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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.6 by root, Sun May 7 13:56:22 2006 UTC vs.
Revision 1.40 by pippijn, Thu Mar 1 13:01:37 2007 UTC

1int same_party (partylist *a, partylist *b);
1/* alchemy.c */ 2/* alchemy.c */
3int need_identify (const object *obj);
4int apply_shop_mat (object *shop_mat, object *op);
5const char *cost_string_from_value(sint64 cost, int approx);
6void pay_player (object *pl, sint64 amount);
7sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
2void attempt_do_alchemy(object *caster, object *cauldron); 8void attempt_do_alchemy(object *caster, object *cauldron);
3int content_recipe_value(object *op); 9int content_recipe_value(object *op);
4int numb_ob_inside(object *op); 10int numb_ob_inside(object *op);
5object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 11object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
6void adjust_product(object *item, int lvl, int yield); 12void adjust_product(object *item, int lvl, int yield);
36int unapply_for_ob(object *who, object *op, int aflags); 42int unapply_for_ob(object *who, object *op, int aflags);
37int can_apply_object(object *who, object *op); 43int can_apply_object(object *who, object *op);
38int apply_special(object *who, object *op, int aflags); 44int apply_special(object *who, object *op, int aflags);
39int monster_apply_special(object *who, object *op, int aflags); 45int monster_apply_special(object *who, object *op, int aflags);
40int auto_apply(object *op); 46int auto_apply(object *op);
41void fix_auto_apply(mapstruct *m); 47void fix_auto_apply(maptile *m);
42void eat_special_food(object *who, object *food); 48void eat_special_food(object *who, object *food);
43void apply_lighter(object *who, object *lighter); 49void apply_lighter(object *who, object *lighter);
44void scroll_failure(object *op, int failure, int power); 50void scroll_failure(object *op, int failure, int power);
45void apply_changes_to_player(object *pl, object *change); 51void apply_changes_to_player(object *pl, object *change);
46void apply_item_transformer(object *pl, object *transformer); 52void apply_item_transformer(object *pl, object *transformer);
74int find_unused_connected_value(struct mapdef *map); 80int find_unused_connected_value(struct mapdef *map);
75int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); 81int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
76object *get_connection_rune(object *pl, short x, short y); 82object *get_connection_rune(object *pl, short x, short y);
77object *get_msg_book(object *pl, short x, short y); 83object *get_msg_book(object *pl, short x, short y);
78object *get_wall(struct mapdef *map, int x, int y); 84object *get_wall(struct mapdef *map, int x, int y);
79void fix_walls(struct mapdef *map, int x, int y); 85void fix_walls(maptile *map, int x, int y);
86void fix_walls_around(maptile *map, int x, int y);
80void apply_builder_floor(object *pl, object *material, short x, short y); 87void apply_builder_floor(object *pl, object *material, short x, short y);
81void apply_builder_wall(object *pl, object *material, short x, short y); 88void apply_builder_wall(object *pl, object *material, short x, short y);
82void apply_builder_item(object *pl, object *item, short x, short y); 89void apply_builder_item(object *pl, object *item, short x, short y);
83void apply_builder_remove(object *pl, int dir); 90void apply_builder_remove(object *pl, int dir);
84void apply_map_builder(object *pl, int dir); 91void apply_map_builder(object *pl, int dir);
85int adjust_sign_msg(object *pl, short x, short y, object *tmp); 92int adjust_sign_msg(object *pl, short x, short y, object *tmp);
86/* c_chat.c */ 93/* c_chat.c */
87int command_say(object *op, char *params);
88int command_me(object *op, char *params);
89int command_cointoss(object *op, char *params);
90int command_orcknuckle(object *op, char *params); 94int command_orcknuckle(object *op, char *params);
91int command_shout(object *op, char *params);
92int command_chat(object *op, char *params);
93int command_tell(object *op, char *params);
94int command_reply(object *op, char *params);
95int command_nod(object *op, char *params);
96int command_dance(object *op, char *params);
97int command_kiss(object *op, char *params);
98int command_bounce(object *op, char *params);
99int command_smile(object *op, char *params);
100int command_cackle(object *op, char *params);
101int command_laugh(object *op, char *params);
102int command_giggle(object *op, char *params);
103int command_shake(object *op, char *params);
104int command_puke(object *op, char *params);
105int command_growl(object *op, char *params);
106int command_scream(object *op, char *params);
107int command_sigh(object *op, char *params);
108int command_sulk(object *op, char *params);
109int command_hug(object *op, char *params);
110int command_cry(object *op, char *params);
111int command_poke(object *op, char *params);
112int command_accuse(object *op, char *params);
113int command_grin(object *op, char *params);
114int command_bow(object *op, char *params);
115int command_clap(object *op, char *params);
116int command_blush(object *op, char *params);
117int command_burp(object *op, char *params);
118int command_chuckle(object *op, char *params);
119int command_cough(object *op, char *params);
120int command_flip(object *op, char *params);
121int command_frown(object *op, char *params);
122int command_gasp(object *op, char *params);
123int command_glare(object *op, char *params);
124int command_groan(object *op, char *params);
125int command_hiccup(object *op, char *params);
126int command_lick(object *op, char *params);
127int command_pout(object *op, char *params);
128int command_shiver(object *op, char *params);
129int command_shrug(object *op, char *params);
130int command_slap(object *op, char *params);
131int command_smirk(object *op, char *params);
132int command_snap(object *op, char *params);
133int command_sneeze(object *op, char *params);
134int command_snicker(object *op, char *params);
135int command_sniff(object *op, char *params);
136int command_snore(object *op, char *params);
137int command_spit(object *op, char *params);
138int command_strut(object *op, char *params);
139int command_thank(object *op, char *params);
140int command_twiddle(object *op, char *params);
141int command_wave(object *op, char *params);
142int command_whistle(object *op, char *params);
143int command_wink(object *op, char *params);
144int command_yawn(object *op, char *params);
145int command_beg(object *op, char *params);
146int command_bleed(object *op, char *params);
147int command_cringe(object *op, char *params);
148int command_think(object *op, char *params);
149/* c_misc.c */ 95/* c_misc.c */
150void map_info(object *op, char *search); 96void map_info(object *op, char *search);
151int command_body(object *op, char *params); 97int command_body(object *op, char *params);
152int command_motd(object *op, char *params); 98int command_motd(object *op, char *params);
153int command_bug(object *op, char *params); 99int command_bug(object *op, char *params);
154void malloc_info(object *op); 100void malloc_info(object *op);
155void current_region_info(object *op); 101void current_region_info(object *op);
156void current_map_info(object *op); 102void current_map_info(object *op);
157int command_whereabouts(object *op, char *params); 103int command_whereabouts(object *op, char *params);
158int command_who(object *op, char *params);
159void display_who_entry(object *op, player *pl, const char *format);
160void get_who_escape_code_value(char *return_val, const char letter, player *pl);
161int command_afk(object *op, char *params); 104int command_afk(object *op, char *params);
162int command_malloc(object *op, char *params); 105int command_malloc(object *op, char *params);
163int command_mapinfo(object *op, char *params); 106int command_mapinfo(object *op, char *params);
164int command_whereami(object *op, char *params); 107int command_whereami(object *op, char *params);
165int command_maps(object *op, char *params); 108int command_maps(object *op, char *params);
197int command_resistances(object *op, char *params); 140int command_resistances(object *op, char *params);
198int command_help(object *op, char *params); 141int command_help(object *op, char *params);
199int onoff_value(const char *line); 142int onoff_value(const char *line);
200int command_quit(object *op, char *params); 143int command_quit(object *op, char *params);
201int command_real_quit(object *op, char *params); 144int command_real_quit(object *op, char *params);
202int command_explore(object *op, char *params);
203int command_sound(object *op, char *params); 145int command_sound(object *op, char *params);
204void receive_player_name(object *op, char k); 146void receive_player_name(object *op, char k);
205void receive_player_password(object *op, char k); 147void receive_player_password(object *op, char k);
206int explore_mode(void);
207int command_title(object *op, char *params); 148int command_title(object *op, char *params);
208int command_save(object *op, char *params); 149int command_save(object *op, char *params);
209int command_peaceful(object *op, char *params); 150int command_peaceful(object *op, char *params);
210int command_wimpy(object *op, char *params); 151int command_wimpy(object *op, char *params);
211int command_brace(object *op, char *params); 152int command_brace(object *op, char *params);
221int command_southeast(object *op, char *params); 162int command_southeast(object *op, char *params);
222int command_southwest(object *op, char *params); 163int command_southwest(object *op, char *params);
223int command_west(object *op, char *params); 164int command_west(object *op, char *params);
224int command_stay(object *op, char *params); 165int command_stay(object *op, char *params);
225/* c_new.c */ 166/* c_new.c */
226int execute_newserver_command(object *pl, char *command); 167void execute_newserver_command(object *pl, char *command);
227int command_run(object *op, char *params); 168int command_run(object *op, char *params);
228int command_run_stop(object *op, char *params); 169int command_run_stop(object *op, char *params);
229int command_fire(object *op, char *params); 170int command_fire(object *op, char *params);
230int command_fire_stop(object *op, char *params); 171int command_fire_stop(object *op, char *params);
231int bad_command(object *op, char *params); 172int bad_command(object *op, char *params);
284int command_banish(object *op, char *params); 225int command_banish(object *op, char *params);
285int command_kick(object *op, char *params); 226int command_kick(object *op, char *params);
286int command_save_overlay(object *op, char *params); 227int command_save_overlay(object *op, char *params);
287int command_toggle_shout(object *op, char *params); 228int command_toggle_shout(object *op, char *params);
288int command_shutdown(object *op, char *params); 229int command_shutdown(object *op, char *params);
289int command_goto(object *op, char *params);
290int command_generate(object *op, char *params);
291int command_freeze(object *op, char *params); 230int command_freeze(object *op, char *params);
292int command_arrest(object *op, char *params); 231int command_arrest(object *op, char *params);
293int command_summon(object *op, char *params); 232int command_summon(object *op, char *params);
294int command_teleport(object *op, char *params); 233int command_teleport(object *op, char *params);
295int command_create(object *op, char *params); 234int command_create(object *op, char *params);
329int command_insert_into(object *op, char *params); 268int command_insert_into(object *op, char *params);
330/* commands.c */ 269/* commands.c */
331void init_commands(void); 270void init_commands(void);
332CommFunc find_oldsocket_command(char *cmd); 271CommFunc find_oldsocket_command(char *cmd);
333CommFunc find_oldsocket_command2(char *cmd); 272CommFunc find_oldsocket_command2(char *cmd);
334int parse_string(object *op, char *str);
335int parse_command(object *op, char *str);
336/* daemon.c */ 273/* daemon.c */
337FILE *BecomeDaemon(char *filename); 274FILE *BecomeDaemon(const char *filename);
338/* disease.c */ 275/* disease.c */
339int move_disease(object *disease); 276int move_disease(object *disease);
340int remove_symptoms(object *disease); 277int remove_symptoms(object *disease);
341object *find_symptom(object *disease); 278object *find_symptom(object *disease);
342int check_infection(object *disease); 279int check_infection(object *disease);
413void rec_sighup(int i); 350void rec_sighup(int i);
414void rec_sigquit(int i); 351void rec_sigquit(int i);
415void rec_sigpipe(int i); 352void rec_sigpipe(int i);
416void rec_sigbus(int i); 353void rec_sigbus(int i);
417void rec_sigterm(int i); 354void rec_sigterm(int i);
418void fatal_signal(int make_core, int close_sockets);
419void init_signals(void); 355void init_signals(void);
420void init_races(void); 356void init_races(void);
421void dump_races(void); 357void dump_races(void);
422void add_to_racelist(const char *race_name, object *op); 358void add_to_racelist(const char *race_name, object *op);
423racelink *get_racelist(void); 359racelink *get_racelist(void);
424racelink *find_racelink(const char *name); 360racelink *find_racelink(const char *name);
425/* login.c */ 361/* login.c */
426void emergency_save(int flag);
427void delete_character(const char *name, int new); 362void delete_character(const char *name);
428int verify_player(const char *name, char *password); 363int verify_player(const char *name, char *password);
429int check_name(player *me, const char *name); 364int check_name(player *me, const char *name);
430int create_savedir_if_needed(char *savedir); 365int create_savedir_if_needed(char *savedir);
431void destroy_object(object *op); 366void destroy_object(object *op);
432int save_player(object *op, int flag);
433void copy_file(const char *filename, FILE *fpout); 367void copy_file(const char *filename, FILE *fpout);
434void check_login(object *op);
435/* main.c */ 368/* main.c */
369void server_tick ();
436void version(object *op); 370void version(object *op);
437void info_keys(object *op); 371void info_keys(object *op);
438void start_info(object *op);
439char *crypt_string(char *str, char *salt); 372char *crypt_string(char *str, char *salt);
440int check_password(char *typed, char *crypted); 373int check_password(char *typed, char *crypted);
441void enter_player_savebed(object *op); 374void enter_player_savebed(object *op);
442void leave_map(object *op); 375void leave_map(object *op);
443void set_map_timeout(mapstruct *oldmap); 376void set_map_timeout(maptile *oldmap);
444char *clean_path(const char *file); 377char *clean_path(const char *file);
445char *unclean_path(const char *src); 378char *unclean_path(const char *src);
446void enter_exit(object *op, object *exit_ob); 379void enter_exit(object *op, object *exit_ob);
447void process_active_maps(void);
448void process_players1(mapstruct *map);
449void process_players2(mapstruct *map);
450void process_events(mapstruct *map); 380void process_events();
451void clean_tmp_files(void); 381void clean_tmp_files(void);
452void cleanup(void);
453void leave(player *pl, int draw_exit); 382void leave(player *pl,int draw_exit);
454int forbid_play(void); 383int forbid_play(void);
455void do_specials(void); 384void do_specials(void);
456int main(int argc, char **argv); 385int main(int argc, char **argv);
457/* monster.c */ 386/* monster.c */
458object *check_enemy(object *npc, rv_vector *rv); 387object *check_enemy(object *npc, rv_vector *rv);
486void pace_movev(object *ob); 415void pace_movev(object *ob);
487void pace_moveh(object *ob); 416void pace_moveh(object *ob);
488void pace2_movev(object *ob); 417void pace2_movev(object *ob);
489void pace2_moveh(object *ob); 418void pace2_moveh(object *ob);
490void rand_move(object *ob); 419void rand_move(object *ob);
491void check_earthwalls(object *op, mapstruct *m, int x, int y); 420void check_earthwalls(object *op, maptile *m, int x, int y);
492void check_doors(object *op, mapstruct *m, int x, int y); 421void check_doors(object *op, maptile *m, int x, int y);
493void communicate(object *op, const char *txt); 422void communicate(object *op, const char *txt);
494int talk_to_npc(object *op, object *npc, const char *txt); 423int talk_to_npc(object *op, object *npc, const char *txt);
495int talk_to_wall(object *pl, object *npc, const char *txt); 424int talk_to_wall(object *pl, object *npc, const char *txt);
496object *find_mon_throw_ob(object *op); 425object *find_mon_throw_ob(object *op);
497int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 426int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
501int move_object(object *op, int dir); 430int move_object(object *op, int dir);
502int move_ob(object *op, int dir, object *originator); 431int move_ob(object *op, int dir, object *originator);
503int transfer_ob(object *op, int x, int y, int randomly, object *originator); 432int transfer_ob(object *op, int x, int y, int randomly, object *originator);
504int teleport(object *teleporter, uint8 tele_type, object *user); 433int teleport(object *teleporter, uint8 tele_type, object *user);
505void recursive_roll(object *op, int dir, object *pusher); 434void recursive_roll(object *op, int dir, object *pusher);
506int try_fit(object *op, mapstruct *m, int x, int y); 435int try_fit(object *op, maptile *m, int x, int y);
507int roll_ob(object *op, int dir, object *pusher); 436int roll_ob(object *op, int dir, object *pusher);
508int push_ob(object *who, int dir, object *pusher); 437int push_ob(object *who, int dir, object *pusher);
509/* pets.c */ 438/* pets.c */
510object *get_pet_enemy(object *pet, rv_vector *rv); 439object *get_pet_enemy(object *pet, rv_vector *rv);
511void terminate_all_pets(object *owner); 440void terminate_all_pets(object *owner);
512void remove_all_pets(mapstruct *map); 441void remove_all_pets(maptile *map);
513void follow_owner(object *ob, object *owner); 442int follow_owner(object *ob, object *owner);
514void pet_move(object *ob); 443void pet_move(object *ob);
515object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 444object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
516void move_golem(object *op); 445void move_golem(object *op);
517void control_golem(object *op, int dir); 446void control_golem(object *op, int dir);
518int summon_golem(object *op, object *caster, int dir, object *spob); 447int summon_golem(object *op, object *caster, int dir, object *spob);
525player *find_player_partial_name(const char *plname); 454player *find_player_partial_name(const char *plname);
526void display_motd(const object *op); 455void display_motd(const object *op);
527void send_rules(const object *op); 456void send_rules(const object *op);
528void send_news(const object *op); 457void send_news(const object *op);
529int playername_ok(const char *cp); 458int playername_ok(const char *cp);
530int add_player(NewSocket *ns);
531archetype *get_player_archetype(archetype *at); 459archetype *get_player_archetype(archetype *at);
532object *get_nearest_player(object *mon); 460object *get_nearest_player(object *mon);
533int path_to_player(object *mon, object *pl, unsigned mindiff); 461int path_to_player(object *mon, object *pl, unsigned mindiff);
534void give_initial_items(object *pl, treasurelist *items); 462void give_initial_items(object *pl, treasurelist *items);
535void get_name(object *op); 463void get_name(object *op);
536void get_password(object *op); 464void get_password(object *op);
537void play_again(object *op); 465void play_again(object *op);
538int receive_play_again(object *op, char key); 466int receive_play_again(object *op, char key);
539void confirm_password(object *op); 467void confirm_password(object *op);
540void get_party_password(object *op, partylist *party); 468void get_party_password(object *op, partylist *party);
541int roll_stat(void);
542void roll_stats(object *op);
543void Roll_Again(object *op); 469void Roll_Again(object *op);
544void Swap_Stat(object *op, int Swap_Second); 470void Swap_Stat(object *op, int Swap_Second);
545int key_roll_stat(object *op, char key); 471int key_roll_stat(object *op, char key);
546int key_change_class(object *op, char key); 472int key_change_class(object *op, char key);
547int key_confirm_quit(object *op, char key); 473int key_confirm_quit(object *op, char key);
584void *cfapi_get_hooks(int *type, ...); 510void *cfapi_get_hooks(int *type, ...);
585int plugins_remove_plugin(const char *id); 511int plugins_remove_plugin(const char *id);
586crossfire_plugin *plugins_find_plugin(const char *id); 512crossfire_plugin *plugins_find_plugin(const char *id);
587void plugins_display_list(object *op); 513void plugins_display_list(object *op);
588void *cfapi_system_find_animation(int *type, ...); 514void *cfapi_system_find_animation(int *type, ...);
589void *cfapi_system_strdup_local(int *type, ...); 515void *cfapi_system_strdup(int *type, ...);
590void *cfapi_system_register_global_event(int *type, ...); 516void *cfapi_system_register_global_event(int *type, ...);
591void *cfapi_system_unregister_global_event(int *type, ...); 517void *cfapi_system_unregister_global_event(int *type, ...);
592void *cfapi_system_add_string(int *type, ...);
593void *cfapi_system_remove_string(int *type, ...);
594void *cfapi_system_check_path(int *type, ...); 518void *cfapi_system_check_path(int *type, ...);
595void *cfapi_system_re_cmp(int *type, ...); 519void *cfapi_system_re_cmp(int *type, ...);
596void *cfapi_system_directory(int *type, ...); 520void *cfapi_system_directory(int *type, ...);
597void *cfapi_map_get_map(int *type, ...); 521void *cfapi_map_get_map(int *type, ...);
598void *cfapi_map_has_been_loaded(int *type, ...); 522void *cfapi_map_has_been_loaded(int *type, ...);
676int trap_see(object *op, object *trap); 600int trap_see(object *op, object *trap);
677int trap_show(object *trap, object *where); 601int trap_show(object *trap, object *where);
678int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 602int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
679void trap_adjust(object *trap, int difficulty); 603void trap_adjust(object *trap, int difficulty);
680/* shop.c */ 604/* shop.c */
605int get_payment(object *pl);
681uint64 query_cost(const object *tmp, object *who, int flag); 606sint64 query_cost(const object *tmp, object *who, int flag);
682const char *query_cost_string(const object *tmp, object *who, int flag); 607const char *query_cost_string(const object *tmp, object *who, int flag);
683uint64 query_money(const object *op); 608sint64 query_money(const object *op);
684int pay_for_amount(uint64 to_pay, object *pl); 609int pay_for_amount(sint64 to_pay, object *pl);
685int pay_for_item(object *op, object *pl); 610int pay_for_item(object *op, object *pl);
686int can_pay(object *pl); 611int can_pay(object *pl);
687int get_payment(object *pl, object *op);
688void sell_item(object *op, object *pl); 612void sell_item(object *op, object *pl);
689double shopkeeper_approval(const mapstruct *map, const object *player); 613double shopkeeper_approval(const maptile *map, const object *player);
690int describe_shop(const object *op); 614int describe_shop(const object *op);
691void shop_listing(object *op); 615void shop_listing(object *op);
616bool is_in_shop (object *o);
617bool is_in_shop (maptile *map, int x, int y);
692/* skills.c */ 618/* skills.c */
693int steal(object *op, int dir, object *skill); 619int steal(object *op, int dir, object *skill);
694int pick_lock(object *pl, int dir, object *skill); 620int pick_lock(object *pl, int dir, object *skill);
695int hide(object *op, object *skill); 621int hide(object *op, object *skill);
696int jump(object *pl, int dir, object *skill); 622int jump(object *pl, int dir, object *skill);
784/* spell_util.c */ 710/* spell_util.c */
785object *find_random_spell_in_ob(object *ob, const char *skill); 711object *find_random_spell_in_ob(object *ob, const char *skill);
786void set_spell_skill(object *op, object *caster, object *spob, object *dest); 712void set_spell_skill(object *op, object *caster, object *spob, object *dest);
787void init_spells(void); 713void init_spells(void);
788void dump_spells(void); 714void dump_spells(void);
789void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); 715void spell_effect(object *spob, int x, int y, maptile *map, object *originator);
790int min_casting_level(object *caster, object *spell); 716int min_casting_level(object *caster, object *spell);
791int caster_level(object *caster, object *spell); 717int caster_level(object *caster, object *spell);
792sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 718sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
793int SP_level_dam_adjust(object *caster, object *spob); 719int SP_level_dam_adjust(object *caster, object *spob);
794int SP_level_duration_adjust(object *caster, object *spob); 720int SP_level_duration_adjust(object *caster, object *spob);
795int SP_level_range_adjust(object *caster, object *spob); 721int SP_level_range_adjust(object *caster, object *spob);
796object *check_spell_known(object *op, const char *name); 722object *check_spell_known(object *op, const char *name);
797object *lookup_spell_by_name(object *op, const char *spname); 723object *lookup_spell_by_name(object *op, const char *spname);
798int reflwall(mapstruct *m, int x, int y, object *sp_op); 724int reflwall(maptile *m, int x, int y, object *sp_op);
799int cast_create_obj(object *op, object *caster, object *new_op, int dir); 725int cast_create_obj(object *op, object *caster, object *new_op, int dir);
800int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); 726int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
801int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 727int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
802void regenerate_rod(object *rod); 728void regenerate_rod(object *rod);
803void drain_rod_charge(object *rod); 729void drain_rod_charge(object *rod);
804object *find_target_for_friendly_spell(object *op, int dir); 730object *find_target_for_friendly_spell(object *op, int dir);
805int spell_find_dir(mapstruct *m, int x, int y, object *exclude); 731int spell_find_dir(maptile *m, int x, int y, object *exclude);
806void put_a_monster(object *op, const char *monstername); 732void put_a_monster(object *op, const char *monstername);
807int summon_hostile_monsters(object *op, int n, const char *monstername); 733int summon_hostile_monsters(object *op, int n, const char *monstername);
808void shuffle_attack(object *op, int change_face); 734void shuffle_attack(object *op, int change_face);
809void prayer_failure(object *op, int failure, int power); 735void prayer_failure(object *op, int failure, int power);
810void spell_failure(object *op, int failure, int power, object *skill); 736void spell_failure(object *op, int failure, int power, object *skill);
816/* swamp.c */ 742/* swamp.c */
817void walk_on_deep_swamp(object *op, object *victim); 743void walk_on_deep_swamp(object *op, object *victim);
818void move_deep_swamp(object *op); 744void move_deep_swamp(object *op);
819/* swap.c */ 745/* swap.c */
820void read_map_log(void); 746void read_map_log(void);
821void swap_map(mapstruct *map); 747void swap_map(maptile *map);
822void check_active_maps(void); 748void check_active_maps(void);
823mapstruct *map_least_timeout(char *except_level); 749maptile *map_least_timeout(char *except_level);
824void swap_below_max(char *except_level); 750void swap_below_max(char *except_level);
825int players_on_map(mapstruct *m, int show_all); 751int players_on_map(maptile *m, int show_all);
826void flush_old_maps(void); 752void flush_old_maps(void);
827/* time.c */ 753/* time.c */
828void remove_door(object *op); 754void remove_door(object *op);
829void remove_door2(object *op); 755void remove_door2(object *op);
830void generate_monster_inv(object *gen); 756void generate_monster_inv(object *gen);
837void move_timed_gate(object *op); 763void move_timed_gate(object *op);
838void move_detector(object *op); 764void move_detector(object *op);
839void animate_trigger(object *op); 765void animate_trigger(object *op);
840void move_hole(object *op); 766void move_hole(object *op);
841object *stop_item(object *op); 767object *stop_item(object *op);
842void fix_stopped_item(object *op, mapstruct *map, object *originator); 768void fix_stopped_item(object *op, maptile *map, object *originator);
843object *fix_stopped_arrow(object *op); 769object *fix_stopped_arrow(object *op);
844void move_arrow(object *op); 770void move_arrow(object *op);
845void change_object(object *op); 771void change_object(object *op);
846void move_teleporter(object *op); 772void move_teleporter(object *op);
847void move_player_changer(object *op); 773void move_player_changer(object *op);
856void cftimer_process_event(object *ob); 782void cftimer_process_event(object *ob);
857int cftimer_create(int id, long delay, object *ob, int mode); 783int cftimer_create(int id, long delay, object *ob, int mode);
858int cftimer_destroy(int id); 784int cftimer_destroy(int id);
859int cftimer_find_free_id(void); 785int cftimer_find_free_id(void);
860/* weather.c */ 786/* weather.c */
861void set_darkness_map(mapstruct *m); 787void set_darkness_map(maptile *m);
862void tick_the_clock(void); 788void tick_the_clock(void);
863void init_weather(void); 789void init_weather(void);
864void weather_effect(const char *filename); 790void weather_effect(const char *filename);
865int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m); 791int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
866int real_world_temperature(int x, int y, mapstruct *m); 792int real_world_temperature(int x, int y, maptile *m);
867int similar_direction(int a, int b); 793int similar_direction(int a, int b);

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