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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.60 by root, Sat Apr 28 05:55:55 2007 UTC vs.
Revision 1.84 by root, Mon Apr 21 23:35:24 2008 UTC

1// server/c_party.C 1/*
2int same_party (partylist *a, partylist *b); 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <support@deliantra.net>
20 */
3 21
4/* alchemy.c */ 22/* alchemy.c */
5int need_identify (const object *obj); 23int need_identify (const object *obj);
6int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
7const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
21/* apply.c */ 39/* apply.c */
22int transport_can_hold (const object *transport, const object *op, int nrof); 40int transport_can_hold (const object *transport, const object *op, int nrof);
23int apply_transport (object *pl, object *transport, int aflag); 41int apply_transport (object *pl, object *transport, int aflag);
24int should_director_abort (object *op, object *victim); 42int should_director_abort (object *op, object *victim);
25int apply_potion (object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
26int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
27int prepare_weapon (object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
28int improve_weapon (object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
29int check_improve_weapon (object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
30int improve_armour (object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
31int convert_item (object *item, object *converter);
32int apply_container (object *op, object *sack); 48int apply_container (object *op, object *sack);
33int esrv_apply_container (object *op, object *sack); 49int esrv_apply_container (object *op, object *sack);
34void move_apply (object *trap, object *victim, object *originator); 50void move_apply (object *trap, object *victim, object *originator);
35void do_learn_spell (object *op, object *spell, int special_prayer); 51void do_learn_spell (object *op, object *spell, int special_prayer);
36void do_forget_spell (object *op, const char *spell); 52void do_forget_spell (object *op, const char *spell);
39void apply_poison (object *op, object *tmp); 55void apply_poison (object *op, object *tmp);
40int is_legal_2ways_exit (object *op, object *exit); 56int is_legal_2ways_exit (object *op, object *exit);
41int manual_apply (object *op, object *tmp, int aflag); 57int manual_apply (object *op, object *tmp, int aflag);
42int player_apply (object *pl, object *op, int aflag, int quiet); 58int player_apply (object *pl, object *op, int aflag, int quiet);
43void player_apply_below (object *pl); 59void player_apply_below (object *pl);
44object *get_item_from_body_location (object *start, int loc);
45int unapply_for_ob (object *who, object *op, int aflags); 60int unapply_for_ob (object *who, object *op, int aflags);
46int can_apply_object (object *who, object *op); 61int can_apply_object (object *who, object *op);
47int apply_special (object *who, object *op, int aflags); 62int apply_special (object *who, object *op, int aflags);
48int monster_apply_special (object *who, object *op, int aflags); 63int monster_apply_special (object *who, object *op, int aflags);
49int auto_apply (object *op); 64int auto_apply (object *op);
51void eat_special_food (object *who, object *food); 66void eat_special_food (object *who, object *food);
52void apply_lighter (object *who, object *lighter); 67void apply_lighter (object *who, object *lighter);
53void scroll_failure (object *op, int failure, int power); 68void scroll_failure (object *op, int failure, int power);
54void apply_changes_to_player (object *pl, object *change); 69void apply_changes_to_player (object *pl, object *change);
55void apply_item_transformer (object *pl, object *transformer); 70void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op);
56 72
57/* attack.c */ 73/* attack.c */
58void cancellation (object *op); 74void cancellation (object *op);
59int did_make_save_item (object *op, int type, object *originator); 75int did_make_save_item (object *op, int type, object *originator);
60void save_throw_object (object *op, int type, object *originator); 76void save_throw_object (object *op, int type, object *originator);
107int command_weather (object *op, char *params); 123int command_weather (object *op, char *params);
108int command_archs (object *op, char *params); 124int command_archs (object *op, char *params);
109int command_hiscore (object *op, char *params); 125int command_hiscore (object *op, char *params);
110int command_debug (object *op, char *params); 126int command_debug (object *op, char *params);
111int command_dumpbelow (object *op, char *params); 127int command_dumpbelow (object *op, char *params);
128int command_dumpfriendlyobjects (object *op, char *params);
112int command_wizpass (object *op, char *params); 129int command_wizpass (object *op, char *params);
113int command_wizcast (object *op, char *params); 130int command_wizcast (object *op, char *params);
114int command_dumpallobjects (object *op, char *params);
115int command_dumpfriendlyobjects (object *op, char *params);
116int command_dumpallarchetypes (object *op, char *params);
117int command_ssdumptable (object *op, char *params);
118int command_dumpmap (object *op, char *params);
119int command_dumpallmaps (object *op, char *params);
120int command_printlos (object *op, char *params); 131int command_printlos (object *op, char *params);
121int command_version (object *op, char *params); 132int command_version (object *op, char *params);
122void bug_report (const char *reportstring); 133void bug_report (const char *reportstring);
123int command_statistics (object *pl, char *params); 134int command_statistics (object *pl, char *params);
124int command_fix_me (object *op, char *params); 135int command_fix_me (object *op, char *params);
164int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 175int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
165void pick_up (object *op, object *alt); 176void pick_up (object *op, object *alt);
166int command_take (object *op, char *params); 177int command_take (object *op, char *params);
167void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 178void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
168void drop_object (object *op, object *tmp, uint32 nrof); 179void drop_object (object *op, object *tmp, uint32 nrof);
180void update_after_inventory_change (object *op);
169void drop (object *op, object *tmp); 181void drop (object *op, object *tmp);
170int command_dropall (object *op, char *params); 182int command_dropall (object *op, char *params);
171int command_drop (object *op, char *params); 183int command_drop (object *op, char *params);
172int command_examine (object *op, char *params); 184int command_examine (object *op, char *params);
173object *find_marked_object (object *op); 185object *find_marked_object (object *op);
174void examine_monster (object *op, object *tmp); 186void examine_monster (object *op, object *tmp);
175const char *long_desc (object *tmp, object *pl); 187const char *long_desc (object *tmp, object *pl);
176void examine (object *op, object *tmp); 188void examine (object *op, object *tmp);
177void inventory (object *op, object *inv);
178int command_pickup (object *op, char *params); 189int command_pickup (object *op, char *params);
179void set_pickup_mode (object *op, int i); 190void set_pickup_mode (object *op, int i);
180int command_search_items (object *op, char *params); 191int command_search_items (object *op, char *params);
181int command_rename_item (object *op, char *params); 192int command_rename_item (object *op, char *params);
182 193
183/* c_party.c */ 194/* c_party.c */
184int same_party (partylist *a, partylist *b);
185partylist *get_firstparty (void); 195partylist *get_firstparty (void);
186void remove_party (partylist *target_party); 196void remove_party (partylist *target_party);
187void obsolete_parties (void); 197void obsolete_parties (void);
188void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 198void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
189int confirm_party_password (object *op); 199int confirm_party_password (object *op);
206void do_wizard_hide (object *op, int silent_dm); 216void do_wizard_hide (object *op, int silent_dm);
207int command_hide (object *op, char *params); 217int command_hide (object *op, char *params);
208int command_setgod (object *op, char *params); 218int command_setgod (object *op, char *params);
209int command_banish (object *op, char *params); 219int command_banish (object *op, char *params);
210int command_save_overlay (object *op, char *params); 220int command_save_overlay (object *op, char *params);
211int command_toggle_shout (object *op, char *params);
212int command_freeze (object *op, char *params); 221int command_freeze (object *op, char *params);
213int command_arrest (object *op, char *params); 222int command_arrest (object *op, char *params);
214int command_summon (object *op, char *params); 223int command_summon (object *op, char *params);
215int command_teleport (object *op, char *params); 224int command_teleport (object *op, char *params);
216int command_create (object *op, char *params); 225int command_create (object *op, char *params);
230int command_dm (object *op, char *params); 239int command_dm (object *op, char *params);
231int command_invisible (object *op, char *params); 240int command_invisible (object *op, char *params);
232int command_learn_spell (object *op, char *params); 241int command_learn_spell (object *op, char *params);
233int command_learn_special_prayer (object *op, char *params); 242int command_learn_special_prayer (object *op, char *params);
234int command_forget_spell (object *op, char *params); 243int command_forget_spell (object *op, char *params);
235int command_listplugins (object *op, char *params);
236int command_loadplugin (object *op, char *params);
237int command_unloadplugin (object *op, char *params);
238int command_dmhide (object *op, char *params); 244int command_dmhide (object *op, char *params);
239void dm_stack_pop (player *pl); 245void dm_stack_pop (player *pl);
240object *dm_stack_peek (player *pl); 246object *dm_stack_peek (player *pl);
241void dm_stack_push (player *pl, tag_t item); 247void dm_stack_push (player *pl, tag_t item);
242object *get_dm_object (player *pl, char **params, int *from); 248object *get_dm_object (player *pl, char **params, int *from);
264int do_symptoms (object *disease); 270int do_symptoms (object *disease);
265int grant_immunity (object *disease); 271int grant_immunity (object *disease);
266int move_symptom (object *symptom); 272int move_symptom (object *symptom);
267int check_physically_infect (object *victim, object *hitter); 273int check_physically_infect (object *victim, object *hitter);
268object *find_disease (object *victim); 274object *find_disease (object *victim);
269int cure_disease (object *sufferer, object *caster); 275int cure_disease (object *sufferer, object *caster, object *spell);
270int reduce_symptoms (object *sufferer, int reduction); 276int reduce_symptoms (object *sufferer, int reduction);
271 277
272/* egoitem.c */ 278/* egoitem.c */
273int create_artifact (object *op, const char *artifactname); 279int create_artifact (object *op, const char *artifactname);
274int apply_power_crystal (object *op, object *crystal); 280int apply_power_crystal (object *op, object *crystal);
328void set_csport (char *val); 334void set_csport (char *val);
329void init (int argc, char **argv); 335void init (int argc, char **argv);
330void usage (void); 336void usage (void);
331void help (void); 337void help (void);
332void init_beforeplay (void); 338void init_beforeplay (void);
333void init_startup (void);
334void compile_info (void);
335void init_signals (void); 339void init_signals (void);
336void init_races (void); 340void init_races (void);
337void dump_races (void); 341void dump_races (void);
338void add_to_racelist (const char *race_name, object *op); 342void add_to_racelist (const char *race_name, object *op);
339racelink *get_racelist (void); 343racelink *get_racelist (void);
342/* login.c */ 346/* login.c */
343void delete_character (const char *name); 347void delete_character (const char *name);
344int verify_player (const char *name, char *password); 348int verify_player (const char *name, char *password);
345int check_name (player *me, const char *name); 349int check_name (player *me, const char *name);
346int create_savedir_if_needed (char *savedir); 350int create_savedir_if_needed (char *savedir);
347void destroy_object (object *op);
348void copy_file (const char *filename, FILE *fpout); 351void copy_file (const char *filename, FILE *fpout);
349 352
350/* main.c */ 353/* main.c */
351void server_tick (); 354void server_tick ();
352void version (object *op); 355void version (object *op);
353void info_keys (object *op); 356void info_keys (object *op);
354char *crypt_string (char *str, char *salt); 357char *crypt_string (char *str, char *salt);
355int check_password (char *typed, char *crypted);
356void enter_player_savebed (object *op); 358void enter_player_savebed (object *op);
357void leave_map (object *op); 359void leave_map (object *op);
358void set_map_timeout (maptile *oldmap); 360void set_map_timeout (maptile *oldmap);
359char *clean_path (const char *file); 361char *clean_path (const char *file);
360char *unclean_path (const char *src); 362char *unclean_path (const char *src);
361void enter_exit (object *op, object *exit_ob); 363void enter_exit (object *op, object *exit_ob);
362void process_events (); 364void process_events ();
363void clean_tmp_files (void); 365void clean_tmp_files (void);
364void leave (player *pl,int draw_exit); 366void leave (player *pl,int draw_exit);
365int forbid_play (void);
366void do_specials (void); 367void do_specials (void);
367int main (int argc, char **argv); 368int main (int argc, char **argv);
368 369
369/* monster.c */ 370/* monster.c */
370object *check_enemy (object *npc, rv_vector *rv); 371object *check_enemy (object *npc, rv_vector *rv);
463object *find_better_arrow (object *op, object *target, const char *type, int *better); 464object *find_better_arrow (object *op, object *target, const char *type, int *better);
464object *pick_arrow_target (object *op, const char *type, int dir); 465object *pick_arrow_target (object *op, const char *type, int dir);
465int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 466int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
466int player_fire_bow (object *op, int dir); 467int player_fire_bow (object *op, int dir);
467void fire_misc_object (object *op, int dir); 468void fire_misc_object (object *op, int dir);
468void fire (object *op, int dir); 469bool fire (object *op, int dir);
469object *find_key (object *pl, object *container, object *door); 470object *find_key (object *pl, object *container, object *door);
470void move_player_attack (object *op, int dir); 471bool move_player_attack (object *op, int dir);
471int move_player (object *op, int dir); 472bool move_player (object *op, int dir);
472int handle_newcs_player (object *op); 473bool handle_newcs_player (object *op);
473int save_life (object *op); 474int save_life (object *op);
474void remove_unpaid_objects (object *op, object *env);
475char *gravestone_text (object *op); 475char *gravestone_text (object *op);
476void do_some_living (object *op); 476void do_some_living (object *op);
477void kill_player (object *op); 477void kill_player (object *op);
478void loot_object (object *op); 478void loot_object (object *op);
479void fix_weight (void); 479void fix_weight (void);
488int action_makes_visible (object *op); 488int action_makes_visible (object *op);
489int op_on_battleground (object *op, int *x, int *y); 489int op_on_battleground (object *op, int *x, int *y);
490void dragon_ability_gain (object *who, int atnr, int level); 490void dragon_ability_gain (object *who, int atnr, int level);
491void player_unready_range_ob (player *pl, object *ob); 491void player_unready_range_ob (player *pl, object *ob);
492 492
493/* plugins.c */
494int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
495int execute_global_event (int eventcode, ...);
496int plugins_init_plugin (const char *libfile);
497void *cfapi_get_hooks (int *type, ...);
498int plugins_remove_plugin (const char *id);
499crossfire_plugin *plugins_find_plugin (const char *id);
500void plugins_display_list (object *op);
501void *cfapi_system_find_animation (int *type, ...);
502void *cfapi_system_strdup (int *type, ...);
503void *cfapi_system_register_global_event (int *type, ...);
504void *cfapi_system_unregister_global_event (int *type, ...);
505void *cfapi_system_check_path (int *type, ...);
506void *cfapi_system_re_cmp (int *type, ...);
507void *cfapi_system_directory (int *type, ...);
508void *cfapi_map_get_map (int *type, ...);
509void *cfapi_map_has_been_loaded (int *type, ...);
510void *cfapi_map_create_path (int *type, ...);
511void *cfapi_map_get_map_property (int *type, ...);
512void *cfapi_map_set_map_property (int *type, ...);
513void *cfapi_map_out_of_map (int *type, ...);
514void *cfapi_map_update_position (int *type, ...);
515void *cfapi_map_delete_map (int *type, ...);
516void *cfapi_map_message (int *type, ...);
517void *cfapi_map_get_object_at (int *type, ...);
518void *cfapi_map_get_flags (int *type, ...);
519void *cfapi_map_present_arch_by_name (int *type, ...);
520void *cfapi_object_move (int *type, ...);
521void *cfapi_object_get_key (int *type, ...);
522void *cfapi_object_set_key (int *type, ...);
523void *cfapi_object_get_property (int *type, ...);
524void *cfapi_object_set_property (int *type, ...);
525void *cfapi_object_apply_below (int *type, ...);
526void *cfapi_object_apply (int *type, ...);
527void *cfapi_object_identify (int *type, ...);
528void *cfapi_object_describe (int *type, ...);
529void *cfapi_object_drain (int *type, ...);
530void *cfapi_object_fix (int *type, ...);
531void *cfapi_object_give_skill (int *type, ...);
532void *cfapi_object_transmute (int *type, ...);
533void *cfapi_object_remove (int *type, ...);
534void *cfapi_object_delete (int *type, ...);
535void *cfapi_object_clone (int *type, ...);
536void *cfapi_object_find (int *type, ...);
537void *cfapi_object_create (int *type, ...);
538void *cfapi_object_insert (int *type, ...);
539void *cfapi_object_split (int *type, ...);
540void *cfapi_object_merge (int *type, ...);
541void *cfapi_object_distance (int *type, ...);
542void *cfapi_object_update (int *type, ...);
543void *cfapi_object_clear (int *type, ...);
544void *cfapi_object_reset (int *type, ...);
545void *cfapi_object_check_inventory (int *type, ...);
546void *cfapi_object_clean_object (int *type, ...);
547void *cfapi_object_on_same_map (int *type, ...);
548void *cfapi_object_spring_trap (int *type, ...);
549void *cfapi_object_check_trigger (int *type, ...);
550void *cfapi_object_query_cost (int *type, ...);
551void *cfapi_object_query_money (int *type, ...);
552void *cfapi_object_cast (int *type, ...);
553void *cfapi_object_learn_spell (int *type, ...);
554void *cfapi_object_forget_spell (int *type, ...);
555void *cfapi_object_check_spell (int *type, ...);
556void *cfapi_object_pay_amount (int *type, ...);
557void *cfapi_object_pay_item (int *type, ...);
558void *cfapi_object_transfer (int *type, ...);
559void *cfapi_object_find_archetype_inside (int *type, ...);
560void *cfapi_object_drop (int *type, ...);
561void *cfapi_object_take (int *type, ...);
562void *cfapi_object_say (int *type, ...);
563void *cfapi_object_speak (int *type, ...);
564void *cfapi_player_find (int *type, ...);
565void *cfapi_player_message (int *type, ...);
566void *cfapi_player_send_inventory (int *type, ...);
567void *cfapi_object_teleport (int *type, ...);
568void *cfapi_object_pickup (int *type, ...);
569void *cfapi_archetype_get_first (int *type, ...);
570void *cfapi_archetype_get_property (int *type, ...);
571void *cfapi_party_get_property (int *type, ...);
572void *cfapi_region_get_property (int *type, ...);
573CommArray_s *find_plugin_command (char *cmd, object *op);
574int initPlugins (void);
575
576/* resurrection.c */ 493/* resurrection.c */
577int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 494int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
578int resurrection_fails (int levelcaster, int leveldead); 495int resurrection_fails (int levelcaster, int leveldead);
579void dead_player (object *op); 496void dead_player (object *op);
580void dead_character (const char *name); 497void dead_character (const char *name);
623int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 540int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
624 541
625/* skill_util.c */ 542/* skill_util.c */
626void init_skills (void); 543void init_skills (void);
627void link_player_skills (object *op); 544void link_player_skills (object *op);
628object *find_skill_by_name (object *who, const char *name);
629object *find_skill_by_number (object *who, int skillno);
630int change_skill (object *who, object *new_skill, int flag);
631void clear_skill (object *who);
632int do_skill (object *op, object *part, object *skill, int dir, const char *string); 545int do_skill (object *op, object *part, object *skill, int dir, const char *string);
633int calc_skill_exp (object *who, object *op, object *skill); 546int calc_skill_exp (object *who, object *op, object *skill);
634int learn_skill (object *pl, object *scroll); 547int learn_skill (object *pl, object *scroll);
635void show_skills (object *op, const char *search); 548void show_skills (object *op, const char *search);
636int use_skill (object *op, const char *string); 549int use_skill (object *op, const char *string);
680int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 593int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
681void execute_word_of_recall (object *op); 594void execute_word_of_recall (object *op);
682int cast_word_of_recall (object *op, object *caster, object *spell_ob); 595int cast_word_of_recall (object *op, object *caster, object *spell_ob);
683int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 596int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
684int perceive_self (object *op); 597int perceive_self (object *op);
685int cast_create_town_portal (object *op, object *caster, object *spell, int dir);
686int magic_wall (object *op, object *caster, int dir, object *spell_ob); 598int magic_wall (object *op, object *caster, int dir, object *spell_ob);
687int dimension_door (object *op, object *caster, object *spob, int dir); 599int dimension_door (object *op, object *caster, object *spob, int dir);
688int cast_heal (object *op, object *caster, object *spell, int dir); 600int cast_heal (object *op, object *caster, object *spell, int dir);
689int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 601int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
690int cast_bless (object *op, object *caster, object *spell_ob, int dir); 602int cast_bless (object *op, object *caster, object *spell_ob, int dir);
703int write_mark (object *op, object *spell, const char *msg); 615int write_mark (object *op, object *spell, const char *msg);
704 616
705/* spell_util.c */ 617/* spell_util.c */
706object *find_random_spell_in_ob (object *ob, const char *skill); 618object *find_random_spell_in_ob (object *ob, const char *skill);
707void set_spell_skill (object *op, object *caster, object *spob, object *dest); 619void set_spell_skill (object *op, object *caster, object *spob, object *dest);
708void init_spells (void);
709void dump_spells (void);
710void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 620void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
711int min_casting_level (object *caster, object *spell); 621int min_casting_level (object *caster, object *spell);
712int caster_level (object *caster, object *spell); 622int caster_level (object *caster, object *spell);
713sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 623sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
714int SP_level_dam_adjust (object *caster, object *spob); 624int SP_level_dam_adjust (object *caster, object *spob);
770void move_firewall (object *op); 680void move_firewall (object *op);
771void move_player_mover (object *op); 681void move_player_mover (object *op);
772void move_duplicator (object *op); 682void move_duplicator (object *op);
773void move_creator (object *creator); 683void move_creator (object *creator);
774void move_marker (object *op); 684void move_marker (object *op);
775int process_object (object *op); 685void process_object (object *op);
776
777/* timers.c */
778void cftimer_process_timers (void);
779void cftimer_process_event (object *ob);
780int cftimer_create (int id, long delay, object *ob, int mode);
781int cftimer_destroy (int id);
782int cftimer_find_free_id (void);
783 686
784/* weather.c */ 687/* weather.c */
785void set_darkness_map (maptile *m); 688void set_darkness_map (maptile *m);
786void adjust_daylight (void); 689void adjust_daylight (void);

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