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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.79 by root, Sun Sep 30 20:22:20 2007 UTC vs.
Revision 1.95 by root, Mon Dec 29 07:43:36 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by 7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or 8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version. 9 * (at your option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 * 18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de> 19 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 20 */
21 21
22/* alchemy.c */ 22/* alchemy.c */
23int need_identify (const object *obj); 23int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
43int apply_potion (object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
44int prepare_weapon (object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
45int improve_weapon (object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
46int check_improve_weapon (object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
47int improve_armour (object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
48int convert_item (object *item, object *converter);
49int apply_container (object *op, object *sack); 48int apply_container (object *op, object *sack);
50int esrv_apply_container (object *op, object *sack); 49int esrv_apply_container (object *op, object *sack);
51void move_apply (object *trap, object *victim, object *originator); 50void move_apply (object *trap, object *victim, object *originator);
52void do_learn_spell (object *op, object *spell, int special_prayer); 51void do_learn_spell (object *op, object *spell, int special_prayer);
53void do_forget_spell (object *op, const char *spell); 52void do_forget_spell (object *op, const char *spell);
133int command_version (object *op, char *params); 132int command_version (object *op, char *params);
134void bug_report (const char *reportstring); 133void bug_report (const char *reportstring);
135int command_statistics (object *pl, char *params); 134int command_statistics (object *pl, char *params);
136int command_fix_me (object *op, char *params); 135int command_fix_me (object *op, char *params);
137int command_players (object *op, char *paramss); 136int command_players (object *op, char *paramss);
138int command_logs (object *op, char *params);
139int command_bowmode (object *op, char *params); 137int command_bowmode (object *op, char *params);
140int command_showpets (object *op, char *params); 138int command_showpets (object *op, char *params);
141int command_resistances (object *op, char *params); 139int command_resistances (object *op, char *params);
142int command_help (object *op, char *params); 140int command_help (object *op, char *params);
143int onoff_value (const char *line); 141int onoff_value (const char *line);
176int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 174int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
177void pick_up (object *op, object *alt); 175void pick_up (object *op, object *alt);
178int command_take (object *op, char *params); 176int command_take (object *op, char *params);
179void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 177void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
180void drop_object (object *op, object *tmp, uint32 nrof); 178void drop_object (object *op, object *tmp, uint32 nrof);
179void drop_object (object *dropper, object *obj);
181void drop (object *op, object *tmp); 180void drop (object *op, object *tmp);
182int command_dropall (object *op, char *params); 181int command_dropall (object *op, char *params);
183int command_drop (object *op, char *params); 182int command_drop (object *op, char *params);
184int command_examine (object *op, char *params); 183int command_examine (object *op, char *params);
185object *find_marked_object (object *op); 184object *find_marked_object (object *op);
196void remove_party (partylist *target_party); 195void remove_party (partylist *target_party);
197void obsolete_parties (void); 196void obsolete_parties (void);
198void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 197void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
199int confirm_party_password (object *op); 198int confirm_party_password (object *op);
200void receive_party_password (object *op, char k); 199void receive_party_password (object *op, char k);
201void send_party_message (object *op, char *msg); 200void send_party_message (object *op, const char *msg);
202int command_gsay (object *op, char *params); 201int command_gsay (object *op, char *params);
203int command_party (object *op, char *params); 202int command_party (object *op, char *params);
204 203
205/* c_range.c */ 204/* c_range.c */
206int command_invoke (object *op, char *params); 205int command_invoke (object *op, char *params);
261/* daemon.c */ 260/* daemon.c */
262FILE *BecomeDaemon (const char *filename); 261FILE *BecomeDaemon (const char *filename);
263 262
264/* disease.c */ 263/* disease.c */
265int move_disease (object *disease); 264int move_disease (object *disease);
266int remove_symptoms (object *disease);
267object *find_symptom (object *disease);
268int check_infection (object *disease);
269int infect_object (object *victim, object *disease, int force); 265int infect_object (object *victim, object *disease, int force);
270int do_symptoms (object *disease);
271int grant_immunity (object *disease);
272int move_symptom (object *symptom); 266int move_symptom (object *symptom);
273int check_physically_infect (object *victim, object *hitter); 267int check_physically_infect (object *victim, object *hitter);
274object *find_disease (object *victim);
275int cure_disease (object *sufferer, object *caster, object *spell); 268int cure_disease (object *sufferer, object *caster, object *spell);
276int reduce_symptoms (object *sufferer, int reduction);
277 269
278/* egoitem.c */ 270/* egoitem.c */
279int create_artifact (object *op, const char *artifactname); 271int create_artifact (object *op, const char *artifactname);
280int apply_power_crystal (object *op, object *crystal); 272int apply_power_crystal (object *op, object *crystal);
281 273
300int get_god (object *priest); 292int get_god (object *priest);
301const char *get_god_for_race (const char *race); 293const char *get_god_for_race (const char *race);
302int tailor_god_spell (object *spellop, object *caster); 294int tailor_god_spell (object *spellop, object *caster);
303 295
304/* init.c */ 296/* init.c */
305void set_logfile (char *val); 297void load_settings (void);
306void call_version (void); 298void load_materials (void);
307void showscores (void);
308void set_debug (void);
309void unset_debug (void);
310void set_mondebug (void);
311void set_dumpmon1 (void);
312void set_dumpmon2 (void);
313void set_dumpmon3 (void);
314void set_dumpmon4 (void);
315void set_dumpmon5 (void);
316void set_dumpmon6 (void);
317void set_dumpmon7 (void);
318void set_dumpmon8 (void);
319void set_dumpmon9 (void);
320void set_dumpmont (char *name);
321void set_daemon (void);
322void set_datadir (char *path);
323void set_confdir (char *path);
324void set_localdir (char *path);
325void set_mapdir (char *path);
326void set_archetypes (char *path);
327void set_regions (char *path);
328void set_treasures (char *path);
329void set_uniquedir (char *path);
330void set_templatedir (char *path);
331void set_playerdir (char *path);
332void set_tmpdir (char *path);
333void showscoresparm (char *data);
334void set_csport (char *val);
335void init (int argc, char **argv); 299void init (int argc, char **argv);
336void usage (void); 300void usage (void);
337void help (void); 301void help (void);
338void init_beforeplay (void); 302void init_beforeplay (void);
339void init_signals (void); 303void init_signals (void);
346/* login.c */ 310/* login.c */
347void delete_character (const char *name); 311void delete_character (const char *name);
348int verify_player (const char *name, char *password); 312int verify_player (const char *name, char *password);
349int check_name (player *me, const char *name); 313int check_name (player *me, const char *name);
350int create_savedir_if_needed (char *savedir); 314int create_savedir_if_needed (char *savedir);
351void destroy_object (object *op);
352void copy_file (const char *filename, FILE *fpout); 315void copy_file (const char *filename, FILE *fpout);
353 316
354/* main.c */ 317/* main.c */
355void server_tick (); 318void server_tick ();
356void version (object *op); 319void version (object *op);
432void move_golem (object *op); 395void move_golem (object *op);
433void control_golem (object *op, int dir); 396void control_golem (object *op, int dir);
434int summon_golem (object *op, object *caster, int dir, object *spob); 397int summon_golem (object *op, object *caster, int dir, object *spob);
435object *choose_cult_monster (object *pl, object *god, int summon_level); 398object *choose_cult_monster (object *pl, object *god, int summon_level);
436int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 399int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
437object *get_real_owner (object *ob);
438int should_arena_attack (object *pet, object *owner, object *target); 400int should_arena_attack (object *pet, object *owner, object *target);
439 401
440/* player.c */ 402/* player.c */
441player *find_player (const char *plname); 403player *find_player (const char *plname);
442player *find_player_partial_name (const char *plname); 404player *find_player_partial_name (const char *plname);
471object *find_key (object *pl, object *container, object *door); 433object *find_key (object *pl, object *container, object *door);
472bool move_player_attack (object *op, int dir); 434bool move_player_attack (object *op, int dir);
473bool move_player (object *op, int dir); 435bool move_player (object *op, int dir);
474bool handle_newcs_player (object *op); 436bool handle_newcs_player (object *op);
475int save_life (object *op); 437int save_life (object *op);
476char *gravestone_text (object *op); 438const char *gravestone_text (object *op);
477void do_some_living (object *op); 439void do_some_living (object *op);
478void kill_player (object *op); 440void kill_player (object *op);
479void loot_object (object *op); 441void loot_object (object *op);
480void fix_weight (void); 442void fix_weight (void);
481void fix_luck (void); 443void fix_luck (void);
515const char *query_cost_string (const object *tmp, object *who, int flag); 477const char *query_cost_string (const object *tmp, object *who, int flag);
516sint64 query_money (const object *op); 478sint64 query_money (const object *op);
517int pay_for_amount (sint64 to_pay, object *pl); 479int pay_for_amount (sint64 to_pay, object *pl);
518int pay_for_item (object *op, object *pl); 480int pay_for_item (object *op, object *pl);
519int can_pay (object *pl); 481int can_pay (object *pl);
520void sell_item (object *op, object *pl); 482bool sell_item (object *op, object *pl);
521double shopkeeper_approval (const maptile *map, const object *player); 483double shopkeeper_approval (const maptile *map, const object *player);
522int describe_shop (const object *op); 484int describe_shop (const object *op);
523void shop_listing (object *sign, object *op); 485void shop_listing (object *sign, object *op);
524bool is_in_shop (object *o); 486bool is_in_shop (object *o);
525bool is_in_shop (maptile *map, int x, int y); 487bool is_in_shop (maptile *map, int x, int y);
616int write_mark (object *op, object *spell, const char *msg); 578int write_mark (object *op, object *spell, const char *msg);
617 579
618/* spell_util.c */ 580/* spell_util.c */
619object *find_random_spell_in_ob (object *ob, const char *skill); 581object *find_random_spell_in_ob (object *ob, const char *skill);
620void set_spell_skill (object *op, object *caster, object *spob, object *dest); 582void set_spell_skill (object *op, object *caster, object *spob, object *dest);
621void init_spells (void);
622void dump_spells (void);
623void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 583void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
624int min_casting_level (object *caster, object *spell); 584int min_casting_level (object *caster, object *spell);
625int caster_level (object *caster, object *spell); 585int casting_level (object *caster, object *spell);
626sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 586sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
627int SP_level_dam_adjust (object *caster, object *spob); 587int SP_level_dam_adjust (object *caster, object *spob);
628int SP_level_duration_adjust (object *caster, object *spob); 588int SP_level_duration_adjust (object *caster, object *spob);
629int SP_level_range_adjust (object *caster, object *spob); 589int SP_level_range_adjust (object *caster, object *spob);
630object *check_spell_known (object *op, const char *name); 590object *check_spell_known (object *op, const char *name);

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