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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.83 by root, Sun Apr 20 00:44:12 2008 UTC vs.
Revision 1.127 by root, Wed Apr 21 07:10:00 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
8 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * (at your option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
18 * 19 *
19 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 21 */
21 22
22/* alchemy.c */ 23/* alchemy.c */
23int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
25const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
26void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28void attempt_do_alchemy (object *caster, object *cauldron); 28void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
29int content_recipe_value (object *op);
30int numb_ob_inside (object *op);
31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32void adjust_product (object *item, int lvl, int yield);
33object *make_item_from_recipe (object *cauldron, recipe *rp);
34object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
35void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
36void remove_contents (object *first_ob, object *save_item);
37int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
38 29
39/* apply.c */ 30/* apply.c */
40int transport_can_hold (const object *transport, const object *op, int nrof); 31int transport_can_hold (const object *transport, const object *op, int nrof);
41int apply_transport (object *pl, object *transport, int aflag); 32int apply_transport (object *pl, object *transport, int aflag);
42int should_director_abort (object *op, object *victim); 33int should_director_abort (object *op, object *victim);
43int apply_potion (object *op, object *tmp); 34int apply_potion (object *op, object *tmp);
44int prepare_weapon (object *op, object *improver, object *weapon);
45int improve_weapon (object *op, object *improver, object *weapon);
46int check_improve_weapon (object *op, object *tmp);
47int improve_armour (object *op, object *improver, object *armour);
48int apply_container (object *op, object *sack);
49int esrv_apply_container (object *op, object *sack); 35int esrv_apply_container (object *op, object *sack);
50void move_apply (object *trap, object *victim, object *originator); 36void move_apply (object *trap, object *victim, object *originator);
51void do_learn_spell (object *op, object *spell, int special_prayer); 37void do_learn_spell (object *op, object *spell, int special_prayer);
52void do_forget_spell (object *op, const char *spell); 38void do_forget_spell (object *op, const char *spell);
53void apply_scroll (object *op, object *tmp, int dir); 39void apply_scroll (object *op, object *tmp, int dir);
54int dragon_eat_flesh (object *op, object *meal);
55void apply_poison (object *op, object *tmp); 40void apply_poison (object *op, object *tmp);
56int is_legal_2ways_exit (object *op, object *exit);
57int manual_apply (object *op, object *tmp, int aflag);
58int player_apply (object *pl, object *op, int aflag, int quiet);
59void player_apply_below (object *pl); 41void player_apply_below (object *pl);
60int unapply_for_ob (object *who, object *op, int aflags);
61int can_apply_object (object *who, object *op); 42int can_apply_object (object *who, object *op);
62int apply_special (object *who, object *op, int aflags);
63int monster_apply_special (object *who, object *op, int aflags);
64int auto_apply (object *op); 43int auto_apply (object *op);
65void fix_auto_apply (maptile *m); 44void fix_auto_apply (maptile *m);
66void eat_special_food (object *who, object *food); 45void eat_special_food (object *who, object *food);
67void apply_lighter (object *who, object *lighter);
68void scroll_failure (object *op, int failure, int power);
69void apply_changes_to_player (object *pl, object *change); 46void apply_changes_to_player (object *pl, object *change);
70void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op); 47void handle_apply_yield (object *op);
48void apply_lamp (object *op, bool switch_on);
49void get_animation_from_arch (object *op, arch_ptr a);
50int convert_item (object *item, object *converter);
72 51
73/* attack.c */ 52/* attack.c */
74void cancellation (object *op); 53void cancellation (object *op);
75int did_make_save_item (object *op, int type, object *originator);
76void save_throw_object (object *op, int type, object *originator); 54void save_throw_object (object *op, int type, object *originator);
77int hit_map (object *op, int dir, int type, int full_hit); 55int hit_map (object *op, int dir, uint32_t type, int full_hit);
78void attack_message (int dam, int type, object *op, object *hitter);
79int attack_ob (object *op, object *hitter); 56int attack_ob (object *op, object *hitter);
80object *hit_with_arrow (object *op, object *victim); 57object *hit_with_arrow (object *op, object *victim);
81void tear_down_wall (object *op);
82void scare_creature (object *target, object *hitter);
83int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); 58int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
84int kill_object (object *op, int dam, object *hitter, int type); 59int kill_object (object *op, int dam, object *hitter, int type);
85int friendly_fire (object *op, object *hitter); 60int friendly_fire (object *op, object *hitter);
86int hit_player (object *op, int dam, object *hitter, int type, int full_hit); 61int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
87void poison_player (object *op, object *hitter, int dam);
88void slow_player (object *op, object *hitter, int dam);
89void confuse_player (object *op, object *hitter, int dam); 62void confuse_player (object *op, object *hitter, int dam);
90void blind_player (object *op, object *hitter, int dam); 63void blind_player (object *op, object *hitter, int dam);
91void paralyze_player (object *op, object *hitter, int dam); 64void paralyze_player (object *op, object *hitter, int dam);
92void deathstrike_player (object *op, object *hitter, int *dam);
93int adj_attackroll (object *hitter, object *target);
94int is_aimed_missile (object *op);
95 65
96/* build_map.c */ 66/* build_map.c */
97int can_build_over (struct mapdef *map, object *tmp, short x, short y);
98void remove_marking_runes (struct mapdef *map, short x, short y);
99int find_unused_connected_value (struct mapdef *map);
100int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
101object *get_connection_rune (object *pl, short x, short y);
102object *get_msg_book (object *pl, short x, short y);
103object *get_wall (struct mapdef *map, int x, int y);
104void fix_walls (maptile *map, int x, int y);
105void fix_walls_around (maptile *map, int x, int y);
106void apply_builder_floor (object *pl, object *material, short x, short y);
107void apply_builder_wall (object *pl, object *material, short x, short y);
108void apply_builder_item (object *pl, object *item, short x, short y);
109void apply_builder_remove (object *pl, int dir);
110void apply_map_builder (object *pl, int dir); 67void apply_map_builder (object *pl, int dir);
111int adjust_sign_msg (object *pl, short x, short y, object *tmp);
112 68
113/* c_misc.c */ 69/* c_misc.c */
114int command_motd (object *op, char *params); 70int command_motd (object *op, char *params);
115int command_bug (object *op, char *params); 71int command_bug (object *op, char *params);
116void malloc_info (object *op); 72void malloc_info (object *op);
132int command_version (object *op, char *params); 88int command_version (object *op, char *params);
133void bug_report (const char *reportstring); 89void bug_report (const char *reportstring);
134int command_statistics (object *pl, char *params); 90int command_statistics (object *pl, char *params);
135int command_fix_me (object *op, char *params); 91int command_fix_me (object *op, char *params);
136int command_players (object *op, char *paramss); 92int command_players (object *op, char *paramss);
137int command_logs (object *op, char *params);
138int command_bowmode (object *op, char *params); 93int command_bowmode (object *op, char *params);
139int command_showpets (object *op, char *params); 94int command_showpets (object *op, char *params);
140int command_resistances (object *op, char *params); 95int command_resistances (object *op, char *params);
141int command_help (object *op, char *params); 96int command_help (object *op, char *params);
142int onoff_value (const char *line);
143int command_quit (object *op, char *params); 97int command_quit (object *op, char *params);
144int command_real_quit (object *op, char *params); 98int command_real_quit (object *op, char *params);
145void receive_player_name (object *op, char k); 99void receive_player_name (object *op, char k);
146void receive_player_password (object *op, char k); 100void receive_player_password (object *op, char k);
147int command_title (object *op, char *params); 101int command_title (object *op, char *params);
156int command_south (object *op, char *params); 110int command_south (object *op, char *params);
157int command_southeast (object *op, char *params); 111int command_southeast (object *op, char *params);
158int command_southwest (object *op, char *params); 112int command_southwest (object *op, char *params);
159int command_west (object *op, char *params); 113int command_west (object *op, char *params);
160int command_stay (object *op, char *params); 114int command_stay (object *op, char *params);
115int command_run (object *op, char *params);
116int command_run_stop (object *op, char *params);
117int command_fire (object *op, char *params);
118int command_fire_stop (object *op, char *params);
161 119
162/* c_new.c */ 120/* c_new.c */
163void execute_newserver_command (object *pl, char *command); 121void execute_newserver_command (object *pl, char *command);
164int bad_command (object *op, char *params);
165 122
166/* c_object.c */ 123/* c_object.c */
167object *find_best_object_match (object *pl, const char *params); 124object *find_best_object_match (object *pl, const char *params);
168int command_build (object *pl, char *params); 125int command_build (object *pl, char *params);
169int command_uskill (object *pl, char *params); 126int command_uskill (object *pl, char *params);
175int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 132int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
176void pick_up (object *op, object *alt); 133void pick_up (object *op, object *alt);
177int command_take (object *op, char *params); 134int command_take (object *op, char *params);
178void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 135void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
179void drop_object (object *op, object *tmp, uint32 nrof); 136void drop_object (object *op, object *tmp, uint32 nrof);
180void update_after_inventory_change (object *op); 137void drop_object (object *dropper, object *obj);
181void drop (object *op, object *tmp); 138void drop (object *op, object *tmp);
182int command_dropall (object *op, char *params); 139int command_dropall (object *op, char *params);
183int command_drop (object *op, char *params); 140int command_drop (object *op, char *params);
184int command_examine (object *op, char *params); 141int command_examine (object *op, char *params);
185object *find_marked_object (object *op);
186void examine_monster (object *op, object *tmp); 142void examine_monster (object *op, object *tmp);
187const char *long_desc (object *tmp, object *pl); 143const char *long_desc (object *tmp, object *pl);
188void examine (object *op, object *tmp); 144void examine (object *op, object *tmp);
189int command_pickup (object *op, char *params); 145int command_pickup (object *op, char *params);
190void set_pickup_mode (object *op, int i); 146void set_pickup_mode (object *op, int i);
191int command_search_items (object *op, char *params); 147int command_search_items (object *op, char *params);
192int command_rename_item (object *op, char *params); 148int command_rename_item (object *op, char *params);
149int command_unlock (object *op, char *params);
150int command_lock (object *op, char *params);
151int command_mark (object *op, char *params);
193 152
194/* c_party.c */ 153/* c_party.c */
195partylist *get_firstparty (void); 154partylist *get_firstparty ();
196void remove_party (partylist *target_party);
197void obsolete_parties (void); 155void obsolete_parties ();
198void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 156void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
199int confirm_party_password (object *op);
200void receive_party_password (object *op, char k); 157void receive_party_password (object *op, char k);
201void send_party_message (object *op, char *msg);
202int command_gsay (object *op, char *params); 158int command_gsay (object *op, char *params);
203int command_party (object *op, char *params); 159int command_party (object *op, char *params);
204 160
205/* c_range.c */ 161/* c_range.c */
206int command_invoke (object *op, char *params); 162int command_invoke (object *op, char *params);
207int command_cast (object *op, char *params); 163int command_cast (object *op, char *params);
208int command_prepare (object *op, char *params); 164int command_prepare (object *op, char *params);
209int command_cast_spell (object *op, char *params, char command);
210int legal_range (object *op, int r); 165int legal_range (object *op, int r);
211void change_spell (object *op, char k);
212int command_rotateshoottype (object *op, char *params); 166int command_rotateshoottype (object *op, char *params);
213 167
214/* c_wiz.c */ 168/* c_wiz.c */
215int command_loadtest (object *op, char *params); 169int command_loadtest (object *op, char *params);
216void do_wizard_hide (object *op, int silent_dm);
217int command_hide (object *op, char *params); 170int command_hide (object *op, char *params);
218int command_setgod (object *op, char *params); 171int command_setgod (object *op, char *params);
219int command_banish (object *op, char *params); 172int command_banish (object *op, char *params);
220int command_save_overlay (object *op, char *params); 173int command_save_overlay (object *op, char *params);
221int command_freeze (object *op, char *params); 174int command_freeze (object *op, char *params);
233int command_speed (object *op, char *params); 186int command_speed (object *op, char *params);
234int command_stats (object *op, char *params); 187int command_stats (object *op, char *params);
235int command_abil (object *op, char *params); 188int command_abil (object *op, char *params);
236int command_reset (object *op, char *params); 189int command_reset (object *op, char *params);
237int command_nowiz (object *op, char *params); 190int command_nowiz (object *op, char *params);
238int do_wizard_dm (object *op, char *params, int silent);
239int command_dm (object *op, char *params); 191int command_dm (object *op, char *params);
240int command_invisible (object *op, char *params); 192int command_invisible (object *op, char *params);
241int command_learn_spell (object *op, char *params); 193int command_learn_spell (object *op, char *params);
242int command_learn_special_prayer (object *op, char *params); 194int command_learn_special_prayer (object *op, char *params);
243int command_forget_spell (object *op, char *params); 195int command_forget_spell (object *op, char *params);
244int command_dmhide (object *op, char *params); 196int command_dmhide (object *op, char *params);
245void dm_stack_pop (player *pl);
246object *dm_stack_peek (player *pl);
247void dm_stack_push (player *pl, tag_t item); 197void dm_stack_push (player *pl, tag_t item);
248object *get_dm_object (player *pl, char **params, int *from);
249int command_stack_pop (object *op, char *params); 198int command_stack_pop (object *op, char *params);
250int command_stack_push (object *op, char *params); 199int command_stack_push (object *op, char *params);
251int command_stack_list (object *op, char *params); 200int command_stack_list (object *op, char *params);
252int command_stack_clear (object *op, char *params); 201int command_stack_clear (object *op, char *params);
253int command_diff (object *op, char *params); 202int command_diff (object *op, char *params);
254int command_insert_into (object *op, char *params); 203int command_insert_into (object *op, char *params);
255 204
256/* commands.c */
257void init_commands (void);
258CommFunc find_oldsocket_command (char *cmd);
259CommFunc find_oldsocket_command2 (char *cmd);
260
261/* daemon.c */ 205/* daemon.c */
262FILE *BecomeDaemon (const char *filename); 206FILE *BecomeDaemon (const char *filename);
263 207
264/* disease.c */ 208/* disease.c */
265int move_disease (object *disease); 209int move_disease (object *disease);
266int remove_symptoms (object *disease);
267object *find_symptom (object *disease);
268int check_infection (object *disease);
269int infect_object (object *victim, object *disease, int force); 210int infect_object (object *victim, object *disease, int force);
270int do_symptoms (object *disease);
271int grant_immunity (object *disease);
272int move_symptom (object *symptom); 211int move_symptom (object *symptom);
273int check_physically_infect (object *victim, object *hitter); 212int check_physically_infect (object *victim, object *hitter);
274object *find_disease (object *victim);
275int cure_disease (object *sufferer, object *caster, object *spell); 213int cure_disease (object *sufferer, object *caster, object *spell);
276int reduce_symptoms (object *sufferer, int reduction);
277 214
278/* egoitem.c */ 215/* egoitem.c */
279int create_artifact (object *op, const char *artifactname);
280int apply_power_crystal (object *op, object *crystal); 216int apply_power_crystal (object *op, object *crystal);
281 217
282/* hiscore.c */ 218/* hiscore.c */
283char *spool (char *bp, char *error);
284void check_score (object *op); 219void check_score (object *op);
285void display_high_score (object *op, int max, const char *match);
286 220
287/* gods.c */ 221/* gods.c */
288int lookup_god_by_name (const char *name);
289object *find_god (const char *name); 222object *find_god (shstr_cmp name);
290const char *determine_god (object *op); 223shstr_tmp determine_god (object *op);
291void pray_at_altar (object *pl, object *altar, object *skill); 224void pray_at_altar (object *pl, object *altar, object *skill);
292void become_follower (object *op, object *new_god); 225void become_follower (object *op, object *new_god);
293int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
294void stop_using_item (object *op, int type, int number);
295void update_priest_flag (object *god, object *exp_ob, uint32 flag);
296archetype *determine_holy_arch (object *god, const char *type); 226archetype *determine_holy_arch (object *god, shstr_cmp type);
297void god_intervention (object *op, object *god, object *skill);
298int god_examines_priest (object *op, object *god);
299int god_examines_item (object *god, object *item);
300int get_god (object *priest);
301const char *get_god_for_race (const char *race);
302int tailor_god_spell (object *spellop, object *caster); 227int tailor_god_spell (object *spellop, object *caster);
303 228
304/* init.c */ 229/* init.c */
305void set_logfile (char *val); 230void load_settings ();
306void call_version (void);
307void showscores (void);
308void set_debug (void);
309void unset_debug (void);
310void set_mondebug (void);
311void set_dumpmon1 (void);
312void set_dumpmon2 (void);
313void set_dumpmon3 (void);
314void set_dumpmon4 (void);
315void set_dumpmon5 (void);
316void set_dumpmon6 (void);
317void set_dumpmon7 (void);
318void set_dumpmon8 (void);
319void set_dumpmon9 (void);
320void set_dumpmont (char *name);
321void set_daemon (void);
322void set_datadir (char *path);
323void set_confdir (char *path);
324void set_localdir (char *path);
325void set_mapdir (char *path);
326void set_archetypes (char *path);
327void set_regions (char *path);
328void set_treasures (char *path);
329void set_uniquedir (char *path);
330void set_templatedir (char *path);
331void set_playerdir (char *path);
332void set_tmpdir (char *path);
333void showscoresparm (char *data);
334void set_csport (char *val);
335void init (int argc, char **argv); 231void init (int argc, char **argv);
336void usage (void); 232void usage ();
337void help (void); 233void help ();
338void init_beforeplay (void); 234void init_beforeplay ();
339void init_signals (void); 235void init_signals ();
340void init_races (void);
341void dump_races (void);
342void add_to_racelist (const char *race_name, object *op);
343racelink *get_racelist (void);
344racelink *find_racelink (const char *name); 236racelink *find_racelink (const char *name);
345 237
346/* login.c */ 238/* login.c */
347void delete_character (const char *name); 239void delete_character (const char *name);
348int verify_player (const char *name, char *password); 240int verify_player (const char *name, char *password);
349int check_name (player *me, const char *name); 241int check_name (player *me, const char *name);
350int create_savedir_if_needed (char *savedir); 242int create_savedir_if_needed (char *savedir);
351void destroy_object (object *op);
352void copy_file (const char *filename, FILE *fpout); 243void copy_file (const char *filename, FILE *fpout);
353 244
354/* main.c */ 245/* main.c */
355void server_tick (); 246void server_tick ();
356void version (object *op); 247void version (object *op);
357void info_keys (object *op); 248void info_keys (object *op);
358char *crypt_string (char *str, char *salt); 249char *crypt_string (char *str, char *salt);
359void enter_player_savebed (object *op); 250void enter_player_savebed (object *op);
360void leave_map (object *op); 251void leave_map (object *op);
361void set_map_timeout (maptile *oldmap);
362char *clean_path (const char *file); 252char *clean_path (const char *file);
363char *unclean_path (const char *src); 253char *unclean_path (const char *src);
364void enter_exit (object *op, object *exit_ob); 254void enter_exit (object *op, object *exit_ob);
365void process_events ();
366void clean_tmp_files (void); 255void clean_tmp_files ();
367void leave (player *pl,int draw_exit); 256void leave (player *pl,int draw_exit);
368void do_specials (void);
369int main (int argc, char **argv); 257int main (int argc, char **argv);
370 258
371/* monster.c */ 259/* monster.c */
372object *check_enemy (object *npc, rv_vector *rv); 260object *check_enemy (object *npc, rv_vector *rv);
373object *find_nearest_living_creature (object *npc); 261object *find_nearest_living_creature (object *npc);
374object *find_enemy (object *npc, rv_vector *rv);
375int check_wakeup (object *op, object *enemy, rv_vector *rv);
376int move_randomly (object *op);
377int move_monster (object *op); 262int move_monster (object *op);
378int can_hit (object *ob1, object *ob2, rv_vector *rv);
379object *monster_choose_random_spell (object *monster);
380int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
381int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
382int monster_use_skill (object *head, object *part, object *pl, int dir);
383int monster_use_range (object *head, object *part, object *pl, int dir);
384int monster_use_bow (object *head, object *part, object *pl, int dir);
385int check_good_weapon (object *who, object *item);
386int check_good_armour (object *who, object *item);
387void monster_check_pickup (object *monster);
388int monster_can_pick (object *monster, object *item);
389void monster_apply_below (object *monster);
390void monster_check_apply (object *mon, object *item); 263void monster_check_apply (object *mon, object *item);
391void npc_call_help (object *op); 264void npc_call_help (object *op);
392int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
393int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
394int hitrun_att (int dir, object *ob, object *enemy);
395int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
396int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
397int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
398void circ1_move (object *ob);
399void circ2_move (object *ob);
400void pace_movev (object *ob);
401void pace_moveh (object *ob);
402void pace2_movev (object *ob);
403void pace2_moveh (object *ob);
404void rand_move (object *ob);
405void check_earthwalls (object *op, maptile *m, int x, int y); 265void check_earthwalls (object *op, maptile *m, int x, int y);
406void check_doors (object *op, maptile *m, int x, int y); 266void check_doors (object *op, maptile *m, int x, int y);
407void communicate (object *op, const char *txt); 267void communicate (object *op, const char *txt);
408int talk_to_npc (object *op, object *npc, const char *txt); 268int talk_to_npc (object *op, object *npc, const char *txt);
409int talk_to_wall (object *pl, object *npc, const char *txt); 269int talk_to_wall (object *pl, object *npc, const char *txt);
411int can_detect_enemy (object *op, object *enemy, rv_vector *rv); 271int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
412int stand_in_light (object *op); 272int stand_in_light (object *op);
413int can_see_enemy (object *op, object *enemy); 273int can_see_enemy (object *op, object *enemy);
414 274
415/* move.c */ 275/* move.c */
416int move_object (object *op, int dir);
417int move_ob (object *op, int dir, object *originator);
418int transfer_ob (object *op, int x, int y, int randomly, object *originator); 276int transfer_ob (object *op, int x, int y, int randomly, object *originator);
419int teleport (object *teleporter, uint8 tele_type, object *user); 277int teleport (object *teleporter, uint8 tele_type, object *user);
420void recursive_roll (object *op, int dir, object *pusher); 278void recursive_roll (object *op, int dir, object *pusher);
421int try_fit (object *op, maptile *m, int x, int y);
422int roll_ob (object *op, int dir, object *pusher);
423int push_ob (object *who, int dir, object *pusher); 279int push_ob (object *who, int dir, object *pusher);
424 280
425/* pets.c */ 281/* pets.c */
426object *get_pet_enemy (object *pet, rv_vector *rv); 282object *get_pet_enemy (object *pet, rv_vector *rv);
427void terminate_all_pets (object *owner); 283void terminate_all_pets (object *owner);
428void remove_all_pets (maptile *map); 284void move_all_pets ();
429int follow_owner (object *ob, object *owner); 285int follow_owner (object *ob, object *owner);
430void pet_move (object *ob); 286void pet_move (object *ob);
431object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
432void move_golem (object *op); 287void move_golem (object *op);
433void control_golem (object *op, int dir); 288void control_golem (object *op, int dir);
434int summon_golem (object *op, object *caster, int dir, object *spob); 289int summon_golem (object *op, object *caster, int dir, object *spob);
435object *choose_cult_monster (object *pl, object *god, int summon_level);
436int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 290int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
437object *get_real_owner (object *ob);
438int should_arena_attack (object *pet, object *owner, object *target); 291int should_arena_attack (object *pet, object *owner, object *target);
439 292
440/* player.c */ 293/* player.c */
441player *find_player (const char *plname); 294player *find_player (const char *plname);
442player *find_player_partial_name (const char *plname); 295player *find_player_partial_name (const char *plname);
443void display_motd (const object *op);
444void send_rules (const object *op);
445void send_news (const object *op);
446int playername_ok (const char *cp); 296int playername_ok (const char *cp);
447archetype *get_player_archetype (archetype *at);
448object *get_nearest_player (object *mon); 297object *get_nearest_player (object *mon);
449int path_to_player (object *mon, object *pl, unsigned mindiff); 298int path_to_player (object *mon, object *pl, unsigned mindiff);
450void give_initial_items (object *pl, treasurelist *items); 299void give_initial_items (object *pl, treasurelist *items);
451void get_name (object *op); 300void get_name (object *op);
452void get_password (object *op); 301void get_password (object *op);
457void Roll_Again (object *op); 306void Roll_Again (object *op);
458void Swap_Stat (object *op, int Swap_Second); 307void Swap_Stat (object *op, int Swap_Second);
459int key_roll_stat (object *op, char key); 308int key_roll_stat (object *op, char key);
460int key_change_class (object *op, char key); 309int key_change_class (object *op, char key);
461int key_confirm_quit (object *op, char key); 310int key_confirm_quit (object *op, char key);
462void flee_player (object *op);
463int check_pick (object *op); 311int check_pick (object *op);
464object *find_arrow (object *op, const char *type);
465object *find_better_arrow (object *op, object *target, const char *type, int *better);
466object *pick_arrow_target (object *op, const char *type, int dir);
467int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 312int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
468int player_fire_bow (object *op, int dir);
469void fire_misc_object (object *op, int dir);
470bool fire (object *op, int dir); 313bool fire (object *who, int dir);
471object *find_key (object *pl, object *container, object *door); 314object *find_key (object *pl, object *container, object *door);
472bool move_player_attack (object *op, int dir); 315bool move_player_attack (object *op, int dir);
473bool move_player (object *op, int dir); 316bool move_player (object *op, int dir);
474bool handle_newcs_player (object *op); 317bool handle_newcs_player (object *op);
475int save_life (object *op);
476char *gravestone_text (object *op);
477void do_some_living (object *op); 318void do_some_living (object *op);
478void kill_player (object *op); 319void kill_player (object *op);
479void loot_object (object *op);
480void fix_weight (void); 320void fix_weight ();
481void fix_luck (void); 321void fix_luck ();
482void cast_dust (object *op, object *throw_ob, int dir); 322void cast_dust (object *op, object *throw_ob, int dir);
483void make_visible (object *op); 323void make_visible (object *op);
484int is_true_undead (object *op); 324int is_true_undead (object *op);
485int hideability (object *ob); 325int hideability (object *ob);
486void do_hidden_move (object *op); 326void do_hidden_move (object *op);
487int stand_near_hostile (object *who); 327int stand_near_hostile (object *who);
488int player_can_view (object *pl, object *op); 328int player_can_view (object *pl, object *op);
489int action_makes_visible (object *op);
490int op_on_battleground (object *op, int *x, int *y); 329int op_on_battleground (object *op, int *x, int *y);
491void dragon_ability_gain (object *who, int atnr, int level); 330void dragon_ability_gain (object *who, int atnr, int level);
492void player_unready_range_ob (player *pl, object *ob);
493 331
494/* resurrection.c */ 332/* resurrection.c */
495int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 333int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
496int resurrection_fails (int levelcaster, int leveldead);
497void dead_player (object *op);
498void dead_character (const char *name);
499int dead_player_exists (const char *name);
500 334
501/* rune.c */ 335/* rune.c */
502int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); 336int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
503void move_rune (object *op); 337void move_rune (object *op);
504void rune_attack (object *op, object *victim);
505void spring_trap (object *trap, object *victim); 338void spring_trap (object *trap, object *victim);
506int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); 339int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
507int trap_see (object *op, object *trap); 340int trap_see (object *op, object *trap);
508int trap_show (object *trap, object *where); 341int trap_show (object *trap, object *where);
509int trap_disarm (object *disarmer, object *trap, int risk, object *skill); 342int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
510void trap_adjust (object *trap, int difficulty); 343void trap_adjust (object *trap, int difficulty);
511 344
512/* shop.c */ 345/* shop.c */
513int get_payment (object *pl); 346int get_payment (object *pl);
514sint64 query_cost (const object *tmp, object *who, int flag);
515const char *query_cost_string (const object *tmp, object *who, int flag);
516sint64 query_money (const object *op); 347sint64 query_money (const object *op);
517int pay_for_amount (sint64 to_pay, object *pl); 348int pay_for_amount (sint64 to_pay, object *pl);
518int pay_for_item (object *op, object *pl); 349int pay_for_item (object *op, object *pl);
519int can_pay (object *pl); 350int can_pay (object *pl);
520void sell_item (object *op, object *pl); 351bool sell_item (object *op, object *pl);
521double shopkeeper_approval (const maptile *map, const object *player); 352double shopkeeper_approval (const maptile *map, const object *player);
522int describe_shop (const object *op); 353int describe_shop (const object *op);
523void shop_listing (object *sign, object *op); 354void shop_listing (object *sign, object *op);
524bool is_in_shop (object *o);
525bool is_in_shop (maptile *map, int x, int y); 355bool is_in_shop (maptile *map, int x, int y);
526 356
527/* skills.c */ 357/* skills.c */
528int steal (object *op, int dir, object *skill); 358int steal (object *op, int dir, object *skill);
529int pick_lock (object *pl, int dir, object *skill); 359int pick_lock (object *pl, int dir, object *skill);
530int hide (object *op, object *skill); 360int hide (object *op, object *skill);
531int jump (object *pl, int dir, object *skill); 361int jump (object *pl, int dir, object *skill);
532int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
533int skill_ident (object *pl, object *skill); 362int skill_ident (object *pl, object *skill);
534int use_oratory (object *pl, int dir, object *skill); 363int use_oratory (object *pl, int dir, object *skill);
535int singing (object *pl, int dir, object *skill); 364int singing (object *pl, int dir, object *skill);
536int find_traps (object *pl, object *skill); 365int find_traps (object *pl, object *skill);
537int remove_trap (object *op, int dir, object *skill); 366int remove_trap (object *op, int dir, object *skill);
538int pray (object *pl, object *skill); 367int pray (object *pl, object *skill);
539void meditate (object *pl, object *skill); 368void meditate (object *pl, object *skill);
540int write_on_item (object *pl, const char *params, object *skill); 369int write_on_item (object *pl, const char *params, object *skill);
541int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 370int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
371bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
372bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
542 373
543/* skill_util.c */ 374/* skill_util.c */
544void init_skills (void); 375void init_skills ();
545void link_player_skills (object *op); 376void link_player_skills (object *op);
546int do_skill (object *op, object *part, object *skill, int dir, const char *string); 377int do_skill (object *op, object *part, object *skill, int dir, const char *string);
547int calc_skill_exp (object *who, object *op, object *skill); 378int calc_skill_exp (object *who, object *op, object *skill);
548int learn_skill (object *pl, object *scroll); 379int learn_skill (object *pl, object *scroll);
549void show_skills (object *op, const char *search); 380void show_skills (object *op, const char *search);
550int use_skill (object *op, const char *string); 381int use_skill (object *op, const char *string);
551int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); 382int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
552 383
553/* spell_attack.c */ 384/* spell_attack.c */
554void check_spell_knockback (object *op);
555void forklightning (object *op, object *tmp);
556void move_bolt (object *op); 385void move_bolt (object *op);
557int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); 386int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
558void explosion (object *op); 387void explosion (object *op);
559void explode_bullet (object *op);
560void check_bullet (object *op); 388void check_bullet (object *op);
561void move_bullet (object *op); 389void move_bullet (object *op);
562int fire_bullet (object *op, object *caster, int dir, object *spob); 390int fire_bullet (object *op, object *caster, int dir, object *spob);
563void cone_drop (object *op);
564void move_cone (object *op); 391void move_cone (object *op);
565int cast_cone (object *op, object *caster, int dir, object *spell); 392int cast_cone (object *op, object *caster, int dir, object *spell);
566void animate_bomb (object *op); 393void animate_bomb (object *op);
567int create_bomb (object *op, object *caster, int dir, object *spell); 394int create_bomb (object *op, object *caster, int dir, object *spell);
568object *get_pointed_target (object *op, int dir, int range, int type);
569int cast_smite_spell (object *op, object *caster, int dir, object *spell); 395int cast_smite_spell (object *op, object *caster, int dir, object *spell);
570void move_missile (object *op); 396void move_missile (object *op);
571int make_object_glow (object *op, int radius, int time);
572int cast_destruction (object *op, object *caster, object *spell_ob); 397int cast_destruction (object *op, object *caster, object *spell_ob);
573int cast_curse (object *op, object *caster, object *spell_ob, int dir); 398int cast_curse (object *op, object *caster, object *spell_ob, int dir);
574int mood_change (object *op, object *caster, object *spell); 399int mood_change (object *op, object *caster, object *spell);
575void move_ball_spell (object *op); 400void move_ball_spell (object *op);
576void move_swarm_spell (object *op); 401void move_swarm_spell (object *op);
584void polymorph_living (object *op); 409void polymorph_living (object *op);
585void polymorph_melt (object *who, object *op); 410void polymorph_melt (object *who, object *op);
586void polymorph_item (object *who, object *op); 411void polymorph_item (object *who, object *op);
587void polymorph (object *op, object *who); 412void polymorph (object *op, object *who);
588int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); 413int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
589int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); 414int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
590int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 415int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
591int probe (object *op, object *caster, object *spell_ob, int dir); 416int probe (object *op, object *caster, object *spell_ob, int dir);
592int makes_invisible_to (object *pl, object *mon); 417int makes_invisible_to (object *pl, object *mon);
593int cast_invisible (object *op, object *caster, object *spell_ob); 418int cast_invisible (object *op, object *caster, object *spell_ob);
594int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 419int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
595void execute_word_of_recall (object *op); 420void execute_word_of_recall (object *op);
596int cast_word_of_recall (object *op, object *caster, object *spell_ob); 421int cast_word_of_recall (object *op, object *caster, object *spell_ob);
597int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 422int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
598int perceive_self (object *op); 423int perceive_self (object *op);
599int magic_wall (object *op, object *caster, int dir, object *spell_ob); 424int magic_wall (object *op, object *caster, int dir, object *spell_ob);
600int dimension_door (object *op, object *caster, object *spob, int dir); 425int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
601int cast_heal (object *op, object *caster, object *spell, int dir); 426int cast_heal (object *op, object *caster, object *spell, int dir);
602int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 427int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
603int cast_bless (object *op, object *caster, object *spell_ob, int dir); 428int cast_bless (object *op, object *caster, object *spell_ob, int dir);
604int alchemy (object *op, object *caster, object *spell_ob); 429int alchemy (object *op, object *caster, object *spell_ob);
605int remove_curse (object *op, object *caster, object *spell); 430int remove_curse (object *op, object *caster, object *spell);
614void move_aura (object *aura); 439void move_aura (object *aura);
615void move_peacemaker (object *op); 440void move_peacemaker (object *op);
616int write_mark (object *op, object *spell, const char *msg); 441int write_mark (object *op, object *spell, const char *msg);
617 442
618/* spell_util.c */ 443/* spell_util.c */
619object *find_random_spell_in_ob (object *ob, const char *skill); 444object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
620void set_spell_skill (object *op, object *caster, object *spob, object *dest); 445void set_spell_skill (object *op, object *caster, object *spob, object *dest);
621void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 446void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
622int min_casting_level (object *caster, object *spell);
623int caster_level (object *caster, object *spell);
624sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
625int SP_level_dam_adjust (object *caster, object *spob);
626int SP_level_duration_adjust (object *caster, object *spob);
627int SP_level_range_adjust (object *caster, object *spob);
628object *check_spell_known (object *op, const char *name); 447object *check_spell_known (object *op, shstr_cmp name);
629object *lookup_spell_by_name (object *op, const char *spname); 448object *lookup_spell_by_name (object *op, const char *spname);
630int reflwall (maptile *m, int x, int y, object *sp_op); 449int reflwall (maptile *m, int x, int y, object *sp_op);
631int cast_create_obj (object *op, object *caster, object *new_op, int dir); 450int cast_create_obj (object *op, object *caster, object *new_op, int dir);
632int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 451int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
633int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 452int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
634void regenerate_rod (object *rod); 453void regenerate_rod (object *rod);
635void drain_rod_charge (object *rod); 454void drain_rod_charge (object *rod);
636object *find_target_for_friendly_spell (object *op, int dir); 455object *find_target_for_friendly_spell (object *op, int dir);
637int spell_find_dir (maptile *m, int x, int y, object *exclude); 456int spell_find_dir (maptile *m, int x, int y, object *exclude);
638void put_a_monster (object *op, const char *monstername);
639int summon_hostile_monsters (object *op, int n, const char *monstername); 457int summon_hostile_monsters (object *op, int n, const char *monstername);
640void shuffle_attack (object *op, int change_face); 458void shuffle_attack (object *op, int change_face);
641void prayer_failure (object *op, int failure, int power);
642void spell_failure (object *op, int failure, int power, object *skill); 459void spell_failure (object *op, int failure, int power, object *skill);
643int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
644int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 460int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
645void move_spell_effect (object *op); 461void move_spell_effect (object *op);
646void check_spell_effect (object *op);
647void apply_spell_effect (object *spell, object *victim); 462void apply_spell_effect (object *spell, object *victim);
463void create_exploding_ball_at (object *victim, int level);
648 464
649/* swamp.c */ 465/* swamp.c */
650void walk_on_deep_swamp (object *op, object *victim); 466void walk_on_deep_swamp (object *op, object *victim);
651void move_deep_swamp (object *op); 467void move_deep_swamp (object *op);
652 468
653/* swap.c */ 469/* swap.c */
654void read_map_log (void); 470void read_map_log ();
655void swap_map (maptile *map); 471void swap_map (maptile *map);
656void check_active_maps (void); 472void check_active_maps ();
657maptile *map_least_timeout (char *except_level); 473maptile *map_least_timeout (char *except_level);
658void swap_below_max (char *except_level); 474void swap_below_max (char *except_level);
659int players_on_map (maptile *m, int show_all); 475int players_on_map (maptile *m, int show_all);
660void flush_old_maps (void); 476void flush_old_maps ();
661 477
662/* time.c */ 478/* time.c */
663void remove_door (object *op); 479void remove_door (object *op);
664void remove_door2 (object *op); 480void remove_door2 (object *op);
665void generate_monster (object *gen);
666void remove_force (object *op);
667void remove_blindness (object *op);
668void poison_more (object *op);
669void move_gate (object *op);
670void move_timed_gate (object *op);
671void move_detector (object *op);
672void animate_trigger (object *op); 481void animate_trigger (object *op);
673void move_hole (object *op);
674object *stop_item (object *op); 482object *stop_item (object *op);
675void fix_stopped_item (object *op, maptile *map, object *originator); 483void fix_stopped_item (object *op, maptile *map, object *originator);
676object *fix_stopped_arrow (object *op); 484object *fix_stopped_arrow (object *op);
677void move_arrow (object *op); 485void move_arrow (object *op);
678void change_object (object *op);
679void move_teleporter (object *op); 486void move_teleporter (object *op);
680void move_player_changer (object *op);
681void move_firewall (object *op); 487void move_firewall (object *op);
682void move_player_mover (object *op);
683void move_duplicator (object *op); 488void move_duplicator (object *op);
684void move_creator (object *creator); 489void move_creator (object *creator);
685void move_marker (object *op); 490void move_marker (object *op);
686void process_object (object *op); 491void process_object (object *op);
687 492
688/* weather.c */ 493/* weather.c */
689void set_darkness_map (maptile *m);
690void adjust_daylight (void); 494void adjust_daylight ();

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