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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.6 by root, Sun May 7 13:56:22 2006 UTC vs.
Revision 1.79 by root, Sun Sep 30 20:22:20 2007 UTC

1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de>
20 */
21
1/* alchemy.c */ 22/* alchemy.c */
23int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op);
25const char *cost_string_from_value (sint64 cost, int approx);
26void pay_player (object *pl, sint64 amount);
27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
2void attempt_do_alchemy(object *caster, object *cauldron); 28void attempt_do_alchemy (object *caster, object *cauldron);
3int content_recipe_value(object *op); 29int content_recipe_value (object *op);
4int numb_ob_inside(object *op); 30int numb_ob_inside (object *op);
5object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
6void adjust_product(object *item, int lvl, int yield); 32void adjust_product (object *item, int lvl, int yield);
7object *make_item_from_recipe(object *cauldron, recipe *rp); 33object *make_item_from_recipe (object *cauldron, recipe *rp);
8object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); 34object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
9void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger); 35void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
10void remove_contents(object *first_ob, object *save_item); 36void remove_contents (object *first_ob, object *save_item);
11int calc_alch_danger(object *caster, object *cauldron, recipe *rp); 37int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
38
12/* apply.c */ 39/* apply.c */
13int transport_can_hold(const object *transport, const object *op, int nrof); 40int transport_can_hold (const object *transport, const object *op, int nrof);
14int apply_transport(object *pl, object *transport, int aflag); 41int apply_transport (object *pl, object *transport, int aflag);
15int should_director_abort(object *op, object *victim); 42int should_director_abort (object *op, object *victim);
16int apply_potion(object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
17int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
18int prepare_weapon(object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
19int improve_weapon(object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
20int check_improve_weapon(object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
21int improve_armour(object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
22int convert_item(object *item, object *converter); 48int convert_item (object *item, object *converter);
23int apply_container(object *op, object *sack); 49int apply_container (object *op, object *sack);
24int esrv_apply_container(object *op, object *sack); 50int esrv_apply_container (object *op, object *sack);
25void move_apply(object *trap, object *victim, object *originator); 51void move_apply (object *trap, object *victim, object *originator);
26void do_learn_spell(object *op, object *spell, int special_prayer); 52void do_learn_spell (object *op, object *spell, int special_prayer);
27void do_forget_spell(object *op, const char *spell); 53void do_forget_spell (object *op, const char *spell);
28void apply_scroll(object *op, object *tmp, int dir); 54void apply_scroll (object *op, object *tmp, int dir);
29int dragon_eat_flesh(object *op, object *meal); 55int dragon_eat_flesh (object *op, object *meal);
30void apply_poison(object *op, object *tmp); 56void apply_poison (object *op, object *tmp);
31int is_legal_2ways_exit(object *op, object *exit); 57int is_legal_2ways_exit (object *op, object *exit);
32int manual_apply(object *op, object *tmp, int aflag); 58int manual_apply (object *op, object *tmp, int aflag);
33int player_apply(object *pl, object *op, int aflag, int quiet); 59int player_apply (object *pl, object *op, int aflag, int quiet);
34void player_apply_below(object *pl); 60void player_apply_below (object *pl);
35object *get_item_from_body_location(object *start, int loc);
36int unapply_for_ob(object *who, object *op, int aflags); 61int unapply_for_ob (object *who, object *op, int aflags);
37int can_apply_object(object *who, object *op); 62int can_apply_object (object *who, object *op);
38int apply_special(object *who, object *op, int aflags); 63int apply_special (object *who, object *op, int aflags);
39int monster_apply_special(object *who, object *op, int aflags); 64int monster_apply_special (object *who, object *op, int aflags);
40int auto_apply(object *op); 65int auto_apply (object *op);
41void fix_auto_apply(mapstruct *m); 66void fix_auto_apply (maptile *m);
42void eat_special_food(object *who, object *food); 67void eat_special_food (object *who, object *food);
43void apply_lighter(object *who, object *lighter); 68void apply_lighter (object *who, object *lighter);
44void scroll_failure(object *op, int failure, int power); 69void scroll_failure (object *op, int failure, int power);
45void apply_changes_to_player(object *pl, object *change); 70void apply_changes_to_player (object *pl, object *change);
46void apply_item_transformer(object *pl, object *transformer); 71void apply_item_transformer (object *pl, object *transformer);
72extern void handle_apply_yield (object *op);
73
47/* attack.c */ 74/* attack.c */
48void cancellation(object *op); 75void cancellation (object *op);
49int did_make_save_item(object *op, int type, object *originator); 76int did_make_save_item (object *op, int type, object *originator);
50void save_throw_object(object *op, int type, object *originator); 77void save_throw_object (object *op, int type, object *originator);
51int hit_map(object *op, int dir, int type, int full_hit); 78int hit_map (object *op, int dir, int type, int full_hit);
52void attack_message(int dam, int type, object *op, object *hitter); 79void attack_message (int dam, int type, object *op, object *hitter);
53int attack_ob(object *op, object *hitter); 80int attack_ob (object *op, object *hitter);
54object *hit_with_arrow(object *op, object *victim); 81object *hit_with_arrow (object *op, object *victim);
55void tear_down_wall(object *op); 82void tear_down_wall (object *op);
56void scare_creature(object *target, object *hitter); 83void scare_creature (object *target, object *hitter);
57int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); 84int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
58int kill_object(object *op, int dam, object *hitter, int type); 85int kill_object (object *op, int dam, object *hitter, int type);
59int friendly_fire(object *op, object *hitter); 86int friendly_fire (object *op, object *hitter);
60int hit_player(object *op, int dam, object *hitter, int type, int full_hit); 87int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
61void poison_player(object *op, object *hitter, int dam); 88void poison_player (object *op, object *hitter, int dam);
62void slow_player(object *op, object *hitter, int dam); 89void slow_player (object *op, object *hitter, int dam);
63void confuse_player(object *op, object *hitter, int dam); 90void confuse_player (object *op, object *hitter, int dam);
64void blind_player(object *op, object *hitter, int dam); 91void blind_player (object *op, object *hitter, int dam);
65void paralyze_player(object *op, object *hitter, int dam); 92void paralyze_player (object *op, object *hitter, int dam);
66void deathstrike_player(object *op, object *hitter, int *dam); 93void deathstrike_player (object *op, object *hitter, int *dam);
67int adj_attackroll(object *hitter, object *target); 94int adj_attackroll (object *hitter, object *target);
68int is_aimed_missile(object *op); 95int is_aimed_missile (object *op);
69/* ban.c */ 96
70int checkbanned(const char *login, const char *host);
71/* build_map.c */ 97/* build_map.c */
72int can_build_over(struct mapdef *map, object *tmp, short x, short y); 98int can_build_over (struct mapdef *map, object *tmp, short x, short y);
73void remove_marking_runes(struct mapdef *map, short x, short y); 99void remove_marking_runes (struct mapdef *map, short x, short y);
74int find_unused_connected_value(struct mapdef *map); 100int find_unused_connected_value (struct mapdef *map);
75int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); 101int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
76object *get_connection_rune(object *pl, short x, short y); 102object *get_connection_rune (object *pl, short x, short y);
77object *get_msg_book(object *pl, short x, short y); 103object *get_msg_book (object *pl, short x, short y);
78object *get_wall(struct mapdef *map, int x, int y); 104object *get_wall (struct mapdef *map, int x, int y);
79void fix_walls(struct mapdef *map, int x, int y); 105void fix_walls (maptile *map, int x, int y);
106void fix_walls_around (maptile *map, int x, int y);
80void apply_builder_floor(object *pl, object *material, short x, short y); 107void apply_builder_floor (object *pl, object *material, short x, short y);
81void apply_builder_wall(object *pl, object *material, short x, short y); 108void apply_builder_wall (object *pl, object *material, short x, short y);
82void apply_builder_item(object *pl, object *item, short x, short y); 109void apply_builder_item (object *pl, object *item, short x, short y);
83void apply_builder_remove(object *pl, int dir); 110void apply_builder_remove (object *pl, int dir);
84void apply_map_builder(object *pl, int dir); 111void apply_map_builder (object *pl, int dir);
85int adjust_sign_msg(object *pl, short x, short y, object *tmp); 112int adjust_sign_msg (object *pl, short x, short y, object *tmp);
86/* c_chat.c */ 113
87int command_say(object *op, char *params);
88int command_me(object *op, char *params);
89int command_cointoss(object *op, char *params);
90int command_orcknuckle(object *op, char *params);
91int command_shout(object *op, char *params);
92int command_chat(object *op, char *params);
93int command_tell(object *op, char *params);
94int command_reply(object *op, char *params);
95int command_nod(object *op, char *params);
96int command_dance(object *op, char *params);
97int command_kiss(object *op, char *params);
98int command_bounce(object *op, char *params);
99int command_smile(object *op, char *params);
100int command_cackle(object *op, char *params);
101int command_laugh(object *op, char *params);
102int command_giggle(object *op, char *params);
103int command_shake(object *op, char *params);
104int command_puke(object *op, char *params);
105int command_growl(object *op, char *params);
106int command_scream(object *op, char *params);
107int command_sigh(object *op, char *params);
108int command_sulk(object *op, char *params);
109int command_hug(object *op, char *params);
110int command_cry(object *op, char *params);
111int command_poke(object *op, char *params);
112int command_accuse(object *op, char *params);
113int command_grin(object *op, char *params);
114int command_bow(object *op, char *params);
115int command_clap(object *op, char *params);
116int command_blush(object *op, char *params);
117int command_burp(object *op, char *params);
118int command_chuckle(object *op, char *params);
119int command_cough(object *op, char *params);
120int command_flip(object *op, char *params);
121int command_frown(object *op, char *params);
122int command_gasp(object *op, char *params);
123int command_glare(object *op, char *params);
124int command_groan(object *op, char *params);
125int command_hiccup(object *op, char *params);
126int command_lick(object *op, char *params);
127int command_pout(object *op, char *params);
128int command_shiver(object *op, char *params);
129int command_shrug(object *op, char *params);
130int command_slap(object *op, char *params);
131int command_smirk(object *op, char *params);
132int command_snap(object *op, char *params);
133int command_sneeze(object *op, char *params);
134int command_snicker(object *op, char *params);
135int command_sniff(object *op, char *params);
136int command_snore(object *op, char *params);
137int command_spit(object *op, char *params);
138int command_strut(object *op, char *params);
139int command_thank(object *op, char *params);
140int command_twiddle(object *op, char *params);
141int command_wave(object *op, char *params);
142int command_whistle(object *op, char *params);
143int command_wink(object *op, char *params);
144int command_yawn(object *op, char *params);
145int command_beg(object *op, char *params);
146int command_bleed(object *op, char *params);
147int command_cringe(object *op, char *params);
148int command_think(object *op, char *params);
149/* c_misc.c */ 114/* c_misc.c */
150void map_info(object *op, char *search);
151int command_body(object *op, char *params);
152int command_motd(object *op, char *params); 115int command_motd (object *op, char *params);
153int command_bug(object *op, char *params); 116int command_bug (object *op, char *params);
154void malloc_info(object *op); 117void malloc_info (object *op);
155void current_region_info(object *op);
156void current_map_info(object *op);
157int command_whereabouts(object *op, char *params); 118int command_whereabouts (object *op, char *params);
158int command_who(object *op, char *params);
159void display_who_entry(object *op, player *pl, const char *format);
160void get_who_escape_code_value(char *return_val, const char letter, player *pl);
161int command_afk(object *op, char *params);
162int command_malloc(object *op, char *params); 119int command_malloc (object *op, char *params);
163int command_mapinfo(object *op, char *params);
164int command_whereami(object *op, char *params);
165int command_maps(object *op, char *params); 120int command_maps (object *op, char *params);
166int command_strings(object *op, char *params); 121int command_strings (object *op, char *params);
167int command_sstable(object *op, char *params); 122int command_sstable (object *op, char *params);
168int command_time(object *op, char *params); 123int command_time (object *op, char *params);
169int command_weather(object *op, char *params); 124int command_weather (object *op, char *params);
170int command_archs(object *op, char *params); 125int command_archs (object *op, char *params);
171int command_hiscore(object *op, char *params); 126int command_hiscore (object *op, char *params);
172int command_debug(object *op, char *params); 127int command_debug (object *op, char *params);
173int command_dumpbelow(object *op, char *params); 128int command_dumpbelow (object *op, char *params);
174int command_wizpass(object *op, char *params);
175int command_wizcast(object *op, char *params);
176int command_dumpallobjects(object *op, char *params);
177int command_dumpfriendlyobjects(object *op, char *params); 129int command_dumpfriendlyobjects (object *op, char *params);
178int command_dumpallarchetypes(object *op, char *params);
179int command_ssdumptable(object *op, char *params);
180int command_dumpmap(object *op, char *params); 130int command_wizpass (object *op, char *params);
181int command_dumpallmaps(object *op, char *params); 131int command_wizcast (object *op, char *params);
182int command_printlos(object *op, char *params); 132int command_printlos (object *op, char *params);
183int command_version(object *op, char *params); 133int command_version (object *op, char *params);
184void bug_report(const char *reportstring); 134void bug_report (const char *reportstring);
185int command_output_sync(object *op, char *params);
186int command_output_count(object *op, char *params);
187int command_listen(object *op, char *params);
188int command_statistics(object *pl, char *params); 135int command_statistics (object *pl, char *params);
189int command_fix_me(object *op, char *params); 136int command_fix_me (object *op, char *params);
190int command_players(object *op, char *paramss); 137int command_players (object *op, char *paramss);
191int command_logs(object *op, char *params); 138int command_logs (object *op, char *params);
192int command_applymode(object *op, char *params);
193int command_bowmode(object *op, char *params); 139int command_bowmode (object *op, char *params);
194int command_petmode(object *op, char *params);
195int command_showpets(object *op, char *params); 140int command_showpets (object *op, char *params);
196int command_usekeys(object *op, char *params);
197int command_resistances(object *op, char *params); 141int command_resistances (object *op, char *params);
198int command_help(object *op, char *params); 142int command_help (object *op, char *params);
199int onoff_value(const char *line); 143int onoff_value (const char *line);
200int command_quit(object *op, char *params); 144int command_quit (object *op, char *params);
201int command_real_quit(object *op, char *params); 145int command_real_quit (object *op, char *params);
202int command_explore(object *op, char *params);
203int command_sound(object *op, char *params);
204void receive_player_name(object *op, char k); 146void receive_player_name (object *op, char k);
205void receive_player_password(object *op, char k); 147void receive_player_password (object *op, char k);
206int explore_mode(void);
207int command_title(object *op, char *params); 148int command_title (object *op, char *params);
208int command_save(object *op, char *params);
209int command_peaceful(object *op, char *params);
210int command_wimpy(object *op, char *params);
211int command_brace(object *op, char *params);
212int command_style_map_info(object *op, char *params);
213int command_kill_pets(object *op, char *params); 149int command_kill_pets (object *op, char *params);
214int command_quests(object *pl, char *params); 150int command_quests (object *pl, char *params);
151
215/* c_move.c */ 152/* c_move.c */
216int command_east(object *op, char *params); 153int command_east (object *op, char *params);
217int command_north(object *op, char *params); 154int command_north (object *op, char *params);
218int command_northeast(object *op, char *params); 155int command_northeast (object *op, char *params);
219int command_northwest(object *op, char *params); 156int command_northwest (object *op, char *params);
220int command_south(object *op, char *params); 157int command_south (object *op, char *params);
221int command_southeast(object *op, char *params); 158int command_southeast (object *op, char *params);
222int command_southwest(object *op, char *params); 159int command_southwest (object *op, char *params);
223int command_west(object *op, char *params); 160int command_west (object *op, char *params);
224int command_stay(object *op, char *params); 161int command_stay (object *op, char *params);
162
225/* c_new.c */ 163/* c_new.c */
226int execute_newserver_command(object *pl, char *command); 164void execute_newserver_command (object *pl, char *command);
227int command_run(object *op, char *params);
228int command_run_stop(object *op, char *params);
229int command_fire(object *op, char *params);
230int command_fire_stop(object *op, char *params);
231int bad_command(object *op, char *params); 165int bad_command (object *op, char *params);
166
232/* c_object.c */ 167/* c_object.c */
233object *find_best_object_match(object *pl, const char *params); 168object *find_best_object_match (object *pl, const char *params);
234int command_build(object *pl, char *params); 169int command_build (object *pl, char *params);
235int command_uskill(object *pl, char *params); 170int command_uskill (object *pl, char *params);
236int command_rskill(object *pl, char *params); 171int command_rskill (object *pl, char *params);
237int command_search(object *op, char *params); 172int command_search (object *op, char *params);
238int command_disarm(object *op, char *params); 173int command_disarm (object *op, char *params);
239int command_throw(object *op, char *params); 174int command_throw (object *op, char *params);
240int command_apply(object *op, char *params); 175int command_apply (object *op, char *params);
241int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); 176int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
242void pick_up(object *op, object *alt); 177void pick_up (object *op, object *alt);
243int command_take(object *op, char *params); 178int command_take (object *op, char *params);
244void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); 179void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
245void drop_object(object *op, object *tmp, uint32 nrof); 180void drop_object (object *op, object *tmp, uint32 nrof);
246void drop(object *op, object *tmp); 181void drop (object *op, object *tmp);
247int command_dropall(object *op, char *params); 182int command_dropall (object *op, char *params);
248int command_drop(object *op, char *params); 183int command_drop (object *op, char *params);
249int command_examine(object *op, char *params); 184int command_examine (object *op, char *params);
250object *find_marked_object(object *op); 185object *find_marked_object (object *op);
251int command_mark(object *op, char *params);
252void examine_monster(object *op, object *tmp); 186void examine_monster (object *op, object *tmp);
253char *long_desc(object *tmp, object *pl); 187const char *long_desc (object *tmp, object *pl);
254void examine(object *op, object *tmp); 188void examine (object *op, object *tmp);
255void inventory(object *op, object *inv);
256int command_pickup(object *op, char *params); 189int command_pickup (object *op, char *params);
257void set_pickup_mode(object *op, int i); 190void set_pickup_mode (object *op, int i);
258int command_search_items(object *op, char *params); 191int command_search_items (object *op, char *params);
259int command_rename_item(object *op, char *params); 192int command_rename_item (object *op, char *params);
193
260/* c_party.c */ 194/* c_party.c */
261int same_party(partylist *a, partylist *b);
262partylist *get_firstparty(void); 195partylist *get_firstparty (void);
263void remove_party(partylist *target_party); 196void remove_party (partylist *target_party);
264void obsolete_parties(void); 197void obsolete_parties (void);
265void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); 198void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
266int confirm_party_password(object *op); 199int confirm_party_password (object *op);
267void receive_party_password(object *op, char k); 200void receive_party_password (object *op, char k);
268void send_party_message(object *op, char *msg); 201void send_party_message (object *op, char *msg);
269int command_gsay(object *op, char *params); 202int command_gsay (object *op, char *params);
270int command_party(object *op, char *params); 203int command_party (object *op, char *params);
204
271/* c_range.c */ 205/* c_range.c */
272int command_invoke(object *op, char *params); 206int command_invoke (object *op, char *params);
273int command_cast(object *op, char *params); 207int command_cast (object *op, char *params);
274int command_prepare(object *op, char *params); 208int command_prepare (object *op, char *params);
275int command_cast_spell(object *op, char *params, char command); 209int command_cast_spell (object *op, char *params, char command);
276int legal_range(object *op, int r); 210int legal_range (object *op, int r);
277void change_spell(object *op, char k); 211void change_spell (object *op, char k);
278int command_rotateshoottype(object *op, char *params); 212int command_rotateshoottype (object *op, char *params);
213
279/* c_wiz.c */ 214/* c_wiz.c */
280int command_loadtest(object *op, char *params); 215int command_loadtest (object *op, char *params);
281void do_wizard_hide(object *op, int silent_dm); 216void do_wizard_hide (object *op, int silent_dm);
282int command_hide(object *op, char *params); 217int command_hide (object *op, char *params);
283int command_setgod(object *op, char *params); 218int command_setgod (object *op, char *params);
284int command_banish(object *op, char *params); 219int command_banish (object *op, char *params);
285int command_kick(object *op, char *params);
286int command_save_overlay(object *op, char *params); 220int command_save_overlay (object *op, char *params);
287int command_toggle_shout(object *op, char *params);
288int command_shutdown(object *op, char *params);
289int command_goto(object *op, char *params);
290int command_generate(object *op, char *params);
291int command_freeze(object *op, char *params); 221int command_freeze (object *op, char *params);
292int command_arrest(object *op, char *params); 222int command_arrest (object *op, char *params);
293int command_summon(object *op, char *params); 223int command_summon (object *op, char *params);
294int command_teleport(object *op, char *params); 224int command_teleport (object *op, char *params);
295int command_create(object *op, char *params); 225int command_create (object *op, char *params);
296int command_inventory(object *op, char *params); 226int command_inventory (object *op, char *params);
297int command_skills(object *op, char *params); 227int command_skills (object *op, char *params);
298int command_dump(object *op, char *params); 228int command_dump (object *op, char *params);
299int command_mon_aggr(object *op, char *params);
300int command_possess(object *op, char *params);
301int command_patch(object *op, char *params); 229int command_patch (object *op, char *params);
302int command_remove(object *op, char *params); 230int command_remove (object *op, char *params);
303int command_free(object *op, char *params); 231int command_free (object *op, char *params);
304int command_addexp(object *op, char *params); 232int command_addexp (object *op, char *params);
305int command_speed(object *op, char *params); 233int command_speed (object *op, char *params);
306int command_stats(object *op, char *params); 234int command_stats (object *op, char *params);
307int command_abil(object *op, char *params); 235int command_abil (object *op, char *params);
308int command_reset(object *op, char *params); 236int command_reset (object *op, char *params);
309int command_nowiz(object *op, char *params); 237int command_nowiz (object *op, char *params);
310int do_wizard_dm(object *op, char *params, int silent); 238int do_wizard_dm (object *op, char *params, int silent);
311int command_dm(object *op, char *params); 239int command_dm (object *op, char *params);
312int command_invisible(object *op, char *params); 240int command_invisible (object *op, char *params);
313int command_learn_spell(object *op, char *params); 241int command_learn_spell (object *op, char *params);
314int command_learn_special_prayer(object *op, char *params); 242int command_learn_special_prayer (object *op, char *params);
315int command_forget_spell(object *op, char *params); 243int command_forget_spell (object *op, char *params);
316int command_listplugins(object *op, char *params);
317int command_loadplugin(object *op, char *params);
318int command_unloadplugin(object *op, char *params);
319int command_dmhide(object *op, char *params); 244int command_dmhide (object *op, char *params);
320void dm_stack_pop(player *pl); 245void dm_stack_pop (player *pl);
321object *dm_stack_peek(player *pl); 246object *dm_stack_peek (player *pl);
322void dm_stack_push(player *pl, tag_t item); 247void dm_stack_push (player *pl, tag_t item);
323object *get_dm_object(player *pl, char **params, int *from); 248object *get_dm_object (player *pl, char **params, int *from);
324int command_stack_pop(object *op, char *params); 249int command_stack_pop (object *op, char *params);
325int command_stack_push(object *op, char *params); 250int command_stack_push (object *op, char *params);
326int command_stack_list(object *op, char *params); 251int command_stack_list (object *op, char *params);
327int command_stack_clear(object *op, char *params); 252int command_stack_clear (object *op, char *params);
328int command_diff(object *op, char *params); 253int command_diff (object *op, char *params);
329int command_insert_into(object *op, char *params); 254int command_insert_into (object *op, char *params);
255
330/* commands.c */ 256/* commands.c */
331void init_commands(void); 257void init_commands (void);
332CommFunc find_oldsocket_command(char *cmd); 258CommFunc find_oldsocket_command (char *cmd);
333CommFunc find_oldsocket_command2(char *cmd); 259CommFunc find_oldsocket_command2 (char *cmd);
334int parse_string(object *op, char *str); 260
335int parse_command(object *op, char *str);
336/* daemon.c */ 261/* daemon.c */
337FILE *BecomeDaemon(char *filename); 262FILE *BecomeDaemon (const char *filename);
263
338/* disease.c */ 264/* disease.c */
339int move_disease(object *disease); 265int move_disease (object *disease);
340int remove_symptoms(object *disease); 266int remove_symptoms (object *disease);
341object *find_symptom(object *disease); 267object *find_symptom (object *disease);
342int check_infection(object *disease); 268int check_infection (object *disease);
343int infect_object(object *victim, object *disease, int force); 269int infect_object (object *victim, object *disease, int force);
344int do_symptoms(object *disease); 270int do_symptoms (object *disease);
345int grant_immunity(object *disease); 271int grant_immunity (object *disease);
346int move_symptom(object *symptom); 272int move_symptom (object *symptom);
347int check_physically_infect(object *victim, object *hitter); 273int check_physically_infect (object *victim, object *hitter);
348object *find_disease(object *victim); 274object *find_disease (object *victim);
349int cure_disease(object *sufferer, object *caster); 275int cure_disease (object *sufferer, object *caster, object *spell);
350int reduce_symptoms(object *sufferer, int reduction); 276int reduce_symptoms (object *sufferer, int reduction);
277
351/* egoitem.c */ 278/* egoitem.c */
352int create_artifact(object *op, const char *artifactname); 279int create_artifact (object *op, const char *artifactname);
353int apply_power_crystal(object *op, object *crystal); 280int apply_power_crystal (object *op, object *crystal);
281
354/* hiscore.c */ 282/* hiscore.c */
355char *spool(char *bp, char *error); 283char *spool (char *bp, char *error);
356void check_score(object *op); 284void check_score (object *op);
357void display_high_score(object *op, int max, const char *match); 285void display_high_score (object *op, int max, const char *match);
286
358/* gods.c */ 287/* gods.c */
359int lookup_god_by_name(const char *name); 288int lookup_god_by_name (const char *name);
360object *find_god(const char *name); 289object *find_god (const char *name);
361const char *determine_god(object *op); 290const char *determine_god (object *op);
362void pray_at_altar(object *pl, object *altar, object *skill); 291void pray_at_altar (object *pl, object *altar, object *skill);
363void become_follower(object *op, object *new_god); 292void become_follower (object *op, object *new_god);
364int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string); 293int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
365void stop_using_item(object *op, int type, int number); 294void stop_using_item (object *op, int type, int number);
366void update_priest_flag(object *god, object *exp_ob, uint32 flag); 295void update_priest_flag (object *god, object *exp_ob, uint32 flag);
367archetype *determine_holy_arch(object *god, const char *type); 296archetype *determine_holy_arch (object *god, const char *type);
368void god_intervention(object *op, object *god, object *skill); 297void god_intervention (object *op, object *god, object *skill);
369int god_examines_priest(object *op, object *god); 298int god_examines_priest (object *op, object *god);
370int god_examines_item(object *god, object *item); 299int god_examines_item (object *god, object *item);
371int get_god(object *priest); 300int get_god (object *priest);
372const char *get_god_for_race(const char *race); 301const char *get_god_for_race (const char *race);
373int tailor_god_spell(object *spellop, object *caster); 302int tailor_god_spell (object *spellop, object *caster);
303
374/* init.c */ 304/* init.c */
375void set_logfile(char *val); 305void set_logfile (char *val);
376void call_version(void); 306void call_version (void);
377void showscores(void); 307void showscores (void);
378void set_debug(void); 308void set_debug (void);
379void unset_debug(void); 309void unset_debug (void);
380void set_mondebug(void); 310void set_mondebug (void);
381void set_dumpmon1(void); 311void set_dumpmon1 (void);
382void set_dumpmon2(void); 312void set_dumpmon2 (void);
383void set_dumpmon3(void); 313void set_dumpmon3 (void);
384void set_dumpmon4(void); 314void set_dumpmon4 (void);
385void set_dumpmon5(void); 315void set_dumpmon5 (void);
386void set_dumpmon6(void); 316void set_dumpmon6 (void);
387void set_dumpmon7(void); 317void set_dumpmon7 (void);
388void set_dumpmon8(void); 318void set_dumpmon8 (void);
389void set_dumpmon9(void); 319void set_dumpmon9 (void);
390void set_dumpmont(char *name); 320void set_dumpmont (char *name);
391void set_daemon(void); 321void set_daemon (void);
392void set_datadir(char *path); 322void set_datadir (char *path);
393void set_confdir(char *path); 323void set_confdir (char *path);
394void set_localdir(char *path); 324void set_localdir (char *path);
395void set_mapdir(char *path); 325void set_mapdir (char *path);
396void set_archetypes(char *path); 326void set_archetypes (char *path);
397void set_regions(char *path); 327void set_regions (char *path);
398void set_treasures(char *path); 328void set_treasures (char *path);
399void set_uniquedir(char *path); 329void set_uniquedir (char *path);
400void set_templatedir(char *path); 330void set_templatedir (char *path);
401void set_playerdir(char *path); 331void set_playerdir (char *path);
402void set_tmpdir(char *path); 332void set_tmpdir (char *path);
403void showscoresparm(char *data); 333void showscoresparm (char *data);
404void set_csport(char *val); 334void set_csport (char *val);
405void init(int argc, char **argv); 335void init (int argc, char **argv);
406void usage(void); 336void usage (void);
407void help(void); 337void help (void);
408void init_beforeplay(void); 338void init_beforeplay (void);
409void init_startup(void);
410void compile_info(void);
411void rec_sigsegv(int i);
412void rec_sigint(int i);
413void rec_sighup(int i);
414void rec_sigquit(int i);
415void rec_sigpipe(int i);
416void rec_sigbus(int i);
417void rec_sigterm(int i);
418void fatal_signal(int make_core, int close_sockets);
419void init_signals(void); 339void init_signals (void);
420void init_races(void); 340void init_races (void);
421void dump_races(void); 341void dump_races (void);
422void add_to_racelist(const char *race_name, object *op); 342void add_to_racelist (const char *race_name, object *op);
423racelink *get_racelist(void); 343racelink *get_racelist (void);
424racelink *find_racelink(const char *name); 344racelink *find_racelink (const char *name);
345
425/* login.c */ 346/* login.c */
426void emergency_save(int flag);
427void delete_character(const char *name, int new); 347void delete_character (const char *name);
428int verify_player(const char *name, char *password); 348int verify_player (const char *name, char *password);
429int check_name(player *me, const char *name); 349int check_name (player *me, const char *name);
430int create_savedir_if_needed(char *savedir); 350int create_savedir_if_needed (char *savedir);
431void destroy_object(object *op); 351void destroy_object (object *op);
432int save_player(object *op, int flag);
433void copy_file(const char *filename, FILE *fpout); 352void copy_file (const char *filename, FILE *fpout);
434void check_login(object *op); 353
435/* main.c */ 354/* main.c */
355void server_tick ();
436void version(object *op); 356void version (object *op);
437void info_keys(object *op); 357void info_keys (object *op);
438void start_info(object *op);
439char *crypt_string(char *str, char *salt); 358char *crypt_string (char *str, char *salt);
440int check_password(char *typed, char *crypted);
441void enter_player_savebed(object *op); 359void enter_player_savebed (object *op);
442void leave_map(object *op); 360void leave_map (object *op);
443void set_map_timeout(mapstruct *oldmap); 361void set_map_timeout (maptile *oldmap);
444char *clean_path(const char *file); 362char *clean_path (const char *file);
445char *unclean_path(const char *src); 363char *unclean_path (const char *src);
446void enter_exit(object *op, object *exit_ob); 364void enter_exit (object *op, object *exit_ob);
447void process_active_maps(void); 365void process_events ();
448void process_players1(mapstruct *map);
449void process_players2(mapstruct *map);
450void process_events(mapstruct *map);
451void clean_tmp_files(void); 366void clean_tmp_files (void);
452void cleanup(void);
453void leave(player *pl, int draw_exit); 367void leave (player *pl,int draw_exit);
454int forbid_play(void);
455void do_specials(void); 368void do_specials (void);
456int main(int argc, char **argv); 369int main (int argc, char **argv);
370
457/* monster.c */ 371/* monster.c */
458object *check_enemy(object *npc, rv_vector *rv); 372object *check_enemy (object *npc, rv_vector *rv);
459object *find_nearest_living_creature(object *npc); 373object *find_nearest_living_creature (object *npc);
460object *find_enemy(object *npc, rv_vector *rv); 374object *find_enemy (object *npc, rv_vector *rv);
461int check_wakeup(object *op, object *enemy, rv_vector *rv); 375int check_wakeup (object *op, object *enemy, rv_vector *rv);
462int move_randomly(object *op); 376int move_randomly (object *op);
463int move_monster(object *op); 377int move_monster (object *op);
464int can_hit(object *ob1, object *ob2, rv_vector *rv); 378int can_hit (object *ob1, object *ob2, rv_vector *rv);
465object *monster_choose_random_spell(object *monster); 379object *monster_choose_random_spell (object *monster);
466int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv); 380int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
467int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv); 381int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
468int monster_use_skill(object *head, object *part, object *pl, int dir); 382int monster_use_skill (object *head, object *part, object *pl, int dir);
469int monster_use_range(object *head, object *part, object *pl, int dir); 383int monster_use_range (object *head, object *part, object *pl, int dir);
470int monster_use_bow(object *head, object *part, object *pl, int dir); 384int monster_use_bow (object *head, object *part, object *pl, int dir);
471int check_good_weapon(object *who, object *item); 385int check_good_weapon (object *who, object *item);
472int check_good_armour(object *who, object *item); 386int check_good_armour (object *who, object *item);
473void monster_check_pickup(object *monster); 387void monster_check_pickup (object *monster);
474int monster_can_pick(object *monster, object *item); 388int monster_can_pick (object *monster, object *item);
475void monster_apply_below(object *monster); 389void monster_apply_below (object *monster);
476void monster_check_apply(object *mon, object *item); 390void monster_check_apply (object *mon, object *item);
477void npc_call_help(object *op); 391void npc_call_help (object *op);
478int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 392int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
479int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 393int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
480int hitrun_att(int dir, object *ob, object *enemy); 394int hitrun_att (int dir, object *ob, object *enemy);
481int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 395int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
482int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 396int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
483int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 397int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
484void circ1_move(object *ob); 398void circ1_move (object *ob);
485void circ2_move(object *ob); 399void circ2_move (object *ob);
486void pace_movev(object *ob); 400void pace_movev (object *ob);
487void pace_moveh(object *ob); 401void pace_moveh (object *ob);
488void pace2_movev(object *ob); 402void pace2_movev (object *ob);
489void pace2_moveh(object *ob); 403void pace2_moveh (object *ob);
490void rand_move(object *ob); 404void rand_move (object *ob);
491void check_earthwalls(object *op, mapstruct *m, int x, int y); 405void check_earthwalls (object *op, maptile *m, int x, int y);
492void check_doors(object *op, mapstruct *m, int x, int y); 406void check_doors (object *op, maptile *m, int x, int y);
493void communicate(object *op, const char *txt); 407void communicate (object *op, const char *txt);
494int talk_to_npc(object *op, object *npc, const char *txt); 408int talk_to_npc (object *op, object *npc, const char *txt);
495int talk_to_wall(object *pl, object *npc, const char *txt); 409int talk_to_wall (object *pl, object *npc, const char *txt);
496object *find_mon_throw_ob(object *op); 410object *find_mon_throw_ob (object *op);
497int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 411int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
498int stand_in_light(object *op); 412int stand_in_light (object *op);
499int can_see_enemy(object *op, object *enemy); 413int can_see_enemy (object *op, object *enemy);
414
500/* move.c */ 415/* move.c */
501int move_object(object *op, int dir); 416int move_object (object *op, int dir);
502int move_ob(object *op, int dir, object *originator); 417int move_ob (object *op, int dir, object *originator);
503int transfer_ob(object *op, int x, int y, int randomly, object *originator); 418int transfer_ob (object *op, int x, int y, int randomly, object *originator);
504int teleport(object *teleporter, uint8 tele_type, object *user); 419int teleport (object *teleporter, uint8 tele_type, object *user);
505void recursive_roll(object *op, int dir, object *pusher); 420void recursive_roll (object *op, int dir, object *pusher);
506int try_fit(object *op, mapstruct *m, int x, int y); 421int try_fit (object *op, maptile *m, int x, int y);
507int roll_ob(object *op, int dir, object *pusher); 422int roll_ob (object *op, int dir, object *pusher);
508int push_ob(object *who, int dir, object *pusher); 423int push_ob (object *who, int dir, object *pusher);
424
509/* pets.c */ 425/* pets.c */
510object *get_pet_enemy(object *pet, rv_vector *rv); 426object *get_pet_enemy (object *pet, rv_vector *rv);
511void terminate_all_pets(object *owner); 427void terminate_all_pets (object *owner);
512void remove_all_pets(mapstruct *map); 428void remove_all_pets (maptile *map);
513void follow_owner(object *ob, object *owner); 429int follow_owner (object *ob, object *owner);
514void pet_move(object *ob); 430void pet_move (object *ob);
515object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 431object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
516void move_golem(object *op); 432void move_golem (object *op);
517void control_golem(object *op, int dir); 433void control_golem (object *op, int dir);
518int summon_golem(object *op, object *caster, int dir, object *spob); 434int summon_golem (object *op, object *caster, int dir, object *spob);
519object *choose_cult_monster(object *pl, object *god, int summon_level); 435object *choose_cult_monster (object *pl, object *god, int summon_level);
520int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 436int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
521object *get_real_owner(object *ob); 437object *get_real_owner (object *ob);
522int should_arena_attack(object *pet, object *owner, object *target); 438int should_arena_attack (object *pet, object *owner, object *target);
439
523/* player.c */ 440/* player.c */
524player *find_player(const char *plname); 441player *find_player (const char *plname);
525player *find_player_partial_name(const char *plname); 442player *find_player_partial_name (const char *plname);
526void display_motd(const object *op); 443void display_motd (const object *op);
527void send_rules(const object *op); 444void send_rules (const object *op);
528void send_news(const object *op); 445void send_news (const object *op);
529int playername_ok(const char *cp); 446int playername_ok (const char *cp);
530int add_player(NewSocket *ns);
531archetype *get_player_archetype(archetype *at); 447archetype *get_player_archetype (archetype *at);
532object *get_nearest_player(object *mon); 448object *get_nearest_player (object *mon);
533int path_to_player(object *mon, object *pl, unsigned mindiff); 449int path_to_player (object *mon, object *pl, unsigned mindiff);
534void give_initial_items(object *pl, treasurelist *items); 450void give_initial_items (object *pl, treasurelist *items);
535void get_name(object *op); 451void get_name (object *op);
536void get_password(object *op); 452void get_password (object *op);
537void play_again(object *op); 453void play_again (object *op);
538int receive_play_again(object *op, char key); 454int receive_play_again (object *op, char key);
539void confirm_password(object *op); 455void confirm_password (object *op);
540void get_party_password(object *op, partylist *party); 456void get_party_password (object *op, partylist *party);
541int roll_stat(void);
542void roll_stats(object *op);
543void Roll_Again(object *op); 457void Roll_Again (object *op);
544void Swap_Stat(object *op, int Swap_Second); 458void Swap_Stat (object *op, int Swap_Second);
545int key_roll_stat(object *op, char key); 459int key_roll_stat (object *op, char key);
546int key_change_class(object *op, char key); 460int key_change_class (object *op, char key);
547int key_confirm_quit(object *op, char key); 461int key_confirm_quit (object *op, char key);
548void flee_player(object *op); 462void flee_player (object *op);
549int check_pick(object *op); 463int check_pick (object *op);
550object *find_arrow(object *op, const char *type); 464object *find_arrow (object *op, const char *type);
551object *find_better_arrow(object *op, object *target, const char *type, int *better); 465object *find_better_arrow (object *op, object *target, const char *type, int *better);
552object *pick_arrow_target(object *op, const char *type, int dir); 466object *pick_arrow_target (object *op, const char *type, int dir);
553int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 467int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
554int player_fire_bow(object *op, int dir); 468int player_fire_bow (object *op, int dir);
555void fire_misc_object(object *op, int dir); 469void fire_misc_object (object *op, int dir);
556void fire(object *op, int dir); 470bool fire (object *op, int dir);
557object *find_key(object *pl, object *container, object *door); 471object *find_key (object *pl, object *container, object *door);
558void move_player_attack(object *op, int dir); 472bool move_player_attack (object *op, int dir);
559int move_player(object *op, int dir); 473bool move_player (object *op, int dir);
560int handle_newcs_player(object *op); 474bool handle_newcs_player (object *op);
561int save_life(object *op); 475int save_life (object *op);
562void remove_unpaid_objects(object *op, object *env);
563char *gravestone_text(object *op); 476char *gravestone_text (object *op);
564void do_some_living(object *op); 477void do_some_living (object *op);
565void kill_player(object *op); 478void kill_player (object *op);
566void loot_object(object *op); 479void loot_object (object *op);
567void fix_weight(void); 480void fix_weight (void);
568void fix_luck(void); 481void fix_luck (void);
569void cast_dust(object *op, object *throw_ob, int dir); 482void cast_dust (object *op, object *throw_ob, int dir);
570void make_visible(object *op); 483void make_visible (object *op);
571int is_true_undead(object *op); 484int is_true_undead (object *op);
572int hideability(object *ob); 485int hideability (object *ob);
573void do_hidden_move(object *op); 486void do_hidden_move (object *op);
574int stand_near_hostile(object *who); 487int stand_near_hostile (object *who);
575int player_can_view(object *pl, object *op); 488int player_can_view (object *pl, object *op);
576int action_makes_visible(object *op); 489int action_makes_visible (object *op);
577int op_on_battleground(object *op, int *x, int *y); 490int op_on_battleground (object *op, int *x, int *y);
578void dragon_ability_gain(object *who, int atnr, int level); 491void dragon_ability_gain (object *who, int atnr, int level);
579void player_unready_range_ob(player *pl, object *ob); 492void player_unready_range_ob (player *pl, object *ob);
580/* plugins.c */ 493
581int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
582int execute_global_event(int eventcode, ...);
583int plugins_init_plugin(const char *libfile);
584void *cfapi_get_hooks(int *type, ...);
585int plugins_remove_plugin(const char *id);
586crossfire_plugin *plugins_find_plugin(const char *id);
587void plugins_display_list(object *op);
588void *cfapi_system_find_animation(int *type, ...);
589void *cfapi_system_strdup_local(int *type, ...);
590void *cfapi_system_register_global_event(int *type, ...);
591void *cfapi_system_unregister_global_event(int *type, ...);
592void *cfapi_system_add_string(int *type, ...);
593void *cfapi_system_remove_string(int *type, ...);
594void *cfapi_system_check_path(int *type, ...);
595void *cfapi_system_re_cmp(int *type, ...);
596void *cfapi_system_directory(int *type, ...);
597void *cfapi_map_get_map(int *type, ...);
598void *cfapi_map_has_been_loaded(int *type, ...);
599void *cfapi_map_create_path(int *type, ...);
600void *cfapi_map_get_map_property(int *type, ...);
601void *cfapi_map_set_map_property(int *type, ...);
602void *cfapi_map_out_of_map(int *type, ...);
603void *cfapi_map_update_position(int *type, ...);
604void *cfapi_map_delete_map(int *type, ...);
605void *cfapi_map_message(int *type, ...);
606void *cfapi_map_get_object_at(int *type, ...);
607void *cfapi_map_get_flags(int *type, ...);
608void *cfapi_map_present_arch_by_name(int *type, ...);
609void *cfapi_object_move(int *type, ...);
610void *cfapi_object_get_key(int *type, ...);
611void *cfapi_object_set_key(int *type, ...);
612void *cfapi_object_get_property(int *type, ...);
613void *cfapi_object_set_property(int *type, ...);
614void *cfapi_object_apply_below(int *type, ...);
615void *cfapi_object_apply(int *type, ...);
616void *cfapi_object_identify(int *type, ...);
617void *cfapi_object_describe(int *type, ...);
618void *cfapi_object_drain(int *type, ...);
619void *cfapi_object_fix(int *type, ...);
620void *cfapi_object_give_skill(int *type, ...);
621void *cfapi_object_transmute(int *type, ...);
622void *cfapi_object_remove(int *type, ...);
623void *cfapi_object_delete(int *type, ...);
624void *cfapi_object_clone(int *type, ...);
625void *cfapi_object_find(int *type, ...);
626void *cfapi_object_create(int *type, ...);
627void *cfapi_object_insert(int *type, ...);
628void *cfapi_object_split(int *type, ...);
629void *cfapi_object_merge(int *type, ...);
630void *cfapi_object_distance(int *type, ...);
631void *cfapi_object_update(int *type, ...);
632void *cfapi_object_clear(int *type, ...);
633void *cfapi_object_reset(int *type, ...);
634void *cfapi_object_check_inventory(int *type, ...);
635void *cfapi_object_clean_object(int *type, ...);
636void *cfapi_object_on_same_map(int *type, ...);
637void *cfapi_object_spring_trap(int *type, ...);
638void *cfapi_object_check_trigger(int *type, ...);
639void *cfapi_object_query_cost(int *type, ...);
640void *cfapi_object_query_money(int *type, ...);
641void *cfapi_object_cast(int *type, ...);
642void *cfapi_object_learn_spell(int *type, ...);
643void *cfapi_object_forget_spell(int *type, ...);
644void *cfapi_object_check_spell(int *type, ...);
645void *cfapi_object_pay_amount(int *type, ...);
646void *cfapi_object_pay_item(int *type, ...);
647void *cfapi_object_transfer(int *type, ...);
648void *cfapi_object_find_archetype_inside(int *type, ...);
649void *cfapi_object_drop(int *type, ...);
650void *cfapi_object_take(int *type, ...);
651void *cfapi_object_say(int *type, ...);
652void *cfapi_object_speak(int *type, ...);
653void *cfapi_player_find(int *type, ...);
654void *cfapi_player_message(int *type, ...);
655void *cfapi_player_send_inventory(int *type, ...);
656void *cfapi_object_teleport(int *type, ...);
657void *cfapi_object_pickup(int *type, ...);
658void *cfapi_archetype_get_first(int *type, ...);
659void *cfapi_archetype_get_property(int *type, ...);
660void *cfapi_party_get_property(int *type, ...);
661void *cfapi_region_get_property(int *type, ...);
662CommArray_s *find_plugin_command(char *cmd, object *op);
663int initPlugins(void);
664/* resurrection.c */ 494/* resurrection.c */
665int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); 495int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
666int resurrection_fails(int levelcaster, int leveldead); 496int resurrection_fails (int levelcaster, int leveldead);
667void dead_player(object *op); 497void dead_player (object *op);
668void dead_character(const char *name); 498void dead_character (const char *name);
669int dead_player_exists(const char *name); 499int dead_player_exists (const char *name);
500
670/* rune.c */ 501/* rune.c */
671int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); 502int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
672void move_rune(object *op); 503void move_rune (object *op);
673void rune_attack(object *op, object *victim); 504void rune_attack (object *op, object *victim);
674void spring_trap(object *trap, object *victim); 505void spring_trap (object *trap, object *victim);
675int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); 506int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
676int trap_see(object *op, object *trap); 507int trap_see (object *op, object *trap);
677int trap_show(object *trap, object *where); 508int trap_show (object *trap, object *where);
678int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 509int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
679void trap_adjust(object *trap, int difficulty); 510void trap_adjust (object *trap, int difficulty);
511
680/* shop.c */ 512/* shop.c */
513int get_payment (object *pl);
681uint64 query_cost(const object *tmp, object *who, int flag); 514sint64 query_cost (const object *tmp, object *who, int flag);
682const char *query_cost_string(const object *tmp, object *who, int flag); 515const char *query_cost_string (const object *tmp, object *who, int flag);
683uint64 query_money(const object *op); 516sint64 query_money (const object *op);
684int pay_for_amount(uint64 to_pay, object *pl); 517int pay_for_amount (sint64 to_pay, object *pl);
685int pay_for_item(object *op, object *pl); 518int pay_for_item (object *op, object *pl);
686int can_pay(object *pl); 519int can_pay (object *pl);
687int get_payment(object *pl, object *op);
688void sell_item(object *op, object *pl); 520void sell_item (object *op, object *pl);
689double shopkeeper_approval(const mapstruct *map, const object *player); 521double shopkeeper_approval (const maptile *map, const object *player);
690int describe_shop(const object *op); 522int describe_shop (const object *op);
691void shop_listing(object *op); 523void shop_listing (object *sign, object *op);
524bool is_in_shop (object *o);
525bool is_in_shop (maptile *map, int x, int y);
526
692/* skills.c */ 527/* skills.c */
693int steal(object *op, int dir, object *skill); 528int steal (object *op, int dir, object *skill);
694int pick_lock(object *pl, int dir, object *skill); 529int pick_lock (object *pl, int dir, object *skill);
695int hide(object *op, object *skill); 530int hide (object *op, object *skill);
696int jump(object *pl, int dir, object *skill); 531int jump (object *pl, int dir, object *skill);
697int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill); 532int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
698int skill_ident(object *pl, object *skill); 533int skill_ident (object *pl, object *skill);
699int use_oratory(object *pl, int dir, object *skill); 534int use_oratory (object *pl, int dir, object *skill);
700int singing(object *pl, int dir, object *skill); 535int singing (object *pl, int dir, object *skill);
701int find_traps(object *pl, object *skill); 536int find_traps (object *pl, object *skill);
702int remove_trap(object *op, int dir, object *skill); 537int remove_trap (object *op, int dir, object *skill);
703int pray(object *pl, object *skill); 538int pray (object *pl, object *skill);
704void meditate(object *pl, object *skill); 539void meditate (object *pl, object *skill);
705int write_on_item(object *pl, const char *params, object *skill); 540int write_on_item (object *pl, const char *params, object *skill);
706int skill_throw(object *op, object *part, int dir, const char *params, object *skill); 541int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
542
707/* skill_util.c */ 543/* skill_util.c */
708void init_skills(void); 544void init_skills (void);
709void link_player_skills(object *op); 545void link_player_skills (object *op);
710object *find_skill_by_name(object *who, const char *name);
711object *find_skill_by_number(object *who, int skillno);
712int change_skill(object *who, object *new_skill, int flag);
713void clear_skill(object *who);
714int do_skill(object *op, object *part, object *skill, int dir, const char *string); 546int do_skill (object *op, object *part, object *skill, int dir, const char *string);
715int calc_skill_exp(object *who, object *op, object *skill); 547int calc_skill_exp (object *who, object *op, object *skill);
716int learn_skill(object *pl, object *scroll); 548int learn_skill (object *pl, object *scroll);
717void show_skills(object *op, const char *search); 549void show_skills (object *op, const char *search);
718int use_skill(object *op, const char *string); 550int use_skill (object *op, const char *string);
719int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 551int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
552
720/* spell_attack.c */ 553/* spell_attack.c */
721void check_spell_knockback(object *op); 554void check_spell_knockback (object *op);
722void forklightning(object *op, object *tmp); 555void forklightning (object *op, object *tmp);
723void move_bolt(object *op); 556void move_bolt (object *op);
724int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 557int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
725void explosion(object *op); 558void explosion (object *op);
726void explode_bullet(object *op); 559void explode_bullet (object *op);
727void check_bullet(object *op); 560void check_bullet (object *op);
728void move_bullet(object *op); 561void move_bullet (object *op);
729int fire_bullet(object *op, object *caster, int dir, object *spob); 562int fire_bullet (object *op, object *caster, int dir, object *spob);
730void cone_drop(object *op); 563void cone_drop (object *op);
731void move_cone(object *op); 564void move_cone (object *op);
732int cast_cone(object *op, object *caster, int dir, object *spell); 565int cast_cone (object *op, object *caster, int dir, object *spell);
733void animate_bomb(object *op); 566void animate_bomb (object *op);
734int create_bomb(object *op, object *caster, int dir, object *spell); 567int create_bomb (object *op, object *caster, int dir, object *spell);
735object *get_pointed_target(object *op, int dir, int range, int type); 568object *get_pointed_target (object *op, int dir, int range, int type);
736int cast_smite_spell(object *op, object *caster, int dir, object *spell); 569int cast_smite_spell (object *op, object *caster, int dir, object *spell);
737void move_missile(object *op); 570void move_missile (object *op);
738int make_object_glow(object *op, int radius, int time); 571int make_object_glow (object *op, int radius, int time);
739int cast_destruction(object *op, object *caster, object *spell_ob); 572int cast_destruction (object *op, object *caster, object *spell_ob);
740int cast_curse(object *op, object *caster, object *spell_ob, int dir); 573int cast_curse (object *op, object *caster, object *spell_ob, int dir);
741int mood_change(object *op, object *caster, object *spell); 574int mood_change (object *op, object *caster, object *spell);
742void move_ball_spell(object *op); 575void move_ball_spell (object *op);
743void move_swarm_spell(object *op); 576void move_swarm_spell (object *op);
744int fire_swarm(object *op, object *caster, object *spell, int dir); 577int fire_swarm (object *op, object *caster, object *spell, int dir);
745int cast_light(object *op, object *caster, object *spell, int dir); 578int cast_light (object *op, object *caster, object *spell, int dir);
746int cast_cause_disease(object *op, object *caster, object *spell, int dir); 579int cast_cause_disease (object *op, object *caster, object *spell, int dir);
580
747/* spell_effect.c */ 581/* spell_effect.c */
748void cast_magic_storm(object *op, object *tmp, int lvl); 582void cast_magic_storm (object *op, object *tmp, int lvl);
749int recharge(object *op, object *caster, object *spell_ob); 583int recharge (object *op, object *caster, object *spell_ob);
750void polymorph_living(object *op); 584void polymorph_living (object *op);
751void polymorph_melt(object *who, object *op); 585void polymorph_melt (object *who, object *op);
752void polymorph_item(object *who, object *op); 586void polymorph_item (object *who, object *op);
753void polymorph(object *op, object *who); 587void polymorph (object *op, object *who);
754int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); 588int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
755int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); 589int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg);
756int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 590int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
757int probe(object *op, object *caster, object *spell_ob, int dir); 591int probe (object *op, object *caster, object *spell_ob, int dir);
758int makes_invisible_to(object *pl, object *mon); 592int makes_invisible_to (object *pl, object *mon);
759int cast_invisible(object *op, object *caster, object *spell_ob); 593int cast_invisible (object *op, object *caster, object *spell_ob);
760int cast_earth_to_dust(object *op, object *caster, object *spell_ob); 594int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
761void execute_word_of_recall(object *op); 595void execute_word_of_recall (object *op);
762int cast_word_of_recall(object *op, object *caster, object *spell_ob); 596int cast_word_of_recall (object *op, object *caster, object *spell_ob);
763int cast_wonder(object *op, object *caster, int dir, object *spell_ob); 597int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
764int perceive_self(object *op); 598int perceive_self (object *op);
765int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
766int magic_wall(object *op, object *caster, int dir, object *spell_ob); 599int magic_wall (object *op, object *caster, int dir, object *spell_ob);
767int dimension_door(object *op, object *caster, object *spob, int dir); 600int dimension_door (object *op, object *caster, object *spob, int dir);
768int cast_heal(object *op, object *caster, object *spell, int dir); 601int cast_heal (object *op, object *caster, object *spell, int dir);
769int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); 602int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
770int cast_bless(object *op, object *caster, object *spell_ob, int dir); 603int cast_bless (object *op, object *caster, object *spell_ob, int dir);
771int alchemy(object *op, object *caster, object *spell_ob); 604int alchemy (object *op, object *caster, object *spell_ob);
772int remove_curse(object *op, object *caster, object *spell); 605int remove_curse (object *op, object *caster, object *spell);
773int cast_identify(object *op, object *caster, object *spell); 606int cast_identify (object *op, object *caster, object *spell);
774int cast_detection(object *op, object *caster, object *spell, object *skill); 607int cast_detection (object *op, object *caster, object *spell, object *skill);
775int cast_transfer(object *op, object *caster, object *spell, int dir); 608int cast_transfer (object *op, object *caster, object *spell, int dir);
776void counterspell(object *op, int dir); 609void counterspell (object *op, int dir);
777int cast_consecrate(object *op, object *caster, object *spell); 610int cast_consecrate (object *op, object *caster, object *spell);
778int animate_weapon(object *op, object *caster, object *spell, int dir); 611int animate_weapon (object *op, object *caster, object *spell, int dir);
779int cast_change_map_lightlevel(object *op, object *caster, object *spell); 612int cast_change_map_lightlevel (object *op, object *caster, object *spell);
780int create_aura(object *op, object *caster, object *spell); 613int create_aura (object *op, object *caster, object *spell);
781void move_aura(object *aura); 614void move_aura (object *aura);
782void move_peacemaker(object *op); 615void move_peacemaker (object *op);
783int write_mark(object *op, object *spell, const char *msg); 616int write_mark (object *op, object *spell, const char *msg);
617
784/* spell_util.c */ 618/* spell_util.c */
785object *find_random_spell_in_ob(object *ob, const char *skill); 619object *find_random_spell_in_ob (object *ob, const char *skill);
786void set_spell_skill(object *op, object *caster, object *spob, object *dest); 620void set_spell_skill (object *op, object *caster, object *spob, object *dest);
787void init_spells(void); 621void init_spells (void);
788void dump_spells(void); 622void dump_spells (void);
789void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); 623void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
790int min_casting_level(object *caster, object *spell); 624int min_casting_level (object *caster, object *spell);
791int caster_level(object *caster, object *spell); 625int caster_level (object *caster, object *spell);
792sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 626sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
793int SP_level_dam_adjust(object *caster, object *spob); 627int SP_level_dam_adjust (object *caster, object *spob);
794int SP_level_duration_adjust(object *caster, object *spob); 628int SP_level_duration_adjust (object *caster, object *spob);
795int SP_level_range_adjust(object *caster, object *spob); 629int SP_level_range_adjust (object *caster, object *spob);
796object *check_spell_known(object *op, const char *name); 630object *check_spell_known (object *op, const char *name);
797object *lookup_spell_by_name(object *op, const char *spname); 631object *lookup_spell_by_name (object *op, const char *spname);
798int reflwall(mapstruct *m, int x, int y, object *sp_op); 632int reflwall (maptile *m, int x, int y, object *sp_op);
799int cast_create_obj(object *op, object *caster, object *new_op, int dir); 633int cast_create_obj (object *op, object *caster, object *new_op, int dir);
800int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); 634int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
801int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 635int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
802void regenerate_rod(object *rod); 636void regenerate_rod (object *rod);
803void drain_rod_charge(object *rod); 637void drain_rod_charge (object *rod);
804object *find_target_for_friendly_spell(object *op, int dir); 638object *find_target_for_friendly_spell (object *op, int dir);
805int spell_find_dir(mapstruct *m, int x, int y, object *exclude); 639int spell_find_dir (maptile *m, int x, int y, object *exclude);
806void put_a_monster(object *op, const char *monstername); 640void put_a_monster (object *op, const char *monstername);
807int summon_hostile_monsters(object *op, int n, const char *monstername); 641int summon_hostile_monsters (object *op, int n, const char *monstername);
808void shuffle_attack(object *op, int change_face); 642void shuffle_attack (object *op, int change_face);
809void prayer_failure(object *op, int failure, int power); 643void prayer_failure (object *op, int failure, int power);
810void spell_failure(object *op, int failure, int power, object *skill); 644void spell_failure (object *op, int failure, int power, object *skill);
811int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 645int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
812int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 646int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
813void move_spell_effect(object *op); 647void move_spell_effect (object *op);
814void check_spell_effect(object *op); 648void check_spell_effect (object *op);
815void apply_spell_effect(object *spell, object *victim); 649void apply_spell_effect (object *spell, object *victim);
650
816/* swamp.c */ 651/* swamp.c */
817void walk_on_deep_swamp(object *op, object *victim); 652void walk_on_deep_swamp (object *op, object *victim);
818void move_deep_swamp(object *op); 653void move_deep_swamp (object *op);
654
819/* swap.c */ 655/* swap.c */
820void read_map_log(void); 656void read_map_log (void);
821void swap_map(mapstruct *map); 657void swap_map (maptile *map);
822void check_active_maps(void); 658void check_active_maps (void);
823mapstruct *map_least_timeout(char *except_level); 659maptile *map_least_timeout (char *except_level);
824void swap_below_max(char *except_level); 660void swap_below_max (char *except_level);
825int players_on_map(mapstruct *m, int show_all); 661int players_on_map (maptile *m, int show_all);
826void flush_old_maps(void); 662void flush_old_maps (void);
663
827/* time.c */ 664/* time.c */
828void remove_door(object *op); 665void remove_door (object *op);
829void remove_door2(object *op); 666void remove_door2 (object *op);
830void generate_monster_inv(object *gen);
831void generate_monster_arch(object *gen);
832void generate_monster(object *gen); 667void generate_monster (object *gen);
833void remove_force(object *op); 668void remove_force (object *op);
834void remove_blindness(object *op); 669void remove_blindness (object *op);
835void poison_more(object *op); 670void poison_more (object *op);
836void move_gate(object *op); 671void move_gate (object *op);
837void move_timed_gate(object *op); 672void move_timed_gate (object *op);
838void move_detector(object *op); 673void move_detector (object *op);
839void animate_trigger(object *op); 674void animate_trigger (object *op);
840void move_hole(object *op); 675void move_hole (object *op);
841object *stop_item(object *op); 676object *stop_item (object *op);
842void fix_stopped_item(object *op, mapstruct *map, object *originator); 677void fix_stopped_item (object *op, maptile *map, object *originator);
843object *fix_stopped_arrow(object *op); 678object *fix_stopped_arrow (object *op);
844void move_arrow(object *op); 679void move_arrow (object *op);
845void change_object(object *op); 680void change_object (object *op);
846void move_teleporter(object *op); 681void move_teleporter (object *op);
847void move_player_changer(object *op); 682void move_player_changer (object *op);
848void move_firewall(object *op); 683void move_firewall (object *op);
849void move_player_mover(object *op); 684void move_player_mover (object *op);
850void move_duplicator(object *op); 685void move_duplicator (object *op);
851void move_creator(object *creator); 686void move_creator (object *creator);
852void move_marker(object *op); 687void move_marker (object *op);
853int process_object(object *op); 688void process_object (object *op);
854/* timers.c */ 689
855void cftimer_process_timers(void);
856void cftimer_process_event(object *ob);
857int cftimer_create(int id, long delay, object *ob, int mode);
858int cftimer_destroy(int id);
859int cftimer_find_free_id(void);
860/* weather.c */ 690/* weather.c */
861void set_darkness_map(mapstruct *m); 691void set_darkness_map (maptile *m);
862void tick_the_clock(void); 692void adjust_daylight (void);
863void init_weather(void);
864void weather_effect(const char *filename);
865int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m);
866int real_world_temperature(int x, int y, mapstruct *m);
867int similar_direction(int a, int b);

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