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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.82 by root, Sun Apr 13 20:21:50 2008 UTC vs.
Revision 1.107 by root, Thu Oct 15 21:40:42 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
8 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * (at your option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
18 * 19 *
19 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 21 */
21 22
22/* alchemy.c */ 23/* alchemy.c */
23int need_identify (const object *obj); 24int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
25const char *cost_string_from_value (sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
26void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28void attempt_do_alchemy (object *caster, object *cauldron); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
29int content_recipe_value (object *op); 30int content_recipe_value (object *op);
30int numb_ob_inside (object *op); 31int numb_ob_inside (object *op);
31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 32object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32void adjust_product (object *item, int lvl, int yield); 33void adjust_product (object *item, int lvl, int yield);
33object *make_item_from_recipe (object *cauldron, recipe *rp); 34object *make_item_from_recipe (object *cauldron, recipe *rp);
67void apply_lighter (object *who, object *lighter); 68void apply_lighter (object *who, object *lighter);
68void scroll_failure (object *op, int failure, int power); 69void scroll_failure (object *op, int failure, int power);
69void apply_changes_to_player (object *pl, object *change); 70void apply_changes_to_player (object *pl, object *change);
70void apply_item_transformer (object *pl, object *transformer); 71void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op); 72extern void handle_apply_yield (object *op);
73void apply_lamp (object *op, bool switch_on);
74void get_animation_from_arch (object *op, arch_ptr a);
75extern int convert_item (object *item, object *converter);
72 76
73/* attack.c */ 77/* attack.c */
74void cancellation (object *op); 78void cancellation (object *op);
75int did_make_save_item (object *op, int type, object *originator); 79int did_make_save_item (object *op, int type, object *originator);
76void save_throw_object (object *op, int type, object *originator); 80void save_throw_object (object *op, int type, object *originator);
94int is_aimed_missile (object *op); 98int is_aimed_missile (object *op);
95 99
96/* build_map.c */ 100/* build_map.c */
97int can_build_over (struct mapdef *map, object *tmp, short x, short y); 101int can_build_over (struct mapdef *map, object *tmp, short x, short y);
98void remove_marking_runes (struct mapdef *map, short x, short y); 102void remove_marking_runes (struct mapdef *map, short x, short y);
99int find_unused_connected_value (struct mapdef *map);
100int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
101object *get_connection_rune (object *pl, short x, short y); 103object *get_connection_rune (object *pl, short x, short y);
102object *get_msg_book (object *pl, short x, short y); 104object *get_msg_book (object *pl, short x, short y);
103object *get_wall (struct mapdef *map, int x, int y); 105object *get_wall (struct mapdef *map, int x, int y);
104void fix_walls (maptile *map, int x, int y); 106void fix_walls (maptile *map, int x, int y);
105void fix_walls_around (maptile *map, int x, int y); 107void fix_walls_around (maptile *map, int x, int y);
132int command_version (object *op, char *params); 134int command_version (object *op, char *params);
133void bug_report (const char *reportstring); 135void bug_report (const char *reportstring);
134int command_statistics (object *pl, char *params); 136int command_statistics (object *pl, char *params);
135int command_fix_me (object *op, char *params); 137int command_fix_me (object *op, char *params);
136int command_players (object *op, char *paramss); 138int command_players (object *op, char *paramss);
137int command_logs (object *op, char *params);
138int command_bowmode (object *op, char *params); 139int command_bowmode (object *op, char *params);
139int command_showpets (object *op, char *params); 140int command_showpets (object *op, char *params);
140int command_resistances (object *op, char *params); 141int command_resistances (object *op, char *params);
141int command_help (object *op, char *params); 142int command_help (object *op, char *params);
142int onoff_value (const char *line); 143int onoff_value (const char *line);
175int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 176int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
176void pick_up (object *op, object *alt); 177void pick_up (object *op, object *alt);
177int command_take (object *op, char *params); 178int command_take (object *op, char *params);
178void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 179void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
179void drop_object (object *op, object *tmp, uint32 nrof); 180void drop_object (object *op, object *tmp, uint32 nrof);
180void update_after_inventory_change (object *op); 181void drop_object (object *dropper, object *obj);
181void drop (object *op, object *tmp); 182void drop (object *op, object *tmp);
182int command_dropall (object *op, char *params); 183int command_dropall (object *op, char *params);
183int command_drop (object *op, char *params); 184int command_drop (object *op, char *params);
184int command_examine (object *op, char *params); 185int command_examine (object *op, char *params);
185object *find_marked_object (object *op); 186object *find_marked_object (object *op);
196void remove_party (partylist *target_party); 197void remove_party (partylist *target_party);
197void obsolete_parties (void); 198void obsolete_parties (void);
198void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 199void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
199int confirm_party_password (object *op); 200int confirm_party_password (object *op);
200void receive_party_password (object *op, char k); 201void receive_party_password (object *op, char k);
201void send_party_message (object *op, char *msg); 202void send_party_message (object *op, const char *msg);
202int command_gsay (object *op, char *params); 203int command_gsay (object *op, char *params);
203int command_party (object *op, char *params); 204int command_party (object *op, char *params);
204 205
205/* c_range.c */ 206/* c_range.c */
206int command_invoke (object *op, char *params); 207int command_invoke (object *op, char *params);
261/* daemon.c */ 262/* daemon.c */
262FILE *BecomeDaemon (const char *filename); 263FILE *BecomeDaemon (const char *filename);
263 264
264/* disease.c */ 265/* disease.c */
265int move_disease (object *disease); 266int move_disease (object *disease);
266int remove_symptoms (object *disease);
267object *find_symptom (object *disease);
268int check_infection (object *disease);
269int infect_object (object *victim, object *disease, int force); 267int infect_object (object *victim, object *disease, int force);
270int do_symptoms (object *disease);
271int grant_immunity (object *disease);
272int move_symptom (object *symptom); 268int move_symptom (object *symptom);
273int check_physically_infect (object *victim, object *hitter); 269int check_physically_infect (object *victim, object *hitter);
274object *find_disease (object *victim);
275int cure_disease (object *sufferer, object *caster, object *spell); 270int cure_disease (object *sufferer, object *caster, object *spell);
276int reduce_symptoms (object *sufferer, int reduction);
277 271
278/* egoitem.c */ 272/* egoitem.c */
279int create_artifact (object *op, const char *artifactname); 273int create_artifact (object *op, const char *artifactname);
280int apply_power_crystal (object *op, object *crystal); 274int apply_power_crystal (object *op, object *crystal);
281 275
283char *spool (char *bp, char *error); 277char *spool (char *bp, char *error);
284void check_score (object *op); 278void check_score (object *op);
285void display_high_score (object *op, int max, const char *match); 279void display_high_score (object *op, int max, const char *match);
286 280
287/* gods.c */ 281/* gods.c */
288int lookup_god_by_name (const char *name); 282int lookup_god_by_name (shstr_cmp name);
289object *find_god (const char *name); 283object *find_god (shstr_cmp name);
290const char *determine_god (object *op); 284shstr_tmp determine_god (object *op);
291void pray_at_altar (object *pl, object *altar, object *skill); 285void pray_at_altar (object *pl, object *altar, object *skill);
292void become_follower (object *op, object *new_god); 286void become_follower (object *op, object *new_god);
293int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); 287int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
294void stop_using_item (object *op, int type, int number); 288void stop_using_item (object *op, int type, int number);
295void update_priest_flag (object *god, object *exp_ob, uint32 flag); 289void update_priest_flag (object *god, object *exp_ob, uint32 flag);
296archetype *determine_holy_arch (object *god, const char *type); 290archetype *determine_holy_arch (object *god, shstr_cmp type);
297void god_intervention (object *op, object *god, object *skill); 291void god_intervention (object *op, object *god, object *skill);
298int god_examines_priest (object *op, object *god); 292int god_examines_priest (object *op, object *god);
299int god_examines_item (object *god, object *item); 293int god_examines_item (object *god, object *item);
300int get_god (object *priest); 294int get_god (object *priest);
301const char *get_god_for_race (const char *race);
302int tailor_god_spell (object *spellop, object *caster); 295int tailor_god_spell (object *spellop, object *caster);
303 296
304/* init.c */ 297/* init.c */
305void set_logfile (char *val); 298void load_settings (void);
306void call_version (void); 299void load_materials (void);
307void showscores (void);
308void set_debug (void);
309void unset_debug (void);
310void set_mondebug (void);
311void set_dumpmon1 (void);
312void set_dumpmon2 (void);
313void set_dumpmon3 (void);
314void set_dumpmon4 (void);
315void set_dumpmon5 (void);
316void set_dumpmon6 (void);
317void set_dumpmon7 (void);
318void set_dumpmon8 (void);
319void set_dumpmon9 (void);
320void set_dumpmont (char *name);
321void set_daemon (void);
322void set_datadir (char *path);
323void set_confdir (char *path);
324void set_localdir (char *path);
325void set_mapdir (char *path);
326void set_archetypes (char *path);
327void set_regions (char *path);
328void set_treasures (char *path);
329void set_uniquedir (char *path);
330void set_templatedir (char *path);
331void set_playerdir (char *path);
332void set_tmpdir (char *path);
333void showscoresparm (char *data);
334void set_csport (char *val);
335void init (int argc, char **argv); 300void init (int argc, char **argv);
336void usage (void); 301void usage (void);
337void help (void); 302void help (void);
338void init_beforeplay (void); 303void init_beforeplay (void);
339void init_signals (void); 304void init_signals (void);
346/* login.c */ 311/* login.c */
347void delete_character (const char *name); 312void delete_character (const char *name);
348int verify_player (const char *name, char *password); 313int verify_player (const char *name, char *password);
349int check_name (player *me, const char *name); 314int check_name (player *me, const char *name);
350int create_savedir_if_needed (char *savedir); 315int create_savedir_if_needed (char *savedir);
351void destroy_object (object *op);
352void copy_file (const char *filename, FILE *fpout); 316void copy_file (const char *filename, FILE *fpout);
353 317
354/* main.c */ 318/* main.c */
355void server_tick (); 319void server_tick ();
356void version (object *op); 320void version (object *op);
431object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem); 395object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
432void move_golem (object *op); 396void move_golem (object *op);
433void control_golem (object *op, int dir); 397void control_golem (object *op, int dir);
434int summon_golem (object *op, object *caster, int dir, object *spob); 398int summon_golem (object *op, object *caster, int dir, object *spob);
435object *choose_cult_monster (object *pl, object *god, int summon_level); 399object *choose_cult_monster (object *pl, object *god, int summon_level);
436int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 400int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
437object *get_real_owner (object *ob);
438int should_arena_attack (object *pet, object *owner, object *target); 401int should_arena_attack (object *pet, object *owner, object *target);
439 402
440/* player.c */ 403/* player.c */
441player *find_player (const char *plname); 404player *find_player (const char *plname);
442player *find_player_partial_name (const char *plname); 405player *find_player_partial_name (const char *plname);
443void display_motd (const object *op);
444void send_rules (const object *op);
445void send_news (const object *op);
446int playername_ok (const char *cp); 406int playername_ok (const char *cp);
447archetype *get_player_archetype (archetype *at); 407archetype *get_player_archetype (archetype *at);
448object *get_nearest_player (object *mon); 408object *get_nearest_player (object *mon);
449int path_to_player (object *mon, object *pl, unsigned mindiff); 409int path_to_player (object *mon, object *pl, unsigned mindiff);
450void give_initial_items (object *pl, treasurelist *items); 410void give_initial_items (object *pl, treasurelist *items);
460int key_change_class (object *op, char key); 420int key_change_class (object *op, char key);
461int key_confirm_quit (object *op, char key); 421int key_confirm_quit (object *op, char key);
462void flee_player (object *op); 422void flee_player (object *op);
463int check_pick (object *op); 423int check_pick (object *op);
464object *find_arrow (object *op, const char *type); 424object *find_arrow (object *op, const char *type);
465object *find_better_arrow (object *op, object *target, const char *type, int *better); 425object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
466object *pick_arrow_target (object *op, const char *type, int dir); 426object *pick_arrow_target (object *op, shstr_cmp type, int dir);
467int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 427int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
468int player_fire_bow (object *op, int dir); 428int player_fire_bow (object *op, int dir);
469void fire_misc_object (object *op, int dir); 429void fire_misc_object (object *op, int dir);
470bool fire (object *op, int dir); 430bool fire (object *op, int dir);
471object *find_key (object *pl, object *container, object *door); 431object *find_key (object *pl, object *container, object *door);
472bool move_player_attack (object *op, int dir); 432bool move_player_attack (object *op, int dir);
473bool move_player (object *op, int dir); 433bool move_player (object *op, int dir);
474bool handle_newcs_player (object *op); 434bool handle_newcs_player (object *op);
475int save_life (object *op); 435int save_life (object *op);
476char *gravestone_text (object *op); 436const char *gravestone_text (object *op);
477void do_some_living (object *op); 437void do_some_living (object *op);
478void kill_player (object *op); 438void kill_player (object *op);
479void loot_object (object *op); 439void loot_object (object *op);
480void fix_weight (void); 440void fix_weight (void);
481void fix_luck (void); 441void fix_luck (void);
515const char *query_cost_string (const object *tmp, object *who, int flag); 475const char *query_cost_string (const object *tmp, object *who, int flag);
516sint64 query_money (const object *op); 476sint64 query_money (const object *op);
517int pay_for_amount (sint64 to_pay, object *pl); 477int pay_for_amount (sint64 to_pay, object *pl);
518int pay_for_item (object *op, object *pl); 478int pay_for_item (object *op, object *pl);
519int can_pay (object *pl); 479int can_pay (object *pl);
520void sell_item (object *op, object *pl); 480bool sell_item (object *op, object *pl);
521double shopkeeper_approval (const maptile *map, const object *player); 481double shopkeeper_approval (const maptile *map, const object *player);
522int describe_shop (const object *op); 482int describe_shop (const object *op);
523void shop_listing (object *sign, object *op); 483void shop_listing (object *sign, object *op);
524bool is_in_shop (object *o); 484bool is_in_shop (object *o);
525bool is_in_shop (maptile *map, int x, int y); 485bool is_in_shop (maptile *map, int x, int y);
584void polymorph_living (object *op); 544void polymorph_living (object *op);
585void polymorph_melt (object *who, object *op); 545void polymorph_melt (object *who, object *op);
586void polymorph_item (object *who, object *op); 546void polymorph_item (object *who, object *op);
587void polymorph (object *op, object *who); 547void polymorph (object *op, object *who);
588int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); 548int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
589int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); 549int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
590int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 550int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
591int probe (object *op, object *caster, object *spell_ob, int dir); 551int probe (object *op, object *caster, object *spell_ob, int dir);
592int makes_invisible_to (object *pl, object *mon); 552int makes_invisible_to (object *pl, object *mon);
593int cast_invisible (object *op, object *caster, object *spell_ob); 553int cast_invisible (object *op, object *caster, object *spell_ob);
594int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 554int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
595void execute_word_of_recall (object *op); 555void execute_word_of_recall (object *op);
596int cast_word_of_recall (object *op, object *caster, object *spell_ob); 556int cast_word_of_recall (object *op, object *caster, object *spell_ob);
597int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 557int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
598int perceive_self (object *op); 558int perceive_self (object *op);
599int magic_wall (object *op, object *caster, int dir, object *spell_ob); 559int magic_wall (object *op, object *caster, int dir, object *spell_ob);
600int dimension_door (object *op, object *caster, object *spob, int dir); 560int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
601int cast_heal (object *op, object *caster, object *spell, int dir); 561int cast_heal (object *op, object *caster, object *spell, int dir);
562int change_ability_duration (object *spell, object *caster);
602int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 563int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
603int cast_bless (object *op, object *caster, object *spell_ob, int dir); 564int cast_bless (object *op, object *caster, object *spell_ob, int dir);
604int alchemy (object *op, object *caster, object *spell_ob); 565int alchemy (object *op, object *caster, object *spell_ob);
605int remove_curse (object *op, object *caster, object *spell); 566int remove_curse (object *op, object *caster, object *spell);
606int cast_identify (object *op, object *caster, object *spell); 567int cast_identify (object *op, object *caster, object *spell);
614void move_aura (object *aura); 575void move_aura (object *aura);
615void move_peacemaker (object *op); 576void move_peacemaker (object *op);
616int write_mark (object *op, object *spell, const char *msg); 577int write_mark (object *op, object *spell, const char *msg);
617 578
618/* spell_util.c */ 579/* spell_util.c */
619object *find_random_spell_in_ob (object *ob, const char *skill); 580object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
620void set_spell_skill (object *op, object *caster, object *spob, object *dest); 581void set_spell_skill (object *op, object *caster, object *spob, object *dest);
621void init_spells (void);
622void dump_spells (void);
623void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 582void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
624int min_casting_level (object *caster, object *spell); 583int min_casting_level (object *caster, object *spell);
625int caster_level (object *caster, object *spell); 584int casting_level (object *caster, object *spell);
626sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 585sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
627int SP_level_dam_adjust (object *caster, object *spob); 586int SP_level_dam_adjust (object *caster, object *spob);
628int SP_level_duration_adjust (object *caster, object *spob); 587int SP_level_duration_adjust (object *caster, object *spob);
629int SP_level_range_adjust (object *caster, object *spob); 588int SP_level_range_adjust (object *caster, object *spob);
630object *check_spell_known (object *op, const char *name); 589object *check_spell_known (object *op, shstr_cmp name);
631object *lookup_spell_by_name (object *op, const char *spname); 590object *lookup_spell_by_name (object *op, const char *spname);
632int reflwall (maptile *m, int x, int y, object *sp_op); 591int reflwall (maptile *m, int x, int y, object *sp_op);
633int cast_create_obj (object *op, object *caster, object *new_op, int dir); 592int cast_create_obj (object *op, object *caster, object *new_op, int dir);
634int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 593int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
635int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 594int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
640void put_a_monster (object *op, const char *monstername); 599void put_a_monster (object *op, const char *monstername);
641int summon_hostile_monsters (object *op, int n, const char *monstername); 600int summon_hostile_monsters (object *op, int n, const char *monstername);
642void shuffle_attack (object *op, int change_face); 601void shuffle_attack (object *op, int change_face);
643void prayer_failure (object *op, int failure, int power); 602void prayer_failure (object *op, int failure, int power);
644void spell_failure (object *op, int failure, int power, object *skill); 603void spell_failure (object *op, int failure, int power, object *skill);
645int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 604int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
646int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 605int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
647void move_spell_effect (object *op); 606void move_spell_effect (object *op);
648void check_spell_effect (object *op); 607void check_spell_effect (object *op);
649void apply_spell_effect (object *spell, object *victim); 608void apply_spell_effect (object *spell, object *victim);
609void create_exploding_ball_at (object *victim, int level);
650 610
651/* swamp.c */ 611/* swamp.c */
652void walk_on_deep_swamp (object *op, object *victim); 612void walk_on_deep_swamp (object *op, object *victim);
653void move_deep_swamp (object *op); 613void move_deep_swamp (object *op);
654 614

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