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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.83 by root, Sun Apr 20 00:44:12 2008 UTC vs.
Revision 1.94 by root, Sun Dec 28 07:37:55 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by 7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or 8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version. 9 * (at your option) any later version.
132int command_version (object *op, char *params); 132int command_version (object *op, char *params);
133void bug_report (const char *reportstring); 133void bug_report (const char *reportstring);
134int command_statistics (object *pl, char *params); 134int command_statistics (object *pl, char *params);
135int command_fix_me (object *op, char *params); 135int command_fix_me (object *op, char *params);
136int command_players (object *op, char *paramss); 136int command_players (object *op, char *paramss);
137int command_logs (object *op, char *params);
138int command_bowmode (object *op, char *params); 137int command_bowmode (object *op, char *params);
139int command_showpets (object *op, char *params); 138int command_showpets (object *op, char *params);
140int command_resistances (object *op, char *params); 139int command_resistances (object *op, char *params);
141int command_help (object *op, char *params); 140int command_help (object *op, char *params);
142int onoff_value (const char *line); 141int onoff_value (const char *line);
175int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 174int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
176void pick_up (object *op, object *alt); 175void pick_up (object *op, object *alt);
177int command_take (object *op, char *params); 176int command_take (object *op, char *params);
178void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 177void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
179void drop_object (object *op, object *tmp, uint32 nrof); 178void drop_object (object *op, object *tmp, uint32 nrof);
180void update_after_inventory_change (object *op); 179void drop_object (object *dropper, object *obj);
181void drop (object *op, object *tmp); 180void drop (object *op, object *tmp);
182int command_dropall (object *op, char *params); 181int command_dropall (object *op, char *params);
183int command_drop (object *op, char *params); 182int command_drop (object *op, char *params);
184int command_examine (object *op, char *params); 183int command_examine (object *op, char *params);
185object *find_marked_object (object *op); 184object *find_marked_object (object *op);
196void remove_party (partylist *target_party); 195void remove_party (partylist *target_party);
197void obsolete_parties (void); 196void obsolete_parties (void);
198void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 197void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
199int confirm_party_password (object *op); 198int confirm_party_password (object *op);
200void receive_party_password (object *op, char k); 199void receive_party_password (object *op, char k);
201void send_party_message (object *op, char *msg); 200void send_party_message (object *op, const char *msg);
202int command_gsay (object *op, char *params); 201int command_gsay (object *op, char *params);
203int command_party (object *op, char *params); 202int command_party (object *op, char *params);
204 203
205/* c_range.c */ 204/* c_range.c */
206int command_invoke (object *op, char *params); 205int command_invoke (object *op, char *params);
261/* daemon.c */ 260/* daemon.c */
262FILE *BecomeDaemon (const char *filename); 261FILE *BecomeDaemon (const char *filename);
263 262
264/* disease.c */ 263/* disease.c */
265int move_disease (object *disease); 264int move_disease (object *disease);
266int remove_symptoms (object *disease);
267object *find_symptom (object *disease);
268int check_infection (object *disease);
269int infect_object (object *victim, object *disease, int force); 265int infect_object (object *victim, object *disease, int force);
270int do_symptoms (object *disease);
271int grant_immunity (object *disease);
272int move_symptom (object *symptom); 266int move_symptom (object *symptom);
273int check_physically_infect (object *victim, object *hitter); 267int check_physically_infect (object *victim, object *hitter);
274object *find_disease (object *victim);
275int cure_disease (object *sufferer, object *caster, object *spell); 268int cure_disease (object *sufferer, object *caster, object *spell);
276int reduce_symptoms (object *sufferer, int reduction);
277 269
278/* egoitem.c */ 270/* egoitem.c */
279int create_artifact (object *op, const char *artifactname); 271int create_artifact (object *op, const char *artifactname);
280int apply_power_crystal (object *op, object *crystal); 272int apply_power_crystal (object *op, object *crystal);
281 273
300int get_god (object *priest); 292int get_god (object *priest);
301const char *get_god_for_race (const char *race); 293const char *get_god_for_race (const char *race);
302int tailor_god_spell (object *spellop, object *caster); 294int tailor_god_spell (object *spellop, object *caster);
303 295
304/* init.c */ 296/* init.c */
305void set_logfile (char *val); 297void load_settings (void);
306void call_version (void); 298void load_materials (void);
307void showscores (void);
308void set_debug (void);
309void unset_debug (void);
310void set_mondebug (void);
311void set_dumpmon1 (void);
312void set_dumpmon2 (void);
313void set_dumpmon3 (void);
314void set_dumpmon4 (void);
315void set_dumpmon5 (void);
316void set_dumpmon6 (void);
317void set_dumpmon7 (void);
318void set_dumpmon8 (void);
319void set_dumpmon9 (void);
320void set_dumpmont (char *name);
321void set_daemon (void);
322void set_datadir (char *path);
323void set_confdir (char *path);
324void set_localdir (char *path);
325void set_mapdir (char *path);
326void set_archetypes (char *path);
327void set_regions (char *path);
328void set_treasures (char *path);
329void set_uniquedir (char *path);
330void set_templatedir (char *path);
331void set_playerdir (char *path);
332void set_tmpdir (char *path);
333void showscoresparm (char *data);
334void set_csport (char *val);
335void init (int argc, char **argv); 299void init (int argc, char **argv);
336void usage (void); 300void usage (void);
337void help (void); 301void help (void);
338void init_beforeplay (void); 302void init_beforeplay (void);
339void init_signals (void); 303void init_signals (void);
346/* login.c */ 310/* login.c */
347void delete_character (const char *name); 311void delete_character (const char *name);
348int verify_player (const char *name, char *password); 312int verify_player (const char *name, char *password);
349int check_name (player *me, const char *name); 313int check_name (player *me, const char *name);
350int create_savedir_if_needed (char *savedir); 314int create_savedir_if_needed (char *savedir);
351void destroy_object (object *op);
352void copy_file (const char *filename, FILE *fpout); 315void copy_file (const char *filename, FILE *fpout);
353 316
354/* main.c */ 317/* main.c */
355void server_tick (); 318void server_tick ();
356void version (object *op); 319void version (object *op);
471object *find_key (object *pl, object *container, object *door); 434object *find_key (object *pl, object *container, object *door);
472bool move_player_attack (object *op, int dir); 435bool move_player_attack (object *op, int dir);
473bool move_player (object *op, int dir); 436bool move_player (object *op, int dir);
474bool handle_newcs_player (object *op); 437bool handle_newcs_player (object *op);
475int save_life (object *op); 438int save_life (object *op);
476char *gravestone_text (object *op); 439const char *gravestone_text (object *op);
477void do_some_living (object *op); 440void do_some_living (object *op);
478void kill_player (object *op); 441void kill_player (object *op);
479void loot_object (object *op); 442void loot_object (object *op);
480void fix_weight (void); 443void fix_weight (void);
481void fix_luck (void); 444void fix_luck (void);
515const char *query_cost_string (const object *tmp, object *who, int flag); 478const char *query_cost_string (const object *tmp, object *who, int flag);
516sint64 query_money (const object *op); 479sint64 query_money (const object *op);
517int pay_for_amount (sint64 to_pay, object *pl); 480int pay_for_amount (sint64 to_pay, object *pl);
518int pay_for_item (object *op, object *pl); 481int pay_for_item (object *op, object *pl);
519int can_pay (object *pl); 482int can_pay (object *pl);
520void sell_item (object *op, object *pl); 483bool sell_item (object *op, object *pl);
521double shopkeeper_approval (const maptile *map, const object *player); 484double shopkeeper_approval (const maptile *map, const object *player);
522int describe_shop (const object *op); 485int describe_shop (const object *op);
523void shop_listing (object *sign, object *op); 486void shop_listing (object *sign, object *op);
524bool is_in_shop (object *o); 487bool is_in_shop (object *o);
525bool is_in_shop (maptile *map, int x, int y); 488bool is_in_shop (maptile *map, int x, int y);
618/* spell_util.c */ 581/* spell_util.c */
619object *find_random_spell_in_ob (object *ob, const char *skill); 582object *find_random_spell_in_ob (object *ob, const char *skill);
620void set_spell_skill (object *op, object *caster, object *spob, object *dest); 583void set_spell_skill (object *op, object *caster, object *spob, object *dest);
621void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 584void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
622int min_casting_level (object *caster, object *spell); 585int min_casting_level (object *caster, object *spell);
623int caster_level (object *caster, object *spell); 586int casting_level (object *caster, object *spell);
624sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 587sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
625int SP_level_dam_adjust (object *caster, object *spob); 588int SP_level_dam_adjust (object *caster, object *spob);
626int SP_level_duration_adjust (object *caster, object *spob); 589int SP_level_duration_adjust (object *caster, object *spob);
627int SP_level_range_adjust (object *caster, object *spob); 590int SP_level_range_adjust (object *caster, object *spob);
628object *check_spell_known (object *op, const char *name); 591object *check_spell_known (object *op, const char *name);

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