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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.29 by elmex, Tue Dec 19 13:41:45 2006 UTC vs.
Revision 1.81 by elmex, Mon Nov 26 12:54:32 2007 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <support@deliantra.net>
20 */
21
1/* alchemy.c */ 22/* alchemy.c */
2int need_identify (const object *obj); 23int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value(sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
5void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
6sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
7void attempt_do_alchemy(object *caster, object *cauldron); 28void attempt_do_alchemy (object *caster, object *cauldron);
8int content_recipe_value(object *op); 29int content_recipe_value (object *op);
9int numb_ob_inside(object *op); 30int numb_ob_inside (object *op);
10object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
11void adjust_product(object *item, int lvl, int yield); 32void adjust_product (object *item, int lvl, int yield);
12object *make_item_from_recipe(object *cauldron, recipe *rp); 33object *make_item_from_recipe (object *cauldron, recipe *rp);
13object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); 34object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
14void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger); 35void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
15void remove_contents(object *first_ob, object *save_item); 36void remove_contents (object *first_ob, object *save_item);
16int calc_alch_danger(object *caster, object *cauldron, recipe *rp); 37int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
38
17/* apply.c */ 39/* apply.c */
18int transport_can_hold(const object *transport, const object *op, int nrof); 40int transport_can_hold (const object *transport, const object *op, int nrof);
19int apply_transport(object *pl, object *transport, int aflag); 41int apply_transport (object *pl, object *transport, int aflag);
20int should_director_abort(object *op, object *victim); 42int should_director_abort (object *op, object *victim);
21int apply_potion(object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
22int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
23int prepare_weapon(object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
24int improve_weapon(object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
25int check_improve_weapon(object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
26int improve_armour(object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
27int convert_item(object *item, object *converter); 48int convert_item (object *item, object *converter);
28int apply_container(object *op, object *sack); 49int apply_container (object *op, object *sack);
29int esrv_apply_container(object *op, object *sack); 50int esrv_apply_container (object *op, object *sack);
30void move_apply(object *trap, object *victim, object *originator, bool move_on = true); 51void move_apply (object *trap, object *victim, object *originator);
31void do_learn_spell(object *op, object *spell, int special_prayer); 52void do_learn_spell (object *op, object *spell, int special_prayer);
32void do_forget_spell(object *op, const char *spell); 53void do_forget_spell (object *op, const char *spell);
33void apply_scroll(object *op, object *tmp, int dir); 54void apply_scroll (object *op, object *tmp, int dir);
34int dragon_eat_flesh(object *op, object *meal); 55int dragon_eat_flesh (object *op, object *meal);
35void apply_poison(object *op, object *tmp); 56void apply_poison (object *op, object *tmp);
36int is_legal_2ways_exit(object *op, object *exit); 57int is_legal_2ways_exit (object *op, object *exit);
37int manual_apply(object *op, object *tmp, int aflag); 58int manual_apply (object *op, object *tmp, int aflag);
38int player_apply(object *pl, object *op, int aflag, int quiet); 59int player_apply (object *pl, object *op, int aflag, int quiet);
39void player_apply_below(object *pl); 60void player_apply_below (object *pl);
40object *get_item_from_body_location(object *start, int loc);
41int unapply_for_ob(object *who, object *op, int aflags); 61int unapply_for_ob (object *who, object *op, int aflags);
42int can_apply_object(object *who, object *op); 62int can_apply_object (object *who, object *op);
43int apply_special(object *who, object *op, int aflags); 63int apply_special (object *who, object *op, int aflags);
44int monster_apply_special(object *who, object *op, int aflags); 64int monster_apply_special (object *who, object *op, int aflags);
45int auto_apply(object *op); 65int auto_apply (object *op);
46void fix_auto_apply(maptile *m); 66void fix_auto_apply (maptile *m);
47void eat_special_food(object *who, object *food); 67void eat_special_food (object *who, object *food);
48void apply_lighter(object *who, object *lighter); 68void apply_lighter (object *who, object *lighter);
49void scroll_failure(object *op, int failure, int power); 69void scroll_failure (object *op, int failure, int power);
50void apply_changes_to_player(object *pl, object *change); 70void apply_changes_to_player (object *pl, object *change);
51void apply_item_transformer(object *pl, object *transformer); 71void apply_item_transformer (object *pl, object *transformer);
72extern void handle_apply_yield (object *op);
73
52/* attack.c */ 74/* attack.c */
53void cancellation(object *op); 75void cancellation (object *op);
54int did_make_save_item(object *op, int type, object *originator); 76int did_make_save_item (object *op, int type, object *originator);
55void save_throw_object(object *op, int type, object *originator); 77void save_throw_object (object *op, int type, object *originator);
56int hit_map(object *op, int dir, int type, int full_hit); 78int hit_map (object *op, int dir, int type, int full_hit);
57void attack_message(int dam, int type, object *op, object *hitter); 79void attack_message (int dam, int type, object *op, object *hitter);
58int attack_ob(object *op, object *hitter); 80int attack_ob (object *op, object *hitter);
59object *hit_with_arrow(object *op, object *victim); 81object *hit_with_arrow (object *op, object *victim);
60void tear_down_wall(object *op); 82void tear_down_wall (object *op);
61void scare_creature(object *target, object *hitter); 83void scare_creature (object *target, object *hitter);
62int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); 84int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
63int kill_object(object *op, int dam, object *hitter, int type); 85int kill_object (object *op, int dam, object *hitter, int type);
64int friendly_fire(object *op, object *hitter); 86int friendly_fire (object *op, object *hitter);
65int hit_player(object *op, int dam, object *hitter, int type, int full_hit); 87int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
66void poison_player(object *op, object *hitter, int dam); 88void poison_player (object *op, object *hitter, int dam);
67void slow_player(object *op, object *hitter, int dam); 89void slow_player (object *op, object *hitter, int dam);
68void confuse_player(object *op, object *hitter, int dam); 90void confuse_player (object *op, object *hitter, int dam);
69void blind_player(object *op, object *hitter, int dam); 91void blind_player (object *op, object *hitter, int dam);
70void paralyze_player(object *op, object *hitter, int dam); 92void paralyze_player (object *op, object *hitter, int dam);
71void deathstrike_player(object *op, object *hitter, int *dam); 93void deathstrike_player (object *op, object *hitter, int *dam);
72int adj_attackroll(object *hitter, object *target); 94int adj_attackroll (object *hitter, object *target);
73int is_aimed_missile(object *op); 95int is_aimed_missile (object *op);
74/* ban.c */ 96
75int checkbanned(const char *login, const char *host);
76/* build_map.c */ 97/* build_map.c */
77int can_build_over(struct mapdef *map, object *tmp, short x, short y); 98int can_build_over (struct mapdef *map, object *tmp, short x, short y);
78void remove_marking_runes(struct mapdef *map, short x, short y); 99void remove_marking_runes (struct mapdef *map, short x, short y);
79int find_unused_connected_value(struct mapdef *map); 100int find_unused_connected_value (struct mapdef *map);
80int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); 101int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
81object *get_connection_rune(object *pl, short x, short y); 102object *get_connection_rune (object *pl, short x, short y);
82object *get_msg_book(object *pl, short x, short y); 103object *get_msg_book (object *pl, short x, short y);
83object *get_wall(struct mapdef *map, int x, int y); 104object *get_wall (struct mapdef *map, int x, int y);
84void fix_walls(maptile *map, int x, int y); 105void fix_walls (maptile *map, int x, int y);
85void fix_walls_around(maptile *map, int x, int y); 106void fix_walls_around (maptile *map, int x, int y);
86void apply_builder_floor(object *pl, object *material, short x, short y); 107void apply_builder_floor (object *pl, object *material, short x, short y);
87void apply_builder_wall(object *pl, object *material, short x, short y); 108void apply_builder_wall (object *pl, object *material, short x, short y);
88void apply_builder_item(object *pl, object *item, short x, short y); 109void apply_builder_item (object *pl, object *item, short x, short y);
89void apply_builder_remove(object *pl, int dir); 110void apply_builder_remove (object *pl, int dir);
90void apply_map_builder(object *pl, int dir); 111void apply_map_builder (object *pl, int dir);
91int adjust_sign_msg(object *pl, short x, short y, object *tmp); 112int adjust_sign_msg (object *pl, short x, short y, object *tmp);
92/* c_chat.c */ 113
93int command_say(object *op, char *params);
94int command_me(object *op, char *params);
95int command_cointoss(object *op, char *params);
96int command_orcknuckle(object *op, char *params);
97int command_shout(object *op, char *params);
98int command_chat(object *op, char *params);
99int command_tell(object *op, char *params);
100int command_reply(object *op, char *params);
101int command_nod(object *op, char *params);
102int command_dance(object *op, char *params);
103int command_kiss(object *op, char *params);
104int command_bounce(object *op, char *params);
105int command_smile(object *op, char *params);
106int command_cackle(object *op, char *params);
107int command_laugh(object *op, char *params);
108int command_giggle(object *op, char *params);
109int command_shake(object *op, char *params);
110int command_puke(object *op, char *params);
111int command_growl(object *op, char *params);
112int command_scream(object *op, char *params);
113int command_sigh(object *op, char *params);
114int command_sulk(object *op, char *params);
115int command_hug(object *op, char *params);
116int command_cry(object *op, char *params);
117int command_poke(object *op, char *params);
118int command_accuse(object *op, char *params);
119int command_grin(object *op, char *params);
120int command_bow(object *op, char *params);
121int command_clap(object *op, char *params);
122int command_blush(object *op, char *params);
123int command_burp(object *op, char *params);
124int command_chuckle(object *op, char *params);
125int command_cough(object *op, char *params);
126int command_flip(object *op, char *params);
127int command_frown(object *op, char *params);
128int command_gasp(object *op, char *params);
129int command_glare(object *op, char *params);
130int command_groan(object *op, char *params);
131int command_hiccup(object *op, char *params);
132int command_lick(object *op, char *params);
133int command_pout(object *op, char *params);
134int command_shiver(object *op, char *params);
135int command_shrug(object *op, char *params);
136int command_slap(object *op, char *params);
137int command_smirk(object *op, char *params);
138int command_snap(object *op, char *params);
139int command_sneeze(object *op, char *params);
140int command_snicker(object *op, char *params);
141int command_sniff(object *op, char *params);
142int command_snore(object *op, char *params);
143int command_spit(object *op, char *params);
144int command_strut(object *op, char *params);
145int command_thank(object *op, char *params);
146int command_twiddle(object *op, char *params);
147int command_wave(object *op, char *params);
148int command_whistle(object *op, char *params);
149int command_wink(object *op, char *params);
150int command_yawn(object *op, char *params);
151int command_beg(object *op, char *params);
152int command_bleed(object *op, char *params);
153int command_cringe(object *op, char *params);
154int command_think(object *op, char *params);
155/* c_misc.c */ 114/* c_misc.c */
156void map_info(object *op, char *search);
157int command_body(object *op, char *params);
158int command_motd(object *op, char *params); 115int command_motd (object *op, char *params);
159int command_bug(object *op, char *params); 116int command_bug (object *op, char *params);
160void malloc_info(object *op); 117void malloc_info (object *op);
161void current_region_info(object *op);
162void current_map_info(object *op);
163int command_whereabouts(object *op, char *params); 118int command_whereabouts (object *op, char *params);
164int command_afk(object *op, char *params);
165int command_malloc(object *op, char *params); 119int command_malloc (object *op, char *params);
166int command_mapinfo(object *op, char *params);
167int command_whereami(object *op, char *params);
168int command_maps(object *op, char *params); 120int command_maps (object *op, char *params);
169int command_strings(object *op, char *params); 121int command_strings (object *op, char *params);
170int command_sstable(object *op, char *params); 122int command_sstable (object *op, char *params);
171int command_time(object *op, char *params); 123int command_time (object *op, char *params);
172int command_weather(object *op, char *params); 124int command_weather (object *op, char *params);
173int command_archs(object *op, char *params); 125int command_archs (object *op, char *params);
174int command_hiscore(object *op, char *params); 126int command_hiscore (object *op, char *params);
175int command_debug(object *op, char *params); 127int command_debug (object *op, char *params);
176int command_dumpbelow(object *op, char *params); 128int command_dumpbelow (object *op, char *params);
177int command_wizpass(object *op, char *params);
178int command_wizcast(object *op, char *params);
179int command_dumpallobjects(object *op, char *params);
180int command_dumpfriendlyobjects(object *op, char *params); 129int command_dumpfriendlyobjects (object *op, char *params);
181int command_dumpallarchetypes(object *op, char *params);
182int command_ssdumptable(object *op, char *params);
183int command_dumpmap(object *op, char *params); 130int command_wizpass (object *op, char *params);
184int command_dumpallmaps(object *op, char *params); 131int command_wizcast (object *op, char *params);
185int command_printlos(object *op, char *params); 132int command_printlos (object *op, char *params);
186int command_version(object *op, char *params); 133int command_version (object *op, char *params);
187void bug_report(const char *reportstring); 134void bug_report (const char *reportstring);
188int command_output_sync(object *op, char *params);
189int command_output_count(object *op, char *params);
190int command_listen(object *op, char *params);
191int command_statistics(object *pl, char *params); 135int command_statistics (object *pl, char *params);
192int command_fix_me(object *op, char *params); 136int command_fix_me (object *op, char *params);
193int command_players(object *op, char *paramss); 137int command_players (object *op, char *paramss);
194int command_logs(object *op, char *params); 138int command_logs (object *op, char *params);
195int command_applymode(object *op, char *params);
196int command_bowmode(object *op, char *params); 139int command_bowmode (object *op, char *params);
197int command_petmode(object *op, char *params);
198int command_showpets(object *op, char *params); 140int command_showpets (object *op, char *params);
199int command_usekeys(object *op, char *params);
200int command_resistances(object *op, char *params); 141int command_resistances (object *op, char *params);
201int command_help(object *op, char *params); 142int command_help (object *op, char *params);
202int onoff_value(const char *line); 143int onoff_value (const char *line);
203int command_quit(object *op, char *params); 144int command_quit (object *op, char *params);
204int command_real_quit(object *op, char *params); 145int command_real_quit (object *op, char *params);
205int command_explore(object *op, char *params);
206int command_sound(object *op, char *params);
207void receive_player_name(object *op, char k); 146void receive_player_name (object *op, char k);
208void receive_player_password(object *op, char k); 147void receive_player_password (object *op, char k);
209int explore_mode(void);
210int command_title(object *op, char *params); 148int command_title (object *op, char *params);
211int command_save(object *op, char *params);
212int command_peaceful(object *op, char *params);
213int command_wimpy(object *op, char *params);
214int command_brace(object *op, char *params);
215int command_style_map_info(object *op, char *params);
216int command_kill_pets(object *op, char *params); 149int command_kill_pets (object *op, char *params);
217int command_quests(object *pl, char *params); 150int command_quests (object *pl, char *params);
151
218/* c_move.c */ 152/* c_move.c */
219int command_east(object *op, char *params); 153int command_east (object *op, char *params);
220int command_north(object *op, char *params); 154int command_north (object *op, char *params);
221int command_northeast(object *op, char *params); 155int command_northeast (object *op, char *params);
222int command_northwest(object *op, char *params); 156int command_northwest (object *op, char *params);
223int command_south(object *op, char *params); 157int command_south (object *op, char *params);
224int command_southeast(object *op, char *params); 158int command_southeast (object *op, char *params);
225int command_southwest(object *op, char *params); 159int command_southwest (object *op, char *params);
226int command_west(object *op, char *params); 160int command_west (object *op, char *params);
227int command_stay(object *op, char *params); 161int command_stay (object *op, char *params);
162
228/* c_new.c */ 163/* c_new.c */
229void execute_newserver_command(object *pl, char *command); 164void execute_newserver_command (object *pl, char *command);
230int command_run(object *op, char *params);
231int command_run_stop(object *op, char *params);
232int command_fire(object *op, char *params);
233int command_fire_stop(object *op, char *params);
234int bad_command(object *op, char *params); 165int bad_command (object *op, char *params);
166
235/* c_object.c */ 167/* c_object.c */
236object *find_best_object_match(object *pl, const char *params); 168object *find_best_object_match (object *pl, const char *params);
237int command_build(object *pl, char *params); 169int command_build (object *pl, char *params);
238int command_uskill(object *pl, char *params); 170int command_uskill (object *pl, char *params);
239int command_rskill(object *pl, char *params); 171int command_rskill (object *pl, char *params);
240int command_search(object *op, char *params); 172int command_search (object *op, char *params);
241int command_disarm(object *op, char *params); 173int command_disarm (object *op, char *params);
242int command_throw(object *op, char *params); 174int command_throw (object *op, char *params);
243int command_apply(object *op, char *params); 175int command_apply (object *op, char *params);
244int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); 176int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
245void pick_up(object *op, object *alt); 177void pick_up (object *op, object *alt);
246int command_take(object *op, char *params); 178int command_take (object *op, char *params);
247void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); 179void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
248void drop_object(object *op, object *tmp, uint32 nrof); 180void drop_object (object *op, object *tmp, uint32 nrof);
181void update_after_inventory_change (object *op);
249void drop(object *op, object *tmp); 182void drop (object *op, object *tmp);
250int command_dropall(object *op, char *params); 183int command_dropall (object *op, char *params);
251int command_drop(object *op, char *params); 184int command_drop (object *op, char *params);
252int command_examine(object *op, char *params); 185int command_examine (object *op, char *params);
253object *find_marked_object(object *op); 186object *find_marked_object (object *op);
254int command_mark(object *op, char *params);
255void examine_monster(object *op, object *tmp); 187void examine_monster (object *op, object *tmp);
256char *long_desc(object *tmp, object *pl); 188const char *long_desc (object *tmp, object *pl);
257void examine(object *op, object *tmp); 189void examine (object *op, object *tmp);
258void inventory(object *op, object *inv);
259int command_pickup(object *op, char *params); 190int command_pickup (object *op, char *params);
260void set_pickup_mode(object *op, int i); 191void set_pickup_mode (object *op, int i);
261int command_search_items(object *op, char *params); 192int command_search_items (object *op, char *params);
262int command_rename_item(object *op, char *params); 193int command_rename_item (object *op, char *params);
194
263/* c_party.c */ 195/* c_party.c */
264int same_party(partylist *a, partylist *b);
265partylist *get_firstparty(void); 196partylist *get_firstparty (void);
266void remove_party(partylist *target_party); 197void remove_party (partylist *target_party);
267void obsolete_parties(void); 198void obsolete_parties (void);
268void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); 199void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
269int confirm_party_password(object *op); 200int confirm_party_password (object *op);
270void receive_party_password(object *op, char k); 201void receive_party_password (object *op, char k);
271void send_party_message(object *op, char *msg); 202void send_party_message (object *op, char *msg);
272int command_gsay(object *op, char *params); 203int command_gsay (object *op, char *params);
273int command_party(object *op, char *params); 204int command_party (object *op, char *params);
205
274/* c_range.c */ 206/* c_range.c */
275int command_invoke(object *op, char *params); 207int command_invoke (object *op, char *params);
276int command_cast(object *op, char *params); 208int command_cast (object *op, char *params);
277int command_prepare(object *op, char *params); 209int command_prepare (object *op, char *params);
278int command_cast_spell(object *op, char *params, char command); 210int command_cast_spell (object *op, char *params, char command);
279int legal_range(object *op, int r); 211int legal_range (object *op, int r);
280void change_spell(object *op, char k); 212void change_spell (object *op, char k);
281int command_rotateshoottype(object *op, char *params); 213int command_rotateshoottype (object *op, char *params);
214
282/* c_wiz.c */ 215/* c_wiz.c */
283int command_loadtest(object *op, char *params); 216int command_loadtest (object *op, char *params);
284void do_wizard_hide(object *op, int silent_dm); 217void do_wizard_hide (object *op, int silent_dm);
285int command_hide(object *op, char *params); 218int command_hide (object *op, char *params);
286int command_setgod(object *op, char *params); 219int command_setgod (object *op, char *params);
287int command_banish(object *op, char *params); 220int command_banish (object *op, char *params);
288int command_kick(object *op, char *params);
289int command_save_overlay(object *op, char *params); 221int command_save_overlay (object *op, char *params);
290int command_toggle_shout(object *op, char *params);
291int command_shutdown(object *op, char *params);
292int command_freeze(object *op, char *params); 222int command_freeze (object *op, char *params);
293int command_arrest(object *op, char *params); 223int command_arrest (object *op, char *params);
294int command_summon(object *op, char *params); 224int command_summon (object *op, char *params);
295int command_teleport(object *op, char *params); 225int command_teleport (object *op, char *params);
296int command_create(object *op, char *params); 226int command_create (object *op, char *params);
297int command_inventory(object *op, char *params); 227int command_inventory (object *op, char *params);
298int command_skills(object *op, char *params); 228int command_skills (object *op, char *params);
299int command_dump(object *op, char *params); 229int command_dump (object *op, char *params);
300int command_mon_aggr(object *op, char *params);
301int command_possess(object *op, char *params);
302int command_patch(object *op, char *params); 230int command_patch (object *op, char *params);
303int command_remove(object *op, char *params); 231int command_remove (object *op, char *params);
304int command_free(object *op, char *params); 232int command_free (object *op, char *params);
305int command_addexp(object *op, char *params); 233int command_addexp (object *op, char *params);
306int command_speed(object *op, char *params); 234int command_speed (object *op, char *params);
307int command_stats(object *op, char *params); 235int command_stats (object *op, char *params);
308int command_abil(object *op, char *params); 236int command_abil (object *op, char *params);
309int command_reset(object *op, char *params); 237int command_reset (object *op, char *params);
310int command_nowiz(object *op, char *params); 238int command_nowiz (object *op, char *params);
311int do_wizard_dm(object *op, char *params, int silent); 239int do_wizard_dm (object *op, char *params, int silent);
312int command_dm(object *op, char *params); 240int command_dm (object *op, char *params);
313int command_invisible(object *op, char *params); 241int command_invisible (object *op, char *params);
314int command_learn_spell(object *op, char *params); 242int command_learn_spell (object *op, char *params);
315int command_learn_special_prayer(object *op, char *params); 243int command_learn_special_prayer (object *op, char *params);
316int command_forget_spell(object *op, char *params); 244int command_forget_spell (object *op, char *params);
317int command_listplugins(object *op, char *params);
318int command_loadplugin(object *op, char *params);
319int command_unloadplugin(object *op, char *params);
320int command_dmhide(object *op, char *params); 245int command_dmhide (object *op, char *params);
321void dm_stack_pop(player *pl); 246void dm_stack_pop (player *pl);
322object *dm_stack_peek(player *pl); 247object *dm_stack_peek (player *pl);
323void dm_stack_push(player *pl, tag_t item); 248void dm_stack_push (player *pl, tag_t item);
324object *get_dm_object(player *pl, char **params, int *from); 249object *get_dm_object (player *pl, char **params, int *from);
325int command_stack_pop(object *op, char *params); 250int command_stack_pop (object *op, char *params);
326int command_stack_push(object *op, char *params); 251int command_stack_push (object *op, char *params);
327int command_stack_list(object *op, char *params); 252int command_stack_list (object *op, char *params);
328int command_stack_clear(object *op, char *params); 253int command_stack_clear (object *op, char *params);
329int command_diff(object *op, char *params); 254int command_diff (object *op, char *params);
330int command_insert_into(object *op, char *params); 255int command_insert_into (object *op, char *params);
256
331/* commands.c */ 257/* commands.c */
332void init_commands(void); 258void init_commands (void);
333CommFunc find_oldsocket_command(char *cmd); 259CommFunc find_oldsocket_command (char *cmd);
334CommFunc find_oldsocket_command2(char *cmd); 260CommFunc find_oldsocket_command2 (char *cmd);
261
335/* daemon.c */ 262/* daemon.c */
336FILE *BecomeDaemon(const char *filename); 263FILE *BecomeDaemon (const char *filename);
264
337/* disease.c */ 265/* disease.c */
338int move_disease(object *disease); 266int move_disease (object *disease);
339int remove_symptoms(object *disease); 267int remove_symptoms (object *disease);
340object *find_symptom(object *disease); 268object *find_symptom (object *disease);
341int check_infection(object *disease); 269int check_infection (object *disease);
342int infect_object(object *victim, object *disease, int force); 270int infect_object (object *victim, object *disease, int force);
343int do_symptoms(object *disease); 271int do_symptoms (object *disease);
344int grant_immunity(object *disease); 272int grant_immunity (object *disease);
345int move_symptom(object *symptom); 273int move_symptom (object *symptom);
346int check_physically_infect(object *victim, object *hitter); 274int check_physically_infect (object *victim, object *hitter);
347object *find_disease(object *victim); 275object *find_disease (object *victim);
348int cure_disease(object *sufferer, object *caster); 276int cure_disease (object *sufferer, object *caster, object *spell);
349int reduce_symptoms(object *sufferer, int reduction); 277int reduce_symptoms (object *sufferer, int reduction);
278
350/* egoitem.c */ 279/* egoitem.c */
351int create_artifact(object *op, const char *artifactname); 280int create_artifact (object *op, const char *artifactname);
352int apply_power_crystal(object *op, object *crystal); 281int apply_power_crystal (object *op, object *crystal);
282
353/* hiscore.c */ 283/* hiscore.c */
354char *spool(char *bp, char *error); 284char *spool (char *bp, char *error);
355void check_score(object *op); 285void check_score (object *op);
356void display_high_score(object *op, int max, const char *match); 286void display_high_score (object *op, int max, const char *match);
287
357/* gods.c */ 288/* gods.c */
358int lookup_god_by_name(const char *name); 289int lookup_god_by_name (const char *name);
359object *find_god(const char *name); 290object *find_god (const char *name);
360const char *determine_god(object *op); 291const char *determine_god (object *op);
361void pray_at_altar(object *pl, object *altar, object *skill); 292void pray_at_altar (object *pl, object *altar, object *skill);
362void become_follower(object *op, object *new_god); 293void become_follower (object *op, object *new_god);
363int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string); 294int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
364void stop_using_item(object *op, int type, int number); 295void stop_using_item (object *op, int type, int number);
365void update_priest_flag(object *god, object *exp_ob, uint32 flag); 296void update_priest_flag (object *god, object *exp_ob, uint32 flag);
366archetype *determine_holy_arch(object *god, const char *type); 297archetype *determine_holy_arch (object *god, const char *type);
367void god_intervention(object *op, object *god, object *skill); 298void god_intervention (object *op, object *god, object *skill);
368int god_examines_priest(object *op, object *god); 299int god_examines_priest (object *op, object *god);
369int god_examines_item(object *god, object *item); 300int god_examines_item (object *god, object *item);
370int get_god(object *priest); 301int get_god (object *priest);
371const char *get_god_for_race(const char *race); 302const char *get_god_for_race (const char *race);
372int tailor_god_spell(object *spellop, object *caster); 303int tailor_god_spell (object *spellop, object *caster);
304
373/* init.c */ 305/* init.c */
374void set_logfile(char *val); 306void set_logfile (char *val);
375void call_version(void); 307void call_version (void);
376void showscores(void); 308void showscores (void);
377void set_debug(void); 309void set_debug (void);
378void unset_debug(void); 310void unset_debug (void);
379void set_mondebug(void); 311void set_mondebug (void);
380void set_dumpmon1(void); 312void set_dumpmon1 (void);
381void set_dumpmon2(void); 313void set_dumpmon2 (void);
382void set_dumpmon3(void); 314void set_dumpmon3 (void);
383void set_dumpmon4(void); 315void set_dumpmon4 (void);
384void set_dumpmon5(void); 316void set_dumpmon5 (void);
385void set_dumpmon6(void); 317void set_dumpmon6 (void);
386void set_dumpmon7(void); 318void set_dumpmon7 (void);
387void set_dumpmon8(void); 319void set_dumpmon8 (void);
388void set_dumpmon9(void); 320void set_dumpmon9 (void);
389void set_dumpmont(char *name); 321void set_dumpmont (char *name);
390void set_daemon(void); 322void set_daemon (void);
391void set_datadir(char *path); 323void set_datadir (char *path);
392void set_confdir(char *path); 324void set_confdir (char *path);
393void set_localdir(char *path); 325void set_localdir (char *path);
394void set_mapdir(char *path); 326void set_mapdir (char *path);
395void set_archetypes(char *path); 327void set_archetypes (char *path);
396void set_regions(char *path); 328void set_regions (char *path);
397void set_treasures(char *path); 329void set_treasures (char *path);
398void set_uniquedir(char *path); 330void set_uniquedir (char *path);
399void set_templatedir(char *path); 331void set_templatedir (char *path);
400void set_playerdir(char *path); 332void set_playerdir (char *path);
401void set_tmpdir(char *path); 333void set_tmpdir (char *path);
402void showscoresparm(char *data); 334void showscoresparm (char *data);
403void set_csport(char *val); 335void set_csport (char *val);
404void init(int argc, char **argv); 336void init (int argc, char **argv);
405void usage(void); 337void usage (void);
406void help(void); 338void help (void);
407void init_beforeplay(void); 339void init_beforeplay (void);
408void init_startup(void);
409void compile_info(void);
410void rec_sigsegv(int i);
411void rec_sigint(int i);
412void rec_sighup(int i);
413void rec_sigquit(int i);
414void rec_sigpipe(int i);
415void rec_sigbus(int i);
416void rec_sigterm(int i);
417void fatal_signal(int make_core, int close_sockets);
418void init_signals(void); 340void init_signals (void);
419void init_races(void); 341void init_races (void);
420void dump_races(void); 342void dump_races (void);
421void add_to_racelist(const char *race_name, object *op); 343void add_to_racelist (const char *race_name, object *op);
422racelink *get_racelist(void); 344racelink *get_racelist (void);
423racelink *find_racelink(const char *name); 345racelink *find_racelink (const char *name);
346
424/* login.c */ 347/* login.c */
425void emergency_save(int flag);
426void delete_character(const char *name, int); 348void delete_character (const char *name);
427int verify_player(const char *name, char *password); 349int verify_player (const char *name, char *password);
428int check_name(player *me, const char *name); 350int check_name (player *me, const char *name);
429int create_savedir_if_needed(char *savedir); 351int create_savedir_if_needed (char *savedir);
430void destroy_object(object *op); 352void destroy_object (object *op);
431int save_player(object *op, int flag);
432void copy_file(const char *filename, FILE *fpout); 353void copy_file (const char *filename, FILE *fpout);
433void check_login(object *op); 354
434/* main.c */ 355/* main.c */
435void server_tick (); 356void server_tick ();
436void version(object *op); 357void version (object *op);
437void info_keys(object *op); 358void info_keys (object *op);
438void start_info(object *op);
439char *crypt_string(char *str, char *salt); 359char *crypt_string (char *str, char *salt);
440int check_password(char *typed, char *crypted);
441void enter_player_savebed(object *op); 360void enter_player_savebed (object *op);
442void leave_map(object *op); 361void leave_map (object *op);
443void set_map_timeout(maptile *oldmap); 362void set_map_timeout (maptile *oldmap);
444char *clean_path(const char *file); 363char *clean_path (const char *file);
445char *unclean_path(const char *src); 364char *unclean_path (const char *src);
446void enter_exit(object *op, object *exit_ob); 365void enter_exit (object *op, object *exit_ob);
447void process_events(); 366void process_events ();
448void clean_tmp_files(void); 367void clean_tmp_files (void);
449void cleanup(void);
450void leave(player *pl,int draw_exit); 368void leave (player *pl,int draw_exit);
451int forbid_play(void);
452void do_specials(void); 369void do_specials (void);
453int main(int argc, char **argv); 370int main (int argc, char **argv);
371
454/* monster.c */ 372/* monster.c */
455object *check_enemy(object *npc, rv_vector *rv); 373object *check_enemy (object *npc, rv_vector *rv);
456object *find_nearest_living_creature(object *npc); 374object *find_nearest_living_creature (object *npc);
457object *find_enemy(object *npc, rv_vector *rv); 375object *find_enemy (object *npc, rv_vector *rv);
458int check_wakeup(object *op, object *enemy, rv_vector *rv); 376int check_wakeup (object *op, object *enemy, rv_vector *rv);
459int move_randomly(object *op); 377int move_randomly (object *op);
460int move_monster(object *op); 378int move_monster (object *op);
461int can_hit(object *ob1, object *ob2, rv_vector *rv); 379int can_hit (object *ob1, object *ob2, rv_vector *rv);
462object *monster_choose_random_spell(object *monster); 380object *monster_choose_random_spell (object *monster);
463int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv); 381int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
464int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv); 382int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
465int monster_use_skill(object *head, object *part, object *pl, int dir); 383int monster_use_skill (object *head, object *part, object *pl, int dir);
466int monster_use_range(object *head, object *part, object *pl, int dir); 384int monster_use_range (object *head, object *part, object *pl, int dir);
467int monster_use_bow(object *head, object *part, object *pl, int dir); 385int monster_use_bow (object *head, object *part, object *pl, int dir);
468int check_good_weapon(object *who, object *item); 386int check_good_weapon (object *who, object *item);
469int check_good_armour(object *who, object *item); 387int check_good_armour (object *who, object *item);
470void monster_check_pickup(object *monster); 388void monster_check_pickup (object *monster);
471int monster_can_pick(object *monster, object *item); 389int monster_can_pick (object *monster, object *item);
472void monster_apply_below(object *monster); 390void monster_apply_below (object *monster);
473void monster_check_apply(object *mon, object *item); 391void monster_check_apply (object *mon, object *item);
474void npc_call_help(object *op); 392void npc_call_help (object *op);
475int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 393int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
476int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 394int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
477int hitrun_att(int dir, object *ob, object *enemy); 395int hitrun_att (int dir, object *ob, object *enemy);
478int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 396int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
479int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 397int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
480int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 398int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
481void circ1_move(object *ob); 399void circ1_move (object *ob);
482void circ2_move(object *ob); 400void circ2_move (object *ob);
483void pace_movev(object *ob); 401void pace_movev (object *ob);
484void pace_moveh(object *ob); 402void pace_moveh (object *ob);
485void pace2_movev(object *ob); 403void pace2_movev (object *ob);
486void pace2_moveh(object *ob); 404void pace2_moveh (object *ob);
487void rand_move(object *ob); 405void rand_move (object *ob);
488void check_earthwalls(object *op, maptile *m, int x, int y); 406void check_earthwalls (object *op, maptile *m, int x, int y);
489void check_doors(object *op, maptile *m, int x, int y); 407void check_doors (object *op, maptile *m, int x, int y);
490void communicate(object *op, const char *txt); 408void communicate (object *op, const char *txt);
491int talk_to_npc(object *op, object *npc, const char *txt); 409int talk_to_npc (object *op, object *npc, const char *txt);
492int talk_to_wall(object *pl, object *npc, const char *txt); 410int talk_to_wall (object *pl, object *npc, const char *txt);
493object *find_mon_throw_ob(object *op); 411object *find_mon_throw_ob (object *op);
494int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 412int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
495int stand_in_light(object *op); 413int stand_in_light (object *op);
496int can_see_enemy(object *op, object *enemy); 414int can_see_enemy (object *op, object *enemy);
415
497/* move.c */ 416/* move.c */
498int move_object(object *op, int dir); 417int move_object (object *op, int dir);
499int move_ob(object *op, int dir, object *originator); 418int move_ob (object *op, int dir, object *originator);
500int transfer_ob(object *op, int x, int y, int randomly, object *originator); 419int transfer_ob (object *op, int x, int y, int randomly, object *originator);
501int teleport(object *teleporter, uint8 tele_type, object *user); 420int teleport (object *teleporter, uint8 tele_type, object *user);
502void recursive_roll(object *op, int dir, object *pusher); 421void recursive_roll (object *op, int dir, object *pusher);
503int try_fit(object *op, maptile *m, int x, int y); 422int try_fit (object *op, maptile *m, int x, int y);
504int roll_ob(object *op, int dir, object *pusher); 423int roll_ob (object *op, int dir, object *pusher);
505int push_ob(object *who, int dir, object *pusher); 424int push_ob (object *who, int dir, object *pusher);
425
506/* pets.c */ 426/* pets.c */
507object *get_pet_enemy(object *pet, rv_vector *rv); 427object *get_pet_enemy (object *pet, rv_vector *rv);
508void terminate_all_pets(object *owner); 428void terminate_all_pets (object *owner);
509void remove_all_pets(maptile *map); 429void remove_all_pets (maptile *map);
510int follow_owner(object *ob, object *owner); 430int follow_owner (object *ob, object *owner);
511void pet_move(object *ob); 431void pet_move (object *ob);
512object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 432object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
513void move_golem(object *op); 433void move_golem (object *op);
514void control_golem(object *op, int dir); 434void control_golem (object *op, int dir);
515int summon_golem(object *op, object *caster, int dir, object *spob); 435int summon_golem (object *op, object *caster, int dir, object *spob);
516object *choose_cult_monster(object *pl, object *god, int summon_level); 436object *choose_cult_monster (object *pl, object *god, int summon_level);
517int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 437int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
518object *get_real_owner(object *ob); 438object *get_real_owner (object *ob);
519int should_arena_attack(object *pet, object *owner, object *target); 439int should_arena_attack (object *pet, object *owner, object *target);
440
520/* player.c */ 441/* player.c */
521player *find_player(const char *plname); 442player *find_player (const char *plname);
522player *find_player_partial_name(const char *plname); 443player *find_player_partial_name (const char *plname);
523void display_motd(const object *op); 444void display_motd (const object *op);
524void send_rules(const object *op); 445void send_rules (const object *op);
525void send_news(const object *op); 446void send_news (const object *op);
526int playername_ok(const char *cp); 447int playername_ok (const char *cp);
527int add_player(client *ns);
528archetype *get_player_archetype(archetype *at); 448archetype *get_player_archetype (archetype *at);
529object *get_nearest_player(object *mon); 449object *get_nearest_player (object *mon);
530int path_to_player(object *mon, object *pl, unsigned mindiff); 450int path_to_player (object *mon, object *pl, unsigned mindiff);
531void give_initial_items(object *pl, treasurelist *items); 451void give_initial_items (object *pl, treasurelist *items);
532void get_name(object *op); 452void get_name (object *op);
533void get_password(object *op); 453void get_password (object *op);
534void play_again(object *op); 454void play_again (object *op);
535int receive_play_again(object *op, char key); 455int receive_play_again (object *op, char key);
536void confirm_password(object *op); 456void confirm_password (object *op);
537void get_party_password(object *op, partylist *party); 457void get_party_password (object *op, partylist *party);
538int roll_stat(void);
539void roll_stats(object *op);
540void Roll_Again(object *op); 458void Roll_Again (object *op);
541void Swap_Stat(object *op, int Swap_Second); 459void Swap_Stat (object *op, int Swap_Second);
542int key_roll_stat(object *op, char key); 460int key_roll_stat (object *op, char key);
543int key_change_class(object *op, char key); 461int key_change_class (object *op, char key);
544int key_confirm_quit(object *op, char key); 462int key_confirm_quit (object *op, char key);
545void flee_player(object *op); 463void flee_player (object *op);
546int check_pick(object *op); 464int check_pick (object *op);
547object *find_arrow(object *op, const char *type); 465object *find_arrow (object *op, const char *type);
548object *find_better_arrow(object *op, object *target, const char *type, int *better); 466object *find_better_arrow (object *op, object *target, const char *type, int *better);
549object *pick_arrow_target(object *op, const char *type, int dir); 467object *pick_arrow_target (object *op, const char *type, int dir);
550int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 468int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
551int player_fire_bow(object *op, int dir); 469int player_fire_bow (object *op, int dir);
552void fire_misc_object(object *op, int dir); 470void fire_misc_object (object *op, int dir);
553void fire(object *op, int dir); 471bool fire (object *op, int dir);
554object *find_key(object *pl, object *container, object *door); 472object *find_key (object *pl, object *container, object *door);
555void move_player_attack(object *op, int dir); 473bool move_player_attack (object *op, int dir);
556int move_player(object *op, int dir); 474bool move_player (object *op, int dir);
557int handle_newcs_player(object *op); 475bool handle_newcs_player (object *op);
558int save_life(object *op); 476int save_life (object *op);
559void remove_unpaid_objects(object *op, object *env);
560char *gravestone_text(object *op); 477char *gravestone_text (object *op);
561void do_some_living(object *op); 478void do_some_living (object *op);
562void kill_player(object *op); 479void kill_player (object *op);
563void loot_object(object *op); 480void loot_object (object *op);
564void fix_weight(void); 481void fix_weight (void);
565void fix_luck(void); 482void fix_luck (void);
566void cast_dust(object *op, object *throw_ob, int dir); 483void cast_dust (object *op, object *throw_ob, int dir);
567void make_visible(object *op); 484void make_visible (object *op);
568int is_true_undead(object *op); 485int is_true_undead (object *op);
569int hideability(object *ob); 486int hideability (object *ob);
570void do_hidden_move(object *op); 487void do_hidden_move (object *op);
571int stand_near_hostile(object *who); 488int stand_near_hostile (object *who);
572int player_can_view(object *pl, object *op); 489int player_can_view (object *pl, object *op);
573int action_makes_visible(object *op); 490int action_makes_visible (object *op);
574int op_on_battleground(object *op, int *x, int *y); 491int op_on_battleground (object *op, int *x, int *y);
575void dragon_ability_gain(object *who, int atnr, int level); 492void dragon_ability_gain (object *who, int atnr, int level);
576void player_unready_range_ob(player *pl, object *ob); 493void player_unready_range_ob (player *pl, object *ob);
577/* plugins.c */ 494
578int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
579int execute_global_event(int eventcode, ...);
580int plugins_init_plugin(const char *libfile);
581void *cfapi_get_hooks(int *type, ...);
582int plugins_remove_plugin(const char *id);
583crossfire_plugin *plugins_find_plugin(const char *id);
584void plugins_display_list(object *op);
585void *cfapi_system_find_animation(int *type, ...);
586void *cfapi_system_strdup(int *type, ...);
587void *cfapi_system_register_global_event(int *type, ...);
588void *cfapi_system_unregister_global_event(int *type, ...);
589void *cfapi_system_check_path(int *type, ...);
590void *cfapi_system_re_cmp(int *type, ...);
591void *cfapi_system_directory(int *type, ...);
592void *cfapi_map_get_map(int *type, ...);
593void *cfapi_map_has_been_loaded(int *type, ...);
594void *cfapi_map_create_path(int *type, ...);
595void *cfapi_map_get_map_property(int *type, ...);
596void *cfapi_map_set_map_property(int *type, ...);
597void *cfapi_map_out_of_map(int *type, ...);
598void *cfapi_map_update_position(int *type, ...);
599void *cfapi_map_delete_map(int *type, ...);
600void *cfapi_map_message(int *type, ...);
601void *cfapi_map_get_object_at(int *type, ...);
602void *cfapi_map_get_flags(int *type, ...);
603void *cfapi_map_present_arch_by_name(int *type, ...);
604void *cfapi_object_move(int *type, ...);
605void *cfapi_object_get_key(int *type, ...);
606void *cfapi_object_set_key(int *type, ...);
607void *cfapi_object_get_property(int *type, ...);
608void *cfapi_object_set_property(int *type, ...);
609void *cfapi_object_apply_below(int *type, ...);
610void *cfapi_object_apply(int *type, ...);
611void *cfapi_object_identify(int *type, ...);
612void *cfapi_object_describe(int *type, ...);
613void *cfapi_object_drain(int *type, ...);
614void *cfapi_object_fix(int *type, ...);
615void *cfapi_object_give_skill(int *type, ...);
616void *cfapi_object_transmute(int *type, ...);
617void *cfapi_object_remove(int *type, ...);
618void *cfapi_object_delete(int *type, ...);
619void *cfapi_object_clone(int *type, ...);
620void *cfapi_object_find(int *type, ...);
621void *cfapi_object_create(int *type, ...);
622void *cfapi_object_insert(int *type, ...);
623void *cfapi_object_split(int *type, ...);
624void *cfapi_object_merge(int *type, ...);
625void *cfapi_object_distance(int *type, ...);
626void *cfapi_object_update(int *type, ...);
627void *cfapi_object_clear(int *type, ...);
628void *cfapi_object_reset(int *type, ...);
629void *cfapi_object_check_inventory(int *type, ...);
630void *cfapi_object_clean_object(int *type, ...);
631void *cfapi_object_on_same_map(int *type, ...);
632void *cfapi_object_spring_trap(int *type, ...);
633void *cfapi_object_check_trigger(int *type, ...);
634void *cfapi_object_query_cost(int *type, ...);
635void *cfapi_object_query_money(int *type, ...);
636void *cfapi_object_cast(int *type, ...);
637void *cfapi_object_learn_spell(int *type, ...);
638void *cfapi_object_forget_spell(int *type, ...);
639void *cfapi_object_check_spell(int *type, ...);
640void *cfapi_object_pay_amount(int *type, ...);
641void *cfapi_object_pay_item(int *type, ...);
642void *cfapi_object_transfer(int *type, ...);
643void *cfapi_object_find_archetype_inside(int *type, ...);
644void *cfapi_object_drop(int *type, ...);
645void *cfapi_object_take(int *type, ...);
646void *cfapi_object_say(int *type, ...);
647void *cfapi_object_speak(int *type, ...);
648void *cfapi_player_find(int *type, ...);
649void *cfapi_player_message(int *type, ...);
650void *cfapi_player_send_inventory(int *type, ...);
651void *cfapi_object_teleport(int *type, ...);
652void *cfapi_object_pickup(int *type, ...);
653void *cfapi_archetype_get_first(int *type, ...);
654void *cfapi_archetype_get_property(int *type, ...);
655void *cfapi_party_get_property(int *type, ...);
656void *cfapi_region_get_property(int *type, ...);
657CommArray_s *find_plugin_command(char *cmd, object *op);
658int initPlugins(void);
659/* resurrection.c */ 495/* resurrection.c */
660int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); 496int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
661int resurrection_fails(int levelcaster, int leveldead); 497int resurrection_fails (int levelcaster, int leveldead);
662void dead_player(object *op); 498void dead_player (object *op);
663void dead_character(const char *name); 499void dead_character (const char *name);
664int dead_player_exists(const char *name); 500int dead_player_exists (const char *name);
501
665/* rune.c */ 502/* rune.c */
666int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); 503int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
667void move_rune(object *op); 504void move_rune (object *op);
668void rune_attack(object *op, object *victim); 505void rune_attack (object *op, object *victim);
669void spring_trap(object *trap, object *victim); 506void spring_trap (object *trap, object *victim);
670int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); 507int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
671int trap_see(object *op, object *trap); 508int trap_see (object *op, object *trap);
672int trap_show(object *trap, object *where); 509int trap_show (object *trap, object *where);
673int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 510int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
674void trap_adjust(object *trap, int difficulty); 511void trap_adjust (object *trap, int difficulty);
512
675/* shop.c */ 513/* shop.c */
676int get_payment(object *pl); 514int get_payment (object *pl);
677sint64 query_cost(const object *tmp, object *who, int flag); 515sint64 query_cost (const object *tmp, object *who, int flag);
678const char *query_cost_string(const object *tmp, object *who, int flag); 516const char *query_cost_string (const object *tmp, object *who, int flag);
679sint64 query_money(const object *op); 517sint64 query_money (const object *op);
680int pay_for_amount(sint64 to_pay, object *pl); 518int pay_for_amount (sint64 to_pay, object *pl);
681int pay_for_item(object *op, object *pl); 519int pay_for_item (object *op, object *pl);
682int can_pay(object *pl); 520int can_pay (object *pl);
683void sell_item(object *op, object *pl); 521void sell_item (object *op, object *pl);
684double shopkeeper_approval(const maptile *map, const object *player); 522double shopkeeper_approval (const maptile *map, const object *player);
685int describe_shop(const object *op); 523int describe_shop (const object *op);
686void shop_listing(object *op); 524void shop_listing (object *sign, object *op);
687bool is_in_shop (object *o); 525bool is_in_shop (object *o);
688bool is_in_shop (maptile *map, int x, int y); 526bool is_in_shop (maptile *map, int x, int y);
527
689/* skills.c */ 528/* skills.c */
690int steal(object *op, int dir, object *skill); 529int steal (object *op, int dir, object *skill);
691int pick_lock(object *pl, int dir, object *skill); 530int pick_lock (object *pl, int dir, object *skill);
692int hide(object *op, object *skill); 531int hide (object *op, object *skill);
693int jump(object *pl, int dir, object *skill); 532int jump (object *pl, int dir, object *skill);
694int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill); 533int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
695int skill_ident(object *pl, object *skill); 534int skill_ident (object *pl, object *skill);
696int use_oratory(object *pl, int dir, object *skill); 535int use_oratory (object *pl, int dir, object *skill);
697int singing(object *pl, int dir, object *skill); 536int singing (object *pl, int dir, object *skill);
698int find_traps(object *pl, object *skill); 537int find_traps (object *pl, object *skill);
699int remove_trap(object *op, int dir, object *skill); 538int remove_trap (object *op, int dir, object *skill);
700int pray(object *pl, object *skill); 539int pray (object *pl, object *skill);
701void meditate(object *pl, object *skill); 540void meditate (object *pl, object *skill);
702int write_on_item(object *pl, const char *params, object *skill); 541int write_on_item (object *pl, const char *params, object *skill);
703int skill_throw(object *op, object *part, int dir, const char *params, object *skill); 542int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
543
704/* skill_util.c */ 544/* skill_util.c */
705void init_skills(void); 545void init_skills (void);
706void link_player_skills(object *op); 546void link_player_skills (object *op);
707object *find_skill_by_name(object *who, const char *name);
708object *find_skill_by_number(object *who, int skillno);
709int change_skill(object *who, object *new_skill, int flag);
710void clear_skill(object *who);
711int do_skill(object *op, object *part, object *skill, int dir, const char *string); 547int do_skill (object *op, object *part, object *skill, int dir, const char *string);
712int calc_skill_exp(object *who, object *op, object *skill); 548int calc_skill_exp (object *who, object *op, object *skill);
713int learn_skill(object *pl, object *scroll); 549int learn_skill (object *pl, object *scroll);
714void show_skills(object *op, const char *search); 550void show_skills (object *op, const char *search);
715int use_skill(object *op, const char *string); 551int use_skill (object *op, const char *string);
716int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 552int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
553
717/* spell_attack.c */ 554/* spell_attack.c */
718void check_spell_knockback(object *op); 555void check_spell_knockback (object *op);
719void forklightning(object *op, object *tmp); 556void forklightning (object *op, object *tmp);
720void move_bolt(object *op); 557void move_bolt (object *op);
721int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 558int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
722void explosion(object *op); 559void explosion (object *op);
723void explode_bullet(object *op); 560void explode_bullet (object *op);
724void check_bullet(object *op); 561void check_bullet (object *op);
725void move_bullet(object *op); 562void move_bullet (object *op);
726int fire_bullet(object *op, object *caster, int dir, object *spob); 563int fire_bullet (object *op, object *caster, int dir, object *spob);
727void cone_drop(object *op); 564void cone_drop (object *op);
728void move_cone(object *op); 565void move_cone (object *op);
729int cast_cone(object *op, object *caster, int dir, object *spell); 566int cast_cone (object *op, object *caster, int dir, object *spell);
730void animate_bomb(object *op); 567void animate_bomb (object *op);
731int create_bomb(object *op, object *caster, int dir, object *spell); 568int create_bomb (object *op, object *caster, int dir, object *spell);
732object *get_pointed_target(object *op, int dir, int range, int type); 569object *get_pointed_target (object *op, int dir, int range, int type);
733int cast_smite_spell(object *op, object *caster, int dir, object *spell); 570int cast_smite_spell (object *op, object *caster, int dir, object *spell);
734void move_missile(object *op); 571void move_missile (object *op);
735int make_object_glow(object *op, int radius, int time); 572int make_object_glow (object *op, int radius, int time);
736int cast_destruction(object *op, object *caster, object *spell_ob); 573int cast_destruction (object *op, object *caster, object *spell_ob);
737int cast_curse(object *op, object *caster, object *spell_ob, int dir); 574int cast_curse (object *op, object *caster, object *spell_ob, int dir);
738int mood_change(object *op, object *caster, object *spell); 575int mood_change (object *op, object *caster, object *spell);
739void move_ball_spell(object *op); 576void move_ball_spell (object *op);
740void move_swarm_spell(object *op); 577void move_swarm_spell (object *op);
741int fire_swarm(object *op, object *caster, object *spell, int dir); 578int fire_swarm (object *op, object *caster, object *spell, int dir);
742int cast_light(object *op, object *caster, object *spell, int dir); 579int cast_light (object *op, object *caster, object *spell, int dir);
743int cast_cause_disease(object *op, object *caster, object *spell, int dir); 580int cast_cause_disease (object *op, object *caster, object *spell, int dir);
581
744/* spell_effect.c */ 582/* spell_effect.c */
745void cast_magic_storm(object *op, object *tmp, int lvl); 583void cast_magic_storm (object *op, object *tmp, int lvl);
746int recharge(object *op, object *caster, object *spell_ob); 584int recharge (object *op, object *caster, object *spell_ob);
747void polymorph_living(object *op); 585void polymorph_living (object *op);
748void polymorph_melt(object *who, object *op); 586void polymorph_melt (object *who, object *op);
749void polymorph_item(object *who, object *op); 587void polymorph_item (object *who, object *op);
750void polymorph(object *op, object *who); 588void polymorph (object *op, object *who);
751int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); 589int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
752int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); 590int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg);
753int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 591int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
754int probe(object *op, object *caster, object *spell_ob, int dir); 592int probe (object *op, object *caster, object *spell_ob, int dir);
755int makes_invisible_to(object *pl, object *mon); 593int makes_invisible_to (object *pl, object *mon);
756int cast_invisible(object *op, object *caster, object *spell_ob); 594int cast_invisible (object *op, object *caster, object *spell_ob);
757int cast_earth_to_dust(object *op, object *caster, object *spell_ob); 595int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
758void execute_word_of_recall(object *op); 596void execute_word_of_recall (object *op);
759int cast_word_of_recall(object *op, object *caster, object *spell_ob); 597int cast_word_of_recall (object *op, object *caster, object *spell_ob);
760int cast_wonder(object *op, object *caster, int dir, object *spell_ob); 598int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
761int perceive_self(object *op); 599int perceive_self (object *op);
762int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
763int magic_wall(object *op, object *caster, int dir, object *spell_ob); 600int magic_wall (object *op, object *caster, int dir, object *spell_ob);
764int dimension_door(object *op, object *caster, object *spob, int dir); 601int dimension_door (object *op, object *caster, object *spob, int dir);
765int cast_heal(object *op, object *caster, object *spell, int dir); 602int cast_heal (object *op, object *caster, object *spell, int dir);
766int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); 603int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
767int cast_bless(object *op, object *caster, object *spell_ob, int dir); 604int cast_bless (object *op, object *caster, object *spell_ob, int dir);
768int alchemy(object *op, object *caster, object *spell_ob); 605int alchemy (object *op, object *caster, object *spell_ob);
769int remove_curse(object *op, object *caster, object *spell); 606int remove_curse (object *op, object *caster, object *spell);
770int cast_identify(object *op, object *caster, object *spell); 607int cast_identify (object *op, object *caster, object *spell);
771int cast_detection(object *op, object *caster, object *spell, object *skill); 608int cast_detection (object *op, object *caster, object *spell, object *skill);
772int cast_transfer(object *op, object *caster, object *spell, int dir); 609int cast_transfer (object *op, object *caster, object *spell, int dir);
773void counterspell(object *op, int dir); 610void counterspell (object *op, int dir);
774int cast_consecrate(object *op, object *caster, object *spell); 611int cast_consecrate (object *op, object *caster, object *spell);
775int animate_weapon(object *op, object *caster, object *spell, int dir); 612int animate_weapon (object *op, object *caster, object *spell, int dir);
776int cast_change_map_lightlevel(object *op, object *caster, object *spell); 613int cast_change_map_lightlevel (object *op, object *caster, object *spell);
777int create_aura(object *op, object *caster, object *spell); 614int create_aura (object *op, object *caster, object *spell);
778void move_aura(object *aura); 615void move_aura (object *aura);
779void move_peacemaker(object *op); 616void move_peacemaker (object *op);
780int write_mark(object *op, object *spell, const char *msg); 617int write_mark (object *op, object *spell, const char *msg);
618
781/* spell_util.c */ 619/* spell_util.c */
782object *find_random_spell_in_ob(object *ob, const char *skill); 620object *find_random_spell_in_ob (object *ob, const char *skill);
783void set_spell_skill(object *op, object *caster, object *spob, object *dest); 621void set_spell_skill (object *op, object *caster, object *spob, object *dest);
784void init_spells(void); 622void init_spells (void);
785void dump_spells(void); 623void dump_spells (void);
786void spell_effect(object *spob, int x, int y, maptile *map, object *originator); 624void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
787int min_casting_level(object *caster, object *spell); 625int min_casting_level (object *caster, object *spell);
788int caster_level(object *caster, object *spell); 626int caster_level (object *caster, object *spell);
789sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 627sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
790int SP_level_dam_adjust(object *caster, object *spob); 628int SP_level_dam_adjust (object *caster, object *spob);
791int SP_level_duration_adjust(object *caster, object *spob); 629int SP_level_duration_adjust (object *caster, object *spob);
792int SP_level_range_adjust(object *caster, object *spob); 630int SP_level_range_adjust (object *caster, object *spob);
793object *check_spell_known(object *op, const char *name); 631object *check_spell_known (object *op, const char *name);
794object *lookup_spell_by_name(object *op, const char *spname); 632object *lookup_spell_by_name (object *op, const char *spname);
795int reflwall(maptile *m, int x, int y, object *sp_op); 633int reflwall (maptile *m, int x, int y, object *sp_op);
796int cast_create_obj(object *op, object *caster, object *new_op, int dir); 634int cast_create_obj (object *op, object *caster, object *new_op, int dir);
797int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 635int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
798int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 636int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
799void regenerate_rod(object *rod); 637void regenerate_rod (object *rod);
800void drain_rod_charge(object *rod); 638void drain_rod_charge (object *rod);
801object *find_target_for_friendly_spell(object *op, int dir); 639object *find_target_for_friendly_spell (object *op, int dir);
802int spell_find_dir(maptile *m, int x, int y, object *exclude); 640int spell_find_dir (maptile *m, int x, int y, object *exclude);
803void put_a_monster(object *op, const char *monstername); 641void put_a_monster (object *op, const char *monstername);
804int summon_hostile_monsters(object *op, int n, const char *monstername); 642int summon_hostile_monsters (object *op, int n, const char *monstername);
805void shuffle_attack(object *op, int change_face); 643void shuffle_attack (object *op, int change_face);
806void prayer_failure(object *op, int failure, int power); 644void prayer_failure (object *op, int failure, int power);
807void spell_failure(object *op, int failure, int power, object *skill); 645void spell_failure (object *op, int failure, int power, object *skill);
808int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 646int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
809int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 647int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
810void move_spell_effect(object *op); 648void move_spell_effect (object *op);
811void check_spell_effect(object *op); 649void check_spell_effect (object *op);
812void apply_spell_effect(object *spell, object *victim); 650void apply_spell_effect (object *spell, object *victim);
651
813/* swamp.c */ 652/* swamp.c */
814void walk_on_deep_swamp(object *op, object *victim); 653void walk_on_deep_swamp (object *op, object *victim);
815void move_deep_swamp(object *op); 654void move_deep_swamp (object *op);
655
816/* swap.c */ 656/* swap.c */
817void read_map_log(void); 657void read_map_log (void);
818void swap_map(maptile *map); 658void swap_map (maptile *map);
819void check_active_maps(void); 659void check_active_maps (void);
820maptile *map_least_timeout(char *except_level); 660maptile *map_least_timeout (char *except_level);
821void swap_below_max(char *except_level); 661void swap_below_max (char *except_level);
822int players_on_map(maptile *m, int show_all); 662int players_on_map (maptile *m, int show_all);
823void flush_old_maps(void); 663void flush_old_maps (void);
664
824/* time.c */ 665/* time.c */
825void remove_door(object *op); 666void remove_door (object *op);
826void remove_door2(object *op); 667void remove_door2 (object *op);
827void generate_monster_inv(object *gen);
828void generate_monster_arch(object *gen);
829void generate_monster(object *gen); 668void generate_monster (object *gen);
830void remove_force(object *op); 669void remove_force (object *op);
831void remove_blindness(object *op); 670void remove_blindness (object *op);
832void poison_more(object *op); 671void poison_more (object *op);
833void move_gate(object *op); 672void move_gate (object *op);
834void move_timed_gate(object *op); 673void move_timed_gate (object *op);
835void move_detector(object *op); 674void move_detector (object *op);
836void animate_trigger(object *op); 675void animate_trigger (object *op);
837void move_hole(object *op); 676void move_hole (object *op);
838object *stop_item(object *op); 677object *stop_item (object *op);
839void fix_stopped_item(object *op, maptile *map, object *originator); 678void fix_stopped_item (object *op, maptile *map, object *originator);
840object *fix_stopped_arrow(object *op); 679object *fix_stopped_arrow (object *op);
841void move_arrow(object *op); 680void move_arrow (object *op);
842void change_object(object *op); 681void change_object (object *op);
843void move_teleporter(object *op); 682void move_teleporter (object *op);
844void move_player_changer(object *op); 683void move_player_changer (object *op);
845void move_firewall(object *op); 684void move_firewall (object *op);
846void move_player_mover(object *op); 685void move_player_mover (object *op);
847void move_duplicator(object *op); 686void move_duplicator (object *op);
848void move_creator(object *creator); 687void move_creator (object *creator);
849void move_marker(object *op); 688void move_marker (object *op);
850int process_object(object *op); 689void process_object (object *op);
851/* timers.c */ 690
852void cftimer_process_timers(void);
853void cftimer_process_event(object *ob);
854int cftimer_create(int id, long delay, object *ob, int mode);
855int cftimer_destroy(int id);
856int cftimer_find_free_id(void);
857/* weather.c */ 691/* weather.c */
858void set_darkness_map(maptile *m); 692void set_darkness_map (maptile *m);
859void tick_the_clock(void); 693void adjust_daylight (void);
860void init_weather(void);
861void weather_effect(const char *filename);
862int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
863int real_world_temperature(int x, int y, maptile *m);
864int similar_direction(int a, int b);

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