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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.54 by pippijn, Fri Mar 2 16:06:41 2007 UTC vs.
Revision 1.68 by root, Thu Jun 7 19:30:55 2007 UTC

1// server/c_party.C 1/*
2int same_party (partylist *a, partylist *b); 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 *
6 * Crossfire TRT is free software; you can redistribute it and/or modify it
7 * under the terms of the GNU General Public License as published by the Free
8 * Software Foundation; either version 2 of the License, or (at your option)
9 * any later version.
10 *
11 * This program is distributed in the hope that it will be useful, but
12 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
13 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14 * for more details.
15 *
16 * You should have received a copy of the GNU General Public License along
17 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
18 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19 *
20 * The authors can be reached via e-mail to <crossfire@schmorp.de>
21 */
3 22
4/* alchemy.c */ 23/* alchemy.c */
5int need_identify (const object *obj); 24int need_identify (const object *obj);
6int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
7const char *cost_string_from_value (sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
39void apply_poison (object *op, object *tmp); 58void apply_poison (object *op, object *tmp);
40int is_legal_2ways_exit (object *op, object *exit); 59int is_legal_2ways_exit (object *op, object *exit);
41int manual_apply (object *op, object *tmp, int aflag); 60int manual_apply (object *op, object *tmp, int aflag);
42int player_apply (object *pl, object *op, int aflag, int quiet); 61int player_apply (object *pl, object *op, int aflag, int quiet);
43void player_apply_below (object *pl); 62void player_apply_below (object *pl);
44object *get_item_from_body_location (object *start, int loc);
45int unapply_for_ob (object *who, object *op, int aflags); 63int unapply_for_ob (object *who, object *op, int aflags);
46int can_apply_object (object *who, object *op); 64int can_apply_object (object *who, object *op);
47int apply_special (object *who, object *op, int aflags); 65int apply_special (object *who, object *op, int aflags);
48int monster_apply_special (object *who, object *op, int aflags); 66int monster_apply_special (object *who, object *op, int aflags);
49int auto_apply (object *op); 67int auto_apply (object *op);
74void blind_player (object *op, object *hitter, int dam); 92void blind_player (object *op, object *hitter, int dam);
75void paralyze_player (object *op, object *hitter, int dam); 93void paralyze_player (object *op, object *hitter, int dam);
76void deathstrike_player (object *op, object *hitter, int *dam); 94void deathstrike_player (object *op, object *hitter, int *dam);
77int adj_attackroll (object *hitter, object *target); 95int adj_attackroll (object *hitter, object *target);
78int is_aimed_missile (object *op); 96int is_aimed_missile (object *op);
79
80/* ban.c */
81int checkbanned (const char *login, const char *host);
82 97
83/* build_map.c */ 98/* build_map.c */
84int can_build_over (struct mapdef *map, object *tmp, short x, short y); 99int can_build_over (struct mapdef *map, object *tmp, short x, short y);
85void remove_marking_runes (struct mapdef *map, short x, short y); 100void remove_marking_runes (struct mapdef *map, short x, short y);
86int find_unused_connected_value (struct mapdef *map); 101int find_unused_connected_value (struct mapdef *map);
173int command_dropall (object *op, char *params); 188int command_dropall (object *op, char *params);
174int command_drop (object *op, char *params); 189int command_drop (object *op, char *params);
175int command_examine (object *op, char *params); 190int command_examine (object *op, char *params);
176object *find_marked_object (object *op); 191object *find_marked_object (object *op);
177void examine_monster (object *op, object *tmp); 192void examine_monster (object *op, object *tmp);
178char *long_desc (object *tmp, object *pl); 193const char *long_desc (object *tmp, object *pl);
179void examine (object *op, object *tmp); 194void examine (object *op, object *tmp);
180void inventory (object *op, object *inv); 195void inventory (object *op, object *inv);
181int command_pickup (object *op, char *params); 196int command_pickup (object *op, char *params);
182void set_pickup_mode (object *op, int i); 197void set_pickup_mode (object *op, int i);
183int command_search_items (object *op, char *params); 198int command_search_items (object *op, char *params);
184int command_rename_item (object *op, char *params); 199int command_rename_item (object *op, char *params);
185 200
186/* c_party.c */ 201/* c_party.c */
187int same_party (partylist *a, partylist *b);
188partylist *get_firstparty (void); 202partylist *get_firstparty (void);
189void remove_party (partylist *target_party); 203void remove_party (partylist *target_party);
190void obsolete_parties (void); 204void obsolete_parties (void);
191void add_kill_to_party (partylist *party, char *killer, char *dead, long exp); 205void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
192int confirm_party_password (object *op); 206int confirm_party_password (object *op);
193void receive_party_password (object *op, char k); 207void receive_party_password (object *op, char k);
194void send_party_message (object *op, char *msg); 208void send_party_message (object *op, char *msg);
195int command_gsay (object *op, char *params); 209int command_gsay (object *op, char *params);
196int command_party (object *op, char *params); 210int command_party (object *op, char *params);
333void usage (void); 347void usage (void);
334void help (void); 348void help (void);
335void init_beforeplay (void); 349void init_beforeplay (void);
336void init_startup (void); 350void init_startup (void);
337void compile_info (void); 351void compile_info (void);
338void rec_sigsegv (int i);
339void rec_sigint (int i);
340void rec_sighup (int i);
341void rec_sigquit (int i);
342void rec_sigpipe (int i);
343void rec_sigbus (int i);
344void rec_sigterm (int i);
345void init_signals (void); 352void init_signals (void);
346void init_races (void); 353void init_races (void);
347void dump_races (void); 354void dump_races (void);
348void add_to_racelist (const char *race_name, object *op); 355void add_to_racelist (const char *race_name, object *op);
349racelink *get_racelist (void); 356racelink *get_racelist (void);
473object *find_better_arrow (object *op, object *target, const char *type, int *better); 480object *find_better_arrow (object *op, object *target, const char *type, int *better);
474object *pick_arrow_target (object *op, const char *type, int dir); 481object *pick_arrow_target (object *op, const char *type, int dir);
475int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 482int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
476int player_fire_bow (object *op, int dir); 483int player_fire_bow (object *op, int dir);
477void fire_misc_object (object *op, int dir); 484void fire_misc_object (object *op, int dir);
478void fire (object *op, int dir); 485bool fire (object *op, int dir);
479object *find_key (object *pl, object *container, object *door); 486object *find_key (object *pl, object *container, object *door);
480void move_player_attack (object *op, int dir); 487bool move_player_attack (object *op, int dir);
481int move_player (object *op, int dir); 488bool move_player (object *op, int dir);
482int handle_newcs_player (object *op); 489bool handle_newcs_player (object *op);
483int save_life (object *op); 490int save_life (object *op);
484void remove_unpaid_objects (object *op, object *env); 491void remove_unpaid_objects (object *op, object *env);
485char *gravestone_text (object *op); 492char *gravestone_text (object *op);
486void do_some_living (object *op); 493void do_some_living (object *op);
487void kill_player (object *op); 494void kill_player (object *op);
610int pay_for_item (object *op, object *pl); 617int pay_for_item (object *op, object *pl);
611int can_pay (object *pl); 618int can_pay (object *pl);
612void sell_item (object *op, object *pl); 619void sell_item (object *op, object *pl);
613double shopkeeper_approval (const maptile *map, const object *player); 620double shopkeeper_approval (const maptile *map, const object *player);
614int describe_shop (const object *op); 621int describe_shop (const object *op);
615void shop_listing (object *op); 622void shop_listing (object *sign, object *op);
616bool is_in_shop (object *o); 623bool is_in_shop (object *o);
617bool is_in_shop (maptile *map, int x, int y); 624bool is_in_shop (maptile *map, int x, int y);
618 625
619/* skills.c */ 626/* skills.c */
620int steal (object *op, int dir, object *skill); 627int steal (object *op, int dir, object *skill);
633int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 640int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
634 641
635/* skill_util.c */ 642/* skill_util.c */
636void init_skills (void); 643void init_skills (void);
637void link_player_skills (object *op); 644void link_player_skills (object *op);
638object *find_skill_by_name (object *who, const char *name);
639object *find_skill_by_number (object *who, int skillno);
640int change_skill (object *who, object *new_skill, int flag);
641void clear_skill (object *who);
642int do_skill (object *op, object *part, object *skill, int dir, const char *string); 645int do_skill (object *op, object *part, object *skill, int dir, const char *string);
643int calc_skill_exp (object *who, object *op, object *skill); 646int calc_skill_exp (object *who, object *op, object *skill);
644int learn_skill (object *pl, object *scroll); 647int learn_skill (object *pl, object *scroll);
645void show_skills (object *op, const char *search); 648void show_skills (object *op, const char *search);
646int use_skill (object *op, const char *string); 649int use_skill (object *op, const char *string);
690int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 693int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
691void execute_word_of_recall (object *op); 694void execute_word_of_recall (object *op);
692int cast_word_of_recall (object *op, object *caster, object *spell_ob); 695int cast_word_of_recall (object *op, object *caster, object *spell_ob);
693int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 696int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
694int perceive_self (object *op); 697int perceive_self (object *op);
695int cast_create_town_portal (object *op, object *caster, object *spell, int dir);
696int magic_wall (object *op, object *caster, int dir, object *spell_ob); 698int magic_wall (object *op, object *caster, int dir, object *spell_ob);
697int dimension_door (object *op, object *caster, object *spob, int dir); 699int dimension_door (object *op, object *caster, object *spob, int dir);
698int cast_heal (object *op, object *caster, object *spell, int dir); 700int cast_heal (object *op, object *caster, object *spell, int dir);
699int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 701int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
700int cast_bless (object *op, object *caster, object *spell_ob, int dir); 702int cast_bless (object *op, object *caster, object *spell_ob, int dir);
759void flush_old_maps (void); 761void flush_old_maps (void);
760 762
761/* time.c */ 763/* time.c */
762void remove_door (object *op); 764void remove_door (object *op);
763void remove_door2 (object *op); 765void remove_door2 (object *op);
764void generate_monster_inv (object *gen);
765void generate_monster_arch (object *gen);
766void generate_monster (object *gen); 766void generate_monster (object *gen);
767void remove_force (object *op); 767void remove_force (object *op);
768void remove_blindness (object *op); 768void remove_blindness (object *op);
769void poison_more (object *op); 769void poison_more (object *op);
770void move_gate (object *op); 770void move_gate (object *op);
782void move_firewall (object *op); 782void move_firewall (object *op);
783void move_player_mover (object *op); 783void move_player_mover (object *op);
784void move_duplicator (object *op); 784void move_duplicator (object *op);
785void move_creator (object *creator); 785void move_creator (object *creator);
786void move_marker (object *op); 786void move_marker (object *op);
787int process_object (object *op); 787void process_object (object *op);
788 788
789/* timers.c */ 789/* timers.c */
790void cftimer_process_timers (void); 790void cftimer_process_timers (void);
791void cftimer_process_event (object *ob); 791void cftimer_process_event (object *ob);
792int cftimer_create (int id, long delay, object *ob, int mode); 792int cftimer_create (int id, long delay, object *ob, int mode);
793int cftimer_destroy (int id); 793int cftimer_destroy (int id);
794int cftimer_find_free_id (void); 794int cftimer_find_free_id (void);
795 795
796/* weather.c */ 796/* weather.c */
797void set_darkness_map (maptile *m); 797void set_darkness_map (maptile *m);
798void tick_the_clock (void); 798void adjust_daylight (void);
799void init_weather (void);
800void weather_effect (const char *filename);
801int worldmap_to_weathermap (int x, int y, int *wx, int *wy, maptile *m);
802int real_world_temperature (int x, int y, maptile *m);
803int similar_direction (int a, int b);

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