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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.6 by root, Sun May 7 13:56:22 2006 UTC vs.
Revision 1.21 by root, Fri Sep 29 19:28:43 2006 UTC

1/* alchemy.c */ 1/* alchemy.c */
2int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value(sint64 cost, int approx);
5void pay_player (object *pl, sint64 amount);
6sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
2void attempt_do_alchemy(object *caster, object *cauldron); 7void attempt_do_alchemy(object *caster, object *cauldron);
3int content_recipe_value(object *op); 8int content_recipe_value(object *op);
4int numb_ob_inside(object *op); 9int numb_ob_inside(object *op);
5object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 10object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
6void adjust_product(object *item, int lvl, int yield); 11void adjust_product(object *item, int lvl, int yield);
36int unapply_for_ob(object *who, object *op, int aflags); 41int unapply_for_ob(object *who, object *op, int aflags);
37int can_apply_object(object *who, object *op); 42int can_apply_object(object *who, object *op);
38int apply_special(object *who, object *op, int aflags); 43int apply_special(object *who, object *op, int aflags);
39int monster_apply_special(object *who, object *op, int aflags); 44int monster_apply_special(object *who, object *op, int aflags);
40int auto_apply(object *op); 45int auto_apply(object *op);
41void fix_auto_apply(mapstruct *m); 46void fix_auto_apply(maptile *m);
42void eat_special_food(object *who, object *food); 47void eat_special_food(object *who, object *food);
43void apply_lighter(object *who, object *lighter); 48void apply_lighter(object *who, object *lighter);
44void scroll_failure(object *op, int failure, int power); 49void scroll_failure(object *op, int failure, int power);
45void apply_changes_to_player(object *pl, object *change); 50void apply_changes_to_player(object *pl, object *change);
46void apply_item_transformer(object *pl, object *transformer); 51void apply_item_transformer(object *pl, object *transformer);
153int command_bug(object *op, char *params); 158int command_bug(object *op, char *params);
154void malloc_info(object *op); 159void malloc_info(object *op);
155void current_region_info(object *op); 160void current_region_info(object *op);
156void current_map_info(object *op); 161void current_map_info(object *op);
157int command_whereabouts(object *op, char *params); 162int command_whereabouts(object *op, char *params);
158int command_who(object *op, char *params);
159void display_who_entry(object *op, player *pl, const char *format);
160void get_who_escape_code_value(char *return_val, const char letter, player *pl);
161int command_afk(object *op, char *params); 163int command_afk(object *op, char *params);
162int command_malloc(object *op, char *params); 164int command_malloc(object *op, char *params);
163int command_mapinfo(object *op, char *params); 165int command_mapinfo(object *op, char *params);
164int command_whereami(object *op, char *params); 166int command_whereami(object *op, char *params);
165int command_maps(object *op, char *params); 167int command_maps(object *op, char *params);
329int command_insert_into(object *op, char *params); 331int command_insert_into(object *op, char *params);
330/* commands.c */ 332/* commands.c */
331void init_commands(void); 333void init_commands(void);
332CommFunc find_oldsocket_command(char *cmd); 334CommFunc find_oldsocket_command(char *cmd);
333CommFunc find_oldsocket_command2(char *cmd); 335CommFunc find_oldsocket_command2(char *cmd);
334int parse_string(object *op, char *str);
335int parse_command(object *op, char *str);
336/* daemon.c */ 336/* daemon.c */
337FILE *BecomeDaemon(char *filename); 337FILE *BecomeDaemon(const char *filename);
338/* disease.c */ 338/* disease.c */
339int move_disease(object *disease); 339int move_disease(object *disease);
340int remove_symptoms(object *disease); 340int remove_symptoms(object *disease);
341object *find_symptom(object *disease); 341object *find_symptom(object *disease);
342int check_infection(object *disease); 342int check_infection(object *disease);
422void add_to_racelist(const char *race_name, object *op); 422void add_to_racelist(const char *race_name, object *op);
423racelink *get_racelist(void); 423racelink *get_racelist(void);
424racelink *find_racelink(const char *name); 424racelink *find_racelink(const char *name);
425/* login.c */ 425/* login.c */
426void emergency_save(int flag); 426void emergency_save(int flag);
427void delete_character(const char *name, int new); 427void delete_character(const char *name, int);
428int verify_player(const char *name, char *password); 428int verify_player(const char *name, char *password);
429int check_name(player *me, const char *name); 429int check_name(player *me, const char *name);
430int create_savedir_if_needed(char *savedir); 430int create_savedir_if_needed(char *savedir);
431void destroy_object(object *op); 431void destroy_object(object *op);
432int save_player(object *op, int flag); 432int save_player(object *op, int flag);
433void copy_file(const char *filename, FILE *fpout); 433void copy_file(const char *filename, FILE *fpout);
434void check_login(object *op); 434void check_login(object *op);
435/* main.c */ 435/* main.c */
436void server_tick ();
436void version(object *op); 437void version(object *op);
437void info_keys(object *op); 438void info_keys(object *op);
438void start_info(object *op); 439void start_info(object *op);
439char *crypt_string(char *str, char *salt); 440char *crypt_string(char *str, char *salt);
440int check_password(char *typed, char *crypted); 441int check_password(char *typed, char *crypted);
441void enter_player_savebed(object *op); 442void enter_player_savebed(object *op);
442void leave_map(object *op); 443void leave_map(object *op);
443void set_map_timeout(mapstruct *oldmap); 444void set_map_timeout(maptile *oldmap);
444char *clean_path(const char *file); 445char *clean_path(const char *file);
445char *unclean_path(const char *src); 446char *unclean_path(const char *src);
446void enter_exit(object *op, object *exit_ob); 447void enter_exit(object *op, object *exit_ob);
447void process_active_maps(void); 448void process_active_maps(void);
448void process_players1(mapstruct *map); 449void process_players1(maptile *map);
449void process_players2(mapstruct *map); 450void process_players2(maptile *map);
450void process_events(mapstruct *map); 451void process_events(maptile *map);
451void clean_tmp_files(void); 452void clean_tmp_files(void);
452void cleanup(void); 453void cleanup(void);
453void leave(player *pl, int draw_exit); 454void leave(player *pl,int draw_exit);
454int forbid_play(void); 455int forbid_play(void);
455void do_specials(void); 456void do_specials(void);
456int main(int argc, char **argv); 457int main(int argc, char **argv);
457/* monster.c */ 458/* monster.c */
458object *check_enemy(object *npc, rv_vector *rv); 459object *check_enemy(object *npc, rv_vector *rv);
486void pace_movev(object *ob); 487void pace_movev(object *ob);
487void pace_moveh(object *ob); 488void pace_moveh(object *ob);
488void pace2_movev(object *ob); 489void pace2_movev(object *ob);
489void pace2_moveh(object *ob); 490void pace2_moveh(object *ob);
490void rand_move(object *ob); 491void rand_move(object *ob);
491void check_earthwalls(object *op, mapstruct *m, int x, int y); 492void check_earthwalls(object *op, maptile *m, int x, int y);
492void check_doors(object *op, mapstruct *m, int x, int y); 493void check_doors(object *op, maptile *m, int x, int y);
493void communicate(object *op, const char *txt); 494void communicate(object *op, const char *txt);
494int talk_to_npc(object *op, object *npc, const char *txt); 495int talk_to_npc(object *op, object *npc, const char *txt);
495int talk_to_wall(object *pl, object *npc, const char *txt); 496int talk_to_wall(object *pl, object *npc, const char *txt);
496object *find_mon_throw_ob(object *op); 497object *find_mon_throw_ob(object *op);
497int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 498int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
501int move_object(object *op, int dir); 502int move_object(object *op, int dir);
502int move_ob(object *op, int dir, object *originator); 503int move_ob(object *op, int dir, object *originator);
503int transfer_ob(object *op, int x, int y, int randomly, object *originator); 504int transfer_ob(object *op, int x, int y, int randomly, object *originator);
504int teleport(object *teleporter, uint8 tele_type, object *user); 505int teleport(object *teleporter, uint8 tele_type, object *user);
505void recursive_roll(object *op, int dir, object *pusher); 506void recursive_roll(object *op, int dir, object *pusher);
506int try_fit(object *op, mapstruct *m, int x, int y); 507int try_fit(object *op, maptile *m, int x, int y);
507int roll_ob(object *op, int dir, object *pusher); 508int roll_ob(object *op, int dir, object *pusher);
508int push_ob(object *who, int dir, object *pusher); 509int push_ob(object *who, int dir, object *pusher);
509/* pets.c */ 510/* pets.c */
510object *get_pet_enemy(object *pet, rv_vector *rv); 511object *get_pet_enemy(object *pet, rv_vector *rv);
511void terminate_all_pets(object *owner); 512void terminate_all_pets(object *owner);
512void remove_all_pets(mapstruct *map); 513void remove_all_pets(maptile *map);
513void follow_owner(object *ob, object *owner); 514int follow_owner(object *ob, object *owner);
514void pet_move(object *ob); 515void pet_move(object *ob);
515object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 516object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
516void move_golem(object *op); 517void move_golem(object *op);
517void control_golem(object *op, int dir); 518void control_golem(object *op, int dir);
518int summon_golem(object *op, object *caster, int dir, object *spob); 519int summon_golem(object *op, object *caster, int dir, object *spob);
587void plugins_display_list(object *op); 588void plugins_display_list(object *op);
588void *cfapi_system_find_animation(int *type, ...); 589void *cfapi_system_find_animation(int *type, ...);
589void *cfapi_system_strdup_local(int *type, ...); 590void *cfapi_system_strdup_local(int *type, ...);
590void *cfapi_system_register_global_event(int *type, ...); 591void *cfapi_system_register_global_event(int *type, ...);
591void *cfapi_system_unregister_global_event(int *type, ...); 592void *cfapi_system_unregister_global_event(int *type, ...);
592void *cfapi_system_add_string(int *type, ...);
593void *cfapi_system_remove_string(int *type, ...);
594void *cfapi_system_check_path(int *type, ...); 593void *cfapi_system_check_path(int *type, ...);
595void *cfapi_system_re_cmp(int *type, ...); 594void *cfapi_system_re_cmp(int *type, ...);
596void *cfapi_system_directory(int *type, ...); 595void *cfapi_system_directory(int *type, ...);
597void *cfapi_map_get_map(int *type, ...); 596void *cfapi_map_get_map(int *type, ...);
598void *cfapi_map_has_been_loaded(int *type, ...); 597void *cfapi_map_has_been_loaded(int *type, ...);
676int trap_see(object *op, object *trap); 675int trap_see(object *op, object *trap);
677int trap_show(object *trap, object *where); 676int trap_show(object *trap, object *where);
678int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 677int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
679void trap_adjust(object *trap, int difficulty); 678void trap_adjust(object *trap, int difficulty);
680/* shop.c */ 679/* shop.c */
680int get_payment(object *pl);
681uint64 query_cost(const object *tmp, object *who, int flag); 681sint64 query_cost(const object *tmp, object *who, int flag);
682const char *query_cost_string(const object *tmp, object *who, int flag); 682const char *query_cost_string(const object *tmp, object *who, int flag);
683uint64 query_money(const object *op); 683sint64 query_money(const object *op);
684int pay_for_amount(uint64 to_pay, object *pl); 684int pay_for_amount(sint64 to_pay, object *pl);
685int pay_for_item(object *op, object *pl); 685int pay_for_item(object *op, object *pl);
686int can_pay(object *pl); 686int can_pay(object *pl);
687int get_payment(object *pl, object *op);
688void sell_item(object *op, object *pl); 687void sell_item(object *op, object *pl);
689double shopkeeper_approval(const mapstruct *map, const object *player); 688double shopkeeper_approval(const maptile *map, const object *player);
690int describe_shop(const object *op); 689int describe_shop(const object *op);
691void shop_listing(object *op); 690void shop_listing(object *op);
691bool is_in_shop (object *o);
692bool is_in_shop (maptile *map, int x, int y);
692/* skills.c */ 693/* skills.c */
693int steal(object *op, int dir, object *skill); 694int steal(object *op, int dir, object *skill);
694int pick_lock(object *pl, int dir, object *skill); 695int pick_lock(object *pl, int dir, object *skill);
695int hide(object *op, object *skill); 696int hide(object *op, object *skill);
696int jump(object *pl, int dir, object *skill); 697int jump(object *pl, int dir, object *skill);
784/* spell_util.c */ 785/* spell_util.c */
785object *find_random_spell_in_ob(object *ob, const char *skill); 786object *find_random_spell_in_ob(object *ob, const char *skill);
786void set_spell_skill(object *op, object *caster, object *spob, object *dest); 787void set_spell_skill(object *op, object *caster, object *spob, object *dest);
787void init_spells(void); 788void init_spells(void);
788void dump_spells(void); 789void dump_spells(void);
789void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); 790void spell_effect(object *spob, int x, int y, maptile *map, object *originator);
790int min_casting_level(object *caster, object *spell); 791int min_casting_level(object *caster, object *spell);
791int caster_level(object *caster, object *spell); 792int caster_level(object *caster, object *spell);
792sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 793sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
793int SP_level_dam_adjust(object *caster, object *spob); 794int SP_level_dam_adjust(object *caster, object *spob);
794int SP_level_duration_adjust(object *caster, object *spob); 795int SP_level_duration_adjust(object *caster, object *spob);
795int SP_level_range_adjust(object *caster, object *spob); 796int SP_level_range_adjust(object *caster, object *spob);
796object *check_spell_known(object *op, const char *name); 797object *check_spell_known(object *op, const char *name);
797object *lookup_spell_by_name(object *op, const char *spname); 798object *lookup_spell_by_name(object *op, const char *spname);
798int reflwall(mapstruct *m, int x, int y, object *sp_op); 799int reflwall(maptile *m, int x, int y, object *sp_op);
799int cast_create_obj(object *op, object *caster, object *new_op, int dir); 800int cast_create_obj(object *op, object *caster, object *new_op, int dir);
800int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); 801int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
801int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 802int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
802void regenerate_rod(object *rod); 803void regenerate_rod(object *rod);
803void drain_rod_charge(object *rod); 804void drain_rod_charge(object *rod);
804object *find_target_for_friendly_spell(object *op, int dir); 805object *find_target_for_friendly_spell(object *op, int dir);
805int spell_find_dir(mapstruct *m, int x, int y, object *exclude); 806int spell_find_dir(maptile *m, int x, int y, object *exclude);
806void put_a_monster(object *op, const char *monstername); 807void put_a_monster(object *op, const char *monstername);
807int summon_hostile_monsters(object *op, int n, const char *monstername); 808int summon_hostile_monsters(object *op, int n, const char *monstername);
808void shuffle_attack(object *op, int change_face); 809void shuffle_attack(object *op, int change_face);
809void prayer_failure(object *op, int failure, int power); 810void prayer_failure(object *op, int failure, int power);
810void spell_failure(object *op, int failure, int power, object *skill); 811void spell_failure(object *op, int failure, int power, object *skill);
816/* swamp.c */ 817/* swamp.c */
817void walk_on_deep_swamp(object *op, object *victim); 818void walk_on_deep_swamp(object *op, object *victim);
818void move_deep_swamp(object *op); 819void move_deep_swamp(object *op);
819/* swap.c */ 820/* swap.c */
820void read_map_log(void); 821void read_map_log(void);
821void swap_map(mapstruct *map); 822void swap_map(maptile *map);
822void check_active_maps(void); 823void check_active_maps(void);
823mapstruct *map_least_timeout(char *except_level); 824maptile *map_least_timeout(char *except_level);
824void swap_below_max(char *except_level); 825void swap_below_max(char *except_level);
825int players_on_map(mapstruct *m, int show_all); 826int players_on_map(maptile *m, int show_all);
826void flush_old_maps(void); 827void flush_old_maps(void);
827/* time.c */ 828/* time.c */
828void remove_door(object *op); 829void remove_door(object *op);
829void remove_door2(object *op); 830void remove_door2(object *op);
830void generate_monster_inv(object *gen); 831void generate_monster_inv(object *gen);
837void move_timed_gate(object *op); 838void move_timed_gate(object *op);
838void move_detector(object *op); 839void move_detector(object *op);
839void animate_trigger(object *op); 840void animate_trigger(object *op);
840void move_hole(object *op); 841void move_hole(object *op);
841object *stop_item(object *op); 842object *stop_item(object *op);
842void fix_stopped_item(object *op, mapstruct *map, object *originator); 843void fix_stopped_item(object *op, maptile *map, object *originator);
843object *fix_stopped_arrow(object *op); 844object *fix_stopped_arrow(object *op);
844void move_arrow(object *op); 845void move_arrow(object *op);
845void change_object(object *op); 846void change_object(object *op);
846void move_teleporter(object *op); 847void move_teleporter(object *op);
847void move_player_changer(object *op); 848void move_player_changer(object *op);
856void cftimer_process_event(object *ob); 857void cftimer_process_event(object *ob);
857int cftimer_create(int id, long delay, object *ob, int mode); 858int cftimer_create(int id, long delay, object *ob, int mode);
858int cftimer_destroy(int id); 859int cftimer_destroy(int id);
859int cftimer_find_free_id(void); 860int cftimer_find_free_id(void);
860/* weather.c */ 861/* weather.c */
861void set_darkness_map(mapstruct *m); 862void set_darkness_map(maptile *m);
862void tick_the_clock(void); 863void tick_the_clock(void);
863void init_weather(void); 864void init_weather(void);
864void weather_effect(const char *filename); 865void weather_effect(const char *filename);
865int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m); 866int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
866int real_world_temperature(int x, int y, mapstruct *m); 867int real_world_temperature(int x, int y, maptile *m);
867int similar_direction(int a, int b); 868int similar_direction(int a, int b);

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