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458 | object *find_better_arrow (object *op, object *target, const char *type, int *better); |
458 | object *find_better_arrow (object *op, object *target, const char *type, int *better); |
459 | object *pick_arrow_target (object *op, const char *type, int dir); |
459 | object *pick_arrow_target (object *op, const char *type, int dir); |
460 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
460 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
461 | int player_fire_bow (object *op, int dir); |
461 | int player_fire_bow (object *op, int dir); |
462 | void fire_misc_object (object *op, int dir); |
462 | void fire_misc_object (object *op, int dir); |
463 | void fire (object *op, int dir); |
463 | bool fire (object *op, int dir); |
464 | object *find_key (object *pl, object *container, object *door); |
464 | object *find_key (object *pl, object *container, object *door); |
465 | void move_player_attack (object *op, int dir); |
465 | bool move_player_attack (object *op, int dir); |
466 | int move_player (object *op, int dir); |
466 | bool move_player (object *op, int dir); |
467 | int handle_newcs_player (object *op); |
467 | bool handle_newcs_player (object *op); |
468 | int save_life (object *op); |
468 | int save_life (object *op); |
469 | void remove_unpaid_objects (object *op, object *env); |
469 | void remove_unpaid_objects (object *op, object *env); |
470 | char *gravestone_text (object *op); |
470 | char *gravestone_text (object *op); |
471 | void do_some_living (object *op); |
471 | void do_some_living (object *op); |
472 | void kill_player (object *op); |
472 | void kill_player (object *op); |