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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.57 by root, Sun Mar 18 03:05:40 2007 UTC vs.
Revision 1.90 by root, Fri Aug 29 02:12:25 2008 UTC

1// server/c_party.C 1/*
2int same_party (partylist *a, partylist *b); 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <support@deliantra.net>
20 */
3 21
4/* alchemy.c */ 22/* alchemy.c */
5int need_identify (const object *obj); 23int need_identify (const object *obj);
6int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
7const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
21/* apply.c */ 39/* apply.c */
22int transport_can_hold (const object *transport, const object *op, int nrof); 40int transport_can_hold (const object *transport, const object *op, int nrof);
23int apply_transport (object *pl, object *transport, int aflag); 41int apply_transport (object *pl, object *transport, int aflag);
24int should_director_abort (object *op, object *victim); 42int should_director_abort (object *op, object *victim);
25int apply_potion (object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
26int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
27int prepare_weapon (object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
28int improve_weapon (object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
29int check_improve_weapon (object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
30int improve_armour (object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
31int convert_item (object *item, object *converter);
32int apply_container (object *op, object *sack); 48int apply_container (object *op, object *sack);
33int esrv_apply_container (object *op, object *sack); 49int esrv_apply_container (object *op, object *sack);
34void move_apply (object *trap, object *victim, object *originator); 50void move_apply (object *trap, object *victim, object *originator);
35void do_learn_spell (object *op, object *spell, int special_prayer); 51void do_learn_spell (object *op, object *spell, int special_prayer);
36void do_forget_spell (object *op, const char *spell); 52void do_forget_spell (object *op, const char *spell);
39void apply_poison (object *op, object *tmp); 55void apply_poison (object *op, object *tmp);
40int is_legal_2ways_exit (object *op, object *exit); 56int is_legal_2ways_exit (object *op, object *exit);
41int manual_apply (object *op, object *tmp, int aflag); 57int manual_apply (object *op, object *tmp, int aflag);
42int player_apply (object *pl, object *op, int aflag, int quiet); 58int player_apply (object *pl, object *op, int aflag, int quiet);
43void player_apply_below (object *pl); 59void player_apply_below (object *pl);
44object *get_item_from_body_location (object *start, int loc);
45int unapply_for_ob (object *who, object *op, int aflags); 60int unapply_for_ob (object *who, object *op, int aflags);
46int can_apply_object (object *who, object *op); 61int can_apply_object (object *who, object *op);
47int apply_special (object *who, object *op, int aflags); 62int apply_special (object *who, object *op, int aflags);
48int monster_apply_special (object *who, object *op, int aflags); 63int monster_apply_special (object *who, object *op, int aflags);
49int auto_apply (object *op); 64int auto_apply (object *op);
51void eat_special_food (object *who, object *food); 66void eat_special_food (object *who, object *food);
52void apply_lighter (object *who, object *lighter); 67void apply_lighter (object *who, object *lighter);
53void scroll_failure (object *op, int failure, int power); 68void scroll_failure (object *op, int failure, int power);
54void apply_changes_to_player (object *pl, object *change); 69void apply_changes_to_player (object *pl, object *change);
55void apply_item_transformer (object *pl, object *transformer); 70void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op);
56 72
57/* attack.c */ 73/* attack.c */
58void cancellation (object *op); 74void cancellation (object *op);
59int did_make_save_item (object *op, int type, object *originator); 75int did_make_save_item (object *op, int type, object *originator);
60void save_throw_object (object *op, int type, object *originator); 76void save_throw_object (object *op, int type, object *originator);
107int command_weather (object *op, char *params); 123int command_weather (object *op, char *params);
108int command_archs (object *op, char *params); 124int command_archs (object *op, char *params);
109int command_hiscore (object *op, char *params); 125int command_hiscore (object *op, char *params);
110int command_debug (object *op, char *params); 126int command_debug (object *op, char *params);
111int command_dumpbelow (object *op, char *params); 127int command_dumpbelow (object *op, char *params);
128int command_dumpfriendlyobjects (object *op, char *params);
112int command_wizpass (object *op, char *params); 129int command_wizpass (object *op, char *params);
113int command_wizcast (object *op, char *params); 130int command_wizcast (object *op, char *params);
114int command_dumpallobjects (object *op, char *params);
115int command_dumpfriendlyobjects (object *op, char *params);
116int command_dumpallarchetypes (object *op, char *params);
117int command_ssdumptable (object *op, char *params);
118int command_dumpmap (object *op, char *params);
119int command_dumpallmaps (object *op, char *params);
120int command_printlos (object *op, char *params); 131int command_printlos (object *op, char *params);
121int command_version (object *op, char *params); 132int command_version (object *op, char *params);
122void bug_report (const char *reportstring); 133void bug_report (const char *reportstring);
123int command_statistics (object *pl, char *params); 134int command_statistics (object *pl, char *params);
124int command_fix_me (object *op, char *params); 135int command_fix_me (object *op, char *params);
125int command_players (object *op, char *paramss); 136int command_players (object *op, char *paramss);
126int command_logs (object *op, char *params);
127int command_bowmode (object *op, char *params); 137int command_bowmode (object *op, char *params);
128int command_showpets (object *op, char *params); 138int command_showpets (object *op, char *params);
129int command_resistances (object *op, char *params); 139int command_resistances (object *op, char *params);
130int command_help (object *op, char *params); 140int command_help (object *op, char *params);
131int onoff_value (const char *line); 141int onoff_value (const char *line);
172int command_examine (object *op, char *params); 182int command_examine (object *op, char *params);
173object *find_marked_object (object *op); 183object *find_marked_object (object *op);
174void examine_monster (object *op, object *tmp); 184void examine_monster (object *op, object *tmp);
175const char *long_desc (object *tmp, object *pl); 185const char *long_desc (object *tmp, object *pl);
176void examine (object *op, object *tmp); 186void examine (object *op, object *tmp);
177void inventory (object *op, object *inv);
178int command_pickup (object *op, char *params); 187int command_pickup (object *op, char *params);
179void set_pickup_mode (object *op, int i); 188void set_pickup_mode (object *op, int i);
180int command_search_items (object *op, char *params); 189int command_search_items (object *op, char *params);
181int command_rename_item (object *op, char *params); 190int command_rename_item (object *op, char *params);
182 191
183/* c_party.c */ 192/* c_party.c */
184int same_party (partylist *a, partylist *b);
185partylist *get_firstparty (void); 193partylist *get_firstparty (void);
186void remove_party (partylist *target_party); 194void remove_party (partylist *target_party);
187void obsolete_parties (void); 195void obsolete_parties (void);
188void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 196void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
189int confirm_party_password (object *op); 197int confirm_party_password (object *op);
190void receive_party_password (object *op, char k); 198void receive_party_password (object *op, char k);
191void send_party_message (object *op, char *msg); 199void send_party_message (object *op, const char *msg);
192int command_gsay (object *op, char *params); 200int command_gsay (object *op, char *params);
193int command_party (object *op, char *params); 201int command_party (object *op, char *params);
194 202
195/* c_range.c */ 203/* c_range.c */
196int command_invoke (object *op, char *params); 204int command_invoke (object *op, char *params);
206void do_wizard_hide (object *op, int silent_dm); 214void do_wizard_hide (object *op, int silent_dm);
207int command_hide (object *op, char *params); 215int command_hide (object *op, char *params);
208int command_setgod (object *op, char *params); 216int command_setgod (object *op, char *params);
209int command_banish (object *op, char *params); 217int command_banish (object *op, char *params);
210int command_save_overlay (object *op, char *params); 218int command_save_overlay (object *op, char *params);
211int command_toggle_shout (object *op, char *params);
212int command_freeze (object *op, char *params); 219int command_freeze (object *op, char *params);
213int command_arrest (object *op, char *params); 220int command_arrest (object *op, char *params);
214int command_summon (object *op, char *params); 221int command_summon (object *op, char *params);
215int command_teleport (object *op, char *params); 222int command_teleport (object *op, char *params);
216int command_create (object *op, char *params); 223int command_create (object *op, char *params);
230int command_dm (object *op, char *params); 237int command_dm (object *op, char *params);
231int command_invisible (object *op, char *params); 238int command_invisible (object *op, char *params);
232int command_learn_spell (object *op, char *params); 239int command_learn_spell (object *op, char *params);
233int command_learn_special_prayer (object *op, char *params); 240int command_learn_special_prayer (object *op, char *params);
234int command_forget_spell (object *op, char *params); 241int command_forget_spell (object *op, char *params);
235int command_listplugins (object *op, char *params);
236int command_loadplugin (object *op, char *params);
237int command_unloadplugin (object *op, char *params);
238int command_dmhide (object *op, char *params); 242int command_dmhide (object *op, char *params);
239void dm_stack_pop (player *pl); 243void dm_stack_pop (player *pl);
240object *dm_stack_peek (player *pl); 244object *dm_stack_peek (player *pl);
241void dm_stack_push (player *pl, tag_t item); 245void dm_stack_push (player *pl, tag_t item);
242object *get_dm_object (player *pl, char **params, int *from); 246object *get_dm_object (player *pl, char **params, int *from);
264int do_symptoms (object *disease); 268int do_symptoms (object *disease);
265int grant_immunity (object *disease); 269int grant_immunity (object *disease);
266int move_symptom (object *symptom); 270int move_symptom (object *symptom);
267int check_physically_infect (object *victim, object *hitter); 271int check_physically_infect (object *victim, object *hitter);
268object *find_disease (object *victim); 272object *find_disease (object *victim);
269int cure_disease (object *sufferer, object *caster); 273int cure_disease (object *sufferer, object *caster, object *spell);
270int reduce_symptoms (object *sufferer, int reduction); 274int reduce_symptoms (object *sufferer, int reduction);
271 275
272/* egoitem.c */ 276/* egoitem.c */
273int create_artifact (object *op, const char *artifactname); 277int create_artifact (object *op, const char *artifactname);
274int apply_power_crystal (object *op, object *crystal); 278int apply_power_crystal (object *op, object *crystal);
328void set_csport (char *val); 332void set_csport (char *val);
329void init (int argc, char **argv); 333void init (int argc, char **argv);
330void usage (void); 334void usage (void);
331void help (void); 335void help (void);
332void init_beforeplay (void); 336void init_beforeplay (void);
333void init_startup (void);
334void compile_info (void);
335void rec_sigsegv (int i);
336void rec_sigint (int i);
337void rec_sighup (int i);
338void rec_sigquit (int i);
339void rec_sigpipe (int i);
340void rec_sigbus (int i);
341void rec_sigterm (int i);
342void init_signals (void); 337void init_signals (void);
343void init_races (void); 338void init_races (void);
344void dump_races (void); 339void dump_races (void);
345void add_to_racelist (const char *race_name, object *op); 340void add_to_racelist (const char *race_name, object *op);
346racelink *get_racelist (void); 341racelink *get_racelist (void);
349/* login.c */ 344/* login.c */
350void delete_character (const char *name); 345void delete_character (const char *name);
351int verify_player (const char *name, char *password); 346int verify_player (const char *name, char *password);
352int check_name (player *me, const char *name); 347int check_name (player *me, const char *name);
353int create_savedir_if_needed (char *savedir); 348int create_savedir_if_needed (char *savedir);
354void destroy_object (object *op);
355void copy_file (const char *filename, FILE *fpout); 349void copy_file (const char *filename, FILE *fpout);
356 350
357/* main.c */ 351/* main.c */
358void server_tick (); 352void server_tick ();
359void version (object *op); 353void version (object *op);
360void info_keys (object *op); 354void info_keys (object *op);
361char *crypt_string (char *str, char *salt); 355char *crypt_string (char *str, char *salt);
362int check_password (char *typed, char *crypted);
363void enter_player_savebed (object *op); 356void enter_player_savebed (object *op);
364void leave_map (object *op); 357void leave_map (object *op);
365void set_map_timeout (maptile *oldmap); 358void set_map_timeout (maptile *oldmap);
366char *clean_path (const char *file); 359char *clean_path (const char *file);
367char *unclean_path (const char *src); 360char *unclean_path (const char *src);
368void enter_exit (object *op, object *exit_ob); 361void enter_exit (object *op, object *exit_ob);
369void process_events (); 362void process_events ();
370void clean_tmp_files (void); 363void clean_tmp_files (void);
371void leave (player *pl,int draw_exit); 364void leave (player *pl,int draw_exit);
372int forbid_play (void);
373void do_specials (void); 365void do_specials (void);
374int main (int argc, char **argv); 366int main (int argc, char **argv);
375 367
376/* monster.c */ 368/* monster.c */
377object *check_enemy (object *npc, rv_vector *rv); 369object *check_enemy (object *npc, rv_vector *rv);
470object *find_better_arrow (object *op, object *target, const char *type, int *better); 462object *find_better_arrow (object *op, object *target, const char *type, int *better);
471object *pick_arrow_target (object *op, const char *type, int dir); 463object *pick_arrow_target (object *op, const char *type, int dir);
472int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 464int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
473int player_fire_bow (object *op, int dir); 465int player_fire_bow (object *op, int dir);
474void fire_misc_object (object *op, int dir); 466void fire_misc_object (object *op, int dir);
475void fire (object *op, int dir); 467bool fire (object *op, int dir);
476object *find_key (object *pl, object *container, object *door); 468object *find_key (object *pl, object *container, object *door);
477void move_player_attack (object *op, int dir); 469bool move_player_attack (object *op, int dir);
478int move_player (object *op, int dir); 470bool move_player (object *op, int dir);
479int handle_newcs_player (object *op); 471bool handle_newcs_player (object *op);
480int save_life (object *op); 472int save_life (object *op);
481void remove_unpaid_objects (object *op, object *env);
482char *gravestone_text (object *op); 473const char *gravestone_text (object *op);
483void do_some_living (object *op); 474void do_some_living (object *op);
484void kill_player (object *op); 475void kill_player (object *op);
485void loot_object (object *op); 476void loot_object (object *op);
486void fix_weight (void); 477void fix_weight (void);
487void fix_luck (void); 478void fix_luck (void);
495int action_makes_visible (object *op); 486int action_makes_visible (object *op);
496int op_on_battleground (object *op, int *x, int *y); 487int op_on_battleground (object *op, int *x, int *y);
497void dragon_ability_gain (object *who, int atnr, int level); 488void dragon_ability_gain (object *who, int atnr, int level);
498void player_unready_range_ob (player *pl, object *ob); 489void player_unready_range_ob (player *pl, object *ob);
499 490
500/* plugins.c */
501int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
502int execute_global_event (int eventcode, ...);
503int plugins_init_plugin (const char *libfile);
504void *cfapi_get_hooks (int *type, ...);
505int plugins_remove_plugin (const char *id);
506crossfire_plugin *plugins_find_plugin (const char *id);
507void plugins_display_list (object *op);
508void *cfapi_system_find_animation (int *type, ...);
509void *cfapi_system_strdup (int *type, ...);
510void *cfapi_system_register_global_event (int *type, ...);
511void *cfapi_system_unregister_global_event (int *type, ...);
512void *cfapi_system_check_path (int *type, ...);
513void *cfapi_system_re_cmp (int *type, ...);
514void *cfapi_system_directory (int *type, ...);
515void *cfapi_map_get_map (int *type, ...);
516void *cfapi_map_has_been_loaded (int *type, ...);
517void *cfapi_map_create_path (int *type, ...);
518void *cfapi_map_get_map_property (int *type, ...);
519void *cfapi_map_set_map_property (int *type, ...);
520void *cfapi_map_out_of_map (int *type, ...);
521void *cfapi_map_update_position (int *type, ...);
522void *cfapi_map_delete_map (int *type, ...);
523void *cfapi_map_message (int *type, ...);
524void *cfapi_map_get_object_at (int *type, ...);
525void *cfapi_map_get_flags (int *type, ...);
526void *cfapi_map_present_arch_by_name (int *type, ...);
527void *cfapi_object_move (int *type, ...);
528void *cfapi_object_get_key (int *type, ...);
529void *cfapi_object_set_key (int *type, ...);
530void *cfapi_object_get_property (int *type, ...);
531void *cfapi_object_set_property (int *type, ...);
532void *cfapi_object_apply_below (int *type, ...);
533void *cfapi_object_apply (int *type, ...);
534void *cfapi_object_identify (int *type, ...);
535void *cfapi_object_describe (int *type, ...);
536void *cfapi_object_drain (int *type, ...);
537void *cfapi_object_fix (int *type, ...);
538void *cfapi_object_give_skill (int *type, ...);
539void *cfapi_object_transmute (int *type, ...);
540void *cfapi_object_remove (int *type, ...);
541void *cfapi_object_delete (int *type, ...);
542void *cfapi_object_clone (int *type, ...);
543void *cfapi_object_find (int *type, ...);
544void *cfapi_object_create (int *type, ...);
545void *cfapi_object_insert (int *type, ...);
546void *cfapi_object_split (int *type, ...);
547void *cfapi_object_merge (int *type, ...);
548void *cfapi_object_distance (int *type, ...);
549void *cfapi_object_update (int *type, ...);
550void *cfapi_object_clear (int *type, ...);
551void *cfapi_object_reset (int *type, ...);
552void *cfapi_object_check_inventory (int *type, ...);
553void *cfapi_object_clean_object (int *type, ...);
554void *cfapi_object_on_same_map (int *type, ...);
555void *cfapi_object_spring_trap (int *type, ...);
556void *cfapi_object_check_trigger (int *type, ...);
557void *cfapi_object_query_cost (int *type, ...);
558void *cfapi_object_query_money (int *type, ...);
559void *cfapi_object_cast (int *type, ...);
560void *cfapi_object_learn_spell (int *type, ...);
561void *cfapi_object_forget_spell (int *type, ...);
562void *cfapi_object_check_spell (int *type, ...);
563void *cfapi_object_pay_amount (int *type, ...);
564void *cfapi_object_pay_item (int *type, ...);
565void *cfapi_object_transfer (int *type, ...);
566void *cfapi_object_find_archetype_inside (int *type, ...);
567void *cfapi_object_drop (int *type, ...);
568void *cfapi_object_take (int *type, ...);
569void *cfapi_object_say (int *type, ...);
570void *cfapi_object_speak (int *type, ...);
571void *cfapi_player_find (int *type, ...);
572void *cfapi_player_message (int *type, ...);
573void *cfapi_player_send_inventory (int *type, ...);
574void *cfapi_object_teleport (int *type, ...);
575void *cfapi_object_pickup (int *type, ...);
576void *cfapi_archetype_get_first (int *type, ...);
577void *cfapi_archetype_get_property (int *type, ...);
578void *cfapi_party_get_property (int *type, ...);
579void *cfapi_region_get_property (int *type, ...);
580CommArray_s *find_plugin_command (char *cmd, object *op);
581int initPlugins (void);
582
583/* resurrection.c */ 491/* resurrection.c */
584int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 492int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
585int resurrection_fails (int levelcaster, int leveldead); 493int resurrection_fails (int levelcaster, int leveldead);
586void dead_player (object *op); 494void dead_player (object *op);
587void dead_character (const char *name); 495void dead_character (const char *name);
604const char *query_cost_string (const object *tmp, object *who, int flag); 512const char *query_cost_string (const object *tmp, object *who, int flag);
605sint64 query_money (const object *op); 513sint64 query_money (const object *op);
606int pay_for_amount (sint64 to_pay, object *pl); 514int pay_for_amount (sint64 to_pay, object *pl);
607int pay_for_item (object *op, object *pl); 515int pay_for_item (object *op, object *pl);
608int can_pay (object *pl); 516int can_pay (object *pl);
609void sell_item (object *op, object *pl); 517bool sell_item (object *op, object *pl);
610double shopkeeper_approval (const maptile *map, const object *player); 518double shopkeeper_approval (const maptile *map, const object *player);
611int describe_shop (const object *op); 519int describe_shop (const object *op);
612void shop_listing (object *op); 520void shop_listing (object *sign, object *op);
613bool is_in_shop (object *o); 521bool is_in_shop (object *o);
614bool is_in_shop (maptile *map, int x, int y); 522bool is_in_shop (maptile *map, int x, int y);
615 523
616/* skills.c */ 524/* skills.c */
617int steal (object *op, int dir, object *skill); 525int steal (object *op, int dir, object *skill);
630int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 538int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
631 539
632/* skill_util.c */ 540/* skill_util.c */
633void init_skills (void); 541void init_skills (void);
634void link_player_skills (object *op); 542void link_player_skills (object *op);
635object *find_skill_by_name (object *who, const char *name);
636object *find_skill_by_number (object *who, int skillno);
637int change_skill (object *who, object *new_skill, int flag);
638void clear_skill (object *who);
639int do_skill (object *op, object *part, object *skill, int dir, const char *string); 543int do_skill (object *op, object *part, object *skill, int dir, const char *string);
640int calc_skill_exp (object *who, object *op, object *skill); 544int calc_skill_exp (object *who, object *op, object *skill);
641int learn_skill (object *pl, object *scroll); 545int learn_skill (object *pl, object *scroll);
642void show_skills (object *op, const char *search); 546void show_skills (object *op, const char *search);
643int use_skill (object *op, const char *string); 547int use_skill (object *op, const char *string);
687int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 591int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
688void execute_word_of_recall (object *op); 592void execute_word_of_recall (object *op);
689int cast_word_of_recall (object *op, object *caster, object *spell_ob); 593int cast_word_of_recall (object *op, object *caster, object *spell_ob);
690int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 594int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
691int perceive_self (object *op); 595int perceive_self (object *op);
692int cast_create_town_portal (object *op, object *caster, object *spell, int dir);
693int magic_wall (object *op, object *caster, int dir, object *spell_ob); 596int magic_wall (object *op, object *caster, int dir, object *spell_ob);
694int dimension_door (object *op, object *caster, object *spob, int dir); 597int dimension_door (object *op, object *caster, object *spob, int dir);
695int cast_heal (object *op, object *caster, object *spell, int dir); 598int cast_heal (object *op, object *caster, object *spell, int dir);
696int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 599int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
697int cast_bless (object *op, object *caster, object *spell_ob, int dir); 600int cast_bless (object *op, object *caster, object *spell_ob, int dir);
710int write_mark (object *op, object *spell, const char *msg); 613int write_mark (object *op, object *spell, const char *msg);
711 614
712/* spell_util.c */ 615/* spell_util.c */
713object *find_random_spell_in_ob (object *ob, const char *skill); 616object *find_random_spell_in_ob (object *ob, const char *skill);
714void set_spell_skill (object *op, object *caster, object *spob, object *dest); 617void set_spell_skill (object *op, object *caster, object *spob, object *dest);
715void init_spells (void);
716void dump_spells (void);
717void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 618void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
718int min_casting_level (object *caster, object *spell); 619int min_casting_level (object *caster, object *spell);
719int caster_level (object *caster, object *spell); 620int caster_level (object *caster, object *spell);
720sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 621sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
721int SP_level_dam_adjust (object *caster, object *spob); 622int SP_level_dam_adjust (object *caster, object *spob);
756void flush_old_maps (void); 657void flush_old_maps (void);
757 658
758/* time.c */ 659/* time.c */
759void remove_door (object *op); 660void remove_door (object *op);
760void remove_door2 (object *op); 661void remove_door2 (object *op);
761void generate_monster_inv (object *gen);
762void generate_monster_arch (object *gen);
763void generate_monster (object *gen); 662void generate_monster (object *gen);
764void remove_force (object *op); 663void remove_force (object *op);
765void remove_blindness (object *op); 664void remove_blindness (object *op);
766void poison_more (object *op); 665void poison_more (object *op);
767void move_gate (object *op); 666void move_gate (object *op);
779void move_firewall (object *op); 678void move_firewall (object *op);
780void move_player_mover (object *op); 679void move_player_mover (object *op);
781void move_duplicator (object *op); 680void move_duplicator (object *op);
782void move_creator (object *creator); 681void move_creator (object *creator);
783void move_marker (object *op); 682void move_marker (object *op);
784int process_object (object *op); 683void process_object (object *op);
785
786/* timers.c */
787void cftimer_process_timers (void);
788void cftimer_process_event (object *ob);
789int cftimer_create (int id, long delay, object *ob, int mode);
790int cftimer_destroy (int id);
791int cftimer_find_free_id (void);
792 684
793/* weather.c */ 685/* weather.c */
794void set_darkness_map (maptile *m); 686void set_darkness_map (maptile *m);
795void adjust_daylight (void); 687void adjust_daylight (void);

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