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469 | object *find_key (object *pl, object *container, object *door); |
469 | object *find_key (object *pl, object *container, object *door); |
470 | bool move_player_attack (object *op, int dir); |
470 | bool move_player_attack (object *op, int dir); |
471 | bool move_player (object *op, int dir); |
471 | bool move_player (object *op, int dir); |
472 | bool handle_newcs_player (object *op); |
472 | bool handle_newcs_player (object *op); |
473 | int save_life (object *op); |
473 | int save_life (object *op); |
474 | char *gravestone_text (object *op); |
474 | const char *gravestone_text (object *op); |
475 | void do_some_living (object *op); |
475 | void do_some_living (object *op); |
476 | void kill_player (object *op); |
476 | void kill_player (object *op); |
477 | void loot_object (object *op); |
477 | void loot_object (object *op); |
478 | void fix_weight (void); |
478 | void fix_weight (void); |
479 | void fix_luck (void); |
479 | void fix_luck (void); |