1 | /* alchemy.c */ |
1 | /* alchemy.c */ |
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2 | void pay_player (object *pl, uint64 amount); |
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3 | uint64 pay_player_arch (object *pl, const char *arch, uint64 amount); |
2 | void attempt_do_alchemy(object *caster, object *cauldron); |
4 | void attempt_do_alchemy(object *caster, object *cauldron); |
3 | int content_recipe_value(object *op); |
5 | int content_recipe_value(object *op); |
4 | int numb_ob_inside(object *op); |
6 | int numb_ob_inside(object *op); |
5 | object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); |
7 | object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); |
6 | void adjust_product(object *item, int lvl, int yield); |
8 | void adjust_product(object *item, int lvl, int yield); |
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330 | /* commands.c */ |
332 | /* commands.c */ |
331 | void init_commands(void); |
333 | void init_commands(void); |
332 | CommFunc find_oldsocket_command(char *cmd); |
334 | CommFunc find_oldsocket_command(char *cmd); |
333 | CommFunc find_oldsocket_command2(char *cmd); |
335 | CommFunc find_oldsocket_command2(char *cmd); |
334 | /* daemon.c */ |
336 | /* daemon.c */ |
335 | FILE *BecomeDaemon(char *filename); |
337 | FILE *BecomeDaemon(const char *filename); |
336 | /* disease.c */ |
338 | /* disease.c */ |
337 | int move_disease(object *disease); |
339 | int move_disease(object *disease); |
338 | int remove_symptoms(object *disease); |
340 | int remove_symptoms(object *disease); |
339 | object *find_symptom(object *disease); |
341 | object *find_symptom(object *disease); |
340 | int check_infection(object *disease); |
342 | int check_infection(object *disease); |
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420 | void add_to_racelist(const char *race_name, object *op); |
422 | void add_to_racelist(const char *race_name, object *op); |
421 | racelink *get_racelist(void); |
423 | racelink *get_racelist(void); |
422 | racelink *find_racelink(const char *name); |
424 | racelink *find_racelink(const char *name); |
423 | /* login.c */ |
425 | /* login.c */ |
424 | void emergency_save(int flag); |
426 | void emergency_save(int flag); |
425 | void delete_character(const char *name, int new); |
427 | void delete_character(const char *name, int); |
426 | int verify_player(const char *name, char *password); |
428 | int verify_player(const char *name, char *password); |
427 | int check_name(player *me, const char *name); |
429 | int check_name(player *me, const char *name); |
428 | int create_savedir_if_needed(char *savedir); |
430 | int create_savedir_if_needed(char *savedir); |
429 | void destroy_object(object *op); |
431 | void destroy_object(object *op); |
430 | int save_player(object *op, int flag); |
432 | int save_player(object *op, int flag); |