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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.64 by root, Fri May 18 01:01:01 2007 UTC vs.
Revision 1.74 by root, Thu Aug 16 06:36:56 2007 UTC

1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de>
20 */
21
1/* alchemy.c */ 22/* alchemy.c */
2int need_identify (const object *obj); 23int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
5void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
18/* apply.c */ 39/* apply.c */
19int transport_can_hold (const object *transport, const object *op, int nrof); 40int transport_can_hold (const object *transport, const object *op, int nrof);
20int apply_transport (object *pl, object *transport, int aflag); 41int apply_transport (object *pl, object *transport, int aflag);
21int should_director_abort (object *op, object *victim); 42int should_director_abort (object *op, object *victim);
22int apply_potion (object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
23int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24int prepare_weapon (object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
25int improve_weapon (object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
26int check_improve_weapon (object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
27int improve_armour (object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
28int convert_item (object *item, object *converter); 48int convert_item (object *item, object *converter);
47void eat_special_food (object *who, object *food); 67void eat_special_food (object *who, object *food);
48void apply_lighter (object *who, object *lighter); 68void apply_lighter (object *who, object *lighter);
49void scroll_failure (object *op, int failure, int power); 69void scroll_failure (object *op, int failure, int power);
50void apply_changes_to_player (object *pl, object *change); 70void apply_changes_to_player (object *pl, object *change);
51void apply_item_transformer (object *pl, object *transformer); 71void apply_item_transformer (object *pl, object *transformer);
72extern void handle_apply_yield (object *op);
52 73
53/* attack.c */ 74/* attack.c */
54void cancellation (object *op); 75void cancellation (object *op);
55int did_make_save_item (object *op, int type, object *originator); 76int did_make_save_item (object *op, int type, object *originator);
56void save_throw_object (object *op, int type, object *originator); 77void save_throw_object (object *op, int type, object *originator);
103int command_weather (object *op, char *params); 124int command_weather (object *op, char *params);
104int command_archs (object *op, char *params); 125int command_archs (object *op, char *params);
105int command_hiscore (object *op, char *params); 126int command_hiscore (object *op, char *params);
106int command_debug (object *op, char *params); 127int command_debug (object *op, char *params);
107int command_dumpbelow (object *op, char *params); 128int command_dumpbelow (object *op, char *params);
129int command_dumpfriendlyobjects (object *op, char *params);
108int command_wizpass (object *op, char *params); 130int command_wizpass (object *op, char *params);
109int command_wizcast (object *op, char *params); 131int command_wizcast (object *op, char *params);
110int command_dumpallobjects (object *op, char *params);
111int command_dumpfriendlyobjects (object *op, char *params);
112int command_dumpallarchetypes (object *op, char *params);
113int command_ssdumptable (object *op, char *params);
114int command_dumpmap (object *op, char *params);
115int command_dumpallmaps (object *op, char *params);
116int command_printlos (object *op, char *params); 132int command_printlos (object *op, char *params);
117int command_version (object *op, char *params); 133int command_version (object *op, char *params);
118void bug_report (const char *reportstring); 134void bug_report (const char *reportstring);
119int command_statistics (object *pl, char *params); 135int command_statistics (object *pl, char *params);
120int command_fix_me (object *op, char *params); 136int command_fix_me (object *op, char *params);
201void do_wizard_hide (object *op, int silent_dm); 217void do_wizard_hide (object *op, int silent_dm);
202int command_hide (object *op, char *params); 218int command_hide (object *op, char *params);
203int command_setgod (object *op, char *params); 219int command_setgod (object *op, char *params);
204int command_banish (object *op, char *params); 220int command_banish (object *op, char *params);
205int command_save_overlay (object *op, char *params); 221int command_save_overlay (object *op, char *params);
206int command_toggle_shout (object *op, char *params);
207int command_freeze (object *op, char *params); 222int command_freeze (object *op, char *params);
208int command_arrest (object *op, char *params); 223int command_arrest (object *op, char *params);
209int command_summon (object *op, char *params); 224int command_summon (object *op, char *params);
210int command_teleport (object *op, char *params); 225int command_teleport (object *op, char *params);
211int command_create (object *op, char *params); 226int command_create (object *op, char *params);
345/* main.c */ 360/* main.c */
346void server_tick (); 361void server_tick ();
347void version (object *op); 362void version (object *op);
348void info_keys (object *op); 363void info_keys (object *op);
349char *crypt_string (char *str, char *salt); 364char *crypt_string (char *str, char *salt);
350int check_password (char *typed, char *crypted);
351void enter_player_savebed (object *op); 365void enter_player_savebed (object *op);
352void leave_map (object *op); 366void leave_map (object *op);
353void set_map_timeout (maptile *oldmap); 367void set_map_timeout (maptile *oldmap);
354char *clean_path (const char *file); 368char *clean_path (const char *file);
355char *unclean_path (const char *src); 369char *unclean_path (const char *src);
458object *find_better_arrow (object *op, object *target, const char *type, int *better); 472object *find_better_arrow (object *op, object *target, const char *type, int *better);
459object *pick_arrow_target (object *op, const char *type, int dir); 473object *pick_arrow_target (object *op, const char *type, int dir);
460int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 474int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
461int player_fire_bow (object *op, int dir); 475int player_fire_bow (object *op, int dir);
462void fire_misc_object (object *op, int dir); 476void fire_misc_object (object *op, int dir);
463void fire (object *op, int dir); 477bool fire (object *op, int dir);
464object *find_key (object *pl, object *container, object *door); 478object *find_key (object *pl, object *container, object *door);
465void move_player_attack (object *op, int dir); 479bool move_player_attack (object *op, int dir);
466int move_player (object *op, int dir); 480bool move_player (object *op, int dir);
467int handle_newcs_player (object *op); 481bool handle_newcs_player (object *op);
468int save_life (object *op); 482int save_life (object *op);
469void remove_unpaid_objects (object *op, object *env);
470char *gravestone_text (object *op); 483char *gravestone_text (object *op);
471void do_some_living (object *op); 484void do_some_living (object *op);
472void kill_player (object *op); 485void kill_player (object *op);
473void loot_object (object *op); 486void loot_object (object *op);
474void fix_weight (void); 487void fix_weight (void);
495void plugins_display_list (object *op); 508void plugins_display_list (object *op);
496void *cfapi_system_find_animation (int *type, ...); 509void *cfapi_system_find_animation (int *type, ...);
497void *cfapi_system_strdup (int *type, ...); 510void *cfapi_system_strdup (int *type, ...);
498void *cfapi_system_register_global_event (int *type, ...); 511void *cfapi_system_register_global_event (int *type, ...);
499void *cfapi_system_unregister_global_event (int *type, ...); 512void *cfapi_system_unregister_global_event (int *type, ...);
500void *cfapi_system_check_path (int *type, ...);
501void *cfapi_system_re_cmp (int *type, ...); 513void *cfapi_system_re_cmp (int *type, ...);
502void *cfapi_system_directory (int *type, ...); 514void *cfapi_system_directory (int *type, ...);
503void *cfapi_map_get_map (int *type, ...); 515void *cfapi_map_get_map (int *type, ...);
504void *cfapi_map_has_been_loaded (int *type, ...); 516void *cfapi_map_has_been_loaded (int *type, ...);
505void *cfapi_map_create_path (int *type, ...); 517void *cfapi_map_create_path (int *type, ...);
671int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 683int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
672void execute_word_of_recall (object *op); 684void execute_word_of_recall (object *op);
673int cast_word_of_recall (object *op, object *caster, object *spell_ob); 685int cast_word_of_recall (object *op, object *caster, object *spell_ob);
674int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 686int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
675int perceive_self (object *op); 687int perceive_self (object *op);
676int cast_create_town_portal (object *op, object *caster, object *spell, int dir);
677int magic_wall (object *op, object *caster, int dir, object *spell_ob); 688int magic_wall (object *op, object *caster, int dir, object *spell_ob);
678int dimension_door (object *op, object *caster, object *spob, int dir); 689int dimension_door (object *op, object *caster, object *spob, int dir);
679int cast_heal (object *op, object *caster, object *spell, int dir); 690int cast_heal (object *op, object *caster, object *spell, int dir);
680int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 691int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
681int cast_bless (object *op, object *caster, object *spell_ob, int dir); 692int cast_bless (object *op, object *caster, object *spell_ob, int dir);
761void move_firewall (object *op); 772void move_firewall (object *op);
762void move_player_mover (object *op); 773void move_player_mover (object *op);
763void move_duplicator (object *op); 774void move_duplicator (object *op);
764void move_creator (object *creator); 775void move_creator (object *creator);
765void move_marker (object *op); 776void move_marker (object *op);
766int process_object (object *op); 777void process_object (object *op);
767 778
768/* timers.c */ 779/* timers.c */
769void cftimer_process_timers (void); 780void cftimer_process_timers (void);
770void cftimer_process_event (object *ob); 781void cftimer_process_event (object *ob);
771int cftimer_create (int id, long delay, object *ob, int mode); 782int cftimer_create (int id, long delay, object *ob, int mode);

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