ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/sproto.h
(Generate patch)

Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.67 by root, Mon May 28 21:15:56 2007 UTC vs.
Revision 1.84 by root, Mon Apr 21 23:35:24 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Crossfire TRT is free software; you can redistribute it and/or modify it 6 * Deliantra is free software: you can redistribute it and/or modify
7 * under the terms of the GNU General Public License as published by the Free 7 * it under the terms of the GNU General Public License as published by
8 * Software Foundation; either version 2 of the License, or (at your option) 8 * the Free Software Foundation, either version 3 of the License, or
9 * any later version. 9 * (at your option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, but 11 * This program is distributed in the hope that it will be useful,
12 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License along 16 * You should have received a copy of the GNU General Public License
17 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19 * 18 *
20 * The authors can be reached via e-mail to <crossfire@schmorp.de> 19 * The authors can be reached via e-mail to <support@deliantra.net>
21 */ 20 */
22 21
23/* alchemy.c */ 22/* alchemy.c */
24int need_identify (const object *obj); 23int need_identify (const object *obj);
25int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
40/* apply.c */ 39/* apply.c */
41int transport_can_hold (const object *transport, const object *op, int nrof); 40int transport_can_hold (const object *transport, const object *op, int nrof);
42int apply_transport (object *pl, object *transport, int aflag); 41int apply_transport (object *pl, object *transport, int aflag);
43int should_director_abort (object *op, object *victim); 42int should_director_abort (object *op, object *victim);
44int apply_potion (object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
45int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
46int prepare_weapon (object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
47int improve_weapon (object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
48int check_improve_weapon (object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
49int improve_armour (object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
50int convert_item (object *item, object *converter);
51int apply_container (object *op, object *sack); 48int apply_container (object *op, object *sack);
52int esrv_apply_container (object *op, object *sack); 49int esrv_apply_container (object *op, object *sack);
53void move_apply (object *trap, object *victim, object *originator); 50void move_apply (object *trap, object *victim, object *originator);
54void do_learn_spell (object *op, object *spell, int special_prayer); 51void do_learn_spell (object *op, object *spell, int special_prayer);
55void do_forget_spell (object *op, const char *spell); 52void do_forget_spell (object *op, const char *spell);
69void eat_special_food (object *who, object *food); 66void eat_special_food (object *who, object *food);
70void apply_lighter (object *who, object *lighter); 67void apply_lighter (object *who, object *lighter);
71void scroll_failure (object *op, int failure, int power); 68void scroll_failure (object *op, int failure, int power);
72void apply_changes_to_player (object *pl, object *change); 69void apply_changes_to_player (object *pl, object *change);
73void apply_item_transformer (object *pl, object *transformer); 70void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op);
74 72
75/* attack.c */ 73/* attack.c */
76void cancellation (object *op); 74void cancellation (object *op);
77int did_make_save_item (object *op, int type, object *originator); 75int did_make_save_item (object *op, int type, object *originator);
78void save_throw_object (object *op, int type, object *originator); 76void save_throw_object (object *op, int type, object *originator);
125int command_weather (object *op, char *params); 123int command_weather (object *op, char *params);
126int command_archs (object *op, char *params); 124int command_archs (object *op, char *params);
127int command_hiscore (object *op, char *params); 125int command_hiscore (object *op, char *params);
128int command_debug (object *op, char *params); 126int command_debug (object *op, char *params);
129int command_dumpbelow (object *op, char *params); 127int command_dumpbelow (object *op, char *params);
128int command_dumpfriendlyobjects (object *op, char *params);
130int command_wizpass (object *op, char *params); 129int command_wizpass (object *op, char *params);
131int command_wizcast (object *op, char *params); 130int command_wizcast (object *op, char *params);
132int command_dumpallobjects (object *op, char *params);
133int command_dumpfriendlyobjects (object *op, char *params);
134int command_dumpallarchetypes (object *op, char *params);
135int command_ssdumptable (object *op, char *params);
136int command_dumpmap (object *op, char *params);
137int command_dumpallmaps (object *op, char *params);
138int command_printlos (object *op, char *params); 131int command_printlos (object *op, char *params);
139int command_version (object *op, char *params); 132int command_version (object *op, char *params);
140void bug_report (const char *reportstring); 133void bug_report (const char *reportstring);
141int command_statistics (object *pl, char *params); 134int command_statistics (object *pl, char *params);
142int command_fix_me (object *op, char *params); 135int command_fix_me (object *op, char *params);
182int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 175int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
183void pick_up (object *op, object *alt); 176void pick_up (object *op, object *alt);
184int command_take (object *op, char *params); 177int command_take (object *op, char *params);
185void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 178void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
186void drop_object (object *op, object *tmp, uint32 nrof); 179void drop_object (object *op, object *tmp, uint32 nrof);
180void update_after_inventory_change (object *op);
187void drop (object *op, object *tmp); 181void drop (object *op, object *tmp);
188int command_dropall (object *op, char *params); 182int command_dropall (object *op, char *params);
189int command_drop (object *op, char *params); 183int command_drop (object *op, char *params);
190int command_examine (object *op, char *params); 184int command_examine (object *op, char *params);
191object *find_marked_object (object *op); 185object *find_marked_object (object *op);
192void examine_monster (object *op, object *tmp); 186void examine_monster (object *op, object *tmp);
193const char *long_desc (object *tmp, object *pl); 187const char *long_desc (object *tmp, object *pl);
194void examine (object *op, object *tmp); 188void examine (object *op, object *tmp);
195void inventory (object *op, object *inv);
196int command_pickup (object *op, char *params); 189int command_pickup (object *op, char *params);
197void set_pickup_mode (object *op, int i); 190void set_pickup_mode (object *op, int i);
198int command_search_items (object *op, char *params); 191int command_search_items (object *op, char *params);
199int command_rename_item (object *op, char *params); 192int command_rename_item (object *op, char *params);
200 193
223void do_wizard_hide (object *op, int silent_dm); 216void do_wizard_hide (object *op, int silent_dm);
224int command_hide (object *op, char *params); 217int command_hide (object *op, char *params);
225int command_setgod (object *op, char *params); 218int command_setgod (object *op, char *params);
226int command_banish (object *op, char *params); 219int command_banish (object *op, char *params);
227int command_save_overlay (object *op, char *params); 220int command_save_overlay (object *op, char *params);
228int command_toggle_shout (object *op, char *params);
229int command_freeze (object *op, char *params); 221int command_freeze (object *op, char *params);
230int command_arrest (object *op, char *params); 222int command_arrest (object *op, char *params);
231int command_summon (object *op, char *params); 223int command_summon (object *op, char *params);
232int command_teleport (object *op, char *params); 224int command_teleport (object *op, char *params);
233int command_create (object *op, char *params); 225int command_create (object *op, char *params);
247int command_dm (object *op, char *params); 239int command_dm (object *op, char *params);
248int command_invisible (object *op, char *params); 240int command_invisible (object *op, char *params);
249int command_learn_spell (object *op, char *params); 241int command_learn_spell (object *op, char *params);
250int command_learn_special_prayer (object *op, char *params); 242int command_learn_special_prayer (object *op, char *params);
251int command_forget_spell (object *op, char *params); 243int command_forget_spell (object *op, char *params);
252int command_listplugins (object *op, char *params);
253int command_loadplugin (object *op, char *params);
254int command_unloadplugin (object *op, char *params);
255int command_dmhide (object *op, char *params); 244int command_dmhide (object *op, char *params);
256void dm_stack_pop (player *pl); 245void dm_stack_pop (player *pl);
257object *dm_stack_peek (player *pl); 246object *dm_stack_peek (player *pl);
258void dm_stack_push (player *pl, tag_t item); 247void dm_stack_push (player *pl, tag_t item);
259object *get_dm_object (player *pl, char **params, int *from); 248object *get_dm_object (player *pl, char **params, int *from);
281int do_symptoms (object *disease); 270int do_symptoms (object *disease);
282int grant_immunity (object *disease); 271int grant_immunity (object *disease);
283int move_symptom (object *symptom); 272int move_symptom (object *symptom);
284int check_physically_infect (object *victim, object *hitter); 273int check_physically_infect (object *victim, object *hitter);
285object *find_disease (object *victim); 274object *find_disease (object *victim);
286int cure_disease (object *sufferer, object *caster); 275int cure_disease (object *sufferer, object *caster, object *spell);
287int reduce_symptoms (object *sufferer, int reduction); 276int reduce_symptoms (object *sufferer, int reduction);
288 277
289/* egoitem.c */ 278/* egoitem.c */
290int create_artifact (object *op, const char *artifactname); 279int create_artifact (object *op, const char *artifactname);
291int apply_power_crystal (object *op, object *crystal); 280int apply_power_crystal (object *op, object *crystal);
345void set_csport (char *val); 334void set_csport (char *val);
346void init (int argc, char **argv); 335void init (int argc, char **argv);
347void usage (void); 336void usage (void);
348void help (void); 337void help (void);
349void init_beforeplay (void); 338void init_beforeplay (void);
350void init_startup (void);
351void compile_info (void);
352void init_signals (void); 339void init_signals (void);
353void init_races (void); 340void init_races (void);
354void dump_races (void); 341void dump_races (void);
355void add_to_racelist (const char *race_name, object *op); 342void add_to_racelist (const char *race_name, object *op);
356racelink *get_racelist (void); 343racelink *get_racelist (void);
359/* login.c */ 346/* login.c */
360void delete_character (const char *name); 347void delete_character (const char *name);
361int verify_player (const char *name, char *password); 348int verify_player (const char *name, char *password);
362int check_name (player *me, const char *name); 349int check_name (player *me, const char *name);
363int create_savedir_if_needed (char *savedir); 350int create_savedir_if_needed (char *savedir);
364void destroy_object (object *op);
365void copy_file (const char *filename, FILE *fpout); 351void copy_file (const char *filename, FILE *fpout);
366 352
367/* main.c */ 353/* main.c */
368void server_tick (); 354void server_tick ();
369void version (object *op); 355void version (object *op);
370void info_keys (object *op); 356void info_keys (object *op);
371char *crypt_string (char *str, char *salt); 357char *crypt_string (char *str, char *salt);
372int check_password (char *typed, char *crypted);
373void enter_player_savebed (object *op); 358void enter_player_savebed (object *op);
374void leave_map (object *op); 359void leave_map (object *op);
375void set_map_timeout (maptile *oldmap); 360void set_map_timeout (maptile *oldmap);
376char *clean_path (const char *file); 361char *clean_path (const char *file);
377char *unclean_path (const char *src); 362char *unclean_path (const char *src);
378void enter_exit (object *op, object *exit_ob); 363void enter_exit (object *op, object *exit_ob);
379void process_events (); 364void process_events ();
380void clean_tmp_files (void); 365void clean_tmp_files (void);
381void leave (player *pl,int draw_exit); 366void leave (player *pl,int draw_exit);
382int forbid_play (void);
383void do_specials (void); 367void do_specials (void);
384int main (int argc, char **argv); 368int main (int argc, char **argv);
385 369
386/* monster.c */ 370/* monster.c */
387object *check_enemy (object *npc, rv_vector *rv); 371object *check_enemy (object *npc, rv_vector *rv);
486object *find_key (object *pl, object *container, object *door); 470object *find_key (object *pl, object *container, object *door);
487bool move_player_attack (object *op, int dir); 471bool move_player_attack (object *op, int dir);
488bool move_player (object *op, int dir); 472bool move_player (object *op, int dir);
489bool handle_newcs_player (object *op); 473bool handle_newcs_player (object *op);
490int save_life (object *op); 474int save_life (object *op);
491void remove_unpaid_objects (object *op, object *env);
492char *gravestone_text (object *op); 475char *gravestone_text (object *op);
493void do_some_living (object *op); 476void do_some_living (object *op);
494void kill_player (object *op); 477void kill_player (object *op);
495void loot_object (object *op); 478void loot_object (object *op);
496void fix_weight (void); 479void fix_weight (void);
504int player_can_view (object *pl, object *op); 487int player_can_view (object *pl, object *op);
505int action_makes_visible (object *op); 488int action_makes_visible (object *op);
506int op_on_battleground (object *op, int *x, int *y); 489int op_on_battleground (object *op, int *x, int *y);
507void dragon_ability_gain (object *who, int atnr, int level); 490void dragon_ability_gain (object *who, int atnr, int level);
508void player_unready_range_ob (player *pl, object *ob); 491void player_unready_range_ob (player *pl, object *ob);
509
510/* plugins.c */
511int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
512int execute_global_event (int eventcode, ...);
513int plugins_init_plugin (const char *libfile);
514void *cfapi_get_hooks (int *type, ...);
515int plugins_remove_plugin (const char *id);
516crossfire_plugin *plugins_find_plugin (const char *id);
517void plugins_display_list (object *op);
518void *cfapi_system_find_animation (int *type, ...);
519void *cfapi_system_strdup (int *type, ...);
520void *cfapi_system_register_global_event (int *type, ...);
521void *cfapi_system_unregister_global_event (int *type, ...);
522void *cfapi_system_check_path (int *type, ...);
523void *cfapi_system_re_cmp (int *type, ...);
524void *cfapi_system_directory (int *type, ...);
525void *cfapi_map_get_map (int *type, ...);
526void *cfapi_map_has_been_loaded (int *type, ...);
527void *cfapi_map_create_path (int *type, ...);
528void *cfapi_map_get_map_property (int *type, ...);
529void *cfapi_map_set_map_property (int *type, ...);
530void *cfapi_map_out_of_map (int *type, ...);
531void *cfapi_map_update_position (int *type, ...);
532void *cfapi_map_delete_map (int *type, ...);
533void *cfapi_map_message (int *type, ...);
534void *cfapi_map_get_object_at (int *type, ...);
535void *cfapi_map_get_flags (int *type, ...);
536void *cfapi_map_present_arch_by_name (int *type, ...);
537void *cfapi_object_move (int *type, ...);
538void *cfapi_object_get_key (int *type, ...);
539void *cfapi_object_set_key (int *type, ...);
540void *cfapi_object_get_property (int *type, ...);
541void *cfapi_object_set_property (int *type, ...);
542void *cfapi_object_apply_below (int *type, ...);
543void *cfapi_object_apply (int *type, ...);
544void *cfapi_object_identify (int *type, ...);
545void *cfapi_object_describe (int *type, ...);
546void *cfapi_object_drain (int *type, ...);
547void *cfapi_object_fix (int *type, ...);
548void *cfapi_object_give_skill (int *type, ...);
549void *cfapi_object_transmute (int *type, ...);
550void *cfapi_object_remove (int *type, ...);
551void *cfapi_object_delete (int *type, ...);
552void *cfapi_object_clone (int *type, ...);
553void *cfapi_object_find (int *type, ...);
554void *cfapi_object_create (int *type, ...);
555void *cfapi_object_insert (int *type, ...);
556void *cfapi_object_split (int *type, ...);
557void *cfapi_object_merge (int *type, ...);
558void *cfapi_object_distance (int *type, ...);
559void *cfapi_object_update (int *type, ...);
560void *cfapi_object_clear (int *type, ...);
561void *cfapi_object_reset (int *type, ...);
562void *cfapi_object_check_inventory (int *type, ...);
563void *cfapi_object_clean_object (int *type, ...);
564void *cfapi_object_on_same_map (int *type, ...);
565void *cfapi_object_spring_trap (int *type, ...);
566void *cfapi_object_check_trigger (int *type, ...);
567void *cfapi_object_query_cost (int *type, ...);
568void *cfapi_object_query_money (int *type, ...);
569void *cfapi_object_cast (int *type, ...);
570void *cfapi_object_learn_spell (int *type, ...);
571void *cfapi_object_forget_spell (int *type, ...);
572void *cfapi_object_check_spell (int *type, ...);
573void *cfapi_object_pay_amount (int *type, ...);
574void *cfapi_object_pay_item (int *type, ...);
575void *cfapi_object_transfer (int *type, ...);
576void *cfapi_object_find_archetype_inside (int *type, ...);
577void *cfapi_object_drop (int *type, ...);
578void *cfapi_object_take (int *type, ...);
579void *cfapi_object_say (int *type, ...);
580void *cfapi_object_speak (int *type, ...);
581void *cfapi_player_find (int *type, ...);
582void *cfapi_player_message (int *type, ...);
583void *cfapi_player_send_inventory (int *type, ...);
584void *cfapi_object_teleport (int *type, ...);
585void *cfapi_object_pickup (int *type, ...);
586void *cfapi_archetype_get_first (int *type, ...);
587void *cfapi_archetype_get_property (int *type, ...);
588void *cfapi_party_get_property (int *type, ...);
589void *cfapi_region_get_property (int *type, ...);
590CommArray_s *find_plugin_command (char *cmd, object *op);
591int initPlugins (void);
592 492
593/* resurrection.c */ 493/* resurrection.c */
594int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 494int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
595int resurrection_fails (int levelcaster, int leveldead); 495int resurrection_fails (int levelcaster, int leveldead);
596void dead_player (object *op); 496void dead_player (object *op);
693int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 593int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
694void execute_word_of_recall (object *op); 594void execute_word_of_recall (object *op);
695int cast_word_of_recall (object *op, object *caster, object *spell_ob); 595int cast_word_of_recall (object *op, object *caster, object *spell_ob);
696int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 596int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
697int perceive_self (object *op); 597int perceive_self (object *op);
698int cast_create_town_portal (object *op, object *caster, object *spell, int dir);
699int magic_wall (object *op, object *caster, int dir, object *spell_ob); 598int magic_wall (object *op, object *caster, int dir, object *spell_ob);
700int dimension_door (object *op, object *caster, object *spob, int dir); 599int dimension_door (object *op, object *caster, object *spob, int dir);
701int cast_heal (object *op, object *caster, object *spell, int dir); 600int cast_heal (object *op, object *caster, object *spell, int dir);
702int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 601int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
703int cast_bless (object *op, object *caster, object *spell_ob, int dir); 602int cast_bless (object *op, object *caster, object *spell_ob, int dir);
716int write_mark (object *op, object *spell, const char *msg); 615int write_mark (object *op, object *spell, const char *msg);
717 616
718/* spell_util.c */ 617/* spell_util.c */
719object *find_random_spell_in_ob (object *ob, const char *skill); 618object *find_random_spell_in_ob (object *ob, const char *skill);
720void set_spell_skill (object *op, object *caster, object *spob, object *dest); 619void set_spell_skill (object *op, object *caster, object *spob, object *dest);
721void init_spells (void);
722void dump_spells (void);
723void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 620void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
724int min_casting_level (object *caster, object *spell); 621int min_casting_level (object *caster, object *spell);
725int caster_level (object *caster, object *spell); 622int caster_level (object *caster, object *spell);
726sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 623sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
727int SP_level_dam_adjust (object *caster, object *spob); 624int SP_level_dam_adjust (object *caster, object *spob);
785void move_duplicator (object *op); 682void move_duplicator (object *op);
786void move_creator (object *creator); 683void move_creator (object *creator);
787void move_marker (object *op); 684void move_marker (object *op);
788void process_object (object *op); 685void process_object (object *op);
789 686
790/* timers.c */
791void cftimer_process_timers (void);
792void cftimer_process_event (object *ob);
793int cftimer_create (int id, long delay, object *ob, int mode);
794int cftimer_destroy (int id);
795int cftimer_find_free_id (void);
796
797/* weather.c */ 687/* weather.c */
798void set_darkness_map (maptile *m); 688void set_darkness_map (maptile *m);
799void adjust_daylight (void); 689void adjust_daylight (void);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines