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/cvs/deliantra/server/include/sproto.h
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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.8 by root, Mon Jul 3 12:31:23 2006 UTC vs.
Revision 1.9 by elmex, Sun Aug 13 17:16:02 2006 UTC

1/* alchemy.c */ 1/* alchemy.c */
2void pay_player (object *pl, uint64 amount);
3uint64 pay_player_arch (object *pl, const char *arch, uint64 amount);
2void attempt_do_alchemy(object *caster, object *cauldron); 4void attempt_do_alchemy(object *caster, object *cauldron);
3int content_recipe_value(object *op); 5int content_recipe_value(object *op);
4int numb_ob_inside(object *op); 6int numb_ob_inside(object *op);
5object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 7object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
6void adjust_product(object *item, int lvl, int yield); 8void adjust_product(object *item, int lvl, int yield);
330/* commands.c */ 332/* commands.c */
331void init_commands(void); 333void init_commands(void);
332CommFunc find_oldsocket_command(char *cmd); 334CommFunc find_oldsocket_command(char *cmd);
333CommFunc find_oldsocket_command2(char *cmd); 335CommFunc find_oldsocket_command2(char *cmd);
334/* daemon.c */ 336/* daemon.c */
335FILE *BecomeDaemon(char *filename); 337FILE *BecomeDaemon(const char *filename);
336/* disease.c */ 338/* disease.c */
337int move_disease(object *disease); 339int move_disease(object *disease);
338int remove_symptoms(object *disease); 340int remove_symptoms(object *disease);
339object *find_symptom(object *disease); 341object *find_symptom(object *disease);
340int check_infection(object *disease); 342int check_infection(object *disease);
420void add_to_racelist(const char *race_name, object *op); 422void add_to_racelist(const char *race_name, object *op);
421racelink *get_racelist(void); 423racelink *get_racelist(void);
422racelink *find_racelink(const char *name); 424racelink *find_racelink(const char *name);
423/* login.c */ 425/* login.c */
424void emergency_save(int flag); 426void emergency_save(int flag);
425void delete_character(const char *name, int new); 427void delete_character(const char *name, int);
426int verify_player(const char *name, char *password); 428int verify_player(const char *name, char *password);
427int check_name(player *me, const char *name); 429int check_name(player *me, const char *name);
428int create_savedir_if_needed(char *savedir); 430int create_savedir_if_needed(char *savedir);
429void destroy_object(object *op); 431void destroy_object(object *op);
430int save_player(object *op, int flag); 432int save_player(object *op, int flag);

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