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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.73 by root, Thu Jul 26 00:27:08 2007 UTC vs.
Revision 1.81 by elmex, Mon Nov 26 12:54:32 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by 7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or 8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version. 9 * (at your option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 * 18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de> 19 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 20 */
21 21
22/* alchemy.c */ 22/* alchemy.c */
23int need_identify (const object *obj); 23int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
39/* apply.c */ 39/* apply.c */
40int transport_can_hold (const object *transport, const object *op, int nrof); 40int transport_can_hold (const object *transport, const object *op, int nrof);
41int apply_transport (object *pl, object *transport, int aflag); 41int apply_transport (object *pl, object *transport, int aflag);
42int should_director_abort (object *op, object *victim); 42int should_director_abort (object *op, object *victim);
43int apply_potion (object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
44int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
45int prepare_weapon (object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
46int improve_weapon (object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
47int check_improve_weapon (object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
48int improve_armour (object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
49int convert_item (object *item, object *converter); 48int convert_item (object *item, object *converter);
177int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 176int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
178void pick_up (object *op, object *alt); 177void pick_up (object *op, object *alt);
179int command_take (object *op, char *params); 178int command_take (object *op, char *params);
180void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 179void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
181void drop_object (object *op, object *tmp, uint32 nrof); 180void drop_object (object *op, object *tmp, uint32 nrof);
181void update_after_inventory_change (object *op);
182void drop (object *op, object *tmp); 182void drop (object *op, object *tmp);
183int command_dropall (object *op, char *params); 183int command_dropall (object *op, char *params);
184int command_drop (object *op, char *params); 184int command_drop (object *op, char *params);
185int command_examine (object *op, char *params); 185int command_examine (object *op, char *params);
186object *find_marked_object (object *op); 186object *find_marked_object (object *op);
187void examine_monster (object *op, object *tmp); 187void examine_monster (object *op, object *tmp);
188const char *long_desc (object *tmp, object *pl); 188const char *long_desc (object *tmp, object *pl);
189void examine (object *op, object *tmp); 189void examine (object *op, object *tmp);
190void inventory (object *op, object *inv);
191int command_pickup (object *op, char *params); 190int command_pickup (object *op, char *params);
192void set_pickup_mode (object *op, int i); 191void set_pickup_mode (object *op, int i);
193int command_search_items (object *op, char *params); 192int command_search_items (object *op, char *params);
194int command_rename_item (object *op, char *params); 193int command_rename_item (object *op, char *params);
195 194
241int command_dm (object *op, char *params); 240int command_dm (object *op, char *params);
242int command_invisible (object *op, char *params); 241int command_invisible (object *op, char *params);
243int command_learn_spell (object *op, char *params); 242int command_learn_spell (object *op, char *params);
244int command_learn_special_prayer (object *op, char *params); 243int command_learn_special_prayer (object *op, char *params);
245int command_forget_spell (object *op, char *params); 244int command_forget_spell (object *op, char *params);
246int command_listplugins (object *op, char *params);
247int command_loadplugin (object *op, char *params);
248int command_unloadplugin (object *op, char *params);
249int command_dmhide (object *op, char *params); 245int command_dmhide (object *op, char *params);
250void dm_stack_pop (player *pl); 246void dm_stack_pop (player *pl);
251object *dm_stack_peek (player *pl); 247object *dm_stack_peek (player *pl);
252void dm_stack_push (player *pl, tag_t item); 248void dm_stack_push (player *pl, tag_t item);
253object *get_dm_object (player *pl, char **params, int *from); 249object *get_dm_object (player *pl, char **params, int *from);
275int do_symptoms (object *disease); 271int do_symptoms (object *disease);
276int grant_immunity (object *disease); 272int grant_immunity (object *disease);
277int move_symptom (object *symptom); 273int move_symptom (object *symptom);
278int check_physically_infect (object *victim, object *hitter); 274int check_physically_infect (object *victim, object *hitter);
279object *find_disease (object *victim); 275object *find_disease (object *victim);
280int cure_disease (object *sufferer, object *caster); 276int cure_disease (object *sufferer, object *caster, object *spell);
281int reduce_symptoms (object *sufferer, int reduction); 277int reduce_symptoms (object *sufferer, int reduction);
282 278
283/* egoitem.c */ 279/* egoitem.c */
284int create_artifact (object *op, const char *artifactname); 280int create_artifact (object *op, const char *artifactname);
285int apply_power_crystal (object *op, object *crystal); 281int apply_power_crystal (object *op, object *crystal);
339void set_csport (char *val); 335void set_csport (char *val);
340void init (int argc, char **argv); 336void init (int argc, char **argv);
341void usage (void); 337void usage (void);
342void help (void); 338void help (void);
343void init_beforeplay (void); 339void init_beforeplay (void);
344void init_startup (void);
345void compile_info (void);
346void init_signals (void); 340void init_signals (void);
347void init_races (void); 341void init_races (void);
348void dump_races (void); 342void dump_races (void);
349void add_to_racelist (const char *race_name, object *op); 343void add_to_racelist (const char *race_name, object *op);
350racelink *get_racelist (void); 344racelink *get_racelist (void);
370char *unclean_path (const char *src); 364char *unclean_path (const char *src);
371void enter_exit (object *op, object *exit_ob); 365void enter_exit (object *op, object *exit_ob);
372void process_events (); 366void process_events ();
373void clean_tmp_files (void); 367void clean_tmp_files (void);
374void leave (player *pl,int draw_exit); 368void leave (player *pl,int draw_exit);
375int forbid_play (void);
376void do_specials (void); 369void do_specials (void);
377int main (int argc, char **argv); 370int main (int argc, char **argv);
378 371
379/* monster.c */ 372/* monster.c */
380object *check_enemy (object *npc, rv_vector *rv); 373object *check_enemy (object *npc, rv_vector *rv);
497int action_makes_visible (object *op); 490int action_makes_visible (object *op);
498int op_on_battleground (object *op, int *x, int *y); 491int op_on_battleground (object *op, int *x, int *y);
499void dragon_ability_gain (object *who, int atnr, int level); 492void dragon_ability_gain (object *who, int atnr, int level);
500void player_unready_range_ob (player *pl, object *ob); 493void player_unready_range_ob (player *pl, object *ob);
501 494
502/* plugins.c */
503int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
504int execute_global_event (int eventcode, ...);
505int plugins_init_plugin (const char *libfile);
506void *cfapi_get_hooks (int *type, ...);
507int plugins_remove_plugin (const char *id);
508crossfire_plugin *plugins_find_plugin (const char *id);
509void plugins_display_list (object *op);
510void *cfapi_system_find_animation (int *type, ...);
511void *cfapi_system_strdup (int *type, ...);
512void *cfapi_system_register_global_event (int *type, ...);
513void *cfapi_system_unregister_global_event (int *type, ...);
514void *cfapi_system_re_cmp (int *type, ...);
515void *cfapi_system_directory (int *type, ...);
516void *cfapi_map_get_map (int *type, ...);
517void *cfapi_map_has_been_loaded (int *type, ...);
518void *cfapi_map_create_path (int *type, ...);
519void *cfapi_map_get_map_property (int *type, ...);
520void *cfapi_map_set_map_property (int *type, ...);
521void *cfapi_map_out_of_map (int *type, ...);
522void *cfapi_map_update_position (int *type, ...);
523void *cfapi_map_delete_map (int *type, ...);
524void *cfapi_map_message (int *type, ...);
525void *cfapi_map_get_object_at (int *type, ...);
526void *cfapi_map_get_flags (int *type, ...);
527void *cfapi_map_present_arch_by_name (int *type, ...);
528void *cfapi_object_move (int *type, ...);
529void *cfapi_object_get_key (int *type, ...);
530void *cfapi_object_set_key (int *type, ...);
531void *cfapi_object_get_property (int *type, ...);
532void *cfapi_object_set_property (int *type, ...);
533void *cfapi_object_apply_below (int *type, ...);
534void *cfapi_object_apply (int *type, ...);
535void *cfapi_object_identify (int *type, ...);
536void *cfapi_object_describe (int *type, ...);
537void *cfapi_object_drain (int *type, ...);
538void *cfapi_object_fix (int *type, ...);
539void *cfapi_object_give_skill (int *type, ...);
540void *cfapi_object_transmute (int *type, ...);
541void *cfapi_object_remove (int *type, ...);
542void *cfapi_object_delete (int *type, ...);
543void *cfapi_object_clone (int *type, ...);
544void *cfapi_object_find (int *type, ...);
545void *cfapi_object_create (int *type, ...);
546void *cfapi_object_insert (int *type, ...);
547void *cfapi_object_split (int *type, ...);
548void *cfapi_object_merge (int *type, ...);
549void *cfapi_object_distance (int *type, ...);
550void *cfapi_object_update (int *type, ...);
551void *cfapi_object_clear (int *type, ...);
552void *cfapi_object_reset (int *type, ...);
553void *cfapi_object_check_inventory (int *type, ...);
554void *cfapi_object_clean_object (int *type, ...);
555void *cfapi_object_on_same_map (int *type, ...);
556void *cfapi_object_spring_trap (int *type, ...);
557void *cfapi_object_check_trigger (int *type, ...);
558void *cfapi_object_query_cost (int *type, ...);
559void *cfapi_object_query_money (int *type, ...);
560void *cfapi_object_cast (int *type, ...);
561void *cfapi_object_learn_spell (int *type, ...);
562void *cfapi_object_forget_spell (int *type, ...);
563void *cfapi_object_check_spell (int *type, ...);
564void *cfapi_object_pay_amount (int *type, ...);
565void *cfapi_object_pay_item (int *type, ...);
566void *cfapi_object_transfer (int *type, ...);
567void *cfapi_object_find_archetype_inside (int *type, ...);
568void *cfapi_object_drop (int *type, ...);
569void *cfapi_object_take (int *type, ...);
570void *cfapi_object_say (int *type, ...);
571void *cfapi_object_speak (int *type, ...);
572void *cfapi_player_find (int *type, ...);
573void *cfapi_player_message (int *type, ...);
574void *cfapi_player_send_inventory (int *type, ...);
575void *cfapi_object_teleport (int *type, ...);
576void *cfapi_object_pickup (int *type, ...);
577void *cfapi_archetype_get_first (int *type, ...);
578void *cfapi_archetype_get_property (int *type, ...);
579void *cfapi_party_get_property (int *type, ...);
580void *cfapi_region_get_property (int *type, ...);
581CommArray_s *find_plugin_command (char *cmd, object *op);
582int initPlugins (void);
583
584/* resurrection.c */ 495/* resurrection.c */
585int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 496int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
586int resurrection_fails (int levelcaster, int leveldead); 497int resurrection_fails (int levelcaster, int leveldead);
587void dead_player (object *op); 498void dead_player (object *op);
588void dead_character (const char *name); 499void dead_character (const char *name);
775void move_duplicator (object *op); 686void move_duplicator (object *op);
776void move_creator (object *creator); 687void move_creator (object *creator);
777void move_marker (object *op); 688void move_marker (object *op);
778void process_object (object *op); 689void process_object (object *op);
779 690
780/* timers.c */
781void cftimer_process_timers (void);
782void cftimer_process_event (object *ob);
783int cftimer_create (int id, long delay, object *ob, int mode);
784int cftimer_destroy (int id);
785int cftimer_find_free_id (void);
786
787/* weather.c */ 691/* weather.c */
788void set_darkness_map (maptile *m); 692void set_darkness_map (maptile *m);
789void adjust_daylight (void); 693void adjust_daylight (void);

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