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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.63 by root, Thu May 17 14:14:55 2007 UTC vs.
Revision 1.92 by root, Mon Sep 29 06:32:09 2008 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <support@deliantra.net>
20 */
21
1/* alchemy.c */ 22/* alchemy.c */
2int need_identify (const object *obj); 23int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
5void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
18/* apply.c */ 39/* apply.c */
19int transport_can_hold (const object *transport, const object *op, int nrof); 40int transport_can_hold (const object *transport, const object *op, int nrof);
20int apply_transport (object *pl, object *transport, int aflag); 41int apply_transport (object *pl, object *transport, int aflag);
21int should_director_abort (object *op, object *victim); 42int should_director_abort (object *op, object *victim);
22int apply_potion (object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
23int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24int prepare_weapon (object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
25int improve_weapon (object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
26int check_improve_weapon (object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
27int improve_armour (object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
28int convert_item (object *item, object *converter);
29int apply_container (object *op, object *sack); 48int apply_container (object *op, object *sack);
30int esrv_apply_container (object *op, object *sack); 49int esrv_apply_container (object *op, object *sack);
31void move_apply (object *trap, object *victim, object *originator); 50void move_apply (object *trap, object *victim, object *originator);
32void do_learn_spell (object *op, object *spell, int special_prayer); 51void do_learn_spell (object *op, object *spell, int special_prayer);
33void do_forget_spell (object *op, const char *spell); 52void do_forget_spell (object *op, const char *spell);
47void eat_special_food (object *who, object *food); 66void eat_special_food (object *who, object *food);
48void apply_lighter (object *who, object *lighter); 67void apply_lighter (object *who, object *lighter);
49void scroll_failure (object *op, int failure, int power); 68void scroll_failure (object *op, int failure, int power);
50void apply_changes_to_player (object *pl, object *change); 69void apply_changes_to_player (object *pl, object *change);
51void apply_item_transformer (object *pl, object *transformer); 70void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op);
52 72
53/* attack.c */ 73/* attack.c */
54void cancellation (object *op); 74void cancellation (object *op);
55int did_make_save_item (object *op, int type, object *originator); 75int did_make_save_item (object *op, int type, object *originator);
56void save_throw_object (object *op, int type, object *originator); 76void save_throw_object (object *op, int type, object *originator);
103int command_weather (object *op, char *params); 123int command_weather (object *op, char *params);
104int command_archs (object *op, char *params); 124int command_archs (object *op, char *params);
105int command_hiscore (object *op, char *params); 125int command_hiscore (object *op, char *params);
106int command_debug (object *op, char *params); 126int command_debug (object *op, char *params);
107int command_dumpbelow (object *op, char *params); 127int command_dumpbelow (object *op, char *params);
128int command_dumpfriendlyobjects (object *op, char *params);
108int command_wizpass (object *op, char *params); 129int command_wizpass (object *op, char *params);
109int command_wizcast (object *op, char *params); 130int command_wizcast (object *op, char *params);
110int command_dumpallobjects (object *op, char *params);
111int command_dumpfriendlyobjects (object *op, char *params);
112int command_dumpallarchetypes (object *op, char *params);
113int command_ssdumptable (object *op, char *params);
114int command_dumpmap (object *op, char *params);
115int command_dumpallmaps (object *op, char *params);
116int command_printlos (object *op, char *params); 131int command_printlos (object *op, char *params);
117int command_version (object *op, char *params); 132int command_version (object *op, char *params);
118void bug_report (const char *reportstring); 133void bug_report (const char *reportstring);
119int command_statistics (object *pl, char *params); 134int command_statistics (object *pl, char *params);
120int command_fix_me (object *op, char *params); 135int command_fix_me (object *op, char *params);
121int command_players (object *op, char *paramss); 136int command_players (object *op, char *paramss);
122int command_logs (object *op, char *params);
123int command_bowmode (object *op, char *params); 137int command_bowmode (object *op, char *params);
124int command_showpets (object *op, char *params); 138int command_showpets (object *op, char *params);
125int command_resistances (object *op, char *params); 139int command_resistances (object *op, char *params);
126int command_help (object *op, char *params); 140int command_help (object *op, char *params);
127int onoff_value (const char *line); 141int onoff_value (const char *line);
168int command_examine (object *op, char *params); 182int command_examine (object *op, char *params);
169object *find_marked_object (object *op); 183object *find_marked_object (object *op);
170void examine_monster (object *op, object *tmp); 184void examine_monster (object *op, object *tmp);
171const char *long_desc (object *tmp, object *pl); 185const char *long_desc (object *tmp, object *pl);
172void examine (object *op, object *tmp); 186void examine (object *op, object *tmp);
173void inventory (object *op, object *inv);
174int command_pickup (object *op, char *params); 187int command_pickup (object *op, char *params);
175void set_pickup_mode (object *op, int i); 188void set_pickup_mode (object *op, int i);
176int command_search_items (object *op, char *params); 189int command_search_items (object *op, char *params);
177int command_rename_item (object *op, char *params); 190int command_rename_item (object *op, char *params);
178 191
181void remove_party (partylist *target_party); 194void remove_party (partylist *target_party);
182void obsolete_parties (void); 195void obsolete_parties (void);
183void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 196void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
184int confirm_party_password (object *op); 197int confirm_party_password (object *op);
185void receive_party_password (object *op, char k); 198void receive_party_password (object *op, char k);
186void send_party_message (object *op, char *msg); 199void send_party_message (object *op, const char *msg);
187int command_gsay (object *op, char *params); 200int command_gsay (object *op, char *params);
188int command_party (object *op, char *params); 201int command_party (object *op, char *params);
189 202
190/* c_range.c */ 203/* c_range.c */
191int command_invoke (object *op, char *params); 204int command_invoke (object *op, char *params);
201void do_wizard_hide (object *op, int silent_dm); 214void do_wizard_hide (object *op, int silent_dm);
202int command_hide (object *op, char *params); 215int command_hide (object *op, char *params);
203int command_setgod (object *op, char *params); 216int command_setgod (object *op, char *params);
204int command_banish (object *op, char *params); 217int command_banish (object *op, char *params);
205int command_save_overlay (object *op, char *params); 218int command_save_overlay (object *op, char *params);
206int command_toggle_shout (object *op, char *params);
207int command_freeze (object *op, char *params); 219int command_freeze (object *op, char *params);
208int command_arrest (object *op, char *params); 220int command_arrest (object *op, char *params);
209int command_summon (object *op, char *params); 221int command_summon (object *op, char *params);
210int command_teleport (object *op, char *params); 222int command_teleport (object *op, char *params);
211int command_create (object *op, char *params); 223int command_create (object *op, char *params);
225int command_dm (object *op, char *params); 237int command_dm (object *op, char *params);
226int command_invisible (object *op, char *params); 238int command_invisible (object *op, char *params);
227int command_learn_spell (object *op, char *params); 239int command_learn_spell (object *op, char *params);
228int command_learn_special_prayer (object *op, char *params); 240int command_learn_special_prayer (object *op, char *params);
229int command_forget_spell (object *op, char *params); 241int command_forget_spell (object *op, char *params);
230int command_listplugins (object *op, char *params);
231int command_loadplugin (object *op, char *params);
232int command_unloadplugin (object *op, char *params);
233int command_dmhide (object *op, char *params); 242int command_dmhide (object *op, char *params);
234void dm_stack_pop (player *pl); 243void dm_stack_pop (player *pl);
235object *dm_stack_peek (player *pl); 244object *dm_stack_peek (player *pl);
236void dm_stack_push (player *pl, tag_t item); 245void dm_stack_push (player *pl, tag_t item);
237object *get_dm_object (player *pl, char **params, int *from); 246object *get_dm_object (player *pl, char **params, int *from);
259int do_symptoms (object *disease); 268int do_symptoms (object *disease);
260int grant_immunity (object *disease); 269int grant_immunity (object *disease);
261int move_symptom (object *symptom); 270int move_symptom (object *symptom);
262int check_physically_infect (object *victim, object *hitter); 271int check_physically_infect (object *victim, object *hitter);
263object *find_disease (object *victim); 272object *find_disease (object *victim);
264int cure_disease (object *sufferer, object *caster); 273int cure_disease (object *sufferer, object *caster, object *spell);
265int reduce_symptoms (object *sufferer, int reduction); 274int reduce_symptoms (object *sufferer, int reduction);
266 275
267/* egoitem.c */ 276/* egoitem.c */
268int create_artifact (object *op, const char *artifactname); 277int create_artifact (object *op, const char *artifactname);
269int apply_power_crystal (object *op, object *crystal); 278int apply_power_crystal (object *op, object *crystal);
289int get_god (object *priest); 298int get_god (object *priest);
290const char *get_god_for_race (const char *race); 299const char *get_god_for_race (const char *race);
291int tailor_god_spell (object *spellop, object *caster); 300int tailor_god_spell (object *spellop, object *caster);
292 301
293/* init.c */ 302/* init.c */
294void set_logfile (char *val); 303void load_settings (void);
295void call_version (void); 304void load_materials (void);
296void showscores (void);
297void set_debug (void);
298void unset_debug (void);
299void set_mondebug (void);
300void set_dumpmon1 (void);
301void set_dumpmon2 (void);
302void set_dumpmon3 (void);
303void set_dumpmon4 (void);
304void set_dumpmon5 (void);
305void set_dumpmon6 (void);
306void set_dumpmon7 (void);
307void set_dumpmon8 (void);
308void set_dumpmon9 (void);
309void set_dumpmont (char *name);
310void set_daemon (void);
311void set_datadir (char *path);
312void set_confdir (char *path);
313void set_localdir (char *path);
314void set_mapdir (char *path);
315void set_archetypes (char *path);
316void set_regions (char *path);
317void set_treasures (char *path);
318void set_uniquedir (char *path);
319void set_templatedir (char *path);
320void set_playerdir (char *path);
321void set_tmpdir (char *path);
322void showscoresparm (char *data);
323void set_csport (char *val);
324void init (int argc, char **argv); 305void init (int argc, char **argv);
325void usage (void); 306void usage (void);
326void help (void); 307void help (void);
327void init_beforeplay (void); 308void init_beforeplay (void);
328void init_startup (void);
329void compile_info (void);
330void init_signals (void); 309void init_signals (void);
331void init_races (void); 310void init_races (void);
332void dump_races (void); 311void dump_races (void);
333void add_to_racelist (const char *race_name, object *op); 312void add_to_racelist (const char *race_name, object *op);
334racelink *get_racelist (void); 313racelink *get_racelist (void);
337/* login.c */ 316/* login.c */
338void delete_character (const char *name); 317void delete_character (const char *name);
339int verify_player (const char *name, char *password); 318int verify_player (const char *name, char *password);
340int check_name (player *me, const char *name); 319int check_name (player *me, const char *name);
341int create_savedir_if_needed (char *savedir); 320int create_savedir_if_needed (char *savedir);
342void destroy_object (object *op);
343void copy_file (const char *filename, FILE *fpout); 321void copy_file (const char *filename, FILE *fpout);
344 322
345/* main.c */ 323/* main.c */
346void server_tick (); 324void server_tick ();
347void version (object *op); 325void version (object *op);
348void info_keys (object *op); 326void info_keys (object *op);
349char *crypt_string (char *str, char *salt); 327char *crypt_string (char *str, char *salt);
350int check_password (char *typed, char *crypted);
351void enter_player_savebed (object *op); 328void enter_player_savebed (object *op);
352void leave_map (object *op); 329void leave_map (object *op);
353void set_map_timeout (maptile *oldmap); 330void set_map_timeout (maptile *oldmap);
354char *clean_path (const char *file); 331char *clean_path (const char *file);
355char *unclean_path (const char *src); 332char *unclean_path (const char *src);
356void enter_exit (object *op, object *exit_ob); 333void enter_exit (object *op, object *exit_ob);
357void process_events (); 334void process_events ();
358void clean_tmp_files (void); 335void clean_tmp_files (void);
359void leave (player *pl,int draw_exit); 336void leave (player *pl,int draw_exit);
360int forbid_play (void);
361void do_specials (void); 337void do_specials (void);
362int main (int argc, char **argv); 338int main (int argc, char **argv);
363 339
364/* monster.c */ 340/* monster.c */
365object *check_enemy (object *npc, rv_vector *rv); 341object *check_enemy (object *npc, rv_vector *rv);
458object *find_better_arrow (object *op, object *target, const char *type, int *better); 434object *find_better_arrow (object *op, object *target, const char *type, int *better);
459object *pick_arrow_target (object *op, const char *type, int dir); 435object *pick_arrow_target (object *op, const char *type, int dir);
460int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 436int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
461int player_fire_bow (object *op, int dir); 437int player_fire_bow (object *op, int dir);
462void fire_misc_object (object *op, int dir); 438void fire_misc_object (object *op, int dir);
463void fire (object *op, int dir); 439bool fire (object *op, int dir);
464object *find_key (object *pl, object *container, object *door); 440object *find_key (object *pl, object *container, object *door);
465void move_player_attack (object *op, int dir); 441bool move_player_attack (object *op, int dir);
466int move_player (object *op, int dir); 442bool move_player (object *op, int dir);
467int handle_newcs_player (object *op); 443bool handle_newcs_player (object *op);
468int save_life (object *op); 444int save_life (object *op);
469void remove_unpaid_objects (object *op, object *env);
470char *gravestone_text (object *op); 445const char *gravestone_text (object *op);
471void do_some_living (object *op); 446void do_some_living (object *op);
472void kill_player (object *op); 447void kill_player (object *op);
473void loot_object (object *op); 448void loot_object (object *op);
474void fix_weight (void); 449void fix_weight (void);
475void fix_luck (void); 450void fix_luck (void);
483int action_makes_visible (object *op); 458int action_makes_visible (object *op);
484int op_on_battleground (object *op, int *x, int *y); 459int op_on_battleground (object *op, int *x, int *y);
485void dragon_ability_gain (object *who, int atnr, int level); 460void dragon_ability_gain (object *who, int atnr, int level);
486void player_unready_range_ob (player *pl, object *ob); 461void player_unready_range_ob (player *pl, object *ob);
487 462
488/* plugins.c */
489int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
490int execute_global_event (int eventcode, ...);
491int plugins_init_plugin (const char *libfile);
492void *cfapi_get_hooks (int *type, ...);
493int plugins_remove_plugin (const char *id);
494crossfire_plugin *plugins_find_plugin (const char *id);
495void plugins_display_list (object *op);
496void *cfapi_system_find_animation (int *type, ...);
497void *cfapi_system_strdup (int *type, ...);
498void *cfapi_system_register_global_event (int *type, ...);
499void *cfapi_system_unregister_global_event (int *type, ...);
500void *cfapi_system_check_path (int *type, ...);
501void *cfapi_system_re_cmp (int *type, ...);
502void *cfapi_system_directory (int *type, ...);
503void *cfapi_map_get_map (int *type, ...);
504void *cfapi_map_has_been_loaded (int *type, ...);
505void *cfapi_map_create_path (int *type, ...);
506void *cfapi_map_get_map_property (int *type, ...);
507void *cfapi_map_set_map_property (int *type, ...);
508void *cfapi_map_out_of_map (int *type, ...);
509void *cfapi_map_update_position (int *type, ...);
510void *cfapi_map_delete_map (int *type, ...);
511void *cfapi_map_message (int *type, ...);
512void *cfapi_map_get_object_at (int *type, ...);
513void *cfapi_map_get_flags (int *type, ...);
514void *cfapi_map_present_arch_by_name (int *type, ...);
515void *cfapi_object_move (int *type, ...);
516void *cfapi_object_get_key (int *type, ...);
517void *cfapi_object_set_key (int *type, ...);
518void *cfapi_object_get_property (int *type, ...);
519void *cfapi_object_set_property (int *type, ...);
520void *cfapi_object_apply_below (int *type, ...);
521void *cfapi_object_apply (int *type, ...);
522void *cfapi_object_identify (int *type, ...);
523void *cfapi_object_describe (int *type, ...);
524void *cfapi_object_drain (int *type, ...);
525void *cfapi_object_fix (int *type, ...);
526void *cfapi_object_give_skill (int *type, ...);
527void *cfapi_object_transmute (int *type, ...);
528void *cfapi_object_remove (int *type, ...);
529void *cfapi_object_delete (int *type, ...);
530void *cfapi_object_clone (int *type, ...);
531void *cfapi_object_find (int *type, ...);
532void *cfapi_object_create (int *type, ...);
533void *cfapi_object_insert (int *type, ...);
534void *cfapi_object_split (int *type, ...);
535void *cfapi_object_merge (int *type, ...);
536void *cfapi_object_distance (int *type, ...);
537void *cfapi_object_update (int *type, ...);
538void *cfapi_object_clear (int *type, ...);
539void *cfapi_object_reset (int *type, ...);
540void *cfapi_object_check_inventory (int *type, ...);
541void *cfapi_object_clean_object (int *type, ...);
542void *cfapi_object_on_same_map (int *type, ...);
543void *cfapi_object_spring_trap (int *type, ...);
544void *cfapi_object_check_trigger (int *type, ...);
545void *cfapi_object_query_cost (int *type, ...);
546void *cfapi_object_query_money (int *type, ...);
547void *cfapi_object_cast (int *type, ...);
548void *cfapi_object_learn_spell (int *type, ...);
549void *cfapi_object_forget_spell (int *type, ...);
550void *cfapi_object_check_spell (int *type, ...);
551void *cfapi_object_pay_amount (int *type, ...);
552void *cfapi_object_pay_item (int *type, ...);
553void *cfapi_object_transfer (int *type, ...);
554void *cfapi_object_find_archetype_inside (int *type, ...);
555void *cfapi_object_drop (int *type, ...);
556void *cfapi_object_take (int *type, ...);
557void *cfapi_object_say (int *type, ...);
558void *cfapi_object_speak (int *type, ...);
559void *cfapi_player_find (int *type, ...);
560void *cfapi_player_message (int *type, ...);
561void *cfapi_player_send_inventory (int *type, ...);
562void *cfapi_object_teleport (int *type, ...);
563void *cfapi_object_pickup (int *type, ...);
564void *cfapi_archetype_get_first (int *type, ...);
565void *cfapi_archetype_get_property (int *type, ...);
566void *cfapi_party_get_property (int *type, ...);
567void *cfapi_region_get_property (int *type, ...);
568CommArray_s *find_plugin_command (char *cmd, object *op);
569int initPlugins (void);
570
571/* resurrection.c */ 463/* resurrection.c */
572int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 464int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
573int resurrection_fails (int levelcaster, int leveldead); 465int resurrection_fails (int levelcaster, int leveldead);
574void dead_player (object *op); 466void dead_player (object *op);
575void dead_character (const char *name); 467void dead_character (const char *name);
592const char *query_cost_string (const object *tmp, object *who, int flag); 484const char *query_cost_string (const object *tmp, object *who, int flag);
593sint64 query_money (const object *op); 485sint64 query_money (const object *op);
594int pay_for_amount (sint64 to_pay, object *pl); 486int pay_for_amount (sint64 to_pay, object *pl);
595int pay_for_item (object *op, object *pl); 487int pay_for_item (object *op, object *pl);
596int can_pay (object *pl); 488int can_pay (object *pl);
597void sell_item (object *op, object *pl); 489bool sell_item (object *op, object *pl);
598double shopkeeper_approval (const maptile *map, const object *player); 490double shopkeeper_approval (const maptile *map, const object *player);
599int describe_shop (const object *op); 491int describe_shop (const object *op);
600void shop_listing (object *sign, object *op); 492void shop_listing (object *sign, object *op);
601bool is_in_shop (object *o); 493bool is_in_shop (object *o);
602bool is_in_shop (maptile *map, int x, int y); 494bool is_in_shop (maptile *map, int x, int y);
618int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 510int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
619 511
620/* skill_util.c */ 512/* skill_util.c */
621void init_skills (void); 513void init_skills (void);
622void link_player_skills (object *op); 514void link_player_skills (object *op);
623void clear_skill (object *who);
624int do_skill (object *op, object *part, object *skill, int dir, const char *string); 515int do_skill (object *op, object *part, object *skill, int dir, const char *string);
625int calc_skill_exp (object *who, object *op, object *skill); 516int calc_skill_exp (object *who, object *op, object *skill);
626int learn_skill (object *pl, object *scroll); 517int learn_skill (object *pl, object *scroll);
627void show_skills (object *op, const char *search); 518void show_skills (object *op, const char *search);
628int use_skill (object *op, const char *string); 519int use_skill (object *op, const char *string);
672int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 563int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
673void execute_word_of_recall (object *op); 564void execute_word_of_recall (object *op);
674int cast_word_of_recall (object *op, object *caster, object *spell_ob); 565int cast_word_of_recall (object *op, object *caster, object *spell_ob);
675int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 566int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
676int perceive_self (object *op); 567int perceive_self (object *op);
677int cast_create_town_portal (object *op, object *caster, object *spell, int dir);
678int magic_wall (object *op, object *caster, int dir, object *spell_ob); 568int magic_wall (object *op, object *caster, int dir, object *spell_ob);
679int dimension_door (object *op, object *caster, object *spob, int dir); 569int dimension_door (object *op, object *caster, object *spob, int dir);
680int cast_heal (object *op, object *caster, object *spell, int dir); 570int cast_heal (object *op, object *caster, object *spell, int dir);
681int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 571int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
682int cast_bless (object *op, object *caster, object *spell_ob, int dir); 572int cast_bless (object *op, object *caster, object *spell_ob, int dir);
695int write_mark (object *op, object *spell, const char *msg); 585int write_mark (object *op, object *spell, const char *msg);
696 586
697/* spell_util.c */ 587/* spell_util.c */
698object *find_random_spell_in_ob (object *ob, const char *skill); 588object *find_random_spell_in_ob (object *ob, const char *skill);
699void set_spell_skill (object *op, object *caster, object *spob, object *dest); 589void set_spell_skill (object *op, object *caster, object *spob, object *dest);
700void init_spells (void);
701void dump_spells (void);
702void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 590void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
703int min_casting_level (object *caster, object *spell); 591int min_casting_level (object *caster, object *spell);
704int caster_level (object *caster, object *spell); 592int casting_level (object *caster, object *spell);
705sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 593sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
706int SP_level_dam_adjust (object *caster, object *spob); 594int SP_level_dam_adjust (object *caster, object *spob);
707int SP_level_duration_adjust (object *caster, object *spob); 595int SP_level_duration_adjust (object *caster, object *spob);
708int SP_level_range_adjust (object *caster, object *spob); 596int SP_level_range_adjust (object *caster, object *spob);
709object *check_spell_known (object *op, const char *name); 597object *check_spell_known (object *op, const char *name);
762void move_firewall (object *op); 650void move_firewall (object *op);
763void move_player_mover (object *op); 651void move_player_mover (object *op);
764void move_duplicator (object *op); 652void move_duplicator (object *op);
765void move_creator (object *creator); 653void move_creator (object *creator);
766void move_marker (object *op); 654void move_marker (object *op);
767int process_object (object *op); 655void process_object (object *op);
768
769/* timers.c */
770void cftimer_process_timers (void);
771void cftimer_process_event (object *ob);
772int cftimer_create (int id, long delay, object *ob, int mode);
773int cftimer_destroy (int id);
774int cftimer_find_free_id (void);
775 656
776/* weather.c */ 657/* weather.c */
777void set_darkness_map (maptile *m); 658void set_darkness_map (maptile *m);
778void adjust_daylight (void); 659void adjust_daylight (void);

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