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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.57 by root, Sun Mar 18 03:05:40 2007 UTC vs.
Revision 1.75 by root, Mon Aug 27 05:10:51 2007 UTC

1// server/c_party.C 1/*
2int same_party (partylist *a, partylist *b); 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de>
20 */
3 21
4/* alchemy.c */ 22/* alchemy.c */
5int need_identify (const object *obj); 23int need_identify (const object *obj);
6int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
7const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
21/* apply.c */ 39/* apply.c */
22int transport_can_hold (const object *transport, const object *op, int nrof); 40int transport_can_hold (const object *transport, const object *op, int nrof);
23int apply_transport (object *pl, object *transport, int aflag); 41int apply_transport (object *pl, object *transport, int aflag);
24int should_director_abort (object *op, object *victim); 42int should_director_abort (object *op, object *victim);
25int apply_potion (object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
26int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
27int prepare_weapon (object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
28int improve_weapon (object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
29int check_improve_weapon (object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
30int improve_armour (object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
31int convert_item (object *item, object *converter); 48int convert_item (object *item, object *converter);
39void apply_poison (object *op, object *tmp); 56void apply_poison (object *op, object *tmp);
40int is_legal_2ways_exit (object *op, object *exit); 57int is_legal_2ways_exit (object *op, object *exit);
41int manual_apply (object *op, object *tmp, int aflag); 58int manual_apply (object *op, object *tmp, int aflag);
42int player_apply (object *pl, object *op, int aflag, int quiet); 59int player_apply (object *pl, object *op, int aflag, int quiet);
43void player_apply_below (object *pl); 60void player_apply_below (object *pl);
44object *get_item_from_body_location (object *start, int loc);
45int unapply_for_ob (object *who, object *op, int aflags); 61int unapply_for_ob (object *who, object *op, int aflags);
46int can_apply_object (object *who, object *op); 62int can_apply_object (object *who, object *op);
47int apply_special (object *who, object *op, int aflags); 63int apply_special (object *who, object *op, int aflags);
48int monster_apply_special (object *who, object *op, int aflags); 64int monster_apply_special (object *who, object *op, int aflags);
49int auto_apply (object *op); 65int auto_apply (object *op);
51void eat_special_food (object *who, object *food); 67void eat_special_food (object *who, object *food);
52void apply_lighter (object *who, object *lighter); 68void apply_lighter (object *who, object *lighter);
53void scroll_failure (object *op, int failure, int power); 69void scroll_failure (object *op, int failure, int power);
54void apply_changes_to_player (object *pl, object *change); 70void apply_changes_to_player (object *pl, object *change);
55void apply_item_transformer (object *pl, object *transformer); 71void apply_item_transformer (object *pl, object *transformer);
72extern void handle_apply_yield (object *op);
56 73
57/* attack.c */ 74/* attack.c */
58void cancellation (object *op); 75void cancellation (object *op);
59int did_make_save_item (object *op, int type, object *originator); 76int did_make_save_item (object *op, int type, object *originator);
60void save_throw_object (object *op, int type, object *originator); 77void save_throw_object (object *op, int type, object *originator);
107int command_weather (object *op, char *params); 124int command_weather (object *op, char *params);
108int command_archs (object *op, char *params); 125int command_archs (object *op, char *params);
109int command_hiscore (object *op, char *params); 126int command_hiscore (object *op, char *params);
110int command_debug (object *op, char *params); 127int command_debug (object *op, char *params);
111int command_dumpbelow (object *op, char *params); 128int command_dumpbelow (object *op, char *params);
129int command_dumpfriendlyobjects (object *op, char *params);
112int command_wizpass (object *op, char *params); 130int command_wizpass (object *op, char *params);
113int command_wizcast (object *op, char *params); 131int command_wizcast (object *op, char *params);
114int command_dumpallobjects (object *op, char *params);
115int command_dumpfriendlyobjects (object *op, char *params);
116int command_dumpallarchetypes (object *op, char *params);
117int command_ssdumptable (object *op, char *params);
118int command_dumpmap (object *op, char *params);
119int command_dumpallmaps (object *op, char *params);
120int command_printlos (object *op, char *params); 132int command_printlos (object *op, char *params);
121int command_version (object *op, char *params); 133int command_version (object *op, char *params);
122void bug_report (const char *reportstring); 134void bug_report (const char *reportstring);
123int command_statistics (object *pl, char *params); 135int command_statistics (object *pl, char *params);
124int command_fix_me (object *op, char *params); 136int command_fix_me (object *op, char *params);
179void set_pickup_mode (object *op, int i); 191void set_pickup_mode (object *op, int i);
180int command_search_items (object *op, char *params); 192int command_search_items (object *op, char *params);
181int command_rename_item (object *op, char *params); 193int command_rename_item (object *op, char *params);
182 194
183/* c_party.c */ 195/* c_party.c */
184int same_party (partylist *a, partylist *b);
185partylist *get_firstparty (void); 196partylist *get_firstparty (void);
186void remove_party (partylist *target_party); 197void remove_party (partylist *target_party);
187void obsolete_parties (void); 198void obsolete_parties (void);
188void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 199void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
189int confirm_party_password (object *op); 200int confirm_party_password (object *op);
206void do_wizard_hide (object *op, int silent_dm); 217void do_wizard_hide (object *op, int silent_dm);
207int command_hide (object *op, char *params); 218int command_hide (object *op, char *params);
208int command_setgod (object *op, char *params); 219int command_setgod (object *op, char *params);
209int command_banish (object *op, char *params); 220int command_banish (object *op, char *params);
210int command_save_overlay (object *op, char *params); 221int command_save_overlay (object *op, char *params);
211int command_toggle_shout (object *op, char *params);
212int command_freeze (object *op, char *params); 222int command_freeze (object *op, char *params);
213int command_arrest (object *op, char *params); 223int command_arrest (object *op, char *params);
214int command_summon (object *op, char *params); 224int command_summon (object *op, char *params);
215int command_teleport (object *op, char *params); 225int command_teleport (object *op, char *params);
216int command_create (object *op, char *params); 226int command_create (object *op, char *params);
264int do_symptoms (object *disease); 274int do_symptoms (object *disease);
265int grant_immunity (object *disease); 275int grant_immunity (object *disease);
266int move_symptom (object *symptom); 276int move_symptom (object *symptom);
267int check_physically_infect (object *victim, object *hitter); 277int check_physically_infect (object *victim, object *hitter);
268object *find_disease (object *victim); 278object *find_disease (object *victim);
269int cure_disease (object *sufferer, object *caster); 279int cure_disease (object *sufferer, object *caster, object *spell);
270int reduce_symptoms (object *sufferer, int reduction); 280int reduce_symptoms (object *sufferer, int reduction);
271 281
272/* egoitem.c */ 282/* egoitem.c */
273int create_artifact (object *op, const char *artifactname); 283int create_artifact (object *op, const char *artifactname);
274int apply_power_crystal (object *op, object *crystal); 284int apply_power_crystal (object *op, object *crystal);
330void usage (void); 340void usage (void);
331void help (void); 341void help (void);
332void init_beforeplay (void); 342void init_beforeplay (void);
333void init_startup (void); 343void init_startup (void);
334void compile_info (void); 344void compile_info (void);
335void rec_sigsegv (int i);
336void rec_sigint (int i);
337void rec_sighup (int i);
338void rec_sigquit (int i);
339void rec_sigpipe (int i);
340void rec_sigbus (int i);
341void rec_sigterm (int i);
342void init_signals (void); 345void init_signals (void);
343void init_races (void); 346void init_races (void);
344void dump_races (void); 347void dump_races (void);
345void add_to_racelist (const char *race_name, object *op); 348void add_to_racelist (const char *race_name, object *op);
346racelink *get_racelist (void); 349racelink *get_racelist (void);
357/* main.c */ 360/* main.c */
358void server_tick (); 361void server_tick ();
359void version (object *op); 362void version (object *op);
360void info_keys (object *op); 363void info_keys (object *op);
361char *crypt_string (char *str, char *salt); 364char *crypt_string (char *str, char *salt);
362int check_password (char *typed, char *crypted);
363void enter_player_savebed (object *op); 365void enter_player_savebed (object *op);
364void leave_map (object *op); 366void leave_map (object *op);
365void set_map_timeout (maptile *oldmap); 367void set_map_timeout (maptile *oldmap);
366char *clean_path (const char *file); 368char *clean_path (const char *file);
367char *unclean_path (const char *src); 369char *unclean_path (const char *src);
470object *find_better_arrow (object *op, object *target, const char *type, int *better); 472object *find_better_arrow (object *op, object *target, const char *type, int *better);
471object *pick_arrow_target (object *op, const char *type, int dir); 473object *pick_arrow_target (object *op, const char *type, int dir);
472int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 474int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
473int player_fire_bow (object *op, int dir); 475int player_fire_bow (object *op, int dir);
474void fire_misc_object (object *op, int dir); 476void fire_misc_object (object *op, int dir);
475void fire (object *op, int dir); 477bool fire (object *op, int dir);
476object *find_key (object *pl, object *container, object *door); 478object *find_key (object *pl, object *container, object *door);
477void move_player_attack (object *op, int dir); 479bool move_player_attack (object *op, int dir);
478int move_player (object *op, int dir); 480bool move_player (object *op, int dir);
479int handle_newcs_player (object *op); 481bool handle_newcs_player (object *op);
480int save_life (object *op); 482int save_life (object *op);
481void remove_unpaid_objects (object *op, object *env);
482char *gravestone_text (object *op); 483char *gravestone_text (object *op);
483void do_some_living (object *op); 484void do_some_living (object *op);
484void kill_player (object *op); 485void kill_player (object *op);
485void loot_object (object *op); 486void loot_object (object *op);
486void fix_weight (void); 487void fix_weight (void);
507void plugins_display_list (object *op); 508void plugins_display_list (object *op);
508void *cfapi_system_find_animation (int *type, ...); 509void *cfapi_system_find_animation (int *type, ...);
509void *cfapi_system_strdup (int *type, ...); 510void *cfapi_system_strdup (int *type, ...);
510void *cfapi_system_register_global_event (int *type, ...); 511void *cfapi_system_register_global_event (int *type, ...);
511void *cfapi_system_unregister_global_event (int *type, ...); 512void *cfapi_system_unregister_global_event (int *type, ...);
512void *cfapi_system_check_path (int *type, ...);
513void *cfapi_system_re_cmp (int *type, ...); 513void *cfapi_system_re_cmp (int *type, ...);
514void *cfapi_system_directory (int *type, ...); 514void *cfapi_system_directory (int *type, ...);
515void *cfapi_map_get_map (int *type, ...); 515void *cfapi_map_get_map (int *type, ...);
516void *cfapi_map_has_been_loaded (int *type, ...); 516void *cfapi_map_has_been_loaded (int *type, ...);
517void *cfapi_map_create_path (int *type, ...); 517void *cfapi_map_create_path (int *type, ...);
607int pay_for_item (object *op, object *pl); 607int pay_for_item (object *op, object *pl);
608int can_pay (object *pl); 608int can_pay (object *pl);
609void sell_item (object *op, object *pl); 609void sell_item (object *op, object *pl);
610double shopkeeper_approval (const maptile *map, const object *player); 610double shopkeeper_approval (const maptile *map, const object *player);
611int describe_shop (const object *op); 611int describe_shop (const object *op);
612void shop_listing (object *op); 612void shop_listing (object *sign, object *op);
613bool is_in_shop (object *o); 613bool is_in_shop (object *o);
614bool is_in_shop (maptile *map, int x, int y); 614bool is_in_shop (maptile *map, int x, int y);
615 615
616/* skills.c */ 616/* skills.c */
617int steal (object *op, int dir, object *skill); 617int steal (object *op, int dir, object *skill);
630int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 630int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
631 631
632/* skill_util.c */ 632/* skill_util.c */
633void init_skills (void); 633void init_skills (void);
634void link_player_skills (object *op); 634void link_player_skills (object *op);
635object *find_skill_by_name (object *who, const char *name);
636object *find_skill_by_number (object *who, int skillno);
637int change_skill (object *who, object *new_skill, int flag);
638void clear_skill (object *who);
639int do_skill (object *op, object *part, object *skill, int dir, const char *string); 635int do_skill (object *op, object *part, object *skill, int dir, const char *string);
640int calc_skill_exp (object *who, object *op, object *skill); 636int calc_skill_exp (object *who, object *op, object *skill);
641int learn_skill (object *pl, object *scroll); 637int learn_skill (object *pl, object *scroll);
642void show_skills (object *op, const char *search); 638void show_skills (object *op, const char *search);
643int use_skill (object *op, const char *string); 639int use_skill (object *op, const char *string);
687int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 683int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
688void execute_word_of_recall (object *op); 684void execute_word_of_recall (object *op);
689int cast_word_of_recall (object *op, object *caster, object *spell_ob); 685int cast_word_of_recall (object *op, object *caster, object *spell_ob);
690int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 686int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
691int perceive_self (object *op); 687int perceive_self (object *op);
692int cast_create_town_portal (object *op, object *caster, object *spell, int dir);
693int magic_wall (object *op, object *caster, int dir, object *spell_ob); 688int magic_wall (object *op, object *caster, int dir, object *spell_ob);
694int dimension_door (object *op, object *caster, object *spob, int dir); 689int dimension_door (object *op, object *caster, object *spob, int dir);
695int cast_heal (object *op, object *caster, object *spell, int dir); 690int cast_heal (object *op, object *caster, object *spell, int dir);
696int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 691int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
697int cast_bless (object *op, object *caster, object *spell_ob, int dir); 692int cast_bless (object *op, object *caster, object *spell_ob, int dir);
756void flush_old_maps (void); 751void flush_old_maps (void);
757 752
758/* time.c */ 753/* time.c */
759void remove_door (object *op); 754void remove_door (object *op);
760void remove_door2 (object *op); 755void remove_door2 (object *op);
761void generate_monster_inv (object *gen);
762void generate_monster_arch (object *gen);
763void generate_monster (object *gen); 756void generate_monster (object *gen);
764void remove_force (object *op); 757void remove_force (object *op);
765void remove_blindness (object *op); 758void remove_blindness (object *op);
766void poison_more (object *op); 759void poison_more (object *op);
767void move_gate (object *op); 760void move_gate (object *op);
779void move_firewall (object *op); 772void move_firewall (object *op);
780void move_player_mover (object *op); 773void move_player_mover (object *op);
781void move_duplicator (object *op); 774void move_duplicator (object *op);
782void move_creator (object *creator); 775void move_creator (object *creator);
783void move_marker (object *op); 776void move_marker (object *op);
784int process_object (object *op); 777void process_object (object *op);
785 778
786/* timers.c */ 779/* timers.c */
787void cftimer_process_timers (void); 780void cftimer_process_timers (void);
788void cftimer_process_event (object *ob); 781void cftimer_process_event (object *ob);
789int cftimer_create (int id, long delay, object *ob, int mode); 782int cftimer_create (int id, long delay, object *ob, int mode);

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