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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.74 by root, Thu Aug 16 06:36:56 2007 UTC vs.
Revision 1.83 by root, Sun Apr 20 00:44:12 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by 7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or 8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version. 9 * (at your option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 * 18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de> 19 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 20 */
21 21
22/* alchemy.c */ 22/* alchemy.c */
23int need_identify (const object *obj); 23int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
43int apply_potion (object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
44int prepare_weapon (object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
45int improve_weapon (object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
46int check_improve_weapon (object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
47int improve_armour (object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
48int convert_item (object *item, object *converter);
49int apply_container (object *op, object *sack); 48int apply_container (object *op, object *sack);
50int esrv_apply_container (object *op, object *sack); 49int esrv_apply_container (object *op, object *sack);
51void move_apply (object *trap, object *victim, object *originator); 50void move_apply (object *trap, object *victim, object *originator);
52void do_learn_spell (object *op, object *spell, int special_prayer); 51void do_learn_spell (object *op, object *spell, int special_prayer);
53void do_forget_spell (object *op, const char *spell); 52void do_forget_spell (object *op, const char *spell);
176int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 175int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
177void pick_up (object *op, object *alt); 176void pick_up (object *op, object *alt);
178int command_take (object *op, char *params); 177int command_take (object *op, char *params);
179void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 178void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
180void drop_object (object *op, object *tmp, uint32 nrof); 179void drop_object (object *op, object *tmp, uint32 nrof);
180void update_after_inventory_change (object *op);
181void drop (object *op, object *tmp); 181void drop (object *op, object *tmp);
182int command_dropall (object *op, char *params); 182int command_dropall (object *op, char *params);
183int command_drop (object *op, char *params); 183int command_drop (object *op, char *params);
184int command_examine (object *op, char *params); 184int command_examine (object *op, char *params);
185object *find_marked_object (object *op); 185object *find_marked_object (object *op);
186void examine_monster (object *op, object *tmp); 186void examine_monster (object *op, object *tmp);
187const char *long_desc (object *tmp, object *pl); 187const char *long_desc (object *tmp, object *pl);
188void examine (object *op, object *tmp); 188void examine (object *op, object *tmp);
189void inventory (object *op, object *inv);
190int command_pickup (object *op, char *params); 189int command_pickup (object *op, char *params);
191void set_pickup_mode (object *op, int i); 190void set_pickup_mode (object *op, int i);
192int command_search_items (object *op, char *params); 191int command_search_items (object *op, char *params);
193int command_rename_item (object *op, char *params); 192int command_rename_item (object *op, char *params);
194 193
240int command_dm (object *op, char *params); 239int command_dm (object *op, char *params);
241int command_invisible (object *op, char *params); 240int command_invisible (object *op, char *params);
242int command_learn_spell (object *op, char *params); 241int command_learn_spell (object *op, char *params);
243int command_learn_special_prayer (object *op, char *params); 242int command_learn_special_prayer (object *op, char *params);
244int command_forget_spell (object *op, char *params); 243int command_forget_spell (object *op, char *params);
245int command_listplugins (object *op, char *params);
246int command_loadplugin (object *op, char *params);
247int command_unloadplugin (object *op, char *params);
248int command_dmhide (object *op, char *params); 244int command_dmhide (object *op, char *params);
249void dm_stack_pop (player *pl); 245void dm_stack_pop (player *pl);
250object *dm_stack_peek (player *pl); 246object *dm_stack_peek (player *pl);
251void dm_stack_push (player *pl, tag_t item); 247void dm_stack_push (player *pl, tag_t item);
252object *get_dm_object (player *pl, char **params, int *from); 248object *get_dm_object (player *pl, char **params, int *from);
274int do_symptoms (object *disease); 270int do_symptoms (object *disease);
275int grant_immunity (object *disease); 271int grant_immunity (object *disease);
276int move_symptom (object *symptom); 272int move_symptom (object *symptom);
277int check_physically_infect (object *victim, object *hitter); 273int check_physically_infect (object *victim, object *hitter);
278object *find_disease (object *victim); 274object *find_disease (object *victim);
279int cure_disease (object *sufferer, object *caster); 275int cure_disease (object *sufferer, object *caster, object *spell);
280int reduce_symptoms (object *sufferer, int reduction); 276int reduce_symptoms (object *sufferer, int reduction);
281 277
282/* egoitem.c */ 278/* egoitem.c */
283int create_artifact (object *op, const char *artifactname); 279int create_artifact (object *op, const char *artifactname);
284int apply_power_crystal (object *op, object *crystal); 280int apply_power_crystal (object *op, object *crystal);
338void set_csport (char *val); 334void set_csport (char *val);
339void init (int argc, char **argv); 335void init (int argc, char **argv);
340void usage (void); 336void usage (void);
341void help (void); 337void help (void);
342void init_beforeplay (void); 338void init_beforeplay (void);
343void init_startup (void);
344void compile_info (void);
345void init_signals (void); 339void init_signals (void);
346void init_races (void); 340void init_races (void);
347void dump_races (void); 341void dump_races (void);
348void add_to_racelist (const char *race_name, object *op); 342void add_to_racelist (const char *race_name, object *op);
349racelink *get_racelist (void); 343racelink *get_racelist (void);
369char *unclean_path (const char *src); 363char *unclean_path (const char *src);
370void enter_exit (object *op, object *exit_ob); 364void enter_exit (object *op, object *exit_ob);
371void process_events (); 365void process_events ();
372void clean_tmp_files (void); 366void clean_tmp_files (void);
373void leave (player *pl,int draw_exit); 367void leave (player *pl,int draw_exit);
374int forbid_play (void);
375void do_specials (void); 368void do_specials (void);
376int main (int argc, char **argv); 369int main (int argc, char **argv);
377 370
378/* monster.c */ 371/* monster.c */
379object *check_enemy (object *npc, rv_vector *rv); 372object *check_enemy (object *npc, rv_vector *rv);
496int action_makes_visible (object *op); 489int action_makes_visible (object *op);
497int op_on_battleground (object *op, int *x, int *y); 490int op_on_battleground (object *op, int *x, int *y);
498void dragon_ability_gain (object *who, int atnr, int level); 491void dragon_ability_gain (object *who, int atnr, int level);
499void player_unready_range_ob (player *pl, object *ob); 492void player_unready_range_ob (player *pl, object *ob);
500 493
501/* plugins.c */
502int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
503int execute_global_event (int eventcode, ...);
504int plugins_init_plugin (const char *libfile);
505void *cfapi_get_hooks (int *type, ...);
506int plugins_remove_plugin (const char *id);
507crossfire_plugin *plugins_find_plugin (const char *id);
508void plugins_display_list (object *op);
509void *cfapi_system_find_animation (int *type, ...);
510void *cfapi_system_strdup (int *type, ...);
511void *cfapi_system_register_global_event (int *type, ...);
512void *cfapi_system_unregister_global_event (int *type, ...);
513void *cfapi_system_re_cmp (int *type, ...);
514void *cfapi_system_directory (int *type, ...);
515void *cfapi_map_get_map (int *type, ...);
516void *cfapi_map_has_been_loaded (int *type, ...);
517void *cfapi_map_create_path (int *type, ...);
518void *cfapi_map_get_map_property (int *type, ...);
519void *cfapi_map_set_map_property (int *type, ...);
520void *cfapi_map_out_of_map (int *type, ...);
521void *cfapi_map_update_position (int *type, ...);
522void *cfapi_map_delete_map (int *type, ...);
523void *cfapi_map_message (int *type, ...);
524void *cfapi_map_get_object_at (int *type, ...);
525void *cfapi_map_get_flags (int *type, ...);
526void *cfapi_map_present_arch_by_name (int *type, ...);
527void *cfapi_object_move (int *type, ...);
528void *cfapi_object_get_key (int *type, ...);
529void *cfapi_object_set_key (int *type, ...);
530void *cfapi_object_get_property (int *type, ...);
531void *cfapi_object_set_property (int *type, ...);
532void *cfapi_object_apply_below (int *type, ...);
533void *cfapi_object_apply (int *type, ...);
534void *cfapi_object_identify (int *type, ...);
535void *cfapi_object_describe (int *type, ...);
536void *cfapi_object_drain (int *type, ...);
537void *cfapi_object_fix (int *type, ...);
538void *cfapi_object_give_skill (int *type, ...);
539void *cfapi_object_transmute (int *type, ...);
540void *cfapi_object_remove (int *type, ...);
541void *cfapi_object_delete (int *type, ...);
542void *cfapi_object_clone (int *type, ...);
543void *cfapi_object_find (int *type, ...);
544void *cfapi_object_create (int *type, ...);
545void *cfapi_object_insert (int *type, ...);
546void *cfapi_object_split (int *type, ...);
547void *cfapi_object_merge (int *type, ...);
548void *cfapi_object_distance (int *type, ...);
549void *cfapi_object_update (int *type, ...);
550void *cfapi_object_clear (int *type, ...);
551void *cfapi_object_reset (int *type, ...);
552void *cfapi_object_check_inventory (int *type, ...);
553void *cfapi_object_clean_object (int *type, ...);
554void *cfapi_object_on_same_map (int *type, ...);
555void *cfapi_object_spring_trap (int *type, ...);
556void *cfapi_object_check_trigger (int *type, ...);
557void *cfapi_object_query_cost (int *type, ...);
558void *cfapi_object_query_money (int *type, ...);
559void *cfapi_object_cast (int *type, ...);
560void *cfapi_object_learn_spell (int *type, ...);
561void *cfapi_object_forget_spell (int *type, ...);
562void *cfapi_object_check_spell (int *type, ...);
563void *cfapi_object_pay_amount (int *type, ...);
564void *cfapi_object_pay_item (int *type, ...);
565void *cfapi_object_transfer (int *type, ...);
566void *cfapi_object_find_archetype_inside (int *type, ...);
567void *cfapi_object_drop (int *type, ...);
568void *cfapi_object_take (int *type, ...);
569void *cfapi_object_say (int *type, ...);
570void *cfapi_object_speak (int *type, ...);
571void *cfapi_player_find (int *type, ...);
572void *cfapi_player_message (int *type, ...);
573void *cfapi_player_send_inventory (int *type, ...);
574void *cfapi_object_teleport (int *type, ...);
575void *cfapi_object_pickup (int *type, ...);
576void *cfapi_archetype_get_first (int *type, ...);
577void *cfapi_archetype_get_property (int *type, ...);
578void *cfapi_party_get_property (int *type, ...);
579void *cfapi_region_get_property (int *type, ...);
580CommArray_s *find_plugin_command (char *cmd, object *op);
581int initPlugins (void);
582
583/* resurrection.c */ 494/* resurrection.c */
584int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 495int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
585int resurrection_fails (int levelcaster, int leveldead); 496int resurrection_fails (int levelcaster, int leveldead);
586void dead_player (object *op); 497void dead_player (object *op);
587void dead_character (const char *name); 498void dead_character (const char *name);
705int write_mark (object *op, object *spell, const char *msg); 616int write_mark (object *op, object *spell, const char *msg);
706 617
707/* spell_util.c */ 618/* spell_util.c */
708object *find_random_spell_in_ob (object *ob, const char *skill); 619object *find_random_spell_in_ob (object *ob, const char *skill);
709void set_spell_skill (object *op, object *caster, object *spob, object *dest); 620void set_spell_skill (object *op, object *caster, object *spob, object *dest);
710void init_spells (void);
711void dump_spells (void);
712void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 621void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
713int min_casting_level (object *caster, object *spell); 622int min_casting_level (object *caster, object *spell);
714int caster_level (object *caster, object *spell); 623int caster_level (object *caster, object *spell);
715sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 624sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
716int SP_level_dam_adjust (object *caster, object *spob); 625int SP_level_dam_adjust (object *caster, object *spob);
774void move_duplicator (object *op); 683void move_duplicator (object *op);
775void move_creator (object *creator); 684void move_creator (object *creator);
776void move_marker (object *op); 685void move_marker (object *op);
777void process_object (object *op); 686void process_object (object *op);
778 687
779/* timers.c */
780void cftimer_process_timers (void);
781void cftimer_process_event (object *ob);
782int cftimer_create (int id, long delay, object *ob, int mode);
783int cftimer_destroy (int id);
784int cftimer_find_free_id (void);
785
786/* weather.c */ 688/* weather.c */
787void set_darkness_map (maptile *m); 689void set_darkness_map (maptile *m);
788void adjust_daylight (void); 690void adjust_daylight (void);

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