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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.78 by root, Sun Sep 30 16:24:30 2007 UTC vs.
Revision 1.81 by elmex, Mon Nov 26 12:54:32 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by 7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or 8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version. 9 * (at your option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 * 18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de> 19 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 20 */
21 21
22/* alchemy.c */ 22/* alchemy.c */
23int need_identify (const object *obj); 23int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
176int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 176int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
177void pick_up (object *op, object *alt); 177void pick_up (object *op, object *alt);
178int command_take (object *op, char *params); 178int command_take (object *op, char *params);
179void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 179void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
180void drop_object (object *op, object *tmp, uint32 nrof); 180void drop_object (object *op, object *tmp, uint32 nrof);
181void update_after_inventory_change (object *op);
181void drop (object *op, object *tmp); 182void drop (object *op, object *tmp);
182int command_dropall (object *op, char *params); 183int command_dropall (object *op, char *params);
183int command_drop (object *op, char *params); 184int command_drop (object *op, char *params);
184int command_examine (object *op, char *params); 185int command_examine (object *op, char *params);
185object *find_marked_object (object *op); 186object *find_marked_object (object *op);
186void examine_monster (object *op, object *tmp); 187void examine_monster (object *op, object *tmp);
187const char *long_desc (object *tmp, object *pl); 188const char *long_desc (object *tmp, object *pl);
188void examine (object *op, object *tmp); 189void examine (object *op, object *tmp);
189void inventory (object *op, object *inv);
190int command_pickup (object *op, char *params); 190int command_pickup (object *op, char *params);
191void set_pickup_mode (object *op, int i); 191void set_pickup_mode (object *op, int i);
192int command_search_items (object *op, char *params); 192int command_search_items (object *op, char *params);
193int command_rename_item (object *op, char *params); 193int command_rename_item (object *op, char *params);
194 194

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