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/cvs/deliantra/server/include/sproto.h
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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.56 by root, Sat Mar 17 22:11:23 2007 UTC vs.
Revision 1.63 by root, Thu May 17 14:14:55 2007 UTC

1// server/c_party.C
2int same_party (partylist *a, partylist *b);
3
4/* alchemy.c */ 1/* alchemy.c */
5int need_identify (const object *obj); 2int need_identify (const object *obj);
6int apply_shop_mat (object *shop_mat, object *op); 3int apply_shop_mat (object *shop_mat, object *op);
7const char *cost_string_from_value (sint64 cost, int approx); 4const char *cost_string_from_value (sint64 cost, int approx);
8void pay_player (object *pl, sint64 amount); 5void pay_player (object *pl, sint64 amount);
39void apply_poison (object *op, object *tmp); 36void apply_poison (object *op, object *tmp);
40int is_legal_2ways_exit (object *op, object *exit); 37int is_legal_2ways_exit (object *op, object *exit);
41int manual_apply (object *op, object *tmp, int aflag); 38int manual_apply (object *op, object *tmp, int aflag);
42int player_apply (object *pl, object *op, int aflag, int quiet); 39int player_apply (object *pl, object *op, int aflag, int quiet);
43void player_apply_below (object *pl); 40void player_apply_below (object *pl);
44object *get_item_from_body_location (object *start, int loc);
45int unapply_for_ob (object *who, object *op, int aflags); 41int unapply_for_ob (object *who, object *op, int aflags);
46int can_apply_object (object *who, object *op); 42int can_apply_object (object *who, object *op);
47int apply_special (object *who, object *op, int aflags); 43int apply_special (object *who, object *op, int aflags);
48int monster_apply_special (object *who, object *op, int aflags); 44int monster_apply_special (object *who, object *op, int aflags);
49int auto_apply (object *op); 45int auto_apply (object *op);
170int command_dropall (object *op, char *params); 166int command_dropall (object *op, char *params);
171int command_drop (object *op, char *params); 167int command_drop (object *op, char *params);
172int command_examine (object *op, char *params); 168int command_examine (object *op, char *params);
173object *find_marked_object (object *op); 169object *find_marked_object (object *op);
174void examine_monster (object *op, object *tmp); 170void examine_monster (object *op, object *tmp);
175char *long_desc (object *tmp, object *pl); 171const char *long_desc (object *tmp, object *pl);
176void examine (object *op, object *tmp); 172void examine (object *op, object *tmp);
177void inventory (object *op, object *inv); 173void inventory (object *op, object *inv);
178int command_pickup (object *op, char *params); 174int command_pickup (object *op, char *params);
179void set_pickup_mode (object *op, int i); 175void set_pickup_mode (object *op, int i);
180int command_search_items (object *op, char *params); 176int command_search_items (object *op, char *params);
181int command_rename_item (object *op, char *params); 177int command_rename_item (object *op, char *params);
182 178
183/* c_party.c */ 179/* c_party.c */
184int same_party (partylist *a, partylist *b);
185partylist *get_firstparty (void); 180partylist *get_firstparty (void);
186void remove_party (partylist *target_party); 181void remove_party (partylist *target_party);
187void obsolete_parties (void); 182void obsolete_parties (void);
188void add_kill_to_party (partylist *party, char *killer, char *dead, long exp); 183void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
189int confirm_party_password (object *op); 184int confirm_party_password (object *op);
190void receive_party_password (object *op, char k); 185void receive_party_password (object *op, char k);
191void send_party_message (object *op, char *msg); 186void send_party_message (object *op, char *msg);
192int command_gsay (object *op, char *params); 187int command_gsay (object *op, char *params);
193int command_party (object *op, char *params); 188int command_party (object *op, char *params);
330void usage (void); 325void usage (void);
331void help (void); 326void help (void);
332void init_beforeplay (void); 327void init_beforeplay (void);
333void init_startup (void); 328void init_startup (void);
334void compile_info (void); 329void compile_info (void);
335void rec_sigsegv (int i);
336void rec_sigint (int i);
337void rec_sighup (int i);
338void rec_sigquit (int i);
339void rec_sigpipe (int i);
340void rec_sigbus (int i);
341void rec_sigterm (int i);
342void init_signals (void); 330void init_signals (void);
343void init_races (void); 331void init_races (void);
344void dump_races (void); 332void dump_races (void);
345void add_to_racelist (const char *race_name, object *op); 333void add_to_racelist (const char *race_name, object *op);
346racelink *get_racelist (void); 334racelink *get_racelist (void);
607int pay_for_item (object *op, object *pl); 595int pay_for_item (object *op, object *pl);
608int can_pay (object *pl); 596int can_pay (object *pl);
609void sell_item (object *op, object *pl); 597void sell_item (object *op, object *pl);
610double shopkeeper_approval (const maptile *map, const object *player); 598double shopkeeper_approval (const maptile *map, const object *player);
611int describe_shop (const object *op); 599int describe_shop (const object *op);
612void shop_listing (object *op); 600void shop_listing (object *sign, object *op);
613bool is_in_shop (object *o); 601bool is_in_shop (object *o);
614bool is_in_shop (maptile *map, int x, int y); 602bool is_in_shop (maptile *map, int x, int y);
615 603
616/* skills.c */ 604/* skills.c */
617int steal (object *op, int dir, object *skill); 605int steal (object *op, int dir, object *skill);
630int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 618int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
631 619
632/* skill_util.c */ 620/* skill_util.c */
633void init_skills (void); 621void init_skills (void);
634void link_player_skills (object *op); 622void link_player_skills (object *op);
635object *find_skill_by_name (object *who, const char *name);
636object *find_skill_by_number (object *who, int skillno);
637int change_skill (object *who, object *new_skill, int flag);
638void clear_skill (object *who); 623void clear_skill (object *who);
639int do_skill (object *op, object *part, object *skill, int dir, const char *string); 624int do_skill (object *op, object *part, object *skill, int dir, const char *string);
640int calc_skill_exp (object *who, object *op, object *skill); 625int calc_skill_exp (object *who, object *op, object *skill);
641int learn_skill (object *pl, object *scroll); 626int learn_skill (object *pl, object *scroll);
642void show_skills (object *op, const char *search); 627void show_skills (object *op, const char *search);
756void flush_old_maps (void); 741void flush_old_maps (void);
757 742
758/* time.c */ 743/* time.c */
759void remove_door (object *op); 744void remove_door (object *op);
760void remove_door2 (object *op); 745void remove_door2 (object *op);
761void generate_monster_inv (object *gen);
762void generate_monster_arch (object *gen);
763void generate_monster (object *gen); 746void generate_monster (object *gen);
764void remove_force (object *op); 747void remove_force (object *op);
765void remove_blindness (object *op); 748void remove_blindness (object *op);
766void poison_more (object *op); 749void poison_more (object *op);
767void move_gate (object *op); 750void move_gate (object *op);

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