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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.77 by root, Thu Sep 13 08:35:25 2007 UTC vs.
Revision 1.88 by root, Wed Apr 30 06:40:28 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by 7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or 8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version. 9 * (at your option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 * 18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de> 19 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 20 */
21 21
22/* alchemy.c */ 22/* alchemy.c */
23int need_identify (const object *obj); 23int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
43int apply_potion (object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
44int prepare_weapon (object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
45int improve_weapon (object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
46int check_improve_weapon (object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
47int improve_armour (object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
48int convert_item (object *item, object *converter);
49int apply_container (object *op, object *sack); 48int apply_container (object *op, object *sack);
50int esrv_apply_container (object *op, object *sack); 49int esrv_apply_container (object *op, object *sack);
51void move_apply (object *trap, object *victim, object *originator); 50void move_apply (object *trap, object *victim, object *originator);
52void do_learn_spell (object *op, object *spell, int special_prayer); 51void do_learn_spell (object *op, object *spell, int special_prayer);
53void do_forget_spell (object *op, const char *spell); 52void do_forget_spell (object *op, const char *spell);
184int command_examine (object *op, char *params); 183int command_examine (object *op, char *params);
185object *find_marked_object (object *op); 184object *find_marked_object (object *op);
186void examine_monster (object *op, object *tmp); 185void examine_monster (object *op, object *tmp);
187const char *long_desc (object *tmp, object *pl); 186const char *long_desc (object *tmp, object *pl);
188void examine (object *op, object *tmp); 187void examine (object *op, object *tmp);
189void inventory (object *op, object *inv);
190int command_pickup (object *op, char *params); 188int command_pickup (object *op, char *params);
191void set_pickup_mode (object *op, int i); 189void set_pickup_mode (object *op, int i);
192int command_search_items (object *op, char *params); 190int command_search_items (object *op, char *params);
193int command_rename_item (object *op, char *params); 191int command_rename_item (object *op, char *params);
194 192
197void remove_party (partylist *target_party); 195void remove_party (partylist *target_party);
198void obsolete_parties (void); 196void obsolete_parties (void);
199void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 197void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
200int confirm_party_password (object *op); 198int confirm_party_password (object *op);
201void receive_party_password (object *op, char k); 199void receive_party_password (object *op, char k);
202void send_party_message (object *op, char *msg); 200void send_party_message (object *op, const char *msg);
203int command_gsay (object *op, char *params); 201int command_gsay (object *op, char *params);
204int command_party (object *op, char *params); 202int command_party (object *op, char *params);
205 203
206/* c_range.c */ 204/* c_range.c */
207int command_invoke (object *op, char *params); 205int command_invoke (object *op, char *params);
240int command_dm (object *op, char *params); 238int command_dm (object *op, char *params);
241int command_invisible (object *op, char *params); 239int command_invisible (object *op, char *params);
242int command_learn_spell (object *op, char *params); 240int command_learn_spell (object *op, char *params);
243int command_learn_special_prayer (object *op, char *params); 241int command_learn_special_prayer (object *op, char *params);
244int command_forget_spell (object *op, char *params); 242int command_forget_spell (object *op, char *params);
245int command_listplugins (object *op, char *params);
246int command_loadplugin (object *op, char *params);
247int command_unloadplugin (object *op, char *params);
248int command_dmhide (object *op, char *params); 243int command_dmhide (object *op, char *params);
249void dm_stack_pop (player *pl); 244void dm_stack_pop (player *pl);
250object *dm_stack_peek (player *pl); 245object *dm_stack_peek (player *pl);
251void dm_stack_push (player *pl, tag_t item); 246void dm_stack_push (player *pl, tag_t item);
252object *get_dm_object (player *pl, char **params, int *from); 247object *get_dm_object (player *pl, char **params, int *from);
350/* login.c */ 345/* login.c */
351void delete_character (const char *name); 346void delete_character (const char *name);
352int verify_player (const char *name, char *password); 347int verify_player (const char *name, char *password);
353int check_name (player *me, const char *name); 348int check_name (player *me, const char *name);
354int create_savedir_if_needed (char *savedir); 349int create_savedir_if_needed (char *savedir);
355void destroy_object (object *op);
356void copy_file (const char *filename, FILE *fpout); 350void copy_file (const char *filename, FILE *fpout);
357 351
358/* main.c */ 352/* main.c */
359void server_tick (); 353void server_tick ();
360void version (object *op); 354void version (object *op);
475object *find_key (object *pl, object *container, object *door); 469object *find_key (object *pl, object *container, object *door);
476bool move_player_attack (object *op, int dir); 470bool move_player_attack (object *op, int dir);
477bool move_player (object *op, int dir); 471bool move_player (object *op, int dir);
478bool handle_newcs_player (object *op); 472bool handle_newcs_player (object *op);
479int save_life (object *op); 473int save_life (object *op);
480char *gravestone_text (object *op); 474const char *gravestone_text (object *op);
481void do_some_living (object *op); 475void do_some_living (object *op);
482void kill_player (object *op); 476void kill_player (object *op);
483void loot_object (object *op); 477void loot_object (object *op);
484void fix_weight (void); 478void fix_weight (void);
485void fix_luck (void); 479void fix_luck (void);
493int action_makes_visible (object *op); 487int action_makes_visible (object *op);
494int op_on_battleground (object *op, int *x, int *y); 488int op_on_battleground (object *op, int *x, int *y);
495void dragon_ability_gain (object *who, int atnr, int level); 489void dragon_ability_gain (object *who, int atnr, int level);
496void player_unready_range_ob (player *pl, object *ob); 490void player_unready_range_ob (player *pl, object *ob);
497 491
498/* plugins.c */
499int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
500int execute_global_event (int eventcode, ...);
501int plugins_init_plugin (const char *libfile);
502void *cfapi_get_hooks (int *type, ...);
503int plugins_remove_plugin (const char *id);
504crossfire_plugin *plugins_find_plugin (const char *id);
505void plugins_display_list (object *op);
506void *cfapi_system_find_animation (int *type, ...);
507void *cfapi_system_strdup (int *type, ...);
508void *cfapi_system_register_global_event (int *type, ...);
509void *cfapi_system_unregister_global_event (int *type, ...);
510void *cfapi_system_re_cmp (int *type, ...);
511void *cfapi_system_directory (int *type, ...);
512void *cfapi_map_get_map (int *type, ...);
513void *cfapi_map_has_been_loaded (int *type, ...);
514void *cfapi_map_create_path (int *type, ...);
515void *cfapi_map_get_map_property (int *type, ...);
516void *cfapi_map_set_map_property (int *type, ...);
517void *cfapi_map_out_of_map (int *type, ...);
518void *cfapi_map_update_position (int *type, ...);
519void *cfapi_map_delete_map (int *type, ...);
520void *cfapi_map_message (int *type, ...);
521void *cfapi_map_get_object_at (int *type, ...);
522void *cfapi_map_get_flags (int *type, ...);
523void *cfapi_map_present_arch_by_name (int *type, ...);
524void *cfapi_object_move (int *type, ...);
525void *cfapi_object_get_key (int *type, ...);
526void *cfapi_object_set_key (int *type, ...);
527void *cfapi_object_get_property (int *type, ...);
528void *cfapi_object_set_property (int *type, ...);
529void *cfapi_object_apply_below (int *type, ...);
530void *cfapi_object_apply (int *type, ...);
531void *cfapi_object_identify (int *type, ...);
532void *cfapi_object_describe (int *type, ...);
533void *cfapi_object_drain (int *type, ...);
534void *cfapi_object_fix (int *type, ...);
535void *cfapi_object_give_skill (int *type, ...);
536void *cfapi_object_transmute (int *type, ...);
537void *cfapi_object_remove (int *type, ...);
538void *cfapi_object_delete (int *type, ...);
539void *cfapi_object_clone (int *type, ...);
540void *cfapi_object_find (int *type, ...);
541void *cfapi_object_create (int *type, ...);
542void *cfapi_object_insert (int *type, ...);
543void *cfapi_object_split (int *type, ...);
544void *cfapi_object_merge (int *type, ...);
545void *cfapi_object_distance (int *type, ...);
546void *cfapi_object_update (int *type, ...);
547void *cfapi_object_clear (int *type, ...);
548void *cfapi_object_reset (int *type, ...);
549void *cfapi_object_check_inventory (int *type, ...);
550void *cfapi_object_clean_object (int *type, ...);
551void *cfapi_object_on_same_map (int *type, ...);
552void *cfapi_object_spring_trap (int *type, ...);
553void *cfapi_object_check_trigger (int *type, ...);
554void *cfapi_object_query_cost (int *type, ...);
555void *cfapi_object_query_money (int *type, ...);
556void *cfapi_object_cast (int *type, ...);
557void *cfapi_object_learn_spell (int *type, ...);
558void *cfapi_object_forget_spell (int *type, ...);
559void *cfapi_object_check_spell (int *type, ...);
560void *cfapi_object_pay_amount (int *type, ...);
561void *cfapi_object_pay_item (int *type, ...);
562void *cfapi_object_transfer (int *type, ...);
563void *cfapi_object_find_archetype_inside (int *type, ...);
564void *cfapi_object_drop (int *type, ...);
565void *cfapi_object_take (int *type, ...);
566void *cfapi_object_say (int *type, ...);
567void *cfapi_object_speak (int *type, ...);
568void *cfapi_player_find (int *type, ...);
569void *cfapi_player_message (int *type, ...);
570void *cfapi_player_send_inventory (int *type, ...);
571void *cfapi_object_teleport (int *type, ...);
572void *cfapi_object_pickup (int *type, ...);
573void *cfapi_archetype_get_first (int *type, ...);
574void *cfapi_archetype_get_property (int *type, ...);
575void *cfapi_party_get_property (int *type, ...);
576void *cfapi_region_get_property (int *type, ...);
577CommArray_s *find_plugin_command (char *cmd, object *op);
578int initPlugins (void);
579
580/* resurrection.c */ 492/* resurrection.c */
581int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 493int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
582int resurrection_fails (int levelcaster, int leveldead); 494int resurrection_fails (int levelcaster, int leveldead);
583void dead_player (object *op); 495void dead_player (object *op);
584void dead_character (const char *name); 496void dead_character (const char *name);
601const char *query_cost_string (const object *tmp, object *who, int flag); 513const char *query_cost_string (const object *tmp, object *who, int flag);
602sint64 query_money (const object *op); 514sint64 query_money (const object *op);
603int pay_for_amount (sint64 to_pay, object *pl); 515int pay_for_amount (sint64 to_pay, object *pl);
604int pay_for_item (object *op, object *pl); 516int pay_for_item (object *op, object *pl);
605int can_pay (object *pl); 517int can_pay (object *pl);
606void sell_item (object *op, object *pl); 518bool sell_item (object *op, object *pl);
607double shopkeeper_approval (const maptile *map, const object *player); 519double shopkeeper_approval (const maptile *map, const object *player);
608int describe_shop (const object *op); 520int describe_shop (const object *op);
609void shop_listing (object *sign, object *op); 521void shop_listing (object *sign, object *op);
610bool is_in_shop (object *o); 522bool is_in_shop (object *o);
611bool is_in_shop (maptile *map, int x, int y); 523bool is_in_shop (maptile *map, int x, int y);
702int write_mark (object *op, object *spell, const char *msg); 614int write_mark (object *op, object *spell, const char *msg);
703 615
704/* spell_util.c */ 616/* spell_util.c */
705object *find_random_spell_in_ob (object *ob, const char *skill); 617object *find_random_spell_in_ob (object *ob, const char *skill);
706void set_spell_skill (object *op, object *caster, object *spob, object *dest); 618void set_spell_skill (object *op, object *caster, object *spob, object *dest);
707void init_spells (void);
708void dump_spells (void);
709void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 619void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
710int min_casting_level (object *caster, object *spell); 620int min_casting_level (object *caster, object *spell);
711int caster_level (object *caster, object *spell); 621int caster_level (object *caster, object *spell);
712sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 622sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
713int SP_level_dam_adjust (object *caster, object *spob); 623int SP_level_dam_adjust (object *caster, object *spob);

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