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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.74 by root, Thu Aug 16 06:36:56 2007 UTC vs.
Revision 1.102 by elmex, Tue Jan 13 13:29:57 2009 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by 7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or 8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version. 9 * (at your option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 * 18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de> 19 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 20 */
21 21
22/* alchemy.c */ 22/* alchemy.c */
23int need_identify (const object *obj); 23int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
25const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
26void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28void attempt_do_alchemy (object *caster, object *cauldron); 28void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
29int content_recipe_value (object *op); 29int content_recipe_value (object *op);
30int numb_ob_inside (object *op); 30int numb_ob_inside (object *op);
31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32void adjust_product (object *item, int lvl, int yield); 32void adjust_product (object *item, int lvl, int yield);
33object *make_item_from_recipe (object *cauldron, recipe *rp); 33object *make_item_from_recipe (object *cauldron, recipe *rp);
43int apply_potion (object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
44int prepare_weapon (object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
45int improve_weapon (object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
46int check_improve_weapon (object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
47int improve_armour (object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
48int convert_item (object *item, object *converter);
49int apply_container (object *op, object *sack); 48int apply_container (object *op, object *sack);
50int esrv_apply_container (object *op, object *sack); 49int esrv_apply_container (object *op, object *sack);
51void move_apply (object *trap, object *victim, object *originator); 50void move_apply (object *trap, object *victim, object *originator);
52void do_learn_spell (object *op, object *spell, int special_prayer); 51void do_learn_spell (object *op, object *spell, int special_prayer);
53void do_forget_spell (object *op, const char *spell); 52void do_forget_spell (object *op, const char *spell);
68void apply_lighter (object *who, object *lighter); 67void apply_lighter (object *who, object *lighter);
69void scroll_failure (object *op, int failure, int power); 68void scroll_failure (object *op, int failure, int power);
70void apply_changes_to_player (object *pl, object *change); 69void apply_changes_to_player (object *pl, object *change);
71void apply_item_transformer (object *pl, object *transformer); 70void apply_item_transformer (object *pl, object *transformer);
72extern void handle_apply_yield (object *op); 71extern void handle_apply_yield (object *op);
72void apply_lamp (object *op, bool switch_on);
73void get_animation_from_arch (object *op, arch_ptr a);
73 74
74/* attack.c */ 75/* attack.c */
75void cancellation (object *op); 76void cancellation (object *op);
76int did_make_save_item (object *op, int type, object *originator); 77int did_make_save_item (object *op, int type, object *originator);
77void save_throw_object (object *op, int type, object *originator); 78void save_throw_object (object *op, int type, object *originator);
95int is_aimed_missile (object *op); 96int is_aimed_missile (object *op);
96 97
97/* build_map.c */ 98/* build_map.c */
98int can_build_over (struct mapdef *map, object *tmp, short x, short y); 99int can_build_over (struct mapdef *map, object *tmp, short x, short y);
99void remove_marking_runes (struct mapdef *map, short x, short y); 100void remove_marking_runes (struct mapdef *map, short x, short y);
100int find_unused_connected_value (struct mapdef *map);
101int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
102object *get_connection_rune (object *pl, short x, short y); 101object *get_connection_rune (object *pl, short x, short y);
103object *get_msg_book (object *pl, short x, short y); 102object *get_msg_book (object *pl, short x, short y);
104object *get_wall (struct mapdef *map, int x, int y); 103object *get_wall (struct mapdef *map, int x, int y);
105void fix_walls (maptile *map, int x, int y); 104void fix_walls (maptile *map, int x, int y);
106void fix_walls_around (maptile *map, int x, int y); 105void fix_walls_around (maptile *map, int x, int y);
133int command_version (object *op, char *params); 132int command_version (object *op, char *params);
134void bug_report (const char *reportstring); 133void bug_report (const char *reportstring);
135int command_statistics (object *pl, char *params); 134int command_statistics (object *pl, char *params);
136int command_fix_me (object *op, char *params); 135int command_fix_me (object *op, char *params);
137int command_players (object *op, char *paramss); 136int command_players (object *op, char *paramss);
138int command_logs (object *op, char *params);
139int command_bowmode (object *op, char *params); 137int command_bowmode (object *op, char *params);
140int command_showpets (object *op, char *params); 138int command_showpets (object *op, char *params);
141int command_resistances (object *op, char *params); 139int command_resistances (object *op, char *params);
142int command_help (object *op, char *params); 140int command_help (object *op, char *params);
143int onoff_value (const char *line); 141int onoff_value (const char *line);
176int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 174int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
177void pick_up (object *op, object *alt); 175void pick_up (object *op, object *alt);
178int command_take (object *op, char *params); 176int command_take (object *op, char *params);
179void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 177void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
180void drop_object (object *op, object *tmp, uint32 nrof); 178void drop_object (object *op, object *tmp, uint32 nrof);
179void drop_object (object *dropper, object *obj);
181void drop (object *op, object *tmp); 180void drop (object *op, object *tmp);
182int command_dropall (object *op, char *params); 181int command_dropall (object *op, char *params);
183int command_drop (object *op, char *params); 182int command_drop (object *op, char *params);
184int command_examine (object *op, char *params); 183int command_examine (object *op, char *params);
185object *find_marked_object (object *op); 184object *find_marked_object (object *op);
186void examine_monster (object *op, object *tmp); 185void examine_monster (object *op, object *tmp);
187const char *long_desc (object *tmp, object *pl); 186const char *long_desc (object *tmp, object *pl);
188void examine (object *op, object *tmp); 187void examine (object *op, object *tmp);
189void inventory (object *op, object *inv);
190int command_pickup (object *op, char *params); 188int command_pickup (object *op, char *params);
191void set_pickup_mode (object *op, int i); 189void set_pickup_mode (object *op, int i);
192int command_search_items (object *op, char *params); 190int command_search_items (object *op, char *params);
193int command_rename_item (object *op, char *params); 191int command_rename_item (object *op, char *params);
194 192
197void remove_party (partylist *target_party); 195void remove_party (partylist *target_party);
198void obsolete_parties (void); 196void obsolete_parties (void);
199void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 197void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
200int confirm_party_password (object *op); 198int confirm_party_password (object *op);
201void receive_party_password (object *op, char k); 199void receive_party_password (object *op, char k);
202void send_party_message (object *op, char *msg); 200void send_party_message (object *op, const char *msg);
203int command_gsay (object *op, char *params); 201int command_gsay (object *op, char *params);
204int command_party (object *op, char *params); 202int command_party (object *op, char *params);
205 203
206/* c_range.c */ 204/* c_range.c */
207int command_invoke (object *op, char *params); 205int command_invoke (object *op, char *params);
240int command_dm (object *op, char *params); 238int command_dm (object *op, char *params);
241int command_invisible (object *op, char *params); 239int command_invisible (object *op, char *params);
242int command_learn_spell (object *op, char *params); 240int command_learn_spell (object *op, char *params);
243int command_learn_special_prayer (object *op, char *params); 241int command_learn_special_prayer (object *op, char *params);
244int command_forget_spell (object *op, char *params); 242int command_forget_spell (object *op, char *params);
245int command_listplugins (object *op, char *params);
246int command_loadplugin (object *op, char *params);
247int command_unloadplugin (object *op, char *params);
248int command_dmhide (object *op, char *params); 243int command_dmhide (object *op, char *params);
249void dm_stack_pop (player *pl); 244void dm_stack_pop (player *pl);
250object *dm_stack_peek (player *pl); 245object *dm_stack_peek (player *pl);
251void dm_stack_push (player *pl, tag_t item); 246void dm_stack_push (player *pl, tag_t item);
252object *get_dm_object (player *pl, char **params, int *from); 247object *get_dm_object (player *pl, char **params, int *from);
265/* daemon.c */ 260/* daemon.c */
266FILE *BecomeDaemon (const char *filename); 261FILE *BecomeDaemon (const char *filename);
267 262
268/* disease.c */ 263/* disease.c */
269int move_disease (object *disease); 264int move_disease (object *disease);
270int remove_symptoms (object *disease);
271object *find_symptom (object *disease);
272int check_infection (object *disease);
273int infect_object (object *victim, object *disease, int force); 265int infect_object (object *victim, object *disease, int force);
274int do_symptoms (object *disease);
275int grant_immunity (object *disease);
276int move_symptom (object *symptom); 266int move_symptom (object *symptom);
277int check_physically_infect (object *victim, object *hitter); 267int check_physically_infect (object *victim, object *hitter);
278object *find_disease (object *victim);
279int cure_disease (object *sufferer, object *caster); 268int cure_disease (object *sufferer, object *caster, object *spell);
280int reduce_symptoms (object *sufferer, int reduction);
281 269
282/* egoitem.c */ 270/* egoitem.c */
283int create_artifact (object *op, const char *artifactname); 271int create_artifact (object *op, const char *artifactname);
284int apply_power_crystal (object *op, object *crystal); 272int apply_power_crystal (object *op, object *crystal);
285 273
287char *spool (char *bp, char *error); 275char *spool (char *bp, char *error);
288void check_score (object *op); 276void check_score (object *op);
289void display_high_score (object *op, int max, const char *match); 277void display_high_score (object *op, int max, const char *match);
290 278
291/* gods.c */ 279/* gods.c */
292int lookup_god_by_name (const char *name); 280int lookup_god_by_name (shstr_cmp name);
293object *find_god (const char *name); 281object *find_god (shstr_cmp name);
294const char *determine_god (object *op); 282shstr_tmp determine_god (object *op);
295void pray_at_altar (object *pl, object *altar, object *skill); 283void pray_at_altar (object *pl, object *altar, object *skill);
296void become_follower (object *op, object *new_god); 284void become_follower (object *op, object *new_god);
297int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); 285int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
298void stop_using_item (object *op, int type, int number); 286void stop_using_item (object *op, int type, int number);
299void update_priest_flag (object *god, object *exp_ob, uint32 flag); 287void update_priest_flag (object *god, object *exp_ob, uint32 flag);
300archetype *determine_holy_arch (object *god, const char *type); 288archetype *determine_holy_arch (object *god, shstr_cmp type);
301void god_intervention (object *op, object *god, object *skill); 289void god_intervention (object *op, object *god, object *skill);
302int god_examines_priest (object *op, object *god); 290int god_examines_priest (object *op, object *god);
303int god_examines_item (object *god, object *item); 291int god_examines_item (object *god, object *item);
304int get_god (object *priest); 292int get_god (object *priest);
305const char *get_god_for_race (const char *race);
306int tailor_god_spell (object *spellop, object *caster); 293int tailor_god_spell (object *spellop, object *caster);
307 294
308/* init.c */ 295/* init.c */
309void set_logfile (char *val); 296void load_settings (void);
310void call_version (void); 297void load_materials (void);
311void showscores (void);
312void set_debug (void);
313void unset_debug (void);
314void set_mondebug (void);
315void set_dumpmon1 (void);
316void set_dumpmon2 (void);
317void set_dumpmon3 (void);
318void set_dumpmon4 (void);
319void set_dumpmon5 (void);
320void set_dumpmon6 (void);
321void set_dumpmon7 (void);
322void set_dumpmon8 (void);
323void set_dumpmon9 (void);
324void set_dumpmont (char *name);
325void set_daemon (void);
326void set_datadir (char *path);
327void set_confdir (char *path);
328void set_localdir (char *path);
329void set_mapdir (char *path);
330void set_archetypes (char *path);
331void set_regions (char *path);
332void set_treasures (char *path);
333void set_uniquedir (char *path);
334void set_templatedir (char *path);
335void set_playerdir (char *path);
336void set_tmpdir (char *path);
337void showscoresparm (char *data);
338void set_csport (char *val);
339void init (int argc, char **argv); 298void init (int argc, char **argv);
340void usage (void); 299void usage (void);
341void help (void); 300void help (void);
342void init_beforeplay (void); 301void init_beforeplay (void);
343void init_startup (void);
344void compile_info (void);
345void init_signals (void); 302void init_signals (void);
346void init_races (void); 303void init_races (void);
347void dump_races (void); 304void dump_races (void);
348void add_to_racelist (const char *race_name, object *op); 305void add_to_racelist (const char *race_name, object *op);
349racelink *get_racelist (void); 306racelink *get_racelist (void);
352/* login.c */ 309/* login.c */
353void delete_character (const char *name); 310void delete_character (const char *name);
354int verify_player (const char *name, char *password); 311int verify_player (const char *name, char *password);
355int check_name (player *me, const char *name); 312int check_name (player *me, const char *name);
356int create_savedir_if_needed (char *savedir); 313int create_savedir_if_needed (char *savedir);
357void destroy_object (object *op);
358void copy_file (const char *filename, FILE *fpout); 314void copy_file (const char *filename, FILE *fpout);
359 315
360/* main.c */ 316/* main.c */
361void server_tick (); 317void server_tick ();
362void version (object *op); 318void version (object *op);
369char *unclean_path (const char *src); 325char *unclean_path (const char *src);
370void enter_exit (object *op, object *exit_ob); 326void enter_exit (object *op, object *exit_ob);
371void process_events (); 327void process_events ();
372void clean_tmp_files (void); 328void clean_tmp_files (void);
373void leave (player *pl,int draw_exit); 329void leave (player *pl,int draw_exit);
374int forbid_play (void);
375void do_specials (void); 330void do_specials (void);
376int main (int argc, char **argv); 331int main (int argc, char **argv);
377 332
378/* monster.c */ 333/* monster.c */
379object *check_enemy (object *npc, rv_vector *rv); 334object *check_enemy (object *npc, rv_vector *rv);
439void move_golem (object *op); 394void move_golem (object *op);
440void control_golem (object *op, int dir); 395void control_golem (object *op, int dir);
441int summon_golem (object *op, object *caster, int dir, object *spob); 396int summon_golem (object *op, object *caster, int dir, object *spob);
442object *choose_cult_monster (object *pl, object *god, int summon_level); 397object *choose_cult_monster (object *pl, object *god, int summon_level);
443int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 398int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
444object *get_real_owner (object *ob);
445int should_arena_attack (object *pet, object *owner, object *target); 399int should_arena_attack (object *pet, object *owner, object *target);
446 400
447/* player.c */ 401/* player.c */
448player *find_player (const char *plname); 402player *find_player (const char *plname);
449player *find_player_partial_name (const char *plname); 403player *find_player_partial_name (const char *plname);
467int key_change_class (object *op, char key); 421int key_change_class (object *op, char key);
468int key_confirm_quit (object *op, char key); 422int key_confirm_quit (object *op, char key);
469void flee_player (object *op); 423void flee_player (object *op);
470int check_pick (object *op); 424int check_pick (object *op);
471object *find_arrow (object *op, const char *type); 425object *find_arrow (object *op, const char *type);
472object *find_better_arrow (object *op, object *target, const char *type, int *better); 426object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
473object *pick_arrow_target (object *op, const char *type, int dir); 427object *pick_arrow_target (object *op, shstr_cmp type, int dir);
474int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 428int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
475int player_fire_bow (object *op, int dir); 429int player_fire_bow (object *op, int dir);
476void fire_misc_object (object *op, int dir); 430void fire_misc_object (object *op, int dir);
477bool fire (object *op, int dir); 431bool fire (object *op, int dir);
478object *find_key (object *pl, object *container, object *door); 432object *find_key (object *pl, object *container, object *door);
479bool move_player_attack (object *op, int dir); 433bool move_player_attack (object *op, int dir);
480bool move_player (object *op, int dir); 434bool move_player (object *op, int dir);
481bool handle_newcs_player (object *op); 435bool handle_newcs_player (object *op);
482int save_life (object *op); 436int save_life (object *op);
483char *gravestone_text (object *op); 437const char *gravestone_text (object *op);
484void do_some_living (object *op); 438void do_some_living (object *op);
485void kill_player (object *op); 439void kill_player (object *op);
486void loot_object (object *op); 440void loot_object (object *op);
487void fix_weight (void); 441void fix_weight (void);
488void fix_luck (void); 442void fix_luck (void);
496int action_makes_visible (object *op); 450int action_makes_visible (object *op);
497int op_on_battleground (object *op, int *x, int *y); 451int op_on_battleground (object *op, int *x, int *y);
498void dragon_ability_gain (object *who, int atnr, int level); 452void dragon_ability_gain (object *who, int atnr, int level);
499void player_unready_range_ob (player *pl, object *ob); 453void player_unready_range_ob (player *pl, object *ob);
500 454
501/* plugins.c */
502int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
503int execute_global_event (int eventcode, ...);
504int plugins_init_plugin (const char *libfile);
505void *cfapi_get_hooks (int *type, ...);
506int plugins_remove_plugin (const char *id);
507crossfire_plugin *plugins_find_plugin (const char *id);
508void plugins_display_list (object *op);
509void *cfapi_system_find_animation (int *type, ...);
510void *cfapi_system_strdup (int *type, ...);
511void *cfapi_system_register_global_event (int *type, ...);
512void *cfapi_system_unregister_global_event (int *type, ...);
513void *cfapi_system_re_cmp (int *type, ...);
514void *cfapi_system_directory (int *type, ...);
515void *cfapi_map_get_map (int *type, ...);
516void *cfapi_map_has_been_loaded (int *type, ...);
517void *cfapi_map_create_path (int *type, ...);
518void *cfapi_map_get_map_property (int *type, ...);
519void *cfapi_map_set_map_property (int *type, ...);
520void *cfapi_map_out_of_map (int *type, ...);
521void *cfapi_map_update_position (int *type, ...);
522void *cfapi_map_delete_map (int *type, ...);
523void *cfapi_map_message (int *type, ...);
524void *cfapi_map_get_object_at (int *type, ...);
525void *cfapi_map_get_flags (int *type, ...);
526void *cfapi_map_present_arch_by_name (int *type, ...);
527void *cfapi_object_move (int *type, ...);
528void *cfapi_object_get_key (int *type, ...);
529void *cfapi_object_set_key (int *type, ...);
530void *cfapi_object_get_property (int *type, ...);
531void *cfapi_object_set_property (int *type, ...);
532void *cfapi_object_apply_below (int *type, ...);
533void *cfapi_object_apply (int *type, ...);
534void *cfapi_object_identify (int *type, ...);
535void *cfapi_object_describe (int *type, ...);
536void *cfapi_object_drain (int *type, ...);
537void *cfapi_object_fix (int *type, ...);
538void *cfapi_object_give_skill (int *type, ...);
539void *cfapi_object_transmute (int *type, ...);
540void *cfapi_object_remove (int *type, ...);
541void *cfapi_object_delete (int *type, ...);
542void *cfapi_object_clone (int *type, ...);
543void *cfapi_object_find (int *type, ...);
544void *cfapi_object_create (int *type, ...);
545void *cfapi_object_insert (int *type, ...);
546void *cfapi_object_split (int *type, ...);
547void *cfapi_object_merge (int *type, ...);
548void *cfapi_object_distance (int *type, ...);
549void *cfapi_object_update (int *type, ...);
550void *cfapi_object_clear (int *type, ...);
551void *cfapi_object_reset (int *type, ...);
552void *cfapi_object_check_inventory (int *type, ...);
553void *cfapi_object_clean_object (int *type, ...);
554void *cfapi_object_on_same_map (int *type, ...);
555void *cfapi_object_spring_trap (int *type, ...);
556void *cfapi_object_check_trigger (int *type, ...);
557void *cfapi_object_query_cost (int *type, ...);
558void *cfapi_object_query_money (int *type, ...);
559void *cfapi_object_cast (int *type, ...);
560void *cfapi_object_learn_spell (int *type, ...);
561void *cfapi_object_forget_spell (int *type, ...);
562void *cfapi_object_check_spell (int *type, ...);
563void *cfapi_object_pay_amount (int *type, ...);
564void *cfapi_object_pay_item (int *type, ...);
565void *cfapi_object_transfer (int *type, ...);
566void *cfapi_object_find_archetype_inside (int *type, ...);
567void *cfapi_object_drop (int *type, ...);
568void *cfapi_object_take (int *type, ...);
569void *cfapi_object_say (int *type, ...);
570void *cfapi_object_speak (int *type, ...);
571void *cfapi_player_find (int *type, ...);
572void *cfapi_player_message (int *type, ...);
573void *cfapi_player_send_inventory (int *type, ...);
574void *cfapi_object_teleport (int *type, ...);
575void *cfapi_object_pickup (int *type, ...);
576void *cfapi_archetype_get_first (int *type, ...);
577void *cfapi_archetype_get_property (int *type, ...);
578void *cfapi_party_get_property (int *type, ...);
579void *cfapi_region_get_property (int *type, ...);
580CommArray_s *find_plugin_command (char *cmd, object *op);
581int initPlugins (void);
582
583/* resurrection.c */ 455/* resurrection.c */
584int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 456int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
585int resurrection_fails (int levelcaster, int leveldead); 457int resurrection_fails (int levelcaster, int leveldead);
586void dead_player (object *op); 458void dead_player (object *op);
587void dead_character (const char *name); 459void dead_character (const char *name);
604const char *query_cost_string (const object *tmp, object *who, int flag); 476const char *query_cost_string (const object *tmp, object *who, int flag);
605sint64 query_money (const object *op); 477sint64 query_money (const object *op);
606int pay_for_amount (sint64 to_pay, object *pl); 478int pay_for_amount (sint64 to_pay, object *pl);
607int pay_for_item (object *op, object *pl); 479int pay_for_item (object *op, object *pl);
608int can_pay (object *pl); 480int can_pay (object *pl);
609void sell_item (object *op, object *pl); 481bool sell_item (object *op, object *pl);
610double shopkeeper_approval (const maptile *map, const object *player); 482double shopkeeper_approval (const maptile *map, const object *player);
611int describe_shop (const object *op); 483int describe_shop (const object *op);
612void shop_listing (object *sign, object *op); 484void shop_listing (object *sign, object *op);
613bool is_in_shop (object *o); 485bool is_in_shop (object *o);
614bool is_in_shop (maptile *map, int x, int y); 486bool is_in_shop (maptile *map, int x, int y);
703void move_aura (object *aura); 575void move_aura (object *aura);
704void move_peacemaker (object *op); 576void move_peacemaker (object *op);
705int write_mark (object *op, object *spell, const char *msg); 577int write_mark (object *op, object *spell, const char *msg);
706 578
707/* spell_util.c */ 579/* spell_util.c */
708object *find_random_spell_in_ob (object *ob, const char *skill); 580object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
709void set_spell_skill (object *op, object *caster, object *spob, object *dest); 581void set_spell_skill (object *op, object *caster, object *spob, object *dest);
710void init_spells (void);
711void dump_spells (void);
712void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 582void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
713int min_casting_level (object *caster, object *spell); 583int min_casting_level (object *caster, object *spell);
714int caster_level (object *caster, object *spell); 584int casting_level (object *caster, object *spell);
715sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 585sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
716int SP_level_dam_adjust (object *caster, object *spob); 586int SP_level_dam_adjust (object *caster, object *spob);
717int SP_level_duration_adjust (object *caster, object *spob); 587int SP_level_duration_adjust (object *caster, object *spob);
718int SP_level_range_adjust (object *caster, object *spob); 588int SP_level_range_adjust (object *caster, object *spob);
719object *check_spell_known (object *op, const char *name); 589object *check_spell_known (object *op, shstr_cmp name);
720object *lookup_spell_by_name (object *op, const char *spname); 590object *lookup_spell_by_name (object *op, const char *spname);
721int reflwall (maptile *m, int x, int y, object *sp_op); 591int reflwall (maptile *m, int x, int y, object *sp_op);
722int cast_create_obj (object *op, object *caster, object *new_op, int dir); 592int cast_create_obj (object *op, object *caster, object *new_op, int dir);
723int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 593int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
724int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 594int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
734int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 604int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
735int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 605int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
736void move_spell_effect (object *op); 606void move_spell_effect (object *op);
737void check_spell_effect (object *op); 607void check_spell_effect (object *op);
738void apply_spell_effect (object *spell, object *victim); 608void apply_spell_effect (object *spell, object *victim);
609void create_exploding_ball_at (object *victim, int level);
739 610
740/* swamp.c */ 611/* swamp.c */
741void walk_on_deep_swamp (object *op, object *victim); 612void walk_on_deep_swamp (object *op, object *victim);
742void move_deep_swamp (object *op); 613void move_deep_swamp (object *op);
743 614
774void move_duplicator (object *op); 645void move_duplicator (object *op);
775void move_creator (object *creator); 646void move_creator (object *creator);
776void move_marker (object *op); 647void move_marker (object *op);
777void process_object (object *op); 648void process_object (object *op);
778 649
779/* timers.c */
780void cftimer_process_timers (void);
781void cftimer_process_event (object *ob);
782int cftimer_create (int id, long delay, object *ob, int mode);
783int cftimer_destroy (int id);
784int cftimer_find_free_id (void);
785
786/* weather.c */ 650/* weather.c */
787void set_darkness_map (maptile *m); 651void set_darkness_map (maptile *m);
788void adjust_daylight (void); 652void adjust_daylight (void);

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