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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.8 by root, Mon Jul 3 12:31:23 2006 UTC vs.
Revision 1.22 by root, Sun Oct 1 23:44:36 2006 UTC

1/* alchemy.c */ 1/* alchemy.c */
2int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value(sint64 cost, int approx);
5void pay_player (object *pl, sint64 amount);
6sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
2void attempt_do_alchemy(object *caster, object *cauldron); 7void attempt_do_alchemy(object *caster, object *cauldron);
3int content_recipe_value(object *op); 8int content_recipe_value(object *op);
4int numb_ob_inside(object *op); 9int numb_ob_inside(object *op);
5object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 10object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
6void adjust_product(object *item, int lvl, int yield); 11void adjust_product(object *item, int lvl, int yield);
36int unapply_for_ob(object *who, object *op, int aflags); 41int unapply_for_ob(object *who, object *op, int aflags);
37int can_apply_object(object *who, object *op); 42int can_apply_object(object *who, object *op);
38int apply_special(object *who, object *op, int aflags); 43int apply_special(object *who, object *op, int aflags);
39int monster_apply_special(object *who, object *op, int aflags); 44int monster_apply_special(object *who, object *op, int aflags);
40int auto_apply(object *op); 45int auto_apply(object *op);
41void fix_auto_apply(mapstruct *m); 46void fix_auto_apply(maptile *m);
42void eat_special_food(object *who, object *food); 47void eat_special_food(object *who, object *food);
43void apply_lighter(object *who, object *lighter); 48void apply_lighter(object *who, object *lighter);
44void scroll_failure(object *op, int failure, int power); 49void scroll_failure(object *op, int failure, int power);
45void apply_changes_to_player(object *pl, object *change); 50void apply_changes_to_player(object *pl, object *change);
46void apply_item_transformer(object *pl, object *transformer); 51void apply_item_transformer(object *pl, object *transformer);
153int command_bug(object *op, char *params); 158int command_bug(object *op, char *params);
154void malloc_info(object *op); 159void malloc_info(object *op);
155void current_region_info(object *op); 160void current_region_info(object *op);
156void current_map_info(object *op); 161void current_map_info(object *op);
157int command_whereabouts(object *op, char *params); 162int command_whereabouts(object *op, char *params);
158int command_who(object *op, char *params);
159void display_who_entry(object *op, player *pl, const char *format);
160void get_who_escape_code_value(char *return_val, const char letter, player *pl);
161int command_afk(object *op, char *params); 163int command_afk(object *op, char *params);
162int command_malloc(object *op, char *params); 164int command_malloc(object *op, char *params);
163int command_mapinfo(object *op, char *params); 165int command_mapinfo(object *op, char *params);
164int command_whereami(object *op, char *params); 166int command_whereami(object *op, char *params);
165int command_maps(object *op, char *params); 167int command_maps(object *op, char *params);
284int command_banish(object *op, char *params); 286int command_banish(object *op, char *params);
285int command_kick(object *op, char *params); 287int command_kick(object *op, char *params);
286int command_save_overlay(object *op, char *params); 288int command_save_overlay(object *op, char *params);
287int command_toggle_shout(object *op, char *params); 289int command_toggle_shout(object *op, char *params);
288int command_shutdown(object *op, char *params); 290int command_shutdown(object *op, char *params);
289int command_goto(object *op, char *params);
290int command_generate(object *op, char *params);
291int command_freeze(object *op, char *params); 291int command_freeze(object *op, char *params);
292int command_arrest(object *op, char *params); 292int command_arrest(object *op, char *params);
293int command_summon(object *op, char *params); 293int command_summon(object *op, char *params);
294int command_teleport(object *op, char *params); 294int command_teleport(object *op, char *params);
295int command_create(object *op, char *params); 295int command_create(object *op, char *params);
330/* commands.c */ 330/* commands.c */
331void init_commands(void); 331void init_commands(void);
332CommFunc find_oldsocket_command(char *cmd); 332CommFunc find_oldsocket_command(char *cmd);
333CommFunc find_oldsocket_command2(char *cmd); 333CommFunc find_oldsocket_command2(char *cmd);
334/* daemon.c */ 334/* daemon.c */
335FILE *BecomeDaemon(char *filename); 335FILE *BecomeDaemon(const char *filename);
336/* disease.c */ 336/* disease.c */
337int move_disease(object *disease); 337int move_disease(object *disease);
338int remove_symptoms(object *disease); 338int remove_symptoms(object *disease);
339object *find_symptom(object *disease); 339object *find_symptom(object *disease);
340int check_infection(object *disease); 340int check_infection(object *disease);
420void add_to_racelist(const char *race_name, object *op); 420void add_to_racelist(const char *race_name, object *op);
421racelink *get_racelist(void); 421racelink *get_racelist(void);
422racelink *find_racelink(const char *name); 422racelink *find_racelink(const char *name);
423/* login.c */ 423/* login.c */
424void emergency_save(int flag); 424void emergency_save(int flag);
425void delete_character(const char *name, int new); 425void delete_character(const char *name, int);
426int verify_player(const char *name, char *password); 426int verify_player(const char *name, char *password);
427int check_name(player *me, const char *name); 427int check_name(player *me, const char *name);
428int create_savedir_if_needed(char *savedir); 428int create_savedir_if_needed(char *savedir);
429void destroy_object(object *op); 429void destroy_object(object *op);
430int save_player(object *op, int flag); 430int save_player(object *op, int flag);
431void copy_file(const char *filename, FILE *fpout); 431void copy_file(const char *filename, FILE *fpout);
432void check_login(object *op); 432void check_login(object *op);
433/* main.c */ 433/* main.c */
434void server_tick ();
434void version(object *op); 435void version(object *op);
435void info_keys(object *op); 436void info_keys(object *op);
436void start_info(object *op); 437void start_info(object *op);
437char *crypt_string(char *str, char *salt); 438char *crypt_string(char *str, char *salt);
438int check_password(char *typed, char *crypted); 439int check_password(char *typed, char *crypted);
439void enter_player_savebed(object *op); 440void enter_player_savebed(object *op);
440void leave_map(object *op); 441void leave_map(object *op);
441void set_map_timeout(mapstruct *oldmap); 442void set_map_timeout(maptile *oldmap);
442char *clean_path(const char *file); 443char *clean_path(const char *file);
443char *unclean_path(const char *src); 444char *unclean_path(const char *src);
444void enter_exit(object *op, object *exit_ob); 445void enter_exit(object *op, object *exit_ob);
445void process_active_maps(void); 446void process_active_maps(void);
446void process_players1(mapstruct *map); 447void process_players1(maptile *map);
447void process_players2(mapstruct *map); 448void process_players2(maptile *map);
448void process_events(mapstruct *map); 449void process_events(maptile *map);
449void clean_tmp_files(void); 450void clean_tmp_files(void);
450void cleanup(void); 451void cleanup(void);
451void leave(player *pl, int draw_exit); 452void leave(player *pl,int draw_exit);
452int forbid_play(void); 453int forbid_play(void);
453void do_specials(void); 454void do_specials(void);
454int main(int argc, char **argv); 455int main(int argc, char **argv);
455/* monster.c */ 456/* monster.c */
456object *check_enemy(object *npc, rv_vector *rv); 457object *check_enemy(object *npc, rv_vector *rv);
484void pace_movev(object *ob); 485void pace_movev(object *ob);
485void pace_moveh(object *ob); 486void pace_moveh(object *ob);
486void pace2_movev(object *ob); 487void pace2_movev(object *ob);
487void pace2_moveh(object *ob); 488void pace2_moveh(object *ob);
488void rand_move(object *ob); 489void rand_move(object *ob);
489void check_earthwalls(object *op, mapstruct *m, int x, int y); 490void check_earthwalls(object *op, maptile *m, int x, int y);
490void check_doors(object *op, mapstruct *m, int x, int y); 491void check_doors(object *op, maptile *m, int x, int y);
491void communicate(object *op, const char *txt); 492void communicate(object *op, const char *txt);
492int talk_to_npc(object *op, object *npc, const char *txt); 493int talk_to_npc(object *op, object *npc, const char *txt);
493int talk_to_wall(object *pl, object *npc, const char *txt); 494int talk_to_wall(object *pl, object *npc, const char *txt);
494object *find_mon_throw_ob(object *op); 495object *find_mon_throw_ob(object *op);
495int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 496int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
499int move_object(object *op, int dir); 500int move_object(object *op, int dir);
500int move_ob(object *op, int dir, object *originator); 501int move_ob(object *op, int dir, object *originator);
501int transfer_ob(object *op, int x, int y, int randomly, object *originator); 502int transfer_ob(object *op, int x, int y, int randomly, object *originator);
502int teleport(object *teleporter, uint8 tele_type, object *user); 503int teleport(object *teleporter, uint8 tele_type, object *user);
503void recursive_roll(object *op, int dir, object *pusher); 504void recursive_roll(object *op, int dir, object *pusher);
504int try_fit(object *op, mapstruct *m, int x, int y); 505int try_fit(object *op, maptile *m, int x, int y);
505int roll_ob(object *op, int dir, object *pusher); 506int roll_ob(object *op, int dir, object *pusher);
506int push_ob(object *who, int dir, object *pusher); 507int push_ob(object *who, int dir, object *pusher);
507/* pets.c */ 508/* pets.c */
508object *get_pet_enemy(object *pet, rv_vector *rv); 509object *get_pet_enemy(object *pet, rv_vector *rv);
509void terminate_all_pets(object *owner); 510void terminate_all_pets(object *owner);
510void remove_all_pets(mapstruct *map); 511void remove_all_pets(maptile *map);
511int follow_owner(object *ob, object *owner); 512int follow_owner(object *ob, object *owner);
512void pet_move(object *ob); 513void pet_move(object *ob);
513object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 514object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
514void move_golem(object *op); 515void move_golem(object *op);
515void control_golem(object *op, int dir); 516void control_golem(object *op, int dir);
585void plugins_display_list(object *op); 586void plugins_display_list(object *op);
586void *cfapi_system_find_animation(int *type, ...); 587void *cfapi_system_find_animation(int *type, ...);
587void *cfapi_system_strdup_local(int *type, ...); 588void *cfapi_system_strdup_local(int *type, ...);
588void *cfapi_system_register_global_event(int *type, ...); 589void *cfapi_system_register_global_event(int *type, ...);
589void *cfapi_system_unregister_global_event(int *type, ...); 590void *cfapi_system_unregister_global_event(int *type, ...);
590void *cfapi_system_add_string(int *type, ...);
591void *cfapi_system_remove_string(int *type, ...);
592void *cfapi_system_check_path(int *type, ...); 591void *cfapi_system_check_path(int *type, ...);
593void *cfapi_system_re_cmp(int *type, ...); 592void *cfapi_system_re_cmp(int *type, ...);
594void *cfapi_system_directory(int *type, ...); 593void *cfapi_system_directory(int *type, ...);
595void *cfapi_map_get_map(int *type, ...); 594void *cfapi_map_get_map(int *type, ...);
596void *cfapi_map_has_been_loaded(int *type, ...); 595void *cfapi_map_has_been_loaded(int *type, ...);
674int trap_see(object *op, object *trap); 673int trap_see(object *op, object *trap);
675int trap_show(object *trap, object *where); 674int trap_show(object *trap, object *where);
676int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 675int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
677void trap_adjust(object *trap, int difficulty); 676void trap_adjust(object *trap, int difficulty);
678/* shop.c */ 677/* shop.c */
678int get_payment(object *pl);
679uint64 query_cost(const object *tmp, object *who, int flag); 679sint64 query_cost(const object *tmp, object *who, int flag);
680const char *query_cost_string(const object *tmp, object *who, int flag); 680const char *query_cost_string(const object *tmp, object *who, int flag);
681uint64 query_money(const object *op); 681sint64 query_money(const object *op);
682int pay_for_amount(uint64 to_pay, object *pl); 682int pay_for_amount(sint64 to_pay, object *pl);
683int pay_for_item(object *op, object *pl); 683int pay_for_item(object *op, object *pl);
684int can_pay(object *pl); 684int can_pay(object *pl);
685int get_payment(object *pl, object *op);
686void sell_item(object *op, object *pl); 685void sell_item(object *op, object *pl);
687double shopkeeper_approval(const mapstruct *map, const object *player); 686double shopkeeper_approval(const maptile *map, const object *player);
688int describe_shop(const object *op); 687int describe_shop(const object *op);
689void shop_listing(object *op); 688void shop_listing(object *op);
689bool is_in_shop (object *o);
690bool is_in_shop (maptile *map, int x, int y);
690/* skills.c */ 691/* skills.c */
691int steal(object *op, int dir, object *skill); 692int steal(object *op, int dir, object *skill);
692int pick_lock(object *pl, int dir, object *skill); 693int pick_lock(object *pl, int dir, object *skill);
693int hide(object *op, object *skill); 694int hide(object *op, object *skill);
694int jump(object *pl, int dir, object *skill); 695int jump(object *pl, int dir, object *skill);
782/* spell_util.c */ 783/* spell_util.c */
783object *find_random_spell_in_ob(object *ob, const char *skill); 784object *find_random_spell_in_ob(object *ob, const char *skill);
784void set_spell_skill(object *op, object *caster, object *spob, object *dest); 785void set_spell_skill(object *op, object *caster, object *spob, object *dest);
785void init_spells(void); 786void init_spells(void);
786void dump_spells(void); 787void dump_spells(void);
787void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); 788void spell_effect(object *spob, int x, int y, maptile *map, object *originator);
788int min_casting_level(object *caster, object *spell); 789int min_casting_level(object *caster, object *spell);
789int caster_level(object *caster, object *spell); 790int caster_level(object *caster, object *spell);
790sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 791sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
791int SP_level_dam_adjust(object *caster, object *spob); 792int SP_level_dam_adjust(object *caster, object *spob);
792int SP_level_duration_adjust(object *caster, object *spob); 793int SP_level_duration_adjust(object *caster, object *spob);
793int SP_level_range_adjust(object *caster, object *spob); 794int SP_level_range_adjust(object *caster, object *spob);
794object *check_spell_known(object *op, const char *name); 795object *check_spell_known(object *op, const char *name);
795object *lookup_spell_by_name(object *op, const char *spname); 796object *lookup_spell_by_name(object *op, const char *spname);
796int reflwall(mapstruct *m, int x, int y, object *sp_op); 797int reflwall(maptile *m, int x, int y, object *sp_op);
797int cast_create_obj(object *op, object *caster, object *new_op, int dir); 798int cast_create_obj(object *op, object *caster, object *new_op, int dir);
798int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); 799int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
799int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 800int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
800void regenerate_rod(object *rod); 801void regenerate_rod(object *rod);
801void drain_rod_charge(object *rod); 802void drain_rod_charge(object *rod);
802object *find_target_for_friendly_spell(object *op, int dir); 803object *find_target_for_friendly_spell(object *op, int dir);
803int spell_find_dir(mapstruct *m, int x, int y, object *exclude); 804int spell_find_dir(maptile *m, int x, int y, object *exclude);
804void put_a_monster(object *op, const char *monstername); 805void put_a_monster(object *op, const char *monstername);
805int summon_hostile_monsters(object *op, int n, const char *monstername); 806int summon_hostile_monsters(object *op, int n, const char *monstername);
806void shuffle_attack(object *op, int change_face); 807void shuffle_attack(object *op, int change_face);
807void prayer_failure(object *op, int failure, int power); 808void prayer_failure(object *op, int failure, int power);
808void spell_failure(object *op, int failure, int power, object *skill); 809void spell_failure(object *op, int failure, int power, object *skill);
814/* swamp.c */ 815/* swamp.c */
815void walk_on_deep_swamp(object *op, object *victim); 816void walk_on_deep_swamp(object *op, object *victim);
816void move_deep_swamp(object *op); 817void move_deep_swamp(object *op);
817/* swap.c */ 818/* swap.c */
818void read_map_log(void); 819void read_map_log(void);
819void swap_map(mapstruct *map); 820void swap_map(maptile *map);
820void check_active_maps(void); 821void check_active_maps(void);
821mapstruct *map_least_timeout(char *except_level); 822maptile *map_least_timeout(char *except_level);
822void swap_below_max(char *except_level); 823void swap_below_max(char *except_level);
823int players_on_map(mapstruct *m, int show_all); 824int players_on_map(maptile *m, int show_all);
824void flush_old_maps(void); 825void flush_old_maps(void);
825/* time.c */ 826/* time.c */
826void remove_door(object *op); 827void remove_door(object *op);
827void remove_door2(object *op); 828void remove_door2(object *op);
828void generate_monster_inv(object *gen); 829void generate_monster_inv(object *gen);
835void move_timed_gate(object *op); 836void move_timed_gate(object *op);
836void move_detector(object *op); 837void move_detector(object *op);
837void animate_trigger(object *op); 838void animate_trigger(object *op);
838void move_hole(object *op); 839void move_hole(object *op);
839object *stop_item(object *op); 840object *stop_item(object *op);
840void fix_stopped_item(object *op, mapstruct *map, object *originator); 841void fix_stopped_item(object *op, maptile *map, object *originator);
841object *fix_stopped_arrow(object *op); 842object *fix_stopped_arrow(object *op);
842void move_arrow(object *op); 843void move_arrow(object *op);
843void change_object(object *op); 844void change_object(object *op);
844void move_teleporter(object *op); 845void move_teleporter(object *op);
845void move_player_changer(object *op); 846void move_player_changer(object *op);
854void cftimer_process_event(object *ob); 855void cftimer_process_event(object *ob);
855int cftimer_create(int id, long delay, object *ob, int mode); 856int cftimer_create(int id, long delay, object *ob, int mode);
856int cftimer_destroy(int id); 857int cftimer_destroy(int id);
857int cftimer_find_free_id(void); 858int cftimer_find_free_id(void);
858/* weather.c */ 859/* weather.c */
859void set_darkness_map(mapstruct *m); 860void set_darkness_map(maptile *m);
860void tick_the_clock(void); 861void tick_the_clock(void);
861void init_weather(void); 862void init_weather(void);
862void weather_effect(const char *filename); 863void weather_effect(const char *filename);
863int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m); 864int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
864int real_world_temperature(int x, int y, mapstruct *m); 865int real_world_temperature(int x, int y, maptile *m);
865int similar_direction(int a, int b); 866int similar_direction(int a, int b);

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