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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.2 by root, Mon Mar 20 23:33:03 2006 UTC vs.
Revision 1.88 by root, Wed Apr 30 06:40:28 2008 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <support@deliantra.net>
20 */
21
1/* alchemy.c */ 22/* alchemy.c */
23int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op);
25const char *cost_string_from_value (sint64 cost, int approx);
26void pay_player (object *pl, sint64 amount);
27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
2void attempt_do_alchemy(object *caster, object *cauldron); 28void attempt_do_alchemy (object *caster, object *cauldron);
3int content_recipe_value(object *op); 29int content_recipe_value (object *op);
4int numb_ob_inside(object *op); 30int numb_ob_inside (object *op);
5object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
6void adjust_product(object *item, int lvl, int yield); 32void adjust_product (object *item, int lvl, int yield);
7object *make_item_from_recipe(object *cauldron, recipe *rp); 33object *make_item_from_recipe (object *cauldron, recipe *rp);
8object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); 34object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
9void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger); 35void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
10void remove_contents(object *first_ob, object *save_item); 36void remove_contents (object *first_ob, object *save_item);
11int calc_alch_danger(object *caster, object *cauldron, recipe *rp); 37int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
38
12/* apply.c */ 39/* apply.c */
13int transport_can_hold(const object *transport, const object *op, int nrof); 40int transport_can_hold (const object *transport, const object *op, int nrof);
14int apply_transport(object *pl, object *transport, int aflag); 41int apply_transport (object *pl, object *transport, int aflag);
15int should_director_abort(object *op, object *victim); 42int should_director_abort (object *op, object *victim);
16int apply_potion(object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
17int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
18int prepare_weapon(object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
19int improve_weapon(object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
20int check_improve_weapon(object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
21int improve_armour(object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
22int convert_item(object *item, object *converter);
23int apply_container(object *op, object *sack); 48int apply_container (object *op, object *sack);
24int esrv_apply_container(object *op, object *sack); 49int esrv_apply_container (object *op, object *sack);
25void move_apply(object *trap, object *victim, object *originator); 50void move_apply (object *trap, object *victim, object *originator);
26void do_learn_spell(object *op, object *spell, int special_prayer); 51void do_learn_spell (object *op, object *spell, int special_prayer);
27void do_forget_spell(object *op, const char *spell); 52void do_forget_spell (object *op, const char *spell);
28void apply_scroll(object *op, object *tmp, int dir); 53void apply_scroll (object *op, object *tmp, int dir);
29int dragon_eat_flesh(object *op, object *meal); 54int dragon_eat_flesh (object *op, object *meal);
30void apply_poison(object *op, object *tmp); 55void apply_poison (object *op, object *tmp);
31int is_legal_2ways_exit(object *op, object *exit); 56int is_legal_2ways_exit (object *op, object *exit);
32int manual_apply(object *op, object *tmp, int aflag); 57int manual_apply (object *op, object *tmp, int aflag);
33int player_apply(object *pl, object *op, int aflag, int quiet); 58int player_apply (object *pl, object *op, int aflag, int quiet);
34void player_apply_below(object *pl); 59void player_apply_below (object *pl);
35object *get_item_from_body_location(object *start, int loc);
36int unapply_for_ob(object *who, object *op, int aflags); 60int unapply_for_ob (object *who, object *op, int aflags);
37int can_apply_object(object *who, object *op); 61int can_apply_object (object *who, object *op);
38int apply_special(object *who, object *op, int aflags); 62int apply_special (object *who, object *op, int aflags);
39int monster_apply_special(object *who, object *op, int aflags); 63int monster_apply_special (object *who, object *op, int aflags);
40int auto_apply(object *op); 64int auto_apply (object *op);
41void fix_auto_apply(mapstruct *m); 65void fix_auto_apply (maptile *m);
42void eat_special_food(object *who, object *food); 66void eat_special_food (object *who, object *food);
43void apply_lighter(object *who, object *lighter); 67void apply_lighter (object *who, object *lighter);
44void scroll_failure(object *op, int failure, int power); 68void scroll_failure (object *op, int failure, int power);
45void apply_changes_to_player(object *pl, object *change); 69void apply_changes_to_player (object *pl, object *change);
46void apply_item_transformer(object *pl, object *transformer); 70void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op);
72
47/* attack.c */ 73/* attack.c */
48void cancellation(object *op); 74void cancellation (object *op);
49int did_make_save_item(object *op, int type, object *originator); 75int did_make_save_item (object *op, int type, object *originator);
50void save_throw_object(object *op, int type, object *originator); 76void save_throw_object (object *op, int type, object *originator);
51int hit_map(object *op, int dir, int type, int full_hit); 77int hit_map (object *op, int dir, int type, int full_hit);
52void attack_message(int dam, int type, object *op, object *hitter); 78void attack_message (int dam, int type, object *op, object *hitter);
53int attack_ob(object *op, object *hitter); 79int attack_ob (object *op, object *hitter);
54object *hit_with_arrow(object *op, object *victim); 80object *hit_with_arrow (object *op, object *victim);
55void tear_down_wall(object *op); 81void tear_down_wall (object *op);
56void scare_creature(object *target, object *hitter); 82void scare_creature (object *target, object *hitter);
57int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); 83int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
58int kill_object(object *op, int dam, object *hitter, int type); 84int kill_object (object *op, int dam, object *hitter, int type);
59int friendly_fire(object *op, object *hitter); 85int friendly_fire (object *op, object *hitter);
60int hit_player(object *op, int dam, object *hitter, int type, int full_hit); 86int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
61void poison_player(object *op, object *hitter, int dam); 87void poison_player (object *op, object *hitter, int dam);
62void slow_player(object *op, object *hitter, int dam); 88void slow_player (object *op, object *hitter, int dam);
63void confuse_player(object *op, object *hitter, int dam); 89void confuse_player (object *op, object *hitter, int dam);
64void blind_player(object *op, object *hitter, int dam); 90void blind_player (object *op, object *hitter, int dam);
65void paralyze_player(object *op, object *hitter, int dam); 91void paralyze_player (object *op, object *hitter, int dam);
66void deathstrike_player(object *op, object *hitter, int *dam); 92void deathstrike_player (object *op, object *hitter, int *dam);
67int adj_attackroll(object *hitter, object *target); 93int adj_attackroll (object *hitter, object *target);
68int is_aimed_missile(object *op); 94int is_aimed_missile (object *op);
69/* ban.c */ 95
70int checkbanned(const char *login, const char *host);
71/* build_map.c */ 96/* build_map.c */
72int can_build_over(struct mapdef *map, object *tmp, short x, short y); 97int can_build_over (struct mapdef *map, object *tmp, short x, short y);
73void remove_marking_runes(struct mapdef *map, short x, short y); 98void remove_marking_runes (struct mapdef *map, short x, short y);
74int find_unused_connected_value(struct mapdef *map); 99int find_unused_connected_value (struct mapdef *map);
75int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); 100int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
76object *get_connection_rune(object *pl, short x, short y); 101object *get_connection_rune (object *pl, short x, short y);
77object *get_msg_book(object *pl, short x, short y); 102object *get_msg_book (object *pl, short x, short y);
78object *get_wall(struct mapdef *map, int x, int y); 103object *get_wall (struct mapdef *map, int x, int y);
79void fix_walls(struct mapdef *map, int x, int y); 104void fix_walls (maptile *map, int x, int y);
105void fix_walls_around (maptile *map, int x, int y);
80void apply_builder_floor(object *pl, object *material, short x, short y); 106void apply_builder_floor (object *pl, object *material, short x, short y);
81void apply_builder_wall(object *pl, object *material, short x, short y); 107void apply_builder_wall (object *pl, object *material, short x, short y);
82void apply_builder_item(object *pl, object *item, short x, short y); 108void apply_builder_item (object *pl, object *item, short x, short y);
83void apply_builder_remove(object *pl, int dir); 109void apply_builder_remove (object *pl, int dir);
84void apply_map_builder(object *pl, int dir); 110void apply_map_builder (object *pl, int dir);
85int adjust_sign_msg(object *pl, short x, short y, object *tmp); 111int adjust_sign_msg (object *pl, short x, short y, object *tmp);
86/* c_chat.c */ 112
87int command_say(object *op, char *params);
88int command_me(object *op, char *params);
89int command_cointoss(object *op, char *params);
90int command_orcknuckle(object *op, char *params);
91int command_shout(object *op, char *params);
92int command_chat(object *op, char *params);
93int command_tell(object *op, char *params);
94int command_reply(object *op, char *params);
95int command_nod(object *op, char *params);
96int command_dance(object *op, char *params);
97int command_kiss(object *op, char *params);
98int command_bounce(object *op, char *params);
99int command_smile(object *op, char *params);
100int command_cackle(object *op, char *params);
101int command_laugh(object *op, char *params);
102int command_giggle(object *op, char *params);
103int command_shake(object *op, char *params);
104int command_puke(object *op, char *params);
105int command_growl(object *op, char *params);
106int command_scream(object *op, char *params);
107int command_sigh(object *op, char *params);
108int command_sulk(object *op, char *params);
109int command_hug(object *op, char *params);
110int command_cry(object *op, char *params);
111int command_poke(object *op, char *params);
112int command_accuse(object *op, char *params);
113int command_grin(object *op, char *params);
114int command_bow(object *op, char *params);
115int command_clap(object *op, char *params);
116int command_blush(object *op, char *params);
117int command_burp(object *op, char *params);
118int command_chuckle(object *op, char *params);
119int command_cough(object *op, char *params);
120int command_flip(object *op, char *params);
121int command_frown(object *op, char *params);
122int command_gasp(object *op, char *params);
123int command_glare(object *op, char *params);
124int command_groan(object *op, char *params);
125int command_hiccup(object *op, char *params);
126int command_lick(object *op, char *params);
127int command_pout(object *op, char *params);
128int command_shiver(object *op, char *params);
129int command_shrug(object *op, char *params);
130int command_slap(object *op, char *params);
131int command_smirk(object *op, char *params);
132int command_snap(object *op, char *params);
133int command_sneeze(object *op, char *params);
134int command_snicker(object *op, char *params);
135int command_sniff(object *op, char *params);
136int command_snore(object *op, char *params);
137int command_spit(object *op, char *params);
138int command_strut(object *op, char *params);
139int command_thank(object *op, char *params);
140int command_twiddle(object *op, char *params);
141int command_wave(object *op, char *params);
142int command_whistle(object *op, char *params);
143int command_wink(object *op, char *params);
144int command_yawn(object *op, char *params);
145int command_beg(object *op, char *params);
146int command_bleed(object *op, char *params);
147int command_cringe(object *op, char *params);
148int command_think(object *op, char *params);
149/* c_misc.c */ 113/* c_misc.c */
150void map_info(object *op, char *search);
151int command_body(object *op, char *params);
152int command_motd(object *op, char *params); 114int command_motd (object *op, char *params);
153int command_bug(object *op, char *params); 115int command_bug (object *op, char *params);
154void malloc_info(object *op); 116void malloc_info (object *op);
155void current_region_info(object *op);
156void current_map_info(object *op);
157int command_whereabouts(object *op, char *params); 117int command_whereabouts (object *op, char *params);
158int command_who(object *op, char *params);
159void display_who_entry(object *op, player *pl, const char *format);
160void get_who_escape_code_value(char *return_val, const char letter, player *pl);
161int command_afk(object *op, char *params);
162int command_malloc(object *op, char *params); 118int command_malloc (object *op, char *params);
163int command_mapinfo(object *op, char *params);
164int command_whereami(object *op, char *params);
165int command_maps(object *op, char *params); 119int command_maps (object *op, char *params);
166int command_strings(object *op, char *params); 120int command_strings (object *op, char *params);
167int command_sstable(object *op, char *params); 121int command_sstable (object *op, char *params);
168int command_time(object *op, char *params); 122int command_time (object *op, char *params);
169int command_weather(object *op, char *params); 123int command_weather (object *op, char *params);
170int command_archs(object *op, char *params); 124int command_archs (object *op, char *params);
171int command_hiscore(object *op, char *params); 125int command_hiscore (object *op, char *params);
172int command_debug(object *op, char *params); 126int command_debug (object *op, char *params);
173int command_dumpbelow(object *op, char *params); 127int command_dumpbelow (object *op, char *params);
174int command_wizpass(object *op, char *params);
175int command_wizcast(object *op, char *params);
176int command_dumpallobjects(object *op, char *params);
177int command_dumpfriendlyobjects(object *op, char *params); 128int command_dumpfriendlyobjects (object *op, char *params);
178int command_dumpallarchetypes(object *op, char *params);
179int command_ssdumptable(object *op, char *params);
180int command_dumpmap(object *op, char *params); 129int command_wizpass (object *op, char *params);
181int command_dumpallmaps(object *op, char *params); 130int command_wizcast (object *op, char *params);
182int command_printlos(object *op, char *params); 131int command_printlos (object *op, char *params);
183int command_version(object *op, char *params); 132int command_version (object *op, char *params);
184void bug_report(const char *reportstring); 133void bug_report (const char *reportstring);
185int command_output_sync(object *op, char *params);
186int command_output_count(object *op, char *params);
187int command_listen(object *op, char *params);
188int command_statistics(object *pl, char *params); 134int command_statistics (object *pl, char *params);
189int command_fix_me(object *op, char *params); 135int command_fix_me (object *op, char *params);
190int command_players(object *op, char *paramss); 136int command_players (object *op, char *paramss);
191int command_logs(object *op, char *params); 137int command_logs (object *op, char *params);
192int command_applymode(object *op, char *params);
193int command_bowmode(object *op, char *params); 138int command_bowmode (object *op, char *params);
194int command_petmode(object *op, char *params);
195int command_showpets(object *op, char *params); 139int command_showpets (object *op, char *params);
196int command_usekeys(object *op, char *params);
197int command_resistances(object *op, char *params); 140int command_resistances (object *op, char *params);
198int command_help(object *op, char *params); 141int command_help (object *op, char *params);
199int onoff_value(const char *line); 142int onoff_value (const char *line);
200int command_quit(object *op, char *params); 143int command_quit (object *op, char *params);
201int command_real_quit(object *op, char *params); 144int command_real_quit (object *op, char *params);
202int command_explore(object *op, char *params);
203int command_sound(object *op, char *params);
204void receive_player_name(object *op, char k); 145void receive_player_name (object *op, char k);
205void receive_player_password(object *op, char k); 146void receive_player_password (object *op, char k);
206int explore_mode(void);
207int command_title(object *op, char *params); 147int command_title (object *op, char *params);
208int command_save(object *op, char *params);
209int command_peaceful(object *op, char *params);
210int command_wimpy(object *op, char *params);
211int command_brace(object *op, char *params);
212int command_style_map_info(object *op, char *params);
213int command_kill_pets(object *op, char *params); 148int command_kill_pets (object *op, char *params);
214int command_quests(object *pl, char *params); 149int command_quests (object *pl, char *params);
150
215/* c_move.c */ 151/* c_move.c */
216int command_east(object *op, char *params); 152int command_east (object *op, char *params);
217int command_north(object *op, char *params); 153int command_north (object *op, char *params);
218int command_northeast(object *op, char *params); 154int command_northeast (object *op, char *params);
219int command_northwest(object *op, char *params); 155int command_northwest (object *op, char *params);
220int command_south(object *op, char *params); 156int command_south (object *op, char *params);
221int command_southeast(object *op, char *params); 157int command_southeast (object *op, char *params);
222int command_southwest(object *op, char *params); 158int command_southwest (object *op, char *params);
223int command_west(object *op, char *params); 159int command_west (object *op, char *params);
224int command_stay(object *op, char *params); 160int command_stay (object *op, char *params);
161
225/* c_new.c */ 162/* c_new.c */
226int execute_newserver_command(object *pl, char *command); 163void execute_newserver_command (object *pl, char *command);
227int command_run(object *op, char *params);
228int command_run_stop(object *op, char *params);
229int command_fire(object *op, char *params);
230int command_fire_stop(object *op, char *params);
231int bad_command(object *op, char *params); 164int bad_command (object *op, char *params);
165
232/* c_object.c */ 166/* c_object.c */
233object *find_best_object_match(object *pl, const char *params); 167object *find_best_object_match (object *pl, const char *params);
234int command_build(object *pl, char *params); 168int command_build (object *pl, char *params);
235int command_uskill(object *pl, char *params); 169int command_uskill (object *pl, char *params);
236int command_rskill(object *pl, char *params); 170int command_rskill (object *pl, char *params);
237int command_search(object *op, char *params); 171int command_search (object *op, char *params);
238int command_disarm(object *op, char *params); 172int command_disarm (object *op, char *params);
239int command_throw(object *op, char *params); 173int command_throw (object *op, char *params);
240int command_apply(object *op, char *params); 174int command_apply (object *op, char *params);
241int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); 175int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
242void pick_up(object *op, object *alt); 176void pick_up (object *op, object *alt);
243int command_take(object *op, char *params); 177int command_take (object *op, char *params);
244void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); 178void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
245void drop_object(object *op, object *tmp, uint32 nrof); 179void drop_object (object *op, object *tmp, uint32 nrof);
246void drop(object *op, object *tmp); 180void drop (object *op, object *tmp);
247int command_dropall(object *op, char *params); 181int command_dropall (object *op, char *params);
248int command_drop(object *op, char *params); 182int command_drop (object *op, char *params);
249int command_examine(object *op, char *params); 183int command_examine (object *op, char *params);
250object *find_marked_object(object *op); 184object *find_marked_object (object *op);
251int command_mark(object *op, char *params);
252void examine_monster(object *op, object *tmp); 185void examine_monster (object *op, object *tmp);
253char *long_desc(object *tmp, object *pl); 186const char *long_desc (object *tmp, object *pl);
254void examine(object *op, object *tmp); 187void examine (object *op, object *tmp);
255void inventory(object *op, object *inv);
256int command_pickup(object *op, char *params); 188int command_pickup (object *op, char *params);
257void set_pickup_mode(object *op, int i); 189void set_pickup_mode (object *op, int i);
258int command_search_items(object *op, char *params); 190int command_search_items (object *op, char *params);
259int command_rename_item(object *op, char *params); 191int command_rename_item (object *op, char *params);
192
260/* c_party.c */ 193/* c_party.c */
261partylist *get_firstparty(void); 194partylist *get_firstparty (void);
262void remove_party(partylist *target_party); 195void remove_party (partylist *target_party);
263void obsolete_parties(void); 196void obsolete_parties (void);
197void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
264int confirm_party_password(object *op); 198int confirm_party_password (object *op);
265void receive_party_password(object *op, char k); 199void receive_party_password (object *op, char k);
266void send_party_message(object *op, char *msg); 200void send_party_message (object *op, const char *msg);
267int command_gsay(object *op, char *params); 201int command_gsay (object *op, char *params);
268int command_party(object *op, char *params); 202int command_party (object *op, char *params);
203
269/* c_range.c */ 204/* c_range.c */
270int command_invoke(object *op, char *params); 205int command_invoke (object *op, char *params);
271int command_cast(object *op, char *params); 206int command_cast (object *op, char *params);
272int command_prepare(object *op, char *params); 207int command_prepare (object *op, char *params);
273int command_cast_spell(object *op, char *params, char command); 208int command_cast_spell (object *op, char *params, char command);
274int legal_range(object *op, int r); 209int legal_range (object *op, int r);
275void change_spell(object *op, char k); 210void change_spell (object *op, char k);
276int command_rotateshoottype(object *op, char *params); 211int command_rotateshoottype (object *op, char *params);
212
277/* c_wiz.c */ 213/* c_wiz.c */
278int command_loadtest(object *op, char *params); 214int command_loadtest (object *op, char *params);
279void do_wizard_hide(object *op, int silent_dm); 215void do_wizard_hide (object *op, int silent_dm);
280int command_hide(object *op, char *params); 216int command_hide (object *op, char *params);
281int command_setgod(object *op, char *params); 217int command_setgod (object *op, char *params);
282int command_banish(object *op, char *params); 218int command_banish (object *op, char *params);
283int command_kick(object *op, char *params);
284int command_save_overlay(object *op, char *params); 219int command_save_overlay (object *op, char *params);
285int command_toggle_shout(object *op, char *params);
286int command_shutdown(object *op, char *params);
287int command_goto(object *op, char *params);
288int command_generate(object *op, char *params);
289int command_freeze(object *op, char *params); 220int command_freeze (object *op, char *params);
290int command_arrest(object *op, char *params); 221int command_arrest (object *op, char *params);
291int command_summon(object *op, char *params); 222int command_summon (object *op, char *params);
292int command_teleport(object *op, char *params); 223int command_teleport (object *op, char *params);
293int command_create(object *op, char *params); 224int command_create (object *op, char *params);
294int command_inventory(object *op, char *params); 225int command_inventory (object *op, char *params);
295int command_skills(object *op, char *params); 226int command_skills (object *op, char *params);
296int command_dump(object *op, char *params); 227int command_dump (object *op, char *params);
297int command_mon_aggr(object *op, char *params);
298int command_possess(object *op, char *params);
299int command_patch(object *op, char *params); 228int command_patch (object *op, char *params);
300int command_remove(object *op, char *params); 229int command_remove (object *op, char *params);
301int command_free(object *op, char *params); 230int command_free (object *op, char *params);
302int command_addexp(object *op, char *params); 231int command_addexp (object *op, char *params);
303int command_speed(object *op, char *params); 232int command_speed (object *op, char *params);
304int command_stats(object *op, char *params); 233int command_stats (object *op, char *params);
305int command_abil(object *op, char *params); 234int command_abil (object *op, char *params);
306int command_reset(object *op, char *params); 235int command_reset (object *op, char *params);
307int command_nowiz(object *op, char *params); 236int command_nowiz (object *op, char *params);
308int do_wizard_dm(object *op, char *params, int silent); 237int do_wizard_dm (object *op, char *params, int silent);
309int command_dm(object *op, char *params); 238int command_dm (object *op, char *params);
310int command_invisible(object *op, char *params); 239int command_invisible (object *op, char *params);
311int command_learn_spell(object *op, char *params); 240int command_learn_spell (object *op, char *params);
312int command_learn_special_prayer(object *op, char *params); 241int command_learn_special_prayer (object *op, char *params);
313int command_forget_spell(object *op, char *params); 242int command_forget_spell (object *op, char *params);
314int command_listplugins(object *op, char *params);
315int command_loadplugin(object *op, char *params);
316int command_unloadplugin(object *op, char *params);
317int command_dmhide(object *op, char *params); 243int command_dmhide (object *op, char *params);
318void dm_stack_pop(player *pl); 244void dm_stack_pop (player *pl);
319object *dm_stack_peek(player *pl); 245object *dm_stack_peek (player *pl);
320void dm_stack_push(player *pl, tag_t item); 246void dm_stack_push (player *pl, tag_t item);
321object *get_dm_object(player *pl, char **params, int *from); 247object *get_dm_object (player *pl, char **params, int *from);
322int command_stack_pop(object *op, char *params); 248int command_stack_pop (object *op, char *params);
323int command_stack_push(object *op, char *params); 249int command_stack_push (object *op, char *params);
324int command_stack_list(object *op, char *params); 250int command_stack_list (object *op, char *params);
325int command_stack_clear(object *op, char *params); 251int command_stack_clear (object *op, char *params);
326int command_diff(object *op, char *params); 252int command_diff (object *op, char *params);
327int command_insert_into(object *op, char *params); 253int command_insert_into (object *op, char *params);
254
328/* commands.c */ 255/* commands.c */
329void init_commands(void); 256void init_commands (void);
330CommFunc find_oldsocket_command(char *cmd); 257CommFunc find_oldsocket_command (char *cmd);
331CommFunc find_oldsocket_command2(char *cmd); 258CommFunc find_oldsocket_command2 (char *cmd);
332int parse_string(object *op, char *str); 259
333int parse_command(object *op, char *str);
334/* daemon.c */ 260/* daemon.c */
335FILE *BecomeDaemon(char *filename); 261FILE *BecomeDaemon (const char *filename);
262
336/* disease.c */ 263/* disease.c */
337int move_disease(object *disease); 264int move_disease (object *disease);
338int remove_symptoms(object *disease); 265int remove_symptoms (object *disease);
339object *find_symptom(object *disease); 266object *find_symptom (object *disease);
340int check_infection(object *disease); 267int check_infection (object *disease);
341int infect_object(object *victim, object *disease, int force); 268int infect_object (object *victim, object *disease, int force);
342int do_symptoms(object *disease); 269int do_symptoms (object *disease);
343int grant_immunity(object *disease); 270int grant_immunity (object *disease);
344int move_symptom(object *symptom); 271int move_symptom (object *symptom);
345int check_physically_infect(object *victim, object *hitter); 272int check_physically_infect (object *victim, object *hitter);
346object *find_disease(object *victim); 273object *find_disease (object *victim);
347int cure_disease(object *sufferer, object *caster); 274int cure_disease (object *sufferer, object *caster, object *spell);
348int reduce_symptoms(object *sufferer, int reduction); 275int reduce_symptoms (object *sufferer, int reduction);
276
349/* egoitem.c */ 277/* egoitem.c */
350int create_artifact(object *op, const char *artifactname); 278int create_artifact (object *op, const char *artifactname);
351int apply_power_crystal(object *op, object *crystal); 279int apply_power_crystal (object *op, object *crystal);
280
352/* hiscore.c */ 281/* hiscore.c */
353char *spool(char *bp, char *error); 282char *spool (char *bp, char *error);
354void check_score(object *op); 283void check_score (object *op);
355void display_high_score(object *op, int max, const char *match); 284void display_high_score (object *op, int max, const char *match);
285
356/* gods.c */ 286/* gods.c */
357int lookup_god_by_name(const char *name); 287int lookup_god_by_name (const char *name);
358object *find_god(const char *name); 288object *find_god (const char *name);
359const char *determine_god(object *op); 289const char *determine_god (object *op);
360void pray_at_altar(object *pl, object *altar, object *skill); 290void pray_at_altar (object *pl, object *altar, object *skill);
361void become_follower(object *op, object *new_god); 291void become_follower (object *op, object *new_god);
362int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string); 292int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
363void stop_using_item(object *op, int type, int number); 293void stop_using_item (object *op, int type, int number);
364void update_priest_flag(object *god, object *exp_ob, uint32 flag); 294void update_priest_flag (object *god, object *exp_ob, uint32 flag);
365archetype *determine_holy_arch(object *god, const char *type); 295archetype *determine_holy_arch (object *god, const char *type);
366void god_intervention(object *op, object *god, object *skill); 296void god_intervention (object *op, object *god, object *skill);
367int god_examines_priest(object *op, object *god); 297int god_examines_priest (object *op, object *god);
368int god_examines_item(object *god, object *item); 298int god_examines_item (object *god, object *item);
369int get_god(object *priest); 299int get_god (object *priest);
370const char *get_god_for_race(const char *race); 300const char *get_god_for_race (const char *race);
371int tailor_god_spell(object *spellop, object *caster); 301int tailor_god_spell (object *spellop, object *caster);
302
372/* init.c */ 303/* init.c */
373void set_logfile(char *val); 304void set_logfile (char *val);
374void call_version(void); 305void call_version (void);
375void showscores(void); 306void showscores (void);
376void set_debug(void); 307void set_debug (void);
377void unset_debug(void); 308void unset_debug (void);
378void set_mondebug(void); 309void set_mondebug (void);
379void set_dumpmon1(void); 310void set_dumpmon1 (void);
380void set_dumpmon2(void); 311void set_dumpmon2 (void);
381void set_dumpmon3(void); 312void set_dumpmon3 (void);
382void set_dumpmon4(void); 313void set_dumpmon4 (void);
383void set_dumpmon5(void); 314void set_dumpmon5 (void);
384void set_dumpmon6(void); 315void set_dumpmon6 (void);
385void set_dumpmon7(void); 316void set_dumpmon7 (void);
386void set_dumpmon8(void); 317void set_dumpmon8 (void);
387void set_dumpmon9(void); 318void set_dumpmon9 (void);
388void set_dumpmont(char *name); 319void set_dumpmont (char *name);
389void set_daemon(void); 320void set_daemon (void);
390void set_datadir(char *path); 321void set_datadir (char *path);
391void set_confdir(char *path); 322void set_confdir (char *path);
392void set_localdir(char *path); 323void set_localdir (char *path);
393void set_mapdir(char *path); 324void set_mapdir (char *path);
394void set_archetypes(char *path); 325void set_archetypes (char *path);
395void set_regions(char *path); 326void set_regions (char *path);
396void set_treasures(char *path); 327void set_treasures (char *path);
397void set_uniquedir(char *path); 328void set_uniquedir (char *path);
398void set_templatedir(char *path); 329void set_templatedir (char *path);
399void set_playerdir(char *path); 330void set_playerdir (char *path);
400void set_tmpdir(char *path); 331void set_tmpdir (char *path);
401void showscoresparm(char *data); 332void showscoresparm (char *data);
402void set_csport(char *val); 333void set_csport (char *val);
403void init(int argc, char **argv); 334void init (int argc, char **argv);
404void usage(void); 335void usage (void);
405void help(void); 336void help (void);
406void init_beforeplay(void); 337void init_beforeplay (void);
407void init_startup(void);
408void compile_info(void);
409void rec_sigsegv(int i);
410void rec_sigint(int i);
411void rec_sighup(int i);
412void rec_sigquit(int i);
413void rec_sigpipe(int i);
414void rec_sigbus(int i);
415void rec_sigterm(int i);
416void fatal_signal(int make_core, int close_sockets);
417void init_signals(void); 338void init_signals (void);
418void init_races(void); 339void init_races (void);
419void dump_races(void); 340void dump_races (void);
420void add_to_racelist(const char *race_name, object *op); 341void add_to_racelist (const char *race_name, object *op);
421racelink *get_racelist(void); 342racelink *get_racelist (void);
422racelink *find_racelink(const char *name); 343racelink *find_racelink (const char *name);
344
423/* login.c */ 345/* login.c */
424void emergency_save(int flag);
425void delete_character(const char *name, int new); 346void delete_character (const char *name);
426int verify_player(const char *name, char *password); 347int verify_player (const char *name, char *password);
427int check_name(player *me, const char *name); 348int check_name (player *me, const char *name);
428int create_savedir_if_needed(char *savedir); 349int create_savedir_if_needed (char *savedir);
429void destroy_object(object *op);
430int save_player(object *op, int flag);
431void copy_file(const char *filename, FILE *fpout); 350void copy_file (const char *filename, FILE *fpout);
432void check_login(object *op); 351
433/* main.c */ 352/* main.c */
353void server_tick ();
434void version(object *op); 354void version (object *op);
435void info_keys(object *op); 355void info_keys (object *op);
436void start_info(object *op);
437char *crypt_string(char *str, char *salt); 356char *crypt_string (char *str, char *salt);
438int check_password(char *typed, char *crypted);
439void enter_player_savebed(object *op); 357void enter_player_savebed (object *op);
440void leave_map(object *op); 358void leave_map (object *op);
441void set_map_timeout(mapstruct *oldmap); 359void set_map_timeout (maptile *oldmap);
442char *clean_path(const char *file); 360char *clean_path (const char *file);
443char *unclean_path(const char *src); 361char *unclean_path (const char *src);
444void enter_exit(object *op, object *exit_ob); 362void enter_exit (object *op, object *exit_ob);
445void process_active_maps(void); 363void process_events ();
446void process_players1(mapstruct *map);
447void process_players2(mapstruct *map);
448void process_events(mapstruct *map);
449void clean_tmp_files(void); 364void clean_tmp_files (void);
450void cleanup(void);
451void leave(player *pl, int draw_exit); 365void leave (player *pl,int draw_exit);
452int forbid_play(void);
453void do_specials(void); 366void do_specials (void);
454int main(int argc, char **argv); 367int main (int argc, char **argv);
368
455/* monster.c */ 369/* monster.c */
456object *check_enemy(object *npc, rv_vector *rv); 370object *check_enemy (object *npc, rv_vector *rv);
457object *find_nearest_living_creature(object *npc); 371object *find_nearest_living_creature (object *npc);
458object *find_enemy(object *npc, rv_vector *rv); 372object *find_enemy (object *npc, rv_vector *rv);
459int check_wakeup(object *op, object *enemy, rv_vector *rv); 373int check_wakeup (object *op, object *enemy, rv_vector *rv);
460int move_randomly(object *op); 374int move_randomly (object *op);
461int move_monster(object *op); 375int move_monster (object *op);
462int can_hit(object *ob1, object *ob2, rv_vector *rv); 376int can_hit (object *ob1, object *ob2, rv_vector *rv);
463object *monster_choose_random_spell(object *monster); 377object *monster_choose_random_spell (object *monster);
464int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv); 378int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
465int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv); 379int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
466int monster_use_skill(object *head, object *part, object *pl, int dir); 380int monster_use_skill (object *head, object *part, object *pl, int dir);
467int monster_use_range(object *head, object *part, object *pl, int dir); 381int monster_use_range (object *head, object *part, object *pl, int dir);
468int monster_use_bow(object *head, object *part, object *pl, int dir); 382int monster_use_bow (object *head, object *part, object *pl, int dir);
469int check_good_weapon(object *who, object *item); 383int check_good_weapon (object *who, object *item);
470int check_good_armour(object *who, object *item); 384int check_good_armour (object *who, object *item);
471void monster_check_pickup(object *monster); 385void monster_check_pickup (object *monster);
472int monster_can_pick(object *monster, object *item); 386int monster_can_pick (object *monster, object *item);
473void monster_apply_below(object *monster); 387void monster_apply_below (object *monster);
474void monster_check_apply(object *mon, object *item); 388void monster_check_apply (object *mon, object *item);
475void npc_call_help(object *op); 389void npc_call_help (object *op);
476int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 390int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
477int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 391int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
478int hitrun_att(int dir, object *ob, object *enemy); 392int hitrun_att (int dir, object *ob, object *enemy);
479int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 393int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
480int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 394int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
481int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 395int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
482void circ1_move(object *ob); 396void circ1_move (object *ob);
483void circ2_move(object *ob); 397void circ2_move (object *ob);
484void pace_movev(object *ob); 398void pace_movev (object *ob);
485void pace_moveh(object *ob); 399void pace_moveh (object *ob);
486void pace2_movev(object *ob); 400void pace2_movev (object *ob);
487void pace2_moveh(object *ob); 401void pace2_moveh (object *ob);
488void rand_move(object *ob); 402void rand_move (object *ob);
489void check_earthwalls(object *op, mapstruct *m, int x, int y); 403void check_earthwalls (object *op, maptile *m, int x, int y);
490void check_doors(object *op, mapstruct *m, int x, int y); 404void check_doors (object *op, maptile *m, int x, int y);
491void communicate(object *op, const char *txt); 405void communicate (object *op, const char *txt);
492int talk_to_npc(object *op, object *npc, const char *txt); 406int talk_to_npc (object *op, object *npc, const char *txt);
493int talk_to_wall(object *pl, object *npc, const char *txt); 407int talk_to_wall (object *pl, object *npc, const char *txt);
494object *find_mon_throw_ob(object *op); 408object *find_mon_throw_ob (object *op);
495int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 409int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
496int stand_in_light(object *op); 410int stand_in_light (object *op);
497int can_see_enemy(object *op, object *enemy); 411int can_see_enemy (object *op, object *enemy);
412
498/* move.c */ 413/* move.c */
499int move_object(object *op, int dir); 414int move_object (object *op, int dir);
500int move_ob(object *op, int dir, object *originator); 415int move_ob (object *op, int dir, object *originator);
501int transfer_ob(object *op, int x, int y, int randomly, object *originator); 416int transfer_ob (object *op, int x, int y, int randomly, object *originator);
502int teleport(object *teleporter, uint8 tele_type, object *user); 417int teleport (object *teleporter, uint8 tele_type, object *user);
503void recursive_roll(object *op, int dir, object *pusher); 418void recursive_roll (object *op, int dir, object *pusher);
504int try_fit(object *op, mapstruct *m, int x, int y); 419int try_fit (object *op, maptile *m, int x, int y);
505int roll_ob(object *op, int dir, object *pusher); 420int roll_ob (object *op, int dir, object *pusher);
506int push_ob(object *who, int dir, object *pusher); 421int push_ob (object *who, int dir, object *pusher);
422
507/* pets.c */ 423/* pets.c */
508object *get_pet_enemy(object *pet, rv_vector *rv); 424object *get_pet_enemy (object *pet, rv_vector *rv);
509void terminate_all_pets(object *owner); 425void terminate_all_pets (object *owner);
510void remove_all_pets(mapstruct *map); 426void remove_all_pets (maptile *map);
511void follow_owner(object *ob, object *owner); 427int follow_owner (object *ob, object *owner);
512void pet_move(object *ob); 428void pet_move (object *ob);
513object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 429object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
514void move_golem(object *op); 430void move_golem (object *op);
515void control_golem(object *op, int dir); 431void control_golem (object *op, int dir);
516int summon_golem(object *op, object *caster, int dir, object *spob); 432int summon_golem (object *op, object *caster, int dir, object *spob);
517object *choose_cult_monster(object *pl, object *god, int summon_level); 433object *choose_cult_monster (object *pl, object *god, int summon_level);
518int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 434int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
519object *get_real_owner(object *ob); 435object *get_real_owner (object *ob);
520int should_arena_attack(object *pet, object *owner, object *target); 436int should_arena_attack (object *pet, object *owner, object *target);
437
521/* player.c */ 438/* player.c */
522player *find_player(const char *plname); 439player *find_player (const char *plname);
523player *find_player_partial_name(const char *plname); 440player *find_player_partial_name (const char *plname);
524void display_motd(const object *op); 441void display_motd (const object *op);
525void send_rules(const object *op); 442void send_rules (const object *op);
526void send_news(const object *op); 443void send_news (const object *op);
527int playername_ok(const char *cp); 444int playername_ok (const char *cp);
528int add_player(NewSocket *ns);
529archetype *get_player_archetype(archetype *at); 445archetype *get_player_archetype (archetype *at);
530object *get_nearest_player(object *mon); 446object *get_nearest_player (object *mon);
531int path_to_player(object *mon, object *pl, unsigned mindiff); 447int path_to_player (object *mon, object *pl, unsigned mindiff);
532void give_initial_items(object *pl, treasurelist *items); 448void give_initial_items (object *pl, treasurelist *items);
533void get_name(object *op); 449void get_name (object *op);
534void get_password(object *op); 450void get_password (object *op);
535void play_again(object *op); 451void play_again (object *op);
536int receive_play_again(object *op, char key); 452int receive_play_again (object *op, char key);
537void confirm_password(object *op); 453void confirm_password (object *op);
538void get_party_password(object *op, partylist *party); 454void get_party_password (object *op, partylist *party);
539int roll_stat(void);
540void roll_stats(object *op);
541void Roll_Again(object *op); 455void Roll_Again (object *op);
542void Swap_Stat(object *op, int Swap_Second); 456void Swap_Stat (object *op, int Swap_Second);
543int key_roll_stat(object *op, char key); 457int key_roll_stat (object *op, char key);
544int key_change_class(object *op, char key); 458int key_change_class (object *op, char key);
545int key_confirm_quit(object *op, char key); 459int key_confirm_quit (object *op, char key);
546void flee_player(object *op); 460void flee_player (object *op);
547int check_pick(object *op); 461int check_pick (object *op);
548object *find_arrow(object *op, const char *type); 462object *find_arrow (object *op, const char *type);
549object *find_better_arrow(object *op, object *target, const char *type, int *better); 463object *find_better_arrow (object *op, object *target, const char *type, int *better);
550object *pick_arrow_target(object *op, const char *type, int dir); 464object *pick_arrow_target (object *op, const char *type, int dir);
551int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 465int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
552int player_fire_bow(object *op, int dir); 466int player_fire_bow (object *op, int dir);
553void fire_misc_object(object *op, int dir); 467void fire_misc_object (object *op, int dir);
554void fire(object *op, int dir); 468bool fire (object *op, int dir);
555object *find_key(object *pl, object *container, object *door); 469object *find_key (object *pl, object *container, object *door);
556void move_player_attack(object *op, int dir); 470bool move_player_attack (object *op, int dir);
557int move_player(object *op, int dir); 471bool move_player (object *op, int dir);
558int handle_newcs_player(object *op); 472bool handle_newcs_player (object *op);
559int save_life(object *op); 473int save_life (object *op);
560void remove_unpaid_objects(object *op, object *env);
561char *gravestone_text(object *op); 474const char *gravestone_text (object *op);
562void do_some_living(object *op); 475void do_some_living (object *op);
563void kill_player(object *op); 476void kill_player (object *op);
564void loot_object(object *op); 477void loot_object (object *op);
565void fix_weight(void); 478void fix_weight (void);
566void fix_luck(void); 479void fix_luck (void);
567void cast_dust(object *op, object *throw_ob, int dir); 480void cast_dust (object *op, object *throw_ob, int dir);
568void make_visible(object *op); 481void make_visible (object *op);
569int is_true_undead(object *op); 482int is_true_undead (object *op);
570int hideability(object *ob); 483int hideability (object *ob);
571void do_hidden_move(object *op); 484void do_hidden_move (object *op);
572int stand_near_hostile(object *who); 485int stand_near_hostile (object *who);
573int player_can_view(object *pl, object *op); 486int player_can_view (object *pl, object *op);
574int action_makes_visible(object *op); 487int action_makes_visible (object *op);
575int op_on_battleground(object *op, int *x, int *y); 488int op_on_battleground (object *op, int *x, int *y);
576void dragon_ability_gain(object *who, int atnr, int level); 489void dragon_ability_gain (object *who, int atnr, int level);
577void player_unready_range_ob(player *pl, object *ob); 490void player_unready_range_ob (player *pl, object *ob);
578/* plugins.c */ 491
579int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
580int execute_global_event(int eventcode, ...);
581int plugins_init_plugin(const char *libfile);
582void *cfapi_get_hooks(int *type, ...);
583int plugins_remove_plugin(const char *id);
584crossfire_plugin *plugins_find_plugin(const char *id);
585void plugins_display_list(object *op);
586void *cfapi_system_find_animation(int *type, ...);
587void *cfapi_system_strdup_local(int *type, ...);
588void *cfapi_system_register_global_event(int *type, ...);
589void *cfapi_system_unregister_global_event(int *type, ...);
590void *cfapi_system_add_string(int *type, ...);
591void *cfapi_system_remove_string(int *type, ...);
592void *cfapi_system_check_path(int *type, ...);
593void *cfapi_system_re_cmp(int *type, ...);
594void *cfapi_system_directory(int *type, ...);
595void *cfapi_map_get_map(int *type, ...);
596void *cfapi_map_has_been_loaded(int *type, ...);
597void *cfapi_map_create_path(int *type, ...);
598void *cfapi_map_get_map_property(int *type, ...);
599void *cfapi_map_set_map_property(int *type, ...);
600void *cfapi_map_out_of_map(int *type, ...);
601void *cfapi_map_update_position(int *type, ...);
602void *cfapi_map_delete_map(int *type, ...);
603void *cfapi_map_message(int *type, ...);
604void *cfapi_map_get_object_at(int *type, ...);
605void *cfapi_map_get_flags(int *type, ...);
606void *cfapi_map_present_arch_by_name(int *type, ...);
607void *cfapi_object_move(int *type, ...);
608void *cfapi_object_get_key(int *type, ...);
609void *cfapi_object_set_key(int *type, ...);
610void *cfapi_object_get_property(int *type, ...);
611void *cfapi_object_set_property(int *type, ...);
612void *cfapi_object_apply_below(int *type, ...);
613void *cfapi_object_apply(int *type, ...);
614void *cfapi_object_identify(int *type, ...);
615void *cfapi_object_describe(int *type, ...);
616void *cfapi_object_drain(int *type, ...);
617void *cfapi_object_fix(int *type, ...);
618void *cfapi_object_give_skill(int *type, ...);
619void *cfapi_object_transmute(int *type, ...);
620void *cfapi_object_remove(int *type, ...);
621void *cfapi_object_delete(int *type, ...);
622void *cfapi_object_clone(int *type, ...);
623void *cfapi_object_find(int *type, ...);
624void *cfapi_object_create(int *type, ...);
625void *cfapi_object_insert(int *type, ...);
626void *cfapi_object_split(int *type, ...);
627void *cfapi_object_merge(int *type, ...);
628void *cfapi_object_distance(int *type, ...);
629void *cfapi_object_update(int *type, ...);
630void *cfapi_object_clear(int *type, ...);
631void *cfapi_object_reset(int *type, ...);
632void *cfapi_object_check_inventory(int *type, ...);
633void *cfapi_object_clean_object(int *type, ...);
634void *cfapi_object_on_same_map(int *type, ...);
635void *cfapi_object_spring_trap(int *type, ...);
636void *cfapi_object_check_trigger(int *type, ...);
637void *cfapi_object_query_cost(int *type, ...);
638void *cfapi_object_query_money(int *type, ...);
639void *cfapi_object_cast(int *type, ...);
640void *cfapi_object_learn_spell(int *type, ...);
641void *cfapi_object_forget_spell(int *type, ...);
642void *cfapi_object_check_spell(int *type, ...);
643void *cfapi_object_pay_amount(int *type, ...);
644void *cfapi_object_pay_item(int *type, ...);
645void *cfapi_object_transfer(int *type, ...);
646void *cfapi_object_find_archetype_inside(int *type, ...);
647void *cfapi_object_drop(int *type, ...);
648void *cfapi_object_take(int *type, ...);
649void *cfapi_object_say(int *type, ...);
650void *cfapi_object_speak(int *type, ...);
651void *cfapi_player_find(int *type, ...);
652void *cfapi_player_message(int *type, ...);
653void *cfapi_player_send_inventory(int *type, ...);
654void *cfapi_object_teleport(int *type, ...);
655void *cfapi_object_pickup(int *type, ...);
656void *cfapi_archetype_get_first(int *type, ...);
657void *cfapi_archetype_get_property(int *type, ...);
658void *cfapi_party_get_property(int *type, ...);
659void *cfapi_region_get_property(int *type, ...);
660CommArray_s *find_plugin_command(char *cmd, object *op);
661int initPlugins(void);
662/* resurrection.c */ 492/* resurrection.c */
663int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); 493int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
664int resurrection_fails(int levelcaster, int leveldead); 494int resurrection_fails (int levelcaster, int leveldead);
665void dead_player(object *op); 495void dead_player (object *op);
666void dead_character(const char *name); 496void dead_character (const char *name);
667int dead_player_exists(const char *name); 497int dead_player_exists (const char *name);
498
668/* rune.c */ 499/* rune.c */
669int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); 500int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
670void move_rune(object *op); 501void move_rune (object *op);
671void rune_attack(object *op, object *victim); 502void rune_attack (object *op, object *victim);
672void spring_trap(object *trap, object *victim); 503void spring_trap (object *trap, object *victim);
673int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); 504int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
674int trap_see(object *op, object *trap); 505int trap_see (object *op, object *trap);
675int trap_show(object *trap, object *where); 506int trap_show (object *trap, object *where);
676int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 507int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
677void trap_adjust(object *trap, int difficulty); 508void trap_adjust (object *trap, int difficulty);
509
678/* shop.c */ 510/* shop.c */
679double shopkeeper_approval(const mapstruct *map, const object *player); 511int get_payment (object *pl);
680uint64 query_cost(const object *tmp, object *who, int flag); 512sint64 query_cost (const object *tmp, object *who, int flag);
681const char *query_cost_string(const object *tmp, object *who, int flag); 513const char *query_cost_string (const object *tmp, object *who, int flag);
682uint64 query_money(const object *op); 514sint64 query_money (const object *op);
683int pay_for_amount(uint64 to_pay, object *pl); 515int pay_for_amount (sint64 to_pay, object *pl);
684int pay_for_item(object *op, object *pl); 516int pay_for_item (object *op, object *pl);
685int can_pay(object *pl); 517int can_pay (object *pl);
686int get_payment(object *pl, object *op);
687void sell_item(object *op, object *pl); 518bool sell_item (object *op, object *pl);
519double shopkeeper_approval (const maptile *map, const object *player);
688int describe_shop(const object *op); 520int describe_shop (const object *op);
689void shop_listing(object *op); 521void shop_listing (object *sign, object *op);
522bool is_in_shop (object *o);
523bool is_in_shop (maptile *map, int x, int y);
524
690/* skills.c */ 525/* skills.c */
691int steal(object *op, int dir, object *skill); 526int steal (object *op, int dir, object *skill);
692int pick_lock(object *pl, int dir, object *skill); 527int pick_lock (object *pl, int dir, object *skill);
693int hide(object *op, object *skill); 528int hide (object *op, object *skill);
694int jump(object *pl, int dir, object *skill); 529int jump (object *pl, int dir, object *skill);
695int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill); 530int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
696int skill_ident(object *pl, object *skill); 531int skill_ident (object *pl, object *skill);
697int use_oratory(object *pl, int dir, object *skill); 532int use_oratory (object *pl, int dir, object *skill);
698int singing(object *pl, int dir, object *skill); 533int singing (object *pl, int dir, object *skill);
699int find_traps(object *pl, object *skill); 534int find_traps (object *pl, object *skill);
700int remove_trap(object *op, int dir, object *skill); 535int remove_trap (object *op, int dir, object *skill);
701int pray(object *pl, object *skill); 536int pray (object *pl, object *skill);
702void meditate(object *pl, object *skill); 537void meditate (object *pl, object *skill);
703int write_on_item(object *pl, const char *params, object *skill); 538int write_on_item (object *pl, const char *params, object *skill);
704int skill_throw(object *op, object *part, int dir, const char *params, object *skill); 539int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
540
705/* skill_util.c */ 541/* skill_util.c */
706void init_skills(void); 542void init_skills (void);
707void link_player_skills(object *op); 543void link_player_skills (object *op);
708object *find_skill_by_name(object *who, const char *name);
709object *find_skill_by_number(object *who, int skillno);
710int change_skill(object *who, object *new_skill, int flag);
711void clear_skill(object *who);
712int do_skill(object *op, object *part, object *skill, int dir, const char *string); 544int do_skill (object *op, object *part, object *skill, int dir, const char *string);
713int calc_skill_exp(object *who, object *op, object *skill); 545int calc_skill_exp (object *who, object *op, object *skill);
714int learn_skill(object *pl, object *scroll); 546int learn_skill (object *pl, object *scroll);
715void show_skills(object *op, const char *search); 547void show_skills (object *op, const char *search);
716int use_skill(object *op, const char *string); 548int use_skill (object *op, const char *string);
717int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 549int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
718int attack_hth(object *pl, int dir, const char *string, object *skill); 550
719int attack_melee_weapon(object *op, int dir, const char *string, object *skill);
720/* spell_attack.c */ 551/* spell_attack.c */
721void check_spell_knockback(object *op); 552void check_spell_knockback (object *op);
722void forklightning(object *op, object *tmp); 553void forklightning (object *op, object *tmp);
723void move_bolt(object *op); 554void move_bolt (object *op);
724int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 555int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
725void explosion(object *op); 556void explosion (object *op);
726void explode_bullet(object *op); 557void explode_bullet (object *op);
727void check_bullet(object *op); 558void check_bullet (object *op);
728void move_bullet(object *op); 559void move_bullet (object *op);
729int fire_bullet(object *op, object *caster, int dir, object *spob); 560int fire_bullet (object *op, object *caster, int dir, object *spob);
730void cone_drop(object *op); 561void cone_drop (object *op);
731void move_cone(object *op); 562void move_cone (object *op);
732int cast_cone(object *op, object *caster, int dir, object *spell); 563int cast_cone (object *op, object *caster, int dir, object *spell);
733void animate_bomb(object *op); 564void animate_bomb (object *op);
734int create_bomb(object *op, object *caster, int dir, object *spell); 565int create_bomb (object *op, object *caster, int dir, object *spell);
735object *get_pointed_target(object *op, int dir, int range, int type); 566object *get_pointed_target (object *op, int dir, int range, int type);
736int cast_smite_spell(object *op, object *caster, int dir, object *spell); 567int cast_smite_spell (object *op, object *caster, int dir, object *spell);
737void move_missile(object *op); 568void move_missile (object *op);
738int make_object_glow(object *op, int radius, int time); 569int make_object_glow (object *op, int radius, int time);
739int cast_destruction(object *op, object *caster, object *spell_ob); 570int cast_destruction (object *op, object *caster, object *spell_ob);
740int cast_curse(object *op, object *caster, object *spell_ob, int dir); 571int cast_curse (object *op, object *caster, object *spell_ob, int dir);
741int mood_change(object *op, object *caster, object *spell); 572int mood_change (object *op, object *caster, object *spell);
742void move_ball_spell(object *op); 573void move_ball_spell (object *op);
743void move_swarm_spell(object *op); 574void move_swarm_spell (object *op);
744int fire_swarm(object *op, object *caster, object *spell, int dir); 575int fire_swarm (object *op, object *caster, object *spell, int dir);
745int cast_light(object *op, object *caster, object *spell, int dir); 576int cast_light (object *op, object *caster, object *spell, int dir);
746int cast_cause_disease(object *op, object *caster, object *spell, int dir); 577int cast_cause_disease (object *op, object *caster, object *spell, int dir);
578
747/* spell_effect.c */ 579/* spell_effect.c */
748void cast_magic_storm(object *op, object *tmp, int lvl); 580void cast_magic_storm (object *op, object *tmp, int lvl);
749int recharge(object *op, object *caster, object *spell_ob); 581int recharge (object *op, object *caster, object *spell_ob);
750void polymorph_living(object *op); 582void polymorph_living (object *op);
751void polymorph_melt(object *who, object *op); 583void polymorph_melt (object *who, object *op);
752void polymorph_item(object *who, object *op); 584void polymorph_item (object *who, object *op);
753void polymorph(object *op, object *who); 585void polymorph (object *op, object *who);
754int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); 586int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
755int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); 587int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg);
756int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 588int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
757int probe(object *op, object *caster, object *spell_ob, int dir); 589int probe (object *op, object *caster, object *spell_ob, int dir);
758int makes_invisible_to(object *pl, object *mon); 590int makes_invisible_to (object *pl, object *mon);
759int cast_invisible(object *op, object *caster, object *spell_ob); 591int cast_invisible (object *op, object *caster, object *spell_ob);
760int cast_earth_to_dust(object *op, object *caster, object *spell_ob); 592int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
761void execute_word_of_recall(object *op); 593void execute_word_of_recall (object *op);
762int cast_word_of_recall(object *op, object *caster, object *spell_ob); 594int cast_word_of_recall (object *op, object *caster, object *spell_ob);
763int cast_wonder(object *op, object *caster, int dir, object *spell_ob); 595int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
764int perceive_self(object *op); 596int perceive_self (object *op);
765int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
766int magic_wall(object *op, object *caster, int dir, object *spell_ob); 597int magic_wall (object *op, object *caster, int dir, object *spell_ob);
767int dimension_door(object *op, object *caster, object *spob, int dir); 598int dimension_door (object *op, object *caster, object *spob, int dir);
768int cast_heal(object *op, object *caster, object *spell, int dir); 599int cast_heal (object *op, object *caster, object *spell, int dir);
769int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); 600int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
770int cast_bless(object *op, object *caster, object *spell_ob, int dir); 601int cast_bless (object *op, object *caster, object *spell_ob, int dir);
771int alchemy(object *op, object *caster, object *spell_ob); 602int alchemy (object *op, object *caster, object *spell_ob);
772int remove_curse(object *op, object *caster, object *spell); 603int remove_curse (object *op, object *caster, object *spell);
773int cast_identify(object *op, object *caster, object *spell); 604int cast_identify (object *op, object *caster, object *spell);
774int cast_detection(object *op, object *caster, object *spell, object *skill); 605int cast_detection (object *op, object *caster, object *spell, object *skill);
775int cast_transfer(object *op, object *caster, object *spell, int dir); 606int cast_transfer (object *op, object *caster, object *spell, int dir);
776void counterspell(object *op, int dir); 607void counterspell (object *op, int dir);
777int cast_consecrate(object *op, object *caster, object *spell); 608int cast_consecrate (object *op, object *caster, object *spell);
778int animate_weapon(object *op, object *caster, object *spell, int dir); 609int animate_weapon (object *op, object *caster, object *spell, int dir);
779int cast_change_map_lightlevel(object *op, object *caster, object *spell); 610int cast_change_map_lightlevel (object *op, object *caster, object *spell);
780int create_aura(object *op, object *caster, object *spell); 611int create_aura (object *op, object *caster, object *spell);
781void move_aura(object *aura); 612void move_aura (object *aura);
782void move_peacemaker(object *op); 613void move_peacemaker (object *op);
783int write_mark(object *op, object *spell, const char *msg); 614int write_mark (object *op, object *spell, const char *msg);
615
784/* spell_util.c */ 616/* spell_util.c */
785object *find_random_spell_in_ob(object *ob, const char *skill); 617object *find_random_spell_in_ob (object *ob, const char *skill);
786void set_spell_skill(object *op, object *caster, object *spob, object *dest); 618void set_spell_skill (object *op, object *caster, object *spob, object *dest);
787void init_spells(void);
788void dump_spells(void);
789void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); 619void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
790int min_casting_level(object *caster, object *spell); 620int min_casting_level (object *caster, object *spell);
791int caster_level(object *caster, object *spell); 621int caster_level (object *caster, object *spell);
792sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 622sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
793int SP_level_dam_adjust(object *caster, object *spob); 623int SP_level_dam_adjust (object *caster, object *spob);
794int SP_level_duration_adjust(object *caster, object *spob); 624int SP_level_duration_adjust (object *caster, object *spob);
795int SP_level_range_adjust(object *caster, object *spob); 625int SP_level_range_adjust (object *caster, object *spob);
796object *check_spell_known(object *op, const char *name); 626object *check_spell_known (object *op, const char *name);
797object *lookup_spell_by_name(object *op, const char *spname); 627object *lookup_spell_by_name (object *op, const char *spname);
798int reflwall(mapstruct *m, int x, int y, object *sp_op); 628int reflwall (maptile *m, int x, int y, object *sp_op);
799int cast_create_obj(object *op, object *caster, object *new_op, int dir); 629int cast_create_obj (object *op, object *caster, object *new_op, int dir);
800int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); 630int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
801int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 631int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
802void regenerate_rod(object *rod); 632void regenerate_rod (object *rod);
803void drain_rod_charge(object *rod); 633void drain_rod_charge (object *rod);
804object *find_target_for_friendly_spell(object *op, int dir); 634object *find_target_for_friendly_spell (object *op, int dir);
805int spell_find_dir(mapstruct *m, int x, int y, object *exclude); 635int spell_find_dir (maptile *m, int x, int y, object *exclude);
806void put_a_monster(object *op, const char *monstername); 636void put_a_monster (object *op, const char *monstername);
807int summon_hostile_monsters(object *op, int n, const char *monstername); 637int summon_hostile_monsters (object *op, int n, const char *monstername);
808void shuffle_attack(object *op, int change_face); 638void shuffle_attack (object *op, int change_face);
809void prayer_failure(object *op, int failure, int power); 639void prayer_failure (object *op, int failure, int power);
810void spell_failure(object *op, int failure, int power, object *skill); 640void spell_failure (object *op, int failure, int power, object *skill);
811int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 641int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
812int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 642int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
813void move_spell_effect(object *op); 643void move_spell_effect (object *op);
814void check_spell_effect(object *op); 644void check_spell_effect (object *op);
815void apply_spell_effect(object *spell, object *victim); 645void apply_spell_effect (object *spell, object *victim);
646
816/* swamp.c */ 647/* swamp.c */
817void walk_on_deep_swamp(object *op, object *victim); 648void walk_on_deep_swamp (object *op, object *victim);
818void move_deep_swamp(object *op); 649void move_deep_swamp (object *op);
650
819/* swap.c */ 651/* swap.c */
820void read_map_log(void); 652void read_map_log (void);
821void swap_map(mapstruct *map); 653void swap_map (maptile *map);
822void check_active_maps(void); 654void check_active_maps (void);
823mapstruct *map_least_timeout(char *except_level); 655maptile *map_least_timeout (char *except_level);
824void swap_below_max(char *except_level); 656void swap_below_max (char *except_level);
825int players_on_map(mapstruct *m, int show_all); 657int players_on_map (maptile *m, int show_all);
826void flush_old_maps(void); 658void flush_old_maps (void);
659
827/* time.c */ 660/* time.c */
828void remove_door(object *op); 661void remove_door (object *op);
829void remove_door2(object *op); 662void remove_door2 (object *op);
830void generate_monster_inv(object *gen);
831void generate_monster_arch(object *gen);
832void generate_monster(object *gen); 663void generate_monster (object *gen);
833void remove_force(object *op); 664void remove_force (object *op);
834void remove_blindness(object *op); 665void remove_blindness (object *op);
835void poison_more(object *op); 666void poison_more (object *op);
836void move_gate(object *op); 667void move_gate (object *op);
837void move_timed_gate(object *op); 668void move_timed_gate (object *op);
838void move_detector(object *op); 669void move_detector (object *op);
839void animate_trigger(object *op); 670void animate_trigger (object *op);
840void move_hole(object *op); 671void move_hole (object *op);
841object *stop_item(object *op); 672object *stop_item (object *op);
842void fix_stopped_item(object *op, mapstruct *map, object *originator); 673void fix_stopped_item (object *op, maptile *map, object *originator);
843object *fix_stopped_arrow(object *op); 674object *fix_stopped_arrow (object *op);
844void move_arrow(object *op); 675void move_arrow (object *op);
845void change_object(object *op); 676void change_object (object *op);
846void move_teleporter(object *op); 677void move_teleporter (object *op);
847void move_player_changer(object *op); 678void move_player_changer (object *op);
848void move_firewall(object *op); 679void move_firewall (object *op);
849void move_player_mover(object *op); 680void move_player_mover (object *op);
850void move_duplicator(object *op); 681void move_duplicator (object *op);
851void move_creator(object *creator); 682void move_creator (object *creator);
852void move_marker(object *op); 683void move_marker (object *op);
853int process_object(object *op); 684void process_object (object *op);
854/* timers.c */ 685
855void cftimer_process_timers(void);
856void cftimer_process_event(object *ob);
857int cftimer_create(int id, long delay, object *ob, int mode);
858int cftimer_destroy(int id);
859int cftimer_find_free_id(void);
860/* weather.c */ 686/* weather.c */
861void set_darkness_map(mapstruct *m); 687void set_darkness_map (maptile *m);
862void tick_the_clock(void); 688void adjust_daylight (void);
863void init_weather(void);
864void weather_effect(const char *filename);
865int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m);
866int real_world_temperature(int x, int y, mapstruct *m);
867int similar_direction(int a, int b);

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