1 | // server/c_party.C |
1 | /* |
2 | int same_party (partylist *a, partylist *b); |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * |
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6 | * Deliantra is free software: you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation, either version 3 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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18 | * |
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19 | * The authors can be reached via e-mail to <support@deliantra.net> |
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20 | */ |
3 | |
21 | |
4 | /* alchemy.c */ |
22 | /* alchemy.c */ |
5 | int need_identify (const object *obj); |
23 | int need_identify (const object *obj); |
6 | int apply_shop_mat (object *shop_mat, object *op); |
24 | int apply_shop_mat (object *shop_mat, object *op); |
7 | const char *cost_string_from_value (sint64 cost, int approx); |
25 | const char *cost_string_from_value (sint64 cost, int approx); |
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21 | /* apply.c */ |
39 | /* apply.c */ |
22 | int transport_can_hold (const object *transport, const object *op, int nrof); |
40 | int transport_can_hold (const object *transport, const object *op, int nrof); |
23 | int apply_transport (object *pl, object *transport, int aflag); |
41 | int apply_transport (object *pl, object *transport, int aflag); |
24 | int should_director_abort (object *op, object *victim); |
42 | int should_director_abort (object *op, object *victim); |
25 | int apply_potion (object *op, object *tmp); |
43 | int apply_potion (object *op, object *tmp); |
26 | int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname); |
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27 | int prepare_weapon (object *op, object *improver, object *weapon); |
44 | int prepare_weapon (object *op, object *improver, object *weapon); |
28 | int improve_weapon (object *op, object *improver, object *weapon); |
45 | int improve_weapon (object *op, object *improver, object *weapon); |
29 | int check_improve_weapon (object *op, object *tmp); |
46 | int check_improve_weapon (object *op, object *tmp); |
30 | int improve_armour (object *op, object *improver, object *armour); |
47 | int improve_armour (object *op, object *improver, object *armour); |
31 | int convert_item (object *item, object *converter); |
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32 | int apply_container (object *op, object *sack); |
48 | int apply_container (object *op, object *sack); |
33 | int esrv_apply_container (object *op, object *sack); |
49 | int esrv_apply_container (object *op, object *sack); |
34 | void move_apply (object *trap, object *victim, object *originator); |
50 | void move_apply (object *trap, object *victim, object *originator); |
35 | void do_learn_spell (object *op, object *spell, int special_prayer); |
51 | void do_learn_spell (object *op, object *spell, int special_prayer); |
36 | void do_forget_spell (object *op, const char *spell); |
52 | void do_forget_spell (object *op, const char *spell); |
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39 | void apply_poison (object *op, object *tmp); |
55 | void apply_poison (object *op, object *tmp); |
40 | int is_legal_2ways_exit (object *op, object *exit); |
56 | int is_legal_2ways_exit (object *op, object *exit); |
41 | int manual_apply (object *op, object *tmp, int aflag); |
57 | int manual_apply (object *op, object *tmp, int aflag); |
42 | int player_apply (object *pl, object *op, int aflag, int quiet); |
58 | int player_apply (object *pl, object *op, int aflag, int quiet); |
43 | void player_apply_below (object *pl); |
59 | void player_apply_below (object *pl); |
44 | object *get_item_from_body_location (object *start, int loc); |
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45 | int unapply_for_ob (object *who, object *op, int aflags); |
60 | int unapply_for_ob (object *who, object *op, int aflags); |
46 | int can_apply_object (object *who, object *op); |
61 | int can_apply_object (object *who, object *op); |
47 | int apply_special (object *who, object *op, int aflags); |
62 | int apply_special (object *who, object *op, int aflags); |
48 | int monster_apply_special (object *who, object *op, int aflags); |
63 | int monster_apply_special (object *who, object *op, int aflags); |
49 | int auto_apply (object *op); |
64 | int auto_apply (object *op); |
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51 | void eat_special_food (object *who, object *food); |
66 | void eat_special_food (object *who, object *food); |
52 | void apply_lighter (object *who, object *lighter); |
67 | void apply_lighter (object *who, object *lighter); |
53 | void scroll_failure (object *op, int failure, int power); |
68 | void scroll_failure (object *op, int failure, int power); |
54 | void apply_changes_to_player (object *pl, object *change); |
69 | void apply_changes_to_player (object *pl, object *change); |
55 | void apply_item_transformer (object *pl, object *transformer); |
70 | void apply_item_transformer (object *pl, object *transformer); |
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71 | extern void handle_apply_yield (object *op); |
56 | |
72 | |
57 | /* attack.c */ |
73 | /* attack.c */ |
58 | void cancellation (object *op); |
74 | void cancellation (object *op); |
59 | int did_make_save_item (object *op, int type, object *originator); |
75 | int did_make_save_item (object *op, int type, object *originator); |
60 | void save_throw_object (object *op, int type, object *originator); |
76 | void save_throw_object (object *op, int type, object *originator); |
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75 | void paralyze_player (object *op, object *hitter, int dam); |
91 | void paralyze_player (object *op, object *hitter, int dam); |
76 | void deathstrike_player (object *op, object *hitter, int *dam); |
92 | void deathstrike_player (object *op, object *hitter, int *dam); |
77 | int adj_attackroll (object *hitter, object *target); |
93 | int adj_attackroll (object *hitter, object *target); |
78 | int is_aimed_missile (object *op); |
94 | int is_aimed_missile (object *op); |
79 | |
95 | |
80 | /* ban.c */ |
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81 | int checkbanned (const char *login, const char *host); |
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82 | |
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83 | /* build_map.c */ |
96 | /* build_map.c */ |
84 | int can_build_over (struct mapdef *map, object *tmp, short x, short y); |
97 | int can_build_over (struct mapdef *map, object *tmp, short x, short y); |
85 | void remove_marking_runes (struct mapdef *map, short x, short y); |
98 | void remove_marking_runes (struct mapdef *map, short x, short y); |
86 | int find_unused_connected_value (struct mapdef *map); |
99 | int find_unused_connected_value (struct mapdef *map); |
87 | int find_or_create_connection_for_map (object *pl, short x, short y, object *rune); |
100 | int find_or_create_connection_for_map (object *pl, short x, short y, object *rune); |
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110 | int command_weather (object *op, char *params); |
123 | int command_weather (object *op, char *params); |
111 | int command_archs (object *op, char *params); |
124 | int command_archs (object *op, char *params); |
112 | int command_hiscore (object *op, char *params); |
125 | int command_hiscore (object *op, char *params); |
113 | int command_debug (object *op, char *params); |
126 | int command_debug (object *op, char *params); |
114 | int command_dumpbelow (object *op, char *params); |
127 | int command_dumpbelow (object *op, char *params); |
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128 | int command_dumpfriendlyobjects (object *op, char *params); |
115 | int command_wizpass (object *op, char *params); |
129 | int command_wizpass (object *op, char *params); |
116 | int command_wizcast (object *op, char *params); |
130 | int command_wizcast (object *op, char *params); |
117 | int command_dumpallobjects (object *op, char *params); |
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118 | int command_dumpfriendlyobjects (object *op, char *params); |
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119 | int command_dumpallarchetypes (object *op, char *params); |
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120 | int command_ssdumptable (object *op, char *params); |
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121 | int command_dumpmap (object *op, char *params); |
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122 | int command_dumpallmaps (object *op, char *params); |
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123 | int command_printlos (object *op, char *params); |
131 | int command_printlos (object *op, char *params); |
124 | int command_version (object *op, char *params); |
132 | int command_version (object *op, char *params); |
125 | void bug_report (const char *reportstring); |
133 | void bug_report (const char *reportstring); |
126 | int command_statistics (object *pl, char *params); |
134 | int command_statistics (object *pl, char *params); |
127 | int command_fix_me (object *op, char *params); |
135 | int command_fix_me (object *op, char *params); |
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173 | int command_dropall (object *op, char *params); |
181 | int command_dropall (object *op, char *params); |
174 | int command_drop (object *op, char *params); |
182 | int command_drop (object *op, char *params); |
175 | int command_examine (object *op, char *params); |
183 | int command_examine (object *op, char *params); |
176 | object *find_marked_object (object *op); |
184 | object *find_marked_object (object *op); |
177 | void examine_monster (object *op, object *tmp); |
185 | void examine_monster (object *op, object *tmp); |
178 | char *long_desc (object *tmp, object *pl); |
186 | const char *long_desc (object *tmp, object *pl); |
179 | void examine (object *op, object *tmp); |
187 | void examine (object *op, object *tmp); |
180 | void inventory (object *op, object *inv); |
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181 | int command_pickup (object *op, char *params); |
188 | int command_pickup (object *op, char *params); |
182 | void set_pickup_mode (object *op, int i); |
189 | void set_pickup_mode (object *op, int i); |
183 | int command_search_items (object *op, char *params); |
190 | int command_search_items (object *op, char *params); |
184 | int command_rename_item (object *op, char *params); |
191 | int command_rename_item (object *op, char *params); |
185 | |
192 | |
186 | /* c_party.c */ |
193 | /* c_party.c */ |
187 | int same_party (partylist *a, partylist *b); |
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188 | partylist *get_firstparty (void); |
194 | partylist *get_firstparty (void); |
189 | void remove_party (partylist *target_party); |
195 | void remove_party (partylist *target_party); |
190 | void obsolete_parties (void); |
196 | void obsolete_parties (void); |
191 | void add_kill_to_party (partylist *party, char *killer, char *dead, long exp); |
197 | void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); |
192 | int confirm_party_password (object *op); |
198 | int confirm_party_password (object *op); |
193 | void receive_party_password (object *op, char k); |
199 | void receive_party_password (object *op, char k); |
194 | void send_party_message (object *op, char *msg); |
200 | void send_party_message (object *op, const char *msg); |
195 | int command_gsay (object *op, char *params); |
201 | int command_gsay (object *op, char *params); |
196 | int command_party (object *op, char *params); |
202 | int command_party (object *op, char *params); |
197 | |
203 | |
198 | /* c_range.c */ |
204 | /* c_range.c */ |
199 | int command_invoke (object *op, char *params); |
205 | int command_invoke (object *op, char *params); |
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209 | void do_wizard_hide (object *op, int silent_dm); |
215 | void do_wizard_hide (object *op, int silent_dm); |
210 | int command_hide (object *op, char *params); |
216 | int command_hide (object *op, char *params); |
211 | int command_setgod (object *op, char *params); |
217 | int command_setgod (object *op, char *params); |
212 | int command_banish (object *op, char *params); |
218 | int command_banish (object *op, char *params); |
213 | int command_save_overlay (object *op, char *params); |
219 | int command_save_overlay (object *op, char *params); |
214 | int command_toggle_shout (object *op, char *params); |
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215 | int command_freeze (object *op, char *params); |
220 | int command_freeze (object *op, char *params); |
216 | int command_arrest (object *op, char *params); |
221 | int command_arrest (object *op, char *params); |
217 | int command_summon (object *op, char *params); |
222 | int command_summon (object *op, char *params); |
218 | int command_teleport (object *op, char *params); |
223 | int command_teleport (object *op, char *params); |
219 | int command_create (object *op, char *params); |
224 | int command_create (object *op, char *params); |
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233 | int command_dm (object *op, char *params); |
238 | int command_dm (object *op, char *params); |
234 | int command_invisible (object *op, char *params); |
239 | int command_invisible (object *op, char *params); |
235 | int command_learn_spell (object *op, char *params); |
240 | int command_learn_spell (object *op, char *params); |
236 | int command_learn_special_prayer (object *op, char *params); |
241 | int command_learn_special_prayer (object *op, char *params); |
237 | int command_forget_spell (object *op, char *params); |
242 | int command_forget_spell (object *op, char *params); |
238 | int command_listplugins (object *op, char *params); |
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239 | int command_loadplugin (object *op, char *params); |
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240 | int command_unloadplugin (object *op, char *params); |
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241 | int command_dmhide (object *op, char *params); |
243 | int command_dmhide (object *op, char *params); |
242 | void dm_stack_pop (player *pl); |
244 | void dm_stack_pop (player *pl); |
243 | object *dm_stack_peek (player *pl); |
245 | object *dm_stack_peek (player *pl); |
244 | void dm_stack_push (player *pl, tag_t item); |
246 | void dm_stack_push (player *pl, tag_t item); |
245 | object *get_dm_object (player *pl, char **params, int *from); |
247 | object *get_dm_object (player *pl, char **params, int *from); |
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267 | int do_symptoms (object *disease); |
269 | int do_symptoms (object *disease); |
268 | int grant_immunity (object *disease); |
270 | int grant_immunity (object *disease); |
269 | int move_symptom (object *symptom); |
271 | int move_symptom (object *symptom); |
270 | int check_physically_infect (object *victim, object *hitter); |
272 | int check_physically_infect (object *victim, object *hitter); |
271 | object *find_disease (object *victim); |
273 | object *find_disease (object *victim); |
272 | int cure_disease (object *sufferer, object *caster); |
274 | int cure_disease (object *sufferer, object *caster, object *spell); |
273 | int reduce_symptoms (object *sufferer, int reduction); |
275 | int reduce_symptoms (object *sufferer, int reduction); |
274 | |
276 | |
275 | /* egoitem.c */ |
277 | /* egoitem.c */ |
276 | int create_artifact (object *op, const char *artifactname); |
278 | int create_artifact (object *op, const char *artifactname); |
277 | int apply_power_crystal (object *op, object *crystal); |
279 | int apply_power_crystal (object *op, object *crystal); |
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331 | void set_csport (char *val); |
333 | void set_csport (char *val); |
332 | void init (int argc, char **argv); |
334 | void init (int argc, char **argv); |
333 | void usage (void); |
335 | void usage (void); |
334 | void help (void); |
336 | void help (void); |
335 | void init_beforeplay (void); |
337 | void init_beforeplay (void); |
336 | void init_startup (void); |
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337 | void compile_info (void); |
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338 | void rec_sigsegv (int i); |
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339 | void rec_sigint (int i); |
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340 | void rec_sighup (int i); |
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341 | void rec_sigquit (int i); |
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342 | void rec_sigpipe (int i); |
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343 | void rec_sigbus (int i); |
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344 | void rec_sigterm (int i); |
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345 | void init_signals (void); |
338 | void init_signals (void); |
346 | void init_races (void); |
339 | void init_races (void); |
347 | void dump_races (void); |
340 | void dump_races (void); |
348 | void add_to_racelist (const char *race_name, object *op); |
341 | void add_to_racelist (const char *race_name, object *op); |
349 | racelink *get_racelist (void); |
342 | racelink *get_racelist (void); |
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352 | /* login.c */ |
345 | /* login.c */ |
353 | void delete_character (const char *name); |
346 | void delete_character (const char *name); |
354 | int verify_player (const char *name, char *password); |
347 | int verify_player (const char *name, char *password); |
355 | int check_name (player *me, const char *name); |
348 | int check_name (player *me, const char *name); |
356 | int create_savedir_if_needed (char *savedir); |
349 | int create_savedir_if_needed (char *savedir); |
357 | void destroy_object (object *op); |
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358 | void copy_file (const char *filename, FILE *fpout); |
350 | void copy_file (const char *filename, FILE *fpout); |
359 | |
351 | |
360 | /* main.c */ |
352 | /* main.c */ |
361 | void server_tick (); |
353 | void server_tick (); |
362 | void version (object *op); |
354 | void version (object *op); |
363 | void info_keys (object *op); |
355 | void info_keys (object *op); |
364 | char *crypt_string (char *str, char *salt); |
356 | char *crypt_string (char *str, char *salt); |
365 | int check_password (char *typed, char *crypted); |
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366 | void enter_player_savebed (object *op); |
357 | void enter_player_savebed (object *op); |
367 | void leave_map (object *op); |
358 | void leave_map (object *op); |
368 | void set_map_timeout (maptile *oldmap); |
359 | void set_map_timeout (maptile *oldmap); |
369 | char *clean_path (const char *file); |
360 | char *clean_path (const char *file); |
370 | char *unclean_path (const char *src); |
361 | char *unclean_path (const char *src); |
371 | void enter_exit (object *op, object *exit_ob); |
362 | void enter_exit (object *op, object *exit_ob); |
372 | void process_events (); |
363 | void process_events (); |
373 | void clean_tmp_files (void); |
364 | void clean_tmp_files (void); |
374 | void leave (player *pl,int draw_exit); |
365 | void leave (player *pl,int draw_exit); |
375 | int forbid_play (void); |
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376 | void do_specials (void); |
366 | void do_specials (void); |
377 | int main (int argc, char **argv); |
367 | int main (int argc, char **argv); |
378 | |
368 | |
379 | /* monster.c */ |
369 | /* monster.c */ |
380 | object *check_enemy (object *npc, rv_vector *rv); |
370 | object *check_enemy (object *npc, rv_vector *rv); |
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473 | object *find_better_arrow (object *op, object *target, const char *type, int *better); |
463 | object *find_better_arrow (object *op, object *target, const char *type, int *better); |
474 | object *pick_arrow_target (object *op, const char *type, int dir); |
464 | object *pick_arrow_target (object *op, const char *type, int dir); |
475 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
465 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
476 | int player_fire_bow (object *op, int dir); |
466 | int player_fire_bow (object *op, int dir); |
477 | void fire_misc_object (object *op, int dir); |
467 | void fire_misc_object (object *op, int dir); |
478 | void fire (object *op, int dir); |
468 | bool fire (object *op, int dir); |
479 | object *find_key (object *pl, object *container, object *door); |
469 | object *find_key (object *pl, object *container, object *door); |
480 | void move_player_attack (object *op, int dir); |
470 | bool move_player_attack (object *op, int dir); |
481 | int move_player (object *op, int dir); |
471 | bool move_player (object *op, int dir); |
482 | int handle_newcs_player (object *op); |
472 | bool handle_newcs_player (object *op); |
483 | int save_life (object *op); |
473 | int save_life (object *op); |
484 | void remove_unpaid_objects (object *op, object *env); |
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485 | char *gravestone_text (object *op); |
474 | const char *gravestone_text (object *op); |
486 | void do_some_living (object *op); |
475 | void do_some_living (object *op); |
487 | void kill_player (object *op); |
476 | void kill_player (object *op); |
488 | void loot_object (object *op); |
477 | void loot_object (object *op); |
489 | void fix_weight (void); |
478 | void fix_weight (void); |
490 | void fix_luck (void); |
479 | void fix_luck (void); |
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498 | int action_makes_visible (object *op); |
487 | int action_makes_visible (object *op); |
499 | int op_on_battleground (object *op, int *x, int *y); |
488 | int op_on_battleground (object *op, int *x, int *y); |
500 | void dragon_ability_gain (object *who, int atnr, int level); |
489 | void dragon_ability_gain (object *who, int atnr, int level); |
501 | void player_unready_range_ob (player *pl, object *ob); |
490 | void player_unready_range_ob (player *pl, object *ob); |
502 | |
491 | |
503 | /* plugins.c */ |
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504 | int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix); |
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505 | int execute_global_event (int eventcode, ...); |
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506 | int plugins_init_plugin (const char *libfile); |
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507 | void *cfapi_get_hooks (int *type, ...); |
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508 | int plugins_remove_plugin (const char *id); |
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509 | crossfire_plugin *plugins_find_plugin (const char *id); |
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510 | void plugins_display_list (object *op); |
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511 | void *cfapi_system_find_animation (int *type, ...); |
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512 | void *cfapi_system_strdup (int *type, ...); |
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513 | void *cfapi_system_register_global_event (int *type, ...); |
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514 | void *cfapi_system_unregister_global_event (int *type, ...); |
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515 | void *cfapi_system_check_path (int *type, ...); |
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516 | void *cfapi_system_re_cmp (int *type, ...); |
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517 | void *cfapi_system_directory (int *type, ...); |
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518 | void *cfapi_map_get_map (int *type, ...); |
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519 | void *cfapi_map_has_been_loaded (int *type, ...); |
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520 | void *cfapi_map_create_path (int *type, ...); |
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521 | void *cfapi_map_get_map_property (int *type, ...); |
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522 | void *cfapi_map_set_map_property (int *type, ...); |
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523 | void *cfapi_map_out_of_map (int *type, ...); |
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524 | void *cfapi_map_update_position (int *type, ...); |
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525 | void *cfapi_map_delete_map (int *type, ...); |
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526 | void *cfapi_map_message (int *type, ...); |
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527 | void *cfapi_map_get_object_at (int *type, ...); |
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528 | void *cfapi_map_get_flags (int *type, ...); |
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529 | void *cfapi_map_present_arch_by_name (int *type, ...); |
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530 | void *cfapi_object_move (int *type, ...); |
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531 | void *cfapi_object_get_key (int *type, ...); |
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532 | void *cfapi_object_set_key (int *type, ...); |
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533 | void *cfapi_object_get_property (int *type, ...); |
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534 | void *cfapi_object_set_property (int *type, ...); |
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535 | void *cfapi_object_apply_below (int *type, ...); |
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536 | void *cfapi_object_apply (int *type, ...); |
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537 | void *cfapi_object_identify (int *type, ...); |
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538 | void *cfapi_object_describe (int *type, ...); |
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539 | void *cfapi_object_drain (int *type, ...); |
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540 | void *cfapi_object_fix (int *type, ...); |
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541 | void *cfapi_object_give_skill (int *type, ...); |
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542 | void *cfapi_object_transmute (int *type, ...); |
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543 | void *cfapi_object_remove (int *type, ...); |
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544 | void *cfapi_object_delete (int *type, ...); |
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545 | void *cfapi_object_clone (int *type, ...); |
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546 | void *cfapi_object_find (int *type, ...); |
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547 | void *cfapi_object_create (int *type, ...); |
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548 | void *cfapi_object_insert (int *type, ...); |
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549 | void *cfapi_object_split (int *type, ...); |
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550 | void *cfapi_object_merge (int *type, ...); |
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551 | void *cfapi_object_distance (int *type, ...); |
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552 | void *cfapi_object_update (int *type, ...); |
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553 | void *cfapi_object_clear (int *type, ...); |
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554 | void *cfapi_object_reset (int *type, ...); |
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555 | void *cfapi_object_check_inventory (int *type, ...); |
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556 | void *cfapi_object_clean_object (int *type, ...); |
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557 | void *cfapi_object_on_same_map (int *type, ...); |
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558 | void *cfapi_object_spring_trap (int *type, ...); |
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559 | void *cfapi_object_check_trigger (int *type, ...); |
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560 | void *cfapi_object_query_cost (int *type, ...); |
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561 | void *cfapi_object_query_money (int *type, ...); |
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562 | void *cfapi_object_cast (int *type, ...); |
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563 | void *cfapi_object_learn_spell (int *type, ...); |
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564 | void *cfapi_object_forget_spell (int *type, ...); |
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565 | void *cfapi_object_check_spell (int *type, ...); |
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566 | void *cfapi_object_pay_amount (int *type, ...); |
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567 | void *cfapi_object_pay_item (int *type, ...); |
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568 | void *cfapi_object_transfer (int *type, ...); |
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569 | void *cfapi_object_find_archetype_inside (int *type, ...); |
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570 | void *cfapi_object_drop (int *type, ...); |
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571 | void *cfapi_object_take (int *type, ...); |
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572 | void *cfapi_object_say (int *type, ...); |
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573 | void *cfapi_object_speak (int *type, ...); |
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574 | void *cfapi_player_find (int *type, ...); |
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575 | void *cfapi_player_message (int *type, ...); |
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576 | void *cfapi_player_send_inventory (int *type, ...); |
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577 | void *cfapi_object_teleport (int *type, ...); |
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578 | void *cfapi_object_pickup (int *type, ...); |
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579 | void *cfapi_archetype_get_first (int *type, ...); |
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580 | void *cfapi_archetype_get_property (int *type, ...); |
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581 | void *cfapi_party_get_property (int *type, ...); |
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582 | void *cfapi_region_get_property (int *type, ...); |
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583 | CommArray_s *find_plugin_command (char *cmd, object *op); |
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584 | int initPlugins (void); |
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585 | |
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586 | /* resurrection.c */ |
492 | /* resurrection.c */ |
587 | int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); |
493 | int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); |
588 | int resurrection_fails (int levelcaster, int leveldead); |
494 | int resurrection_fails (int levelcaster, int leveldead); |
589 | void dead_player (object *op); |
495 | void dead_player (object *op); |
590 | void dead_character (const char *name); |
496 | void dead_character (const char *name); |
… | |
… | |
607 | const char *query_cost_string (const object *tmp, object *who, int flag); |
513 | const char *query_cost_string (const object *tmp, object *who, int flag); |
608 | sint64 query_money (const object *op); |
514 | sint64 query_money (const object *op); |
609 | int pay_for_amount (sint64 to_pay, object *pl); |
515 | int pay_for_amount (sint64 to_pay, object *pl); |
610 | int pay_for_item (object *op, object *pl); |
516 | int pay_for_item (object *op, object *pl); |
611 | int can_pay (object *pl); |
517 | int can_pay (object *pl); |
612 | void sell_item (object *op, object *pl); |
518 | bool sell_item (object *op, object *pl); |
613 | double shopkeeper_approval (const maptile *map, const object *player); |
519 | double shopkeeper_approval (const maptile *map, const object *player); |
614 | int describe_shop (const object *op); |
520 | int describe_shop (const object *op); |
615 | void shop_listing (object *op); |
521 | void shop_listing (object *sign, object *op); |
616 | bool is_in_shop (object *o); |
522 | bool is_in_shop (object *o); |
617 | bool is_in_shop (maptile *map, int x, int y); |
523 | bool is_in_shop (maptile *map, int x, int y); |
618 | |
524 | |
619 | /* skills.c */ |
525 | /* skills.c */ |
620 | int steal (object *op, int dir, object *skill); |
526 | int steal (object *op, int dir, object *skill); |
… | |
… | |
633 | int skill_throw (object *op, object *part, int dir, const char *params, object *skill); |
539 | int skill_throw (object *op, object *part, int dir, const char *params, object *skill); |
634 | |
540 | |
635 | /* skill_util.c */ |
541 | /* skill_util.c */ |
636 | void init_skills (void); |
542 | void init_skills (void); |
637 | void link_player_skills (object *op); |
543 | void link_player_skills (object *op); |
638 | object *find_skill_by_name (object *who, const char *name); |
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639 | object *find_skill_by_number (object *who, int skillno); |
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640 | int change_skill (object *who, object *new_skill, int flag); |
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641 | void clear_skill (object *who); |
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642 | int do_skill (object *op, object *part, object *skill, int dir, const char *string); |
544 | int do_skill (object *op, object *part, object *skill, int dir, const char *string); |
643 | int calc_skill_exp (object *who, object *op, object *skill); |
545 | int calc_skill_exp (object *who, object *op, object *skill); |
644 | int learn_skill (object *pl, object *scroll); |
546 | int learn_skill (object *pl, object *scroll); |
645 | void show_skills (object *op, const char *search); |
547 | void show_skills (object *op, const char *search); |
646 | int use_skill (object *op, const char *string); |
548 | int use_skill (object *op, const char *string); |
… | |
… | |
690 | int cast_earth_to_dust (object *op, object *caster, object *spell_ob); |
592 | int cast_earth_to_dust (object *op, object *caster, object *spell_ob); |
691 | void execute_word_of_recall (object *op); |
593 | void execute_word_of_recall (object *op); |
692 | int cast_word_of_recall (object *op, object *caster, object *spell_ob); |
594 | int cast_word_of_recall (object *op, object *caster, object *spell_ob); |
693 | int cast_wonder (object *op, object *caster, int dir, object *spell_ob); |
595 | int cast_wonder (object *op, object *caster, int dir, object *spell_ob); |
694 | int perceive_self (object *op); |
596 | int perceive_self (object *op); |
695 | int cast_create_town_portal (object *op, object *caster, object *spell, int dir); |
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696 | int magic_wall (object *op, object *caster, int dir, object *spell_ob); |
597 | int magic_wall (object *op, object *caster, int dir, object *spell_ob); |
697 | int dimension_door (object *op, object *caster, object *spob, int dir); |
598 | int dimension_door (object *op, object *caster, object *spob, int dir); |
698 | int cast_heal (object *op, object *caster, object *spell, int dir); |
599 | int cast_heal (object *op, object *caster, object *spell, int dir); |
699 | int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); |
600 | int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); |
700 | int cast_bless (object *op, object *caster, object *spell_ob, int dir); |
601 | int cast_bless (object *op, object *caster, object *spell_ob, int dir); |
… | |
… | |
713 | int write_mark (object *op, object *spell, const char *msg); |
614 | int write_mark (object *op, object *spell, const char *msg); |
714 | |
615 | |
715 | /* spell_util.c */ |
616 | /* spell_util.c */ |
716 | object *find_random_spell_in_ob (object *ob, const char *skill); |
617 | object *find_random_spell_in_ob (object *ob, const char *skill); |
717 | void set_spell_skill (object *op, object *caster, object *spob, object *dest); |
618 | void set_spell_skill (object *op, object *caster, object *spob, object *dest); |
718 | void init_spells (void); |
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719 | void dump_spells (void); |
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720 | void spell_effect (object *spob, int x, int y, maptile *map, object *originator); |
619 | void spell_effect (object *spob, int x, int y, maptile *map, object *originator); |
721 | int min_casting_level (object *caster, object *spell); |
620 | int min_casting_level (object *caster, object *spell); |
722 | int caster_level (object *caster, object *spell); |
621 | int caster_level (object *caster, object *spell); |
723 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
622 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
724 | int SP_level_dam_adjust (object *caster, object *spob); |
623 | int SP_level_dam_adjust (object *caster, object *spob); |
… | |
… | |
759 | void flush_old_maps (void); |
658 | void flush_old_maps (void); |
760 | |
659 | |
761 | /* time.c */ |
660 | /* time.c */ |
762 | void remove_door (object *op); |
661 | void remove_door (object *op); |
763 | void remove_door2 (object *op); |
662 | void remove_door2 (object *op); |
764 | void generate_monster_inv (object *gen); |
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765 | void generate_monster_arch (object *gen); |
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766 | void generate_monster (object *gen); |
663 | void generate_monster (object *gen); |
767 | void remove_force (object *op); |
664 | void remove_force (object *op); |
768 | void remove_blindness (object *op); |
665 | void remove_blindness (object *op); |
769 | void poison_more (object *op); |
666 | void poison_more (object *op); |
770 | void move_gate (object *op); |
667 | void move_gate (object *op); |
… | |
… | |
782 | void move_firewall (object *op); |
679 | void move_firewall (object *op); |
783 | void move_player_mover (object *op); |
680 | void move_player_mover (object *op); |
784 | void move_duplicator (object *op); |
681 | void move_duplicator (object *op); |
785 | void move_creator (object *creator); |
682 | void move_creator (object *creator); |
786 | void move_marker (object *op); |
683 | void move_marker (object *op); |
787 | int process_object (object *op); |
684 | void process_object (object *op); |
788 | |
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789 | /* timers.c */ |
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790 | void cftimer_process_timers (void); |
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791 | void cftimer_process_event (object *ob); |
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792 | int cftimer_create (int id, long delay, object *ob, int mode); |
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793 | int cftimer_destroy (int id); |
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794 | int cftimer_find_free_id (void); |
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795 | |
685 | |
796 | /* weather.c */ |
686 | /* weather.c */ |
797 | void set_darkness_map (maptile *m); |
687 | void set_darkness_map (maptile *m); |
798 | void tick_the_clock (void); |
688 | void adjust_daylight (void); |
799 | void init_weather (void); |
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800 | void weather_effect (const char *filename); |
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801 | int worldmap_to_weathermap (int x, int y, int *wx, int *wy, maptile *m); |
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802 | int real_world_temperature (int x, int y, maptile *m); |
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803 | int similar_direction (int a, int b); |
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