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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.49 by pippijn, Fri Mar 2 11:41:14 2007 UTC vs.
Revision 1.85 by root, Wed Apr 23 07:49:57 2008 UTC

1int same_party (partylist *a, partylist *b); 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <support@deliantra.net>
20 */
21
2/* alchemy.c */ 22/* alchemy.c */
3int need_identify (const object *obj); 23int need_identify (const object *obj);
4int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
5const char *cost_string_from_value(sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
6void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
7sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
8void attempt_do_alchemy(object *caster, object *cauldron); 28void attempt_do_alchemy (object *caster, object *cauldron);
9int content_recipe_value(object *op); 29int content_recipe_value (object *op);
10int numb_ob_inside(object *op); 30int numb_ob_inside (object *op);
11object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
12void adjust_product(object *item, int lvl, int yield); 32void adjust_product (object *item, int lvl, int yield);
13object *make_item_from_recipe(object *cauldron, recipe *rp); 33object *make_item_from_recipe (object *cauldron, recipe *rp);
14object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); 34object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
15void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger); 35void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
16void remove_contents(object *first_ob, object *save_item); 36void remove_contents (object *first_ob, object *save_item);
17int calc_alch_danger(object *caster, object *cauldron, recipe *rp); 37int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
38
18/* apply.c */ 39/* apply.c */
19int transport_can_hold(const object *transport, const object *op, int nrof); 40int transport_can_hold (const object *transport, const object *op, int nrof);
20int apply_transport(object *pl, object *transport, int aflag); 41int apply_transport (object *pl, object *transport, int aflag);
21int should_director_abort(object *op, object *victim); 42int should_director_abort (object *op, object *victim);
22int apply_potion(object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
23int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24int prepare_weapon(object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
25int improve_weapon(object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
26int check_improve_weapon(object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
27int improve_armour(object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
28int convert_item(object *item, object *converter);
29int apply_container(object *op, object *sack); 48int apply_container (object *op, object *sack);
30int esrv_apply_container(object *op, object *sack); 49int esrv_apply_container (object *op, object *sack);
31void move_apply(object *trap, object *victim, object *originator); 50void move_apply (object *trap, object *victim, object *originator);
32void do_learn_spell(object *op, object *spell, int special_prayer); 51void do_learn_spell (object *op, object *spell, int special_prayer);
33void do_forget_spell(object *op, const char *spell); 52void do_forget_spell (object *op, const char *spell);
34void apply_scroll(object *op, object *tmp, int dir); 53void apply_scroll (object *op, object *tmp, int dir);
35int dragon_eat_flesh(object *op, object *meal); 54int dragon_eat_flesh (object *op, object *meal);
36void apply_poison(object *op, object *tmp); 55void apply_poison (object *op, object *tmp);
37int is_legal_2ways_exit(object *op, object *exit); 56int is_legal_2ways_exit (object *op, object *exit);
38int manual_apply(object *op, object *tmp, int aflag); 57int manual_apply (object *op, object *tmp, int aflag);
39int player_apply(object *pl, object *op, int aflag, int quiet); 58int player_apply (object *pl, object *op, int aflag, int quiet);
40void player_apply_below(object *pl); 59void player_apply_below (object *pl);
41object *get_item_from_body_location(object *start, int loc);
42int unapply_for_ob(object *who, object *op, int aflags); 60int unapply_for_ob (object *who, object *op, int aflags);
43int can_apply_object(object *who, object *op); 61int can_apply_object (object *who, object *op);
44int apply_special(object *who, object *op, int aflags); 62int apply_special (object *who, object *op, int aflags);
45int monster_apply_special(object *who, object *op, int aflags); 63int monster_apply_special (object *who, object *op, int aflags);
46int auto_apply(object *op); 64int auto_apply (object *op);
47void fix_auto_apply(maptile *m); 65void fix_auto_apply (maptile *m);
48void eat_special_food(object *who, object *food); 66void eat_special_food (object *who, object *food);
49void apply_lighter(object *who, object *lighter); 67void apply_lighter (object *who, object *lighter);
50void scroll_failure(object *op, int failure, int power); 68void scroll_failure (object *op, int failure, int power);
51void apply_changes_to_player(object *pl, object *change); 69void apply_changes_to_player (object *pl, object *change);
52void apply_item_transformer(object *pl, object *transformer); 70void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op);
72
53/* attack.c */ 73/* attack.c */
54void cancellation(object *op); 74void cancellation (object *op);
55int did_make_save_item(object *op, int type, object *originator); 75int did_make_save_item (object *op, int type, object *originator);
56void save_throw_object(object *op, int type, object *originator); 76void save_throw_object (object *op, int type, object *originator);
57int hit_map(object *op, int dir, int type, int full_hit); 77int hit_map (object *op, int dir, int type, int full_hit);
58void attack_message(int dam, int type, object *op, object *hitter); 78void attack_message (int dam, int type, object *op, object *hitter);
59int attack_ob(object *op, object *hitter); 79int attack_ob (object *op, object *hitter);
60object *hit_with_arrow(object *op, object *victim); 80object *hit_with_arrow (object *op, object *victim);
61void tear_down_wall(object *op); 81void tear_down_wall (object *op);
62void scare_creature(object *target, object *hitter); 82void scare_creature (object *target, object *hitter);
63int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); 83int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
64int kill_object(object *op, int dam, object *hitter, int type); 84int kill_object (object *op, int dam, object *hitter, int type);
65int friendly_fire(object *op, object *hitter); 85int friendly_fire (object *op, object *hitter);
66int hit_player(object *op, int dam, object *hitter, int type, int full_hit); 86int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
67void poison_player(object *op, object *hitter, int dam); 87void poison_player (object *op, object *hitter, int dam);
68void slow_player(object *op, object *hitter, int dam); 88void slow_player (object *op, object *hitter, int dam);
69void confuse_player(object *op, object *hitter, int dam); 89void confuse_player (object *op, object *hitter, int dam);
70void blind_player(object *op, object *hitter, int dam); 90void blind_player (object *op, object *hitter, int dam);
71void paralyze_player(object *op, object *hitter, int dam); 91void paralyze_player (object *op, object *hitter, int dam);
72void deathstrike_player(object *op, object *hitter, int *dam); 92void deathstrike_player (object *op, object *hitter, int *dam);
73int adj_attackroll(object *hitter, object *target); 93int adj_attackroll (object *hitter, object *target);
74int is_aimed_missile(object *op); 94int is_aimed_missile (object *op);
75/* ban.c */ 95
76int checkbanned(const char *login, const char *host);
77/* build_map.c */ 96/* build_map.c */
78int can_build_over(struct mapdef *map, object *tmp, short x, short y); 97int can_build_over (struct mapdef *map, object *tmp, short x, short y);
79void remove_marking_runes(struct mapdef *map, short x, short y); 98void remove_marking_runes (struct mapdef *map, short x, short y);
80int find_unused_connected_value(struct mapdef *map); 99int find_unused_connected_value (struct mapdef *map);
81int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); 100int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
82object *get_connection_rune(object *pl, short x, short y); 101object *get_connection_rune (object *pl, short x, short y);
83object *get_msg_book(object *pl, short x, short y); 102object *get_msg_book (object *pl, short x, short y);
84object *get_wall(struct mapdef *map, int x, int y); 103object *get_wall (struct mapdef *map, int x, int y);
85void fix_walls(maptile *map, int x, int y); 104void fix_walls (maptile *map, int x, int y);
86void fix_walls_around(maptile *map, int x, int y); 105void fix_walls_around (maptile *map, int x, int y);
87void apply_builder_floor(object *pl, object *material, short x, short y); 106void apply_builder_floor (object *pl, object *material, short x, short y);
88void apply_builder_wall(object *pl, object *material, short x, short y); 107void apply_builder_wall (object *pl, object *material, short x, short y);
89void apply_builder_item(object *pl, object *item, short x, short y); 108void apply_builder_item (object *pl, object *item, short x, short y);
90void apply_builder_remove(object *pl, int dir); 109void apply_builder_remove (object *pl, int dir);
91void apply_map_builder(object *pl, int dir); 110void apply_map_builder (object *pl, int dir);
92int adjust_sign_msg(object *pl, short x, short y, object *tmp); 111int adjust_sign_msg (object *pl, short x, short y, object *tmp);
112
93/* c_misc.c */ 113/* c_misc.c */
94int command_motd(object *op, char *params); 114int command_motd (object *op, char *params);
95int command_bug(object *op, char *params); 115int command_bug (object *op, char *params);
96void malloc_info(object *op); 116void malloc_info (object *op);
97int command_whereabouts(object *op, char *params); 117int command_whereabouts (object *op, char *params);
98int command_malloc(object *op, char *params); 118int command_malloc (object *op, char *params);
99int command_maps(object *op, char *params); 119int command_maps (object *op, char *params);
100int command_strings(object *op, char *params); 120int command_strings (object *op, char *params);
101int command_sstable(object *op, char *params); 121int command_sstable (object *op, char *params);
102int command_time(object *op, char *params); 122int command_time (object *op, char *params);
103int command_weather(object *op, char *params); 123int command_weather (object *op, char *params);
104int command_archs(object *op, char *params); 124int command_archs (object *op, char *params);
105int command_hiscore(object *op, char *params); 125int command_hiscore (object *op, char *params);
106int command_debug(object *op, char *params); 126int command_debug (object *op, char *params);
107int command_dumpbelow(object *op, char *params); 127int command_dumpbelow (object *op, char *params);
108int command_wizpass(object *op, char *params);
109int command_wizcast(object *op, char *params);
110int command_dumpallobjects(object *op, char *params);
111int command_dumpfriendlyobjects(object *op, char *params); 128int command_dumpfriendlyobjects (object *op, char *params);
112int command_dumpallarchetypes(object *op, char *params);
113int command_ssdumptable(object *op, char *params);
114int command_dumpmap(object *op, char *params); 129int command_wizpass (object *op, char *params);
115int command_dumpallmaps(object *op, char *params); 130int command_wizcast (object *op, char *params);
116int command_printlos(object *op, char *params); 131int command_printlos (object *op, char *params);
117int command_version(object *op, char *params); 132int command_version (object *op, char *params);
118void bug_report(const char *reportstring); 133void bug_report (const char *reportstring);
119int command_statistics(object *pl, char *params); 134int command_statistics (object *pl, char *params);
120int command_fix_me(object *op, char *params); 135int command_fix_me (object *op, char *params);
121int command_players(object *op, char *paramss); 136int command_players (object *op, char *paramss);
122int command_logs(object *op, char *params); 137int command_logs (object *op, char *params);
123int command_bowmode(object *op, char *params); 138int command_bowmode (object *op, char *params);
124int command_showpets(object *op, char *params); 139int command_showpets (object *op, char *params);
125int command_resistances(object *op, char *params); 140int command_resistances (object *op, char *params);
126int command_help(object *op, char *params); 141int command_help (object *op, char *params);
127int onoff_value(const char *line); 142int onoff_value (const char *line);
128int command_quit(object *op, char *params); 143int command_quit (object *op, char *params);
129int command_real_quit(object *op, char *params); 144int command_real_quit (object *op, char *params);
130void receive_player_name(object *op, char k); 145void receive_player_name (object *op, char k);
131void receive_player_password(object *op, char k); 146void receive_player_password (object *op, char k);
132int command_title(object *op, char *params); 147int command_title (object *op, char *params);
133int command_kill_pets(object *op, char *params); 148int command_kill_pets (object *op, char *params);
134int command_quests(object *pl, char *params); 149int command_quests (object *pl, char *params);
150
135/* c_move.c */ 151/* c_move.c */
136int command_east(object *op, char *params); 152int command_east (object *op, char *params);
137int command_north(object *op, char *params); 153int command_north (object *op, char *params);
138int command_northeast(object *op, char *params); 154int command_northeast (object *op, char *params);
139int command_northwest(object *op, char *params); 155int command_northwest (object *op, char *params);
140int command_south(object *op, char *params); 156int command_south (object *op, char *params);
141int command_southeast(object *op, char *params); 157int command_southeast (object *op, char *params);
142int command_southwest(object *op, char *params); 158int command_southwest (object *op, char *params);
143int command_west(object *op, char *params); 159int command_west (object *op, char *params);
144int command_stay(object *op, char *params); 160int command_stay (object *op, char *params);
161
145/* c_new.c */ 162/* c_new.c */
146void execute_newserver_command(object *pl, char *command); 163void execute_newserver_command (object *pl, char *command);
147int command_run(object *op, char *params);
148int command_run_stop(object *op, char *params);
149int command_fire(object *op, char *params);
150int command_fire_stop(object *op, char *params);
151int bad_command(object *op, char *params); 164int bad_command (object *op, char *params);
165
152/* c_object.c */ 166/* c_object.c */
153object *find_best_object_match(object *pl, const char *params); 167object *find_best_object_match (object *pl, const char *params);
154int command_build(object *pl, char *params); 168int command_build (object *pl, char *params);
155int command_uskill(object *pl, char *params); 169int command_uskill (object *pl, char *params);
156int command_rskill(object *pl, char *params); 170int command_rskill (object *pl, char *params);
157int command_search(object *op, char *params); 171int command_search (object *op, char *params);
158int command_disarm(object *op, char *params); 172int command_disarm (object *op, char *params);
159int command_throw(object *op, char *params); 173int command_throw (object *op, char *params);
160int command_apply(object *op, char *params); 174int command_apply (object *op, char *params);
161int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); 175int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
162void pick_up(object *op, object *alt); 176void pick_up (object *op, object *alt);
163int command_take(object *op, char *params); 177int command_take (object *op, char *params);
164void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); 178void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
165void drop_object(object *op, object *tmp, uint32 nrof); 179void drop_object (object *op, object *tmp, uint32 nrof);
166void drop(object *op, object *tmp); 180void drop (object *op, object *tmp);
167int command_dropall(object *op, char *params); 181int command_dropall (object *op, char *params);
168int command_drop(object *op, char *params); 182int command_drop (object *op, char *params);
169int command_examine(object *op, char *params); 183int command_examine (object *op, char *params);
170object *find_marked_object(object *op); 184object *find_marked_object (object *op);
171int command_mark(object *op, char *params);
172void examine_monster(object *op, object *tmp); 185void examine_monster (object *op, object *tmp);
173char *long_desc(object *tmp, object *pl); 186const char *long_desc (object *tmp, object *pl);
174void examine(object *op, object *tmp); 187void examine (object *op, object *tmp);
175void inventory(object *op, object *inv);
176int command_pickup(object *op, char *params); 188int command_pickup (object *op, char *params);
177void set_pickup_mode(object *op, int i); 189void set_pickup_mode (object *op, int i);
178int command_search_items(object *op, char *params); 190int command_search_items (object *op, char *params);
179int command_rename_item(object *op, char *params); 191int command_rename_item (object *op, char *params);
192
180/* c_party.c */ 193/* c_party.c */
181int same_party(partylist *a, partylist *b);
182partylist *get_firstparty(void); 194partylist *get_firstparty (void);
183void remove_party(partylist *target_party); 195void remove_party (partylist *target_party);
184void obsolete_parties(void); 196void obsolete_parties (void);
185void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); 197void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
186int confirm_party_password(object *op); 198int confirm_party_password (object *op);
187void receive_party_password(object *op, char k); 199void receive_party_password (object *op, char k);
188void send_party_message(object *op, char *msg); 200void send_party_message (object *op, char *msg);
189int command_gsay(object *op, char *params); 201int command_gsay (object *op, char *params);
190int command_party(object *op, char *params); 202int command_party (object *op, char *params);
203
191/* c_range.c */ 204/* c_range.c */
192int command_invoke(object *op, char *params); 205int command_invoke (object *op, char *params);
193int command_cast(object *op, char *params); 206int command_cast (object *op, char *params);
194int command_prepare(object *op, char *params); 207int command_prepare (object *op, char *params);
195int command_cast_spell(object *op, char *params, char command); 208int command_cast_spell (object *op, char *params, char command);
196int legal_range(object *op, int r); 209int legal_range (object *op, int r);
197void change_spell(object *op, char k); 210void change_spell (object *op, char k);
198int command_rotateshoottype(object *op, char *params); 211int command_rotateshoottype (object *op, char *params);
212
199/* c_wiz.c */ 213/* c_wiz.c */
200int command_loadtest(object *op, char *params); 214int command_loadtest (object *op, char *params);
201void do_wizard_hide(object *op, int silent_dm); 215void do_wizard_hide (object *op, int silent_dm);
202int command_hide(object *op, char *params); 216int command_hide (object *op, char *params);
203int command_setgod(object *op, char *params); 217int command_setgod (object *op, char *params);
204int command_banish(object *op, char *params); 218int command_banish (object *op, char *params);
205int command_kick(object *op, char *params);
206int command_save_overlay(object *op, char *params); 219int command_save_overlay (object *op, char *params);
207int command_toggle_shout(object *op, char *params);
208int command_shutdown(object *op, char *params);
209int command_freeze(object *op, char *params); 220int command_freeze (object *op, char *params);
210int command_arrest(object *op, char *params); 221int command_arrest (object *op, char *params);
211int command_summon(object *op, char *params); 222int command_summon (object *op, char *params);
212int command_teleport(object *op, char *params); 223int command_teleport (object *op, char *params);
213int command_create(object *op, char *params); 224int command_create (object *op, char *params);
214int command_inventory(object *op, char *params); 225int command_inventory (object *op, char *params);
215int command_skills(object *op, char *params); 226int command_skills (object *op, char *params);
216int command_dump(object *op, char *params); 227int command_dump (object *op, char *params);
217int command_mon_aggr(object *op, char *params);
218int command_possess(object *op, char *params);
219int command_patch(object *op, char *params); 228int command_patch (object *op, char *params);
220int command_remove(object *op, char *params); 229int command_remove (object *op, char *params);
221int command_free(object *op, char *params); 230int command_free (object *op, char *params);
222int command_addexp(object *op, char *params); 231int command_addexp (object *op, char *params);
223int command_speed(object *op, char *params); 232int command_speed (object *op, char *params);
224int command_stats(object *op, char *params); 233int command_stats (object *op, char *params);
225int command_abil(object *op, char *params); 234int command_abil (object *op, char *params);
226int command_reset(object *op, char *params); 235int command_reset (object *op, char *params);
227int command_nowiz(object *op, char *params); 236int command_nowiz (object *op, char *params);
228int do_wizard_dm(object *op, char *params, int silent); 237int do_wizard_dm (object *op, char *params, int silent);
229int command_dm(object *op, char *params); 238int command_dm (object *op, char *params);
230int command_invisible(object *op, char *params); 239int command_invisible (object *op, char *params);
231int command_learn_spell(object *op, char *params); 240int command_learn_spell (object *op, char *params);
232int command_learn_special_prayer(object *op, char *params); 241int command_learn_special_prayer (object *op, char *params);
233int command_forget_spell(object *op, char *params); 242int command_forget_spell (object *op, char *params);
234int command_listplugins(object *op, char *params);
235int command_loadplugin(object *op, char *params);
236int command_unloadplugin(object *op, char *params);
237int command_dmhide(object *op, char *params); 243int command_dmhide (object *op, char *params);
238void dm_stack_pop(player *pl); 244void dm_stack_pop (player *pl);
239object *dm_stack_peek(player *pl); 245object *dm_stack_peek (player *pl);
240void dm_stack_push(player *pl, tag_t item); 246void dm_stack_push (player *pl, tag_t item);
241object *get_dm_object(player *pl, char **params, int *from); 247object *get_dm_object (player *pl, char **params, int *from);
242int command_stack_pop(object *op, char *params); 248int command_stack_pop (object *op, char *params);
243int command_stack_push(object *op, char *params); 249int command_stack_push (object *op, char *params);
244int command_stack_list(object *op, char *params); 250int command_stack_list (object *op, char *params);
245int command_stack_clear(object *op, char *params); 251int command_stack_clear (object *op, char *params);
246int command_diff(object *op, char *params); 252int command_diff (object *op, char *params);
247int command_insert_into(object *op, char *params); 253int command_insert_into (object *op, char *params);
254
248/* commands.c */ 255/* commands.c */
249void init_commands(void); 256void init_commands (void);
250CommFunc find_oldsocket_command(char *cmd); 257CommFunc find_oldsocket_command (char *cmd);
251CommFunc find_oldsocket_command2(char *cmd); 258CommFunc find_oldsocket_command2 (char *cmd);
259
252/* daemon.c */ 260/* daemon.c */
253FILE *BecomeDaemon(const char *filename); 261FILE *BecomeDaemon (const char *filename);
262
254/* disease.c */ 263/* disease.c */
255int move_disease(object *disease); 264int move_disease (object *disease);
256int remove_symptoms(object *disease); 265int remove_symptoms (object *disease);
257object *find_symptom(object *disease); 266object *find_symptom (object *disease);
258int check_infection(object *disease); 267int check_infection (object *disease);
259int infect_object(object *victim, object *disease, int force); 268int infect_object (object *victim, object *disease, int force);
260int do_symptoms(object *disease); 269int do_symptoms (object *disease);
261int grant_immunity(object *disease); 270int grant_immunity (object *disease);
262int move_symptom(object *symptom); 271int move_symptom (object *symptom);
263int check_physically_infect(object *victim, object *hitter); 272int check_physically_infect (object *victim, object *hitter);
264object *find_disease(object *victim); 273object *find_disease (object *victim);
265int cure_disease(object *sufferer, object *caster); 274int cure_disease (object *sufferer, object *caster, object *spell);
266int reduce_symptoms(object *sufferer, int reduction); 275int reduce_symptoms (object *sufferer, int reduction);
276
267/* egoitem.c */ 277/* egoitem.c */
268int create_artifact(object *op, const char *artifactname); 278int create_artifact (object *op, const char *artifactname);
269int apply_power_crystal(object *op, object *crystal); 279int apply_power_crystal (object *op, object *crystal);
280
270/* hiscore.c */ 281/* hiscore.c */
271char *spool(char *bp, char *error); 282char *spool (char *bp, char *error);
272void check_score(object *op); 283void check_score (object *op);
273void display_high_score(object *op, int max, const char *match); 284void display_high_score (object *op, int max, const char *match);
285
274/* gods.c */ 286/* gods.c */
275int lookup_god_by_name(const char *name); 287int lookup_god_by_name (const char *name);
276object *find_god(const char *name); 288object *find_god (const char *name);
277const char *determine_god(object *op); 289const char *determine_god (object *op);
278void pray_at_altar(object *pl, object *altar, object *skill); 290void pray_at_altar (object *pl, object *altar, object *skill);
279void become_follower(object *op, object *new_god); 291void become_follower (object *op, object *new_god);
280int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string); 292int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
281void stop_using_item(object *op, int type, int number); 293void stop_using_item (object *op, int type, int number);
282void update_priest_flag(object *god, object *exp_ob, uint32 flag); 294void update_priest_flag (object *god, object *exp_ob, uint32 flag);
283archetype *determine_holy_arch(object *god, const char *type); 295archetype *determine_holy_arch (object *god, const char *type);
284void god_intervention(object *op, object *god, object *skill); 296void god_intervention (object *op, object *god, object *skill);
285int god_examines_priest(object *op, object *god); 297int god_examines_priest (object *op, object *god);
286int god_examines_item(object *god, object *item); 298int god_examines_item (object *god, object *item);
287int get_god(object *priest); 299int get_god (object *priest);
288const char *get_god_for_race(const char *race); 300const char *get_god_for_race (const char *race);
289int tailor_god_spell(object *spellop, object *caster); 301int tailor_god_spell (object *spellop, object *caster);
302
290/* init.c */ 303/* init.c */
291void set_logfile(char *val); 304void set_logfile (char *val);
292void call_version(void); 305void call_version (void);
293void showscores(void); 306void showscores (void);
294void set_debug(void); 307void set_debug (void);
295void unset_debug(void); 308void unset_debug (void);
296void set_mondebug(void); 309void set_mondebug (void);
297void set_dumpmon1(void); 310void set_dumpmon1 (void);
298void set_dumpmon2(void); 311void set_dumpmon2 (void);
299void set_dumpmon3(void); 312void set_dumpmon3 (void);
300void set_dumpmon4(void); 313void set_dumpmon4 (void);
301void set_dumpmon5(void); 314void set_dumpmon5 (void);
302void set_dumpmon6(void); 315void set_dumpmon6 (void);
303void set_dumpmon7(void); 316void set_dumpmon7 (void);
304void set_dumpmon8(void); 317void set_dumpmon8 (void);
305void set_dumpmon9(void); 318void set_dumpmon9 (void);
306void set_dumpmont(char *name); 319void set_dumpmont (char *name);
307void set_daemon(void); 320void set_daemon (void);
308void set_datadir(char *path); 321void set_datadir (char *path);
309void set_confdir(char *path); 322void set_confdir (char *path);
310void set_localdir(char *path); 323void set_localdir (char *path);
311void set_mapdir(char *path); 324void set_mapdir (char *path);
312void set_archetypes(char *path); 325void set_archetypes (char *path);
313void set_regions(char *path); 326void set_regions (char *path);
314void set_treasures(char *path); 327void set_treasures (char *path);
315void set_uniquedir(char *path); 328void set_uniquedir (char *path);
316void set_templatedir(char *path); 329void set_templatedir (char *path);
317void set_playerdir(char *path); 330void set_playerdir (char *path);
318void set_tmpdir(char *path); 331void set_tmpdir (char *path);
319void showscoresparm(char *data); 332void showscoresparm (char *data);
320void set_csport(char *val); 333void set_csport (char *val);
321void init(int argc, char **argv); 334void init (int argc, char **argv);
322void usage(void); 335void usage (void);
323void help(void); 336void help (void);
324void init_beforeplay(void); 337void init_beforeplay (void);
325void init_startup(void);
326void compile_info(void);
327void rec_sigsegv(int i);
328void rec_sigint(int i);
329void rec_sighup(int i);
330void rec_sigquit(int i);
331void rec_sigpipe(int i);
332void rec_sigbus(int i);
333void rec_sigterm(int i);
334void init_signals(void); 338void init_signals (void);
335void init_races(void); 339void init_races (void);
336void dump_races(void); 340void dump_races (void);
337void add_to_racelist(const char *race_name, object *op); 341void add_to_racelist (const char *race_name, object *op);
338racelink *get_racelist(void); 342racelink *get_racelist (void);
339racelink *find_racelink(const char *name); 343racelink *find_racelink (const char *name);
344
340/* login.c */ 345/* login.c */
341void delete_character(const char *name); 346void delete_character (const char *name);
342int verify_player(const char *name, char *password); 347int verify_player (const char *name, char *password);
343int check_name(player *me, const char *name); 348int check_name (player *me, const char *name);
344int create_savedir_if_needed(char *savedir); 349int create_savedir_if_needed (char *savedir);
345void destroy_object(object *op);
346void copy_file(const char *filename, FILE *fpout); 350void copy_file (const char *filename, FILE *fpout);
351
347/* main.c */ 352/* main.c */
348void server_tick (); 353void server_tick ();
349void version(object *op); 354void version (object *op);
350void info_keys(object *op); 355void info_keys (object *op);
351char *crypt_string(char *str, char *salt); 356char *crypt_string (char *str, char *salt);
352int check_password(char *typed, char *crypted);
353void enter_player_savebed(object *op); 357void enter_player_savebed (object *op);
354void leave_map(object *op); 358void leave_map (object *op);
355void set_map_timeout(maptile *oldmap); 359void set_map_timeout (maptile *oldmap);
356char *clean_path(const char *file); 360char *clean_path (const char *file);
357char *unclean_path(const char *src); 361char *unclean_path (const char *src);
358void enter_exit(object *op, object *exit_ob); 362void enter_exit (object *op, object *exit_ob);
359void process_events(); 363void process_events ();
360void clean_tmp_files(void); 364void clean_tmp_files (void);
361void leave(player *pl,int draw_exit); 365void leave (player *pl,int draw_exit);
362int forbid_play(void);
363void do_specials(void); 366void do_specials (void);
364int main(int argc, char **argv); 367int main (int argc, char **argv);
368
365/* monster.c */ 369/* monster.c */
366object *check_enemy(object *npc, rv_vector *rv); 370object *check_enemy (object *npc, rv_vector *rv);
367object *find_nearest_living_creature(object *npc); 371object *find_nearest_living_creature (object *npc);
368object *find_enemy(object *npc, rv_vector *rv); 372object *find_enemy (object *npc, rv_vector *rv);
369int check_wakeup(object *op, object *enemy, rv_vector *rv); 373int check_wakeup (object *op, object *enemy, rv_vector *rv);
370int move_randomly(object *op); 374int move_randomly (object *op);
371int move_monster(object *op); 375int move_monster (object *op);
372int can_hit(object *ob1, object *ob2, rv_vector *rv); 376int can_hit (object *ob1, object *ob2, rv_vector *rv);
373object *monster_choose_random_spell(object *monster); 377object *monster_choose_random_spell (object *monster);
374int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv); 378int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
375int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv); 379int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
376int monster_use_skill(object *head, object *part, object *pl, int dir); 380int monster_use_skill (object *head, object *part, object *pl, int dir);
377int monster_use_range(object *head, object *part, object *pl, int dir); 381int monster_use_range (object *head, object *part, object *pl, int dir);
378int monster_use_bow(object *head, object *part, object *pl, int dir); 382int monster_use_bow (object *head, object *part, object *pl, int dir);
379int check_good_weapon(object *who, object *item); 383int check_good_weapon (object *who, object *item);
380int check_good_armour(object *who, object *item); 384int check_good_armour (object *who, object *item);
381void monster_check_pickup(object *monster); 385void monster_check_pickup (object *monster);
382int monster_can_pick(object *monster, object *item); 386int monster_can_pick (object *monster, object *item);
383void monster_apply_below(object *monster); 387void monster_apply_below (object *monster);
384void monster_check_apply(object *mon, object *item); 388void monster_check_apply (object *mon, object *item);
385void npc_call_help(object *op); 389void npc_call_help (object *op);
386int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 390int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
387int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 391int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
388int hitrun_att(int dir, object *ob, object *enemy); 392int hitrun_att (int dir, object *ob, object *enemy);
389int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 393int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
390int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 394int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
391int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 395int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
392void circ1_move(object *ob); 396void circ1_move (object *ob);
393void circ2_move(object *ob); 397void circ2_move (object *ob);
394void pace_movev(object *ob); 398void pace_movev (object *ob);
395void pace_moveh(object *ob); 399void pace_moveh (object *ob);
396void pace2_movev(object *ob); 400void pace2_movev (object *ob);
397void pace2_moveh(object *ob); 401void pace2_moveh (object *ob);
398void rand_move(object *ob); 402void rand_move (object *ob);
399void check_earthwalls(object *op, maptile *m, int x, int y); 403void check_earthwalls (object *op, maptile *m, int x, int y);
400void check_doors(object *op, maptile *m, int x, int y); 404void check_doors (object *op, maptile *m, int x, int y);
401void communicate(object *op, const char *txt); 405void communicate (object *op, const char *txt);
402int talk_to_npc(object *op, object *npc, const char *txt); 406int talk_to_npc (object *op, object *npc, const char *txt);
403int talk_to_wall(object *pl, object *npc, const char *txt); 407int talk_to_wall (object *pl, object *npc, const char *txt);
404object *find_mon_throw_ob(object *op); 408object *find_mon_throw_ob (object *op);
405int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 409int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
406int stand_in_light(object *op); 410int stand_in_light (object *op);
407int can_see_enemy(object *op, object *enemy); 411int can_see_enemy (object *op, object *enemy);
412
408/* move.c */ 413/* move.c */
409int move_object(object *op, int dir); 414int move_object (object *op, int dir);
410int move_ob(object *op, int dir, object *originator); 415int move_ob (object *op, int dir, object *originator);
411int transfer_ob(object *op, int x, int y, int randomly, object *originator); 416int transfer_ob (object *op, int x, int y, int randomly, object *originator);
412int teleport(object *teleporter, uint8 tele_type, object *user); 417int teleport (object *teleporter, uint8 tele_type, object *user);
413void recursive_roll(object *op, int dir, object *pusher); 418void recursive_roll (object *op, int dir, object *pusher);
414int try_fit(object *op, maptile *m, int x, int y); 419int try_fit (object *op, maptile *m, int x, int y);
415int roll_ob(object *op, int dir, object *pusher); 420int roll_ob (object *op, int dir, object *pusher);
416int push_ob(object *who, int dir, object *pusher); 421int push_ob (object *who, int dir, object *pusher);
422
417/* pets.c */ 423/* pets.c */
418object *get_pet_enemy(object *pet, rv_vector *rv); 424object *get_pet_enemy (object *pet, rv_vector *rv);
419void terminate_all_pets(object *owner); 425void terminate_all_pets (object *owner);
420void remove_all_pets(maptile *map); 426void remove_all_pets (maptile *map);
421int follow_owner(object *ob, object *owner); 427int follow_owner (object *ob, object *owner);
422void pet_move(object *ob); 428void pet_move (object *ob);
423object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 429object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
424void move_golem(object *op); 430void move_golem (object *op);
425void control_golem(object *op, int dir); 431void control_golem (object *op, int dir);
426int summon_golem(object *op, object *caster, int dir, object *spob); 432int summon_golem (object *op, object *caster, int dir, object *spob);
427object *choose_cult_monster(object *pl, object *god, int summon_level); 433object *choose_cult_monster (object *pl, object *god, int summon_level);
428int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 434int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
429object *get_real_owner(object *ob); 435object *get_real_owner (object *ob);
430int should_arena_attack(object *pet, object *owner, object *target); 436int should_arena_attack (object *pet, object *owner, object *target);
437
431/* player.c */ 438/* player.c */
432player *find_player(const char *plname); 439player *find_player (const char *plname);
433player *find_player_partial_name(const char *plname); 440player *find_player_partial_name (const char *plname);
434void display_motd(const object *op); 441void display_motd (const object *op);
435void send_rules(const object *op); 442void send_rules (const object *op);
436void send_news(const object *op); 443void send_news (const object *op);
437int playername_ok(const char *cp); 444int playername_ok (const char *cp);
438archetype *get_player_archetype(archetype *at); 445archetype *get_player_archetype (archetype *at);
439object *get_nearest_player(object *mon); 446object *get_nearest_player (object *mon);
440int path_to_player(object *mon, object *pl, unsigned mindiff); 447int path_to_player (object *mon, object *pl, unsigned mindiff);
441void give_initial_items(object *pl, treasurelist *items); 448void give_initial_items (object *pl, treasurelist *items);
442void get_name(object *op); 449void get_name (object *op);
443void get_password(object *op); 450void get_password (object *op);
444void play_again(object *op); 451void play_again (object *op);
445int receive_play_again(object *op, char key); 452int receive_play_again (object *op, char key);
446void confirm_password(object *op); 453void confirm_password (object *op);
447void get_party_password(object *op, partylist *party); 454void get_party_password (object *op, partylist *party);
448void Roll_Again(object *op); 455void Roll_Again (object *op);
449void Swap_Stat(object *op, int Swap_Second); 456void Swap_Stat (object *op, int Swap_Second);
450int key_roll_stat(object *op, char key); 457int key_roll_stat (object *op, char key);
451int key_change_class(object *op, char key); 458int key_change_class (object *op, char key);
452int key_confirm_quit(object *op, char key); 459int key_confirm_quit (object *op, char key);
453void flee_player(object *op); 460void flee_player (object *op);
454int check_pick(object *op); 461int check_pick (object *op);
455object *find_arrow(object *op, const char *type); 462object *find_arrow (object *op, const char *type);
456object *find_better_arrow(object *op, object *target, const char *type, int *better); 463object *find_better_arrow (object *op, object *target, const char *type, int *better);
457object *pick_arrow_target(object *op, const char *type, int dir); 464object *pick_arrow_target (object *op, const char *type, int dir);
458int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 465int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
459int player_fire_bow(object *op, int dir); 466int player_fire_bow (object *op, int dir);
460void fire_misc_object(object *op, int dir); 467void fire_misc_object (object *op, int dir);
461void fire(object *op, int dir); 468bool fire (object *op, int dir);
462object *find_key(object *pl, object *container, object *door); 469object *find_key (object *pl, object *container, object *door);
463void move_player_attack(object *op, int dir); 470bool move_player_attack (object *op, int dir);
464int move_player(object *op, int dir); 471bool move_player (object *op, int dir);
465int handle_newcs_player(object *op); 472bool handle_newcs_player (object *op);
466int save_life(object *op); 473int save_life (object *op);
467void remove_unpaid_objects(object *op, object *env);
468char *gravestone_text(object *op); 474char *gravestone_text (object *op);
469void do_some_living(object *op); 475void do_some_living (object *op);
470void kill_player(object *op); 476void kill_player (object *op);
471void loot_object(object *op); 477void loot_object (object *op);
472void fix_weight(void); 478void fix_weight (void);
473void fix_luck(void); 479void fix_luck (void);
474void cast_dust(object *op, object *throw_ob, int dir); 480void cast_dust (object *op, object *throw_ob, int dir);
475void make_visible(object *op); 481void make_visible (object *op);
476int is_true_undead(object *op); 482int is_true_undead (object *op);
477int hideability(object *ob); 483int hideability (object *ob);
478void do_hidden_move(object *op); 484void do_hidden_move (object *op);
479int stand_near_hostile(object *who); 485int stand_near_hostile (object *who);
480int player_can_view(object *pl, object *op); 486int player_can_view (object *pl, object *op);
481int action_makes_visible(object *op); 487int action_makes_visible (object *op);
482int op_on_battleground(object *op, int *x, int *y); 488int op_on_battleground (object *op, int *x, int *y);
483void dragon_ability_gain(object *who, int atnr, int level); 489void dragon_ability_gain (object *who, int atnr, int level);
484void player_unready_range_ob(player *pl, object *ob); 490void player_unready_range_ob (player *pl, object *ob);
485/* plugins.c */ 491
486int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
487int execute_global_event(int eventcode, ...);
488int plugins_init_plugin(const char *libfile);
489void *cfapi_get_hooks(int *type, ...);
490int plugins_remove_plugin(const char *id);
491crossfire_plugin *plugins_find_plugin(const char *id);
492void plugins_display_list(object *op);
493void *cfapi_system_find_animation(int *type, ...);
494void *cfapi_system_strdup(int *type, ...);
495void *cfapi_system_register_global_event(int *type, ...);
496void *cfapi_system_unregister_global_event(int *type, ...);
497void *cfapi_system_check_path(int *type, ...);
498void *cfapi_system_re_cmp(int *type, ...);
499void *cfapi_system_directory(int *type, ...);
500void *cfapi_map_get_map(int *type, ...);
501void *cfapi_map_has_been_loaded(int *type, ...);
502void *cfapi_map_create_path(int *type, ...);
503void *cfapi_map_get_map_property(int *type, ...);
504void *cfapi_map_set_map_property(int *type, ...);
505void *cfapi_map_out_of_map(int *type, ...);
506void *cfapi_map_update_position(int *type, ...);
507void *cfapi_map_delete_map(int *type, ...);
508void *cfapi_map_message(int *type, ...);
509void *cfapi_map_get_object_at(int *type, ...);
510void *cfapi_map_get_flags(int *type, ...);
511void *cfapi_map_present_arch_by_name(int *type, ...);
512void *cfapi_object_move(int *type, ...);
513void *cfapi_object_get_key(int *type, ...);
514void *cfapi_object_set_key(int *type, ...);
515void *cfapi_object_get_property(int *type, ...);
516void *cfapi_object_set_property(int *type, ...);
517void *cfapi_object_apply_below(int *type, ...);
518void *cfapi_object_apply(int *type, ...);
519void *cfapi_object_identify(int *type, ...);
520void *cfapi_object_describe(int *type, ...);
521void *cfapi_object_drain(int *type, ...);
522void *cfapi_object_fix(int *type, ...);
523void *cfapi_object_give_skill(int *type, ...);
524void *cfapi_object_transmute(int *type, ...);
525void *cfapi_object_remove(int *type, ...);
526void *cfapi_object_delete(int *type, ...);
527void *cfapi_object_clone(int *type, ...);
528void *cfapi_object_find(int *type, ...);
529void *cfapi_object_create(int *type, ...);
530void *cfapi_object_insert(int *type, ...);
531void *cfapi_object_split(int *type, ...);
532void *cfapi_object_merge(int *type, ...);
533void *cfapi_object_distance(int *type, ...);
534void *cfapi_object_update(int *type, ...);
535void *cfapi_object_clear(int *type, ...);
536void *cfapi_object_reset(int *type, ...);
537void *cfapi_object_check_inventory(int *type, ...);
538void *cfapi_object_clean_object(int *type, ...);
539void *cfapi_object_on_same_map(int *type, ...);
540void *cfapi_object_spring_trap(int *type, ...);
541void *cfapi_object_check_trigger(int *type, ...);
542void *cfapi_object_query_cost(int *type, ...);
543void *cfapi_object_query_money(int *type, ...);
544void *cfapi_object_cast(int *type, ...);
545void *cfapi_object_learn_spell(int *type, ...);
546void *cfapi_object_forget_spell(int *type, ...);
547void *cfapi_object_check_spell(int *type, ...);
548void *cfapi_object_pay_amount(int *type, ...);
549void *cfapi_object_pay_item(int *type, ...);
550void *cfapi_object_transfer(int *type, ...);
551void *cfapi_object_find_archetype_inside(int *type, ...);
552void *cfapi_object_drop(int *type, ...);
553void *cfapi_object_take(int *type, ...);
554void *cfapi_object_say(int *type, ...);
555void *cfapi_object_speak(int *type, ...);
556void *cfapi_player_find(int *type, ...);
557void *cfapi_player_message(int *type, ...);
558void *cfapi_player_send_inventory(int *type, ...);
559void *cfapi_object_teleport(int *type, ...);
560void *cfapi_object_pickup(int *type, ...);
561void *cfapi_archetype_get_first(int *type, ...);
562void *cfapi_archetype_get_property(int *type, ...);
563void *cfapi_party_get_property(int *type, ...);
564void *cfapi_region_get_property(int *type, ...);
565CommArray_s *find_plugin_command(char *cmd, object *op);
566int initPlugins(void);
567/* resurrection.c */ 492/* resurrection.c */
568int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); 493int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
569int resurrection_fails(int levelcaster, int leveldead); 494int resurrection_fails (int levelcaster, int leveldead);
570void dead_player(object *op); 495void dead_player (object *op);
571void dead_character(const char *name); 496void dead_character (const char *name);
572int dead_player_exists(const char *name); 497int dead_player_exists (const char *name);
498
573/* rune.c */ 499/* rune.c */
574int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); 500int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
575void move_rune(object *op); 501void move_rune (object *op);
576void rune_attack(object *op, object *victim); 502void rune_attack (object *op, object *victim);
577void spring_trap(object *trap, object *victim); 503void spring_trap (object *trap, object *victim);
578int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); 504int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
579int trap_see(object *op, object *trap); 505int trap_see (object *op, object *trap);
580int trap_show(object *trap, object *where); 506int trap_show (object *trap, object *where);
581int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 507int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
582void trap_adjust(object *trap, int difficulty); 508void trap_adjust (object *trap, int difficulty);
509
583/* shop.c */ 510/* shop.c */
584int get_payment(object *pl); 511int get_payment (object *pl);
585sint64 query_cost(const object *tmp, object *who, int flag); 512sint64 query_cost (const object *tmp, object *who, int flag);
586const char *query_cost_string(const object *tmp, object *who, int flag); 513const char *query_cost_string (const object *tmp, object *who, int flag);
587sint64 query_money(const object *op); 514sint64 query_money (const object *op);
588int pay_for_amount(sint64 to_pay, object *pl); 515int pay_for_amount (sint64 to_pay, object *pl);
589int pay_for_item(object *op, object *pl); 516int pay_for_item (object *op, object *pl);
590int can_pay(object *pl); 517int can_pay (object *pl);
591void sell_item(object *op, object *pl); 518void sell_item (object *op, object *pl);
592double shopkeeper_approval(const maptile *map, const object *player); 519double shopkeeper_approval (const maptile *map, const object *player);
593int describe_shop(const object *op); 520int describe_shop (const object *op);
594void shop_listing(object *op); 521void shop_listing (object *sign, object *op);
595bool is_in_shop (object *o); 522bool is_in_shop (object *o);
596bool is_in_shop (maptile *map, int x, int y); 523bool is_in_shop (maptile *map, int x, int y);
524
597/* skills.c */ 525/* skills.c */
598int steal(object *op, int dir, object *skill); 526int steal (object *op, int dir, object *skill);
599int pick_lock(object *pl, int dir, object *skill); 527int pick_lock (object *pl, int dir, object *skill);
600int hide(object *op, object *skill); 528int hide (object *op, object *skill);
601int jump(object *pl, int dir, object *skill); 529int jump (object *pl, int dir, object *skill);
602int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill); 530int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
603int skill_ident(object *pl, object *skill); 531int skill_ident (object *pl, object *skill);
604int use_oratory(object *pl, int dir, object *skill); 532int use_oratory (object *pl, int dir, object *skill);
605int singing(object *pl, int dir, object *skill); 533int singing (object *pl, int dir, object *skill);
606int find_traps(object *pl, object *skill); 534int find_traps (object *pl, object *skill);
607int remove_trap(object *op, int dir, object *skill); 535int remove_trap (object *op, int dir, object *skill);
608int pray(object *pl, object *skill); 536int pray (object *pl, object *skill);
609void meditate(object *pl, object *skill); 537void meditate (object *pl, object *skill);
610int write_on_item(object *pl, const char *params, object *skill); 538int write_on_item (object *pl, const char *params, object *skill);
611int skill_throw(object *op, object *part, int dir, const char *params, object *skill); 539int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
540
612/* skill_util.c */ 541/* skill_util.c */
613void init_skills(void); 542void init_skills (void);
614void link_player_skills(object *op); 543void link_player_skills (object *op);
615object *find_skill_by_name(object *who, const char *name);
616object *find_skill_by_number(object *who, int skillno);
617int change_skill(object *who, object *new_skill, int flag);
618void clear_skill(object *who);
619int do_skill(object *op, object *part, object *skill, int dir, const char *string); 544int do_skill (object *op, object *part, object *skill, int dir, const char *string);
620int calc_skill_exp(object *who, object *op, object *skill); 545int calc_skill_exp (object *who, object *op, object *skill);
621int learn_skill(object *pl, object *scroll); 546int learn_skill (object *pl, object *scroll);
622void show_skills(object *op, const char *search); 547void show_skills (object *op, const char *search);
623int use_skill(object *op, const char *string); 548int use_skill (object *op, const char *string);
624int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 549int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
550
625/* spell_attack.c */ 551/* spell_attack.c */
626void check_spell_knockback(object *op); 552void check_spell_knockback (object *op);
627void forklightning(object *op, object *tmp); 553void forklightning (object *op, object *tmp);
628void move_bolt(object *op); 554void move_bolt (object *op);
629int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 555int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
630void explosion(object *op); 556void explosion (object *op);
631void explode_bullet(object *op); 557void explode_bullet (object *op);
632void check_bullet(object *op); 558void check_bullet (object *op);
633void move_bullet(object *op); 559void move_bullet (object *op);
634int fire_bullet(object *op, object *caster, int dir, object *spob); 560int fire_bullet (object *op, object *caster, int dir, object *spob);
635void cone_drop(object *op); 561void cone_drop (object *op);
636void move_cone(object *op); 562void move_cone (object *op);
637int cast_cone(object *op, object *caster, int dir, object *spell); 563int cast_cone (object *op, object *caster, int dir, object *spell);
638void animate_bomb(object *op); 564void animate_bomb (object *op);
639int create_bomb(object *op, object *caster, int dir, object *spell); 565int create_bomb (object *op, object *caster, int dir, object *spell);
640object *get_pointed_target(object *op, int dir, int range, int type); 566object *get_pointed_target (object *op, int dir, int range, int type);
641int cast_smite_spell(object *op, object *caster, int dir, object *spell); 567int cast_smite_spell (object *op, object *caster, int dir, object *spell);
642void move_missile(object *op); 568void move_missile (object *op);
643int make_object_glow(object *op, int radius, int time); 569int make_object_glow (object *op, int radius, int time);
644int cast_destruction(object *op, object *caster, object *spell_ob); 570int cast_destruction (object *op, object *caster, object *spell_ob);
645int cast_curse(object *op, object *caster, object *spell_ob, int dir); 571int cast_curse (object *op, object *caster, object *spell_ob, int dir);
646int mood_change(object *op, object *caster, object *spell); 572int mood_change (object *op, object *caster, object *spell);
647void move_ball_spell(object *op); 573void move_ball_spell (object *op);
648void move_swarm_spell(object *op); 574void move_swarm_spell (object *op);
649int fire_swarm(object *op, object *caster, object *spell, int dir); 575int fire_swarm (object *op, object *caster, object *spell, int dir);
650int cast_light(object *op, object *caster, object *spell, int dir); 576int cast_light (object *op, object *caster, object *spell, int dir);
651int cast_cause_disease(object *op, object *caster, object *spell, int dir); 577int cast_cause_disease (object *op, object *caster, object *spell, int dir);
578
652/* spell_effect.c */ 579/* spell_effect.c */
653void cast_magic_storm(object *op, object *tmp, int lvl); 580void cast_magic_storm (object *op, object *tmp, int lvl);
654int recharge(object *op, object *caster, object *spell_ob); 581int recharge (object *op, object *caster, object *spell_ob);
655void polymorph_living(object *op); 582void polymorph_living (object *op);
656void polymorph_melt(object *who, object *op); 583void polymorph_melt (object *who, object *op);
657void polymorph_item(object *who, object *op); 584void polymorph_item (object *who, object *op);
658void polymorph(object *op, object *who); 585void polymorph (object *op, object *who);
659int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); 586int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
660int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); 587int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg);
661int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 588int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
662int probe(object *op, object *caster, object *spell_ob, int dir); 589int probe (object *op, object *caster, object *spell_ob, int dir);
663int makes_invisible_to(object *pl, object *mon); 590int makes_invisible_to (object *pl, object *mon);
664int cast_invisible(object *op, object *caster, object *spell_ob); 591int cast_invisible (object *op, object *caster, object *spell_ob);
665int cast_earth_to_dust(object *op, object *caster, object *spell_ob); 592int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
666void execute_word_of_recall(object *op); 593void execute_word_of_recall (object *op);
667int cast_word_of_recall(object *op, object *caster, object *spell_ob); 594int cast_word_of_recall (object *op, object *caster, object *spell_ob);
668int cast_wonder(object *op, object *caster, int dir, object *spell_ob); 595int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
669int perceive_self(object *op); 596int perceive_self (object *op);
670int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
671int magic_wall(object *op, object *caster, int dir, object *spell_ob); 597int magic_wall (object *op, object *caster, int dir, object *spell_ob);
672int dimension_door(object *op, object *caster, object *spob, int dir); 598int dimension_door (object *op, object *caster, object *spob, int dir);
673int cast_heal(object *op, object *caster, object *spell, int dir); 599int cast_heal (object *op, object *caster, object *spell, int dir);
674int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); 600int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
675int cast_bless(object *op, object *caster, object *spell_ob, int dir); 601int cast_bless (object *op, object *caster, object *spell_ob, int dir);
676int alchemy(object *op, object *caster, object *spell_ob); 602int alchemy (object *op, object *caster, object *spell_ob);
677int remove_curse(object *op, object *caster, object *spell); 603int remove_curse (object *op, object *caster, object *spell);
678int cast_identify(object *op, object *caster, object *spell); 604int cast_identify (object *op, object *caster, object *spell);
679int cast_detection(object *op, object *caster, object *spell, object *skill); 605int cast_detection (object *op, object *caster, object *spell, object *skill);
680int cast_transfer(object *op, object *caster, object *spell, int dir); 606int cast_transfer (object *op, object *caster, object *spell, int dir);
681void counterspell(object *op, int dir); 607void counterspell (object *op, int dir);
682int cast_consecrate(object *op, object *caster, object *spell); 608int cast_consecrate (object *op, object *caster, object *spell);
683int animate_weapon(object *op, object *caster, object *spell, int dir); 609int animate_weapon (object *op, object *caster, object *spell, int dir);
684int cast_change_map_lightlevel(object *op, object *caster, object *spell); 610int cast_change_map_lightlevel (object *op, object *caster, object *spell);
685int create_aura(object *op, object *caster, object *spell); 611int create_aura (object *op, object *caster, object *spell);
686void move_aura(object *aura); 612void move_aura (object *aura);
687void move_peacemaker(object *op); 613void move_peacemaker (object *op);
688int write_mark(object *op, object *spell, const char *msg); 614int write_mark (object *op, object *spell, const char *msg);
615
689/* spell_util.c */ 616/* spell_util.c */
690object *find_random_spell_in_ob(object *ob, const char *skill); 617object *find_random_spell_in_ob (object *ob, const char *skill);
691void set_spell_skill(object *op, object *caster, object *spob, object *dest); 618void set_spell_skill (object *op, object *caster, object *spob, object *dest);
692void init_spells(void);
693void dump_spells(void);
694void spell_effect(object *spob, int x, int y, maptile *map, object *originator); 619void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
695int min_casting_level(object *caster, object *spell); 620int min_casting_level (object *caster, object *spell);
696int caster_level(object *caster, object *spell); 621int caster_level (object *caster, object *spell);
697sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 622sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
698int SP_level_dam_adjust(object *caster, object *spob); 623int SP_level_dam_adjust (object *caster, object *spob);
699int SP_level_duration_adjust(object *caster, object *spob); 624int SP_level_duration_adjust (object *caster, object *spob);
700int SP_level_range_adjust(object *caster, object *spob); 625int SP_level_range_adjust (object *caster, object *spob);
701object *check_spell_known(object *op, const char *name); 626object *check_spell_known (object *op, const char *name);
702object *lookup_spell_by_name(object *op, const char *spname); 627object *lookup_spell_by_name (object *op, const char *spname);
703int reflwall(maptile *m, int x, int y, object *sp_op); 628int reflwall (maptile *m, int x, int y, object *sp_op);
704int cast_create_obj(object *op, object *caster, object *new_op, int dir); 629int cast_create_obj (object *op, object *caster, object *new_op, int dir);
705int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 630int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
706int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 631int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
707void regenerate_rod(object *rod); 632void regenerate_rod (object *rod);
708void drain_rod_charge(object *rod); 633void drain_rod_charge (object *rod);
709object *find_target_for_friendly_spell(object *op, int dir); 634object *find_target_for_friendly_spell (object *op, int dir);
710int spell_find_dir(maptile *m, int x, int y, object *exclude); 635int spell_find_dir (maptile *m, int x, int y, object *exclude);
711void put_a_monster(object *op, const char *monstername); 636void put_a_monster (object *op, const char *monstername);
712int summon_hostile_monsters(object *op, int n, const char *monstername); 637int summon_hostile_monsters (object *op, int n, const char *monstername);
713void shuffle_attack(object *op, int change_face); 638void shuffle_attack (object *op, int change_face);
714void prayer_failure(object *op, int failure, int power); 639void prayer_failure (object *op, int failure, int power);
715void spell_failure(object *op, int failure, int power, object *skill); 640void spell_failure (object *op, int failure, int power, object *skill);
716int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 641int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
717int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 642int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
718void move_spell_effect(object *op); 643void move_spell_effect (object *op);
719void check_spell_effect(object *op); 644void check_spell_effect (object *op);
720void apply_spell_effect(object *spell, object *victim); 645void apply_spell_effect (object *spell, object *victim);
646
721/* swamp.c */ 647/* swamp.c */
722void walk_on_deep_swamp(object *op, object *victim); 648void walk_on_deep_swamp (object *op, object *victim);
723void move_deep_swamp(object *op); 649void move_deep_swamp (object *op);
650
724/* swap.c */ 651/* swap.c */
725void read_map_log(void); 652void read_map_log (void);
726void swap_map(maptile *map); 653void swap_map (maptile *map);
727void check_active_maps(void); 654void check_active_maps (void);
728maptile *map_least_timeout(char *except_level); 655maptile *map_least_timeout (char *except_level);
729void swap_below_max(char *except_level); 656void swap_below_max (char *except_level);
730int players_on_map(maptile *m, int show_all); 657int players_on_map (maptile *m, int show_all);
731void flush_old_maps(void); 658void flush_old_maps (void);
659
732/* time.c */ 660/* time.c */
733void remove_door(object *op); 661void remove_door (object *op);
734void remove_door2(object *op); 662void remove_door2 (object *op);
735void generate_monster_inv(object *gen);
736void generate_monster_arch(object *gen);
737void generate_monster(object *gen); 663void generate_monster (object *gen);
738void remove_force(object *op); 664void remove_force (object *op);
739void remove_blindness(object *op); 665void remove_blindness (object *op);
740void poison_more(object *op); 666void poison_more (object *op);
741void move_gate(object *op); 667void move_gate (object *op);
742void move_timed_gate(object *op); 668void move_timed_gate (object *op);
743void move_detector(object *op); 669void move_detector (object *op);
744void animate_trigger(object *op); 670void animate_trigger (object *op);
745void move_hole(object *op); 671void move_hole (object *op);
746object *stop_item(object *op); 672object *stop_item (object *op);
747void fix_stopped_item(object *op, maptile *map, object *originator); 673void fix_stopped_item (object *op, maptile *map, object *originator);
748object *fix_stopped_arrow(object *op); 674object *fix_stopped_arrow (object *op);
749void move_arrow(object *op); 675void move_arrow (object *op);
750void change_object(object *op); 676void change_object (object *op);
751void move_teleporter(object *op); 677void move_teleporter (object *op);
752void move_player_changer(object *op); 678void move_player_changer (object *op);
753void move_firewall(object *op); 679void move_firewall (object *op);
754void move_player_mover(object *op); 680void move_player_mover (object *op);
755void move_duplicator(object *op); 681void move_duplicator (object *op);
756void move_creator(object *creator); 682void move_creator (object *creator);
757void move_marker(object *op); 683void move_marker (object *op);
758int process_object(object *op); 684void process_object (object *op);
759/* timers.c */ 685
760void cftimer_process_timers(void);
761void cftimer_process_event(object *ob);
762int cftimer_create(int id, long delay, object *ob, int mode);
763int cftimer_destroy(int id);
764int cftimer_find_free_id(void);
765/* weather.c */ 686/* weather.c */
766void set_darkness_map(maptile *m); 687void set_darkness_map (maptile *m);
767void tick_the_clock(void); 688void adjust_daylight (void);
768void init_weather(void);
769void weather_effect(const char *filename);
770int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
771int real_world_temperature(int x, int y, maptile *m);
772int similar_direction(int a, int b);

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