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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.61 by root, Mon May 7 07:47:32 2007 UTC vs.
Revision 1.123 by root, Tue Apr 6 03:53:29 2010 UTC

1// server/c_party.C 1/*
2int same_party (partylist *a, partylist *b); 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
3 22
4/* alchemy.c */ 23/* alchemy.c */
5int need_identify (const object *obj); 24int need_identify (const object *obj);
6int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
7const char *cost_string_from_value (sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
8void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
9sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
10void attempt_do_alchemy (object *caster, object *cauldron); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
11int content_recipe_value (object *op);
12int numb_ob_inside (object *op);
13object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
14void adjust_product (object *item, int lvl, int yield);
15object *make_item_from_recipe (object *cauldron, recipe *rp);
16object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
17void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
18void remove_contents (object *first_ob, object *save_item);
19int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
20 30
21/* apply.c */ 31/* apply.c */
22int transport_can_hold (const object *transport, const object *op, int nrof); 32int transport_can_hold (const object *transport, const object *op, int nrof);
23int apply_transport (object *pl, object *transport, int aflag); 33int apply_transport (object *pl, object *transport, int aflag);
24int should_director_abort (object *op, object *victim); 34int should_director_abort (object *op, object *victim);
25int apply_potion (object *op, object *tmp); 35int apply_potion (object *op, object *tmp);
26int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
27int prepare_weapon (object *op, object *improver, object *weapon);
28int improve_weapon (object *op, object *improver, object *weapon);
29int check_improve_weapon (object *op, object *tmp);
30int improve_armour (object *op, object *improver, object *armour);
31int convert_item (object *item, object *converter);
32int apply_container (object *op, object *sack);
33int esrv_apply_container (object *op, object *sack); 36int esrv_apply_container (object *op, object *sack);
34void move_apply (object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
35void do_learn_spell (object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
36void do_forget_spell (object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
37void apply_scroll (object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
38int dragon_eat_flesh (object *op, object *meal);
39void apply_poison (object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
40int is_legal_2ways_exit (object *op, object *exit);
41int manual_apply (object *op, object *tmp, int aflag);
42int player_apply (object *pl, object *op, int aflag, int quiet);
43void player_apply_below (object *pl); 42void player_apply_below (object *pl);
44int unapply_for_ob (object *who, object *op, int aflags);
45int can_apply_object (object *who, object *op); 43int can_apply_object (object *who, object *op);
46int apply_special (object *who, object *op, int aflags);
47int monster_apply_special (object *who, object *op, int aflags);
48int auto_apply (object *op); 44int auto_apply (object *op);
49void fix_auto_apply (maptile *m); 45void fix_auto_apply (maptile *m);
50void eat_special_food (object *who, object *food); 46void eat_special_food (object *who, object *food);
51void apply_lighter (object *who, object *lighter);
52void scroll_failure (object *op, int failure, int power);
53void apply_changes_to_player (object *pl, object *change); 47void apply_changes_to_player (object *pl, object *change);
54void apply_item_transformer (object *pl, object *transformer); 48void handle_apply_yield (object *op);
49void apply_lamp (object *op, bool switch_on);
50void get_animation_from_arch (object *op, arch_ptr a);
51int convert_item (object *item, object *converter);
55 52
56/* attack.c */ 53/* attack.c */
57void cancellation (object *op); 54void cancellation (object *op);
58int did_make_save_item (object *op, int type, object *originator);
59void save_throw_object (object *op, int type, object *originator); 55void save_throw_object (object *op, int type, object *originator);
60int hit_map (object *op, int dir, int type, int full_hit); 56int hit_map (object *op, int dir, uint32_t type, int full_hit);
61void attack_message (int dam, int type, object *op, object *hitter);
62int attack_ob (object *op, object *hitter); 57int attack_ob (object *op, object *hitter);
63object *hit_with_arrow (object *op, object *victim); 58object *hit_with_arrow (object *op, object *victim);
64void tear_down_wall (object *op);
65void scare_creature (object *target, object *hitter);
66int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); 59int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
67int kill_object (object *op, int dam, object *hitter, int type); 60int kill_object (object *op, int dam, object *hitter, int type);
68int friendly_fire (object *op, object *hitter); 61int friendly_fire (object *op, object *hitter);
69int hit_player (object *op, int dam, object *hitter, int type, int full_hit); 62int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
70void poison_player (object *op, object *hitter, int dam);
71void slow_player (object *op, object *hitter, int dam);
72void confuse_player (object *op, object *hitter, int dam); 63void confuse_player (object *op, object *hitter, int dam);
73void blind_player (object *op, object *hitter, int dam); 64void blind_player (object *op, object *hitter, int dam);
74void paralyze_player (object *op, object *hitter, int dam); 65void paralyze_player (object *op, object *hitter, int dam);
75void deathstrike_player (object *op, object *hitter, int *dam);
76int adj_attackroll (object *hitter, object *target);
77int is_aimed_missile (object *op);
78 66
79/* build_map.c */ 67/* build_map.c */
80int can_build_over (struct mapdef *map, object *tmp, short x, short y);
81void remove_marking_runes (struct mapdef *map, short x, short y);
82int find_unused_connected_value (struct mapdef *map);
83int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
84object *get_connection_rune (object *pl, short x, short y);
85object *get_msg_book (object *pl, short x, short y);
86object *get_wall (struct mapdef *map, int x, int y);
87void fix_walls (maptile *map, int x, int y);
88void fix_walls_around (maptile *map, int x, int y);
89void apply_builder_floor (object *pl, object *material, short x, short y);
90void apply_builder_wall (object *pl, object *material, short x, short y);
91void apply_builder_item (object *pl, object *item, short x, short y);
92void apply_builder_remove (object *pl, int dir);
93void apply_map_builder (object *pl, int dir); 68void apply_map_builder (object *pl, int dir);
94int adjust_sign_msg (object *pl, short x, short y, object *tmp);
95 69
96/* c_misc.c */ 70/* c_misc.c */
97int command_motd (object *op, char *params); 71int command_motd (object *op, char *params);
98int command_bug (object *op, char *params); 72int command_bug (object *op, char *params);
99void malloc_info (object *op); 73void malloc_info (object *op);
106int command_weather (object *op, char *params); 80int command_weather (object *op, char *params);
107int command_archs (object *op, char *params); 81int command_archs (object *op, char *params);
108int command_hiscore (object *op, char *params); 82int command_hiscore (object *op, char *params);
109int command_debug (object *op, char *params); 83int command_debug (object *op, char *params);
110int command_dumpbelow (object *op, char *params); 84int command_dumpbelow (object *op, char *params);
85int command_dumpfriendlyobjects (object *op, char *params);
111int command_wizpass (object *op, char *params); 86int command_wizpass (object *op, char *params);
112int command_wizcast (object *op, char *params); 87int command_wizcast (object *op, char *params);
113int command_dumpallobjects (object *op, char *params);
114int command_dumpfriendlyobjects (object *op, char *params);
115int command_dumpallarchetypes (object *op, char *params);
116int command_ssdumptable (object *op, char *params);
117int command_dumpmap (object *op, char *params);
118int command_dumpallmaps (object *op, char *params);
119int command_printlos (object *op, char *params); 88int command_printlos (object *op, char *params);
120int command_version (object *op, char *params); 89int command_version (object *op, char *params);
121void bug_report (const char *reportstring); 90void bug_report (const char *reportstring);
122int command_statistics (object *pl, char *params); 91int command_statistics (object *pl, char *params);
123int command_fix_me (object *op, char *params); 92int command_fix_me (object *op, char *params);
124int command_players (object *op, char *paramss); 93int command_players (object *op, char *paramss);
125int command_logs (object *op, char *params);
126int command_bowmode (object *op, char *params); 94int command_bowmode (object *op, char *params);
127int command_showpets (object *op, char *params); 95int command_showpets (object *op, char *params);
128int command_resistances (object *op, char *params); 96int command_resistances (object *op, char *params);
129int command_help (object *op, char *params); 97int command_help (object *op, char *params);
130int onoff_value (const char *line);
131int command_quit (object *op, char *params); 98int command_quit (object *op, char *params);
132int command_real_quit (object *op, char *params); 99int command_real_quit (object *op, char *params);
133void receive_player_name (object *op, char k); 100void receive_player_name (object *op, char k);
134void receive_player_password (object *op, char k); 101void receive_player_password (object *op, char k);
135int command_title (object *op, char *params); 102int command_title (object *op, char *params);
144int command_south (object *op, char *params); 111int command_south (object *op, char *params);
145int command_southeast (object *op, char *params); 112int command_southeast (object *op, char *params);
146int command_southwest (object *op, char *params); 113int command_southwest (object *op, char *params);
147int command_west (object *op, char *params); 114int command_west (object *op, char *params);
148int command_stay (object *op, char *params); 115int command_stay (object *op, char *params);
116int command_run (object *op, char *params);
117int command_run_stop (object *op, char *params);
118int command_fire (object *op, char *params);
119int command_fire_stop (object *op, char *params);
149 120
150/* c_new.c */ 121/* c_new.c */
151void execute_newserver_command (object *pl, char *command); 122void execute_newserver_command (object *pl, char *command);
152int bad_command (object *op, char *params);
153 123
154/* c_object.c */ 124/* c_object.c */
155object *find_best_object_match (object *pl, const char *params); 125object *find_best_object_match (object *pl, const char *params);
156int command_build (object *pl, char *params); 126int command_build (object *pl, char *params);
157int command_uskill (object *pl, char *params); 127int command_uskill (object *pl, char *params);
163int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 133int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
164void pick_up (object *op, object *alt); 134void pick_up (object *op, object *alt);
165int command_take (object *op, char *params); 135int command_take (object *op, char *params);
166void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 136void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
167void drop_object (object *op, object *tmp, uint32 nrof); 137void drop_object (object *op, object *tmp, uint32 nrof);
138void drop_object (object *dropper, object *obj);
168void drop (object *op, object *tmp); 139void drop (object *op, object *tmp);
169int command_dropall (object *op, char *params); 140int command_dropall (object *op, char *params);
170int command_drop (object *op, char *params); 141int command_drop (object *op, char *params);
171int command_examine (object *op, char *params); 142int command_examine (object *op, char *params);
172object *find_marked_object (object *op); 143object *find_marked_object (object *op);
173void examine_monster (object *op, object *tmp); 144void examine_monster (object *op, object *tmp);
174const char *long_desc (object *tmp, object *pl); 145const char *long_desc (object *tmp, object *pl);
175void examine (object *op, object *tmp); 146void examine (object *op, object *tmp);
176void inventory (object *op, object *inv);
177int command_pickup (object *op, char *params); 147int command_pickup (object *op, char *params);
178void set_pickup_mode (object *op, int i); 148void set_pickup_mode (object *op, int i);
179int command_search_items (object *op, char *params); 149int command_search_items (object *op, char *params);
180int command_rename_item (object *op, char *params); 150int command_rename_item (object *op, char *params);
151int command_unlock (object *op, char *params);
152int command_lock (object *op, char *params);
153int command_mark (object *op, char *params);
181 154
182/* c_party.c */ 155/* c_party.c */
183int same_party (partylist *a, partylist *b);
184partylist *get_firstparty (void); 156partylist *get_firstparty ();
185void remove_party (partylist *target_party);
186void obsolete_parties (void); 157void obsolete_parties ();
187void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 158void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
188int confirm_party_password (object *op);
189void receive_party_password (object *op, char k); 159void receive_party_password (object *op, char k);
190void send_party_message (object *op, char *msg);
191int command_gsay (object *op, char *params); 160int command_gsay (object *op, char *params);
192int command_party (object *op, char *params); 161int command_party (object *op, char *params);
193 162
194/* c_range.c */ 163/* c_range.c */
195int command_invoke (object *op, char *params); 164int command_invoke (object *op, char *params);
196int command_cast (object *op, char *params); 165int command_cast (object *op, char *params);
197int command_prepare (object *op, char *params); 166int command_prepare (object *op, char *params);
198int command_cast_spell (object *op, char *params, char command);
199int legal_range (object *op, int r); 167int legal_range (object *op, int r);
200void change_spell (object *op, char k);
201int command_rotateshoottype (object *op, char *params); 168int command_rotateshoottype (object *op, char *params);
202 169
203/* c_wiz.c */ 170/* c_wiz.c */
204int command_loadtest (object *op, char *params); 171int command_loadtest (object *op, char *params);
205void do_wizard_hide (object *op, int silent_dm);
206int command_hide (object *op, char *params); 172int command_hide (object *op, char *params);
207int command_setgod (object *op, char *params); 173int command_setgod (object *op, char *params);
208int command_banish (object *op, char *params); 174int command_banish (object *op, char *params);
209int command_save_overlay (object *op, char *params); 175int command_save_overlay (object *op, char *params);
210int command_toggle_shout (object *op, char *params);
211int command_freeze (object *op, char *params); 176int command_freeze (object *op, char *params);
212int command_arrest (object *op, char *params); 177int command_arrest (object *op, char *params);
213int command_summon (object *op, char *params); 178int command_summon (object *op, char *params);
214int command_teleport (object *op, char *params); 179int command_teleport (object *op, char *params);
215int command_create (object *op, char *params); 180int command_create (object *op, char *params);
223int command_speed (object *op, char *params); 188int command_speed (object *op, char *params);
224int command_stats (object *op, char *params); 189int command_stats (object *op, char *params);
225int command_abil (object *op, char *params); 190int command_abil (object *op, char *params);
226int command_reset (object *op, char *params); 191int command_reset (object *op, char *params);
227int command_nowiz (object *op, char *params); 192int command_nowiz (object *op, char *params);
228int do_wizard_dm (object *op, char *params, int silent);
229int command_dm (object *op, char *params); 193int command_dm (object *op, char *params);
230int command_invisible (object *op, char *params); 194int command_invisible (object *op, char *params);
231int command_learn_spell (object *op, char *params); 195int command_learn_spell (object *op, char *params);
232int command_learn_special_prayer (object *op, char *params); 196int command_learn_special_prayer (object *op, char *params);
233int command_forget_spell (object *op, char *params); 197int command_forget_spell (object *op, char *params);
234int command_listplugins (object *op, char *params);
235int command_loadplugin (object *op, char *params);
236int command_unloadplugin (object *op, char *params);
237int command_dmhide (object *op, char *params); 198int command_dmhide (object *op, char *params);
238void dm_stack_pop (player *pl);
239object *dm_stack_peek (player *pl);
240void dm_stack_push (player *pl, tag_t item); 199void dm_stack_push (player *pl, tag_t item);
241object *get_dm_object (player *pl, char **params, int *from);
242int command_stack_pop (object *op, char *params); 200int command_stack_pop (object *op, char *params);
243int command_stack_push (object *op, char *params); 201int command_stack_push (object *op, char *params);
244int command_stack_list (object *op, char *params); 202int command_stack_list (object *op, char *params);
245int command_stack_clear (object *op, char *params); 203int command_stack_clear (object *op, char *params);
246int command_diff (object *op, char *params); 204int command_diff (object *op, char *params);
247int command_insert_into (object *op, char *params); 205int command_insert_into (object *op, char *params);
248 206
249/* commands.c */ 207/* commands.c */
250void init_commands (void); 208void init_commands ();
251CommFunc find_oldsocket_command (char *cmd); 209CommFunc find_oldsocket_command (char *cmd);
252CommFunc find_oldsocket_command2 (char *cmd); 210CommFunc find_oldsocket_command2 (char *cmd);
253 211
254/* daemon.c */ 212/* daemon.c */
255FILE *BecomeDaemon (const char *filename); 213FILE *BecomeDaemon (const char *filename);
256 214
257/* disease.c */ 215/* disease.c */
258int move_disease (object *disease); 216int move_disease (object *disease);
259int remove_symptoms (object *disease);
260object *find_symptom (object *disease);
261int check_infection (object *disease);
262int infect_object (object *victim, object *disease, int force); 217int infect_object (object *victim, object *disease, int force);
263int do_symptoms (object *disease);
264int grant_immunity (object *disease);
265int move_symptom (object *symptom); 218int move_symptom (object *symptom);
266int check_physically_infect (object *victim, object *hitter); 219int check_physically_infect (object *victim, object *hitter);
267object *find_disease (object *victim);
268int cure_disease (object *sufferer, object *caster); 220int cure_disease (object *sufferer, object *caster, object *spell);
269int reduce_symptoms (object *sufferer, int reduction);
270 221
271/* egoitem.c */ 222/* egoitem.c */
272int create_artifact (object *op, const char *artifactname);
273int apply_power_crystal (object *op, object *crystal); 223int apply_power_crystal (object *op, object *crystal);
274 224
275/* hiscore.c */ 225/* hiscore.c */
276char *spool (char *bp, char *error);
277void check_score (object *op); 226void check_score (object *op);
278void display_high_score (object *op, int max, const char *match);
279 227
280/* gods.c */ 228/* gods.c */
281int lookup_god_by_name (const char *name);
282object *find_god (const char *name); 229object *find_god (shstr_cmp name);
283const char *determine_god (object *op); 230shstr_tmp determine_god (object *op);
284void pray_at_altar (object *pl, object *altar, object *skill); 231void pray_at_altar (object *pl, object *altar, object *skill);
285void become_follower (object *op, object *new_god); 232void become_follower (object *op, object *new_god);
286int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
287void stop_using_item (object *op, int type, int number);
288void update_priest_flag (object *god, object *exp_ob, uint32 flag);
289archetype *determine_holy_arch (object *god, const char *type); 233archetype *determine_holy_arch (object *god, shstr_cmp type);
290void god_intervention (object *op, object *god, object *skill);
291int god_examines_priest (object *op, object *god);
292int god_examines_item (object *god, object *item);
293int get_god (object *priest);
294const char *get_god_for_race (const char *race);
295int tailor_god_spell (object *spellop, object *caster); 234int tailor_god_spell (object *spellop, object *caster);
296 235
297/* init.c */ 236/* init.c */
298void set_logfile (char *val); 237void load_settings ();
299void call_version (void);
300void showscores (void);
301void set_debug (void);
302void unset_debug (void);
303void set_mondebug (void);
304void set_dumpmon1 (void);
305void set_dumpmon2 (void);
306void set_dumpmon3 (void);
307void set_dumpmon4 (void);
308void set_dumpmon5 (void);
309void set_dumpmon6 (void);
310void set_dumpmon7 (void);
311void set_dumpmon8 (void);
312void set_dumpmon9 (void);
313void set_dumpmont (char *name);
314void set_daemon (void);
315void set_datadir (char *path);
316void set_confdir (char *path);
317void set_localdir (char *path);
318void set_mapdir (char *path);
319void set_archetypes (char *path);
320void set_regions (char *path);
321void set_treasures (char *path);
322void set_uniquedir (char *path);
323void set_templatedir (char *path);
324void set_playerdir (char *path);
325void set_tmpdir (char *path);
326void showscoresparm (char *data);
327void set_csport (char *val);
328void init (int argc, char **argv); 238void init (int argc, char **argv);
329void usage (void); 239void usage ();
330void help (void); 240void help ();
331void init_beforeplay (void); 241void init_beforeplay ();
332void init_startup (void);
333void compile_info (void);
334void init_signals (void); 242void init_signals ();
335void init_races (void);
336void dump_races (void);
337void add_to_racelist (const char *race_name, object *op);
338racelink *get_racelist (void);
339racelink *find_racelink (const char *name); 243racelink *find_racelink (const char *name);
340 244
341/* login.c */ 245/* login.c */
342void delete_character (const char *name); 246void delete_character (const char *name);
343int verify_player (const char *name, char *password); 247int verify_player (const char *name, char *password);
344int check_name (player *me, const char *name); 248int check_name (player *me, const char *name);
345int create_savedir_if_needed (char *savedir); 249int create_savedir_if_needed (char *savedir);
346void destroy_object (object *op);
347void copy_file (const char *filename, FILE *fpout); 250void copy_file (const char *filename, FILE *fpout);
348 251
349/* main.c */ 252/* main.c */
350void server_tick (); 253void server_tick ();
351void version (object *op); 254void version (object *op);
352void info_keys (object *op); 255void info_keys (object *op);
353char *crypt_string (char *str, char *salt); 256char *crypt_string (char *str, char *salt);
354int check_password (char *typed, char *crypted);
355void enter_player_savebed (object *op); 257void enter_player_savebed (object *op);
356void leave_map (object *op); 258void leave_map (object *op);
357void set_map_timeout (maptile *oldmap);
358char *clean_path (const char *file); 259char *clean_path (const char *file);
359char *unclean_path (const char *src); 260char *unclean_path (const char *src);
360void enter_exit (object *op, object *exit_ob); 261void enter_exit (object *op, object *exit_ob);
361void process_events ();
362void clean_tmp_files (void); 262void clean_tmp_files ();
363void leave (player *pl,int draw_exit); 263void leave (player *pl,int draw_exit);
364int forbid_play (void);
365void do_specials (void);
366int main (int argc, char **argv); 264int main (int argc, char **argv);
367 265
368/* monster.c */ 266/* monster.c */
369object *check_enemy (object *npc, rv_vector *rv); 267object *check_enemy (object *npc, rv_vector *rv);
370object *find_nearest_living_creature (object *npc); 268object *find_nearest_living_creature (object *npc);
371object *find_enemy (object *npc, rv_vector *rv);
372int check_wakeup (object *op, object *enemy, rv_vector *rv);
373int move_randomly (object *op);
374int move_monster (object *op); 269int move_monster (object *op);
375int can_hit (object *ob1, object *ob2, rv_vector *rv);
376object *monster_choose_random_spell (object *monster);
377int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
378int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
379int monster_use_skill (object *head, object *part, object *pl, int dir);
380int monster_use_range (object *head, object *part, object *pl, int dir);
381int monster_use_bow (object *head, object *part, object *pl, int dir);
382int check_good_weapon (object *who, object *item);
383int check_good_armour (object *who, object *item);
384void monster_check_pickup (object *monster);
385int monster_can_pick (object *monster, object *item);
386void monster_apply_below (object *monster);
387void monster_check_apply (object *mon, object *item); 270void monster_check_apply (object *mon, object *item);
388void npc_call_help (object *op); 271void npc_call_help (object *op);
389int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
390int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
391int hitrun_att (int dir, object *ob, object *enemy);
392int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
393int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
394int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
395void circ1_move (object *ob);
396void circ2_move (object *ob);
397void pace_movev (object *ob);
398void pace_moveh (object *ob);
399void pace2_movev (object *ob);
400void pace2_moveh (object *ob);
401void rand_move (object *ob);
402void check_earthwalls (object *op, maptile *m, int x, int y); 272void check_earthwalls (object *op, maptile *m, int x, int y);
403void check_doors (object *op, maptile *m, int x, int y); 273void check_doors (object *op, maptile *m, int x, int y);
404void communicate (object *op, const char *txt); 274void communicate (object *op, const char *txt);
405int talk_to_npc (object *op, object *npc, const char *txt); 275int talk_to_npc (object *op, object *npc, const char *txt);
406int talk_to_wall (object *pl, object *npc, const char *txt); 276int talk_to_wall (object *pl, object *npc, const char *txt);
408int can_detect_enemy (object *op, object *enemy, rv_vector *rv); 278int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
409int stand_in_light (object *op); 279int stand_in_light (object *op);
410int can_see_enemy (object *op, object *enemy); 280int can_see_enemy (object *op, object *enemy);
411 281
412/* move.c */ 282/* move.c */
413int move_object (object *op, int dir);
414int move_ob (object *op, int dir, object *originator);
415int transfer_ob (object *op, int x, int y, int randomly, object *originator); 283int transfer_ob (object *op, int x, int y, int randomly, object *originator);
416int teleport (object *teleporter, uint8 tele_type, object *user); 284int teleport (object *teleporter, uint8 tele_type, object *user);
417void recursive_roll (object *op, int dir, object *pusher); 285void recursive_roll (object *op, int dir, object *pusher);
418int try_fit (object *op, maptile *m, int x, int y);
419int roll_ob (object *op, int dir, object *pusher);
420int push_ob (object *who, int dir, object *pusher); 286int push_ob (object *who, int dir, object *pusher);
421 287
422/* pets.c */ 288/* pets.c */
423object *get_pet_enemy (object *pet, rv_vector *rv); 289object *get_pet_enemy (object *pet, rv_vector *rv);
424void terminate_all_pets (object *owner); 290void terminate_all_pets (object *owner);
425void remove_all_pets (maptile *map); 291void remove_all_pets (maptile *map);
426int follow_owner (object *ob, object *owner); 292int follow_owner (object *ob, object *owner);
427void pet_move (object *ob); 293void pet_move (object *ob);
428object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
429void move_golem (object *op); 294void move_golem (object *op);
430void control_golem (object *op, int dir); 295void control_golem (object *op, int dir);
431int summon_golem (object *op, object *caster, int dir, object *spob); 296int summon_golem (object *op, object *caster, int dir, object *spob);
432object *choose_cult_monster (object *pl, object *god, int summon_level);
433int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 297int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
434object *get_real_owner (object *ob);
435int should_arena_attack (object *pet, object *owner, object *target); 298int should_arena_attack (object *pet, object *owner, object *target);
436 299
437/* player.c */ 300/* player.c */
438player *find_player (const char *plname); 301player *find_player (const char *plname);
439player *find_player_partial_name (const char *plname); 302player *find_player_partial_name (const char *plname);
440void display_motd (const object *op);
441void send_rules (const object *op);
442void send_news (const object *op);
443int playername_ok (const char *cp); 303int playername_ok (const char *cp);
444archetype *get_player_archetype (archetype *at);
445object *get_nearest_player (object *mon); 304object *get_nearest_player (object *mon);
446int path_to_player (object *mon, object *pl, unsigned mindiff); 305int path_to_player (object *mon, object *pl, unsigned mindiff);
447void give_initial_items (object *pl, treasurelist *items); 306void give_initial_items (object *pl, treasurelist *items);
448void get_name (object *op); 307void get_name (object *op);
449void get_password (object *op); 308void get_password (object *op);
454void Roll_Again (object *op); 313void Roll_Again (object *op);
455void Swap_Stat (object *op, int Swap_Second); 314void Swap_Stat (object *op, int Swap_Second);
456int key_roll_stat (object *op, char key); 315int key_roll_stat (object *op, char key);
457int key_change_class (object *op, char key); 316int key_change_class (object *op, char key);
458int key_confirm_quit (object *op, char key); 317int key_confirm_quit (object *op, char key);
459void flee_player (object *op);
460int check_pick (object *op); 318int check_pick (object *op);
461object *find_arrow (object *op, const char *type);
462object *find_better_arrow (object *op, object *target, const char *type, int *better);
463object *pick_arrow_target (object *op, const char *type, int dir);
464int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 319int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
465int player_fire_bow (object *op, int dir);
466void fire_misc_object (object *op, int dir);
467void fire (object *op, int dir); 320bool fire (object *who, int dir);
468object *find_key (object *pl, object *container, object *door); 321object *find_key (object *pl, object *container, object *door);
469void move_player_attack (object *op, int dir); 322bool move_player_attack (object *op, int dir);
470int move_player (object *op, int dir); 323bool move_player (object *op, int dir);
471int handle_newcs_player (object *op); 324bool handle_newcs_player (object *op);
472int save_life (object *op);
473void remove_unpaid_objects (object *op, object *env);
474char *gravestone_text (object *op);
475void do_some_living (object *op); 325void do_some_living (object *op);
476void kill_player (object *op); 326void kill_player (object *op);
477void loot_object (object *op);
478void fix_weight (void); 327void fix_weight ();
479void fix_luck (void); 328void fix_luck ();
480void cast_dust (object *op, object *throw_ob, int dir); 329void cast_dust (object *op, object *throw_ob, int dir);
481void make_visible (object *op); 330void make_visible (object *op);
482int is_true_undead (object *op); 331int is_true_undead (object *op);
483int hideability (object *ob); 332int hideability (object *ob);
484void do_hidden_move (object *op); 333void do_hidden_move (object *op);
485int stand_near_hostile (object *who); 334int stand_near_hostile (object *who);
486int player_can_view (object *pl, object *op); 335int player_can_view (object *pl, object *op);
487int action_makes_visible (object *op);
488int op_on_battleground (object *op, int *x, int *y); 336int op_on_battleground (object *op, int *x, int *y);
489void dragon_ability_gain (object *who, int atnr, int level); 337void dragon_ability_gain (object *who, int atnr, int level);
490void player_unready_range_ob (player *pl, object *ob);
491
492/* plugins.c */
493int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
494int execute_global_event (int eventcode, ...);
495int plugins_init_plugin (const char *libfile);
496void *cfapi_get_hooks (int *type, ...);
497int plugins_remove_plugin (const char *id);
498crossfire_plugin *plugins_find_plugin (const char *id);
499void plugins_display_list (object *op);
500void *cfapi_system_find_animation (int *type, ...);
501void *cfapi_system_strdup (int *type, ...);
502void *cfapi_system_register_global_event (int *type, ...);
503void *cfapi_system_unregister_global_event (int *type, ...);
504void *cfapi_system_check_path (int *type, ...);
505void *cfapi_system_re_cmp (int *type, ...);
506void *cfapi_system_directory (int *type, ...);
507void *cfapi_map_get_map (int *type, ...);
508void *cfapi_map_has_been_loaded (int *type, ...);
509void *cfapi_map_create_path (int *type, ...);
510void *cfapi_map_get_map_property (int *type, ...);
511void *cfapi_map_set_map_property (int *type, ...);
512void *cfapi_map_out_of_map (int *type, ...);
513void *cfapi_map_update_position (int *type, ...);
514void *cfapi_map_delete_map (int *type, ...);
515void *cfapi_map_message (int *type, ...);
516void *cfapi_map_get_object_at (int *type, ...);
517void *cfapi_map_get_flags (int *type, ...);
518void *cfapi_map_present_arch_by_name (int *type, ...);
519void *cfapi_object_move (int *type, ...);
520void *cfapi_object_get_key (int *type, ...);
521void *cfapi_object_set_key (int *type, ...);
522void *cfapi_object_get_property (int *type, ...);
523void *cfapi_object_set_property (int *type, ...);
524void *cfapi_object_apply_below (int *type, ...);
525void *cfapi_object_apply (int *type, ...);
526void *cfapi_object_identify (int *type, ...);
527void *cfapi_object_describe (int *type, ...);
528void *cfapi_object_drain (int *type, ...);
529void *cfapi_object_fix (int *type, ...);
530void *cfapi_object_give_skill (int *type, ...);
531void *cfapi_object_transmute (int *type, ...);
532void *cfapi_object_remove (int *type, ...);
533void *cfapi_object_delete (int *type, ...);
534void *cfapi_object_clone (int *type, ...);
535void *cfapi_object_find (int *type, ...);
536void *cfapi_object_create (int *type, ...);
537void *cfapi_object_insert (int *type, ...);
538void *cfapi_object_split (int *type, ...);
539void *cfapi_object_merge (int *type, ...);
540void *cfapi_object_distance (int *type, ...);
541void *cfapi_object_update (int *type, ...);
542void *cfapi_object_clear (int *type, ...);
543void *cfapi_object_reset (int *type, ...);
544void *cfapi_object_check_inventory (int *type, ...);
545void *cfapi_object_clean_object (int *type, ...);
546void *cfapi_object_on_same_map (int *type, ...);
547void *cfapi_object_spring_trap (int *type, ...);
548void *cfapi_object_check_trigger (int *type, ...);
549void *cfapi_object_query_cost (int *type, ...);
550void *cfapi_object_query_money (int *type, ...);
551void *cfapi_object_cast (int *type, ...);
552void *cfapi_object_learn_spell (int *type, ...);
553void *cfapi_object_forget_spell (int *type, ...);
554void *cfapi_object_check_spell (int *type, ...);
555void *cfapi_object_pay_amount (int *type, ...);
556void *cfapi_object_pay_item (int *type, ...);
557void *cfapi_object_transfer (int *type, ...);
558void *cfapi_object_find_archetype_inside (int *type, ...);
559void *cfapi_object_drop (int *type, ...);
560void *cfapi_object_take (int *type, ...);
561void *cfapi_object_say (int *type, ...);
562void *cfapi_object_speak (int *type, ...);
563void *cfapi_player_find (int *type, ...);
564void *cfapi_player_message (int *type, ...);
565void *cfapi_player_send_inventory (int *type, ...);
566void *cfapi_object_teleport (int *type, ...);
567void *cfapi_object_pickup (int *type, ...);
568void *cfapi_archetype_get_first (int *type, ...);
569void *cfapi_archetype_get_property (int *type, ...);
570void *cfapi_party_get_property (int *type, ...);
571void *cfapi_region_get_property (int *type, ...);
572CommArray_s *find_plugin_command (char *cmd, object *op);
573int initPlugins (void);
574 338
575/* resurrection.c */ 339/* resurrection.c */
576int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 340int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
577int resurrection_fails (int levelcaster, int leveldead);
578void dead_player (object *op);
579void dead_character (const char *name);
580int dead_player_exists (const char *name);
581 341
582/* rune.c */ 342/* rune.c */
583int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); 343int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
584void move_rune (object *op); 344void move_rune (object *op);
585void rune_attack (object *op, object *victim);
586void spring_trap (object *trap, object *victim); 345void spring_trap (object *trap, object *victim);
587int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); 346int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
588int trap_see (object *op, object *trap); 347int trap_see (object *op, object *trap);
589int trap_show (object *trap, object *where); 348int trap_show (object *trap, object *where);
590int trap_disarm (object *disarmer, object *trap, int risk, object *skill); 349int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
591void trap_adjust (object *trap, int difficulty); 350void trap_adjust (object *trap, int difficulty);
592 351
593/* shop.c */ 352/* shop.c */
594int get_payment (object *pl); 353int get_payment (object *pl);
595sint64 query_cost (const object *tmp, object *who, int flag);
596const char *query_cost_string (const object *tmp, object *who, int flag);
597sint64 query_money (const object *op); 354sint64 query_money (const object *op);
598int pay_for_amount (sint64 to_pay, object *pl); 355int pay_for_amount (sint64 to_pay, object *pl);
599int pay_for_item (object *op, object *pl); 356int pay_for_item (object *op, object *pl);
600int can_pay (object *pl); 357int can_pay (object *pl);
601void sell_item (object *op, object *pl); 358bool sell_item (object *op, object *pl);
602double shopkeeper_approval (const maptile *map, const object *player); 359double shopkeeper_approval (const maptile *map, const object *player);
603int describe_shop (const object *op); 360int describe_shop (const object *op);
604void shop_listing (object *sign, object *op); 361void shop_listing (object *sign, object *op);
605bool is_in_shop (object *o);
606bool is_in_shop (maptile *map, int x, int y); 362bool is_in_shop (maptile *map, int x, int y);
607 363
608/* skills.c */ 364/* skills.c */
609int steal (object *op, int dir, object *skill); 365int steal (object *op, int dir, object *skill);
610int pick_lock (object *pl, int dir, object *skill); 366int pick_lock (object *pl, int dir, object *skill);
611int hide (object *op, object *skill); 367int hide (object *op, object *skill);
612int jump (object *pl, int dir, object *skill); 368int jump (object *pl, int dir, object *skill);
613int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
614int skill_ident (object *pl, object *skill); 369int skill_ident (object *pl, object *skill);
615int use_oratory (object *pl, int dir, object *skill); 370int use_oratory (object *pl, int dir, object *skill);
616int singing (object *pl, int dir, object *skill); 371int singing (object *pl, int dir, object *skill);
617int find_traps (object *pl, object *skill); 372int find_traps (object *pl, object *skill);
618int remove_trap (object *op, int dir, object *skill); 373int remove_trap (object *op, int dir, object *skill);
619int pray (object *pl, object *skill); 374int pray (object *pl, object *skill);
620void meditate (object *pl, object *skill); 375void meditate (object *pl, object *skill);
621int write_on_item (object *pl, const char *params, object *skill); 376int write_on_item (object *pl, const char *params, object *skill);
622int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 377int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
378bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
379bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
623 380
624/* skill_util.c */ 381/* skill_util.c */
625void init_skills (void); 382void init_skills ();
626void link_player_skills (object *op); 383void link_player_skills (object *op);
627object *find_skill_by_name (object *who, const char *name);
628object *find_skill_by_number (object *who, int skillno);
629int change_skill (object *who, object *new_skill, int flag);
630void clear_skill (object *who);
631int do_skill (object *op, object *part, object *skill, int dir, const char *string); 384int do_skill (object *op, object *part, object *skill, int dir, const char *string);
632int calc_skill_exp (object *who, object *op, object *skill); 385int calc_skill_exp (object *who, object *op, object *skill);
633int learn_skill (object *pl, object *scroll); 386int learn_skill (object *pl, object *scroll);
634void show_skills (object *op, const char *search); 387void show_skills (object *op, const char *search);
635int use_skill (object *op, const char *string); 388int use_skill (object *op, const char *string);
636int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); 389int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
637 390
638/* spell_attack.c */ 391/* spell_attack.c */
639void check_spell_knockback (object *op);
640void forklightning (object *op, object *tmp);
641void move_bolt (object *op); 392void move_bolt (object *op);
642int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); 393int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
643void explosion (object *op); 394void explosion (object *op);
644void explode_bullet (object *op);
645void check_bullet (object *op); 395void check_bullet (object *op);
646void move_bullet (object *op); 396void move_bullet (object *op);
647int fire_bullet (object *op, object *caster, int dir, object *spob); 397int fire_bullet (object *op, object *caster, int dir, object *spob);
648void cone_drop (object *op);
649void move_cone (object *op); 398void move_cone (object *op);
650int cast_cone (object *op, object *caster, int dir, object *spell); 399int cast_cone (object *op, object *caster, int dir, object *spell);
651void animate_bomb (object *op); 400void animate_bomb (object *op);
652int create_bomb (object *op, object *caster, int dir, object *spell); 401int create_bomb (object *op, object *caster, int dir, object *spell);
653object *get_pointed_target (object *op, int dir, int range, int type);
654int cast_smite_spell (object *op, object *caster, int dir, object *spell); 402int cast_smite_spell (object *op, object *caster, int dir, object *spell);
655void move_missile (object *op); 403void move_missile (object *op);
656int make_object_glow (object *op, int radius, int time);
657int cast_destruction (object *op, object *caster, object *spell_ob); 404int cast_destruction (object *op, object *caster, object *spell_ob);
658int cast_curse (object *op, object *caster, object *spell_ob, int dir); 405int cast_curse (object *op, object *caster, object *spell_ob, int dir);
659int mood_change (object *op, object *caster, object *spell); 406int mood_change (object *op, object *caster, object *spell);
660void move_ball_spell (object *op); 407void move_ball_spell (object *op);
661void move_swarm_spell (object *op); 408void move_swarm_spell (object *op);
669void polymorph_living (object *op); 416void polymorph_living (object *op);
670void polymorph_melt (object *who, object *op); 417void polymorph_melt (object *who, object *op);
671void polymorph_item (object *who, object *op); 418void polymorph_item (object *who, object *op);
672void polymorph (object *op, object *who); 419void polymorph (object *op, object *who);
673int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); 420int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
674int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); 421int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
675int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 422int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
676int probe (object *op, object *caster, object *spell_ob, int dir); 423int probe (object *op, object *caster, object *spell_ob, int dir);
677int makes_invisible_to (object *pl, object *mon); 424int makes_invisible_to (object *pl, object *mon);
678int cast_invisible (object *op, object *caster, object *spell_ob); 425int cast_invisible (object *op, object *caster, object *spell_ob);
679int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 426int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
680void execute_word_of_recall (object *op); 427void execute_word_of_recall (object *op);
681int cast_word_of_recall (object *op, object *caster, object *spell_ob); 428int cast_word_of_recall (object *op, object *caster, object *spell_ob);
682int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 429int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
683int perceive_self (object *op); 430int perceive_self (object *op);
684int cast_create_town_portal (object *op, object *caster, object *spell, int dir);
685int magic_wall (object *op, object *caster, int dir, object *spell_ob); 431int magic_wall (object *op, object *caster, int dir, object *spell_ob);
686int dimension_door (object *op, object *caster, object *spob, int dir); 432int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
687int cast_heal (object *op, object *caster, object *spell, int dir); 433int cast_heal (object *op, object *caster, object *spell, int dir);
688int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 434int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
689int cast_bless (object *op, object *caster, object *spell_ob, int dir); 435int cast_bless (object *op, object *caster, object *spell_ob, int dir);
690int alchemy (object *op, object *caster, object *spell_ob); 436int alchemy (object *op, object *caster, object *spell_ob);
691int remove_curse (object *op, object *caster, object *spell); 437int remove_curse (object *op, object *caster, object *spell);
700void move_aura (object *aura); 446void move_aura (object *aura);
701void move_peacemaker (object *op); 447void move_peacemaker (object *op);
702int write_mark (object *op, object *spell, const char *msg); 448int write_mark (object *op, object *spell, const char *msg);
703 449
704/* spell_util.c */ 450/* spell_util.c */
705object *find_random_spell_in_ob (object *ob, const char *skill); 451object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
706void set_spell_skill (object *op, object *caster, object *spob, object *dest); 452void set_spell_skill (object *op, object *caster, object *spob, object *dest);
707void init_spells (void);
708void dump_spells (void);
709void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 453void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
710int min_casting_level (object *caster, object *spell);
711int caster_level (object *caster, object *spell);
712sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
713int SP_level_dam_adjust (object *caster, object *spob);
714int SP_level_duration_adjust (object *caster, object *spob);
715int SP_level_range_adjust (object *caster, object *spob);
716object *check_spell_known (object *op, const char *name); 454object *check_spell_known (object *op, shstr_cmp name);
717object *lookup_spell_by_name (object *op, const char *spname); 455object *lookup_spell_by_name (object *op, const char *spname);
718int reflwall (maptile *m, int x, int y, object *sp_op); 456int reflwall (maptile *m, int x, int y, object *sp_op);
719int cast_create_obj (object *op, object *caster, object *new_op, int dir); 457int cast_create_obj (object *op, object *caster, object *new_op, int dir);
720int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 458int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
721int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 459int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
722void regenerate_rod (object *rod); 460void regenerate_rod (object *rod);
723void drain_rod_charge (object *rod); 461void drain_rod_charge (object *rod);
724object *find_target_for_friendly_spell (object *op, int dir); 462object *find_target_for_friendly_spell (object *op, int dir);
725int spell_find_dir (maptile *m, int x, int y, object *exclude); 463int spell_find_dir (maptile *m, int x, int y, object *exclude);
726void put_a_monster (object *op, const char *monstername);
727int summon_hostile_monsters (object *op, int n, const char *monstername); 464int summon_hostile_monsters (object *op, int n, const char *monstername);
728void shuffle_attack (object *op, int change_face); 465void shuffle_attack (object *op, int change_face);
729void prayer_failure (object *op, int failure, int power);
730void spell_failure (object *op, int failure, int power, object *skill); 466void spell_failure (object *op, int failure, int power, object *skill);
731int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
732int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 467int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
733void move_spell_effect (object *op); 468void move_spell_effect (object *op);
734void check_spell_effect (object *op);
735void apply_spell_effect (object *spell, object *victim); 469void apply_spell_effect (object *spell, object *victim);
470void create_exploding_ball_at (object *victim, int level);
736 471
737/* swamp.c */ 472/* swamp.c */
738void walk_on_deep_swamp (object *op, object *victim); 473void walk_on_deep_swamp (object *op, object *victim);
739void move_deep_swamp (object *op); 474void move_deep_swamp (object *op);
740 475
741/* swap.c */ 476/* swap.c */
742void read_map_log (void); 477void read_map_log ();
743void swap_map (maptile *map); 478void swap_map (maptile *map);
744void check_active_maps (void); 479void check_active_maps ();
745maptile *map_least_timeout (char *except_level); 480maptile *map_least_timeout (char *except_level);
746void swap_below_max (char *except_level); 481void swap_below_max (char *except_level);
747int players_on_map (maptile *m, int show_all); 482int players_on_map (maptile *m, int show_all);
748void flush_old_maps (void); 483void flush_old_maps ();
749 484
750/* time.c */ 485/* time.c */
751void remove_door (object *op); 486void remove_door (object *op);
752void remove_door2 (object *op); 487void remove_door2 (object *op);
753void generate_monster (object *gen);
754void remove_force (object *op);
755void remove_blindness (object *op);
756void poison_more (object *op);
757void move_gate (object *op);
758void move_timed_gate (object *op);
759void move_detector (object *op);
760void animate_trigger (object *op); 488void animate_trigger (object *op);
761void move_hole (object *op);
762object *stop_item (object *op); 489object *stop_item (object *op);
763void fix_stopped_item (object *op, maptile *map, object *originator); 490void fix_stopped_item (object *op, maptile *map, object *originator);
764object *fix_stopped_arrow (object *op); 491object *fix_stopped_arrow (object *op);
765void move_arrow (object *op); 492void move_arrow (object *op);
766void change_object (object *op);
767void move_teleporter (object *op); 493void move_teleporter (object *op);
768void move_player_changer (object *op);
769void move_firewall (object *op); 494void move_firewall (object *op);
770void move_player_mover (object *op);
771void move_duplicator (object *op); 495void move_duplicator (object *op);
772void move_creator (object *creator); 496void move_creator (object *creator);
773void move_marker (object *op); 497void move_marker (object *op);
774int process_object (object *op); 498void process_object (object *op);
775
776/* timers.c */
777void cftimer_process_timers (void);
778void cftimer_process_event (object *ob);
779int cftimer_create (int id, long delay, object *ob, int mode);
780int cftimer_destroy (int id);
781int cftimer_find_free_id (void);
782 499
783/* weather.c */ 500/* weather.c */
784void set_darkness_map (maptile *m);
785void adjust_daylight (void); 501void adjust_daylight ();

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