unused_connected_value (struct mapdef *map);
81int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); 80int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
82object *get_connection_rune(object *pl, short x, short y); 81object *get_connection_rune (object *pl, short x, short y);
83object *get_msg_book(object *pl, short x, short y); 82object *get_msg_book (object *pl, short x, short y);
84object *get_wall(struct mapdef *map, int x, int y); 83object *get_wall (struct mapdef *map, int x, int y);
85void fix_walls(maptile *map, int x, int y); 84void fix_walls (maptile *map, int x, int y);
86void fix_walls_around(maptile *map, int x, int y); 85void fix_walls_around (maptile *map, int x, int y);
87void apply_builder_floor(object *pl, object *material, short x, short y); 86void apply_builder_floor (object *pl, object *material, short x, short y);
88void apply_builder_wall(object *pl, object *material, short x, short y); 87void apply_builder_wall (object *pl, object *material, short x, short y);
89void apply_builder_item(object *pl, object *item, short x, short y); 88void apply_builder_item (object *pl, object *item, short x, short y);
90void apply_builder_remove(object *pl, int dir); 89void apply_builder_remove (object *pl, int dir);
91void apply_map_builder(object *pl, int dir); 90void apply_map_builder (object *pl, int dir);
92int adjust_sign_msg(object *pl, short x, short y, object *tmp); 91int adjust_sign_msg (object *pl, short x, short y, object *tmp);
92
93/* c_misc.c */ 93/* c_misc.c */
94int command_motd(object *op, char *params); 94int command_motd (object *op, char *params);
95int command_bug(object *op, char *params); 95int command_bug (object *op, char *params);
96void malloc_info(object *op); 96void malloc_info (object *op);
97int command_whereabouts(object *op, char *params); 97int command_whereabouts (object *op, char *params);
98int command_malloc(object *op, char *params); 98int command_malloc (object *op, char *params);
99int command_maps(object *op, char *params); 99int command_maps (object *op, char *params);
100int command_strings(object *op, char *params); 100int command_strings (object *op, char *params);
101int command_sstable(object *op, char *params); 101int command_sstable (object *op, char *params);
102int command_time(object *op, char *params); 102int command_time (object *op, char *params);
103int command_weather(object *op, char *params); 103int command_weather (object *op, char *params);
104int command_archs(object *op, char *params); 104int command_archs (object *op, char *params);
105int command_hiscore(object *op, char *params); 105int command_hiscore (object *op, char *params);
106int command_debug(object *op, char *params); 106int command_debug (object *op, char *params);
107int command_dumpbelow(object *op, char *params); 107int command_dumpbelow (object *op, char *params);
108int command_wizpass(object *op, char *params); 108int command_wizpass (object *op, char *params);
109int command_wizcast(object *op, char *params); 109int command_wizcast (object *op, char *params);
110int command_dumpallobjects(object *op, char *params); 110int command_dumpallobjects (object *op, char *params);
111int command_dumpfriendlyobjects(object *op, char *params); 111int command_dumpfriendlyobjects (object *op, char *params);
112int command_dumpallarchetypes(object *op, char *params); 112int command_dumpallarchetypes (object *op, char *params);
113int command_ssdumptable(object *op, char *params); 113int command_ssdumptable (object *op, char *params);
114int command_dumpmap(object *op, char *params); 114int command_dumpmap (object *op, char *params);
115int command_dumpallmaps(object *op, char *params); 115int command_dumpallmaps (object *op, char *params);
116int command_printlos(object *op, char *params); 116int command_printlos (object *op, char *params);
117int command_version(object *op, char *params); 117int command_version (object *op, char *params);
118void bug_report(const char *reportstring); 118void bug_report (const char *reportstring);
119int command_statistics(object *pl, char *params); 119int command_statistics (object *pl, char *params);
120int command_fix_me(object *op, char *params); 120int command_fix_me (object *op, char *params);
121int command_players(object *op, char *paramss); 121int command_players (object *op, char *paramss);
122int command_logs(object *op, char *params); 122int command_logs (object *op, char *params);
123int command_bowmode(object *op, char *params); 123int command_bowmode (object *op, char *params);
124int command_showpets(object *op, char *params); 124int command_showpets (object *op, char *params);
125int command_resistances(object *op, char *params); 125int command_resistances (object *op, char *params);
126int command_help(object *op, char *params); 126int command_help (object *op, char *params);
127int onoff_value(const char *line); 127int onoff_value (const char *line);
128int command_quit(object *op, char *params); 128int command_quit (object *op, char *params);
129int command_real_quit(object *op, char *params); 129int command_real_quit (object *op, char *params);
130void receive_player_name(object *op, char k); 130void receive_player_name (object *op, char k);
131void receive_player_password(object *op, char k); 131void receive_player_password (object *op, char k);
132int command_title(object *op, char *params); 132int command_title (object *op, char *params);
133int command_kill_pets(object *op, char *params); 133int command_kill_pets (object *op, char *params);
134int command_quests(object *pl, char *params); 134int command_quests (object *pl, char *params);
135
135/* c_move.c */ 136/* c_move.c */
136int command_east(object *op, char *params); 137int command_east (object *op, char *params);
137int command_north(object *op, char *params); 138int command_north (object *op, char *params);
138int command_northeast(object *op, char *params); 139int command_northeast (object *op, char *params);
139int command_northwest(object *op, char *params); 140int command_northwest (object *op, char *params);
140int command_south(object *op, char *params); 141int command_south (object *op, char *params);
141int command_southeast(object *op, char *params); 142int command_southeast (object *op, char *params);
142int command_southwest(object *op, char *params); 143int command_southwest (object *op, char *params);
143int command_west(object *op, char *params); 144int command_west (object *op, char *params);
144int command_stay(object *op, char *params); 145int command_stay (object *op, char *params);
146
145/* c_new.c */ 147/* c_new.c */
146void execute_newserver_command(object *pl, char *command); 148void execute_newserver_command (object *pl, char *command);
147int bad_command(object *op, char *params); 149int bad_command (object *op, char *params);
150
148/* c_object.c */ 151/* c_object.c */
149object *find_best_object_match(object *pl, const char *params); 152object *find_best_object_match (object *pl, const char *params);
150int command_build(object *pl, char *params); 153int command_build (object *pl, char *params);
151int command_uskill(object *pl, char *params); 154int command_uskill (object *pl, char *params);
152int command_rskill(object *pl, char *params); 155int command_rskill (object *pl, char *params);
153int command_search(object *op, char *params); 156int command_search (object *op, char *params);
154int command_disarm(object *op, char *params); 157int command_disarm (object *op, char *params);
155int command_throw(object *op, char *params); 158int command_throw (object *op, char *params);
156int command_apply(object *op, char *params); 159int command_apply (object *op, char *params);
157int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); 160int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
158void pick_up(object *op, object *alt); 161void pick_up (object *op, object *alt);
159int command_take(object *op, char *params); 162int command_take (object *op, char *params);
160void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); 163void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
161void drop_object(object *op, object *tmp, uint32 nrof); 164void drop_object (object *op, object *tmp, uint32 nrof);
162void drop(object *op, object *tmp); 165void drop (object *op, object *tmp);
163int command_dropall(object *op, char *params); 166int command_dropall (object *op, char *params);
164int command_drop(object *op, char *params); 167int command_drop (object *op, char *params);
165int command_examine(object *op, char *params); 168int command_examine (object *op, char *params);
166object *find_marked_object(object *op); 169object *find_marked_object (object *op);
167void examine_monster(object *op, object *tmp); 170void examine_monster (object *op, object *tmp);
168char *long_desc(object *tmp, object *pl); 171const char *long_desc (object *tmp, object *pl);
169void examine(object *op, object *tmp); 172void examine (object *op, object *tmp);
170void inventory(object *op, object *inv); 173void inventory (object *op, object *inv);
171int command_pickup(object *op, char *params); 174int command_pickup (object *op, char *params);
172void set_pickup_mode(object *op, int i); 175void set_pickup_mode (object *op, int i);
173int command_search_items(object *op, char *params); 176int command_search_items (object *op, char *params);
174int command_rename_item(object *op, char *params); 177int command_rename_item (object *op, char *params);
178
175/* c_party.c */ 179/* c_party.c */
176int same_party(partylist *a, partylist *b);
177partylist *get_firstparty(void); 180partylist *get_firstparty (void);
178void remove_party(partylist *target_party); 181void remove_party (partylist *target_party);
179void obsolete_parties(void); 182void obsolete_parties (void);
180void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); 183void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
181int confirm_party_password(object *op); 184int confirm_party_password (object *op);
182void receive_party_password(object *op, char k); 185void receive_party_password (object *op, char k);
183void send_party_message(object *op, char *msg); 186void send_party_message (object *op, char *msg);
184int command_gsay(object *op, char *params); 187int command_gsay (object *op, char *params);
185int command_party(object *op, char *params); 188int command_party (object *op, char *params);
189
186/* c_range.c */ 190/* c_range.c */
187int command_invoke(object *op, char *params); 191int command_invoke (object *op, char *params);
188int command_cast(object *op, char *params); 192int command_cast (object *op, char *params);
189int command_prepare(object *op, char *params); 193int command_prepare (object *op, char *params);
190int command_cast_spell(object *op, char *params, char command); 194int command_cast_spell (object *op, char *params, char command);
191int legal_range(object *op, int r); 195int legal_range (object *op, int r);
192void change_spell(object *op, char k); 196void change_spell (object *op, char k);
193int command_rotateshoottype(object *op, char *params); 197int command_rotateshoottype (object *op, char *params);
198
194/* c_wiz.c */ 199/* c_wiz.c */
195int command_loadtest(object *op, char *params); 200int command_loadtest (object *op, char *params);
196void do_wizard_hide(object *op, int silent_dm); 201void do_wizard_hide (object *op, int silent_dm);
197int command_hide(object *op, char *params); 202int command_hide (object *op, char *params);
198int command_setgod(object *op, char *params); 203int command_setgod (object *op, char *params);
199int command_banish(object *op, char *params); 204int command_banish (object *op, char *params);
200int command_save_overlay(object *op, char *params); 205int command_save_overlay (object *op, char *params);
201int command_toggle_shout(object *op, char *params); 206int command_toggle_shout (object *op, char *params);
202int command_freeze(object *op, char *params); 207int command_freeze (object *op, char *params);
203int command_arrest(object *op, char *params); 208int command_arrest (object *op, char *params);
204int command_summon(object *op, char *params); 209int command_summon (object *op, char *params);
205int command_teleport(object *op, char *params); 210int command_teleport (object *op, char *params);
206int command_create(object *op, char *params); 211int command_create (object *op, char *params);
207int command_inventory(object *op, char *params); 212int command_inventory (object *op, char *params);
208int command_skills(object *op, char *params); 213int command_skills (object *op, char *params);
209int command_dump(object *op, char *params); 214int command_dump (object *op, char *params);
210int command_patch(object *op, char *params); 215int command_patch (object *op, char *params);
211int command_remove(object *op, char *params); 216int command_remove (object *op, char *params);
212int command_free(object *op, char *params); 217int command_free (object *op, char *params);
213int command_addexp(object *op, char *params); 218int command_addexp (object *op, char *params);
214int command_speed(object *op, char *params); 219int command_speed (object *op, char *params);
215int command_stats(object *op, char *params); 220int command_stats (object *op, char *params);
216int command_abil(object *op, char *params); 221int command_abil (object *op, char *params);
217int command_reset(object *op, char *params); 222int command_reset (object *op, char *params);
218int command_nowiz(object *op, char *params); 223int command_nowiz (object *op, char *params);
219int do_wizard_dm(object *op, char *params, int silent); 224int do_wizard_dm (object *op, char *params, int silent);
220int command_dm(object *op, char *params); 225int command_dm (object *op, char *params);
221int command_invisible(object *op, char *params); 226int command_invisible (object *op, char *params);
222int command_learn_spell(object *op, char *params); 227int command_learn_spell (object *op, char *params);
223int command_learn_special_prayer(object *op, char *params); 228int command_learn_special_prayer (object *op, char *params);
224int command_forget_spell(object *op, char *params); 229int command_forget_spell (object *op, char *params);
225int command_listplugins(object *op, char *params); 230int command_listplugins (object *op, char *params);
226int command_loadplugin(object *op, char *params); 231int command_loadplugin (object *op, char *params);
227int command_unloadplugin(object *op, char *params); 232int command_unloadplugin (object *op, char *params);
228int command_dmhide(object *op, char *params); 233int command_dmhide (object *op, char *params);
229void dm_stack_pop(player *pl); 234void dm_stack_pop (player *pl);
230object *dm_stack_peek(player *pl); 235object *dm_stack_peek (player *pl);
231void dm_stack_push(player *pl, tag_t item); 236void dm_stack_push (player *pl, tag_t item);
232object *get_dm_object(player *pl, char **params, int *from); 237object *get_dm_object (player *pl, char **params, int *from);
233int command_stack_pop(object *op, char *params); 238int command_stack_pop (object *op, char *params);
234int command_stack_push(object *op, char *params); 239int command_stack_push (object *op, char *params);
235int command_stack_list(object *op, char *params); 240int command_stack_list (object *op, char *params);
236int command_stack_clear(object *op, char *params); 241int command_stack_clear (object *op, char *params);
237int command_diff(object *op, char *params); 242int command_diff (object *op, char *params);
238int command_insert_into(object *op, char *params); 243int command_insert_into (object *op, char *params);
244
239/* commands.c */ 245/* commands.c */
240void init_commands(void); 246void init_commands (void);
241CommFunc find_oldsocket_command(char *cmd); 247CommFunc find_oldsocket_command (char *cmd);
242CommFunc find_oldsocket_command2(char *cmd); 248CommFunc find_oldsocket_command2 (char *cmd);
249
243/* daemon.c */ 250/* daemon.c */
244FILE *BecomeDaemon(const char *filename); 251FILE *BecomeDaemon (const char *filename);
252
245/* disease.c */ 253/* disease.c */
246int move_disease(object *disease); 254int move_disease (object *disease);
247int remove_symptoms(object *disease); 255int remove_symptoms (object *disease);
248object *find_symptom(object *disease); 256object *find_symptom (object *disease);
249int check_infection(object *disease); 257int check_infection (object *disease);
250int infect_object(object *victim, object *disease, int force); 258int infect_object (object *victim, object *disease, int force);
251int do_symptoms(object *disease); 259int do_symptoms (object *disease);
252int grant_immunity(object *disease); 260int grant_immunity (object *disease);
253int move_symptom(object *symptom); 261int move_symptom (object *symptom);
254int check_physically_infect(object *victim, object *hitter); 262int check_physically_infect (object *victim, object *hitter);
255object *find_disease(object *victim); 263object *find_disease (object *victim);
256int cure_disease(object *sufferer, object *caster); 264int cure_disease (object *sufferer, object *caster);
257int reduce_symptoms(object *sufferer, int reduction); 265int reduce_symptoms (object *sufferer, int reduction);
266
258/* egoitem.c */ 267/* egoitem.c */
259int create_artifact(object *op, const char *artifactname); 268int create_artifact (object *op, const char *artifactname);
260int apply_power_crystal(object *op, object *crystal); 269int apply_power_crystal (object *op, object *crystal);
270
261/* hiscore.c */ 271/* hiscore.c */
262char *spool(char *bp, char *error); 272char *spool (char *bp, char *error);
263void check_score(object *op); 273void check_score (object *op);
264void display_high_score(object *op, int max, const char *match); 274void display_high_score (object *op, int max, const char *match);
275
265/* gods.c */ 276/* gods.c */
266int lookup_god_by_name(const char *name); 277int lookup_god_by_name (const char *name);
267object *find_god(const char *name); 278object *find_god (const char *name);
268const char *determine_god(object *op); 279const char *determine_god (object *op);
269void pray_at_altar(object *pl, object *altar, object *skill); 280void pray_at_altar (object *pl, object *altar, object *skill);
270void become_follower(object *op, object *new_god); 281void become_follower (object *op, object *new_god);
271int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string); 282int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
272void stop_using_item(object *op, int type, int number); 283void stop_using_item (object *op, int type, int number);
273void update_priest_flag(object *god, object *exp_ob, uint32 flag); 284void update_priest_flag (object *god, object *exp_ob, uint32 flag);
274archetype *determine_holy_arch(object *god, const char *type); 285archetype *determine_holy_arch (object *god, const char *type);
275void god_intervention(object *op, object *god, object *skill); 286void god_intervention (object *op, object *god, object *skill);
276int god_examines_priest(object *op, object *god); 287int god_examines_priest (object *op, object *god);
277int god_examines_item(object *god, object *item); 288int god_examines_item (object *god, object *item);
278int get_god(object *priest); 289int get_god (object *priest);
279const char *get_god_for_race(const char *race); 290const char *get_god_for_race (const char *race);
280int tailor_god_spell(object *spellop, object *caster); 291int tailor_god_spell (object *spellop, object *caster);
292
281/* init.c */ 293/* init.c */
282void set_logfile(char *val); 294void set_logfile (char *val);
283void call_version(void); 295void call_version (void);
284void showscores(void); 296void showscores (void);
285void set_debug(void); 297void set_debug (void);
286void unset_debug(void); 298void unset_debug (void);
287void set_mondebug(void); 299void set_mondebug (void);
288void set_dumpmon1(void); 300void set_dumpmon1 (void);
289void set_dumpmon2(void); 301void set_dumpmon2 (void);
290void set_dumpmon3(void); 302void set_dumpmon3 (void);
291void set_dumpmon4(void); 303void set_dumpmon4 (void);
292void set_dumpmon5(void); 304void set_dumpmon5 (void);
293void set_dumpmon6(void); 305void set_dumpmon6 (void);
294void set_dumpmon7(void); 306void set_dumpmon7 (void);
295void set_dumpmon8(void); 307void set_dumpmon8 (void);
296void set_dumpmon9(void); 308void set_dumpmon9 (void);
297void set_dumpmont(char *name); 309void set_dumpmont (char *name);
298void set_daemon(void); 310void set_daemon (void);
299void set_datadir(char *path); 311void set_datadir (char *path);
300void set_confdir(char *path); 312void set_confdir (char *path);
301void set_localdir(char *path); 313void set_localdir (char *path);
302void set_mapdir(char *path); 314void set_mapdir (char *path);
303void set_archetypes(char *path); 315void set_archetypes (char *path);
304void set_regions(char *path); 316void set_regions (char *path);
305void set_treasures(char *path); 317void set_treasures (char *path);
306void set_uniquedir(char *path); 318void set_uniquedir (char *path);
307void set_templatedir(char *path); 319void set_templatedir (char *path);
308void set_playerdir(char *path); 320void set_playerdir (char *path);
309void set_tmpdir(char *path); 321void set_tmpdir (char *path);
310void showscoresparm(char *data); 322void showscoresparm (char *data);
311void set_csport(char *val); 323void set_csport (char *val);
312void init(int argc, char **argv); 324void init (int argc, char **argv);
313void usage(void); 325void usage (void);
314void help(void); 326void help (void);
315void init_beforeplay(void); 327void init_beforeplay (void);
316void init_startup(void); 328void init_startup (void);
317void compile_info(void); 329void compile_info (void);
318void rec_sigsegv(int i);
319void rec_sigint(int i);
320void rec_sighup(int i);
321void rec_sigquit(int i);
322void rec_sigpipe(int i);
323void rec_sigbus(int i);
324void rec_sigterm(int i);
325void init_signals(void); 330void init_signals (void);
326void init_races(void); 331void init_races (void);
327void dump_races(void); 332void dump_races (void);
328void add_to_racelist(const char *race_name, object *op); 333void add_to_racelist (const char *race_name, object *op);
329racelink *get_racelist(void); 334racelink *get_racelist (void);
330racelink *find_racelink(const char *name); 335racelink *find_racelink (const char *name);
336
331/* login.c */ 337/* login.c */
332void delete_character(const char *name); 338void delete_character (const char *name);
333int verify_player(const char *name, char *password); 339int verify_player (const char *name, char *password);
334int check_name(player *me, const char *name); 340int check_name (player *me, const char *name);
335int create_savedir_if_needed(char *savedir); 341int create_savedir_if_needed (char *savedir);
336void destroy_object(object *op); 342void destroy_object (object *op);
337void copy_file(const char *filename, FILE *fpout); 343void copy_file (const char *filename, FILE *fpout);
344
338/* main.c */ 345/* main.c */
339void server_tick (); 346void server_tick ();
340void version(object *op); 347void version (object *op);
341void info_keys(object *op); 348void info_keys (object *op);
342char *crypt_string(char *str, char *salt); 349char *crypt_string (char *str, char *salt);
343int check_password(char *typed, char *crypted); 350int check_password (char *typed, char *crypted);
344void enter_player_savebed(object *op); 351void enter_player_savebed (object *op);
345void leave_map(object *op); 352void leave_map (object *op);
346void set_map_timeout(maptile *oldmap); 353void set_map_timeout (maptile *oldmap);
347char *clean_path(const char *file); 354char *clean_path (const char *file);
348char *unclean_path(const char *src); 355char *unclean_path (const char *src);
349void enter_exit(object *op, object *exit_ob); 356void enter_exit (object *op, object *exit_ob);
350void process_events(); 357void process_events ();
351void clean_tmp_files(void); 358void clean_tmp_files (void);
352void leave(player *pl,int draw_exit); 359void leave (player *pl,int draw_exit);
353int forbid_play(void); 360int forbid_play (void);
354void do_specials(void); 361void do_specials (void);
355int main(int argc, char **argv); 362int main (int argc, char **argv);
363
356/* monster.c */ 364/* monster.c */
357object *check_enemy(object *npc, rv_vector *rv); 365object *check_enemy (object *npc, rv_vector *rv);
358object *find_nearest_living_creature(object *npc); 366object *find_nearest_living_creature (object *npc);
359object *find_enemy(object *npc, rv_vector *rv); 367object *find_enemy (object *npc, rv_vector *rv);
360int check_wakeup(object *op, object *enemy, rv_vector *rv); 368int check_wakeup (object *op, object *enemy, rv_vector *rv);
361int move_randomly(object *op); 369int move_randomly (object *op);
362int move_monster(object *op); 370int move_monster (object *op);
363int can_hit(object *ob1, object *ob2, rv_vector *rv); 371int can_hit (object *ob1, object *ob2, rv_vector *rv);
364object *monster_choose_random_spell(object *monster); 372object *monster_choose_random_spell (object *monster);
365int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv); 373int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
366int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv); 374int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
367int monster_use_skill(object *head, object *part, object *pl, int dir); 375int monster_use_skill (object *head, object *part, object *pl, int dir);
368int monster_use_range(object *head, object *part, object *pl, int dir); 376int monster_use_range (object *head, object *part, object *pl, int dir);
369int monster_use_bow(object *head, object *part, object *pl, int dir); 377int monster_use_bow (object *head, object *part, object *pl, int dir);
370int check_good_weapon(object *who, object *item); 378int check_good_weapon (object *who, object *item);
371int check_good_armour(object *who, object *item); 379int check_good_armour (object *who, object *item);
372void monster_check_pickup(object *monster); 380void monster_check_pickup (object *monster);
373int monster_can_pick(object *monster, object *item); 381int monster_can_pick (object *monster, object *item);
374void monster_apply_below(object *monster); 382void monster_apply_below (object *monster);
375void monster_check_apply(object *mon, object *item); 383void monster_check_apply (object *mon, object *item);
376void npc_call_help(object *op); 384void npc_call_help (object *op);
377int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 385int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
378int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 386int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
379int hitrun_att(int dir, object *ob, object *enemy); 387int hitrun_att (int dir, object *ob, object *enemy);
380int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 388int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
381int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 389int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
382int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 390int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
383void circ1_move(object *ob); 391void circ1_move (object *ob);
384void circ2_move(object *ob); 392void circ2_move (object *ob);
385void pace_movev(object *ob); 393void pace_movev (object *ob);
386void pace_moveh(object *ob); 394void pace_moveh (object *ob);
387void pace2_movev(object *ob); 395void pace2_movev (object *ob);
388void pace2_moveh(object *ob); 396void pace2_moveh (object *ob);
389void rand_move(object *ob); 397void rand_move (object *ob);
390void check_earthwalls(object *op, maptile *m, int x, int y); 398void check_earthwalls (object *op, maptile *m, int x, int y);
391void check_doors(object *op, maptile *m, int x, int y); 399void check_doors (object *op, maptile *m, int x, int y);
392void communicate(object *op, const char *txt); 400void communicate (object *op, const char *txt);
393int talk_to_npc(object *op, object *npc, const char *txt); 401int talk_to_npc (object *op, object *npc, const char *txt);
394int talk_to_wall(object *pl, object *npc, const char *txt); 402int talk_to_wall (object *pl, object *npc, const char *txt);
395object *find_mon_throw_ob(object *op); 403object *find_mon_throw_ob (object *op);
396int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 404int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
397int stand_in_light(object *op); 405int stand_in_light (object *op);
398int can_see_enemy(object *op, object *enemy); 406int can_see_enemy (object *op, object *enemy);
407
399/* move.c */ 408/* move.c */
400int move_object(object *op, int dir); 409int move_object (object *op, int dir);
401int move_ob(object *op, int dir, object *originator); 410int move_ob (object *op, int dir, object *originator);
402int transfer_ob(object *op, int x, int y, int randomly, object *originator); 411int transfer_ob (object *op, int x, int y, int randomly, object *originator);
403int teleport(object *teleporter, uint8 tele_type, object *user); 412int teleport (object *teleporter, uint8 tele_type, object *user);
404void recursive_roll(object *op, int dir, object *pusher); 413void recursive_roll (object *op, int dir, object *pusher);
405int try_fit(object *op, maptile *m, int x, int y); 414int try_fit (object *op, maptile *m, int x, int y);
406int roll_ob(object *op, int dir, object *pusher); 415int roll_ob (object *op, int dir, object *pusher);
407int push_ob(object *who, int dir, object *pusher); 416int push_ob (object *who, int dir, object *pusher);
417
408/* pets.c */ 418/* pets.c */
409object *get_pet_enemy(object *pet, rv_vector *rv); 419object *get_pet_enemy (object *pet, rv_vector *rv);
410void terminate_all_pets(object *owner); 420void terminate_all_pets (object *owner);
411void remove_all_pets(maptile *map); 421void remove_all_pets (maptile *map);
412int follow_owner(object *ob, object *owner); 422int follow_owner (object *ob, object *owner);
413void pet_move(object *ob); 423void pet_move (object *ob);
414object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 424object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
415void move_golem(object *op); 425void move_golem (object *op);
416void control_golem(object *op, int dir); 426void control_golem (object *op, int dir);
417int summon_golem(object *op, object *caster, int dir, object *spob); 427int summon_golem (object *op, object *caster, int dir, object *spob);
418object *choose_cult_monster(object *pl, object *god, int summon_level); 428object *choose_cult_monster (object *pl, object *god, int summon_level);
419int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 429int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
420object *get_real_owner(object *ob); 430object *get_real_owner (object *ob);
421int should_arena_attack(object *pet, object *owner, object *target); 431int should_arena_attack (object *pet, object *owner, object *target);
432
422/* player.c */ 433/* player.c */
423player *find_player(const char *plname); 434player *find_player (const char *plname);
424player *find_player_partial_name(const char *plname); 435player *find_player_partial_name (const char *plname);
425void display_motd(const object *op); 436void display_motd (const object *op);
426void send_rules(const object *op); 437void send_rules (const object *op);
427void send_news(const object *op); 438void send_news (const object *op);
428int playername_ok(const char *cp); 439int playername_ok (const char *cp);
429archetype *get_player_archetype(archetype *at); 440archetype *get_player_archetype (archetype *at);
430object *get_nearest_player(object *mon); 441object *get_nearest_player (object *mon);
431int path_to_player(object *mon, object *pl, unsigned mindiff); 442int path_to_player (object *mon, object *pl, unsigned mindiff);
432void give_initial_items(object *pl, treasurelist *items); 443void give_initial_items (object *pl, treasurelist *items);
433void get_name(object *op); 444void get_name (object *op);
434void get_password(object *op); 445void get_password (object *op);
435void play_again(object *op); 446void play_again (object *op);
436int receive_play_again(object *op, char key); 447int receive_play_again (object *op, char key);
437void confirm_password(object *op); 448void confirm_password (object *op);
438void get_party_password(object *op, partylist *party); 449void get_party_password (object *op, partylist *party);
439void Roll_Again(object *op); 450void Roll_Again (object *op);
440void Swap_Stat(object *op, int Swap_Second); 451void Swap_Stat (object *op, int Swap_Second);
441int key_roll_stat(object *op, char key); 452int key_roll_stat (object *op, char key);
442int key_change_class(object *op, char key); 453int key_change_class (object *op, char key);
443int key_confirm_quit(object *op, char key); 454int key_confirm_quit (object *op, char key);
444void flee_player(object *op); 455void flee_player (object *op);
445int check_pick(object *op); 456int check_pick (object *op);
446object *find_arrow(object *op, const char *type); 457object *find_arrow (object *op, const char *type);
447object *find_better_arrow(object *op, object *target, const char *type, int *better); 458object *find_better_arrow (object *op, object *target, const char *type, int *better);
448object *pick_arrow_target(object *op, const char *type, int dir); 459object *pick_arrow_target (object *op, const char *type, int dir);
449int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 460int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
450int player_fire_bow(object *op, int dir); 461int player_fire_bow (object *op, int dir);
451void fire_misc_object(object *op, int dir); 462void fire_misc_object (object *op, int dir);
452void fire(object *op, int dir); 463bool fire (object *op, int dir);
453object *find_key(object *pl, object *container, object *door); 464object *find_key (object *pl, object *container, object *door);
454void move_player_attack(object *op, int dir); 465bool move_player_attack (object *op, int dir);
455int move_player(object *op, int dir); 466bool move_player (object *op, int dir);
456int handle_newcs_player(object *op); 467bool handle_newcs_player (object *op);
457int save_life(object *op); 468int save_life (object *op);
458void remove_unpaid_objects(object *op, object *env); 469void remove_unpaid_objects (object *op, object *env);
459char *gravestone_text(object *op); 470char *gravestone_text (object *op);
460void do_some_living(object *op); 471void do_some_living (object *op);
461void kill_player(object *op); 472void kill_player (object *op);
462void loot_object(object *op); 473void loot_object (object *op);
463void fix_weight(void); 474void fix_weight (void);
464void fix_luck(void); 475void fix_luck (void);
465void cast_dust(object *op, object *throw_ob, int dir); 476void cast_dust (object *op, object *throw_ob, int dir);
466void make_visible(object *op); 477void make_visible (object *op);
467int is_true_undead(object *op); 478int is_true_undead (object *op);
468int hideability(object *ob); 479int hideability (object *ob);
469void do_hidden_move(object *op); 480void do_hidden_move (object *op);
470int stand_near_hostile(object *who); 481int stand_near_hostile (object *who);
471int player_can_view(object *pl, object *op); 482int player_can_view (object *pl, object *op);
472int action_makes_visible(object *op); 483int action_makes_visible (object *op);
473int op_on_battleground(object *op, int *x, int *y); 484int op_on_battleground (object *op, int *x, int *y);
474void dragon_ability_gain(object *who, int atnr, int level); 485void dragon_ability_gain (object *who, int atnr, int level);
475void player_unready_range_ob(player *pl, object *ob); 486void player_unready_range_ob (player *pl, object *ob);
487
476/* plugins.c */ 488/* plugins.c */
477int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix); 489int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
478int execute_global_event(int eventcode, ...); 490int execute_global_event (int eventcode, ...);
479int plugins_init_plugin(const char *libfile); 491int plugins_init_plugin (const char *libfile);
480void *cfapi_get_hooks(int *type, ...); 492void *cfapi_get_hooks (int *type, ...);
481int plugins_remove_plugin(const char *id); 493int plugins_remove_plugin (const char *id);
482crossfire_plugin *plugins_find_plugin(const char *id); 494crossfire_plugin *plugins_find_plugin (const char *id);
483void plugins_display_list(object *op); 495void plugins_display_list (object *op);
484void *cfapi_system_find_animation(int *type, ...); 496void *cfapi_system_find_animation (int *type, ...);
485void *cfapi_system_strdup(int *type, ...); 497void *cfapi_system_strdup (int *type, ...);
486void *cfapi_system_register_global_event(int *type, ...); 498void *cfapi_system_register_global_event (int *type, ...);
487void *cfapi_system_unregister_global_event(int *type, ...); 499void *cfapi_system_unregister_global_event (int *type, ...);
488void *cfapi_system_check_path(int *type, ...); 500void *cfapi_system_check_path (int *type, ...);
489void *cfapi_system_re_cmp(int *type, ...); 501void *cfapi_system_re_cmp (int *type, ...);
490void *cfapi_system_directory(int *type, ...); 502void *cfapi_system_directory (int *type, ...);
491void *cfapi_map_get_map(int *type, ...); 503void *cfapi_map_get_map (int *type, ...);
492void *cfapi_map_has_been_loaded(int *type, ...); 504void *cfapi_map_has_been_loaded (int *type, ...);
493void *cfapi_map_create_path(int *type, ...); 505void *cfapi_map_create_path (int *type, ...);
494void *cfapi_map_get_map_property(int *type, ...); 506void *cfapi_map_get_map_property (int *type, ...);
495void *cfapi_map_set_map_property(int *type, ...); 507void *cfapi_map_set_map_property (int *type, ...);
496void *cfapi_map_out_of_map(int *type, ...); 508void *cfapi_map_out_of_map (int *type, ...);
497void *cfapi_map_update_position(int *type, ...); 509void *cfapi_map_update_position (int *type, ...);
498void *cfapi_map_delete_map(int *type, ...); 510void *cfapi_map_delete_map (int *type, ...);
499void *cfapi_map_message(int *type, ...); 511void *cfapi_map_message (int *type, ...);
500void *cfapi_map_get_object_at(int *type, ...); 512void *cfapi_map_get_object_at (int *type, ...);
501void *cfapi_map_get_flags(int *type, ...); 513void *cfapi_map_get_flags (int *type, ...);
502void *cfapi_map_present_arch_by_name(int *type, ...); 514void *cfapi_map_present_arch_by_name (int *type, ...);
503void *cfapi_object_move(int *type, ...); 515void *cfapi_object_move (int *type, ...);
504void *cfapi_object_get_key(int *type, ...); 516void *cfapi_object_get_key (int *type, ...);
505void *cfapi_object_set_key(int *type, ...); 517void *cfapi_object_set_key (int *type, ...);
506void *cfapi_object_get_property(int *type, ...); 518void *cfapi_object_get_property (int *type, ...);
507void *cfapi_object_set_property(int *type, ...); 519void *cfapi_object_set_property (int *type, ...);
508void *cfapi_object_apply_below(int *type, ...); 520void *cfapi_object_apply_below (int *type, ...);
509void *cfapi_object_apply(int *type, ...); 521void *cfapi_object_apply (int *type, ...);
510void *cfapi_object_identify(int *type, ...); 522void *cfapi_object_identify (int *type, ...);
511void *cfapi_object_describe(int *type, ...); 523void *cfapi_object_describe (int *type, ...);
512void *cfapi_object_drain(int *type, ...); 524void *cfapi_object_drain (int *type, ...);
513void *cfapi_object_fix(int *type, ...); 525void *cfapi_object_fix (int *type, ...);
514void *cfapi_object_give_skill(int *type, ...); 526void *cfapi_object_give_skill (int *type, ...);
515void *cfapi_object_transmute(int *type, ...); 527void *cfapi_object_transmute (int *type, ...);
516void *cfapi_object_remove(int *type, ...); 528void *cfapi_object_remove (int *type, ...);
517void *cfapi_object_delete(int *type, ...); 529void *cfapi_object_delete (int *type, ...);
518void *cfapi_object_clone(int *type, ...); 530void *cfapi_object_clone (int *type, ...);
519void *cfapi_object_find(int *type, ...); 531void *cfapi_object_find (int *type, ...);
520void *cfapi_object_create(int *type, ...); 532void *cfapi_object_create (int *type, ...);
521void *cfapi_object_insert(int *type, ...); 533void *cfapi_object_insert (int *type, ...);
522void *cfapi_object_split(int *type, ...); 534void *cfapi_object_split (int *type, ...);
523void *cfapi_object_merge(int *type, ...); 535void *cfapi_object_merge (int *type, ...);
524void *cfapi_object_distance(int *type, ...); 536void *cfapi_object_distance (int *type, ...);
525void *cfapi_object_update(int *type, ...); 537void *cfapi_object_update (int *type, ...);
526void *cfapi_object_clear(int *type, ...); 538void *cfapi_object_clear (int *type, ...);
527void *cfapi_object_reset(int *type, ...); 539void *cfapi_object_reset (int *type, ...);
528void *cfapi_object_check_inventory(int *type, ...); 540void *cfapi_object_check_inventory (int *type, ...);
529void *cfapi_object_clean_object(int *type, ...); 541void *cfapi_object_clean_object (int *type, ...);
530void *cfapi_object_on_same_map(int *type, ...); 542void *cfapi_object_on_same_map (int *type, ...);
531void *cfapi_object_spring_trap(int *type, ...); 543void *cfapi_object_spring_trap (int *type, ...);
532void *cfapi_object_check_trigger(int *type, ...); 544void *cfapi_object_check_trigger (int *type, ...);
533void *cfapi_object_query_cost(int *type, ...); 545void *cfapi_object_query_cost (int *type, ...);
534void *cfapi_object_query_money(int *type, ...); 546void *cfapi_object_query_money (int *type, ...);
535void *cfapi_object_cast(int *type, ...); 547void *cfapi_object_cast (int *type, ...);
536void *cfapi_object_learn_spell(int *type, ...); 548void *cfapi_object_learn_spell (int *type, ...);
537void *cfapi_object_forget_spell(int *type, ...); 549void *cfapi_object_forget_spell (int *type, ...);
538void *cfapi_object_check_spell(int *type, ...); 550void *cfapi_object_check_spell (int *type, ...);
539void *cfapi_object_pay_amount(int *type, ...); 551void *cfapi_object_pay_amount (int *type, ...);
540void *cfapi_object_pay_item(int *type, ...); 552void *cfapi_object_pay_item (int *type, ...);
541void *cfapi_object_transfer(int *type, ...); 553void *cfapi_object_transfer (int *type, ...);
542void *cfapi_object_find_archetype_inside(int *type, ...); 554void *cfapi_object_find_archetype_inside (int *type, ...);
543void *cfapi_object_drop(int *type, ...); 555void *cfapi_object_drop (int *type, ...);
544void *cfapi_object_take(int *type, ...); 556void *cfapi_object_take (int *type, ...);
545void *cfapi_object_say(int *type, ...); 557void *cfapi_object_say (int *type, ...);
546void *cfapi_object_speak(int *type, ...); 558void *cfapi_object_speak (int *type, ...);
547void *cfapi_player_find(int *type, ...); 559void *cfapi_player_find (int *type, ...);
548void *cfapi_player_message(int *type, ...); 560void *cfapi_player_message (int *type, ...);
549void *cfapi_player_send_inventory(int *type, ...); 561void *cfapi_player_send_inventory (int *type, ...);
550void *cfapi_object_teleport(int *type, ...); 562void *cfapi_object_teleport (int *type, ...);
551void *cfapi_object_pickup(int *type, ...); 563void *cfapi_object_pickup (int *type, ...);
552void *cfapi_archetype_get_first(int *type, ...); 564void *cfapi_archetype_get_first (int *type, ...);
553void *cfapi_archetype_get_property(int *type, ...); 565void *cfapi_archetype_get_property (int *type, ...);
554void *cfapi_party_get_property(int *type, ...); 566void *cfapi_party_get_property (int *type, ...);
555void *cfapi_region_get_property(int *type, ...); 567void *cfapi_region_get_property (int *type, ...);
556CommArray_s *find_plugin_command(char *cmd, object *op); 568CommArray_s *find_plugin_command (char *cmd, object *op);
557int initPlugins(void); 569int initPlugins (void);
570
558/* resurrection.c */ 571/* resurrection.c */
559int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); 572int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
560int resurrection_fails(int levelcaster, int leveldead); 573int resurrection_fails (int levelcaster, int leveldead);
561void dead_player(object *op); 574void dead_player (object *op);
562void dead_character(const char *name); 575void dead_character (const char *name);
563int dead_player_exists(const char *name); 576int dead_player_exists (const char *name);
577
564/* rune.c */ 578/* rune.c */
565int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); 579int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
566void move_rune(object *op); 580void move_rune (object *op);
567void rune_attack(object *op, object *victim); 581void rune_attack (object *op, object *victim);
568void spring_trap(object *trap, object *victim); 582void spring_trap (object *trap, object *victim);
569int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); 583int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
570int trap_see(object *op, object *trap); 584int trap_see (object *op, object *trap);
571int trap_show(object *trap, object *where); 585int trap_show (object *trap, object *where);
572int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 586int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
573void trap_adjust(object *trap, int difficulty); 587void trap_adjust (object *trap, int difficulty);
588
574/* shop.c */ 589/* shop.c */
575int get_payment(object *pl); 590int get_payment (object *pl);
576sint64 query_cost(const object *tmp, object *who, int flag); 591sint64 query_cost (const object *tmp, object *who, int flag);
577const char *query_cost_string(const object *tmp, object *who, int flag); 592const char *query_cost_string (const object *tmp, object *who, int flag);
578sint64 query_money(const object *op); 593sint64 query_money (const object *op);
579int pay_for_amount(sint64 to_pay, object *pl); 594int pay_for_amount (sint64 to_pay, object *pl);
580int pay_for_item(object *op, object *pl); 595int pay_for_item (object *op, object *pl);
581int can_pay(object *pl); 596int can_pay (object *pl);
582void sell_item(object *op, object *pl); 597void sell_item (object *op, object *pl);
583double shopkeeper_approval(const maptile *map, const object *player); 598double shopkeeper_approval (const maptile *map, const object *player);
584int describe_shop(const object *op); 599int describe_shop (const object *op);
585void shop_listing(object *op); 600void shop_listing (object *sign, object *op);
586bool is_in_shop (object *o); 601bool is_in_shop (object *o);
587bool is_in_shop (maptile *map, int x, int y); 602bool is_in_shop (maptile *map, int x, int y);
603
588/* skills.c */ 604/* skills.c */
589int steal(object *op, int dir, object *skill); 605int steal (object *op, int dir, object *skill);
590int pick_lock(object *pl, int dir, object *skill); 606int pick_lock (object *pl, int dir, object *skill);
591int hide(object *op, object *skill); 607int hide (object *op, object *skill);
592int jump(object *pl, int dir, object *skill); 608int jump (object *pl, int dir, object *skill);
593int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill); 609int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
594int skill_ident(object *pl, object *skill); 610int skill_ident (object *pl, object *skill);
595int use_oratory(object *pl, int dir, object *skill); 611int use_oratory (object *pl, int dir, object *skill);
596int singing(object *pl, int dir, object *skill); 612int singing (object *pl, int dir, object *skill);
597int find_traps(object *pl, object *skill); 613int find_traps (object *pl, object *skill);
598int remove_trap(object *op, int dir, object *skill); 614int remove_trap (object *op, int dir, object *skill);
599int pray(object *pl, object *skill); 615int pray (object *pl, object *skill);
600void meditate(object *pl, object *skill); 616void meditate (object *pl, object *skill);
601int write_on_item(object *pl, const char *params, object *skill); 617int write_on_item (object *pl, const char *params, object *skill);
602int skill_throw(object *op, object *part, int dir, const char *params, object *skill); 618int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
619
603/* skill_util.c */ 620/* skill_util.c */
604void init_skills(void); 621void init_skills (void);
605void link_player_skills(object *op); 622void link_player_skills (object *op);
606object *find_skill_by_name(object *who, const char *name);
607object *find_skill_by_number(object *who, int skillno);
608int change_skill(object *who, object *new_skill, int flag);
609void clear_skill(object *who);
610int do_skill(object *op, object *part, object *skill, int dir, const char *string); 623int do_skill (object *op, object *part, object *skill, int dir, const char *string);
611int calc_skill_exp(object *who, object *op, object *skill); 624int calc_skill_exp (object *who, object *op, object *skill);
612int learn_skill(object *pl, object *scroll); 625int learn_skill (object *pl, object *scroll);
613void show_skills(object *op, const char *search); 626void show_skills (object *op, const char *search);
614int use_skill(object *op, const char *string); 627int use_skill (object *op, const char *string);
615int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 628int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
629
616/* spell_attack.c */ 630/* spell_attack.c */
617void check_spell_knockback(object *op); 631void check_spell_knockback (object *op);
618void forklightning(object *op, object *tmp); 632void forklightning (object *op, object *tmp);
619void move_bolt(object *op); 633void move_bolt (object *op);
620int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 634int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
621void explosion(object *op); 635void explosion (object *op);
622void explode_bullet(object *op); 636void explode_bullet (object *op);
623void check_bullet(object *op); 637void check_bullet (object *op);
624void move_bullet(object *op); 638void move_bullet (object *op);
625int fire_bullet(object *op, object *caster, int dir, object *spob); 639int fire_bullet (object *op, object *caster, int dir, object *spob);
626void cone_drop(object *op); 640void cone_drop (object *op);
627void move_cone(object *op); 641void move_cone (object *op);
628int cast_cone(object *op, object *caster, int dir, object *spell); 642int cast_cone (object *op, object *caster, int dir, object *spell);
629void animate_bomb(object *op); 643void animate_bomb (object *op);
630int create_bomb(object *op, object *caster, int dir, object *spell); 644int create_bomb (object *op, object *caster, int dir, object *spell);
631object *get_pointed_target(object *op, int dir, int range, int type); 645object *get_pointed_target (object *op, int dir, int range, int type);
632int cast_smite_spell(object *op, object *caster, int dir, object *spell); 646int cast_smite_spell (object *op, object *caster, int dir, object *spell);
633void move_missile(object *op); 647void move_missile (object *op);
634int make_object_glow(object *op, int radius, int time); 648int make_object_glow (object *op, int radius, int time);
635int cast_destruction(object *op, object *caster, object *spell_ob); 649int cast_destruction (object *op, object *caster, object *spell_ob);
636int cast_curse(object *op, object *caster, object *spell_ob, int dir); 650int cast_curse (object *op, object *caster, object *spell_ob, int dir);
637int mood_change(object *op, object *caster, object *spell); 651int mood_change (object *op, object *caster, object *spell);
638void move_ball_spell(object *op); 652void move_ball_spell (object *op);
639void move_swarm_spell(object *op); 653void move_swarm_spell (object *op);
640int fire_swarm(object *op, object *caster, object *spell, int dir); 654int fire_swarm (object *op, object *caster, object *spell, int dir);
641int cast_light(object *op, object *caster, object *spell, int dir); 655int cast_light (object *op, object *caster, object *spell, int dir);
642int cast_cause_disease(object *op, object *caster, object *spell, int dir); 656int cast_cause_disease (object *op, object *caster, object *spell, int dir);
657
643/* spell_effect.c */ 658/* spell_effect.c */
644void cast_magic_storm(object *op, object *tmp, int lvl); 659void cast_magic_storm (object *op, object *tmp, int lvl);
645int recharge(object *op, object *caster, object *spell_ob); 660int recharge (object *op, object *caster, object *spell_ob);
646void polymorph_living(object *op); 661void polymorph_living (object *op);
647void polymorph_melt(object *who, object *op); 662void polymorph_melt (object *who, object *op);
648void polymorph_item(object *who, object *op); 663void polymorph_item (object *who, object *op);
649void polymorph(object *op, object *who); 664void polymorph (object *op, object *who);
650int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); 665int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
651int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); 666int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg);
652int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 667int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
653int probe(object *op, object *caster, object *spell_ob, int dir); 668int probe (object *op, object *caster, object *spell_ob, int dir);
654int makes_invisible_to(object *pl, object *mon); 669int makes_invisible_to (object *pl, object *mon);
655int cast_invisible(object *op, object *caster, object *spell_ob); 670int cast_invisible (object *op, object *caster, object *spell_ob);
656int cast_earth_to_dust(object *op, object *caster, object *spell_ob); 671int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
657void execute_word_of_recall(object *op); 672void execute_word_of_recall (object *op);
658int cast_word_of_recall(object *op, object *caster, object *spell_ob); 673int cast_word_of_recall (object *op, object *caster, object *spell_ob);
659int cast_wonder(object *op, object *caster, int dir, object *spell_ob); 674int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
660int perceive_self(object *op); 675int perceive_self (object *op);
661int cast_create_town_portal(object *op, object *caster, object *spell, int dir); 676int cast_create_town_portal (object *op, object *caster, object *spell, int dir);
662int magic_wall(object *op, object *caster, int dir, object *spell_ob); 677int magic_wall (object *op, object *caster, int dir, object *spell_ob);
663int dimension_door(object *op, object *caster, object *spob, int dir); 678int dimension_door (object *op, object *caster, object *spob, int dir);
664int cast_heal(object *op, object *caster, object *spell, int dir); 679int cast_heal (object *op, object *caster, object *spell, int dir);
665int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); 680int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
666int cast_bless(object *op, object *caster, object *spell_ob, int dir); 681int cast_bless (object *op, object *caster, object *spell_ob, int dir);
667int alchemy(object *op, object *caster, object *spell_ob); 682int alchemy (object *op, object *caster, object *spell_ob);
668int remove_curse(object *op, object *caster, object *spell); 683int remove_curse (object *op, object *caster, object *spell);
669int cast_identify(object *op, object *caster, object *spell); 684int cast_identify (object *op, object *caster, object *spell);
670int cast_detection(object *op, object *caster, object *spell, object *skill); 685int cast_detection (object *op, object *caster, object *spell, object *skill);
671int cast_transfer(object *op, object *caster, object *spell, int dir); 686int cast_transfer (object *op, object *caster, object *spell, int dir);
672void counterspell(object *op, int dir); 687void counterspell (object *op, int dir);
673int cast_consecrate(object *op, object *caster, object *spell); 688int cast_consecrate (object *op, object *caster, object *spell);
674int animate_weapon(object *op, object *caster, object *spell, int dir); 689int animate_weapon (object *op, object *caster, object *spell, int dir);
675int cast_change_map_lightlevel(object *op, object *caster, object *spell); 690int cast_change_map_lightlevel (object *op, object *caster, object *spell);
676int create_aura(object *op, object *caster, object *spell); 691int create_aura (object *op, object *caster, object *spell);
677void move_aura(object *aura); 692void move_aura (object *aura);
678void move_peacemaker(object *op); 693void move_peacemaker (object *op);
679int write_mark(object *op, object *spell, const char *msg); 694int write_mark (object *op, object *spell, const char *msg);
695
680/* spell_util.c */ 696/* spell_util.c */
681object *find_random_spell_in_ob(object *ob, const char *skill); 697object *find_random_spell_in_ob (object *ob, const char *skill);
682void set_spell_skill(object *op, object *caster, object *spob, object *dest); 698void set_spell_skill (object *op, object *caster, object *spob, object *dest);
683void init_spells(void); 699void init_spells (void);
684void dump_spells(void); 700void dump_spells (void);
685void spell_effect(object *spob, int x, int y, maptile *map, object *originator); 701void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
686int min_casting_level(object *caster, object *spell); 702int min_casting_level (object *caster, object *spell);
687int caster_level(object *caster, object *spell); 703int caster_level (object *caster, object *spell);
688sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 704sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
689int SP_level_dam_adjust(object *caster, object *spob); 705int SP_level_dam_adjust (object *caster, object *spob);
690int SP_level_duration_adjust(object *caster, object *spob); 706int SP_level_duration_adjust (object *caster, object *spob);
691int SP_level_range_adjust(object *caster, object *spob); 707int SP_level_range_adjust (object *caster, object *spob);
692object *check_spell_known(object *op, const char *name); 708object *check_spell_known (object *op, const char *name);
693object *lookup_spell_by_name(object *op, const char *spname); 709object *lookup_spell_by_name (object *op, const char *spname);
694int reflwall(maptile *m, int x, int y, object *sp_op); 710int reflwall (maptile *m, int x, int y, object *sp_op);
695int cast_create_obj(object *op, object *caster, object *new_op, int dir); 711int cast_create_obj (object *op, object *caster, object *new_op, int dir);
696int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 712int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
697int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 713int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
698void regenerate_rod(object *rod); 714void regenerate_rod (object *rod);
699void drain_rod_charge(object *rod); 715void drain_rod_charge (object *rod);
700object *find_target_for_friendly_spell(object *op, int dir); 716object *find_target_for_friendly_spell (object *op, int dir);
701int spell_find_dir(maptile *m, int x, int y, object *exclude); 717int spell_find_dir (maptile *m, int x, int y, object *exclude);
702void put_a_monster(object *op, const char *monstername); 718void put_a_monster (object *op, const char *monstername);
703int summon_hostile_monsters(object *op, int n, const char *monstername); 719int summon_hostile_monsters (object *op, int n, const char *monstername);
704void shuffle_attack(object *op, int change_face); 720void shuffle_attack (object *op, int change_face);
705void prayer_failure(object *op, int failure, int power); 721void prayer_failure (object *op, int failure, int power);
706void spell_failure(object *op, int failure, int power, object *skill); 722void spell_failure (object *op, int failure, int power, object *skill);
707int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 723int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
708int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 724int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
709void move_spell_effect(object *op); 725void move_spell_effect (object *op);
710void check_spell_effect(object *op); 726void check_spell_effect (object *op);
711void apply_spell_effect(object *spell, object *victim); 727void apply_spell_effect (object *spell, object *victim);
728
712/* swamp.c */ 729/* swamp.c */
713void walk_on_deep_swamp(object *op, object *victim); 730void walk_on_deep_swamp (object *op, object *victim);
714void move_deep_swamp(object *op); 731void move_deep_swamp (object *op);
732
715/* swap.c */ 733/* swap.c */
716void read_map_log(void); 734void read_map_log (void);
717void swap_map(maptile *map); 735void swap_map (maptile *map);
718void check_active_maps(void); 736void check_active_maps (void);
719maptile *map_least_timeout(char *except_level); 737maptile *map_least_timeout (char *except_level);
720void swap_below_max(char *except_level); 738void swap_below_max (char *except_level);
721int players_on_map(maptile *m, int show_all); 739int players_on_map (maptile *m, int show_all);
722void flush_old_maps(void); 740void flush_old_maps (void);
741
723/* time.c */ 742/* time.c */
724void remove_door(object *op); 743void remove_door (object *op);
725void remove_door2(object *op); 744void remove_door2 (object *op);
726void generate_monster_inv(object *gen);
727void generate_monster_arch(object *gen);
728void generate_monster(object *gen); 745void generate_monster (object *gen);
729void remove_force(object *op); 746void remove_force (object *op);
730void remove_blindness(object *op); 747void remove_blindness (object *op);
731void poison_more(object *op); 748void poison_more (object *op);
732void move_gate(object *op); 749void move_gate (object *op);
733void move_timed_gate(object *op); 750void move_timed_gate (object *op);
734void move_detector(object *op); 751void move_detector (object *op);
735void animate_trigger(object *op); 752void animate_trigger (object *op);
736void move_hole(object *op); 753void move_hole (object *op);
737object *stop_item(object *op); 754object *stop_item (object *op);
738void fix_stopped_item(object *op, maptile *map, object *originator); 755void fix_stopped_item (object *op, maptile *map, object *originator);
739object *fix_stopped_arrow(object *op); 756object *fix_stopped_arrow (object *op);
740void move_arrow(object *op); 757void move_arrow (object *op);
741void change_object(object *op); 758void change_object (object *op);
742void move_teleporter(object *op); 759void move_teleporter (object *op);
743void move_player_changer(object *op); 760void move_player_changer (object *op);
744void move_firewall(object *op); 761void move_firewall (object *op);
745void move_player_mover(object *op); 762void move_player_mover (object *op);
746void move_duplicator(object *op); 763void move_duplicator (object *op);
747void move_creator(object *creator); 764void move_creator (object *creator);
748void move_marker(object *op); 765void move_marker (object *op);
749int process_object(object *op); 766void process_object (object *op);
767
750/* timers.c */ 768/* timers.c */
751void cftimer_process_timers(void); 769void cftimer_process_timers (void);
752void cftimer_process_event(object *ob); 770void cftimer_process_event (object *ob);
753int cftimer_create(int id, long delay, object *ob, int mode); 771int cftimer_create (int id, long delay, object *ob, int mode);
754int cftimer_destroy(int id); 772int cftimer_destroy (int id);
755int cftimer_find_free_id(void); 773int cftimer_find_free_id (void);
774
756/* weather.c */ 775/* weather.c */
757void set_darkness_map(maptile *m); 776void set_darkness_map (maptile *m);
758void tick_the_clock(void); 777void adjust_daylight (void);
759void init_weather(void);
760void weather_effect(const char *filename);
761int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
762int real_world_temperature(int x, int y, maptile *m);
763int similar_direction(int a, int b);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines