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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.57 by root, Sun Mar 18 03:05:40 2007 UTC vs.
Revision 1.132 by root, Wed May 4 19:04:44 2011 UTC

1// server/c_party.C 1/*
2int same_party (partylist *a, partylist *b); 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
3 22
4/* alchemy.c */ 23/* alchemy.c */
5int need_identify (const object *obj);
6int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
7const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
8void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
9sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
10void attempt_do_alchemy (object *caster, object *cauldron); 28void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
11int content_recipe_value (object *op);
12int numb_ob_inside (object *op);
13object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
14void adjust_product (object *item, int lvl, int yield);
15object *make_item_from_recipe (object *cauldron, recipe *rp);
16object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
17void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
18void remove_contents (object *first_ob, object *save_item);
19int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
20 29
21/* apply.c */ 30/* apply.c */
22int transport_can_hold (const object *transport, const object *op, int nrof); 31int transport_can_hold (const object *transport, const object *op, int nrof);
23int apply_transport (object *pl, object *transport, int aflag); 32int apply_transport (object *pl, object *transport, int aflag);
24int should_director_abort (object *op, object *victim); 33int should_director_abort (object *op, object *victim);
25int apply_potion (object *op, object *tmp); 34int apply_potion (object *op, object *tmp);
26int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
27int prepare_weapon (object *op, object *improver, object *weapon);
28int improve_weapon (object *op, object *improver, object *weapon);
29int check_improve_weapon (object *op, object *tmp);
30int improve_armour (object *op, object *improver, object *armour);
31int convert_item (object *item, object *converter);
32int apply_container (object *op, object *sack);
33int esrv_apply_container (object *op, object *sack); 35int esrv_apply_container (object *op, object *sack);
34void move_apply (object *trap, object *victim, object *originator); 36void move_apply (object *trap, object *victim, object *originator);
35void do_learn_spell (object *op, object *spell, int special_prayer); 37void do_learn_spell (object *op, object *spell, int special_prayer);
36void do_forget_spell (object *op, const char *spell); 38void do_forget_spell (object *op, const char *spell);
37void apply_scroll (object *op, object *tmp, int dir); 39void apply_scroll (object *op, object *tmp, int dir);
38int dragon_eat_flesh (object *op, object *meal);
39void apply_poison (object *op, object *tmp); 40void apply_poison (object *op, object *tmp);
40int is_legal_2ways_exit (object *op, object *exit);
41int manual_apply (object *op, object *tmp, int aflag);
42int player_apply (object *pl, object *op, int aflag, int quiet);
43void player_apply_below (object *pl); 41void player_apply_below (object *pl);
44object *get_item_from_body_location (object *start, int loc);
45int unapply_for_ob (object *who, object *op, int aflags);
46int can_apply_object (object *who, object *op); 42int can_apply_object (object *who, object *op);
47int apply_special (object *who, object *op, int aflags);
48int monster_apply_special (object *who, object *op, int aflags);
49int auto_apply (object *op); 43int auto_apply (object *op);
50void fix_auto_apply (maptile *m); 44void fix_auto_apply (maptile *m);
51void eat_special_food (object *who, object *food); 45void eat_special_food (object *who, object *food);
52void apply_lighter (object *who, object *lighter);
53void scroll_failure (object *op, int failure, int power);
54void apply_changes_to_player (object *pl, object *change); 46void apply_changes_to_player (object *pl, object *change);
55void apply_item_transformer (object *pl, object *transformer); 47void handle_apply_yield (object *op);
48void apply_lamp (object *op, bool switch_on);
49void get_animation_from_arch (object *op, arch_ptr a);
50int convert_item (object *item, object *converter);
56 51
57/* attack.c */ 52/* attack.c */
58void cancellation (object *op); 53void cancellation (object *op);
59int did_make_save_item (object *op, int type, object *originator);
60void save_throw_object (object *op, int type, object *originator); 54void save_throw_object (object *op, int type, object *originator);
61int hit_map (object *op, int dir, int type, int full_hit); 55int hit_map (object *op, int dir, uint32_t type, int full_hit);
62void attack_message (int dam, int type, object *op, object *hitter);
63int attack_ob (object *op, object *hitter); 56int attack_ob (object *op, object *hitter);
64object *hit_with_arrow (object *op, object *victim); 57object *hit_with_arrow (object *op, object *victim);
65void tear_down_wall (object *op);
66void scare_creature (object *target, object *hitter);
67int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); 58int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
68int kill_object (object *op, int dam, object *hitter, int type); 59int kill_object (object *op, int dam, object *hitter, int type);
69int friendly_fire (object *op, object *hitter); 60int friendly_fire (object *op, object *hitter);
70int hit_player (object *op, int dam, object *hitter, int type, int full_hit); 61int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
71void poison_player (object *op, object *hitter, int dam);
72void slow_player (object *op, object *hitter, int dam);
73void confuse_player (object *op, object *hitter, int dam); 62void confuse_player (object *op, object *hitter, int dam);
74void blind_player (object *op, object *hitter, int dam); 63void blind_player (object *op, object *hitter, int dam);
75void paralyze_player (object *op, object *hitter, int dam); 64void paralyze_player (object *op, object *hitter, int dam);
76void deathstrike_player (object *op, object *hitter, int *dam);
77int adj_attackroll (object *hitter, object *target);
78int is_aimed_missile (object *op);
79 65
80/* build_map.c */ 66/* build_map.c */
81int can_build_over (struct mapdef *map, object *tmp, short x, short y);
82void remove_marking_runes (struct mapdef *map, short x, short y);
83int find_unused_connected_value (struct mapdef *map);
84int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
85object *get_connection_rune (object *pl, short x, short y);
86object *get_msg_book (object *pl, short x, short y);
87object *get_wall (struct mapdef *map, int x, int y);
88void fix_walls (maptile *map, int x, int y);
89void fix_walls_around (maptile *map, int x, int y);
90void apply_builder_floor (object *pl, object *material, short x, short y);
91void apply_builder_wall (object *pl, object *material, short x, short y);
92void apply_builder_item (object *pl, object *item, short x, short y);
93void apply_builder_remove (object *pl, int dir);
94void apply_map_builder (object *pl, int dir); 67void apply_map_builder (object *pl, int dir);
95int adjust_sign_msg (object *pl, short x, short y, object *tmp);
96 68
97/* c_misc.c */ 69/* c_misc.c */
98int command_motd (object *op, char *params); 70int command_motd (object *op, char *params);
99int command_bug (object *op, char *params); 71int command_bug (object *op, char *params);
100void malloc_info (object *op); 72void malloc_info (object *op);
107int command_weather (object *op, char *params); 79int command_weather (object *op, char *params);
108int command_archs (object *op, char *params); 80int command_archs (object *op, char *params);
109int command_hiscore (object *op, char *params); 81int command_hiscore (object *op, char *params);
110int command_debug (object *op, char *params); 82int command_debug (object *op, char *params);
111int command_dumpbelow (object *op, char *params); 83int command_dumpbelow (object *op, char *params);
84int command_dumpfriendlyobjects (object *op, char *params);
112int command_wizpass (object *op, char *params); 85int command_wizpass (object *op, char *params);
113int command_wizcast (object *op, char *params); 86int command_wizcast (object *op, char *params);
114int command_dumpallobjects (object *op, char *params);
115int command_dumpfriendlyobjects (object *op, char *params);
116int command_dumpallarchetypes (object *op, char *params);
117int command_ssdumptable (object *op, char *params);
118int command_dumpmap (object *op, char *params);
119int command_dumpallmaps (object *op, char *params);
120int command_printlos (object *op, char *params); 87int command_printlos (object *op, char *params);
121int command_version (object *op, char *params); 88int command_version (object *op, char *params);
122void bug_report (const char *reportstring); 89void bug_report (const char *reportstring);
123int command_statistics (object *pl, char *params); 90int command_statistics (object *pl, char *params);
124int command_fix_me (object *op, char *params); 91int command_fix_me (object *op, char *params);
125int command_players (object *op, char *paramss); 92int command_players (object *op, char *paramss);
126int command_logs (object *op, char *params);
127int command_bowmode (object *op, char *params); 93int command_bowmode (object *op, char *params);
128int command_showpets (object *op, char *params); 94int command_showpets (object *op, char *params);
129int command_resistances (object *op, char *params); 95int command_resistances (object *op, char *params);
130int command_help (object *op, char *params); 96int command_help (object *op, char *params);
131int onoff_value (const char *line);
132int command_quit (object *op, char *params); 97int command_quit (object *op, char *params);
133int command_real_quit (object *op, char *params); 98int command_real_quit (object *op, char *params);
134void receive_player_name (object *op, char k); 99void receive_player_name (object *op, char k);
135void receive_player_password (object *op, char k); 100void receive_player_password (object *op, char k);
136int command_title (object *op, char *params); 101int command_title (object *op, char *params);
145int command_south (object *op, char *params); 110int command_south (object *op, char *params);
146int command_southeast (object *op, char *params); 111int command_southeast (object *op, char *params);
147int command_southwest (object *op, char *params); 112int command_southwest (object *op, char *params);
148int command_west (object *op, char *params); 113int command_west (object *op, char *params);
149int command_stay (object *op, char *params); 114int command_stay (object *op, char *params);
115int command_run (object *op, char *params);
116int command_run_stop (object *op, char *params);
117int command_fire (object *op, char *params);
118int command_fire_stop (object *op, char *params);
150 119
151/* c_new.c */ 120/* c_new.c */
152void execute_newserver_command (object *pl, char *command); 121void execute_newserver_command (object *pl, char *command);
153int bad_command (object *op, char *params);
154 122
155/* c_object.c */ 123/* c_object.c */
156object *find_best_object_match (object *pl, const char *params); 124object *find_best_object_match (object *pl, const char *params);
157int command_build (object *pl, char *params); 125int command_build (object *pl, char *params);
158int command_uskill (object *pl, char *params); 126int command_uskill (object *pl, char *params);
164int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 132int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
165void pick_up (object *op, object *alt); 133void pick_up (object *op, object *alt);
166int command_take (object *op, char *params); 134int command_take (object *op, char *params);
167void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 135void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
168void drop_object (object *op, object *tmp, uint32 nrof); 136void drop_object (object *op, object *tmp, uint32 nrof);
137void drop_object (object *dropper, object *obj);
169void drop (object *op, object *tmp); 138void drop (object *op, object *tmp);
170int command_dropall (object *op, char *params); 139int command_dropall (object *op, char *params);
171int command_drop (object *op, char *params); 140int command_drop (object *op, char *params);
172int command_examine (object *op, char *params); 141int command_examine (object *op, char *params);
173object *find_marked_object (object *op);
174void examine_monster (object *op, object *tmp); 142void examine_monster (object *op, object *tmp);
175const char *long_desc (object *tmp, object *pl); 143const char *long_desc (object *tmp, object *pl);
176void examine (object *op, object *tmp); 144void examine (object *op, object *tmp);
177void inventory (object *op, object *inv);
178int command_pickup (object *op, char *params); 145int command_pickup (object *op, char *params);
179void set_pickup_mode (object *op, int i); 146void set_pickup_mode (object *op, int i);
180int command_search_items (object *op, char *params); 147int command_search_items (object *op, char *params);
181int command_rename_item (object *op, char *params); 148int command_rename_item (object *op, char *params);
149int command_unlock (object *op, char *params);
150int command_lock (object *op, char *params);
151int command_mark (object *op, char *params);
182 152
183/* c_party.c */ 153/* c_party.c */
184int same_party (partylist *a, partylist *b);
185partylist *get_firstparty (void); 154partylist *get_firstparty ();
186void remove_party (partylist *target_party);
187void obsolete_parties (void); 155void obsolete_parties ();
188void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 156void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
189int confirm_party_password (object *op);
190void receive_party_password (object *op, char k); 157void receive_party_password (object *op, char k);
191void send_party_message (object *op, char *msg);
192int command_gsay (object *op, char *params); 158int command_gsay (object *op, char *params);
193int command_party (object *op, char *params); 159int command_party (object *op, char *params);
194 160
195/* c_range.c */ 161/* c_range.c */
196int command_invoke (object *op, char *params); 162int command_invoke (object *op, char *params);
197int command_cast (object *op, char *params); 163int command_cast (object *op, char *params);
198int command_prepare (object *op, char *params); 164int command_prepare (object *op, char *params);
199int command_cast_spell (object *op, char *params, char command);
200int legal_range (object *op, int r); 165int legal_range (object *op, int r);
201void change_spell (object *op, char k);
202int command_rotateshoottype (object *op, char *params); 166int command_rotateshoottype (object *op, char *params);
203 167
204/* c_wiz.c */ 168/* c_wiz.c */
205int command_loadtest (object *op, char *params); 169int command_loadtest (object *op, char *params);
206void do_wizard_hide (object *op, int silent_dm);
207int command_hide (object *op, char *params); 170int command_hide (object *op, char *params);
208int command_setgod (object *op, char *params); 171int command_setgod (object *op, char *params);
209int command_banish (object *op, char *params); 172int command_banish (object *op, char *params);
210int command_save_overlay (object *op, char *params); 173int command_save_overlay (object *op, char *params);
211int command_toggle_shout (object *op, char *params);
212int command_freeze (object *op, char *params); 174int command_freeze (object *op, char *params);
213int command_arrest (object *op, char *params); 175int command_arrest (object *op, char *params);
214int command_summon (object *op, char *params); 176int command_summon (object *op, char *params);
215int command_teleport (object *op, char *params); 177int command_teleport (object *op, char *params);
216int command_create (object *op, char *params); 178int command_create (object *op, char *params);
224int command_speed (object *op, char *params); 186int command_speed (object *op, char *params);
225int command_stats (object *op, char *params); 187int command_stats (object *op, char *params);
226int command_abil (object *op, char *params); 188int command_abil (object *op, char *params);
227int command_reset (object *op, char *params); 189int command_reset (object *op, char *params);
228int command_nowiz (object *op, char *params); 190int command_nowiz (object *op, char *params);
229int do_wizard_dm (object *op, char *params, int silent);
230int command_dm (object *op, char *params); 191int command_dm (object *op, char *params);
231int command_invisible (object *op, char *params); 192int command_invisible (object *op, char *params);
232int command_learn_spell (object *op, char *params); 193int command_learn_spell (object *op, char *params);
233int command_learn_special_prayer (object *op, char *params); 194int command_learn_special_prayer (object *op, char *params);
234int command_forget_spell (object *op, char *params); 195int command_forget_spell (object *op, char *params);
235int command_listplugins (object *op, char *params);
236int command_loadplugin (object *op, char *params);
237int command_unloadplugin (object *op, char *params);
238int command_dmhide (object *op, char *params); 196int command_dmhide (object *op, char *params);
239void dm_stack_pop (player *pl);
240object *dm_stack_peek (player *pl);
241void dm_stack_push (player *pl, tag_t item); 197void dm_stack_push (player *pl, tag_t item);
242object *get_dm_object (player *pl, char **params, int *from);
243int command_stack_pop (object *op, char *params); 198int command_stack_pop (object *op, char *params);
244int command_stack_push (object *op, char *params); 199int command_stack_push (object *op, char *params);
245int command_stack_list (object *op, char *params); 200int command_stack_list (object *op, char *params);
246int command_stack_clear (object *op, char *params); 201int command_stack_clear (object *op, char *params);
247int command_diff (object *op, char *params); 202int command_diff (object *op, char *params);
248int command_insert_into (object *op, char *params); 203int command_insert_into (object *op, char *params);
249 204
250/* commands.c */
251void init_commands (void);
252CommFunc find_oldsocket_command (char *cmd);
253CommFunc find_oldsocket_command2 (char *cmd);
254
255/* daemon.c */ 205/* daemon.c */
256FILE *BecomeDaemon (const char *filename); 206FILE *BecomeDaemon (const char *filename);
257 207
258/* disease.c */ 208/* disease.c */
259int move_disease (object *disease); 209int move_disease (object *disease);
260int remove_symptoms (object *disease);
261object *find_symptom (object *disease);
262int check_infection (object *disease);
263int infect_object (object *victim, object *disease, int force); 210int infect_object (object *victim, object *disease, int force);
264int do_symptoms (object *disease);
265int grant_immunity (object *disease);
266int move_symptom (object *symptom); 211int move_symptom (object *symptom);
267int check_physically_infect (object *victim, object *hitter); 212int check_physically_infect (object *victim, object *hitter);
268object *find_disease (object *victim);
269int cure_disease (object *sufferer, object *caster); 213int cure_disease (object *sufferer, object *caster, object *spell);
270int reduce_symptoms (object *sufferer, int reduction);
271 214
272/* egoitem.c */ 215/* egoitem.c */
273int create_artifact (object *op, const char *artifactname);
274int apply_power_crystal (object *op, object *crystal); 216int apply_power_crystal (object *op, object *crystal);
275 217
276/* hiscore.c */
277char *spool (char *bp, char *error);
278void check_score (object *op);
279void display_high_score (object *op, int max, const char *match);
280
281/* gods.c */ 218/* gods.c */
282int lookup_god_by_name (const char *name);
283object *find_god (const char *name); 219object *find_god (shstr_cmp name);
284const char *determine_god (object *op); 220shstr_tmp determine_god (object *op);
285void pray_at_altar (object *pl, object *altar, object *skill); 221void pray_at_altar (object *pl, object *altar, object *skill);
286void become_follower (object *op, object *new_god); 222void become_follower (object *op, object *new_god);
287int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
288void stop_using_item (object *op, int type, int number);
289void update_priest_flag (object *god, object *exp_ob, uint32 flag);
290archetype *determine_holy_arch (object *god, const char *type); 223archetype *determine_holy_arch (object *god, shstr_cmp type);
291void god_intervention (object *op, object *god, object *skill);
292int god_examines_priest (object *op, object *god);
293int god_examines_item (object *god, object *item);
294int get_god (object *priest);
295const char *get_god_for_race (const char *race);
296int tailor_god_spell (object *spellop, object *caster); 224int tailor_god_spell (object *spellop, object *caster);
297 225
298/* init.c */ 226/* init.c */
299void set_logfile (char *val); 227void load_settings ();
300void call_version (void);
301void showscores (void);
302void set_debug (void);
303void unset_debug (void);
304void set_mondebug (void);
305void set_dumpmon1 (void);
306void set_dumpmon2 (void);
307void set_dumpmon3 (void);
308void set_dumpmon4 (void);
309void set_dumpmon5 (void);
310void set_dumpmon6 (void);
311void set_dumpmon7 (void);
312void set_dumpmon8 (void);
313void set_dumpmon9 (void);
314void set_dumpmont (char *name);
315void set_daemon (void);
316void set_datadir (char *path);
317void set_confdir (char *path);
318void set_localdir (char *path);
319void set_mapdir (char *path);
320void set_archetypes (char *path);
321void set_regions (char *path);
322void set_treasures (char *path);
323void set_uniquedir (char *path);
324void set_templatedir (char *path);
325void set_playerdir (char *path);
326void set_tmpdir (char *path);
327void showscoresparm (char *data);
328void set_csport (char *val);
329void init (int argc, char **argv); 228void init (int argc, char **argv);
330void usage (void); 229void usage ();
331void help (void); 230void help ();
332void init_beforeplay (void); 231void init_beforeplay ();
333void init_startup (void);
334void compile_info (void);
335void rec_sigsegv (int i);
336void rec_sigint (int i);
337void rec_sighup (int i);
338void rec_sigquit (int i);
339void rec_sigpipe (int i);
340void rec_sigbus (int i);
341void rec_sigterm (int i);
342void init_signals (void); 232void init_signals ();
343void init_races (void);
344void dump_races (void);
345void add_to_racelist (const char *race_name, object *op);
346racelink *get_racelist (void);
347racelink *find_racelink (const char *name); 233racelink *find_racelink (const char *name);
348 234
349/* login.c */ 235/* login.c */
350void delete_character (const char *name); 236void delete_character (const char *name);
351int verify_player (const char *name, char *password); 237int verify_player (const char *name, char *password);
352int check_name (player *me, const char *name); 238int check_name (player *me, const char *name);
353int create_savedir_if_needed (char *savedir); 239int create_savedir_if_needed (char *savedir);
354void destroy_object (object *op);
355void copy_file (const char *filename, FILE *fpout); 240void copy_file (const char *filename, FILE *fpout);
356 241
357/* main.c */ 242/* main.c */
358void server_tick (); 243void one_tick ();
359void version (object *op); 244void version (object *op);
360void info_keys (object *op); 245void info_keys (object *op);
361char *crypt_string (char *str, char *salt); 246char *crypt_string (char *str, char *salt);
362int check_password (char *typed, char *crypted);
363void enter_player_savebed (object *op); 247void enter_player_savebed (object *op);
364void leave_map (object *op); 248void leave_map (object *op);
365void set_map_timeout (maptile *oldmap);
366char *clean_path (const char *file); 249char *clean_path (const char *file);
367char *unclean_path (const char *src); 250char *unclean_path (const char *src);
368void enter_exit (object *op, object *exit_ob); 251void enter_exit (object *op, object *exit_ob);
369void process_events ();
370void clean_tmp_files (void); 252void clean_tmp_files ();
371void leave (player *pl,int draw_exit); 253void leave (player *pl,int draw_exit);
372int forbid_play (void);
373void do_specials (void);
374int main (int argc, char **argv); 254int main (int argc, char **argv);
375 255
376/* monster.c */ 256/* monster.c */
377object *check_enemy (object *npc, rv_vector *rv); 257object *check_enemy (object *npc, rv_vector *rv);
378object *find_nearest_living_creature (object *npc); 258object *find_nearest_living_creature (object *npc);
379object *find_enemy (object *npc, rv_vector *rv);
380int check_wakeup (object *op, object *enemy, rv_vector *rv);
381int move_randomly (object *op);
382int move_monster (object *op); 259int move_monster (object *op);
383int can_hit (object *ob1, object *ob2, rv_vector *rv);
384object *monster_choose_random_spell (object *monster);
385int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
386int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
387int monster_use_skill (object *head, object *part, object *pl, int dir);
388int monster_use_range (object *head, object *part, object *pl, int dir);
389int monster_use_bow (object *head, object *part, object *pl, int dir);
390int check_good_weapon (object *who, object *item);
391int check_good_armour (object *who, object *item);
392void monster_check_pickup (object *monster);
393int monster_can_pick (object *monster, object *item);
394void monster_apply_below (object *monster);
395void monster_check_apply (object *mon, object *item); 260void monster_check_apply (object *mon, object *item);
396void npc_call_help (object *op); 261void npc_call_help (object *op);
397int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
398int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
399int hitrun_att (int dir, object *ob, object *enemy);
400int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
401int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
402int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
403void circ1_move (object *ob);
404void circ2_move (object *ob);
405void pace_movev (object *ob);
406void pace_moveh (object *ob);
407void pace2_movev (object *ob);
408void pace2_moveh (object *ob);
409void rand_move (object *ob);
410void check_earthwalls (object *op, maptile *m, int x, int y); 262void check_earthwalls (object *op, maptile *m, int x, int y);
411void check_doors (object *op, maptile *m, int x, int y); 263void check_doors (object *op, maptile *m, int x, int y);
412void communicate (object *op, const char *txt); 264void communicate (object *op, const char *txt);
413int talk_to_npc (object *op, object *npc, const char *txt); 265int talk_to_npc (object *op, object *npc, const char *txt);
414int talk_to_wall (object *pl, object *npc, const char *txt); 266int talk_to_wall (object *pl, object *npc, const char *txt);
416int can_detect_enemy (object *op, object *enemy, rv_vector *rv); 268int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
417int stand_in_light (object *op); 269int stand_in_light (object *op);
418int can_see_enemy (object *op, object *enemy); 270int can_see_enemy (object *op, object *enemy);
419 271
420/* move.c */ 272/* move.c */
421int move_object (object *op, int dir);
422int move_ob (object *op, int dir, object *originator);
423int transfer_ob (object *op, int x, int y, int randomly, object *originator); 273int transfer_ob (object *op, int x, int y, int randomly, object *originator);
424int teleport (object *teleporter, uint8 tele_type, object *user); 274int teleport (object *teleporter, uint8 tele_type, object *user);
425void recursive_roll (object *op, int dir, object *pusher); 275void recursive_roll (object *op, int dir, object *pusher);
426int try_fit (object *op, maptile *m, int x, int y);
427int roll_ob (object *op, int dir, object *pusher);
428int push_ob (object *who, int dir, object *pusher); 276int push_ob (object *who, int dir, object *pusher);
429 277
430/* pets.c */ 278/* pets.c */
431object *get_pet_enemy (object *pet, rv_vector *rv); 279object *get_pet_enemy (object *pet, rv_vector *rv);
432void terminate_all_pets (object *owner); 280void terminate_all_pets (object *owner);
433void remove_all_pets (maptile *map); 281void move_all_pets ();
434int follow_owner (object *ob, object *owner); 282int follow_owner (object *ob, object *owner);
435void pet_move (object *ob); 283void pet_move (object *ob);
436object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
437void move_golem (object *op); 284void move_golem (object *op);
438void control_golem (object *op, int dir); 285void control_golem (object *op, int dir);
439int summon_golem (object *op, object *caster, int dir, object *spob); 286int summon_golem (object *op, object *caster, int dir, object *spob);
440object *choose_cult_monster (object *pl, object *god, int summon_level);
441int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 287int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
442object *get_real_owner (object *ob);
443int should_arena_attack (object *pet, object *owner, object *target); 288int should_arena_attack (object *pet, object *owner, object *target);
444 289
445/* player.c */ 290/* player.c */
446player *find_player (const char *plname); 291player *find_player (const char *plname);
447player *find_player_partial_name (const char *plname); 292player *find_player_partial_name (const char *plname);
448void display_motd (const object *op);
449void send_rules (const object *op);
450void send_news (const object *op);
451int playername_ok (const char *cp); 293int playername_ok (const char *cp);
452archetype *get_player_archetype (archetype *at);
453object *get_nearest_player (object *mon); 294object *get_nearest_player (object *mon);
454int path_to_player (object *mon, object *pl, unsigned mindiff); 295int path_to_player (object *mon, object *pl, unsigned mindiff);
455void give_initial_items (object *pl, treasurelist *items); 296void give_initial_items (object *pl, treasurelist *items);
456void get_name (object *op); 297void get_name (object *op);
457void get_password (object *op); 298void get_password (object *op);
462void Roll_Again (object *op); 303void Roll_Again (object *op);
463void Swap_Stat (object *op, int Swap_Second); 304void Swap_Stat (object *op, int Swap_Second);
464int key_roll_stat (object *op, char key); 305int key_roll_stat (object *op, char key);
465int key_change_class (object *op, char key); 306int key_change_class (object *op, char key);
466int key_confirm_quit (object *op, char key); 307int key_confirm_quit (object *op, char key);
467void flee_player (object *op);
468int check_pick (object *op); 308int check_pick (object *op);
469object *find_arrow (object *op, const char *type);
470object *find_better_arrow (object *op, object *target, const char *type, int *better);
471object *pick_arrow_target (object *op, const char *type, int dir);
472int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 309int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
473int player_fire_bow (object *op, int dir);
474void fire_misc_object (object *op, int dir);
475void fire (object *op, int dir); 310bool fire (object *who, int dir);
476object *find_key (object *pl, object *container, object *door); 311object *find_key (object *pl, object *container, object *door);
477void move_player_attack (object *op, int dir); 312bool move_player_attack (object *op, int dir);
478int move_player (object *op, int dir); 313bool move_player (object *op, int dir);
479int handle_newcs_player (object *op); 314bool handle_newcs_player (object *op);
480int save_life (object *op);
481void remove_unpaid_objects (object *op, object *env);
482char *gravestone_text (object *op);
483void do_some_living (object *op); 315void do_some_living (object *op);
484void kill_player (object *op); 316void kill_player (object *op);
485void loot_object (object *op);
486void fix_weight (void); 317void fix_weight ();
487void fix_luck (void); 318void fix_luck ();
488void cast_dust (object *op, object *throw_ob, int dir); 319void cast_dust (object *op, object *throw_ob, int dir);
489void make_visible (object *op); 320void make_visible (object *op);
490int is_true_undead (object *op); 321int is_true_undead (object *op);
491int hideability (object *ob); 322int hideability (object *ob);
492void do_hidden_move (object *op); 323void do_hidden_move (object *op);
493int stand_near_hostile (object *who); 324int stand_near_hostile (object *who);
494int player_can_view (object *pl, object *op); 325int player_can_view (object *pl, object *op);
495int action_makes_visible (object *op);
496int op_on_battleground (object *op, int *x, int *y); 326int op_on_battleground (object *op, int *x, int *y);
497void dragon_ability_gain (object *who, int atnr, int level); 327void dragon_ability_gain (object *who, int atnr, int level);
498void player_unready_range_ob (player *pl, object *ob);
499
500/* plugins.c */
501int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
502int execute_global_event (int eventcode, ...);
503int plugins_init_plugin (const char *libfile);
504void *cfapi_get_hooks (int *type, ...);
505int plugins_remove_plugin (const char *id);
506crossfire_plugin *plugins_find_plugin (const char *id);
507void plugins_display_list (object *op);
508void *cfapi_system_find_animation (int *type, ...);
509void *cfapi_system_strdup (int *type, ...);
510void *cfapi_system_register_global_event (int *type, ...);
511void *cfapi_system_unregister_global_event (int *type, ...);
512void *cfapi_system_check_path (int *type, ...);
513void *cfapi_system_re_cmp (int *type, ...);
514void *cfapi_system_directory (int *type, ...);
515void *cfapi_map_get_map (int *type, ...);
516void *cfapi_map_has_been_loaded (int *type, ...);
517void *cfapi_map_create_path (int *type, ...);
518void *cfapi_map_get_map_property (int *type, ...);
519void *cfapi_map_set_map_property (int *type, ...);
520void *cfapi_map_out_of_map (int *type, ...);
521void *cfapi_map_update_position (int *type, ...);
522void *cfapi_map_delete_map (int *type, ...);
523void *cfapi_map_message (int *type, ...);
524void *cfapi_map_get_object_at (int *type, ...);
525void *cfapi_map_get_flags (int *type, ...);
526void *cfapi_map_present_arch_by_name (int *type, ...);
527void *cfapi_object_move (int *type, ...);
528void *cfapi_object_get_key (int *type, ...);
529void *cfapi_object_set_key (int *type, ...);
530void *cfapi_object_get_property (int *type, ...);
531void *cfapi_object_set_property (int *type, ...);
532void *cfapi_object_apply_below (int *type, ...);
533void *cfapi_object_apply (int *type, ...);
534void *cfapi_object_identify (int *type, ...);
535void *cfapi_object_describe (int *type, ...);
536void *cfapi_object_drain (int *type, ...);
537void *cfapi_object_fix (int *type, ...);
538void *cfapi_object_give_skill (int *type, ...);
539void *cfapi_object_transmute (int *type, ...);
540void *cfapi_object_remove (int *type, ...);
541void *cfapi_object_delete (int *type, ...);
542void *cfapi_object_clone (int *type, ...);
543void *cfapi_object_find (int *type, ...);
544void *cfapi_object_create (int *type, ...);
545void *cfapi_object_insert (int *type, ...);
546void *cfapi_object_split (int *type, ...);
547void *cfapi_object_merge (int *type, ...);
548void *cfapi_object_distance (int *type, ...);
549void *cfapi_object_update (int *type, ...);
550void *cfapi_object_clear (int *type, ...);
551void *cfapi_object_reset (int *type, ...);
552void *cfapi_object_check_inventory (int *type, ...);
553void *cfapi_object_clean_object (int *type, ...);
554void *cfapi_object_on_same_map (int *type, ...);
555void *cfapi_object_spring_trap (int *type, ...);
556void *cfapi_object_check_trigger (int *type, ...);
557void *cfapi_object_query_cost (int *type, ...);
558void *cfapi_object_query_money (int *type, ...);
559void *cfapi_object_cast (int *type, ...);
560void *cfapi_object_learn_spell (int *type, ...);
561void *cfapi_object_forget_spell (int *type, ...);
562void *cfapi_object_check_spell (int *type, ...);
563void *cfapi_object_pay_amount (int *type, ...);
564void *cfapi_object_pay_item (int *type, ...);
565void *cfapi_object_transfer (int *type, ...);
566void *cfapi_object_find_archetype_inside (int *type, ...);
567void *cfapi_object_drop (int *type, ...);
568void *cfapi_object_take (int *type, ...);
569void *cfapi_object_say (int *type, ...);
570void *cfapi_object_speak (int *type, ...);
571void *cfapi_player_find (int *type, ...);
572void *cfapi_player_message (int *type, ...);
573void *cfapi_player_send_inventory (int *type, ...);
574void *cfapi_object_teleport (int *type, ...);
575void *cfapi_object_pickup (int *type, ...);
576void *cfapi_archetype_get_first (int *type, ...);
577void *cfapi_archetype_get_property (int *type, ...);
578void *cfapi_party_get_property (int *type, ...);
579void *cfapi_region_get_property (int *type, ...);
580CommArray_s *find_plugin_command (char *cmd, object *op);
581int initPlugins (void);
582 328
583/* resurrection.c */ 329/* resurrection.c */
584int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 330int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
585int resurrection_fails (int levelcaster, int leveldead);
586void dead_player (object *op);
587void dead_character (const char *name);
588int dead_player_exists (const char *name);
589 331
590/* rune.c */ 332/* rune.c */
591int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); 333int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
592void move_rune (object *op); 334void move_rune (object *op);
593void rune_attack (object *op, object *victim);
594void spring_trap (object *trap, object *victim); 335void spring_trap (object *trap, object *victim);
595int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); 336int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
596int trap_see (object *op, object *trap); 337int trap_see (object *op, object *trap);
597int trap_show (object *trap, object *where); 338int trap_show (object *trap, object *where);
598int trap_disarm (object *disarmer, object *trap, int risk, object *skill); 339int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
599void trap_adjust (object *trap, int difficulty); 340void trap_adjust (object *trap, int difficulty);
600 341
601/* shop.c */ 342/* shop.c */
602int get_payment (object *pl); 343int get_payment (object *pl);
603sint64 query_cost (const object *tmp, object *who, int flag);
604const char *query_cost_string (const object *tmp, object *who, int flag);
605sint64 query_money (const object *op); 344sint64 query_money (const object *op);
606int pay_for_amount (sint64 to_pay, object *pl); 345int pay_for_amount (sint64 to_pay, object *pl);
607int pay_for_item (object *op, object *pl); 346int pay_for_item (object *op, object *pl);
608int can_pay (object *pl); 347int can_pay (object *pl);
609void sell_item (object *op, object *pl); 348bool sell_item (object *op, object *pl);
610double shopkeeper_approval (const maptile *map, const object *player); 349double shopkeeper_approval (const maptile *map, const object *player);
611int describe_shop (const object *op); 350int describe_shop (const object *op);
612void shop_listing (object *op); 351void shop_listing (object *sign, object *op);
613bool is_in_shop (object *o);
614bool is_in_shop (maptile *map, int x, int y); 352bool is_in_shop (maptile *map, int x, int y);
615 353
616/* skills.c */ 354/* skills.c */
617int steal (object *op, int dir, object *skill); 355int steal (object *op, int dir, object *skill);
618int pick_lock (object *pl, int dir, object *skill); 356int pick_lock (object *pl, int dir, object *skill);
619int hide (object *op, object *skill); 357int hide (object *op, object *skill);
620int jump (object *pl, int dir, object *skill); 358int jump (object *pl, int dir, object *skill);
621int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
622int skill_ident (object *pl, object *skill); 359int skill_ident (object *pl, object *skill);
623int use_oratory (object *pl, int dir, object *skill); 360int use_oratory (object *pl, int dir, object *skill);
624int singing (object *pl, int dir, object *skill); 361int singing (object *pl, int dir, object *skill);
625int find_traps (object *pl, object *skill); 362int find_traps (object *pl, object *skill);
626int remove_trap (object *op, int dir, object *skill); 363int remove_trap (object *op, int dir, object *skill);
627int pray (object *pl, object *skill); 364int pray (object *pl, object *skill);
628void meditate (object *pl, object *skill); 365void meditate (object *pl, object *skill);
629int write_on_item (object *pl, const char *params, object *skill); 366int write_on_item (object *pl, const char *params, object *skill);
630int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 367int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
368bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
369bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
631 370
632/* skill_util.c */ 371/* skill_util.c */
633void init_skills (void); 372void init_skills ();
634void link_player_skills (object *op); 373void link_player_skills (object *op);
635object *find_skill_by_name (object *who, const char *name);
636object *find_skill_by_number (object *who, int skillno);
637int change_skill (object *who, object *new_skill, int flag);
638void clear_skill (object *who);
639int do_skill (object *op, object *part, object *skill, int dir, const char *string); 374int do_skill (object *op, object *part, object *skill, int dir, const char *string);
640int calc_skill_exp (object *who, object *op, object *skill); 375int calc_skill_exp (object *who, object *op, object *skill);
641int learn_skill (object *pl, object *scroll); 376int learn_skill (object *pl, object *scroll);
642void show_skills (object *op, const char *search); 377void show_skills (object *op, const char *search);
643int use_skill (object *op, const char *string); 378int use_skill (object *op, const char *string);
644int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); 379int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
645 380
646/* spell_attack.c */ 381/* spell_attack.c */
647void check_spell_knockback (object *op);
648void forklightning (object *op, object *tmp);
649void move_bolt (object *op); 382void move_bolt (object *op);
650int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); 383int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
651void explosion (object *op); 384void explosion (object *op);
652void explode_bullet (object *op);
653void check_bullet (object *op); 385void check_bullet (object *op);
654void move_bullet (object *op); 386void move_bullet (object *op);
655int fire_bullet (object *op, object *caster, int dir, object *spob); 387int fire_bullet (object *op, object *caster, int dir, object *spob);
656void cone_drop (object *op);
657void move_cone (object *op); 388void move_cone (object *op);
658int cast_cone (object *op, object *caster, int dir, object *spell); 389int cast_cone (object *op, object *caster, int dir, object *spell);
659void animate_bomb (object *op); 390void animate_bomb (object *op);
660int create_bomb (object *op, object *caster, int dir, object *spell); 391int create_bomb (object *op, object *caster, int dir, object *spell);
661object *get_pointed_target (object *op, int dir, int range, int type);
662int cast_smite_spell (object *op, object *caster, int dir, object *spell); 392int cast_smite_spell (object *op, object *caster, int dir, object *spell);
663void move_missile (object *op); 393void move_missile (object *op);
664int make_object_glow (object *op, int radius, int time);
665int cast_destruction (object *op, object *caster, object *spell_ob); 394int cast_destruction (object *op, object *caster, object *spell_ob);
666int cast_curse (object *op, object *caster, object *spell_ob, int dir); 395int cast_curse (object *op, object *caster, object *spell_ob, int dir);
667int mood_change (object *op, object *caster, object *spell); 396int mood_change (object *op, object *caster, object *spell);
668void move_ball_spell (object *op); 397void move_ball_spell (object *op);
669void move_swarm_spell (object *op); 398void move_swarm_spell (object *op);
677void polymorph_living (object *op); 406void polymorph_living (object *op);
678void polymorph_melt (object *who, object *op); 407void polymorph_melt (object *who, object *op);
679void polymorph_item (object *who, object *op); 408void polymorph_item (object *who, object *op);
680void polymorph (object *op, object *who); 409void polymorph (object *op, object *who);
681int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); 410int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
682int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); 411int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
683int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 412int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
684int probe (object *op, object *caster, object *spell_ob, int dir); 413int probe (object *op, object *caster, object *spell_ob, int dir);
685int makes_invisible_to (object *pl, object *mon); 414int makes_invisible_to (object *pl, object *mon);
686int cast_invisible (object *op, object *caster, object *spell_ob); 415int cast_invisible (object *op, object *caster, object *spell_ob);
687int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 416int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
688void execute_word_of_recall (object *op); 417void execute_word_of_recall (object *op);
689int cast_word_of_recall (object *op, object *caster, object *spell_ob); 418int cast_word_of_recall (object *op, object *caster, object *spell_ob);
690int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 419int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
691int perceive_self (object *op); 420int perceive_self (object *op);
692int cast_create_town_portal (object *op, object *caster, object *spell, int dir);
693int magic_wall (object *op, object *caster, int dir, object *spell_ob); 421int magic_wall (object *op, object *caster, int dir, object *spell_ob);
694int dimension_door (object *op, object *caster, object *spob, int dir); 422int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
695int cast_heal (object *op, object *caster, object *spell, int dir); 423int cast_heal (object *op, object *caster, object *spell, int dir);
696int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 424int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
697int cast_bless (object *op, object *caster, object *spell_ob, int dir); 425int cast_bless (object *op, object *caster, object *spell_ob, int dir);
698int alchemy (object *op, object *caster, object *spell_ob); 426int alchemy (object *op, object *caster, object *spell_ob);
699int remove_curse (object *op, object *caster, object *spell); 427int remove_curse (object *op, object *caster, object *spell);
708void move_aura (object *aura); 436void move_aura (object *aura);
709void move_peacemaker (object *op); 437void move_peacemaker (object *op);
710int write_mark (object *op, object *spell, const char *msg); 438int write_mark (object *op, object *spell, const char *msg);
711 439
712/* spell_util.c */ 440/* spell_util.c */
713object *find_random_spell_in_ob (object *ob, const char *skill); 441object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
714void set_spell_skill (object *op, object *caster, object *spob, object *dest); 442void set_spell_skill (object *op, object *caster, object *spob, object *dest);
715void init_spells (void);
716void dump_spells (void);
717void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 443void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
718int min_casting_level (object *caster, object *spell);
719int caster_level (object *caster, object *spell);
720sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
721int SP_level_dam_adjust (object *caster, object *spob);
722int SP_level_duration_adjust (object *caster, object *spob);
723int SP_level_range_adjust (object *caster, object *spob);
724object *check_spell_known (object *op, const char *name); 444object *check_spell_known (object *op, shstr_cmp name);
725object *lookup_spell_by_name (object *op, const char *spname); 445object *lookup_spell_by_name (object *op, const char *spname);
726int reflwall (maptile *m, int x, int y, object *sp_op); 446int reflwall (maptile *m, int x, int y, object *sp_op);
727int cast_create_obj (object *op, object *caster, object *new_op, int dir); 447int cast_create_obj (object *op, object *caster, object *new_op, int dir);
728int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 448int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
729int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 449int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
730void regenerate_rod (object *rod); 450void regenerate_rod (object *rod);
731void drain_rod_charge (object *rod); 451void drain_rod_charge (object *rod);
732object *find_target_for_friendly_spell (object *op, int dir); 452object *find_target_for_friendly_spell (object *op, int dir);
733int spell_find_dir (maptile *m, int x, int y, object *exclude); 453int spell_find_dir (maptile *m, int x, int y, object *exclude);
734void put_a_monster (object *op, const char *monstername);
735int summon_hostile_monsters (object *op, int n, const char *monstername); 454int summon_hostile_monsters (object *op, int n, const char *monstername);
736void shuffle_attack (object *op, int change_face); 455void shuffle_attack (object *op, int change_face);
737void prayer_failure (object *op, int failure, int power);
738void spell_failure (object *op, int failure, int power, object *skill); 456void spell_failure (object *op, int failure, int power, object *skill);
739int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
740int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 457int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
741void move_spell_effect (object *op); 458void move_spell_effect (object *op);
742void check_spell_effect (object *op);
743void apply_spell_effect (object *spell, object *victim); 459void apply_spell_effect (object *spell, object *victim);
460void create_exploding_ball_at (object *victim, int level);
744 461
745/* swamp.c */ 462/* swamp.c */
746void walk_on_deep_swamp (object *op, object *victim); 463void walk_on_deep_swamp (object *op, object *victim);
747void move_deep_swamp (object *op); 464void move_deep_swamp (object *op);
748 465
749/* swap.c */ 466/* swap.c */
750void read_map_log (void); 467void read_map_log ();
751void swap_map (maptile *map); 468void swap_map (maptile *map);
752void check_active_maps (void); 469void check_active_maps ();
753maptile *map_least_timeout (char *except_level); 470maptile *map_least_timeout (char *except_level);
754void swap_below_max (char *except_level); 471void swap_below_max (char *except_level);
755int players_on_map (maptile *m, int show_all); 472int players_on_map (maptile *m, int show_all);
756void flush_old_maps (void); 473void flush_old_maps ();
757 474
758/* time.c */ 475/* time.c */
759void remove_door (object *op); 476void remove_door (object *op);
760void remove_door2 (object *op); 477void remove_door2 (object *op);
761void generate_monster_inv (object *gen);
762void generate_monster_arch (object *gen);
763void generate_monster (object *gen);
764void remove_force (object *op);
765void remove_blindness (object *op);
766void poison_more (object *op);
767void move_gate (object *op);
768void move_timed_gate (object *op);
769void move_detector (object *op);
770void animate_trigger (object *op); 478void animate_trigger (object *op);
771void move_hole (object *op);
772object *stop_item (object *op); 479object *stop_item (object *op);
773void fix_stopped_item (object *op, maptile *map, object *originator); 480void fix_stopped_item (object *op, maptile *map, object *originator);
774object *fix_stopped_arrow (object *op); 481object *fix_stopped_arrow (object *op);
775void move_arrow (object *op); 482void move_arrow (object *op);
776void change_object (object *op);
777void move_teleporter (object *op); 483void move_teleporter (object *op);
778void move_player_changer (object *op);
779void move_firewall (object *op); 484void move_firewall (object *op);
780void move_player_mover (object *op);
781void move_duplicator (object *op); 485void move_duplicator (object *op);
782void move_creator (object *creator); 486void move_creator (object *creator);
783void move_marker (object *op); 487void move_marker (object *op);
784int process_object (object *op); 488void process_object (object *op);
785
786/* timers.c */
787void cftimer_process_timers (void);
788void cftimer_process_event (object *ob);
789int cftimer_create (int id, long delay, object *ob, int mode);
790int cftimer_destroy (int id);
791int cftimer_find_free_id (void);
792 489
793/* weather.c */ 490/* weather.c */
794void set_darkness_map (maptile *m);
795void adjust_daylight (void); 491void adjust_daylight ();
492

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