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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.51 by pippijn, Fri Mar 2 13:32:51 2007 UTC vs.
Revision 1.81 by elmex, Mon Nov 26 12:54:32 2007 UTC

1int same_party (partylist *a, partylist *b); 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <support@deliantra.net>
20 */
21
2/* alchemy.c */ 22/* alchemy.c */
3int need_identify (const object *obj); 23int need_identify (const object *obj);
4int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
5const char *cost_string_from_value(sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
6void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
7sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
8void attempt_do_alchemy(object *caster, object *cauldron); 28void attempt_do_alchemy (object *caster, object *cauldron);
9int content_recipe_value(object *op); 29int content_recipe_value (object *op);
10int numb_ob_inside(object *op); 30int numb_ob_inside (object *op);
11object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
12void adjust_product(object *item, int lvl, int yield); 32void adjust_product (object *item, int lvl, int yield);
13object *make_item_from_recipe(object *cauldron, recipe *rp); 33object *make_item_from_recipe (object *cauldron, recipe *rp);
14object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); 34object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
15void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger); 35void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
16void remove_contents(object *first_ob, object *save_item); 36void remove_contents (object *first_ob, object *save_item);
17int calc_alch_danger(object *caster, object *cauldron, recipe *rp); 37int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
38
18/* apply.c */ 39/* apply.c */
19int transport_can_hold(const object *transport, const object *op, int nrof); 40int transport_can_hold (const object *transport, const object *op, int nrof);
20int apply_transport(object *pl, object *transport, int aflag); 41int apply_transport (object *pl, object *transport, int aflag);
21int should_director_abort(object *op, object *victim); 42int should_director_abort (object *op, object *victim);
22int apply_potion(object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
23int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24int prepare_weapon(object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
25int improve_weapon(object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
26int check_improve_weapon(object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
27int improve_armour(object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
28int convert_item(object *item, object *converter); 48int convert_item (object *item, object *converter);
29int apply_container(object *op, object *sack); 49int apply_container (object *op, object *sack);
30int esrv_apply_container(object *op, object *sack); 50int esrv_apply_container (object *op, object *sack);
31void move_apply(object *trap, object *victim, object *originator); 51void move_apply (object *trap, object *victim, object *originator);
32void do_learn_spell(object *op, object *spell, int special_prayer); 52void do_learn_spell (object *op, object *spell, int special_prayer);
33void do_forget_spell(object *op, const char *spell); 53void do_forget_spell (object *op, const char *spell);
34void apply_scroll(object *op, object *tmp, int dir); 54void apply_scroll (object *op, object *tmp, int dir);
35int dragon_eat_flesh(object *op, object *meal); 55int dragon_eat_flesh (object *op, object *meal);
36void apply_poison(object *op, object *tmp); 56void apply_poison (object *op, object *tmp);
37int is_legal_2ways_exit(object *op, object *exit); 57int is_legal_2ways_exit (object *op, object *exit);
38int manual_apply(object *op, object *tmp, int aflag); 58int manual_apply (object *op, object *tmp, int aflag);
39int player_apply(object *pl, object *op, int aflag, int quiet); 59int player_apply (object *pl, object *op, int aflag, int quiet);
40void player_apply_below(object *pl); 60void player_apply_below (object *pl);
41object *get_item_from_body_location(object *start, int loc);
42int unapply_for_ob(object *who, object *op, int aflags); 61int unapply_for_ob (object *who, object *op, int aflags);
43int can_apply_object(object *who, object *op); 62int can_apply_object (object *who, object *op);
44int apply_special(object *who, object *op, int aflags); 63int apply_special (object *who, object *op, int aflags);
45int monster_apply_special(object *who, object *op, int aflags); 64int monster_apply_special (object *who, object *op, int aflags);
46int auto_apply(object *op); 65int auto_apply (object *op);
47void fix_auto_apply(maptile *m); 66void fix_auto_apply (maptile *m);
48void eat_special_food(object *who, object *food); 67void eat_special_food (object *who, object *food);
49void apply_lighter(object *who, object *lighter); 68void apply_lighter (object *who, object *lighter);
50void scroll_failure(object *op, int failure, int power); 69void scroll_failure (object *op, int failure, int power);
51void apply_changes_to_player(object *pl, object *change); 70void apply_changes_to_player (object *pl, object *change);
52void apply_item_transformer(object *pl, object *transformer); 71void apply_item_transformer (object *pl, object *transformer);
72extern void handle_apply_yield (object *op);
73
53/* attack.c */ 74/* attack.c */
54void cancellation(object *op); 75void cancellation (object *op);
55int did_make_save_item(object *op, int type, object *originator); 76int did_make_save_item (object *op, int type, object *originator);
56void save_throw_object(object *op, int type, object *originator); 77void save_throw_object (object *op, int type, object *originator);
57int hit_map(object *op, int dir, int type, int full_hit); 78int hit_map (object *op, int dir, int type, int full_hit);
58void attack_message(int dam, int type, object *op, object *hitter); 79void attack_message (int dam, int type, object *op, object *hitter);
59int attack_ob(object *op, object *hitter); 80int attack_ob (object *op, object *hitter);
60object *hit_with_arrow(object *op, object *victim); 81object *hit_with_arrow (object *op, object *victim);
61void tear_down_wall(object *op); 82void tear_down_wall (object *op);
62void scare_creature(object *target, object *hitter); 83void scare_creature (object *target, object *hitter);
63int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); 84int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
64int kill_object(object *op, int dam, object *hitter, int type); 85int kill_object (object *op, int dam, object *hitter, int type);
65int friendly_fire(object *op, object *hitter); 86int friendly_fire (object *op, object *hitter);
66int hit_player(object *op, int dam, object *hitter, int type, int full_hit); 87int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
67void poison_player(object *op, object *hitter, int dam); 88void poison_player (object *op, object *hitter, int dam);
68void slow_player(object *op, object *hitter, int dam); 89void slow_player (object *op, object *hitter, int dam);
69void confuse_player(object *op, object *hitter, int dam); 90void confuse_player (object *op, object *hitter, int dam);
70void blind_player(object *op, object *hitter, int dam); 91void blind_player (object *op, object *hitter, int dam);
71void paralyze_player(object *op, object *hitter, int dam); 92void paralyze_player (object *op, object *hitter, int dam);
72void deathstrike_player(object *op, object *hitter, int *dam); 93void deathstrike_player (object *op, object *hitter, int *dam);
73int adj_attackroll(object *hitter, object *target); 94int adj_attackroll (object *hitter, object *target);
74int is_aimed_missile(object *op); 95int is_aimed_missile (object *op);
75/* ban.c */ 96
76int checkbanned(const char *login, const char *host);
77/* build_map.c */ 97/* build_map.c */
78int can_build_over(struct mapdef *map, object *tmp, short x, short y); 98int can_build_over (struct mapdef *map, object *tmp, short x, short y);
79void remove_marking_runes(struct mapdef *map, short x, short y); 99void remove_marking_runes (struct mapdef *map, short x, short y);
80int find_unused_connected_value(struct mapdef *map); 100int find_unused_connected_value (struct mapdef *map);
81int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); 101int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
82object *get_connection_rune(object *pl, short x, short y); 102object *get_connection_rune (object *pl, short x, short y);
83object *get_msg_book(object *pl, short x, short y); 103object *get_msg_book (object *pl, short x, short y);
84object *get_wall(struct mapdef *map, int x, int y); 104object *get_wall (struct mapdef *map, int x, int y);
85void fix_walls(maptile *map, int x, int y); 105void fix_walls (maptile *map, int x, int y);
86void fix_walls_around(maptile *map, int x, int y); 106void fix_walls_around (maptile *map, int x, int y);
87void apply_builder_floor(object *pl, object *material, short x, short y); 107void apply_builder_floor (object *pl, object *material, short x, short y);
88void apply_builder_wall(object *pl, object *material, short x, short y); 108void apply_builder_wall (object *pl, object *material, short x, short y);
89void apply_builder_item(object *pl, object *item, short x, short y); 109void apply_builder_item (object *pl, object *item, short x, short y);
90void apply_builder_remove(object *pl, int dir); 110void apply_builder_remove (object *pl, int dir);
91void apply_map_builder(object *pl, int dir); 111void apply_map_builder (object *pl, int dir);
92int adjust_sign_msg(object *pl, short x, short y, object *tmp); 112int adjust_sign_msg (object *pl, short x, short y, object *tmp);
113
93/* c_misc.c */ 114/* c_misc.c */
94int command_motd(object *op, char *params); 115int command_motd (object *op, char *params);
95int command_bug(object *op, char *params); 116int command_bug (object *op, char *params);
96void malloc_info(object *op); 117void malloc_info (object *op);
97int command_whereabouts(object *op, char *params); 118int command_whereabouts (object *op, char *params);
98int command_malloc(object *op, char *params); 119int command_malloc (object *op, char *params);
99int command_maps(object *op, char *params); 120int command_maps (object *op, char *params);
100int command_strings(object *op, char *params); 121int command_strings (object *op, char *params);
101int command_sstable(object *op, char *params); 122int command_sstable (object *op, char *params);
102int command_time(object *op, char *params); 123int command_time (object *op, char *params);
103int command_weather(object *op, char *params); 124int command_weather (object *op, char *params);
104int command_archs(object *op, char *params); 125int command_archs (object *op, char *params);
105int command_hiscore(object *op, char *params); 126int command_hiscore (object *op, char *params);
106int command_debug(object *op, char *params); 127int command_debug (object *op, char *params);
107int command_dumpbelow(object *op, char *params); 128int command_dumpbelow (object *op, char *params);
108int command_wizpass(object *op, char *params);
109int command_wizcast(object *op, char *params);
110int command_dumpallobjects(object *op, char *params);
111int command_dumpfriendlyobjects(object *op, char *params); 129int command_dumpfriendlyobjects (object *op, char *params);
112int command_dumpallarchetypes(object *op, char *params);
113int command_ssdumptable(object *op, char *params);
114int command_dumpmap(object *op, char *params); 130int command_wizpass (object *op, char *params);
115int command_dumpallmaps(object *op, char *params); 131int command_wizcast (object *op, char *params);
116int command_printlos(object *op, char *params); 132int command_printlos (object *op, char *params);
117int command_version(object *op, char *params); 133int command_version (object *op, char *params);
118void bug_report(const char *reportstring); 134void bug_report (const char *reportstring);
119int command_statistics(object *pl, char *params); 135int command_statistics (object *pl, char *params);
120int command_fix_me(object *op, char *params); 136int command_fix_me (object *op, char *params);
121int command_players(object *op, char *paramss); 137int command_players (object *op, char *paramss);
122int command_logs(object *op, char *params); 138int command_logs (object *op, char *params);
123int command_bowmode(object *op, char *params); 139int command_bowmode (object *op, char *params);
124int command_showpets(object *op, char *params); 140int command_showpets (object *op, char *params);
125int command_resistances(object *op, char *params); 141int command_resistances (object *op, char *params);
126int command_help(object *op, char *params); 142int command_help (object *op, char *params);
127int onoff_value(const char *line); 143int onoff_value (const char *line);
128int command_quit(object *op, char *params); 144int command_quit (object *op, char *params);
129int command_real_quit(object *op, char *params); 145int command_real_quit (object *op, char *params);
130void receive_player_name(object *op, char k); 146void receive_player_name (object *op, char k);
131void receive_player_password(object *op, char k); 147void receive_player_password (object *op, char k);
132int command_title(object *op, char *params); 148int command_title (object *op, char *params);
133int command_kill_pets(object *op, char *params); 149int command_kill_pets (object *op, char *params);
134int command_quests(object *pl, char *params); 150int command_quests (object *pl, char *params);
151
135/* c_move.c */ 152/* c_move.c */
136int command_east(object *op, char *params); 153int command_east (object *op, char *params);
137int command_north(object *op, char *params); 154int command_north (object *op, char *params);
138int command_northeast(object *op, char *params); 155int command_northeast (object *op, char *params);
139int command_northwest(object *op, char *params); 156int command_northwest (object *op, char *params);
140int command_south(object *op, char *params); 157int command_south (object *op, char *params);
141int command_southeast(object *op, char *params); 158int command_southeast (object *op, char *params);
142int command_southwest(object *op, char *params); 159int command_southwest (object *op, char *params);
143int command_west(object *op, char *params); 160int command_west (object *op, char *params);
144int command_stay(object *op, char *params); 161int command_stay (object *op, char *params);
162
145/* c_new.c */ 163/* c_new.c */
146void execute_newserver_command(object *pl, char *command); 164void execute_newserver_command (object *pl, char *command);
147int bad_command(object *op, char *params); 165int bad_command (object *op, char *params);
166
148/* c_object.c */ 167/* c_object.c */
149object *find_best_object_match(object *pl, const char *params); 168object *find_best_object_match (object *pl, const char *params);
150int command_build(object *pl, char *params); 169int command_build (object *pl, char *params);
151int command_uskill(object *pl, char *params); 170int command_uskill (object *pl, char *params);
152int command_rskill(object *pl, char *params); 171int command_rskill (object *pl, char *params);
153int command_search(object *op, char *params); 172int command_search (object *op, char *params);
154int command_disarm(object *op, char *params); 173int command_disarm (object *op, char *params);
155int command_throw(object *op, char *params); 174int command_throw (object *op, char *params);
156int command_apply(object *op, char *params); 175int command_apply (object *op, char *params);
157int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); 176int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
158void pick_up(object *op, object *alt); 177void pick_up (object *op, object *alt);
159int command_take(object *op, char *params); 178int command_take (object *op, char *params);
160void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); 179void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
161void drop_object(object *op, object *tmp, uint32 nrof); 180void drop_object (object *op, object *tmp, uint32 nrof);
181void update_after_inventory_change (object *op);
162void drop(object *op, object *tmp); 182void drop (object *op, object *tmp);
163int command_dropall(object *op, char *params); 183int command_dropall (object *op, char *params);
164int command_drop(object *op, char *params); 184int command_drop (object *op, char *params);
165int command_examine(object *op, char *params); 185int command_examine (object *op, char *params);
166object *find_marked_object(object *op); 186object *find_marked_object (object *op);
167void examine_monster(object *op, object *tmp); 187void examine_monster (object *op, object *tmp);
168char *long_desc(object *tmp, object *pl); 188const char *long_desc (object *tmp, object *pl);
169void examine(object *op, object *tmp); 189void examine (object *op, object *tmp);
170void inventory(object *op, object *inv);
171int command_pickup(object *op, char *params); 190int command_pickup (object *op, char *params);
172void set_pickup_mode(object *op, int i); 191void set_pickup_mode (object *op, int i);
173int command_search_items(object *op, char *params); 192int command_search_items (object *op, char *params);
174int command_rename_item(object *op, char *params); 193int command_rename_item (object *op, char *params);
194
175/* c_party.c */ 195/* c_party.c */
176int same_party(partylist *a, partylist *b);
177partylist *get_firstparty(void); 196partylist *get_firstparty (void);
178void remove_party(partylist *target_party); 197void remove_party (partylist *target_party);
179void obsolete_parties(void); 198void obsolete_parties (void);
180void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); 199void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
181int confirm_party_password(object *op); 200int confirm_party_password (object *op);
182void receive_party_password(object *op, char k); 201void receive_party_password (object *op, char k);
183void send_party_message(object *op, char *msg); 202void send_party_message (object *op, char *msg);
184int command_gsay(object *op, char *params); 203int command_gsay (object *op, char *params);
185int command_party(object *op, char *params); 204int command_party (object *op, char *params);
205
186/* c_range.c */ 206/* c_range.c */
187int command_invoke(object *op, char *params); 207int command_invoke (object *op, char *params);
188int command_cast(object *op, char *params); 208int command_cast (object *op, char *params);
189int command_prepare(object *op, char *params); 209int command_prepare (object *op, char *params);
190int command_cast_spell(object *op, char *params, char command); 210int command_cast_spell (object *op, char *params, char command);
191int legal_range(object *op, int r); 211int legal_range (object *op, int r);
192void change_spell(object *op, char k); 212void change_spell (object *op, char k);
193int command_rotateshoottype(object *op, char *params); 213int command_rotateshoottype (object *op, char *params);
214
194/* c_wiz.c */ 215/* c_wiz.c */
195int command_loadtest(object *op, char *params); 216int command_loadtest (object *op, char *params);
196void do_wizard_hide(object *op, int silent_dm); 217void do_wizard_hide (object *op, int silent_dm);
197int command_hide(object *op, char *params); 218int command_hide (object *op, char *params);
198int command_setgod(object *op, char *params); 219int command_setgod (object *op, char *params);
199int command_banish(object *op, char *params); 220int command_banish (object *op, char *params);
200int command_save_overlay(object *op, char *params); 221int command_save_overlay (object *op, char *params);
201int command_toggle_shout(object *op, char *params);
202int command_shutdown(object *op, char *params);
203int command_freeze(object *op, char *params); 222int command_freeze (object *op, char *params);
204int command_arrest(object *op, char *params); 223int command_arrest (object *op, char *params);
205int command_summon(object *op, char *params); 224int command_summon (object *op, char *params);
206int command_teleport(object *op, char *params); 225int command_teleport (object *op, char *params);
207int command_create(object *op, char *params); 226int command_create (object *op, char *params);
208int command_inventory(object *op, char *params); 227int command_inventory (object *op, char *params);
209int command_skills(object *op, char *params); 228int command_skills (object *op, char *params);
210int command_dump(object *op, char *params); 229int command_dump (object *op, char *params);
211int command_mon_aggr(object *op, char *params);
212int command_possess(object *op, char *params);
213int command_patch(object *op, char *params); 230int command_patch (object *op, char *params);
214int command_remove(object *op, char *params); 231int command_remove (object *op, char *params);
215int command_free(object *op, char *params); 232int command_free (object *op, char *params);
216int command_addexp(object *op, char *params); 233int command_addexp (object *op, char *params);
217int command_speed(object *op, char *params); 234int command_speed (object *op, char *params);
218int command_stats(object *op, char *params); 235int command_stats (object *op, char *params);
219int command_abil(object *op, char *params); 236int command_abil (object *op, char *params);
220int command_reset(object *op, char *params); 237int command_reset (object *op, char *params);
221int command_nowiz(object *op, char *params); 238int command_nowiz (object *op, char *params);
222int do_wizard_dm(object *op, char *params, int silent); 239int do_wizard_dm (object *op, char *params, int silent);
223int command_dm(object *op, char *params); 240int command_dm (object *op, char *params);
224int command_invisible(object *op, char *params); 241int command_invisible (object *op, char *params);
225int command_learn_spell(object *op, char *params); 242int command_learn_spell (object *op, char *params);
226int command_learn_special_prayer(object *op, char *params); 243int command_learn_special_prayer (object *op, char *params);
227int command_forget_spell(object *op, char *params); 244int command_forget_spell (object *op, char *params);
228int command_listplugins(object *op, char *params);
229int command_loadplugin(object *op, char *params);
230int command_unloadplugin(object *op, char *params);
231int command_dmhide(object *op, char *params); 245int command_dmhide (object *op, char *params);
232void dm_stack_pop(player *pl); 246void dm_stack_pop (player *pl);
233object *dm_stack_peek(player *pl); 247object *dm_stack_peek (player *pl);
234void dm_stack_push(player *pl, tag_t item); 248void dm_stack_push (player *pl, tag_t item);
235object *get_dm_object(player *pl, char **params, int *from); 249object *get_dm_object (player *pl, char **params, int *from);
236int command_stack_pop(object *op, char *params); 250int command_stack_pop (object *op, char *params);
237int command_stack_push(object *op, char *params); 251int command_stack_push (object *op, char *params);
238int command_stack_list(object *op, char *params); 252int command_stack_list (object *op, char *params);
239int command_stack_clear(object *op, char *params); 253int command_stack_clear (object *op, char *params);
240int command_diff(object *op, char *params); 254int command_diff (object *op, char *params);
241int command_insert_into(object *op, char *params); 255int command_insert_into (object *op, char *params);
256
242/* commands.c */ 257/* commands.c */
243void init_commands(void); 258void init_commands (void);
244CommFunc find_oldsocket_command(char *cmd); 259CommFunc find_oldsocket_command (char *cmd);
245CommFunc find_oldsocket_command2(char *cmd); 260CommFunc find_oldsocket_command2 (char *cmd);
261
246/* daemon.c */ 262/* daemon.c */
247FILE *BecomeDaemon(const char *filename); 263FILE *BecomeDaemon (const char *filename);
264
248/* disease.c */ 265/* disease.c */
249int move_disease(object *disease); 266int move_disease (object *disease);
250int remove_symptoms(object *disease); 267int remove_symptoms (object *disease);
251object *find_symptom(object *disease); 268object *find_symptom (object *disease);
252int check_infection(object *disease); 269int check_infection (object *disease);
253int infect_object(object *victim, object *disease, int force); 270int infect_object (object *victim, object *disease, int force);
254int do_symptoms(object *disease); 271int do_symptoms (object *disease);
255int grant_immunity(object *disease); 272int grant_immunity (object *disease);
256int move_symptom(object *symptom); 273int move_symptom (object *symptom);
257int check_physically_infect(object *victim, object *hitter); 274int check_physically_infect (object *victim, object *hitter);
258object *find_disease(object *victim); 275object *find_disease (object *victim);
259int cure_disease(object *sufferer, object *caster); 276int cure_disease (object *sufferer, object *caster, object *spell);
260int reduce_symptoms(object *sufferer, int reduction); 277int reduce_symptoms (object *sufferer, int reduction);
278
261/* egoitem.c */ 279/* egoitem.c */
262int create_artifact(object *op, const char *artifactname); 280int create_artifact (object *op, const char *artifactname);
263int apply_power_crystal(object *op, object *crystal); 281int apply_power_crystal (object *op, object *crystal);
282
264/* hiscore.c */ 283/* hiscore.c */
265char *spool(char *bp, char *error); 284char *spool (char *bp, char *error);
266void check_score(object *op); 285void check_score (object *op);
267void display_high_score(object *op, int max, const char *match); 286void display_high_score (object *op, int max, const char *match);
287
268/* gods.c */ 288/* gods.c */
269int lookup_god_by_name(const char *name); 289int lookup_god_by_name (const char *name);
270object *find_god(const char *name); 290object *find_god (const char *name);
271const char *determine_god(object *op); 291const char *determine_god (object *op);
272void pray_at_altar(object *pl, object *altar, object *skill); 292void pray_at_altar (object *pl, object *altar, object *skill);
273void become_follower(object *op, object *new_god); 293void become_follower (object *op, object *new_god);
274int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string); 294int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
275void stop_using_item(object *op, int type, int number); 295void stop_using_item (object *op, int type, int number);
276void update_priest_flag(object *god, object *exp_ob, uint32 flag); 296void update_priest_flag (object *god, object *exp_ob, uint32 flag);
277archetype *determine_holy_arch(object *god, const char *type); 297archetype *determine_holy_arch (object *god, const char *type);
278void god_intervention(object *op, object *god, object *skill); 298void god_intervention (object *op, object *god, object *skill);
279int god_examines_priest(object *op, object *god); 299int god_examines_priest (object *op, object *god);
280int god_examines_item(object *god, object *item); 300int god_examines_item (object *god, object *item);
281int get_god(object *priest); 301int get_god (object *priest);
282const char *get_god_for_race(const char *race); 302const char *get_god_for_race (const char *race);
283int tailor_god_spell(object *spellop, object *caster); 303int tailor_god_spell (object *spellop, object *caster);
304
284/* init.c */ 305/* init.c */
285void set_logfile(char *val); 306void set_logfile (char *val);
286void call_version(void); 307void call_version (void);
287void showscores(void); 308void showscores (void);
288void set_debug(void); 309void set_debug (void);
289void unset_debug(void); 310void unset_debug (void);
290void set_mondebug(void); 311void set_mondebug (void);
291void set_dumpmon1(void); 312void set_dumpmon1 (void);
292void set_dumpmon2(void); 313void set_dumpmon2 (void);
293void set_dumpmon3(void); 314void set_dumpmon3 (void);
294void set_dumpmon4(void); 315void set_dumpmon4 (void);
295void set_dumpmon5(void); 316void set_dumpmon5 (void);
296void set_dumpmon6(void); 317void set_dumpmon6 (void);
297void set_dumpmon7(void); 318void set_dumpmon7 (void);
298void set_dumpmon8(void); 319void set_dumpmon8 (void);
299void set_dumpmon9(void); 320void set_dumpmon9 (void);
300void set_dumpmont(char *name); 321void set_dumpmont (char *name);
301void set_daemon(void); 322void set_daemon (void);
302void set_datadir(char *path); 323void set_datadir (char *path);
303void set_confdir(char *path); 324void set_confdir (char *path);
304void set_localdir(char *path); 325void set_localdir (char *path);
305void set_mapdir(char *path); 326void set_mapdir (char *path);
306void set_archetypes(char *path); 327void set_archetypes (char *path);
307void set_regions(char *path); 328void set_regions (char *path);
308void set_treasures(char *path); 329void set_treasures (char *path);
309void set_uniquedir(char *path); 330void set_uniquedir (char *path);
310void set_templatedir(char *path); 331void set_templatedir (char *path);
311void set_playerdir(char *path); 332void set_playerdir (char *path);
312void set_tmpdir(char *path); 333void set_tmpdir (char *path);
313void showscoresparm(char *data); 334void showscoresparm (char *data);
314void set_csport(char *val); 335void set_csport (char *val);
315void init(int argc, char **argv); 336void init (int argc, char **argv);
316void usage(void); 337void usage (void);
317void help(void); 338void help (void);
318void init_beforeplay(void); 339void init_beforeplay (void);
319void init_startup(void);
320void compile_info(void);
321void rec_sigsegv(int i);
322void rec_sigint(int i);
323void rec_sighup(int i);
324void rec_sigquit(int i);
325void rec_sigpipe(int i);
326void rec_sigbus(int i);
327void rec_sigterm(int i);
328void init_signals(void); 340void init_signals (void);
329void init_races(void); 341void init_races (void);
330void dump_races(void); 342void dump_races (void);
331void add_to_racelist(const char *race_name, object *op); 343void add_to_racelist (const char *race_name, object *op);
332racelink *get_racelist(void); 344racelink *get_racelist (void);
333racelink *find_racelink(const char *name); 345racelink *find_racelink (const char *name);
346
334/* login.c */ 347/* login.c */
335void delete_character(const char *name); 348void delete_character (const char *name);
336int verify_player(const char *name, char *password); 349int verify_player (const char *name, char *password);
337int check_name(player *me, const char *name); 350int check_name (player *me, const char *name);
338int create_savedir_if_needed(char *savedir); 351int create_savedir_if_needed (char *savedir);
339void destroy_object(object *op); 352void destroy_object (object *op);
340void copy_file(const char *filename, FILE *fpout); 353void copy_file (const char *filename, FILE *fpout);
354
341/* main.c */ 355/* main.c */
342void server_tick (); 356void server_tick ();
343void version(object *op); 357void version (object *op);
344void info_keys(object *op); 358void info_keys (object *op);
345char *crypt_string(char *str, char *salt); 359char *crypt_string (char *str, char *salt);
346int check_password(char *typed, char *crypted);
347void enter_player_savebed(object *op); 360void enter_player_savebed (object *op);
348void leave_map(object *op); 361void leave_map (object *op);
349void set_map_timeout(maptile *oldmap); 362void set_map_timeout (maptile *oldmap);
350char *clean_path(const char *file); 363char *clean_path (const char *file);
351char *unclean_path(const char *src); 364char *unclean_path (const char *src);
352void enter_exit(object *op, object *exit_ob); 365void enter_exit (object *op, object *exit_ob);
353void process_events(); 366void process_events ();
354void clean_tmp_files(void); 367void clean_tmp_files (void);
355void leave(player *pl,int draw_exit); 368void leave (player *pl,int draw_exit);
356int forbid_play(void);
357void do_specials(void); 369void do_specials (void);
358int main(int argc, char **argv); 370int main (int argc, char **argv);
371
359/* monster.c */ 372/* monster.c */
360object *check_enemy(object *npc, rv_vector *rv); 373object *check_enemy (object *npc, rv_vector *rv);
361object *find_nearest_living_creature(object *npc); 374object *find_nearest_living_creature (object *npc);
362object *find_enemy(object *npc, rv_vector *rv); 375object *find_enemy (object *npc, rv_vector *rv);
363int check_wakeup(object *op, object *enemy, rv_vector *rv); 376int check_wakeup (object *op, object *enemy, rv_vector *rv);
364int move_randomly(object *op); 377int move_randomly (object *op);
365int move_monster(object *op); 378int move_monster (object *op);
366int can_hit(object *ob1, object *ob2, rv_vector *rv); 379int can_hit (object *ob1, object *ob2, rv_vector *rv);
367object *monster_choose_random_spell(object *monster); 380object *monster_choose_random_spell (object *monster);
368int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv); 381int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
369int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv); 382int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
370int monster_use_skill(object *head, object *part, object *pl, int dir); 383int monster_use_skill (object *head, object *part, object *pl, int dir);
371int monster_use_range(object *head, object *part, object *pl, int dir); 384int monster_use_range (object *head, object *part, object *pl, int dir);
372int monster_use_bow(object *head, object *part, object *pl, int dir); 385int monster_use_bow (object *head, object *part, object *pl, int dir);
373int check_good_weapon(object *who, object *item); 386int check_good_weapon (object *who, object *item);
374int check_good_armour(object *who, object *item); 387int check_good_armour (object *who, object *item);
375void monster_check_pickup(object *monster); 388void monster_check_pickup (object *monster);
376int monster_can_pick(object *monster, object *item); 389int monster_can_pick (object *monster, object *item);
377void monster_apply_below(object *monster); 390void monster_apply_below (object *monster);
378void monster_check_apply(object *mon, object *item); 391void monster_check_apply (object *mon, object *item);
379void npc_call_help(object *op); 392void npc_call_help (object *op);
380int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 393int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
381int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 394int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
382int hitrun_att(int dir, object *ob, object *enemy); 395int hitrun_att (int dir, object *ob, object *enemy);
383int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 396int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
384int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 397int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
385int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 398int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
386void circ1_move(object *ob); 399void circ1_move (object *ob);
387void circ2_move(object *ob); 400void circ2_move (object *ob);
388void pace_movev(object *ob); 401void pace_movev (object *ob);
389void pace_moveh(object *ob); 402void pace_moveh (object *ob);
390void pace2_movev(object *ob); 403void pace2_movev (object *ob);
391void pace2_moveh(object *ob); 404void pace2_moveh (object *ob);
392void rand_move(object *ob); 405void rand_move (object *ob);
393void check_earthwalls(object *op, maptile *m, int x, int y); 406void check_earthwalls (object *op, maptile *m, int x, int y);
394void check_doors(object *op, maptile *m, int x, int y); 407void check_doors (object *op, maptile *m, int x, int y);
395void communicate(object *op, const char *txt); 408void communicate (object *op, const char *txt);
396int talk_to_npc(object *op, object *npc, const char *txt); 409int talk_to_npc (object *op, object *npc, const char *txt);
397int talk_to_wall(object *pl, object *npc, const char *txt); 410int talk_to_wall (object *pl, object *npc, const char *txt);
398object *find_mon_throw_ob(object *op); 411object *find_mon_throw_ob (object *op);
399int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 412int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
400int stand_in_light(object *op); 413int stand_in_light (object *op);
401int can_see_enemy(object *op, object *enemy); 414int can_see_enemy (object *op, object *enemy);
415
402/* move.c */ 416/* move.c */
403int move_object(object *op, int dir); 417int move_object (object *op, int dir);
404int move_ob(object *op, int dir, object *originator); 418int move_ob (object *op, int dir, object *originator);
405int transfer_ob(object *op, int x, int y, int randomly, object *originator); 419int transfer_ob (object *op, int x, int y, int randomly, object *originator);
406int teleport(object *teleporter, uint8 tele_type, object *user); 420int teleport (object *teleporter, uint8 tele_type, object *user);
407void recursive_roll(object *op, int dir, object *pusher); 421void recursive_roll (object *op, int dir, object *pusher);
408int try_fit(object *op, maptile *m, int x, int y); 422int try_fit (object *op, maptile *m, int x, int y);
409int roll_ob(object *op, int dir, object *pusher); 423int roll_ob (object *op, int dir, object *pusher);
410int push_ob(object *who, int dir, object *pusher); 424int push_ob (object *who, int dir, object *pusher);
425
411/* pets.c */ 426/* pets.c */
412object *get_pet_enemy(object *pet, rv_vector *rv); 427object *get_pet_enemy (object *pet, rv_vector *rv);
413void terminate_all_pets(object *owner); 428void terminate_all_pets (object *owner);
414void remove_all_pets(maptile *map); 429void remove_all_pets (maptile *map);
415int follow_owner(object *ob, object *owner); 430int follow_owner (object *ob, object *owner);
416void pet_move(object *ob); 431void pet_move (object *ob);
417object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 432object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
418void move_golem(object *op); 433void move_golem (object *op);
419void control_golem(object *op, int dir); 434void control_golem (object *op, int dir);
420int summon_golem(object *op, object *caster, int dir, object *spob); 435int summon_golem (object *op, object *caster, int dir, object *spob);
421object *choose_cult_monster(object *pl, object *god, int summon_level); 436object *choose_cult_monster (object *pl, object *god, int summon_level);
422int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 437int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
423object *get_real_owner(object *ob); 438object *get_real_owner (object *ob);
424int should_arena_attack(object *pet, object *owner, object *target); 439int should_arena_attack (object *pet, object *owner, object *target);
440
425/* player.c */ 441/* player.c */
426player *find_player(const char *plname); 442player *find_player (const char *plname);
427player *find_player_partial_name(const char *plname); 443player *find_player_partial_name (const char *plname);
428void display_motd(const object *op); 444void display_motd (const object *op);
429void send_rules(const object *op); 445void send_rules (const object *op);
430void send_news(const object *op); 446void send_news (const object *op);
431int playername_ok(const char *cp); 447int playername_ok (const char *cp);
432archetype *get_player_archetype(archetype *at); 448archetype *get_player_archetype (archetype *at);
433object *get_nearest_player(object *mon); 449object *get_nearest_player (object *mon);
434int path_to_player(object *mon, object *pl, unsigned mindiff); 450int path_to_player (object *mon, object *pl, unsigned mindiff);
435void give_initial_items(object *pl, treasurelist *items); 451void give_initial_items (object *pl, treasurelist *items);
436void get_name(object *op); 452void get_name (object *op);
437void get_password(object *op); 453void get_password (object *op);
438void play_again(object *op); 454void play_again (object *op);
439int receive_play_again(object *op, char key); 455int receive_play_again (object *op, char key);
440void confirm_password(object *op); 456void confirm_password (object *op);
441void get_party_password(object *op, partylist *party); 457void get_party_password (object *op, partylist *party);
442void Roll_Again(object *op); 458void Roll_Again (object *op);
443void Swap_Stat(object *op, int Swap_Second); 459void Swap_Stat (object *op, int Swap_Second);
444int key_roll_stat(object *op, char key); 460int key_roll_stat (object *op, char key);
445int key_change_class(object *op, char key); 461int key_change_class (object *op, char key);
446int key_confirm_quit(object *op, char key); 462int key_confirm_quit (object *op, char key);
447void flee_player(object *op); 463void flee_player (object *op);
448int check_pick(object *op); 464int check_pick (object *op);
449object *find_arrow(object *op, const char *type); 465object *find_arrow (object *op, const char *type);
450object *find_better_arrow(object *op, object *target, const char *type, int *better); 466object *find_better_arrow (object *op, object *target, const char *type, int *better);
451object *pick_arrow_target(object *op, const char *type, int dir); 467object *pick_arrow_target (object *op, const char *type, int dir);
452int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 468int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
453int player_fire_bow(object *op, int dir); 469int player_fire_bow (object *op, int dir);
454void fire_misc_object(object *op, int dir); 470void fire_misc_object (object *op, int dir);
455void fire(object *op, int dir); 471bool fire (object *op, int dir);
456object *find_key(object *pl, object *container, object *door); 472object *find_key (object *pl, object *container, object *door);
457void move_player_attack(object *op, int dir); 473bool move_player_attack (object *op, int dir);
458int move_player(object *op, int dir); 474bool move_player (object *op, int dir);
459int handle_newcs_player(object *op); 475bool handle_newcs_player (object *op);
460int save_life(object *op); 476int save_life (object *op);
461void remove_unpaid_objects(object *op, object *env);
462char *gravestone_text(object *op); 477char *gravestone_text (object *op);
463void do_some_living(object *op); 478void do_some_living (object *op);
464void kill_player(object *op); 479void kill_player (object *op);
465void loot_object(object *op); 480void loot_object (object *op);
466void fix_weight(void); 481void fix_weight (void);
467void fix_luck(void); 482void fix_luck (void);
468void cast_dust(object *op, object *throw_ob, int dir); 483void cast_dust (object *op, object *throw_ob, int dir);
469void make_visible(object *op); 484void make_visible (object *op);
470int is_true_undead(object *op); 485int is_true_undead (object *op);
471int hideability(object *ob); 486int hideability (object *ob);
472void do_hidden_move(object *op); 487void do_hidden_move (object *op);
473int stand_near_hostile(object *who); 488int stand_near_hostile (object *who);
474int player_can_view(object *pl, object *op); 489int player_can_view (object *pl, object *op);
475int action_makes_visible(object *op); 490int action_makes_visible (object *op);
476int op_on_battleground(object *op, int *x, int *y); 491int op_on_battleground (object *op, int *x, int *y);
477void dragon_ability_gain(object *who, int atnr, int level); 492void dragon_ability_gain (object *who, int atnr, int level);
478void player_unready_range_ob(player *pl, object *ob); 493void player_unready_range_ob (player *pl, object *ob);
479/* plugins.c */ 494
480int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
481int execute_global_event(int eventcode, ...);
482int plugins_init_plugin(const char *libfile);
483void *cfapi_get_hooks(int *type, ...);
484int plugins_remove_plugin(const char *id);
485crossfire_plugin *plugins_find_plugin(const char *id);
486void plugins_display_list(object *op);
487void *cfapi_system_find_animation(int *type, ...);
488void *cfapi_system_strdup(int *type, ...);
489void *cfapi_system_register_global_event(int *type, ...);
490void *cfapi_system_unregister_global_event(int *type, ...);
491void *cfapi_system_check_path(int *type, ...);
492void *cfapi_system_re_cmp(int *type, ...);
493void *cfapi_system_directory(int *type, ...);
494void *cfapi_map_get_map(int *type, ...);
495void *cfapi_map_has_been_loaded(int *type, ...);
496void *cfapi_map_create_path(int *type, ...);
497void *cfapi_map_get_map_property(int *type, ...);
498void *cfapi_map_set_map_property(int *type, ...);
499void *cfapi_map_out_of_map(int *type, ...);
500void *cfapi_map_update_position(int *type, ...);
501void *cfapi_map_delete_map(int *type, ...);
502void *cfapi_map_message(int *type, ...);
503void *cfapi_map_get_object_at(int *type, ...);
504void *cfapi_map_get_flags(int *type, ...);
505void *cfapi_map_present_arch_by_name(int *type, ...);
506void *cfapi_object_move(int *type, ...);
507void *cfapi_object_get_key(int *type, ...);
508void *cfapi_object_set_key(int *type, ...);
509void *cfapi_object_get_property(int *type, ...);
510void *cfapi_object_set_property(int *type, ...);
511void *cfapi_object_apply_below(int *type, ...);
512void *cfapi_object_apply(int *type, ...);
513void *cfapi_object_identify(int *type, ...);
514void *cfapi_object_describe(int *type, ...);
515void *cfapi_object_drain(int *type, ...);
516void *cfapi_object_fix(int *type, ...);
517void *cfapi_object_give_skill(int *type, ...);
518void *cfapi_object_transmute(int *type, ...);
519void *cfapi_object_remove(int *type, ...);
520void *cfapi_object_delete(int *type, ...);
521void *cfapi_object_clone(int *type, ...);
522void *cfapi_object_find(int *type, ...);
523void *cfapi_object_create(int *type, ...);
524void *cfapi_object_insert(int *type, ...);
525void *cfapi_object_split(int *type, ...);
526void *cfapi_object_merge(int *type, ...);
527void *cfapi_object_distance(int *type, ...);
528void *cfapi_object_update(int *type, ...);
529void *cfapi_object_clear(int *type, ...);
530void *cfapi_object_reset(int *type, ...);
531void *cfapi_object_check_inventory(int *type, ...);
532void *cfapi_object_clean_object(int *type, ...);
533void *cfapi_object_on_same_map(int *type, ...);
534void *cfapi_object_spring_trap(int *type, ...);
535void *cfapi_object_check_trigger(int *type, ...);
536void *cfapi_object_query_cost(int *type, ...);
537void *cfapi_object_query_money(int *type, ...);
538void *cfapi_object_cast(int *type, ...);
539void *cfapi_object_learn_spell(int *type, ...);
540void *cfapi_object_forget_spell(int *type, ...);
541void *cfapi_object_check_spell(int *type, ...);
542void *cfapi_object_pay_amount(int *type, ...);
543void *cfapi_object_pay_item(int *type, ...);
544void *cfapi_object_transfer(int *type, ...);
545void *cfapi_object_find_archetype_inside(int *type, ...);
546void *cfapi_object_drop(int *type, ...);
547void *cfapi_object_take(int *type, ...);
548void *cfapi_object_say(int *type, ...);
549void *cfapi_object_speak(int *type, ...);
550void *cfapi_player_find(int *type, ...);
551void *cfapi_player_message(int *type, ...);
552void *cfapi_player_send_inventory(int *type, ...);
553void *cfapi_object_teleport(int *type, ...);
554void *cfapi_object_pickup(int *type, ...);
555void *cfapi_archetype_get_first(int *type, ...);
556void *cfapi_archetype_get_property(int *type, ...);
557void *cfapi_party_get_property(int *type, ...);
558void *cfapi_region_get_property(int *type, ...);
559CommArray_s *find_plugin_command(char *cmd, object *op);
560int initPlugins(void);
561/* resurrection.c */ 495/* resurrection.c */
562int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); 496int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
563int resurrection_fails(int levelcaster, int leveldead); 497int resurrection_fails (int levelcaster, int leveldead);
564void dead_player(object *op); 498void dead_player (object *op);
565void dead_character(const char *name); 499void dead_character (const char *name);
566int dead_player_exists(const char *name); 500int dead_player_exists (const char *name);
501
567/* rune.c */ 502/* rune.c */
568int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); 503int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
569void move_rune(object *op); 504void move_rune (object *op);
570void rune_attack(object *op, object *victim); 505void rune_attack (object *op, object *victim);
571void spring_trap(object *trap, object *victim); 506void spring_trap (object *trap, object *victim);
572int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); 507int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
573int trap_see(object *op, object *trap); 508int trap_see (object *op, object *trap);
574int trap_show(object *trap, object *where); 509int trap_show (object *trap, object *where);
575int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 510int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
576void trap_adjust(object *trap, int difficulty); 511void trap_adjust (object *trap, int difficulty);
512
577/* shop.c */ 513/* shop.c */
578int get_payment(object *pl); 514int get_payment (object *pl);
579sint64 query_cost(const object *tmp, object *who, int flag); 515sint64 query_cost (const object *tmp, object *who, int flag);
580const char *query_cost_string(const object *tmp, object *who, int flag); 516const char *query_cost_string (const object *tmp, object *who, int flag);
581sint64 query_money(const object *op); 517sint64 query_money (const object *op);
582int pay_for_amount(sint64 to_pay, object *pl); 518int pay_for_amount (sint64 to_pay, object *pl);
583int pay_for_item(object *op, object *pl); 519int pay_for_item (object *op, object *pl);
584int can_pay(object *pl); 520int can_pay (object *pl);
585void sell_item(object *op, object *pl); 521void sell_item (object *op, object *pl);
586double shopkeeper_approval(const maptile *map, const object *player); 522double shopkeeper_approval (const maptile *map, const object *player);
587int describe_shop(const object *op); 523int describe_shop (const object *op);
588void shop_listing(object *op); 524void shop_listing (object *sign, object *op);
589bool is_in_shop (object *o); 525bool is_in_shop (object *o);
590bool is_in_shop (maptile *map, int x, int y); 526bool is_in_shop (maptile *map, int x, int y);
527
591/* skills.c */ 528/* skills.c */
592int steal(object *op, int dir, object *skill); 529int steal (object *op, int dir, object *skill);
593int pick_lock(object *pl, int dir, object *skill); 530int pick_lock (object *pl, int dir, object *skill);
594int hide(object *op, object *skill); 531int hide (object *op, object *skill);
595int jump(object *pl, int dir, object *skill); 532int jump (object *pl, int dir, object *skill);
596int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill); 533int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
597int skill_ident(object *pl, object *skill); 534int skill_ident (object *pl, object *skill);
598int use_oratory(object *pl, int dir, object *skill); 535int use_oratory (object *pl, int dir, object *skill);
599int singing(object *pl, int dir, object *skill); 536int singing (object *pl, int dir, object *skill);
600int find_traps(object *pl, object *skill); 537int find_traps (object *pl, object *skill);
601int remove_trap(object *op, int dir, object *skill); 538int remove_trap (object *op, int dir, object *skill);
602int pray(object *pl, object *skill); 539int pray (object *pl, object *skill);
603void meditate(object *pl, object *skill); 540void meditate (object *pl, object *skill);
604int write_on_item(object *pl, const char *params, object *skill); 541int write_on_item (object *pl, const char *params, object *skill);
605int skill_throw(object *op, object *part, int dir, const char *params, object *skill); 542int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
543
606/* skill_util.c */ 544/* skill_util.c */
607void init_skills(void); 545void init_skills (void);
608void link_player_skills(object *op); 546void link_player_skills (object *op);
609object *find_skill_by_name(object *who, const char *name);
610object *find_skill_by_number(object *who, int skillno);
611int change_skill(object *who, object *new_skill, int flag);
612void clear_skill(object *who);
613int do_skill(object *op, object *part, object *skill, int dir, const char *string); 547int do_skill (object *op, object *part, object *skill, int dir, const char *string);
614int calc_skill_exp(object *who, object *op, object *skill); 548int calc_skill_exp (object *who, object *op, object *skill);
615int learn_skill(object *pl, object *scroll); 549int learn_skill (object *pl, object *scroll);
616void show_skills(object *op, const char *search); 550void show_skills (object *op, const char *search);
617int use_skill(object *op, const char *string); 551int use_skill (object *op, const char *string);
618int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 552int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
553
619/* spell_attack.c */ 554/* spell_attack.c */
620void check_spell_knockback(object *op); 555void check_spell_knockback (object *op);
621void forklightning(object *op, object *tmp); 556void forklightning (object *op, object *tmp);
622void move_bolt(object *op); 557void move_bolt (object *op);
623int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 558int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
624void explosion(object *op); 559void explosion (object *op);
625void explode_bullet(object *op); 560void explode_bullet (object *op);
626void check_bullet(object *op); 561void check_bullet (object *op);
627void move_bullet(object *op); 562void move_bullet (object *op);
628int fire_bullet(object *op, object *caster, int dir, object *spob); 563int fire_bullet (object *op, object *caster, int dir, object *spob);
629void cone_drop(object *op); 564void cone_drop (object *op);
630void move_cone(object *op); 565void move_cone (object *op);
631int cast_cone(object *op, object *caster, int dir, object *spell); 566int cast_cone (object *op, object *caster, int dir, object *spell);
632void animate_bomb(object *op); 567void animate_bomb (object *op);
633int create_bomb(object *op, object *caster, int dir, object *spell); 568int create_bomb (object *op, object *caster, int dir, object *spell);
634object *get_pointed_target(object *op, int dir, int range, int type); 569object *get_pointed_target (object *op, int dir, int range, int type);
635int cast_smite_spell(object *op, object *caster, int dir, object *spell); 570int cast_smite_spell (object *op, object *caster, int dir, object *spell);
636void move_missile(object *op); 571void move_missile (object *op);
637int make_object_glow(object *op, int radius, int time); 572int make_object_glow (object *op, int radius, int time);
638int cast_destruction(object *op, object *caster, object *spell_ob); 573int cast_destruction (object *op, object *caster, object *spell_ob);
639int cast_curse(object *op, object *caster, object *spell_ob, int dir); 574int cast_curse (object *op, object *caster, object *spell_ob, int dir);
640int mood_change(object *op, object *caster, object *spell); 575int mood_change (object *op, object *caster, object *spell);
641void move_ball_spell(object *op); 576void move_ball_spell (object *op);
642void move_swarm_spell(object *op); 577void move_swarm_spell (object *op);
643int fire_swarm(object *op, object *caster, object *spell, int dir); 578int fire_swarm (object *op, object *caster, object *spell, int dir);
644int cast_light(object *op, object *caster, object *spell, int dir); 579int cast_light (object *op, object *caster, object *spell, int dir);
645int cast_cause_disease(object *op, object *caster, object *spell, int dir); 580int cast_cause_disease (object *op, object *caster, object *spell, int dir);
581
646/* spell_effect.c */ 582/* spell_effect.c */
647void cast_magic_storm(object *op, object *tmp, int lvl); 583void cast_magic_storm (object *op, object *tmp, int lvl);
648int recharge(object *op, object *caster, object *spell_ob); 584int recharge (object *op, object *caster, object *spell_ob);
649void polymorph_living(object *op); 585void polymorph_living (object *op);
650void polymorph_melt(object *who, object *op); 586void polymorph_melt (object *who, object *op);
651void polymorph_item(object *who, object *op); 587void polymorph_item (object *who, object *op);
652void polymorph(object *op, object *who); 588void polymorph (object *op, object *who);
653int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); 589int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
654int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); 590int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg);
655int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 591int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
656int probe(object *op, object *caster, object *spell_ob, int dir); 592int probe (object *op, object *caster, object *spell_ob, int dir);
657int makes_invisible_to(object *pl, object *mon); 593int makes_invisible_to (object *pl, object *mon);
658int cast_invisible(object *op, object *caster, object *spell_ob); 594int cast_invisible (object *op, object *caster, object *spell_ob);
659int cast_earth_to_dust(object *op, object *caster, object *spell_ob); 595int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
660void execute_word_of_recall(object *op); 596void execute_word_of_recall (object *op);
661int cast_word_of_recall(object *op, object *caster, object *spell_ob); 597int cast_word_of_recall (object *op, object *caster, object *spell_ob);
662int cast_wonder(object *op, object *caster, int dir, object *spell_ob); 598int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
663int perceive_self(object *op); 599int perceive_self (object *op);
664int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
665int magic_wall(object *op, object *caster, int dir, object *spell_ob); 600int magic_wall (object *op, object *caster, int dir, object *spell_ob);
666int dimension_door(object *op, object *caster, object *spob, int dir); 601int dimension_door (object *op, object *caster, object *spob, int dir);
667int cast_heal(object *op, object *caster, object *spell, int dir); 602int cast_heal (object *op, object *caster, object *spell, int dir);
668int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); 603int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
669int cast_bless(object *op, object *caster, object *spell_ob, int dir); 604int cast_bless (object *op, object *caster, object *spell_ob, int dir);
670int alchemy(object *op, object *caster, object *spell_ob); 605int alchemy (object *op, object *caster, object *spell_ob);
671int remove_curse(object *op, object *caster, object *spell); 606int remove_curse (object *op, object *caster, object *spell);
672int cast_identify(object *op, object *caster, object *spell); 607int cast_identify (object *op, object *caster, object *spell);
673int cast_detection(object *op, object *caster, object *spell, object *skill); 608int cast_detection (object *op, object *caster, object *spell, object *skill);
674int cast_transfer(object *op, object *caster, object *spell, int dir); 609int cast_transfer (object *op, object *caster, object *spell, int dir);
675void counterspell(object *op, int dir); 610void counterspell (object *op, int dir);
676int cast_consecrate(object *op, object *caster, object *spell); 611int cast_consecrate (object *op, object *caster, object *spell);
677int animate_weapon(object *op, object *caster, object *spell, int dir); 612int animate_weapon (object *op, object *caster, object *spell, int dir);
678int cast_change_map_lightlevel(object *op, object *caster, object *spell); 613int cast_change_map_lightlevel (object *op, object *caster, object *spell);
679int create_aura(object *op, object *caster, object *spell); 614int create_aura (object *op, object *caster, object *spell);
680void move_aura(object *aura); 615void move_aura (object *aura);
681void move_peacemaker(object *op); 616void move_peacemaker (object *op);
682int write_mark(object *op, object *spell, const char *msg); 617int write_mark (object *op, object *spell, const char *msg);
618
683/* spell_util.c */ 619/* spell_util.c */
684object *find_random_spell_in_ob(object *ob, const char *skill); 620object *find_random_spell_in_ob (object *ob, const char *skill);
685void set_spell_skill(object *op, object *caster, object *spob, object *dest); 621void set_spell_skill (object *op, object *caster, object *spob, object *dest);
686void init_spells(void); 622void init_spells (void);
687void dump_spells(void); 623void dump_spells (void);
688void spell_effect(object *spob, int x, int y, maptile *map, object *originator); 624void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
689int min_casting_level(object *caster, object *spell); 625int min_casting_level (object *caster, object *spell);
690int caster_level(object *caster, object *spell); 626int caster_level (object *caster, object *spell);
691sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 627sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
692int SP_level_dam_adjust(object *caster, object *spob); 628int SP_level_dam_adjust (object *caster, object *spob);
693int SP_level_duration_adjust(object *caster, object *spob); 629int SP_level_duration_adjust (object *caster, object *spob);
694int SP_level_range_adjust(object *caster, object *spob); 630int SP_level_range_adjust (object *caster, object *spob);
695object *check_spell_known(object *op, const char *name); 631object *check_spell_known (object *op, const char *name);
696object *lookup_spell_by_name(object *op, const char *spname); 632object *lookup_spell_by_name (object *op, const char *spname);
697int reflwall(maptile *m, int x, int y, object *sp_op); 633int reflwall (maptile *m, int x, int y, object *sp_op);
698int cast_create_obj(object *op, object *caster, object *new_op, int dir); 634int cast_create_obj (object *op, object *caster, object *new_op, int dir);
699int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 635int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
700int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 636int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
701void regenerate_rod(object *rod); 637void regenerate_rod (object *rod);
702void drain_rod_charge(object *rod); 638void drain_rod_charge (object *rod);
703object *find_target_for_friendly_spell(object *op, int dir); 639object *find_target_for_friendly_spell (object *op, int dir);
704int spell_find_dir(maptile *m, int x, int y, object *exclude); 640int spell_find_dir (maptile *m, int x, int y, object *exclude);
705void put_a_monster(object *op, const char *monstername); 641void put_a_monster (object *op, const char *monstername);
706int summon_hostile_monsters(object *op, int n, const char *monstername); 642int summon_hostile_monsters (object *op, int n, const char *monstername);
707void shuffle_attack(object *op, int change_face); 643void shuffle_attack (object *op, int change_face);
708void prayer_failure(object *op, int failure, int power); 644void prayer_failure (object *op, int failure, int power);
709void spell_failure(object *op, int failure, int power, object *skill); 645void spell_failure (object *op, int failure, int power, object *skill);
710int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 646int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
711int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 647int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
712void move_spell_effect(object *op); 648void move_spell_effect (object *op);
713void check_spell_effect(object *op); 649void check_spell_effect (object *op);
714void apply_spell_effect(object *spell, object *victim); 650void apply_spell_effect (object *spell, object *victim);
651
715/* swamp.c */ 652/* swamp.c */
716void walk_on_deep_swamp(object *op, object *victim); 653void walk_on_deep_swamp (object *op, object *victim);
717void move_deep_swamp(object *op); 654void move_deep_swamp (object *op);
655
718/* swap.c */ 656/* swap.c */
719void read_map_log(void); 657void read_map_log (void);
720void swap_map(maptile *map); 658void swap_map (maptile *map);
721void check_active_maps(void); 659void check_active_maps (void);
722maptile *map_least_timeout(char *except_level); 660maptile *map_least_timeout (char *except_level);
723void swap_below_max(char *except_level); 661void swap_below_max (char *except_level);
724int players_on_map(maptile *m, int show_all); 662int players_on_map (maptile *m, int show_all);
725void flush_old_maps(void); 663void flush_old_maps (void);
664
726/* time.c */ 665/* time.c */
727void remove_door(object *op); 666void remove_door (object *op);
728void remove_door2(object *op); 667void remove_door2 (object *op);
729void generate_monster_inv(object *gen);
730void generate_monster_arch(object *gen);
731void generate_monster(object *gen); 668void generate_monster (object *gen);
732void remove_force(object *op); 669void remove_force (object *op);
733void remove_blindness(object *op); 670void remove_blindness (object *op);
734void poison_more(object *op); 671void poison_more (object *op);
735void move_gate(object *op); 672void move_gate (object *op);
736void move_timed_gate(object *op); 673void move_timed_gate (object *op);
737void move_detector(object *op); 674void move_detector (object *op);
738void animate_trigger(object *op); 675void animate_trigger (object *op);
739void move_hole(object *op); 676void move_hole (object *op);
740object *stop_item(object *op); 677object *stop_item (object *op);
741void fix_stopped_item(object *op, maptile *map, object *originator); 678void fix_stopped_item (object *op, maptile *map, object *originator);
742object *fix_stopped_arrow(object *op); 679object *fix_stopped_arrow (object *op);
743void move_arrow(object *op); 680void move_arrow (object *op);
744void change_object(object *op); 681void change_object (object *op);
745void move_teleporter(object *op); 682void move_teleporter (object *op);
746void move_player_changer(object *op); 683void move_player_changer (object *op);
747void move_firewall(object *op); 684void move_firewall (object *op);
748void move_player_mover(object *op); 685void move_player_mover (object *op);
749void move_duplicator(object *op); 686void move_duplicator (object *op);
750void move_creator(object *creator); 687void move_creator (object *creator);
751void move_marker(object *op); 688void move_marker (object *op);
752int process_object(object *op); 689void process_object (object *op);
753/* timers.c */ 690
754void cftimer_process_timers(void);
755void cftimer_process_event(object *ob);
756int cftimer_create(int id, long delay, object *ob, int mode);
757int cftimer_destroy(int id);
758int cftimer_find_free_id(void);
759/* weather.c */ 691/* weather.c */
760void set_darkness_map(maptile *m); 692void set_darkness_map (maptile *m);
761void tick_the_clock(void); 693void adjust_daylight (void);
762void init_weather(void);
763void weather_effect(const char *filename);
764int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
765int real_world_temperature(int x, int y, maptile *m);
766int similar_direction(int a, int b);

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