ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/sproto.h
(Generate patch)

Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.78 by root, Sun Sep 30 16:24:30 2007 UTC vs.
Revision 1.102 by elmex, Tue Jan 13 13:29:57 2009 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by 7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or 8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version. 9 * (at your option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 * 18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de> 19 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 20 */
21 21
22/* alchemy.c */ 22/* alchemy.c */
23int need_identify (const object *obj); 23int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
25const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
26void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28void attempt_do_alchemy (object *caster, object *cauldron); 28void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
29int content_recipe_value (object *op); 29int content_recipe_value (object *op);
30int numb_ob_inside (object *op); 30int numb_ob_inside (object *op);
31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32void adjust_product (object *item, int lvl, int yield); 32void adjust_product (object *item, int lvl, int yield);
33object *make_item_from_recipe (object *cauldron, recipe *rp); 33object *make_item_from_recipe (object *cauldron, recipe *rp);
43int apply_potion (object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
44int prepare_weapon (object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
45int improve_weapon (object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
46int check_improve_weapon (object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
47int improve_armour (object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
48int convert_item (object *item, object *converter);
49int apply_container (object *op, object *sack); 48int apply_container (object *op, object *sack);
50int esrv_apply_container (object *op, object *sack); 49int esrv_apply_container (object *op, object *sack);
51void move_apply (object *trap, object *victim, object *originator); 50void move_apply (object *trap, object *victim, object *originator);
52void do_learn_spell (object *op, object *spell, int special_prayer); 51void do_learn_spell (object *op, object *spell, int special_prayer);
53void do_forget_spell (object *op, const char *spell); 52void do_forget_spell (object *op, const char *spell);
68void apply_lighter (object *who, object *lighter); 67void apply_lighter (object *who, object *lighter);
69void scroll_failure (object *op, int failure, int power); 68void scroll_failure (object *op, int failure, int power);
70void apply_changes_to_player (object *pl, object *change); 69void apply_changes_to_player (object *pl, object *change);
71void apply_item_transformer (object *pl, object *transformer); 70void apply_item_transformer (object *pl, object *transformer);
72extern void handle_apply_yield (object *op); 71extern void handle_apply_yield (object *op);
72void apply_lamp (object *op, bool switch_on);
73void get_animation_from_arch (object *op, arch_ptr a);
73 74
74/* attack.c */ 75/* attack.c */
75void cancellation (object *op); 76void cancellation (object *op);
76int did_make_save_item (object *op, int type, object *originator); 77int did_make_save_item (object *op, int type, object *originator);
77void save_throw_object (object *op, int type, object *originator); 78void save_throw_object (object *op, int type, object *originator);
95int is_aimed_missile (object *op); 96int is_aimed_missile (object *op);
96 97
97/* build_map.c */ 98/* build_map.c */
98int can_build_over (struct mapdef *map, object *tmp, short x, short y); 99int can_build_over (struct mapdef *map, object *tmp, short x, short y);
99void remove_marking_runes (struct mapdef *map, short x, short y); 100void remove_marking_runes (struct mapdef *map, short x, short y);
100int find_unused_connected_value (struct mapdef *map);
101int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
102object *get_connection_rune (object *pl, short x, short y); 101object *get_connection_rune (object *pl, short x, short y);
103object *get_msg_book (object *pl, short x, short y); 102object *get_msg_book (object *pl, short x, short y);
104object *get_wall (struct mapdef *map, int x, int y); 103object *get_wall (struct mapdef *map, int x, int y);
105void fix_walls (maptile *map, int x, int y); 104void fix_walls (maptile *map, int x, int y);
106void fix_walls_around (maptile *map, int x, int y); 105void fix_walls_around (maptile *map, int x, int y);
133int command_version (object *op, char *params); 132int command_version (object *op, char *params);
134void bug_report (const char *reportstring); 133void bug_report (const char *reportstring);
135int command_statistics (object *pl, char *params); 134int command_statistics (object *pl, char *params);
136int command_fix_me (object *op, char *params); 135int command_fix_me (object *op, char *params);
137int command_players (object *op, char *paramss); 136int command_players (object *op, char *paramss);
138int command_logs (object *op, char *params);
139int command_bowmode (object *op, char *params); 137int command_bowmode (object *op, char *params);
140int command_showpets (object *op, char *params); 138int command_showpets (object *op, char *params);
141int command_resistances (object *op, char *params); 139int command_resistances (object *op, char *params);
142int command_help (object *op, char *params); 140int command_help (object *op, char *params);
143int onoff_value (const char *line); 141int onoff_value (const char *line);
176int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 174int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
177void pick_up (object *op, object *alt); 175void pick_up (object *op, object *alt);
178int command_take (object *op, char *params); 176int command_take (object *op, char *params);
179void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 177void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
180void drop_object (object *op, object *tmp, uint32 nrof); 178void drop_object (object *op, object *tmp, uint32 nrof);
179void drop_object (object *dropper, object *obj);
181void drop (object *op, object *tmp); 180void drop (object *op, object *tmp);
182int command_dropall (object *op, char *params); 181int command_dropall (object *op, char *params);
183int command_drop (object *op, char *params); 182int command_drop (object *op, char *params);
184int command_examine (object *op, char *params); 183int command_examine (object *op, char *params);
185object *find_marked_object (object *op); 184object *find_marked_object (object *op);
186void examine_monster (object *op, object *tmp); 185void examine_monster (object *op, object *tmp);
187const char *long_desc (object *tmp, object *pl); 186const char *long_desc (object *tmp, object *pl);
188void examine (object *op, object *tmp); 187void examine (object *op, object *tmp);
189void inventory (object *op, object *inv);
190int command_pickup (object *op, char *params); 188int command_pickup (object *op, char *params);
191void set_pickup_mode (object *op, int i); 189void set_pickup_mode (object *op, int i);
192int command_search_items (object *op, char *params); 190int command_search_items (object *op, char *params);
193int command_rename_item (object *op, char *params); 191int command_rename_item (object *op, char *params);
194 192
197void remove_party (partylist *target_party); 195void remove_party (partylist *target_party);
198void obsolete_parties (void); 196void obsolete_parties (void);
199void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 197void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
200int confirm_party_password (object *op); 198int confirm_party_password (object *op);
201void receive_party_password (object *op, char k); 199void receive_party_password (object *op, char k);
202void send_party_message (object *op, char *msg); 200void send_party_message (object *op, const char *msg);
203int command_gsay (object *op, char *params); 201int command_gsay (object *op, char *params);
204int command_party (object *op, char *params); 202int command_party (object *op, char *params);
205 203
206/* c_range.c */ 204/* c_range.c */
207int command_invoke (object *op, char *params); 205int command_invoke (object *op, char *params);
262/* daemon.c */ 260/* daemon.c */
263FILE *BecomeDaemon (const char *filename); 261FILE *BecomeDaemon (const char *filename);
264 262
265/* disease.c */ 263/* disease.c */
266int move_disease (object *disease); 264int move_disease (object *disease);
267int remove_symptoms (object *disease);
268object *find_symptom (object *disease);
269int check_infection (object *disease);
270int infect_object (object *victim, object *disease, int force); 265int infect_object (object *victim, object *disease, int force);
271int do_symptoms (object *disease);
272int grant_immunity (object *disease);
273int move_symptom (object *symptom); 266int move_symptom (object *symptom);
274int check_physically_infect (object *victim, object *hitter); 267int check_physically_infect (object *victim, object *hitter);
275object *find_disease (object *victim);
276int cure_disease (object *sufferer, object *caster, object *spell); 268int cure_disease (object *sufferer, object *caster, object *spell);
277int reduce_symptoms (object *sufferer, int reduction);
278 269
279/* egoitem.c */ 270/* egoitem.c */
280int create_artifact (object *op, const char *artifactname); 271int create_artifact (object *op, const char *artifactname);
281int apply_power_crystal (object *op, object *crystal); 272int apply_power_crystal (object *op, object *crystal);
282 273
284char *spool (char *bp, char *error); 275char *spool (char *bp, char *error);
285void check_score (object *op); 276void check_score (object *op);
286void display_high_score (object *op, int max, const char *match); 277void display_high_score (object *op, int max, const char *match);
287 278
288/* gods.c */ 279/* gods.c */
289int lookup_god_by_name (const char *name); 280int lookup_god_by_name (shstr_cmp name);
290object *find_god (const char *name); 281object *find_god (shstr_cmp name);
291const char *determine_god (object *op); 282shstr_tmp determine_god (object *op);
292void pray_at_altar (object *pl, object *altar, object *skill); 283void pray_at_altar (object *pl, object *altar, object *skill);
293void become_follower (object *op, object *new_god); 284void become_follower (object *op, object *new_god);
294int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); 285int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
295void stop_using_item (object *op, int type, int number); 286void stop_using_item (object *op, int type, int number);
296void update_priest_flag (object *god, object *exp_ob, uint32 flag); 287void update_priest_flag (object *god, object *exp_ob, uint32 flag);
297archetype *determine_holy_arch (object *god, const char *type); 288archetype *determine_holy_arch (object *god, shstr_cmp type);
298void god_intervention (object *op, object *god, object *skill); 289void god_intervention (object *op, object *god, object *skill);
299int god_examines_priest (object *op, object *god); 290int god_examines_priest (object *op, object *god);
300int god_examines_item (object *god, object *item); 291int god_examines_item (object *god, object *item);
301int get_god (object *priest); 292int get_god (object *priest);
302const char *get_god_for_race (const char *race);
303int tailor_god_spell (object *spellop, object *caster); 293int tailor_god_spell (object *spellop, object *caster);
304 294
305/* init.c */ 295/* init.c */
306void set_logfile (char *val); 296void load_settings (void);
307void call_version (void); 297void load_materials (void);
308void showscores (void);
309void set_debug (void);
310void unset_debug (void);
311void set_mondebug (void);
312void set_dumpmon1 (void);
313void set_dumpmon2 (void);
314void set_dumpmon3 (void);
315void set_dumpmon4 (void);
316void set_dumpmon5 (void);
317void set_dumpmon6 (void);
318void set_dumpmon7 (void);
319void set_dumpmon8 (void);
320void set_dumpmon9 (void);
321void set_dumpmont (char *name);
322void set_daemon (void);
323void set_datadir (char *path);
324void set_confdir (char *path);
325void set_localdir (char *path);
326void set_mapdir (char *path);
327void set_archetypes (char *path);
328void set_regions (char *path);
329void set_treasures (char *path);
330void set_uniquedir (char *path);
331void set_templatedir (char *path);
332void set_playerdir (char *path);
333void set_tmpdir (char *path);
334void showscoresparm (char *data);
335void set_csport (char *val);
336void init (int argc, char **argv); 298void init (int argc, char **argv);
337void usage (void); 299void usage (void);
338void help (void); 300void help (void);
339void init_beforeplay (void); 301void init_beforeplay (void);
340void init_signals (void); 302void init_signals (void);
347/* login.c */ 309/* login.c */
348void delete_character (const char *name); 310void delete_character (const char *name);
349int verify_player (const char *name, char *password); 311int verify_player (const char *name, char *password);
350int check_name (player *me, const char *name); 312int check_name (player *me, const char *name);
351int create_savedir_if_needed (char *savedir); 313int create_savedir_if_needed (char *savedir);
352void destroy_object (object *op);
353void copy_file (const char *filename, FILE *fpout); 314void copy_file (const char *filename, FILE *fpout);
354 315
355/* main.c */ 316/* main.c */
356void server_tick (); 317void server_tick ();
357void version (object *op); 318void version (object *op);
433void move_golem (object *op); 394void move_golem (object *op);
434void control_golem (object *op, int dir); 395void control_golem (object *op, int dir);
435int summon_golem (object *op, object *caster, int dir, object *spob); 396int summon_golem (object *op, object *caster, int dir, object *spob);
436object *choose_cult_monster (object *pl, object *god, int summon_level); 397object *choose_cult_monster (object *pl, object *god, int summon_level);
437int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 398int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
438object *get_real_owner (object *ob);
439int should_arena_attack (object *pet, object *owner, object *target); 399int should_arena_attack (object *pet, object *owner, object *target);
440 400
441/* player.c */ 401/* player.c */
442player *find_player (const char *plname); 402player *find_player (const char *plname);
443player *find_player_partial_name (const char *plname); 403player *find_player_partial_name (const char *plname);
461int key_change_class (object *op, char key); 421int key_change_class (object *op, char key);
462int key_confirm_quit (object *op, char key); 422int key_confirm_quit (object *op, char key);
463void flee_player (object *op); 423void flee_player (object *op);
464int check_pick (object *op); 424int check_pick (object *op);
465object *find_arrow (object *op, const char *type); 425object *find_arrow (object *op, const char *type);
466object *find_better_arrow (object *op, object *target, const char *type, int *better); 426object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
467object *pick_arrow_target (object *op, const char *type, int dir); 427object *pick_arrow_target (object *op, shstr_cmp type, int dir);
468int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 428int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
469int player_fire_bow (object *op, int dir); 429int player_fire_bow (object *op, int dir);
470void fire_misc_object (object *op, int dir); 430void fire_misc_object (object *op, int dir);
471bool fire (object *op, int dir); 431bool fire (object *op, int dir);
472object *find_key (object *pl, object *container, object *door); 432object *find_key (object *pl, object *container, object *door);
473bool move_player_attack (object *op, int dir); 433bool move_player_attack (object *op, int dir);
474bool move_player (object *op, int dir); 434bool move_player (object *op, int dir);
475bool handle_newcs_player (object *op); 435bool handle_newcs_player (object *op);
476int save_life (object *op); 436int save_life (object *op);
477char *gravestone_text (object *op); 437const char *gravestone_text (object *op);
478void do_some_living (object *op); 438void do_some_living (object *op);
479void kill_player (object *op); 439void kill_player (object *op);
480void loot_object (object *op); 440void loot_object (object *op);
481void fix_weight (void); 441void fix_weight (void);
482void fix_luck (void); 442void fix_luck (void);
516const char *query_cost_string (const object *tmp, object *who, int flag); 476const char *query_cost_string (const object *tmp, object *who, int flag);
517sint64 query_money (const object *op); 477sint64 query_money (const object *op);
518int pay_for_amount (sint64 to_pay, object *pl); 478int pay_for_amount (sint64 to_pay, object *pl);
519int pay_for_item (object *op, object *pl); 479int pay_for_item (object *op, object *pl);
520int can_pay (object *pl); 480int can_pay (object *pl);
521void sell_item (object *op, object *pl); 481bool sell_item (object *op, object *pl);
522double shopkeeper_approval (const maptile *map, const object *player); 482double shopkeeper_approval (const maptile *map, const object *player);
523int describe_shop (const object *op); 483int describe_shop (const object *op);
524void shop_listing (object *sign, object *op); 484void shop_listing (object *sign, object *op);
525bool is_in_shop (object *o); 485bool is_in_shop (object *o);
526bool is_in_shop (maptile *map, int x, int y); 486bool is_in_shop (maptile *map, int x, int y);
615void move_aura (object *aura); 575void move_aura (object *aura);
616void move_peacemaker (object *op); 576void move_peacemaker (object *op);
617int write_mark (object *op, object *spell, const char *msg); 577int write_mark (object *op, object *spell, const char *msg);
618 578
619/* spell_util.c */ 579/* spell_util.c */
620object *find_random_spell_in_ob (object *ob, const char *skill); 580object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
621void set_spell_skill (object *op, object *caster, object *spob, object *dest); 581void set_spell_skill (object *op, object *caster, object *spob, object *dest);
622void init_spells (void);
623void dump_spells (void);
624void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 582void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
625int min_casting_level (object *caster, object *spell); 583int min_casting_level (object *caster, object *spell);
626int caster_level (object *caster, object *spell); 584int casting_level (object *caster, object *spell);
627sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 585sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
628int SP_level_dam_adjust (object *caster, object *spob); 586int SP_level_dam_adjust (object *caster, object *spob);
629int SP_level_duration_adjust (object *caster, object *spob); 587int SP_level_duration_adjust (object *caster, object *spob);
630int SP_level_range_adjust (object *caster, object *spob); 588int SP_level_range_adjust (object *caster, object *spob);
631object *check_spell_known (object *op, const char *name); 589object *check_spell_known (object *op, shstr_cmp name);
632object *lookup_spell_by_name (object *op, const char *spname); 590object *lookup_spell_by_name (object *op, const char *spname);
633int reflwall (maptile *m, int x, int y, object *sp_op); 591int reflwall (maptile *m, int x, int y, object *sp_op);
634int cast_create_obj (object *op, object *caster, object *new_op, int dir); 592int cast_create_obj (object *op, object *caster, object *new_op, int dir);
635int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 593int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
636int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 594int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
646int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 604int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
647int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 605int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
648void move_spell_effect (object *op); 606void move_spell_effect (object *op);
649void check_spell_effect (object *op); 607void check_spell_effect (object *op);
650void apply_spell_effect (object *spell, object *victim); 608void apply_spell_effect (object *spell, object *victim);
609void create_exploding_ball_at (object *victim, int level);
651 610
652/* swamp.c */ 611/* swamp.c */
653void walk_on_deep_swamp (object *op, object *victim); 612void walk_on_deep_swamp (object *op, object *victim);
654void move_deep_swamp (object *op); 613void move_deep_swamp (object *op);
655 614

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines