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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.85 by root, Wed Apr 23 07:49:57 2008 UTC vs.
Revision 1.120 by root, Sun Apr 4 02:51:56 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
8 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * (at your option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
18 * 19 *
19 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 21 */
21 22
22/* alchemy.c */ 23/* alchemy.c */
23int need_identify (const object *obj); 24int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
25const char *cost_string_from_value (sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
26void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28void attempt_do_alchemy (object *caster, object *cauldron); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
29int content_recipe_value (object *op);
30int numb_ob_inside (object *op);
31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32void adjust_product (object *item, int lvl, int yield);
33object *make_item_from_recipe (object *cauldron, recipe *rp);
34object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
35void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
36void remove_contents (object *first_ob, object *save_item);
37int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
38 30
39/* apply.c */ 31/* apply.c */
40int transport_can_hold (const object *transport, const object *op, int nrof); 32int transport_can_hold (const object *transport, const object *op, int nrof);
41int apply_transport (object *pl, object *transport, int aflag); 33int apply_transport (object *pl, object *transport, int aflag);
42int should_director_abort (object *op, object *victim); 34int should_director_abort (object *op, object *victim);
43int apply_potion (object *op, object *tmp); 35int apply_potion (object *op, object *tmp);
44int prepare_weapon (object *op, object *improver, object *weapon);
45int improve_weapon (object *op, object *improver, object *weapon);
46int check_improve_weapon (object *op, object *tmp);
47int improve_armour (object *op, object *improver, object *armour);
48int apply_container (object *op, object *sack);
49int esrv_apply_container (object *op, object *sack); 36int esrv_apply_container (object *op, object *sack);
50void move_apply (object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
51void do_learn_spell (object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
52void do_forget_spell (object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
53void apply_scroll (object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
54int dragon_eat_flesh (object *op, object *meal);
55void apply_poison (object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
56int is_legal_2ways_exit (object *op, object *exit);
57int manual_apply (object *op, object *tmp, int aflag);
58int player_apply (object *pl, object *op, int aflag, int quiet); 42bool player_apply (object *pl, object *op, int aflag);
59void player_apply_below (object *pl); 43void player_apply_below (object *pl);
60int unapply_for_ob (object *who, object *op, int aflags);
61int can_apply_object (object *who, object *op); 44int can_apply_object (object *who, object *op);
62int apply_special (object *who, object *op, int aflags); 45int apply_special (object *who, object *op, int aflags);
63int monster_apply_special (object *who, object *op, int aflags);
64int auto_apply (object *op); 46int auto_apply (object *op);
65void fix_auto_apply (maptile *m); 47void fix_auto_apply (maptile *m);
66void eat_special_food (object *who, object *food); 48void eat_special_food (object *who, object *food);
67void apply_lighter (object *who, object *lighter);
68void scroll_failure (object *op, int failure, int power);
69void apply_changes_to_player (object *pl, object *change); 49void apply_changes_to_player (object *pl, object *change);
70void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op); 50void handle_apply_yield (object *op);
51void apply_lamp (object *op, bool switch_on);
52void get_animation_from_arch (object *op, arch_ptr a);
53int convert_item (object *item, object *converter);
72 54
73/* attack.c */ 55/* attack.c */
74void cancellation (object *op); 56void cancellation (object *op);
75int did_make_save_item (object *op, int type, object *originator);
76void save_throw_object (object *op, int type, object *originator); 57void save_throw_object (object *op, int type, object *originator);
77int hit_map (object *op, int dir, int type, int full_hit); 58int hit_map (object *op, int dir, uint32_t type, int full_hit);
78void attack_message (int dam, int type, object *op, object *hitter);
79int attack_ob (object *op, object *hitter); 59int attack_ob (object *op, object *hitter);
80object *hit_with_arrow (object *op, object *victim); 60object *hit_with_arrow (object *op, object *victim);
81void tear_down_wall (object *op);
82void scare_creature (object *target, object *hitter);
83int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); 61int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
84int kill_object (object *op, int dam, object *hitter, int type); 62int kill_object (object *op, int dam, object *hitter, int type);
85int friendly_fire (object *op, object *hitter); 63int friendly_fire (object *op, object *hitter);
86int hit_player (object *op, int dam, object *hitter, int type, int full_hit); 64int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
87void poison_player (object *op, object *hitter, int dam);
88void slow_player (object *op, object *hitter, int dam);
89void confuse_player (object *op, object *hitter, int dam); 65void confuse_player (object *op, object *hitter, int dam);
90void blind_player (object *op, object *hitter, int dam); 66void blind_player (object *op, object *hitter, int dam);
91void paralyze_player (object *op, object *hitter, int dam); 67void paralyze_player (object *op, object *hitter, int dam);
92void deathstrike_player (object *op, object *hitter, int *dam);
93int adj_attackroll (object *hitter, object *target);
94int is_aimed_missile (object *op);
95 68
96/* build_map.c */ 69/* build_map.c */
97int can_build_over (struct mapdef *map, object *tmp, short x, short y);
98void remove_marking_runes (struct mapdef *map, short x, short y);
99int find_unused_connected_value (struct mapdef *map);
100int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
101object *get_connection_rune (object *pl, short x, short y);
102object *get_msg_book (object *pl, short x, short y);
103object *get_wall (struct mapdef *map, int x, int y);
104void fix_walls (maptile *map, int x, int y);
105void fix_walls_around (maptile *map, int x, int y);
106void apply_builder_floor (object *pl, object *material, short x, short y);
107void apply_builder_wall (object *pl, object *material, short x, short y);
108void apply_builder_item (object *pl, object *item, short x, short y);
109void apply_builder_remove (object *pl, int dir);
110void apply_map_builder (object *pl, int dir); 70void apply_map_builder (object *pl, int dir);
111int adjust_sign_msg (object *pl, short x, short y, object *tmp);
112 71
113/* c_misc.c */ 72/* c_misc.c */
114int command_motd (object *op, char *params); 73int command_motd (object *op, char *params);
115int command_bug (object *op, char *params); 74int command_bug (object *op, char *params);
116void malloc_info (object *op); 75void malloc_info (object *op);
132int command_version (object *op, char *params); 91int command_version (object *op, char *params);
133void bug_report (const char *reportstring); 92void bug_report (const char *reportstring);
134int command_statistics (object *pl, char *params); 93int command_statistics (object *pl, char *params);
135int command_fix_me (object *op, char *params); 94int command_fix_me (object *op, char *params);
136int command_players (object *op, char *paramss); 95int command_players (object *op, char *paramss);
137int command_logs (object *op, char *params);
138int command_bowmode (object *op, char *params); 96int command_bowmode (object *op, char *params);
139int command_showpets (object *op, char *params); 97int command_showpets (object *op, char *params);
140int command_resistances (object *op, char *params); 98int command_resistances (object *op, char *params);
141int command_help (object *op, char *params); 99int command_help (object *op, char *params);
142int onoff_value (const char *line);
143int command_quit (object *op, char *params); 100int command_quit (object *op, char *params);
144int command_real_quit (object *op, char *params); 101int command_real_quit (object *op, char *params);
145void receive_player_name (object *op, char k); 102void receive_player_name (object *op, char k);
146void receive_player_password (object *op, char k); 103void receive_player_password (object *op, char k);
147int command_title (object *op, char *params); 104int command_title (object *op, char *params);
159int command_west (object *op, char *params); 116int command_west (object *op, char *params);
160int command_stay (object *op, char *params); 117int command_stay (object *op, char *params);
161 118
162/* c_new.c */ 119/* c_new.c */
163void execute_newserver_command (object *pl, char *command); 120void execute_newserver_command (object *pl, char *command);
164int bad_command (object *op, char *params);
165 121
166/* c_object.c */ 122/* c_object.c */
167object *find_best_object_match (object *pl, const char *params); 123object *find_best_object_match (object *pl, const char *params);
168int command_build (object *pl, char *params); 124int command_build (object *pl, char *params);
169int command_uskill (object *pl, char *params); 125int command_uskill (object *pl, char *params);
175int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 131int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
176void pick_up (object *op, object *alt); 132void pick_up (object *op, object *alt);
177int command_take (object *op, char *params); 133int command_take (object *op, char *params);
178void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 134void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
179void drop_object (object *op, object *tmp, uint32 nrof); 135void drop_object (object *op, object *tmp, uint32 nrof);
136void drop_object (object *dropper, object *obj);
180void drop (object *op, object *tmp); 137void drop (object *op, object *tmp);
181int command_dropall (object *op, char *params); 138int command_dropall (object *op, char *params);
182int command_drop (object *op, char *params); 139int command_drop (object *op, char *params);
183int command_examine (object *op, char *params); 140int command_examine (object *op, char *params);
184object *find_marked_object (object *op); 141object *find_marked_object (object *op);
187void examine (object *op, object *tmp); 144void examine (object *op, object *tmp);
188int command_pickup (object *op, char *params); 145int command_pickup (object *op, char *params);
189void set_pickup_mode (object *op, int i); 146void set_pickup_mode (object *op, int i);
190int command_search_items (object *op, char *params); 147int command_search_items (object *op, char *params);
191int command_rename_item (object *op, char *params); 148int command_rename_item (object *op, char *params);
149int command_unlock (object *op, char *params);
150int command_lock (object *op, char *params);
192 151
193/* c_party.c */ 152/* c_party.c */
194partylist *get_firstparty (void); 153partylist *get_firstparty ();
195void remove_party (partylist *target_party);
196void obsolete_parties (void); 154void obsolete_parties ();
197void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 155void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
198int confirm_party_password (object *op);
199void receive_party_password (object *op, char k); 156void receive_party_password (object *op, char k);
200void send_party_message (object *op, char *msg);
201int command_gsay (object *op, char *params); 157int command_gsay (object *op, char *params);
202int command_party (object *op, char *params); 158int command_party (object *op, char *params);
203 159
204/* c_range.c */ 160/* c_range.c */
205int command_invoke (object *op, char *params); 161int command_invoke (object *op, char *params);
206int command_cast (object *op, char *params); 162int command_cast (object *op, char *params);
207int command_prepare (object *op, char *params); 163int command_prepare (object *op, char *params);
208int command_cast_spell (object *op, char *params, char command);
209int legal_range (object *op, int r); 164int legal_range (object *op, int r);
210void change_spell (object *op, char k);
211int command_rotateshoottype (object *op, char *params); 165int command_rotateshoottype (object *op, char *params);
212 166
213/* c_wiz.c */ 167/* c_wiz.c */
214int command_loadtest (object *op, char *params); 168int command_loadtest (object *op, char *params);
215void do_wizard_hide (object *op, int silent_dm);
216int command_hide (object *op, char *params); 169int command_hide (object *op, char *params);
217int command_setgod (object *op, char *params); 170int command_setgod (object *op, char *params);
218int command_banish (object *op, char *params); 171int command_banish (object *op, char *params);
219int command_save_overlay (object *op, char *params); 172int command_save_overlay (object *op, char *params);
220int command_freeze (object *op, char *params); 173int command_freeze (object *op, char *params);
232int command_speed (object *op, char *params); 185int command_speed (object *op, char *params);
233int command_stats (object *op, char *params); 186int command_stats (object *op, char *params);
234int command_abil (object *op, char *params); 187int command_abil (object *op, char *params);
235int command_reset (object *op, char *params); 188int command_reset (object *op, char *params);
236int command_nowiz (object *op, char *params); 189int command_nowiz (object *op, char *params);
237int do_wizard_dm (object *op, char *params, int silent);
238int command_dm (object *op, char *params); 190int command_dm (object *op, char *params);
239int command_invisible (object *op, char *params); 191int command_invisible (object *op, char *params);
240int command_learn_spell (object *op, char *params); 192int command_learn_spell (object *op, char *params);
241int command_learn_special_prayer (object *op, char *params); 193int command_learn_special_prayer (object *op, char *params);
242int command_forget_spell (object *op, char *params); 194int command_forget_spell (object *op, char *params);
243int command_dmhide (object *op, char *params); 195int command_dmhide (object *op, char *params);
244void dm_stack_pop (player *pl);
245object *dm_stack_peek (player *pl);
246void dm_stack_push (player *pl, tag_t item); 196void dm_stack_push (player *pl, tag_t item);
247object *get_dm_object (player *pl, char **params, int *from);
248int command_stack_pop (object *op, char *params); 197int command_stack_pop (object *op, char *params);
249int command_stack_push (object *op, char *params); 198int command_stack_push (object *op, char *params);
250int command_stack_list (object *op, char *params); 199int command_stack_list (object *op, char *params);
251int command_stack_clear (object *op, char *params); 200int command_stack_clear (object *op, char *params);
252int command_diff (object *op, char *params); 201int command_diff (object *op, char *params);
253int command_insert_into (object *op, char *params); 202int command_insert_into (object *op, char *params);
254 203
255/* commands.c */ 204/* commands.c */
256void init_commands (void); 205void init_commands ();
257CommFunc find_oldsocket_command (char *cmd); 206CommFunc find_oldsocket_command (char *cmd);
258CommFunc find_oldsocket_command2 (char *cmd); 207CommFunc find_oldsocket_command2 (char *cmd);
259 208
260/* daemon.c */ 209/* daemon.c */
261FILE *BecomeDaemon (const char *filename); 210FILE *BecomeDaemon (const char *filename);
262 211
263/* disease.c */ 212/* disease.c */
264int move_disease (object *disease); 213int move_disease (object *disease);
265int remove_symptoms (object *disease);
266object *find_symptom (object *disease);
267int check_infection (object *disease);
268int infect_object (object *victim, object *disease, int force); 214int infect_object (object *victim, object *disease, int force);
269int do_symptoms (object *disease);
270int grant_immunity (object *disease);
271int move_symptom (object *symptom); 215int move_symptom (object *symptom);
272int check_physically_infect (object *victim, object *hitter); 216int check_physically_infect (object *victim, object *hitter);
273object *find_disease (object *victim);
274int cure_disease (object *sufferer, object *caster, object *spell); 217int cure_disease (object *sufferer, object *caster, object *spell);
275int reduce_symptoms (object *sufferer, int reduction);
276 218
277/* egoitem.c */ 219/* egoitem.c */
278int create_artifact (object *op, const char *artifactname);
279int apply_power_crystal (object *op, object *crystal); 220int apply_power_crystal (object *op, object *crystal);
280 221
281/* hiscore.c */ 222/* hiscore.c */
282char *spool (char *bp, char *error);
283void check_score (object *op); 223void check_score (object *op);
284void display_high_score (object *op, int max, const char *match);
285 224
286/* gods.c */ 225/* gods.c */
287int lookup_god_by_name (const char *name);
288object *find_god (const char *name); 226object *find_god (shstr_cmp name);
289const char *determine_god (object *op); 227shstr_tmp determine_god (object *op);
290void pray_at_altar (object *pl, object *altar, object *skill); 228void pray_at_altar (object *pl, object *altar, object *skill);
291void become_follower (object *op, object *new_god); 229void become_follower (object *op, object *new_god);
292int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
293void stop_using_item (object *op, int type, int number);
294void update_priest_flag (object *god, object *exp_ob, uint32 flag);
295archetype *determine_holy_arch (object *god, const char *type); 230archetype *determine_holy_arch (object *god, shstr_cmp type);
296void god_intervention (object *op, object *god, object *skill);
297int god_examines_priest (object *op, object *god);
298int god_examines_item (object *god, object *item);
299int get_god (object *priest);
300const char *get_god_for_race (const char *race);
301int tailor_god_spell (object *spellop, object *caster); 231int tailor_god_spell (object *spellop, object *caster);
302 232
303/* init.c */ 233/* init.c */
304void set_logfile (char *val); 234void load_settings ();
305void call_version (void);
306void showscores (void);
307void set_debug (void);
308void unset_debug (void);
309void set_mondebug (void);
310void set_dumpmon1 (void);
311void set_dumpmon2 (void);
312void set_dumpmon3 (void);
313void set_dumpmon4 (void);
314void set_dumpmon5 (void);
315void set_dumpmon6 (void);
316void set_dumpmon7 (void);
317void set_dumpmon8 (void);
318void set_dumpmon9 (void);
319void set_dumpmont (char *name);
320void set_daemon (void);
321void set_datadir (char *path);
322void set_confdir (char *path);
323void set_localdir (char *path);
324void set_mapdir (char *path);
325void set_archetypes (char *path);
326void set_regions (char *path);
327void set_treasures (char *path);
328void set_uniquedir (char *path);
329void set_templatedir (char *path);
330void set_playerdir (char *path);
331void set_tmpdir (char *path);
332void showscoresparm (char *data);
333void set_csport (char *val);
334void init (int argc, char **argv); 235void init (int argc, char **argv);
335void usage (void); 236void usage ();
336void help (void); 237void help ();
337void init_beforeplay (void); 238void init_beforeplay ();
338void init_signals (void); 239void init_signals ();
339void init_races (void);
340void dump_races (void);
341void add_to_racelist (const char *race_name, object *op);
342racelink *get_racelist (void);
343racelink *find_racelink (const char *name); 240racelink *find_racelink (const char *name);
344 241
345/* login.c */ 242/* login.c */
346void delete_character (const char *name); 243void delete_character (const char *name);
347int verify_player (const char *name, char *password); 244int verify_player (const char *name, char *password);
354void version (object *op); 251void version (object *op);
355void info_keys (object *op); 252void info_keys (object *op);
356char *crypt_string (char *str, char *salt); 253char *crypt_string (char *str, char *salt);
357void enter_player_savebed (object *op); 254void enter_player_savebed (object *op);
358void leave_map (object *op); 255void leave_map (object *op);
359void set_map_timeout (maptile *oldmap);
360char *clean_path (const char *file); 256char *clean_path (const char *file);
361char *unclean_path (const char *src); 257char *unclean_path (const char *src);
362void enter_exit (object *op, object *exit_ob); 258void enter_exit (object *op, object *exit_ob);
363void process_events ();
364void clean_tmp_files (void); 259void clean_tmp_files ();
365void leave (player *pl,int draw_exit); 260void leave (player *pl,int draw_exit);
366void do_specials (void);
367int main (int argc, char **argv); 261int main (int argc, char **argv);
368 262
369/* monster.c */ 263/* monster.c */
370object *check_enemy (object *npc, rv_vector *rv); 264object *check_enemy (object *npc, rv_vector *rv);
371object *find_nearest_living_creature (object *npc); 265object *find_nearest_living_creature (object *npc);
372object *find_enemy (object *npc, rv_vector *rv);
373int check_wakeup (object *op, object *enemy, rv_vector *rv);
374int move_randomly (object *op);
375int move_monster (object *op); 266int move_monster (object *op);
376int can_hit (object *ob1, object *ob2, rv_vector *rv);
377object *monster_choose_random_spell (object *monster);
378int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
379int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
380int monster_use_skill (object *head, object *part, object *pl, int dir);
381int monster_use_range (object *head, object *part, object *pl, int dir);
382int monster_use_bow (object *head, object *part, object *pl, int dir);
383int check_good_weapon (object *who, object *item);
384int check_good_armour (object *who, object *item);
385void monster_check_pickup (object *monster);
386int monster_can_pick (object *monster, object *item);
387void monster_apply_below (object *monster);
388void monster_check_apply (object *mon, object *item); 267void monster_check_apply (object *mon, object *item);
389void npc_call_help (object *op); 268void npc_call_help (object *op);
390int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
391int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
392int hitrun_att (int dir, object *ob, object *enemy);
393int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
394int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
395int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
396void circ1_move (object *ob);
397void circ2_move (object *ob);
398void pace_movev (object *ob);
399void pace_moveh (object *ob);
400void pace2_movev (object *ob);
401void pace2_moveh (object *ob);
402void rand_move (object *ob);
403void check_earthwalls (object *op, maptile *m, int x, int y); 269void check_earthwalls (object *op, maptile *m, int x, int y);
404void check_doors (object *op, maptile *m, int x, int y); 270void check_doors (object *op, maptile *m, int x, int y);
405void communicate (object *op, const char *txt); 271void communicate (object *op, const char *txt);
406int talk_to_npc (object *op, object *npc, const char *txt); 272int talk_to_npc (object *op, object *npc, const char *txt);
407int talk_to_wall (object *pl, object *npc, const char *txt); 273int talk_to_wall (object *pl, object *npc, const char *txt);
409int can_detect_enemy (object *op, object *enemy, rv_vector *rv); 275int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
410int stand_in_light (object *op); 276int stand_in_light (object *op);
411int can_see_enemy (object *op, object *enemy); 277int can_see_enemy (object *op, object *enemy);
412 278
413/* move.c */ 279/* move.c */
414int move_object (object *op, int dir);
415int move_ob (object *op, int dir, object *originator);
416int transfer_ob (object *op, int x, int y, int randomly, object *originator); 280int transfer_ob (object *op, int x, int y, int randomly, object *originator);
417int teleport (object *teleporter, uint8 tele_type, object *user); 281int teleport (object *teleporter, uint8 tele_type, object *user);
418void recursive_roll (object *op, int dir, object *pusher); 282void recursive_roll (object *op, int dir, object *pusher);
419int try_fit (object *op, maptile *m, int x, int y);
420int roll_ob (object *op, int dir, object *pusher);
421int push_ob (object *who, int dir, object *pusher); 283int push_ob (object *who, int dir, object *pusher);
422 284
423/* pets.c */ 285/* pets.c */
424object *get_pet_enemy (object *pet, rv_vector *rv); 286object *get_pet_enemy (object *pet, rv_vector *rv);
425void terminate_all_pets (object *owner); 287void terminate_all_pets (object *owner);
426void remove_all_pets (maptile *map); 288void remove_all_pets (maptile *map);
427int follow_owner (object *ob, object *owner); 289int follow_owner (object *ob, object *owner);
428void pet_move (object *ob); 290void pet_move (object *ob);
429object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
430void move_golem (object *op); 291void move_golem (object *op);
431void control_golem (object *op, int dir); 292void control_golem (object *op, int dir);
432int summon_golem (object *op, object *caster, int dir, object *spob); 293int summon_golem (object *op, object *caster, int dir, object *spob);
433object *choose_cult_monster (object *pl, object *god, int summon_level);
434int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 294int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
435object *get_real_owner (object *ob);
436int should_arena_attack (object *pet, object *owner, object *target); 295int should_arena_attack (object *pet, object *owner, object *target);
437 296
438/* player.c */ 297/* player.c */
439player *find_player (const char *plname); 298player *find_player (const char *plname);
440player *find_player_partial_name (const char *plname); 299player *find_player_partial_name (const char *plname);
441void display_motd (const object *op);
442void send_rules (const object *op);
443void send_news (const object *op);
444int playername_ok (const char *cp); 300int playername_ok (const char *cp);
445archetype *get_player_archetype (archetype *at);
446object *get_nearest_player (object *mon); 301object *get_nearest_player (object *mon);
447int path_to_player (object *mon, object *pl, unsigned mindiff); 302int path_to_player (object *mon, object *pl, unsigned mindiff);
448void give_initial_items (object *pl, treasurelist *items); 303void give_initial_items (object *pl, treasurelist *items);
449void get_name (object *op); 304void get_name (object *op);
450void get_password (object *op); 305void get_password (object *op);
455void Roll_Again (object *op); 310void Roll_Again (object *op);
456void Swap_Stat (object *op, int Swap_Second); 311void Swap_Stat (object *op, int Swap_Second);
457int key_roll_stat (object *op, char key); 312int key_roll_stat (object *op, char key);
458int key_change_class (object *op, char key); 313int key_change_class (object *op, char key);
459int key_confirm_quit (object *op, char key); 314int key_confirm_quit (object *op, char key);
460void flee_player (object *op);
461int check_pick (object *op); 315int check_pick (object *op);
462object *find_arrow (object *op, const char *type);
463object *find_better_arrow (object *op, object *target, const char *type, int *better);
464object *pick_arrow_target (object *op, const char *type, int dir);
465int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 316int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
466int player_fire_bow (object *op, int dir);
467void fire_misc_object (object *op, int dir);
468bool fire (object *op, int dir); 317bool fire (object *who, int dir);
469object *find_key (object *pl, object *container, object *door); 318object *find_key (object *pl, object *container, object *door);
470bool move_player_attack (object *op, int dir); 319bool move_player_attack (object *op, int dir);
471bool move_player (object *op, int dir); 320bool move_player (object *op, int dir);
472bool handle_newcs_player (object *op); 321bool handle_newcs_player (object *op);
473int save_life (object *op);
474char *gravestone_text (object *op);
475void do_some_living (object *op); 322void do_some_living (object *op);
476void kill_player (object *op); 323void kill_player (object *op);
477void loot_object (object *op);
478void fix_weight (void); 324void fix_weight ();
479void fix_luck (void); 325void fix_luck ();
480void cast_dust (object *op, object *throw_ob, int dir); 326void cast_dust (object *op, object *throw_ob, int dir);
481void make_visible (object *op); 327void make_visible (object *op);
482int is_true_undead (object *op); 328int is_true_undead (object *op);
483int hideability (object *ob); 329int hideability (object *ob);
484void do_hidden_move (object *op); 330void do_hidden_move (object *op);
485int stand_near_hostile (object *who); 331int stand_near_hostile (object *who);
486int player_can_view (object *pl, object *op); 332int player_can_view (object *pl, object *op);
487int action_makes_visible (object *op);
488int op_on_battleground (object *op, int *x, int *y); 333int op_on_battleground (object *op, int *x, int *y);
489void dragon_ability_gain (object *who, int atnr, int level); 334void dragon_ability_gain (object *who, int atnr, int level);
490void player_unready_range_ob (player *pl, object *ob);
491 335
492/* resurrection.c */ 336/* resurrection.c */
493int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 337int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
494int resurrection_fails (int levelcaster, int leveldead);
495void dead_player (object *op);
496void dead_character (const char *name);
497int dead_player_exists (const char *name);
498 338
499/* rune.c */ 339/* rune.c */
500int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); 340int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
501void move_rune (object *op); 341void move_rune (object *op);
502void rune_attack (object *op, object *victim);
503void spring_trap (object *trap, object *victim); 342void spring_trap (object *trap, object *victim);
504int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); 343int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
505int trap_see (object *op, object *trap); 344int trap_see (object *op, object *trap);
506int trap_show (object *trap, object *where); 345int trap_show (object *trap, object *where);
507int trap_disarm (object *disarmer, object *trap, int risk, object *skill); 346int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
508void trap_adjust (object *trap, int difficulty); 347void trap_adjust (object *trap, int difficulty);
509 348
510/* shop.c */ 349/* shop.c */
511int get_payment (object *pl); 350int get_payment (object *pl);
512sint64 query_cost (const object *tmp, object *who, int flag);
513const char *query_cost_string (const object *tmp, object *who, int flag);
514sint64 query_money (const object *op); 351sint64 query_money (const object *op);
515int pay_for_amount (sint64 to_pay, object *pl); 352int pay_for_amount (sint64 to_pay, object *pl);
516int pay_for_item (object *op, object *pl); 353int pay_for_item (object *op, object *pl);
517int can_pay (object *pl); 354int can_pay (object *pl);
518void sell_item (object *op, object *pl); 355bool sell_item (object *op, object *pl);
519double shopkeeper_approval (const maptile *map, const object *player); 356double shopkeeper_approval (const maptile *map, const object *player);
520int describe_shop (const object *op); 357int describe_shop (const object *op);
521void shop_listing (object *sign, object *op); 358void shop_listing (object *sign, object *op);
522bool is_in_shop (object *o);
523bool is_in_shop (maptile *map, int x, int y); 359bool is_in_shop (maptile *map, int x, int y);
524 360
525/* skills.c */ 361/* skills.c */
526int steal (object *op, int dir, object *skill); 362int steal (object *op, int dir, object *skill);
527int pick_lock (object *pl, int dir, object *skill); 363int pick_lock (object *pl, int dir, object *skill);
528int hide (object *op, object *skill); 364int hide (object *op, object *skill);
529int jump (object *pl, int dir, object *skill); 365int jump (object *pl, int dir, object *skill);
530int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
531int skill_ident (object *pl, object *skill); 366int skill_ident (object *pl, object *skill);
532int use_oratory (object *pl, int dir, object *skill); 367int use_oratory (object *pl, int dir, object *skill);
533int singing (object *pl, int dir, object *skill); 368int singing (object *pl, int dir, object *skill);
534int find_traps (object *pl, object *skill); 369int find_traps (object *pl, object *skill);
535int remove_trap (object *op, int dir, object *skill); 370int remove_trap (object *op, int dir, object *skill);
536int pray (object *pl, object *skill); 371int pray (object *pl, object *skill);
537void meditate (object *pl, object *skill); 372void meditate (object *pl, object *skill);
538int write_on_item (object *pl, const char *params, object *skill); 373int write_on_item (object *pl, const char *params, object *skill);
539int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 374int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
375bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
376bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
540 377
541/* skill_util.c */ 378/* skill_util.c */
542void init_skills (void); 379void init_skills ();
543void link_player_skills (object *op); 380void link_player_skills (object *op);
544int do_skill (object *op, object *part, object *skill, int dir, const char *string); 381int do_skill (object *op, object *part, object *skill, int dir, const char *string);
545int calc_skill_exp (object *who, object *op, object *skill); 382int calc_skill_exp (object *who, object *op, object *skill);
546int learn_skill (object *pl, object *scroll); 383int learn_skill (object *pl, object *scroll);
547void show_skills (object *op, const char *search); 384void show_skills (object *op, const char *search);
548int use_skill (object *op, const char *string); 385int use_skill (object *op, const char *string);
549int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); 386int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
550 387
551/* spell_attack.c */ 388/* spell_attack.c */
552void check_spell_knockback (object *op);
553void forklightning (object *op, object *tmp);
554void move_bolt (object *op); 389void move_bolt (object *op);
555int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); 390int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
556void explosion (object *op); 391void explosion (object *op);
557void explode_bullet (object *op);
558void check_bullet (object *op); 392void check_bullet (object *op);
559void move_bullet (object *op); 393void move_bullet (object *op);
560int fire_bullet (object *op, object *caster, int dir, object *spob); 394int fire_bullet (object *op, object *caster, int dir, object *spob);
561void cone_drop (object *op);
562void move_cone (object *op); 395void move_cone (object *op);
563int cast_cone (object *op, object *caster, int dir, object *spell); 396int cast_cone (object *op, object *caster, int dir, object *spell);
564void animate_bomb (object *op); 397void animate_bomb (object *op);
565int create_bomb (object *op, object *caster, int dir, object *spell); 398int create_bomb (object *op, object *caster, int dir, object *spell);
566object *get_pointed_target (object *op, int dir, int range, int type);
567int cast_smite_spell (object *op, object *caster, int dir, object *spell); 399int cast_smite_spell (object *op, object *caster, int dir, object *spell);
568void move_missile (object *op); 400void move_missile (object *op);
569int make_object_glow (object *op, int radius, int time);
570int cast_destruction (object *op, object *caster, object *spell_ob); 401int cast_destruction (object *op, object *caster, object *spell_ob);
571int cast_curse (object *op, object *caster, object *spell_ob, int dir); 402int cast_curse (object *op, object *caster, object *spell_ob, int dir);
572int mood_change (object *op, object *caster, object *spell); 403int mood_change (object *op, object *caster, object *spell);
573void move_ball_spell (object *op); 404void move_ball_spell (object *op);
574void move_swarm_spell (object *op); 405void move_swarm_spell (object *op);
582void polymorph_living (object *op); 413void polymorph_living (object *op);
583void polymorph_melt (object *who, object *op); 414void polymorph_melt (object *who, object *op);
584void polymorph_item (object *who, object *op); 415void polymorph_item (object *who, object *op);
585void polymorph (object *op, object *who); 416void polymorph (object *op, object *who);
586int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); 417int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
587int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); 418int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
588int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 419int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
589int probe (object *op, object *caster, object *spell_ob, int dir); 420int probe (object *op, object *caster, object *spell_ob, int dir);
590int makes_invisible_to (object *pl, object *mon); 421int makes_invisible_to (object *pl, object *mon);
591int cast_invisible (object *op, object *caster, object *spell_ob); 422int cast_invisible (object *op, object *caster, object *spell_ob);
592int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 423int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
593void execute_word_of_recall (object *op); 424void execute_word_of_recall (object *op);
594int cast_word_of_recall (object *op, object *caster, object *spell_ob); 425int cast_word_of_recall (object *op, object *caster, object *spell_ob);
595int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 426int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
596int perceive_self (object *op); 427int perceive_self (object *op);
597int magic_wall (object *op, object *caster, int dir, object *spell_ob); 428int magic_wall (object *op, object *caster, int dir, object *spell_ob);
598int dimension_door (object *op, object *caster, object *spob, int dir); 429int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
599int cast_heal (object *op, object *caster, object *spell, int dir); 430int cast_heal (object *op, object *caster, object *spell, int dir);
600int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 431int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
601int cast_bless (object *op, object *caster, object *spell_ob, int dir); 432int cast_bless (object *op, object *caster, object *spell_ob, int dir);
602int alchemy (object *op, object *caster, object *spell_ob); 433int alchemy (object *op, object *caster, object *spell_ob);
603int remove_curse (object *op, object *caster, object *spell); 434int remove_curse (object *op, object *caster, object *spell);
612void move_aura (object *aura); 443void move_aura (object *aura);
613void move_peacemaker (object *op); 444void move_peacemaker (object *op);
614int write_mark (object *op, object *spell, const char *msg); 445int write_mark (object *op, object *spell, const char *msg);
615 446
616/* spell_util.c */ 447/* spell_util.c */
617object *find_random_spell_in_ob (object *ob, const char *skill); 448object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
618void set_spell_skill (object *op, object *caster, object *spob, object *dest); 449void set_spell_skill (object *op, object *caster, object *spob, object *dest);
619void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 450void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
620int min_casting_level (object *caster, object *spell);
621int caster_level (object *caster, object *spell);
622sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
623int SP_level_dam_adjust (object *caster, object *spob);
624int SP_level_duration_adjust (object *caster, object *spob);
625int SP_level_range_adjust (object *caster, object *spob);
626object *check_spell_known (object *op, const char *name); 451object *check_spell_known (object *op, shstr_cmp name);
627object *lookup_spell_by_name (object *op, const char *spname); 452object *lookup_spell_by_name (object *op, const char *spname);
628int reflwall (maptile *m, int x, int y, object *sp_op); 453int reflwall (maptile *m, int x, int y, object *sp_op);
629int cast_create_obj (object *op, object *caster, object *new_op, int dir); 454int cast_create_obj (object *op, object *caster, object *new_op, int dir);
630int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 455int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
631int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 456int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
632void regenerate_rod (object *rod); 457void regenerate_rod (object *rod);
633void drain_rod_charge (object *rod); 458void drain_rod_charge (object *rod);
634object *find_target_for_friendly_spell (object *op, int dir); 459object *find_target_for_friendly_spell (object *op, int dir);
635int spell_find_dir (maptile *m, int x, int y, object *exclude); 460int spell_find_dir (maptile *m, int x, int y, object *exclude);
636void put_a_monster (object *op, const char *monstername);
637int summon_hostile_monsters (object *op, int n, const char *monstername); 461int summon_hostile_monsters (object *op, int n, const char *monstername);
638void shuffle_attack (object *op, int change_face); 462void shuffle_attack (object *op, int change_face);
639void prayer_failure (object *op, int failure, int power);
640void spell_failure (object *op, int failure, int power, object *skill); 463void spell_failure (object *op, int failure, int power, object *skill);
641int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
642int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 464int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
643void move_spell_effect (object *op); 465void move_spell_effect (object *op);
644void check_spell_effect (object *op);
645void apply_spell_effect (object *spell, object *victim); 466void apply_spell_effect (object *spell, object *victim);
467void create_exploding_ball_at (object *victim, int level);
646 468
647/* swamp.c */ 469/* swamp.c */
648void walk_on_deep_swamp (object *op, object *victim); 470void walk_on_deep_swamp (object *op, object *victim);
649void move_deep_swamp (object *op); 471void move_deep_swamp (object *op);
650 472
651/* swap.c */ 473/* swap.c */
652void read_map_log (void); 474void read_map_log ();
653void swap_map (maptile *map); 475void swap_map (maptile *map);
654void check_active_maps (void); 476void check_active_maps ();
655maptile *map_least_timeout (char *except_level); 477maptile *map_least_timeout (char *except_level);
656void swap_below_max (char *except_level); 478void swap_below_max (char *except_level);
657int players_on_map (maptile *m, int show_all); 479int players_on_map (maptile *m, int show_all);
658void flush_old_maps (void); 480void flush_old_maps ();
659 481
660/* time.c */ 482/* time.c */
661void remove_door (object *op); 483void remove_door (object *op);
662void remove_door2 (object *op); 484void remove_door2 (object *op);
663void generate_monster (object *gen);
664void remove_force (object *op);
665void remove_blindness (object *op);
666void poison_more (object *op);
667void move_gate (object *op);
668void move_timed_gate (object *op);
669void move_detector (object *op);
670void animate_trigger (object *op); 485void animate_trigger (object *op);
671void move_hole (object *op);
672object *stop_item (object *op); 486object *stop_item (object *op);
673void fix_stopped_item (object *op, maptile *map, object *originator); 487void fix_stopped_item (object *op, maptile *map, object *originator);
674object *fix_stopped_arrow (object *op); 488object *fix_stopped_arrow (object *op);
675void move_arrow (object *op); 489void move_arrow (object *op);
676void change_object (object *op);
677void move_teleporter (object *op); 490void move_teleporter (object *op);
678void move_player_changer (object *op);
679void move_firewall (object *op); 491void move_firewall (object *op);
680void move_player_mover (object *op);
681void move_duplicator (object *op); 492void move_duplicator (object *op);
682void move_creator (object *creator); 493void move_creator (object *creator);
683void move_marker (object *op); 494void move_marker (object *op);
684void process_object (object *op); 495void process_object (object *op);
685 496
686/* weather.c */ 497/* weather.c */
687void set_darkness_map (maptile *m);
688void adjust_daylight (void); 498void adjust_daylight ();

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