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479 | object *find_key (object *pl, object *container, object *door); |
479 | object *find_key (object *pl, object *container, object *door); |
480 | bool move_player_attack (object *op, int dir); |
480 | bool move_player_attack (object *op, int dir); |
481 | bool move_player (object *op, int dir); |
481 | bool move_player (object *op, int dir); |
482 | bool handle_newcs_player (object *op); |
482 | bool handle_newcs_player (object *op); |
483 | int save_life (object *op); |
483 | int save_life (object *op); |
484 | void remove_unpaid_objects (object *op, object *env); |
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485 | char *gravestone_text (object *op); |
484 | char *gravestone_text (object *op); |
486 | void do_some_living (object *op); |
485 | void do_some_living (object *op); |
487 | void kill_player (object *op); |
486 | void kill_player (object *op); |
488 | void loot_object (object *op); |
487 | void loot_object (object *op); |
489 | void fix_weight (void); |
488 | void fix_weight (void); |